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iamsleepless - i think of you when it rains

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Jon
since you mod 2 of my maps:

mod
00:17:067 (1) - Long spinner, not good for a normal/hard diff. I suggest you make it start at 00:22:713
00:37:890 (2) - I suggest doing something of this sort
00:39:302 Why no note here?
01:01:184 (2) - Before in this pattern, you had 1/2 slider followed by 2/1 slider. Maybe continue the pattern?
01:07:890 (1,2,3,4) - Not appropriate for a difficulty of this low. I suggest selecting them all, Ctrl+Shift+S, and change the box to .701.
01:28:714 (7,8,9) - This doesn't really make sense.. change that to this...?
01:58:714 (1,2,3,4,5,6) - This is so hard to read with this AR. Consider changing it to something like this?
02:39:214 (3) - I suggest removing this
02:49:625 (1,2,3,4,5,6,7,8) - This doesn't fit with the music at all. I suggest this:
03:00:831 (1) - End the slider one tick before
03:00:831 (1) - Remove?
03:27:302 (1) - Remove NC
03:55:890 (4,5,6) - Fix this double blanket
04:04:361 (2) - Make this straight horizontally?
04:13:890 (3) - Fix blanket
04:46:361 (5,6) - Fix blanket
05:10:714 (4) - Doesn't make much sense here. Try moving the slider back a measure (four ticks backwards) and then extend the slider by one tick. After that make it repeat 1 extra time. It should come out to this.

Hope my mod made sense. Also nice sb :> GL on map!
Tycani
Good job Sniveh, personally I think the beginning spinner is a little long and annoying. I tried the map a few times and still can't get used to such a long spinner.
  • 00:41:419 Put a note here?
    01:04:713 I don't like the stack, a personal thing.
    01:07:890 Why make the sudden jumps?
    05:13:537 Why put slider art here? I personally don't like it.
Good map over all! :D
Topic Starter
play rainworld

zshadowjon wrote:

since you mod 2 of my maps:

mod
00:17:067 (1) - Long spinner, not good for a normal/hard diff. I suggest you make it start at 00:22:713 it's there to make it amarathon so i can't fix this :< (because i'm too lazy to make multiple diffs :) ) fixed
00:37:890 (2) - I suggest doing something of this sort trying to keep as much distance snap consistencies as i can
00:39:302 Why no note here? fixed
01:01:184 (2) - Before in this pattern, you had 1/2 slider followed by 2/1 slider. Maybe continue the pattern? fixed
01:07:890 (1,2,3,4) - Not appropriate for a difficulty of this low. I suggest selecting them all, Ctrl+Shift+S, and change the box to .701. fixed
01:28:714 (7,8,9) - This doesn't really make sense.. change that to this...? trying to keep distance snap consistencies if i can
01:58:714 (1,2,3,4,5,6) - This is so hard to read with this AR. Consider changing it to something like this? fixed
02:39:214 (3) - I suggest removing this technically not overmapped so no change
02:49:625 (1,2,3,4,5,6,7,8) - This doesn't fit with the music at all. I suggest this: fixed
03:00:831 (1) - End the slider one tick before that sounds a lot better. fixed
03:00:831 (1) - Remove? going with ^
03:27:302 (1) - Remove NC fixed
03:55:890 (4,5,6) - Fix this double blanket fixed
04:04:361 (2) - Make this straight horizontally? fixed with a curve
04:13:890 (3) - Fix blanket fixed
04:46:361 (5,6) - Fix blanket fixed
05:10:714 (4) - Doesn't make much sense here. Try moving the slider back a measure (four ticks backwards) and then extend the slider by one tick. After that make it repeat 1 extra time. It should come out to this. fixed

Hope my mod made sense. Also nice sb :> GL on map! Thanks!

Thanks for the mod! :)
kizuflux
yo bro thanks for the mod. here's one for u

Rain
-It feels like a normal with a dash of sudden jumps. Add more complexity in the map.
00:17:067 (1) - long spinner is looooooooong lol.
00:42:478 (1) - kiiiiinda feels weird. although it does follow the beat, the reverse point doesn't hit anything in the song. plz fix
01:01:890 (1,1) - unnecessary combo break
01:58:714 (1,2,3,4,5,6) - woah that's some insane stuff for a hard diff. consider remapping or at least put them closer to each other. This one (01:07:890 (1,2,3,4) ) seems ok though.
02:15:655 (4,5,6,1) - you gotta stack this one so that it's easier to read. (and so that it looks nicer lol)
03:59:067 (2) - also kinda weird. same as the first one. plz fix
04:56:949 (3) - slider's shaped weirdly, fix blanket (there's a corner at the upper right hand side )
05:06:831 (3) - same as 1st one. the reverse point doesn't hit any beat in the song. it kinda feels weird. plz fix

great map for a great song :) i hope this gets approved
Topic Starter
play rainworld

imn00bAtOsu wrote:

yo bro thanks for the mod. here's one for u

Rain
-It feels like a normal with a dash of sudden jumps. Add more complexity in the map. isn't much i can do but fixed
00:17:067 (1) - long spinner is looooooooong lol. it's there to make it a marathon so i can't really fix :( fixed
00:42:478 (1) - kiiiiinda feels weird. although it does follow the beat, the reverse point doesn't hit anything in the song. plz fix fixed
01:01:890 (1,1) - unnecessary combo break fixed
01:58:714 (1,2,3,4,5,6) - woah that's some insane stuff for a hard diff. consider remapping or at least put them closer to each other. This one (01:07:890 (1,2,3,4) ) seems ok though. fixed
02:15:655 (4,5,6,1) - you gotta stack this one so that it's easier to read. (and so that it looks nicer lol) fixed
03:59:067 (2) - also kinda weird. same as the first one. plz fix fixed
04:56:949 (3) - slider's shaped weirdly, fix blanket (there's a corner at the upper right hand side ) fixed
05:06:831 (3) - same as 1st one. the reverse point doesn't hit any beat in the song. it kinda feels weird. plz fix fixed


great map for a great song :) i hope this gets approved Thanks :D
Thanks for the mod! :)
Topic Starter
play rainworld

Gamertron wrote:

Good job Sniveh, personally I think the beginning spinner is a little long and annoying. I tried the map a few times and still can't get used to such a long spinner.
  • 00:41:419 Put a note here? fixed
    01:04:713 I don't like the stack, a personal thing. fixed
    01:07:890 Why make the sudden jumps? fits the music
    05:13:537 Why put slider art here? I personally don't like it. because it fits
Good map over all! :D
Renumi
Modding this for no particular reason.
Also please don't take anything I'm saying the wrong way, I'm trying to be as helpful and nice as truly possible.
These are all my suggestions and opinions.


