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Milky Holmes - Seikai wa Hitotsu! Janai!! (Happy Euro Mix)

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Kaivu
As per your request. :> Blankety blankets~

Normal
00:34:462 (1) - Think it would look nice if you made this a blanket too. b-but it is I'm just really strict about blankets apparently. XD Compare how it looks now (first) with how I changed it (second). I did Ctrl + G on the blue slider so I could use the approach circle as a guideline:

-->

00:45:050 (1) - Blanket. i tried my best WELL YOUR BEST ISN'T GOOD ENOUGH jk jk but if you really wanted to make it perfect, try this:

-->

00:55:638 (3) - Blanket. ???? You see how it's almost there but not quite? Again, I used Ctrl + G for the guideline:

-->

Hard
00:07:638 (3) - Blanket. this is the best i can do ;A; I believe in you!! Pull the middle control point up a bit and move the end control point to match! :)

-->

00:23:168 (1) - Blanket. BEST I CAN DO

-->

00:23:874 (3) - ^ ^

-->

00:31:991 (1) - Blanket. ???

-->

Kamaboko
00:07:462 (1) - Blanket. :/

--> (And obviously, move the thing that was at the slider's tail too.)

00:16:109 (1) - ^ ^

-->

00:41:344 (5) - Blanket. ://///////// Oops I meant "You can try making this a more blankety blanket" but this works too. :>

00:51:403 (3) - ^ :////////////////////////

-->

01:17:344 (1) - Blanket. :LLLLL Lol this one was like one pixel off so don't worry about it. It would bother me if I was the mapper but otherwise it's unlikely anyone will notice XD

No kudosu pls... Unless you wanna throw some more at me ;D
Topic Starter
Shira

Kaivu wrote:

As per your request. :> Blankety blankets~

Normal
00:34:462 (1) - Think it would look nice if you made this a blanket too. b-but it is I'm just really strict about blankets apparently. XD Compare how it looks now (first) with how I changed it (second). I did Ctrl + G on the blue slider so I could use the approach circle as a guideline: I THINK I GOT IT

-->

00:45:050 (1) - Blanket. i tried my best WELL YOUR BEST ISN'T GOOD ENOUGH jk jk but if you really wanted to make it perfect, try this: just maybe

-->

00:55:638 (3) - Blanket. ???? You see how it's almost there but not quite? Again, I used Ctrl + G for the guideline: haha..haha

-->

Hard
00:07:638 (3) - Blanket. this is the best i can do ;A; I believe in you!! Pull the middle control point up a bit and move the end control point to match! :) bingo

-->

00:23:168 (1) - Blanket. BEST I CAN DO

-->

00:23:874 (3) - ^ ^

-->

00:31:991 (1) - Blanket. ???

-->

Kamaboko
00:07:462 (1) - Blanket. :/

--> (And obviously, move the thing that was at the slider's tail too.)

00:16:109 (1) - ^ ^

-->

00:41:344 (5) - Blanket. ://///////// Oops I meant "You can try making this a more blankety blanket" but this works too. :>

00:51:403 (3) - ^ :////////////////////////

-->

01:17:344 (1) - Blanket. :LLLLL Lol this one was like one pixel off so don't worry about it. It would bother me if I was the mapper but otherwise it's unlikely anyone will notice XD

No kudosu pls... Unless you wanna throw some more at me ;D
i think im a whole new person..
Ashton
Easy

00:01:638 (2) - this note is overlapping 00:03:050 (2) - with this one, it looks messy

00:33:756 (3) - slider can be curved a bit more

01:23:168 (2,1) - stack on easy?

NORMAL
od 5 seems a little too much, maybe od 3.5 or 4?

i'm not that good at modding normal/easy diffs

hard

00:20:168 (4,1) - seperate? slider stacking is not a very pretty looking skill

00:28:109 (5,1) - same thing, if you look at it in gameplay it looks confusing and messy, well thats how I always looked at it


Assimboko

00:11:874 (1,2,3,4,5,1,2,3,4,5) - woah, this looks really messy

00:26:697 (3,4,5,6) - vertical jumps? Is it 2008? Cause this looks very old and messy, maybe try making a different pattern?

00:31:991 (3,4) - eww, same thing this looks weird maybe try moving 00:31:991 (3) - this over to the right or something?

