reworked NC's in normal to better fit the music not sure if what you wanted or not.Kocari wrote:
Here as requested, also you preview point can be moved to chorus like most people done
[Insane]CS 5 is rather small, especially for an insane. CS 4 is clearly better, since hardrock would make it smaller instead of CS 6 on hardrock
00:02:745 (2) - This slider plays better vertically than horizontally but ruins the feel I wanted to make going into 00:03:836 (1) - (unchanged) The slider also doesn't play poorly enough to want to change it
00:07:109 (2,3) - Pretty close distance imo (unchanged) there is more emphasis on 00:07:473 (4) - because of the synth changing notes, its pretty quiet but its there
00:09:291 (4) - keeping distance the same plays relatively well since both (3) and (4) have same like trumpet sounds 3 is now more evenly spaced between them
00:11:836 (3,4,5,6) - Pretty bland here, it doesn't trend like the rest of your map does, I suggest slider and 2 circles in place of them with some spacing on the doubles agreed. done
00:31:837 (2,3,4,5) - These aren't that necessary of a pattern in insane diffs not sure what you want - but I changed the 3 4 spacing to be smaller
00:41:655 (1) - Extended slider playing off vocals doesn't feel great, you can try mapping out the drum on the white tick (unchanged) That's the strongest vocal of the section, I would have to at least cover to the white tick with it to express that, also the sound on the red tick afterwards isn't rewarding enough to map
00:49:656 (2,3,4,5) - Different changing of space is weird especially for this part, the drums stay constant so representing that with same distance would play better (unchanged)I hear different tones from drums and introduction of new sounds during this phrase
00:56:201 (1,2,3,4,5,6,7,8) - Same as ^ here I agree with this one to some degree. I am keeping them in pairs because the set player accents the white tick sounds. I made the groups more evenly spread out
01:02:020 - Weird pause here, can definitely map this out instead of hanging onto the vocal (unchanged) listen to the note length of her voice, also the percussive sounds stop.
01:05:656 (3,4,5,6) - Same as above, can innovate with trumpet using same distance, generally these parts people map it like this http://puu.sh/pCPM5/0b24fd7c9e.jpg or how they want but with precise distance snap (unchanged) they are close enough to not play poorly and I want to emphasize the snare hit on 5. it also matches previous patterns
01:09:292 (1,2,3,4,5,6,7) - Tbh it's kinda bland, you can try implementing a star pattern to make it stand out more, side to side jumps don't appeal for the players (unchanged) I suck with star pattern so I leave it for now, its not really an issue other than a little boring
01:17:111 (2,3,4,5) - You got this one right but 01:17:111 (2) - distance is too short I agree there is something not right, so instead of increase of distance I stacked 2 under 1. this way 2 is properly expressed as well as the change into mapping the trumpets
01:21:656 (5,6,7) - This is bad since it doesn't have NC to show the changes of it not being a stream and that the pattern itself is meh (unchanged) of all the test plays nobody plays it as stream because of it being in the middle of a phrase and because of prior similar sections
01:25:293 (1,2,3,4) - Same as ^ (unchanged) again haven't seen this read as 1/4 yet. and there are so many previous patterns almost exactly like this so its kind of hard to read as stream. I also make streams much closer together (not regarding 01:11:838 (5,6,7,8) - although it is noticably closer together than 1/2 for that section)
[Hard]00:02:018 (5,6,7) - Don't do these in hard, it's actually really badno changes to hard because I have no idea why you suggest
00:05:109 (6,1) - Don't leave a pause in between here
00:07:109 (2,3,4) - This feels more like a light insane than a hard, keep spacing the same instead of making it switch flow while playing
00:08:927 (3,4,5) - Same as ^
00:20:564 (3,4,5) - Same as ^
00:23:109 (2,3) - None of these either
00:24:746 (2,3) - Pausing is bad
00:26:200 (2,3,4,5) - Same here and none of those triples like that
00:28:928 (2,3,4) - Here as well
00:31:837 (2,3,4,5) - Definitely a no-no
00:36:383 (2,3) - Pauses
00:37:655 (2,3) - Nope
00:40:746 (2,3) - Can't fool me
00:49:837 (3,4,5) - Nice Try
00:57:656 (1,2,3,4) - Same as ^ here
00:59:474 (1) - Spacing is too close
01:00:929 (2,3) - Haha
01:03:474 (1,2,3,4) - Next time but not on this diff
01:05:656 (3,4,5,6) - Almost got me
01:14:020 (2,3,4) - OOO baby
01:17:293 (3,4,5) - Gottem
01:19:838 (2,3) - Almost failed on this one
01:21:656 (5,6,7) - Meme
01:25:293 (1,2) - Whew
[Normal]00:06:745 (4) - NC
00:09:655 (5) - NC
00:12:564 (4) - NC
00:13:837 (6) - NC and 00:14:382 (1) - NC you'll find out why
00:15:473 (3) - NC
00:21:291 (4) - NC
00:30:928 (5,6) - Can make a 1/2 here (unchanged)no because vocal on 3(current combo 3 - second 1/2 note)
00:32:928 (5) - NC
00:36:746 (5,6) - 1/2 here as well done
00:47:474 (5) - NC
00:52:928 (5,6) - Same as ^ here
00:53:292 (7) - NC
00:56:565 (3,4,5) - Can be different (unchanged)I think it being like that would add stress to the normal player in just the right amount to where it feels emphasized even though it is technically an easier part.
01:09:292 (1,2,3,4) - Ew copy paste changed a bit
ty for mod