General
**Holy heck this song is so good, thank you so much for existing.
**The BPM is doubled. All I'm saying is that a BPM of 85 would've been much better. ;w;
--Overall, pretty good c:

Rain
⚫ 00:15:157 (1) - <3
⚫ 00:39:334 (4,5) - Separate this note a bit from the repeating slider so it doesn't overlap? I feel that it'd be a bit better like that. =w=
⚫ 00:42:510 (2) - I feel that this slider doesn't feel that good with the song, or, at least, the drum hitsounds do on this occasion.
⚫ 00:52:393 (3) - NC?
⚫ 00:58:040 (6) - NC?
⚫ 01:03:687 (4) - NC?
⚫ 01:26:275 (3) - NC?
⚫ 01:53:099 (1) - Move this note to x:216 y:160 maybe?
⚫ 02:47:452 (4,5) - Move this slider just a little bit up so that it doesn't overlap a bit with the much longer slider.
⚫ 02:56:628 (1,2,3,4) - I'm in no way at all saying "eW GROOS CHANGE THIS!!111 but I personally, think that this fits a bit better.
⚫ 03:10:393 (1,2,3,4) - Overmapped :v no beat in this song would prompt a short stream like this; where do you hear a beat that would go along with this stream? I mean, I get this concept but I personally don't like it. It's your choice if you want to change it.
⚫ 03:17:452 (1) - The way this slider ends feels kind of... weird in my opinion. But you can leave it like that, honestly.
⚫ 03:41:452 (2) - I feel as though a regular note would fit in a lot better, but eh. It's your choice.
⚫ 04:03:687 (1) - Remove NC.
⚫ 04:04:393 (2) - NC.
⚫ 04:05:099 (3) - Remove NC.
⚫ 04:29:452 (1,2) - Move the note a bit to the left (and possibly move the rest of the notes) to avoid an overlap with the slider.
⚫ 04:49:922 (1,2,3) - I feel as though some (if not most) people would have a problem with this part, the reason being that you have to hit the three notes in a consecutive fashion; the #2 note comes too fast and feels "off" when playing. What I'm trying to say is that people (or maybe just me) wouldn't expect something like this in such a soft song, such as this one.
⚫ 05:06:863 (3) - Please, please don't take this the wrong way, but why don't you try something like this? Also pls move the slider a bit to the right so the second tick falls in the middle ;c; And if you are going through on this or just to see what it's like, the click here to know where to position the nodes. If not, I completely understand.
⚫ 05:13:569 (1) - ;O; THIS SLIDER WITH THESE HITSOUNDS AAAAAAAAAAH SO GOODDD

Apart from all those notes I personally had to say, this whole map was a true experience from start to finish.


Overall, this map is amazing and I certainly hope it gets approved.
Good Luck!!
Topic Starter
play rainworld

Renigar wrote:

Modding this for no particular reason. *cough* great song *cough*
Also please don't take anything I'm saying the wrong way, I'm trying to be as helpful and nice as truly possible.
These are all my suggestions and opinions.


General
**Holy heck this song is so good, thank you so much for existing.
**The BPM is doubled. All I'm saying is that a BPM of 85 would've been much better. ;w; ik but the big black did the same ;)
--Overall, pretty good c:

Rain
⚫ 00:15:157 (1) - <3 Boredom. Lot's of it.
⚫ 00:39:334 (4,5) - Separate this note a bit from the repeating slider so it doesn't overlap? I feel that it'd be a bit better like that. =w= fixed
⚫ 00:42:510 (2) - I feel that this slider doesn't feel that good with the song, or, at least, the drum hitsounds do on this occasion. fixed
⚫ 00:52:393 (3) - NC? fixed
⚫ 00:58:040 (6) - NC? fixed
⚫ 01:03:687 (4) - NC? fixed
⚫ 01:26:275 (3) - NC? fixed
⚫ 01:53:099 (1) - Move this note to x:216 y:160 maybe? fixed
⚫ 02:47:452 (4,5) - Move this slider just a little bit up so that it doesn't overlap a bit with the much longer slider. fixed
⚫ 02:56:628 (1,2,3,4) - I'm in no way at all saying "eW GROOS CHANGE THIS!!111 but I personally, think that this fits a bit better. fixed
⚫ 03:10:393 (1,2,3,4) - Overmapped :v no beat in this song would prompt a short stream like this; where do you hear a beat that would go along with this stream? I mean, I get this concept but I personally don't like it. It's your choice if you want to change it. fixed
⚫ 03:17:452 (1) - The way this slider ends feels kind of... weird in my opinion. But you can leave it like that, honestly. I think it looks fine
⚫ 03:41:452 (2) - I feel as though a regular note would fit in a lot better, but eh. It's your choice. ^
⚫ 04:03:687 (1) - Remove NC. fixed
⚫ 04:04:393 (2) - NC. fixed
⚫ 04:05:099 (3) - Remove NC. fixed
⚫ 04:29:452 (1,2) - Move the note a bit to the left (and possibly move the rest of the notes) to avoid an overlap with the slider.
⚫ 04:49:922 (1,2,3) - I feel as though some (if not most) people would have a problem with this part, the reason being that you have to hit the three notes in a consecutive fashion; the #2 note comes too fast and feels "off" when playing. What I'm trying to say is that people (or maybe just me) wouldn't expect something like this in such a soft song, such as this one. fixed
⚫ 05:06:863 (3) - Please, please don't take this the wrong way, but why don't you try something like this? Also pls move the slider a bit to the right so the second tick falls in the middle ;c; And if you are going through on this or just to see what it's like, the click here to know where to position the nodes. If not, I completely understand. fixed that before I ended up reading this one :P
⚫ 05:13:569 (1) - ;O; THIS SLIDER WITH THESE HITSOUNDS AAAAAAAAAAH SO GOODDD

Apart from all those notes I personally had to say, this whole map was a true experience from start to finish.