01:01:638 (3,4,5) - are you seroius? I know this looks good and all but I hate these kind of vertical jumps, maybe try making it a different pattern but hey thats just imo

01:09:756 (1,2,3) - this weird overlapping thing is driving me crazy, it doesn't even look pretty

hopefully this makes sense, thanks and bye :3 gl
-Zelos-
Hi, M4M from my queue~

[Easy]
  1. In Easy and Normal diffi, you should not change slider velocity. it is not ban abusolutely, but it is better to not change.
  2. In Easy and Normal diffi, you must keep Distance Snap(DS) at all part. their things from Difficulty page.
    for example 00:00:580 (1,2) - and 00:14:697 (1,2) - are not same DS (0.9 or 1.0)
  3. 00:17:168 (2,2) - you should avoid stack this.this also from Difficulty page.
there are many unrankable and if I write all problem, you change almost the map.
I think you read the rule (keep DS or avoid stack, overlap) and Remapping the Easy is better.

[Normal]
  1. Please read a mod in Easy. In Normal diffi also keep DS.you should recompose in detail
    for example 00:13:815 (4,5) - 00:23:697 (2,3) - 00:37:991 (1,2) -
  2. 00:35:697 (1,1) - you should make enough interval between spinner and next note in Easy and Normal.
  3. 00:30:932 (3) - maybe add whistle
  4. 01:04:109 (1,2,3,4,5,6,7,8,9,10) - you should match NC to the similar part 01:15:050 (1,2,3,4,1,2,3,4,1,2,3) -
[Hard]
  1. 00:16:109 (3) - remove finish on slider end
  2. 00:45:403 (2,4) - maybe stack miss
  3. 01:04:462 (3) - add clap
  4. 01:07:285 (3) - ^
  5. 01:08:697 (2) - ^
  6. 01:15:756 (3) - ^
  7. 01:16:109 (4) - ^ on slider end
  8. 01:17:521 (3) - ^ on slider end
  9. 01:18:579 (2) - ^
  10. 01:28:462 (1) - remove finish on slider end
  11. 01:30:227 (1,2,3,4,5) - need this? usually, some diffi made by yourself finsh same timing. but it change or not depend on you :3
[kamaboko]
  1. 00:02:521 (2,1,2,3,4,5,6) - for example, this stream add whistle all note? because it sound characteristic (special sounds? poor end sory ;;) . but it depend on you.
  2. 00:13:285 (1,2,3,4,5) - ^
  3. 00:10:285 (1,2) - blanket?
  4. 00:33:050 (4) - drum finish? maybe miss.
  5. 00:33:050 (4,5,6) - move (5) and make triangle.maybe it looks better.
  6. 01:07:462 (3,1) - maybe stack miss
in kamaboko diffi, why you put clap on blue line? like 00:00:844 (3) - . it sounds strange. usually clap put (2) and (4) white line like01:03:050 (2) - 01:03:756
i dont say that you must fix all, but maybe point out by another's mod.

[Assimboko]
  1. 00:28:109 (3,1) - stack miss
  2. 01:08:344 (1,2,3) - maybe stack miss too
  3. 01:29:344 (2) - fix kiai time point. it should be same to other diff.
poor english sory...
if you dont understand, plz PM or game chat
good luck~
Topic Starter
Shira

Whirl wrote:

Easy

00:01:638 (2) - this note is overlapping 00:03:050 (2) - with this one, it looks messy

00:33:756 (3) - slider can be curved a bit more i want it to match 00:33:050 (2) -

01:23:168 (2,1) - stack on easy?

NORMAL
od 5 seems a little too much, maybe od 3.5 or 4? ✓ changed to 4

i'm not that good at modding normal/easy diffs

hard

00:20:168 (4,1) - seperate? slider stacking is not a very pretty looking skill i think its fine
totally not because i ran out of space


00:28:109 (5,1) - same thing, if you look at it in gameplay it looks confusing and messy, well thats how I always looked at it as said earlier but now im doubting myself so will change if mentioned again

-Zelos- wrote:

Hi, M4M from my queue~

[Easy]
  1. In Easy and Normal diffi, you should not change slider velocity. it is not ban abusolutely, but it is better to not change. i think its fine.. it doesnt really affect gameplay when i went on & it matches the song too soo
  2. In Easy and Normal diffi, you must keep Distance Snap(DS) at all part. their things from Difficulty page. i used DS D: but i had to stop it to make blankets prettier
    for example 00:00:580 (1,2) - and 00:14:697 (1,2) - are not same DS (0.9 or 1.0)
  3. 00:17:168 (2,2) - you should avoid stack this.this also from Difficulty page.
chaaangeddd
there are many unrankable and if I write all problem, you change almost the map.
I think you read the rule (keep DS or avoid stack, overlap) and Remapping the Easy is better. oh no

