ok hand
to be fair i did work pretty hard on thisRogueKitten wrote:
*maps 4 27-second long cups, steals mp3 and timing from other mapset*
PLZ RANK WORKED SO HARD ON THIS ;_; ;_; ;_;
literally unplayablekoliron wrote:
why not undertale bg )': WATERFALL
well that escalated quickly- Magic Bomb - wrote:
to be fair i did work pretty hard on thisRogueKitten wrote:
*maps 4 27-second long cups, steals mp3 and timing from other mapset*
PLZ RANK WORKED SO HARD ON THIS ;_; ;_; ;_;
Like I've said previously, I understand that the shortness of the songs I map means they take less time, however I try to make up for that by putting quite a bit of time into little details, fine tuning the map to make sure it's the best it can be, as to use less of a modder's time. I feel as though a lot of mappers should do this anyway, but a lot don't, having an attitude of "oh the modders will fix it". This is why my maps require less modding, because I spend a lot of my own time self modding. If you're gonna try and be condescending, at least have the decency to explain yourself through the use of a mod. If you think I didn't work hard on it, surely that should be due to some quality issues you have found, right? So please tell me.
And if you have no issues with the map other than that it's easy, please kindly leave, as this is not a map designed for you, nor will it ever be, unless your mindset changes. If you expect me to make a higher diff for this, then, simply, no. It's basically impossible with this song due to the nature of it. If your issue is with the song length, then again, you need to realise that I map music for the music, I don't care about the length.
As for the "4 27 second long cups", you're actually wrong with each point. There is only 2 cups, and the map is just not counting the drain time of the final spinner. The other 2 difficulties are a salad and platter, something you'd notice if you had actually played the map. This just shows you don't care about the quality of the map, which is a real shame.
Either way guys, updated with a tiny bit of self modding, hopefully everything should be fine now.
Thanks for the mod![Sc4v4ng3r] wrote:
Special mod for your birthday
Prepare for super nitpicky stuff :3
[General][Calm]
- Looking good, although idk if there should be audioleadin for this map. I mean, the song starts super early in the editor, but idk if that audioleadin rule is stil in effect ;-; - The audioleadin isn't necessary as it does it automatically now.
[Relaxing]
- 00:06:168 (1) - Could use more distance here as the instrument enters at this tick. - Done.
- 00:15:168 (2) - A little bit more distance here from the previous note would be favourable as this note has essentially the same synth like 00:00:168 (1,2) - . - Done.
- 00:24:168 (1) - This would be better with a lower distance, as the pitch of the instrument's going down. - Done.
[Challanging]
- 00:06:168 (1) - Like Calm. - Done.
- 00:18:168 (1) - Like you did in Calm, it would be better if this note had more distance to it, to emphasize on the building up of the sound. - Increased.
- 00:24:168 (1,2) - In Calm they get lesser emphasizement than in this difficulty, makes me wonder which one is better... Either way, make the distance between these notes in Calm and this difficulty consistent. - Hmm, they both had less, I thought...
[Frozen in Time]
- 00:06:168 (1) - Like Relaxing, would be good if you added some more distance on this note. - Done.
- 00:08:168 (2) - Personally from this difficulty I think you could use some rhythm variety - having no variety in rhythm at all for all these difficulties might be just plain boring. For this one as an example, I would split up into 2 circles to emphasize on the loud sound at its tail. - Whilst it may sound weird, I actually want to keep the idea of the timeline being the same in all difficulties, it's a kinda experimental thing by me, and I feel as though it works pretty nicely.
- 00:18:168 (1,2) - Another place where you can make the rhythm slightly more denser, you can make (1) either circle triplets, 1/1 slider + a circle, to emphasize better on the buiding-down effect of the song. (Personally I would go for 1/1 slider + a circle to use the circle triplet in Platter) - Same as above.
Ok what am I supposed to say on such a solid map ;-; Sorry for the half-assed mod.
- The high CS value here is totally fine; the BPM is already low enough to support the use of this. In terms of playability it's fine too, as there is several ample breaks for players to have a smoother gameplay.
- 00:06:168 (1) - Lke Relaxing - Yep.
- 00:08:168 (2) - Like Challanging - Same as then.
- 00:18:168 (1,2) - Like Challanging, I would split up the notes so that it has a better gradual build-down; for this case I would go for circle triplet on (1), then use 1/1 slider + circle on (2). - Same as then as well, sorry, I just really like this concept.