Overall, this map is amazing and I certainly hope it gets approved.
Good Luck!!
Thanks for the mod!~
direday
Yo, great map. Just gonna drop my personal opinion here.
Rain
00:15:157 (1) - Sick! But imo way too long for music-less part.
00:52:393 (3) - It's not aligned with the next slider. If you intended for it to be so, consider moving it to x322:y193
00:53:805 (5) - Same. Either rotate it CW a bit to make angle more noticable or align it with the previous slider.
00:46:746 (8) - Again. I feel like placing tick in such way makes the beatmap look sluggish. Imo it should be either aligned with elemts or be "not aligned" enough to make players be sure that it wasn't meant to be aligned.
Maybe something like these:

Note that I rutned slider a bit tho.
01:01:216 (2) - Personaly I'd move this slider down a bit for readability.
01:01:922 (1) - Alignment.
01:05:099 (3) - Again just my opinion. Rotate the whole thing till 01:06:863 (7) 6°-12°. It makes map look livelier.
01:09:334 (1) - Alignment.

01:12:157 (1) - Alignment. Though it doesn't look too bad. I'd bend the small slider to make them align like you did with previous one.
01:16:393 (1) - Same. After all its small thing that count in a slow beatmap like this.
01:18:157 (3) - Yep. Again. Maybe make it look like this:

01:23:452 (2) - Maybe move down those 2 sliders a bit to make it align with 01:20:981 (1) one?
01:33:687 , 01:30:157 and 01:29:452 - There are clearly should be some elemnts. The map is already slow to miss such precious oportunities to insert an element. Oh and also some 3-4 more before. I do get that you try to follow the cello but I feel strong urge to press something on every piano note. Especialy 01:29:099 here since its not covered by slider. Consider ending sliders on those notes. After all there is no distinct change in music to allow player to determine you suddenly need to follow the cello.
01:31:922 (1) - Alignment. Move it down just a tiny bit to make even space between sliders and the circle.
01:37:569 (1) - I like the triplets-sliders before but I feel like this slider is a bit too much. Consider making it just a circle at the same timestamp instead.
01:55:569 (4) - Alignment.
02:11:452 (1) - As I said before till this point there are a lot of missed piano notes. After that skipping them is somewhat justifiable.
02:47:452 (4) - I don't like the look of it =\
02:48:510 , 02:48:863 , 02:49:216 - There are no reason for hitsounds not to be here. Maybe split the big slider into two little ones?
02:53:805 (4) - ^again - there are 4 hitsounds that this slider covers. Consider splting it in two or make existing one shorter but to return one more time.
03:01:569 (2) - Alignment. Move the end of the slider up 1px. Use shift to make precise changes (just in case).
03:05:452 (1) - Alignment.
03:06:157 (2) - All your sliders tend to have small space between. Consider adding some here.
03:07:216 (3) - Those 2 circles moved a bit off becouse of stacking. I'd recommend placing this (first) circle directly under the previous slider.
03:11:099 (2) - I'd end the slider here then add circle 03:11:805 here.
03:17:099 (4) - This sounds good but its a bit unexpected. Consider adding similar things consistently through the map to make player feel some pattern in how the beatmap sounds.
03:20:275 (4) - Looks off.
03:37:922 (2) - Now there is a hitsound when there are no music sound for it. Maybe make a circle here 03:38:275 instead of the slider?
03:41:452 (2) - Alignment.
04:01:922 (1) - 4 sounds again.
04:11:805 (2) - Make some space. Move it to x168:y168
04:20:275 (3) - Alignment.
04:26:981 (4) - Consider rotating those verticaly aligned elemnts a liltle bit.
04:46:746 (6) - 4 sounds.
04:56:981 (3) - This one is way too long. There should be more elements.
05:06:863 (3) - Same.
05:17:805 (2) - Way too loud. Make it 70% at max.

Whoah that was a lot. I can probably add some more later if you want.
Topic Starter
play rainworld

direday wrote:

Yo, great map. Just gonna drop my personal opinion here.
Rain
00:15:157 (1) - Sick! But imo way too long for music-less part. somewhat fixed
00:52:393 (3) - It's not aligned with the next slider. If you intended for it to be so, consider moving it to x322:y193
00:53:805 (5) - Same. Either rotate it CW a bit to make angle more noticable or align it with the previous slider. fixed
00:46:746 (8) - Again. I feel like placing tick in such way makes the beatmap look sluggish. Imo it should be either aligned with elemts or be "not aligned" enough to make players be sure that it wasn't meant to be aligned.
Maybe something like these:

Note that I rutned slider a bit tho. fixed
01:01:216 (2) - Personaly I'd move this slider down a bit for readability.fixed
01:01:922 (1) - Alignment. i'm okay with the way it is
01:05:099 (3) - Again just my opinion. Rotate the whole thing till 01:06:863 (7) 6°-12°. It makes map look livelier. ^
01:09:334 (1) - Alignment. fixed

