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Ariabl'eyeS - Kegare Naki Bara Juuji

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Topic Starter
yf_bmp
updated
pw384
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Topic Starter
yf_bmp
感谢各大大们的stars!!
膜拜384大师
ZZHBOY
bub
Kroytz
beautiful sb <33333333
gratz~!
Gust
この身が焼き尽くされようとも 私の愛するこの国は
穢させない 守り抜くわ そしてもう一度…

漆黒に染まる瑠璃の薔薇 それすらもう意味も持たずに
灰となって消えていくの 愛する大地へ



さよなら愛するこの国よ ずっとここにいたかったのに
叶わないね もうさよなら そして、ありがとう
ごめんね 守りきれなかった ごめんね もっと愛したかった
もう最期ね 待っててジュリーヌ 今すぐ行くから :cry:


几把,中二病犯了
Xinely
m4m

Vert :
- 00:11:512 (1) - somehow idk why end in 1/4 here, if you want emphasis vocal at 00:12:178 - then why not for 00:20:676 - or 00:17:489 - ?
- 00:23:344 - 00:25:948 - somehow i think they will go nicely with circles + jumps
- 00:45:406 (3) - maybe ctrl+g, flow from the previous slider's tail to this slider head somehow isnt comfortable for me
- 00:46:560 (1) - 01:01:329 (1) - 01:14:252 - somehow kinda cry to see cymbal mapped with normal spacing
- 00:52:444 (2) - the drum isnt that strong, why map it with such as strong jump?
- 01:02:598 - maybe whistle here for emphasis violin
- 01:05:251 (2) - how about 148,112 for at least give a bit emphasis 01:05:367 (3) - for violin?
- 01:16:098 (1,2) - i do cry with the overlap
- 01:18:175 (2) - i think its better to perfectly stacked or no anti jump, due 01:17:714 (3,1) - 1/4 low spacing from this, a bit hard to read the anti jump for me
- 01:49:329 - ayy so much tears from me see cymbal mapped with tail
- 01:57:579 (6) - overmap
- 02:00:752 - 02:15:521 - 02:15:867 - 04:33:981 - 04:34:442 - finish is too strong for this, no cymbal
- 02:01:098 - same as above
- 02:01:733 (3) - if in 100% speed yes seems have sound but i dont hear nothing in 25% speed. not violin sound aa
- 02:04:098 - fit with drum sampleset soft addition finish
- 02:04:964 (6) - 02:09:579 (7) - 02:12:349 (5) - 02:16:503 (3) - 02:17:887 (5) - 04:20:192 (3) - 04:23:423 (6) - 04:29:942 (4) - 04:30:808 (5) - 04:34:962 (3) - 04:36:346 (5) - 04:47:423 (7) - 04:51:115 (6,3) - 04:52:962 (6) - 04:54:808 (6) - 05:05:885 (6) - 05:07:731 (5) - 05:09:578 (6) - overmap
- 02:18:867 - maybe finish, i hear such as strong music
- 02:20:483 (1) - claaaaaaaaaaaaaaaap, its drum
- 02:38:251 (1) - 02:45:636 (1) - 02:53:021 (1) - 02:56:713 (1) - any reason why nc here?
- 02:57:521 (4) - wrong snap, the slider should start at 02:57:482 - (1/3) since following guitar
- 03:27:174 (1) - why not make jump to emphasis the cymbal? anti jump feels really weird for me
- 03:53:019 - i need to cry once again, same as 01:49:329 -
- 04:07:789 - ^
- 04:37:327 - need finish aaa
- 05:41:942 (1) - that would be nice if there was a jump for emphasis the cymbal. maybe 232,64?