Offset is probably best for someone else to check, it sounds fine to me, and was used in the ranked set, but of course, some sets get ranked with incorrect timing.Ascendance wrote:
Hi, I think the offset is wrong here, mainly on the first two notes (00:00:168 (1,2) - ). I dunno if it's just me, but the "strobe" sound is clearly off from the placement of the notes, and I dunno if it either needs a new red line or a different snapping than what's there.
Some additional stuff to point out, in the highest diff, you have a bunch of large gaps, such as 00:12:168 - , where a note could be extended into a slider or some other way to make it so that there isn't such a large zone of "emptiness". Even though it's such a short song, it feels like every diff is pretty much a ctrl+c ctrl+v of each other, with smaller cs and different positioning. In short, there's really no creativity or change in difficulty at all, besides the CS gimmick.
I'd like to hear what some others think about this, because even though the position of the notes and everything else meets quality requirements, the set feels quite lazy and pretty much copypasted. I'd have liked to see some variety, at least in rhythms or stylistically when moving up in difficulty.
Should have thought about this before qualifying; and I actually quite agree. A platter for this song would be not too recommendable due to the song's nature, but maybe that's just me or something. On the side note :Deif wrote:
Anyway, I'd like to hear some more input on this experimental map of yours from the community before pushing it forward. In my honest opinion, it would've been enough to map just a EN mapset but these are just my 2 cents.
I still think that the timeline for the harder difficulties should be different(in terms of difficulty), just like what Ascendance has said. I can see your idea behind this map and all, but just having the exact same rhythm on every spot makes me feel the map's lazily done and all... and at least nana del laberinto had different rhythm throughout the whole mapset, but that's again just my opinion. But I did like your idea behind the map's constant rhythm throughout all difficulties(hence the reason I gone for the heart).- Magic Bomb - wrote:
The other idea, the timeline being the same was intended, as stated in replies to earlier mods. If this is truly a problem, I would prefer not to rank this, as it completely ruins my idea behind this map in the first place, and I feel as though changing this really takes the creativity out of this map. Each difficulty is different in it's own way, calm having lower distances than a cup, like my previous calm difficulties, relaxing having some bigger distances but still no dashes, challenging having dashes and a lower CS, and Frozen In Time having a low CS combined with a few double dashes, to better match the difficulty of a platter (As HDashes are basically impossible at this bpm, so i took a similar approach as I did to nana del laberinto).
I would prefer to keep the hardest difficulty. It can be thought of as a salad with high CS if you prefer, but I don't see any point in getting rid of a good difficulty that fits the song fine (Which the CS makes noticably different from the other difficulties), just because the song doesn't suit the difficulty that map was aimed to be. I'm not overmapping to achieve this difficulty, so I feel as though there is nothing wrong with it overall, so if it makes it look better in your eyes, think of it as an EENN spread instead of an EENH spread.[Sc4v4ng3r] wrote:
Should have thought about this before qualifying; and I actually quite agree. A platter for this song would be not too recommendable due to the song's nature, but maybe that's just me or something. On the side note :Deif wrote:
Anyway, I'd like to hear some more input on this experimental map of yours from the community before pushing it forward. In my honest opinion, it would've been enough to map just a EN mapset but these are just my 2 cents.I still think that the timeline for the harder difficulties should be different(in terms of difficulty), just like what Ascendance has said. I can see your idea behind this map and all, but just having the exact same rhythm on every spot makes me feel the map's lazily done and all... and at least nana del laberinto had different rhythm throughout the whole mapset, but that's again just my opinion. But I did like your idea behind the map's constant rhythm throughout all difficulties(hence the reason I gone for the heart).- Magic Bomb - wrote:
The other idea, the timeline being the same was intended, as stated in replies to earlier mods. If this is truly a problem, I would prefer not to rank this, as it completely ruins my idea behind this map in the first place, and I feel as though changing this really takes the creativity out of this map. Each difficulty is different in it's own way, calm having lower distances than a cup, like my previous calm difficulties, relaxing having some bigger distances but still no dashes, challenging having dashes and a lower CS, and Frozen In Time having a low CS combined with a few double dashes, to better match the difficulty of a platter (As HDashes are basically impossible at this bpm, so i took a similar approach as I did to nana del laberinto).