01:12:157 (1) - Alignment. Though it doesn't look too bad. I'd bend the small slider to make them align like you did with previous one. semi-fixed
01:16:393 (1) - Same. After all its small thing that count in a slow beatmap like this. fixed
01:18:157 (3) - Yep. Again. Maybe make it look like this:
okay with the way it is already
01:23:452 (2) - Maybe move down those 2 sliders a bit to make it align with 01:20:981 (1) one?semi fixed
01:33:687 , 01:30:157 and 01:29:452 - There are clearly should be some elemnts. The map is already slow to miss such precious oportunities to insert an element. Oh and also some 3-4 more before. I do get that you try to follow the cello but I feel strong urge to press something on every piano note. Especialy 01:29:099 here since its not covered by slider. Consider ending sliders on those notes. After all there is no distinct change in music to allow player to determine you suddenly need to follow the cello. ok with how it is
01:31:922 (1) - Alignment. Move it down just a tiny bit to make even space between sliders and the circle.fixed?
01:37:569 (1) - I like the triplets-sliders before but I feel like this slider is a bit too much. Consider making it just a circle at the same timestamp instead. fixed
01:55:569 (4) - Alignment. it's fine
02:11:452 (1) - As I said before till this point there are a lot of missed piano notes. After that skipping them is somewhat justifiable.fixed
02:47:452 (4) - I don't like the look of it =\ fixed
02:48:510 , 02:48:863 , 02:49:216 - There are no reason for hitsounds not to be here. Maybe split the big slider into two little ones? fixed
02:53:805 (4) - ^again - there are 4 hitsounds that this slider covers. Consider splting it in two or make existing one shorter but to return one more time. ok with it
03:01:569 (2) - Alignment. Move the end of the slider up 1px. Use shift to make precise changes (just in case). pretty nazi but ok
03:05:452 (1) - Alignment. ok with it
03:06:157 (2) - All your sliders tend to have small space between. Consider adding some here. supposed to be like that
03:07:216 (3) - Those 2 circles moved a bit off becouse of stacking. I'd recommend placing this (first) circle directly under the previous slider. don't see the problem
03:11:099 (2) - I'd end the slider here then add circle 03:11:805 here. ok with it
03:17:099 (4) - This sounds good but its a bit unexpected. Consider adding similar things consistently through the map to make player feel some pattern in how the beatmap sounds. fixed
03:20:275 (4) - Looks off. fixed
03:37:922 (2) - Now there is a hitsound when there are no music sound for it. Maybe make a circle here 03:38:275 instead of the slider? it's fine
03:41:452 (2) - Alignment. fixed
04:01:922 (1) - 4 sounds again. fixed
04:11:805 (2) - Make some space. Move it to x168:y168 fixed
04:20:275 (3) - Alignment. fixed
04:26:981 (4) - Consider rotating those verticaly aligned elemnts a liltle bit.
04:46:746 (6) - 4 sounds. fixed
04:56:981 (3) - This one is way too long. There should be more elements. ok with it
05:06:863 (3) - Same. fixed
05:17:805 (2) - Way too loud. Make it 70% at max. fixed

Whoah that was a lot. I can probably add some more later if you want.
Thanks for the mod!~
Puhehuhe
Sorry for being little late for returning M4M, here's my little mod

Rain

BPM isn't really 170, rather 85 (half). Not biggie, but just wanted to mention it. Obviously it would require hell of a work to fix it but what's done, is done.
  1. 02:21:157 (1,2,3,4) - Until this everything felt fine. But here I completely fell out of the context. This group should rather start at 02:21:334 - , just doesn't fit what I would do when playing along the song. After all, you get to listen the song itself over 2 minutes before this starts so you automatically prepare yourself for certain sliders
  2. 02:32:099 (2,3) - ^
  3. 02:32:805 (1,2,3,4,5,6,7,8) - This feels random. AR just feels too low for me lol. It feels like all of them are coming at the same time for me. I'd swap places with (5) and (6), that did some miracles for me.

    I should say that every slider that starts from red snap, shouldn't start from that point at all, but that's just my opinion. I understand that the song itself is very repetitive so I'm pretty sure you want to have some variations. 8-)

    In some places I don't mind them that much though, for example 02:24:334 (1) - 04:11:981 (7) - 04:18:687 (6) - 04:26:452 (9) - 04:42:686 (4) - These I actually like, they give some flavor to it. But many of the in a row, ughhh...

  4. 04:07:216 (2) - Ctrl + Shift + R, Selection Centre and rotate +130 degrees clockwise
  5. 04:35:805 (1,2,3,4) - These are just too close together and is kind of hard to read imo, because their not stacked either which makes it harder to read it. Rising the AR would make it easier though. Current AR works fine with the rest of the song nonetheless.
  6. 04:39:157 (5,6,7,8) - Red snap thing as mention previously
Good job and good luck!
Topic Starter
play rainworld

Puhehuhe wrote:

Sorry for being little late for returning M4M, here's my little mod

Rain

BPM isn't really 170, rather 85 (half). Not biggie, but just wanted to mention it. Obviously it would require hell of a work to fix it but what's done, is done.
  1. 02:21:157 (1,2,3,4) - Until this everything felt fine. But here I completely fell out of the context. This group should rather start at 02:21:334 - , just doesn't fit what I would do when playing along the song. After all, you get to listen the song itself over 2 minutes before this starts so you automatically prepare yourself for certain sliders fixed
  2. 02:32:099 (2,3) - ^ fixed
  3. 02:32:805 (1,2,3,4,5,6,7,8) - This feels random. AR just feels too low for me lol. It feels like all of them are coming at the same time for me. I'd swap places with (5) and (6), that did some miracles for me. fixed

    I should say that every slider that starts from red snap, shouldn't start from that point at all, but that's just my opinion. I understand that the song itself is very repetitive so I'm pretty sure you want to have some variations. 8-)

    In some places I don't mind them that much though, for example 02:24:334 (1) - 04:11:981 (7) - 04:18:687 (6) - 04:26:452 (9) - 04:42:686 (4) - These I actually like, they give some flavor to it. But many of the in a row, ughhh...