continue it later

yf :
- 00:26:170 (3) - i guess remove this? you follow vocals here ;_;
- 00:11:512 (1) - somehow same as vert. just curious why
- 00:38:368 (5) - maybe remove whistle and add sampleset drum instead, the music is drum. i was trapped i thought it was overmap lol
- 00:55:733 (5) - clearly overmap tho ;_;
- 01:09:810 (2) - ^
- 01:29:367 (2) - just my taste but for me i prefer ctrl+g for more natural flow
- 01:36:752 (2) - ^ if you agree
- 01:56:310 - somehow i feel meaningless for seeing 1/4 slider repeat here. no music aaaa
- 01:57:579 (6) - overmap for sure
- 02:03:348 (6) - ^
- 02:04:040 (3) - same overmap, if you dont want overmap, just move this to 02:02:483 (2) - where i can hear the violin
- 02:05:194 (2) - 02:11:426 (5) - 02:18:118 (6) - 02:18:810 (3) - 02:19:964 (2) - and etc triplets (for stuff not in guitar parts) i guess, overmap, not going to tell all since yes. i do hate overmaps orz :C
- 04:59:481 - not sure what is this but maybe bug. sometimes i dont hear the finish hitsound lel
Topic Starter
yf_bmp
三连方面 我又考虑了很多
To explain better, I have to use Chinese (runs

Xinely wrote:

m4m

Vert :
- 00:11:512 (1) - somehow idk why end in 1/4 here, if you want emphasis vocal at 00:12:178 - then why not for 00:20:676 - or 00:17:489 - ? 问题应该不大,不想改了(
- 00:23:344 - 00:25:948 - somehow i think they will go nicely with circles + jumps 这里应该是故意做成这样的,关系不大,不改了
- 00:45:406 (3) - maybe ctrl+g, flow from the previous slider's tail to this slider head somehow isnt comfortable for me 这个我试了下,flow方面应该还可以,然后这个地方三个滑条都是从中心出发的,也是依据,所以不改了
- 00:46:560 (1) - 01:01:329 (1) - 01:14:252 - somehow kinda cry to see cymbal mapped with normal spacing 我觉得不是不可以,毕竟这个bpm有点高,跟着ds做还是很常见的
- 00:52:444 (2) - the drum isnt that strong, why map it with such as strong jump? 这个应该就是ds作图法了(非flow),就是以视觉感受为主(况且这个间距不是很大,也不是连续的大间距),也和00:52:560 (3,4) - 类似,所以不改了
- 01:02:598 - maybe whistle here for emphasis violin yeaa
- 01:05:251 (2) - how about 148,112 for at least give a bit emphasis 01:05:367 (3) - for violin? 01:05:251 (2,3,4) - 这三个目前是组成等距DS的,按照你的位置,会破坏这里,然后问题不大,所以不改了
- 01:16:098 (1,2) - i do cry with the overlap 这个其实问题也不是很大,ar比较高,这种遮挡在打图的时候不是很影响读图,所以不改了
- 01:18:175 (2) - i think its better to perfectly stacked or no anti jump, due 01:17:714 (3,1) - 1/4 low spacing from this, a bit hard to read the anti jump for me 这里的话,可以说是和01:25:329 (1,2) - 对应,而且ar高,在打图的时候其实真的问题不大的
- 01:49:329 - ayy so much tears from me see cymbal mapped with tail 改成了whistle
- 01:57:579 (6) - overmap fixed
- 02:00:752 - 02:15:521 - 02:15:867 - 04:33:981 - 04:34:442 - finish is too strong for this, no cymbal fixed
- 02:01:098 - same as above fixed
- 02:01:733 (3) - if in 100% speed yes seems have sound but i dont hear nothing in 25% speed. not violin sound aa 这个我觉得可以保留,配合后面的1/3连打,恰好可以引出下一段,后面的也都是如此(况且100%感觉有的话加上去就也不违和啦)
- 02:04:098 - fit with drum sampleset soft addition finish
- 02:04:964 (6) - 02:09:579 (7) - 02:12:349 (5) - 02:16:503 (3) - 02:17:887 (5) - 04:20:192 (3) - 04:23:423 (6) - 04:29:942 (4) - 04:30:808 (5) - 04:34:962 (3) - 04:36:346 (5) - 04:47:423 (7) - 04:51:115 (6,3) - 04:52:962 (6) - 04:54:808 (6) - 05:05:885 (6) - 05:07:731 (5) - 05:09:578 (6) - overmap
02:16:503 (3) - 04:20:192 (3) - 04:34:962 (3) - 这三个没改,其他都改了
- 02:18:867 - maybe finish, i hear such as strong music fixed
- 02:20:483 (1) - claaaaaaaaaaaaaaaap, its drum OK
- 02:38:251 (1) - 02:45:636 (1) - 02:53:021 (1) - 02:56:713 (1) - any reason why nc here? fixed a lot ncs here
- 02:57:521 (4) - wrong snap, the slider should start at 02:57:482 - (1/3) since following guitar 用另一种改了
- 03:27:174 (1) - why not make jump to emphasis the cymbal? anti jump feels really weird for me这个问题不大,也不是说不可以这样,所以不改了
- 03:53:019 - i need to cry once again, same as 01:49:329 - 改了whistle
- 04:07:789 - ^ ^
- 04:37:327 - need finish aaa fixed
- 05:41:942 (1) - that would be nice if there was a jump for emphasis the cymbal. maybe 232,64? 按照你的坐标,会不好看,而这个mapper是以间距为主的,所以不改了(现在这个不是不行)