[Normal]
  1. Please read a mod in Easy. In Normal diffi also keep DS.you should recompose in detail
    for example 00:13:815 (4,5) - 00:23:697 (2,3) - 00:37:991 (1,2) - i swear to god its on DS but will review
  2. 00:35:697 (1,1) - you should make enough interval between spinner and next note in Easy and Normal. ahh i did last time but a mod told me to change it s o i d i d
  3. 00:30:932 (3) - maybe add whistle
  4. 01:04:109 (1,2,3,4,5,6,7,8,9,10) - you should match NC to the similar part 01:15:050 (1,2,3,4,1,2,3,4,1,2,3) -
[Hard]
  1. 00:16:109 (3) - remove finish on slider end
  2. 00:45:403 (2,4) - maybe stack miss i think its fine
  3. 01:04:462 (3) - add clap
  4. 01:07:285 (3) - ^
  5. 01:08:697 (2) - ^
  6. 01:15:756 (3) - ^
  7. 01:16:109 (4) - ^ on slider end
  8. 01:17:521 (3) - ^ on slider end
  9. 01:18:579 (2) - ^
  10. 01:28:462 (1) - remove finish on slider end
  11. 01:30:227 (1,2,3,4,5) - need this? usually, some diffi made by yourself finsh same timing. but it change or not depend on you :3
i like it like this~

[kamaboko]
  1. 00:02:521 (2,1,2,3,4,5,6) - for example, this stream add whistle all note? because it sound characteristic (special sounds? poor end sory ;;) . but it depend on you.
  2. 00:13:285 (1,2,3,4,5) - ^
  3. 00:10:285 (1,2) - blanket?
  4. 00:33:050 (4) - drum finish? maybe miss.
  5. 00:33:050 (4,5,6) - move (5) and make triangle.maybe it looks better.
  6. 01:07:462 (3,1) - maybe stack miss

in kamaboko diffi, why you put clap on blue line? like 00:00:844 (3) - . it sounds strange. usually clap put (2) and (4) white line like01:03:050 (2) - 01:03:756
i dont say that you must fix all, but maybe point out by another's mod.fixed all

poor english sory...
if you dont understand, plz PM or game chat
good luck~
thank you to both for the mod!~
small boob
might as well roast your maps here too :^)
Easy
00:03:756 (1) - remove nc -> nc should be on downbeats
00:05:874 - remove nc and i recommend putting a circle here so that the next slider starts on the downbeat
00:08:697 - put a circle here for the same reason
00:27:403 (3,1) - BLaNkEETSSSSSSSSSS not like i tried really hard to find one or anything!
00:41:168 - you just switched to vocal mapping makes it feel like the slider is really sudden
00:48:932 (5,6) - spacing
01:25:991 (2) - again here you switched to vocal mapping by ending the slider on a red tick. you could make it end here 01:26:697 - instead
you should just be careful with downbeats on this one i guess

Normal
00:12:932 - maybe curve this slider a bit more so it leads to the next note

like this? curving the slider (1) would make it easier to flow to the circle (2)

00:19:638 - curve the slider on the other way so it flows better
00:35:344 (2) - make it lead to the spinner
01:08:344 (1,2,3) - should be similar to 01:09:756 (1,2,3) - so it looks cooler :D
01:22:991 (2) - mapped to vocaaaaaaalssss îf you dont want to change it, you should put a note here 01:22:815 - or make a slider end there
01:24:756 (2) - move it to 01:24:932 - and move it closer to the next slider
pretty good looking! nice job on this one

Hard
00:19:638 (3,4) - make this similar to 00:18:932 (1,2) - and 00:16:109 (3,4,1,2) - so it sounds better
00:31:462 (4,5,6,1) - HA! BLANKETS!
00:56:697 (5) - rotate 180 so it doesnt break the flow
01:02:521 (6,1) - pretty big jump even though the intense sounding part is over
01:13:815 (4,1) - ^
01:29:168 - put a note here
01:30:227 (1,2,3,4,5) - i think you should delete that
still looks cool but i can feel the annxe mapping