  4. 04:07:216 (2) - Ctrl + Shift + R, Selection Centre and rotate +130 degrees clockwise ok with how it is
  5. 04:35:805 (1,2,3,4) - These are just too close together and is kind of hard to read imo, because their not stacked either which makes it harder to read it. Rising the AR would make it easier though. Current AR works fine with the rest of the song nonetheless. fixed
  6. 04:39:157 (5,6,7,8) - Red snap thing as mention previously
Good job and good luck!
Thanks for the mod!~
Tycani

Puhehuhe wrote:

Sorry for being little late for returning M4M, here's my little mod

Rain

BPM isn't really 170, rather 85 (half). Not biggie, but just wanted to mention it. Obviously it would require hell of a work to fix it but what's done, is done.
  1. 02:21:157 (1,2,3,4) - Until this everything felt fine. But here I completely fell out of the context. This group should rather start at 02:21:334 - , just doesn't fit what I would do when playing along the song. After all, you get to listen the song itself over 2 minutes before this starts so you automatically prepare yourself for certain sliders
  2. 02:32:099 (2,3) - ^
  3. 02:32:805 (1,2,3,4,5,6,7,8) - This feels random. AR just feels too low for me lol. It feels like all of them are coming at the same time for me. I'd swap places with (5) and (6), that did some miracles for me.

    I should say that every slider that starts from red snap, shouldn't start from that point at all, but that's just my opinion. I understand that the song itself is very repetitive so I'm pretty sure you want to have some variations. 8-)


    In some places I don't mind them that much though, for example 02:24:334 (1) - 04:11:981 (7) - 04:18:687 (6) - 04:26:452 (9) - 04:42:686 (4) - These I actually like, they give some flavor to it. But many of the in a row, ughhh...

  4. 04:07:216 (2) - Ctrl + Shift + R, Selection Centre and rotate +130 degrees clockwise
  5. 04:35:805 (1,2,3,4) - These are just too close together and is kind of hard to read imo, because their not stacked either which makes it harder to read it. Rising the AR would make it easier though. Current AR works fine with the rest of the song nonetheless.
  6. 04:39:157 (5,6,7,8) - Red snap thing as mention previously
Good job and good luck!
I remember SnivehNDrægonz saying to me that he had that BPM before, but in order to make it harder, he doubled it.
Sylvette
From the worst modding queue ever. I was asking for maps to mod that weren't amazing, not maps as good as this! ;-;

Ah well, I might as well make an attempt at modding this.

Bold is unrankable.
Red should really be fixed.
Orange should be changed.
Blue is just a suggestion.

Mod
00:32:275 (6) - NC, and remove combo at 00:32:981 (1) -
00:35:452 (4) - NC
00:41:099 (1) - Honestly feel it would be better if it was blanketing the end of 00:39:687 (3) -
00:42:863 (3,4,5) - You shouldn't have a straight line of hitcircles like this, you should change 00:43:922 (4) - to look something like the image below.

00:45:334 (1,2,3) - Pattern doesn't look that good in my opinion.
01:02:980 (6) - Either make this a mirrored version of 01:02:275 (5) - or add a curve, because it's not really visually appealing right now.
01:14:981 (1) - Why the 1 object combo?
01:30:510 (2,3,4) - Like something I pointed out earlier, you shouldn't have a straight line of hitcircles like this.
01:41:805 (1,2) - This doesn't look good in my opinion.
01:50:628 (5) - Curve at beginning of this slider could be a little better.
02:00:157 (4) - In my opinion, you should add a curve to this slider.
02:23:805 (4,5) - The sudden jump in distance here is a little awkward after 02:23:628 (3,4) -
02:29:628 (2,3,4,5) - Pattern isn't bad, but it isn't the best it can be.
02:31:922 (1,2) - You shouldn't have a straight line of hitcircles like this.
02:32:805 (1,2,3,4,5,6,7) - Pattern could be a little better in my opinion.
02:36:863 (2) - It might be a little better if you added a curve here.
02:44:628 (1) - Ehh, this slider could be a little better.
03:05:805 (2,3) - Two straight sliders like this looks sort of strange.
03:10:746 (5) - In my opinion, you shouldn't continue this pattern here.
03:11:452 (6,7,8,9) - Pattern could look better.
03:27:687 (1,2) - Two straight sliders like this looks sort of strange.
03:33:334 (1,2) - Could blanket better.
03:59:099 (9) - NC, and remove combo at 03:59:805 (1) -
04:18:510 (5) - It may look better if you move this down a little.
04:22:746 (1,2,3,4,5,6,7) - Please improve this pattern.
04:43:569 (1) - Remove combo.
04:44:628 (2,3,4,5) - Pattern could be better.
04:48:157 (1,2,3) - This part of the pattern could look a little better.
04:49:569 - Kiai should end here.
04:49:746 (1,2,3) - Make this triangle look like...a better triangle.
Good luck, hope this awesome map gets ranked.
Topic Starter
play rainworld

Cirno-baka9 wrote:

From the worst modding queue ever. I was asking for maps to mod that weren't amazing, not maps as good as this! ;-; ( ͡° ͜ʖ ͡°)

Ah well, I might as well make an attempt at modding this.

Bold is unrankable.
Red should really be fixed.
Orange should be changed.
Blue is just a suggestion.

Mod
00:32:275 (6) - NC, and remove combo at 00:32:981 (1) - fixed
00:35:452 (4) - NC i think it should have a combo because it is symmetrical with 00:35:452 (5)
00:41:099 (1) - Honestly feel it would be better if it was blanketing the end of 00:39:687 (3) - fixed
00:42:863 (3,4,5) - You shouldn't have a straight line of hitcircles like this, you should change 00:43:922 (4) - to look something like the image below. fixed