continue it later

yf :
- 00:26:170 (3) - i guess remove this? you follow vocals here ;_; 不是很想修,因为如果跟vocal滑条就会跨越红线,会麻烦,反正关系不大
- 00:11:512 (1) - somehow same as vert. just curious why okok fixed
- 00:38:368 (5) - maybe remove whistle and add sampleset drum instead, the music is drum. i was trapped i thought it was overmap lol fixed
- 00:55:733 (5) - clearly overmap tho ;_; fixed
- 01:09:810 (2) - ^ actually there is an 1/8 rhythm here, but 我想简化一下节奏 然后就做成了1/4
- 01:29:367 (2) - just my taste but for me i prefer ctrl+g for more natural flow 前面有了顺的flow,我这里想弄点不一样的
- 01:36:752 (2) - ^ if you agree 这里做成顺的了
- 01:56:310 - somehow i feel meaningless for seeing 1/4 slider repeat here. no music aaaa fixed here
- 01:57:579 (6) - overmap for sure Here it has a reasonable feeling on playing, and its rhythm is consistent with 02:12:290 (1) - 就是每段kiai的类似的地方我都是用这种节奏的,形成统一性,也是可以作为一个依据
- 02:03:348 (6) - ^ 理由同上,每段kiai的这些1/4位置基本都没变过(不是random overmap)
- 02:04:040 (3) - same overmap, if you dont want overmap, just move this to 02:02:483 (2) - where i can hear the violin 都是上面这些理由,而且其实260bpm的在滑条头上的1/4还是不难打的
- 02:05:194 (2) - 02:11:426 (5) - 02:18:118 (6) - 02:18:810 (3) - 02:19:964 (2) - and etc triplets (for stuff not in guitar parts) i guess, overmap, not going to tell all since yes. i do hate overmaps orz :C 上面说完了,我觉得还是比较合理的,最重要还是有依据,不是随意乱放的
- 04:59:481 - not sure what is this but maybe bug. sometimes i dont hear the finish hitsound lel bug
overmap改了很多(vert的难度),谢谢摸!
Xinely
due snap problem was fixed and lot overmaps were removed in vert's diff. i have to reset the bubble again

#1
ZZHBOY
#2
Karen
Qualified!