Kamaboko
00:10:285 (1,2) - fix blanket :^)
00:11:697 (1) - very random long slider: it isnt based on any thing in the song. id put a circle here 00:11:697 - and a reverse tick/stream here 00:11:874 - up to this note 00:12:227 (8) -
00:15:403 (3,4) - make them similar
00:19:638 (3) - rotate 180 so it doesnt break the flow?
00:21:756 (1,2) - blANkETS
00:26:344 (2) - make this slider have higher sv so it doesnt feel like you drag on it
00:28:815 (1,2,3) - i like it C:
00:36:227 (1,2) - make them similarrrrrrrrrrrrrrrrr
00:47:697 (3,4) - fix blankets hehe
00:48:579 (1,2,3) - straightening these could look better and if you do, 00:49:285 (3) - make this one similar to 00:48:932 (2) - and rotate 180 CCC:
00:59:168 (3,1) - LOL YOUR BLANKETS SUCK
01:02:697 - make sv faster than normal since its the kiai
01:06:756 (1) - move this slider a bit to the left so it matches with the stream's flow
01:08:344 (1,2,3,1,2,3,1,2,3) - why is the spacing getting smaller when the song goes in higher notes
01:12:403 (5,2) - making these two overlap could look cool
01:19:638 (1,2) - similarr
01:30:579 (1,2,3,4,5) - why
and here you can feel the annxe mapping at its best


















no but seriously
01:30:579 (1,2,3,4,5) - why

whew actually took me a lot of time to do this
giv me mor kudosu


oh and here
really cool patterns i liked
LOL NONE












jk

Easy

00:45:050 (4,1,2,3) - i like it
01:08:344 (1,1,1) - ugly but sounds really nice :^)


Normal

00:04:638 (3,1,2) - sounds nice and looks cool
00:57:403 (1,2,3,4) - looks hot
01:12:579 (1,2,3,4,1) - flows really nicely


Hard

00:02:697 (3,4,1) - sounds kinda bad but looks pretty cool
00:08:344 (1,2) - you prob did this randomly but it still somehow sound nice
00:24:579 (5,6,7,8) - one of the few parts of hitsounding that you did well
00:33:050 (2,3,4,5,1,2) - SUPER HOT
01:04:109 (1,2,3,4,5) - cool triangles monstroto
01:08:344 (1,2,3,4,1,2,3,4) - you found a different way to map this part (which means not the 3 sliders pattern) and it really really sounds good. i was super impressed when i saw this tbh


Kamaboko

00:15:227 (2,3,4,1) - really good looking
00:17:521 (1,2,3,4,5) - and again you found a different way to map this part which makes it sound really good. naissu jobbu
00:50:697 (1,2,3) - amazing
01:04:109 (1,2,3,4,5,6,7,8) - looks good but wouldve been better if 01:03:932 (5,4,6) - lined correctly :/
01:08:344 (1,2,3,4,1,2,3,4,1,2,3) - 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
01:12:579 (1,2,3) - really cool
01:24:756 (2,3,4,1) - almost a square but still cool
01:26:521 (3,1,2) - !!!!!!!!!!!!!!!

the rest is very nasty
so that it ends on a good note C:
small boob

assimb wrote:

Plaudible wrote:

Assimboko
NC is a bit random and crazy here. Start on the big white ticks (the downbeat)
examples:
00:01:991 (3)
00:03:403 (4)
00:07:638 (2)

Don't start them here:
00:09:403 (1)

Split this maybe so you can start the NC.
00:10:285 (6)
I'll leave you to find the rest. :) Pretty easy fix.
01:14:962 (5,6,7,8,9) - Feels out of place... maybe delete one note then move it right one and on top of the slider? :?
01:23:344 (1) - Delete this note.

Fun diff, like your mapping style!
GL ranking this, it's a fun song ^_^ OHAIO OHAIO~

Ussoo wrote:

Irc mod
13:33 Ussoo: http://puu.sh/phOc9/0ed358d243.png
13:33 assimb: yeaa i saw that
13:33 assimb: but uh
13:33 assimb: there isnt any shift p
13:34 assimb: on that
13:34 Ussoo: Shift P pop's up the timing pannel
13:34 Ussoo: its ctrl p
13:34 Ussoo: thats why shift was in parenthese
13:34 assimb: ooh
13:34 assimb: but i didnt really want to make a new timing point
13:35 assimb: i just wanted to edit the current one :>
13:35 Ussoo: edit, you mean, change the offset?
13:35 Ussoo: or the BPM?
13:35 assimb: UH
13:36 assimb: I MEAN INHERITED POINT
13:36 assimb: SORRY
13:36 assimb: LOL
13:36 Ussoo: thought so
13:36 assimb: my bad
13:36 Ussoo: thats why i said Shift.
13:36 Ussoo: :^)
13:36 assimb: haha
13:36 assimb: thank youu
13:36 Ussoo: here
13:36 Ussoo: bookmark this
13:36 Ussoo: https://osu.ppy.sh/wiki/Shortcut_Key_Reference
13:36 Ussoo: its where the screenshot came from
13:36 assimb: okayy
13:36 assimb: thanks C:
13:37 Ussoo: ^^ have fun mapping
13:37 assimb: oh btw
13:37 assimb: wanna see what it looks like
13:37 assimb: and just give me your opinion on it
13:37 Ussoo: sure
13:37 *assimb is editing [https://osu.ppy.sh/b/994786 Milky Holmes - Seikai wa Hitotsu! Janai!! (Happy Euro Mix Short Ver.) [Assimboko]]
13:38 Ussoo: shiratoi? o-o
13:38 Ussoo: that's not ur name lol
13:38 Ussoo: thats a GD?
13:38 assimb: yea
13:38 assimb: should the name change
13:38 assimb: since its a gd
13:38 assimb: and its kinda confusing
13:39 Ussoo: 00:00:580 (1,2) - these 2 should end on the red tick
13:39 Ussoo: there's a drum on both red ticks but they're being ignored
13:39 Ussoo: and they're ending on a blue tick which has no note on it
13:40 Ussoo: Imo lower the audio of the first timing point from 100% to maybe 50 or lower, its really loud you can't hear the music till herer
13:40 Ussoo: here*
13:40 Ussoo: 00:02:521 (4) -
13:41 assimb: okay
13:42 Ussoo: do you know how to mute a slider end?
13:43 assimb: uh
13:43 assimb: do i have to make an inherited point
13:43 assimb: and then 0%?
13:43 Ussoo: ye
13:43 assimb: :s
13:43 assimb: o
13:43 Ussoo: its 5% though
13:43 assimb: yus
13:43 Ussoo: it doesn'T go lower than thata
13:43 assimb: okok
13:44 Ussoo: initially it kinda looks a bit wierd
13:44 Ussoo: but you'll get used ot it
13:44 *Ussoo is listening to [https://osu.ppy.sh/b/861628 Hanatan - Akatsuki Zukuyo]
13:44 Ussoo: like
13:44 Ussoo: 01:38:826 (1,2) -
13:44 Ussoo: 01:36:159 (1,2) -
13:44 Ussoo: the second is if there's only one, the second is if there are multiple kickers
13:45 Ussoo: the second if only one, the first* is multiple kickers lol
13:45 assimb: oohhh
13:45 assimb: wait wats a kicker
13:46 Ussoo: The first link ^
13:46 Ussoo: the 2 1/4th length sliders
13:46 Ussoo: are called kickers
13:46 assimb: okay
13:47 assimb: jesus
13:47 assimb: so many points
13:47 assimb: everywhere
13:47 Ussoo: its a 4 minute song so
13:47 Ussoo: xD
13:48 Ussoo: 00:13:285 (1,2,3) - should be a stream imo
13:48 Ussoo: 00:13:991 - should map
13:49 Ussoo: 00:14:521 - here to here 00:14:697 (1) -
13:49 Ussoo: put a triple imo
13:49 Ussoo: The really biggest advice i can give you is
13:49 Ussoo: Don't map on Vocals
13:50 assimb: a triple here 00:14:521 - ?
13:50 Ussoo: Vocals aren't reliable
13:50 Ussoo: ye, starting from there to 1.
13:50 assimb: okok
13:50 assimb: no vocals mapping
13:50 assimb: alright
13:50 Ussoo: I actually worded that advice wrong