00:45:334 (1,2,3) - Pattern doesn't look that good in my opinion. the blanket of 00:48:157 (2,3) wouldn't be really noticeable
01:02:980 (6) - Either make this a mirrored version of 01:02:275 (5) - or add a curve, because it's not really visually appealing right now. fixed
01:14:981 (1) - Why the 1 object combo? oops, fixed
01:30:510 (2,3,4) - Like something I pointed out earlier, you shouldn't have a straight line of hitcircles like this. fixed
01:41:805 (1,2) - This doesn't look good in my opinion. I think this jump is interesting and the follow points make it look nice
01:50:628 (5) - Curve at beginning of this slider could be a little better. like the way it is
02:00:157 (4) - In my opinion, you should add a curve to this slider. it supposed to be 01:59:452 (3) 90 degrees anti-clockwise
02:23:805 (4,5) - The sudden jump in distance here is a little awkward after 02:23:628 (3,4) - fixed
02:29:628 (2,3,4,5) - Pattern isn't bad, but it isn't the best it can be. fixed
02:31:922 (1,2) - You shouldn't have a straight line of hitcircles like this. like the look of it
02:32:805 (1,2,3,4,5,6,7) - Pattern could be a little better in my opinion. it was supposed to be some weird jumps
02:36:863 (2) - It might be a little better if you added a curve here. fixed
02:44:628 (1) - Ehh, this slider could be a little better. dunno why I didn't choose to delete the 4th anchor point
03:05:805 (2,3) - Two straight sliders like this looks sort of strange. like the look of it
03:10:746 (5) - In my opinion, you shouldn't continue this pattern here. it was supposed to be part of 03:07:922 (1,2,3,4,5) which is a star
03:11:452 (6,7,8,9) - Pattern could look better. fixed
03:27:687 (1,2) - Two straight sliders like this looks sort of strange. like the look of it
03:33:334 (1,2) - Could blanket better. fixed
03:59:099 (9) - NC, and remove combo at 03:59:805 (1) -fixed
04:18:510 (5) - It may look better if you move this down a little. fixed
04:22:746 (1,2,3,4,5,6,7) - Please improve this pattern. fixed
04:43:569 (1) - Remove combo. fixed
04:44:628 (2,3,4,5) - Pattern could be better. fixed
04:48:157 (1,2,3) - This part of the pattern could look a little better. fixed
04:49:569 - Kiai should end here. still has the 1/4 track in the background
04:49:746 (1,2,3) - Make this triangle look like...a better triangle. it's a perfect triangle ( ͡° ͜ʖ ͡°)
Good luck, hope this awesome map gets ranked. Thanks!


Thanks for the mod!~
Peuniak
I'm sorry if i made any gramatical or any mistakes, my english isnt perfect :D

Here's some modding stuff :D. Overall mapset seems to be good but those combos are really strange, they feel random tbh.

I suggest you going with those combos lke this: (only a suggestion, but the combos should be fixed anyway, appart from my suggest)
00:29:804 - new combo (nc)
00:35:451 - nc
00:38:274 - delete nc
00:43:922 (4) - no clap?
00:44:980 - delete nc
00:46:745 - nc
00:50:980 - delete nc
00:52:392 - nc
00:53:451 - delete nc
00:58:039 - nc
00:59:098 - delete nc
01:07:921 - delete nc
01:09:333 - nc
01:11:804 - delete nc
01:14:980 - nc
01:16:039 - delete nc
01:20:627 - nc
01:21:686 - delete nc
01:26:274 - nc
01:27:333 - delete nc
01:30:157 - delete nc
01:31:921 - nc
01:32:980 - delete nc
01:34:392 - delete nc
01:37:568 - nc
01:38:627 - delete nc
01:41:804 - delete nc
01:43:216 - nc
01:47:098 - delete nc
01:47:452 (2) - here I can suggest making little jumps replacing this long reversal slider(~1,8x spacing), and starting at 01:48:863 - with 1/2 slider with nc
01:48:863 - nc (if you decide to make it just as i described^, if not nc should be at 01:49:216)
01:52:745 - delete nc
01:54:510 - nc
01:55:568 - delete nc
01:58:392 - delete nc
02:00:157 - nc
02:01:216 - delete nc
02:04:039 - delete nc
02:05:804 - nc
02:06:863 - delete nc
02:09:686 - delete nc
02:11:452 - (now the combo will renew after 8 notes every time)
02:12:510 - delete nc
02:12:863 - nc
02:13:568 - delete nc
02:22:745 - nc
02:23:098 - delete nc
02:25:568 - nc
02:26:274 - delete nc
02:26:980 - nc
02:27:686 - delete nc
02:28:392 - nc
02:28:745 - delete nc (this slider doesnt fit, this part should be kept dynamic)
02:29:804 - nc
02:30:510 - delete nc
02:31:216 - nc
02:31:216 - delete nc
02:32:627 - nc
02:32:804 - delete nc
02:34:039 - nc
02:34:392 - delete nc
02:36:157 - delete nc
02:44:627 - delete nc
02:45:686 - nc
02:50:274 - delete nc
02:51:333 - nc
02:52:039 - delete nc
02:56:628 (1,2,3,4) - those sliders dont fit, you speed up mapset but lately you keep it slow, its a chilly song so i think is should be replaced with the standard rythm
02:58:039 - delete nc
02:59:451 - delete nc
03:02:274 - nc
03:05:451 - delete nc
03:13:216 - delete nc
03:13:568 - nc
03:14:627 - delete nc
03:16:392 - delete nc
03:19:568 - nc
03:22:039 - delete nc
03:23:451 - delete nc
03:29:804 - delete nc
03:30:510 - nc
03:33:333 - delete nc
03:36:157 - nc
03:37:568 - delete nc
03:38:980 - delete nc
03:41:098 - delete nc
03:41:893 (1) - replace spinner with standard beat
03:53:098 - nc
03:54:510 - delete nc
04:01:216 - delete nc
04:01:569 (2) - you can replace slider with standard beat, or make it longer and more "interesting"
04:03:686 - delete nc
04:05:098 - delete nc
04:05:980 - nc
04:06:863 - delete nc
04:07:216 - nc
04:07:921 - delete nc
04:08:627 - nc
04:10:216 - nc
04:10:568 - delete nc
04:11:627 - nc
04:14:274 - nc
04:14:980 - delete nc
04:15:686 - nc
04:18:510 - nc
04:23:452 (5,6,7,8) - change those jumps, they are really strage and hard to read
04:25:568 - nc
04:31:216 - nc
04:34:039 - nc
04:35:098 - delete nc
04:35:451 - nc
04:36:510 - delete nc
04:36:863 - nc
04:39:157 - delete nc (also theres a way too big jump between this and previous note)
04:39:686 - nc
04:41:098 - nc
04:41:274 - delete nc
04:41:980 - delete nc
04:42:510 - nc
04:43:568 - delete nc
04:43:921 - nc
04:46:039 - delete nc
04:46:745 - nc
04:49:568 - end kiai here
04:50:274 - delete nc
04:52:392 - nc
04:53:098 - delete nc
04:58:039 - nc
05:00:863 - nc
05:01:216 - delete nc
05:03:686 - nc
05:05:098 - delete nc
05:06:510 - nc
05:07:569 (1,1) - (idk why u put here those timing points, I'm not sure if you put them to change the sound of the slidertick or what, take a closer look)
05:10:039 - nc
05:10:392 - delete nc
05:13:568 - delete nc