logs
2016-07-06 18:47 Karen: 爱抚来飞图啊
2016-07-06 18:49 yf_bmp: AAAA
2016-07-06 18:49 yf_bmp: lai
2016-07-06 18:50 Karen: 嘛的看这图只有20fps,好累
2016-07-06 18:50 Karen: 随便水一点irc好累
2016-07-06 18:50 yf_bmp: ,
2016-07-06 18:50 Karen: 好了
2016-07-06 18:50 yf_bmp: 移除.osb
2016-07-06 18:51 Karen: .
2016-07-06 18:51 Karen: 02:07:790 (1,1,1) - 是不是可以滑条尾巴消音
2016-07-06 18:52 yf_bmp: 好
2016-07-06 18:52 Karen: 第二个kiai里也有这个
2016-07-06 18:52 yf_bmp: dong
2016-07-06 18:53 Karen: 额,没啥好说的
2016-07-06 18:54 yf_bmp: 额,没啥好说的
2016-07-06 18:54 yf_bmp: 那就次难度走起
2016-07-06 18:55 Karen: 你能帮她改?
2016-07-06 18:55 yf_bmp: 恩
2016-07-06 18:55 Karen: 01:01:098 (3,4,1) - 你有没有觉得这个很别扭啊
2016-07-06 18:56 Karen: 01:04:790 (3,4,1) - 这个不是直线也有点难看
2016-07-06 18:56 yf_bmp: 直线还好
2016-07-06 18:57 yf_bmp: 前面那个要不4爹在2头上
2016-07-06 18:57 Karen: 都可,就那个形状好奇怪
2016-07-06 18:57 yf_bmp: 突然发现后面的不直
2016-07-06 18:57 yf_bmp: 感觉直线还好
2016-07-06 18:57 Karen: ._.
2016-07-06 18:58 Karen: 01:17:714 (3,1,2) - 我觉得这个很不妥,容易误读
2016-07-06 18:58 yf_bmp: 他这图棱角分明 直线不是不行
2016-07-06 18:58 Karen: 12叠起来就好了
2016-07-06 18:58 Karen: 不是啊
2016-07-06 18:58 Karen: 我的意思是。。
2016-07-06 18:58 Karen: 那个直线
2016-07-06 18:58 Karen: 它。。。
2016-07-06 18:58 Karen: 歪了
2016-07-06 18:58 yf_bmp: 它
2016-07-06 18:58 yf_bmp: 哦
2016-07-06 18:58 yf_bmp: 我台哦好了
2016-07-06 18:58 yf_bmp: 调好了*
2016-07-06 18:59 yf_bmp: 后面这个 有人提了
2016-07-06 18:59 yf_bmp: 所以我还是改了
2016-07-06 18:59 Karen: 可
2016-07-06 18:59 Karen: 那后面类似的也叠上
2016-07-06 18:59 Karen: 前后一致
2016-07-06 18:59 Karen: 。。
2016-07-06 18:59 Karen: 好像有点多,那还是算了
2016-07-06 18:59 yf_bmp: 可是
2016-07-06 18:59 yf_bmp: 是这样的
2016-07-06 19:00 yf_bmp: 就这里跟了点电吉他
2016-07-06 19:00 yf_bmp: 所以容易五毒
2016-07-06 19:00 Karen: 好
2016-07-06 19:00 yf_bmp: 这图他就没完全叠起来d
2016-07-06 19:00 yf_bmp: 的
2016-07-06 19:00 yf_bmp: 妈的 卡的我输入法不好使了
2016-07-06 19:00 Karen: 妈的
2016-07-06 19:00 Karen: 妈的这学妹这么厉害,这图好棒啊
2016-07-06 19:08 yf_bmp: 刚才这个叠的改了
2016-07-06 19:09 Karen: 他说了
2016-07-06 19:10 yf_bmp: 前面那个
2016-07-06 19:10 yf_bmp: 他说就那样。。
2016-07-06 19:10 yf_bmp: 不改
2016-07-06 19:10 yf_bmp: 虽然我打的时候好像那里没断过
2016-07-06 19:10 Karen: 可
2016-07-06 19:22 Karen: 爱抚啊
2016-07-06 19:22 yf_bmp: 砸了
2016-07-06 19:22 yf_bmp: 咋了
2016-07-06 19:23 Karen: normal-sliderslide.wav 看看有没有用到
2016-07-06 19:23 Karen: 垃圾软件说unused
2016-07-06 19:23 yf_bmp: 是个问题
2016-07-06 19:23 yf_bmp: 我看看
2016-07-06 19:23 yf_bmp: 等等
2016-07-06 19:23 yf_bmp: 不用了
2016-07-06 19:23 yf_bmp: 我随便搞个地方让他被用到就行
2016-07-06 19:24 yf_bmp: 算了
2016-07-06 19:24 yf_bmp: tick太奇怪
2016-07-06 19:25 Karen: 。。
2016-07-06 19:25 Karen: 所以到底删了没
2016-07-06 19:25 yf_bmp: 删吧
2016-07-06 19:25 yf_bmp: 等等 在查
2016-07-06 19:25 Karen: 还有normal-hitclap delay成狗了
2016-07-06 19:25 Karen: http://puu.sh/pSaJB/cacbc252b6.wav 用这个
2016-07-06 19:29 yf_bmp: 真没用到好像
2016-07-06 19:29 yf_bmp: 剪
2016-07-06 19:29 yf_bmp: 挖 人格箭好了
2016-07-06 19:29 Karen: 挖
2016-07-06 19:30 Karen: 不知道滑条body加whistle跟slide有没有冲突
2016-07-06 19:30 yf_bmp: 应该没事
2016-07-06 19:30 yf_bmp: 我用的addition
2016-07-06 19:30 Karen: 可
2016-07-06 19:30 Karen: 那就
2016-07-06 19:30 yf_bmp: 就不会改slide的轨
2016-07-06 19:30 Karen: update