13:50 Ussoo: You can map on vocals but
13:50 Ussoo: don't prioritize it
13:50 assimb: i see!
13:52 Ussoo: 00:47:168 (1,2) - these 2 are kickers
13:52 Ussoo: actually, the first 4 there are lol
13:52 Ussoo: 00:47:168 (1,2,3,4) -
13:53 assimb: kickers need 5% on the slider end right?
13:53 Ussoo: not always
13:53 Ussoo: sometimes you can use them to supplement a stream, or in dubstep maps there are notes that are actually going like
13:54 Ussoo: "Big note in white tick > small note in blue tick > Big note in red tick >  small note in blue tick > Big note in white tick etc
13:54 Ussoo: when you encounter something like that, you can leave the slider end unmuted
13:55 assimb: what does big or small note mean
13:55 assimb: is it like loud or quiet note in the song?
13:55 Ussoo: yeah
13:55 assimb: alright
13:55 Ussoo: I'm kinda bad at explaining stuff lmao
13:55 Ussoo: sorry bout that
13:55 Ussoo: I generally show by example
13:55 assimb: naw its ok
13:55 assimb: im kinda good at catching on stuff
13:55 assimb: :^)
13:55 Ussoo: take a stretch of a song and map it to show you know
13:56 Ussoo: generally having examples help people out a lot
13:56 Ussoo: so
13:56 Ussoo: >.<
13:56 assimb: true
13:56 assimb: this is uh
13:56 assimb: the first map i really tried
13:56 Ussoo: its a lot more coherent than mine so
13:57 Ussoo: lol
13:57 Ussoo: my first*
13:57 Ussoo: there's that
13:57 assimb: hahaa
13:57 Ussoo: everyone gotta start somewhere
13:57 assimb: yus
13:59 assimb: uh btw
14:00 assimb: if i put a stream should i change these two notes 00:14:168 (1,2) -
14:00 Ussoo: /np it againm
14:00 assimb: since it becomes a really huge jump with this triplet00:14:521 (3,4,1) -
14:01 Ussoo: euhm
14:01 Ussoo: I can't see what you've added since the owner has not uploaded it lol
14:01 assimb: ah
14:01 assimb: shiet
14:01 assimb: okay
14:01 Ussoo: the jump is fine
14:01 Ussoo: but from
14:01 Ussoo: 00:14:344 (2) -
14:01 Ussoo: to the triple
14:01 assimb: yea
14:02 Ussoo: should be about half the size of the initial jump
14:02 assimb: its kinda sketchy isnt it
14:02 assimb: alright!
14:02 assimb: thank you very much
14:02 Ussoo: if you move the 2 up
14:02 Ussoo: and keep the same distance
14:02 Ussoo: U should have enough room to place teh triple
14:03 Ussoo: without moving the rest of the stuff
14:03 assimb: okok
14:03 Ussoo: ^^
14:03 assimb: cool
14:03 assimb: o
14:03 assimb: btw
14:03 assimb: in what province do you live in
14:03 Ussoo: Quebec, I live in montreal
14:03 assimb: oh shit
14:04 assimb: c nice sa
14:04 assimb: i live in sherbrooke
14:04 assimb: :3
14:04 Ussoo: I'm an english native though lol
14:04 Ussoo: :x
14:04 assimb: haha i see
14:04 assimb: its still really cool to see
14:04 assimb: another person from quebec
14:05 Ussoo: there are a lot of us around here actually
14:05 Ussoo: Azer, Canada#1 is a quebecer for example
14:05 assimb: o
14:05 Ussoo: he used to live in Longeuil if i recall correctly
14:05 assimb: yeahhh i heard about that
14:05 assimb: he moved tho
14:05 Ussoo: yeah
14:05 assimb: to ontario
14:05 assimb: did he do any french streams
14:05 assimb: id love to see that tbh
14:06 Ussoo: no idea, i haven'T watched his streams lol
14:06 assimb: alright then
14:06 assimb: im gonna go eat
14:06 assimb: thank you very muchhh
14:06 Ussoo: take care ^^
14:06 assimb: i added you :D
14:07 Ussoo: ^^