So that's it. Hope you like my advices :)
Topic Starter
play rainworld

Peuniak wrote:

I'm sorry if i made any gramatical or any mistakes, my english isnt perfect :D

Here's some modding stuff :D. Overall mapset seems to be good but those combos are really strange, they feel random tbh.

I suggest you going with those combos lke this: (only a suggestion, but the combos should be fixed anyway, appart from my suggest)
00:29:804 - new combo (nc) overhauling all combos
00:35:451 - nc
00:38:274 - delete nc
00:43:922 (4) - no clap? fixed
00:44:980 - delete nc
00:46:745 - nc
00:50:980 - delete nc
00:52:392 - nc
00:53:451 - delete nc
00:58:039 - nc
00:59:098 - delete nc
01:07:921 - delete nc
01:09:333 - nc
01:11:804 - delete nc
01:14:980 - nc
01:16:039 - delete nc
01:20:627 - nc
01:21:686 - delete nc
01:26:274 - nc
01:27:333 - delete nc
01:30:157 - delete nc
01:31:921 - nc
01:32:980 - delete nc
01:34:392 - delete nc
01:37:568 - nc
01:38:627 - delete nc
01:41:804 - delete nc
01:43:216 - nc
01:47:098 - delete nc
01:47:452 (2) - here I can suggest making little jumps replacing this long reversal slider(~1,8x spacing), and starting at 01:48:863 - with 1/2 slider with nc fixed my own way
01:48:863 - nc (if you decide to make it just as i described^, if not nc should be at 01:49:216)
01:52:745 - delete nc
01:54:510 - nc
01:55:568 - delete nc
01:58:392 - delete nc
02:00:157 - nc
02:01:216 - delete nc
02:04:039 - delete nc
02:05:804 - nc
02:06:863 - delete nc
02:09:686 - delete nc
02:11:452 - (now the combo will renew after 8 notes every time)
02:12:510 - delete nc
02:12:863 - nc
02:13:568 - delete nc
02:22:745 - nc
02:23:098 - delete nc
02:25:568 - nc
02:26:274 - delete nc
02:26:980 - nc
02:27:686 - delete nc
02:28:392 - nc
02:28:745 - delete nc (this slider doesnt fit, this part should be kept dynamic)
02:29:804 - nc
02:30:510 - delete nc
02:31:216 - nc
02:31:216 - delete nc
02:32:627 - nc
02:32:804 - delete nc
02:34:039 - nc
02:34:392 - delete nc
02:36:157 - delete nc
02:44:627 - delete nc
02:45:686 - nc
02:50:274 - delete nc
02:51:333 - nc
02:52:039 - delete nc
02:56:628 (1,2,3,4) - those sliders dont fit, you speed up mapset but lately you keep it slow, its a chilly song so i think is should be replaced with the standard rythm
02:58:039 - delete nc
02:59:451 - delete nc
03:02:274 - nc
03:05:451 - delete nc
03:13:216 - delete nc
03:13:568 - nc
03:14:627 - delete nc
03:16:392 - delete nc
03:19:568 - nc
03:22:039 - delete nc
03:23:451 - delete nc
03:29:804 - delete nc
03:30:510 - nc
03:33:333 - delete nc
03:36:157 - nc
03:37:568 - delete nc
03:38:980 - delete nc
03:41:098 - delete nc
03:41:893 (1) - replace spinner with standard beat keeping because of the finish behind it
03:53:098 - nc
03:54:510 - delete nc
04:01:216 - delete nc
04:01:569 (2) - you can replace slider with standard beat, or make it longer and more "interesting" fixed
04:03:686 - delete nc
04:05:098 - delete nc
04:05:980 - nc
04:06:863 - delete nc
04:07:216 - nc
04:07:921 - delete nc
04:08:627 - nc
04:10:216 - nc
04:10:568 - delete nc
04:11:627 - nc
04:14:274 - nc
04:14:980 - delete nc
04:15:686 - nc
04:18:510 - nc
04:23:452 (5,6,7,8) - change those jumps, they are really strage and hard to read fixed
04:25:568 - nc
04:31:216 - nc
04:34:039 - nc
04:35:098 - delete nc
04:35:451 - nc
04:36:510 - delete nc
04:36:863 - nc
04:39:157 - delete nc (also theres a way too big jump between this and previous note) fixed
04:39:686 - nc
04:41:098 - nc
04:41:274 - delete nc
04:41:980 - delete nc
04:42:510 - nc
04:43:568 - delete nc
04:43:921 - nc
04:46:039 - delete nc
04:46:745 - nc
04:49:568 - end kiai here i like it being here because it is still building tension at the slow part
04:50:274 - delete nc
04:52:392 - nc
04:53:098 - delete nc
04:58:039 - nc
05:00:863 - nc
05:01:216 - delete nc
05:03:686 - nc
05:05:098 - delete nc
05:06:510 - nc
05:07:569 (1,1) - (idk why u put here those timing points, I'm not sure if you put them to change the sound of the slidertick or what, take a closer look) supposed to be there
05:10:039 - nc
05:10:392 - delete nc
05:13:568 - delete nc

So that's it. Hope you like my advices :)
Thanks for the mod!~
hyouri
[General]
  1. iamsleepless - i think of you when it rains (TheOneSniveh).osb is unused, maybe even a duplicate. Remove it.
  2. Enable "Widescreen Support" for storyboard, imo.
[Rain]
  1. 05:17:980 - Spinner should start here, and dont forget to move the timing point
  2. 00:18:863 (1) - Spinner is too long, make it MAX 7 sec long, yours is 8.1 sec long.
Topic Starter
play rainworld

Alveryn wrote:

[General]
  1. iamsleepless - i think of you when it rains (TheOneSniveh).osb is unused, maybe even a duplicate. Remove it. Fixed everything.
  2. Enable "Widescreen Support" for storyboard, imo.
[Rain]
  1. 05:17:980 - Spinner should start here, and dont forget to move the timing point
  2. 00:18:863 (1) - Spinner is too long, make it MAX 7 sec long, yours is 8.1 sec long.
Thanks for the mod!~
DeletedUser_6181859
i love rain
===
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
If you change little things from my mod - do not give kudosu. My english is bad, so sorry for googletranslate.