2016-07-06 19:03 Karen: 早上好
2016-07-06 19:03 Karen: 刚刚那个
2016-07-06 19:03 Karen: 怎么样啊
2016-07-06 19:04 Vert: 时间发一下我看看
2016-07-06 19:05 Karen: 01:17:714 (3,1,2) -
2016-07-06 19:05 Vert: 那就12叠?
2016-07-06 19:06 Vert: 我觉得可以
2016-07-06 19:07 Karen: 可以
2016-07-06 19:07 Vert: ok我和爱抚说了
2016-07-06 19:10 Karen: 02:47:482 (4,5) - 这似乎太远了
2016-07-06 19:10 Vert: 可以,那就往下放一点
2016-07-06 19:11 Karen: 02:48:405 (1,2) - 至少比这个近
2016-07-06 19:11 Vert: 恩
2016-07-06 19:12 Vert: 等一下啊
2016-07-06 19:12 Vert: 如果这个改了
2016-07-06 19:12 Vert: 02:55:328 (5) - 后面这个就难受了啊
2016-07-06 19:13 Karen: 02:48:405 (1,2) - 那就把这个弄远点
2016-07-06 19:13 Karen: 主要是这俩地方放一起怪怪的
2016-07-06 19:15 Vert: 恩
2016-07-06 19:15 Vert: 你看看群里我那个改法行不行
2016-07-06 19:20 Karen: 05:47:410 (4) - 这滑条尾没啥要跟的,感觉1/8就行了
2016-07-06 19:20 Karen: 都可都可
2016-07-06 19:21 Vert: 那就不改了233
2016-07-06 19:22 Karen: 那就美丽
2016-07-06 19:22 Karen: 你可以给爱抚了
2016-07-06 19:22 Vert: ok,其实都是他现场改的233
2016-07-06 19:22 Vert: 没什么大问题我告诉他怎么改就好了
2016-07-06 19:23 Karen: 好
2016-07-06 19:24 Vert: 那我先下了啊,L开始嘞
2016-07-06 19:25 Karen: 开始嘞
zyoi
Gratz阿愛扶姊姊!!!
sahuang
Vert: 那我先下了啊,L开始嘞
Satellite
Congrats :D
Topic Starter
yf_bmp
thx :3 you all
Kalibe
gratz! awesome storyboard :3
Sotarks
Kegare SwiftRage!!
GRATZ
Lyric
Perfect.
Xinely
2016-07-06 18:50 Karen: 嘛的看这图只有20fps,好累