I talked with ZiRoX, Fii, alienflybot, as well as a few standard mappers and they agreed on the new snapping due to the tick being the "strongest" note of the strobe sound. I don't mind discussing more as I do wanna make sure 100% that it's right before we go forward. It might be best to call in Deif.[Sc4v4ng3r] wrote:
All's good to go, but I just want some clarification on the newly snapped notes. I still think that the white tick is much more prominent as that's the starting of the sound, but I am pretty sure I'm missing out on something ;-;
I'll qualify this when I get the answer.
2016-08-23 22:05 - Magic Bomb -: oh also like
2016-08-23 22:06 - Magic Bomb -: can you post about the snappings of the notes on quiet water
2016-08-23 22:06 JBHyperion: huh
2016-08-23 22:06 - Magic Bomb -: like
2016-08-23 22:06 JBHyperion: the triple thingys
2016-08-23 22:06 - Magic Bomb -: https://osu.ppy.sh/forum/p/5384592
2016-08-23 22:06 - Magic Bomb -: not just triples like
2016-08-23 22:06 - Magic Bomb -: on the lower diffs
2016-08-23 22:06 - Magic Bomb -: i made them single notes on the 1/4 tick
2016-08-23 22:06 JBHyperion: oh new stuff happened
2016-08-23 22:06 - Magic Bomb -: (i actually prefer them on 1/1, but everyone else is saying 1/4 so idk ;w;)
2016-08-23 22:06 JBHyperion: k let me check after I apply this mod
2016-08-23 22:07 - Magic Bomb -: kk ty
2016-08-23 23:01 JBHyperion: fwiw
2016-08-23 23:01 JBHyperion: single notes sound equally good on 1/8 or 1/4
2016-08-23 23:01 JBHyperion: to me
2016-08-23 23:02 - Magic Bomb -: hmm
2016-08-23 23:03 JBHyperion: those triplets sound like
2016-08-23 23:03 JBHyperion: weak/strong/strong
2016-08-23 23:04 JBHyperion: when slowed down at least
2016-08-23 23:04 - Magic Bomb -: hmm
2016-08-23 23:04 - Magic Bomb -: alright i guess i'll just leave on 1/4 then
2016-08-23 23:05 JBHyperion: fair nuff
2016-08-23 23:05 - Magic Bomb -: 1/1 sounded better to me honestly but yeah everyone else is saying otherwise so maybe i'm retarded xD
2016-08-23 23:05 JBHyperion: 1/1 works fine too
2016-08-23 23:05 JBHyperion: from a simplicity sense
2016-08-23 23:05 JBHyperion: depends whether you want to strictly follow the sound to a nazi level
2016-08-23 23:06 JBHyperion: or follow the wider "rhythm" as a whole
2016-08-23 23:07 - Magic Bomb -: Well like
2016-08-23 23:07 - Magic Bomb -: I'd just prefer to do whatever other people think is best, honestly xD
2016-08-23 23:08 JBHyperion: my 2c
2016-08-23 23:08 JBHyperion: personally I'd just stick to 1/1
2016-08-23 23:08 - Magic Bomb -: hmm
2016-08-23 23:08 - Magic Bomb -: idk aaaa
2016-08-23 23:08 JBHyperion: purely for the sake of simplicity
2016-08-23 23:09 JBHyperion: though 1/4 maybe sounds a little better
2016-08-23 23:09 JBHyperion: honestly just pick one and go for it
2016-08-23 23:09 JBHyperion: xD
2016-08-23 23:09 JBHyperion: they're both defendable
2016-08-23 23:10 - Magic Bomb -: I don't know lmao everyone else has told me 1/4
2016-08-23 23:10 - Magic Bomb -: so i should probably just stick to me
2016-08-23 23:10 JBHyperion: go with 1/4 then
2016-08-23 23:10 - Magic Bomb -: wait
2016-08-23 23:11 - Magic Bomb -: i meant stick to that
2016-08-23 23:11 JBHyperion: if that's the general consensus
2016-08-23 23:11 - Magic Bomb -: what is typing
2016-08-23 23:11 - Magic Bomb -: lma
2016-08-23 23:11 - Magic Bomb -: o
2016-08-23 23:11 JBHyperion: id
2016-08-23 23:11 JBHyperion: k
2016-08-23 23:11 - Magic Bomb -: kk