Kaivu wrote:

Bellonaaaaaaaa

General
Overall, the biggest issue I noticed with this map are the sliders that start on red ticks when the music doesn't fit it. Starting sliders on red ticks makes the map feel off-beat and can make it feel awkward to play. This doesn't apply to every song, of course (some songs emphasize off-beats more!), but this song in particular mostly emphasizes the white ticks, and by starting sliders on red ticks instead of the emphasized white ones, the map loses a lot of its kick! I would suggest paying attention to which notes hit heavy in the song and starting notes there instead of ending sliders.

Good job on this though!! I liked the Kamaboko the most, which says a lot since that diff has streams!! (You did great on those! :D) And the jumps were fun, obviously. ;D
00:00:580 (1,2) - Blanket.
00:01:815 (1) - Remove NC.
00:02:168 (2,3) - Stack properly.
00:16:638 (1) - Remove NC.
00:21:756 (4) - Blanket.
00:40:638 (2,3,4,5,6,7) - All the sliders on red ticks makes it feel off-beat. Move them so they start on white ticks, and fill in any necessary spaces with hitcircles!
00:52:815 (1,2,3,4) - Fix blankets! Maybe something like this? WAIT SORRY I GAVE YOU THE WRONG SCREENSHOT! 2 and 3 should be switched here!!



00:53:521 - The BPM drop to 0.80 seems weird here. If you wanted to keep the BPM drop, it seems to make more sense at 00:54:227 - .
01:09:403 (4) - Blanket.
01:10:815 (4) - ^
01:11:168 (1,2) - Probably not what you were going for, but it would look nice if you could make these blankets too. :>
01:27:579 (1) - Remove NC.[/box]

-Zelos- wrote:

[Assimboko]
00:28:109 (3,1) - stack miss
01:08:344 (1,2,3) - maybe stack miss too
01:29:344 (2) - fix kiai time point. it should be same to other diff.

Whirl wrote:

00:11:874 (1,2,3,4,5,1,2,3,4,5) - woah, this looks really messy
i'll try to find an alternative

Whirl wrote:

01:01:638 (3,4,5) - are you seroius? I know this looks good and all but I hate these kind of vertical jumps, maybe try making it a different pattern but hey thats just imo
will reconsider

Whirl wrote:

01:09:756 (1,2,3) - this weird overlapping thing is driving me crazy, it doesn't even look pretty
looks pretty cute to me


ultra amazing gd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 62300
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 14653,21006,34065
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Seikai wa Hitotsu! Janai!! (Happy Euro Mix Short Ver.)
TitleUnicode:正解はひとつ!じゃない!!(Happy Euro Mix Short Ver.)
Artist:Milky Holmes
ArtistUnicode:Milky Holmes
Creator:Shiratoi
Version:Assimboko
Source:探偵オペラ ミルキィホームズ
Tags:detective assimb mimori suzuko kitta izumi sasaki mikoi tokui sora sherlock shellingford glauca corderlia burton hercule yuzurizaki nero
BeatmapID:994786
BeatmapSetID:-1