+1

And also grats yf :3
shigurin
GREAT :D
Misure
偶像
Athrun
The storyboard is beautiful!
Nezzar
[Renatic]
02:29:713 (5,6,1,2) - 02:37:098 (5,6,1,2) - 打起來有點怪啊難道只有我一個嗎QAQ
Topic Starter
yf_bmp
还好吧,不怎么影响质量 也没触犯rank底线 就是难了点罢了
It's OK and reasonable enough
Nezzar
不是難的問題(那個1/2單指怎看都是最簡單的地方) 是感覺只有3拍最後一拍拍空的感覺((
不過應該沒什麼問題吧(

edit 聽了下好像真的有一拍 是我錯了QAQ
CoLouRed GlaZeE
很喜欢aaaaaaaaaaaaaaaaaa
Chewin
STORYBOARDDDD AAAAA <333 10/10
Kite
Hey there!

I was excited to see a map of this song being ranked, sadly the Twin-Renatic diff suffers from 3/4 slider abuse, random triplet overmapping and wrongly snapped streams during the solo, which makes it difficult for me to like the map.
Vert's diff seems solid but some of the slider to jump pattern transitions feel awkward, still fun though.

Anyways grats on the rank~ the mapset is pretty neat and I hope others will find it more enjoyable.
Great storyboard btw!
Topic Starter
yf_bmp
Thx for comment

Actually the triples are not random and optional, which is same as 3/4 sliders using becoz I make them on the same (or similar) places and become them to a system.

In solo part, I adjust to 25% speed and checked the snap, and I think they are right

Yea someone may hate some patterns i know but i know someone might like them, so I made an sb to try to make the whole map better.

The beatmap does not satisfying to me in fact, according to my standard, becoz the patterns are too simple (But ok to rank). Maybe I make this one more interesting, The map will be much harder. But I wish tops can gain some pp on it
Thx again. This is my 1st map which is like this. And also it's the laat one.
Kite
No worries, I was just putting my opinion to words.
Fundamentally there is nothing wrong with this map.
The reason why I referred to the triplets being random is that there is no supporting instrument in the music hence it's randomly overmapped, but you are right with your reasoning that if you overmap consistently it becomes less random.
There's also nothing wrong with using 3/4 sliders the way you did, it's just a personal dislike that I have because often they play and sound weird which disrupts the general pace of a map.

I hope you don't feel discouraged, this being your first map in this fashion is nothing to be ashamed of.. afterall you learn a lot from using new methods.
Generally speaking the map is fine, has a nice layout, interesting patterns and sliders.
The things I pointed out are just personal distastes.

Good luck~

Edit:
Forgot to mention;
03:14:251 (1,2,3,4) - and 03:15:635 (1,2,3,4) - sound like they should be 1/3 snap instead
03:24:405 (1,2,3,4) - is correctly snapped with 1/4
Listening to 25% playback rate on such high bpm still makes it difficult to hear out the correct snapping, so it's easy to make mistakes on such parts.
I am not even sure myself with this, but it sounds more appropriate to me.
Topic Starter
yf_bmp
LOL yes thx but I really said something sincerely from my heart, but not only because of u.

edit: hard to snap yea I made them with 1/3 before but someone want to have some 1/4 streams so I resnapped.
Chewin
I want to give a personal opinion too, if possible xP

I honestly think the map has been well mapped even with all those 3/4.
I tried to map this song already in the past (you can check, it's in my grave list) and I can 100% confirm that it's a pain in the ass to get some ideas on mapping an high bpm like that for a song like this. So nothing, good job, it's a good map, I can feel you.
Topic Starter
yf_bmp
Chewin I appreciated your map before I made this one and thought that was one of the best one in the graveyard maps .
Xinely
oh i just noticed its ranked

grats for the real yf and enjoy, i really like with your sb and map there <3
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