Mod

  1. More right diffname is "rain" (not "Rain") because title and artist are written with a lowercase letter
  2. Also i think OD=7.5 is so big for this diff because it's just a 3*.
  3. 00:26:976 (1,1,1,1) - this pattern is confusing. Yep, i know what you have start of rhythm here, but between 00:27:329 (1,1) - 7/4, between 00:26:976 (1,1) - just 3/4. What about moving 00:28:035 (1,1) - far away from 00:26:976 (1,1) ?
  4. 00:37:212 (3,4,5) - also this pattern looks strange because this is a simple stack 00:37:212 (3,4) (for example, in 00:46:741 (1,2,3) - 1 and 2 not stacked)
  5. 01:06:859 (6,1) - what about stack?
  6. 01:19:917 (1) - this NC isn't necessary
  7. 01:31:564 (4,2) - stack?
  8. 02:43:564 (3) - move a bit left for better sliderbow (yep, this sliderbow is good already, but i guess it so close to end of 02:44:623 (4) )
  9. 03:13:564 (1) - move a bit away from 03:13:212 (13) because it 1/4 space like in stream
  10. 03:39:329 (1,2,3,4,5,6,7,8,9,10,11,12) - music continue with same rhythm and volume, this increasing of Distance Spacing is necessary?
  11. 03:41:447 (1) - this NC isnt' necessary too
Good luck!
{end of mod}
Topic Starter
play rainworld

100bit wrote:

i love rain
===
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
If you change little things from my mod - do not give kudosu. My english is bad, so sorry for googletranslate.

Mod

  1. More right diffname is "rain" (not "Rain") because title and artist are written with a lowercase letter fixed
  2. Also i think OD=7.5 is so big for this diff because it's just a 3*. fixed
  3. 00:26:976 (1,1,1,1) - this pattern is confusing. Yep, i know what you have start of rhythm here, but between 00:27:329 (1,1) - 7/4, between 00:26:976 (1,1) - just 3/4. What about moving 00:28:035 (1,1) - far away from 00:26:976 (1,1) ? fixed by changing combos
  4. 00:37:212 (3,4,5) - also this pattern looks strange because this is a simple stack 00:37:212 (3,4) (for example, in 00:46:741 (1,2,3) - 1 and 2 not stacked) fixed
  5. 01:06:859 (6,1) - what about stack? would make difficult to read
  6. 01:19:917 (1) - this NC isn't necessary fixed
  7. 01:31:564 (4,2) - stack? fixed
  8. 02:43:564 (3) - move a bit left for better sliderbow (yep, this sliderbow is good already, but i guess it so close to end of 02:44:623 (4) ) fixed somewhat
  9. 03:13:564 (1) - move a bit away from 03:13:212 (13) because it 1/4 space like in stream fixed
  10. 03:39:329 (1,2,3,4,5,6,7,8,9,10,11,12) - music continue with same rhythm and volume, this increasing of Distance Spacing is necessary? it would be hard to change at this stage
  11. 03:41:447 (1) - this NC isnt' necessary too fixed
Good luck!
{end of mod}
Thanks for the mod!~
Samoyed


I singletapped the whole song lol
Togetic
I hope this mod helps! I really hope to see your map ranked someday!
rain
00:28:035 (1,2,3) - i'd recommend rotating the sliders so the note looks like it flows into the sliders better because it looks a lot better aesthetically
00:57:329 (2,1) - please overlap this note with the slider end it is off slightly
01:06:506 (3) - this should be snapped to the 1/6 tick after the downbeat so it fits the violin part which it SEEMS you are mapping these sliders to
01:16:388 (2) - ^
01:22:035 (2) - snap this to the 1/3 after the downbeat instead
01:27:682 (2) - 1/6 snap again
01:33:329 (2) - ^
01:33:329 (2,3,4,5) - try not to make sliders too diagonal because aesthetically they don't look very great
01:38:976 (2) - 1/6 snap again
01:44:623 (2) - ^
01:48:859 (1) - overlap please
02:12:859 (4) - not as diagonal please
02:34:035 (1) - ^
Topic Starter
play rainworld

Togetic wrote:

I hope this mod helps! I really hope to see your map ranked someday!
rain
00:28:035 (1,2,3) - i'd recommend rotating the sliders so the note looks like it flows into the sliders better because it looks a lot better aesthetically fixed
00:57:329 (2,1) - please overlap this note with the slider end it is off slightly fixed
01:06:506 (3) - this should be snapped to the 1/6 tick after the downbeat so it fits the violin part which it SEEMS you are mapping these sliders to it would be weird to play ingame
01:16:388 (2) - ^ ^
01:22:035 (2) - snap this to the 1/3 after the downbeat instead ^
01:27:682 (2) - 1/6 snap again ^
01:33:329 (2) - ^ ^
01:33:329 (2,3,4,5) - try not to make sliders too diagonal because aesthetically they don't look very great i like the look of it
01:38:976 (2) - 1/6 snap again would be weird
01:44:623 (2) - ^
01:48:859 (1) - overlap please fixed
02:12:859 (4) - not as diagonal please parallel to 02:11:800 (2) -
02:34:035 (1) - ^ i like the look of it
Thanks for the mod!
BanchoBot
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