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172,176,41521,6,0,P|146:189|135:220,1,64,2|0,0:0|0:0,0:0:0:0:
164,332,41874,2,0,P|177:357|208:368,1,64,2|0,0:0|0:0,0:0:0:0:
324,348,42227,2,0,P|349:334|360:303,1,64,2|0,0:0|0:0,0:0:0:0:
416,200,42579,1,2,0:0:0:0:
364,96,42756,1,0,0:0:0:0:
169,74,42932,6,2,L|311:150,1,160,10|2,0:0|0:0,0:0:0:0:
416,200,43462,1,0,0:0:0:0:
220,192,43638,1,2,0:0:0:0:
356,252,43815,1,0,0:0:0:0:
220,192,43991,2,0,L|154:155,1,64,2|0,0:0|0:0,0:0:0:0:
20,160,44344,2,2,L|160:244,1,160,10|2,0:0|0:0,0:0:0:0:
364,328,44874,2,0,P|328:312|312:292,1,64,0|2,0:0|0:0,0:0:0:0:
312,132,45227,2,0,P|347:149|362:170,1,64,0|2,0:0|0:0,0:0:0:0:
444,344,45579,1,0,0:0:0:0:
432,112,45756,6,0,P|412:88|384:76,1,60,10|0,0:0|0:0,0:0:0:0:
296,64,46109,2,0,P|316:112|308:184,1,120,10|0,0:0|0:0,0:0:0:0:
252,280,46462,2,0,P|240:256|248:224,1,60,10|0,0:0|0:0,0:0:0:0:
244,124,46815,2,0,P|212:184|144:212,1,120,10|0,0:0|0:0,0:0:0:0:
56,280,47168,6,0,P|76:256|104:244,1,60.0000022888184,10|0,0:0|0:0,0:0:0:0:
256,340,47344,2,0,P|236:372|212:384,1,60.0000022888184,10|0,0:0|0:0,0:0:0:0:
80,288,47521,2,0,L|116:336,1,60.0000022888184,10|0,0:0|0:0,0:0:0:0:
280,352,47697,2,0,L|244:304,1,60.0000022888184,10|0,0:0|0:0,0:0:0:0:
228,280,47874,1,8,0:0:0:0:
208,256,47962,1,8,0:0:0:0:
188,232,48050,1,8,0:0:0:0:
172,208,48138,1,8,0:0:0:0:
160,192,48227,2,0,B|136:156|136:156|156:136|164:112,1,80,10|0,0:0|0:0,0:0:0:0:
256,44,48579,6,0,P|260:88|312:92,1,80,10|0,0:0|0:0,0:0:0:0:
400,148,48932,2,0,P|352:152|340:188,1,80,2|0,0:0|0:0,0:0:0:0:
328,300,49285,2,0,P|376:296|387:259,1,80,2|0,0:0|0:0,0:0:0:0:
400,148,49638,2,0,L|364:76,1,80,2|0,0:0|0:0,0:0:0:0:
388,271,49991,2,0,L|432:360,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
264,160,50344,5,2,0:0:0:0:
208,56,50521,1,0,0:0:0:0:
200,280,50697,2,0,L|248:372,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
72,192,51050,5,2,0:0:0:0:
8,80,51227,1,0,0:0:0:0:
12,288,51403,2,0,L|60:372,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
72,192,51756,2,0,L|28:120,1,80,2|0,0:0|0:0,0:0:0:0:
128,28,52109,5,2,0:0:0:0:
232,268,52285,1,2,0:0:0:0:
320,76,52462,1,2,0:0:0:0:
440,296,52638,1,2,0:0:0:0:
180,216,52815,6,0,P|179:174|197:141,1,80,6|0,0:0|0:0,0:0:0:0:
283,275,53167,2,0,P|283:316|265:349,1,80,2|0,0:0|0:0,0:0:0:0:
260,192,53521,2,0,P|301:191|334:209,1,80,6|0,0:0|0:0,0:0:0:0:
204,296,53873,2,0,P|162:296|129:278,1,80,2|0,0:0|0:0,0:0:0:0:
264,56,54227,6,0,L|288:116,1,64,6|0,0:0|0:0,0:0:0:0:
307,335,54579,2,0,L|281:268,1,64,2|0,0:0|0:0,0:0:0:0:
188,68,54932,1,2,0:0:0:0:
176,200,55109,1,0,0:0:0:0:
84,128,55285,5,2,0:0:0:0:
120,336,55462,1,0,0:0:0:0:
176,200,55638,1,6,0:0:0:0:
336,200,55815,1,0,0:0:0:0:
392,336,55991,1,2,0:0:0:0:
200,336,56168,2,0,L|120:336,1,80,0|2,0:0|0:0,0:0:0:0:
256,200,56521,2,0,L|340:200,1,80,0|2,0:0|0:0,0:0:0:0:
232,268,56874,1,0,0:0:0:0:
304,132,57050,6,0,L|400:132,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
292,60,57403,2,0,P|248:88|232:128,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
340,199,57756,2,0,P|384:171|400:131,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
189,47,58109,2,0,P|200:97|232:126,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
442,211,58462,2,0,P|430:160|398:131,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
100,31,58815,2,0,P|147:53|189:45,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
442,211,59168,2,0,P|394:188|352:196,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
168,284,59521,1,2,0:0:0:0:
256,148,59697,1,4,0:0:0:0:
48,188,59874,5,2,0:0:0:0:
232,247,60050,1,0,0:0:0:0:
184,92,60226,1,2,0:0:0:0:
81,277,60403,1,0,0:0:0:0:
416,276,60579,5,2,0:0:0:0:
160,344,60756,1,0,0:0:0:0:
400,344,60932,1,2,0:0:0:0:
84,244,61109,1,0,0:0:0:0:
264,248,61285,5,6,0:0:0:0:
220,64,61462,1,4,0:0:0:0:
400,124,61638,1,6,0:0:0:0:
76,192,61815,1,4,0:0:0:0:
244,156,61991,1,6,0:0:0:0:
424,276,62344,5,8,0:0:0:0:
384,280,62432,1,8,0:0:0:0:
348,312,62521,1,8,0:0:0:0:
348,360,62609,1,8,0:0:0:0:
396,364,62697,2,2,P|360:320|256:344,1,160,10|0,0:0|0:0,0:0:0:0:
112,264,63227,2,0,P|160:264|184:244,1,80,0|2,0:0|0:0,0:0:0:0:
284,144,63579,1,0,0:0:0:0:
180,44,63756,2,0,P|132:44|108:64,1,80
16,192,64109,5,8,0:0:0:0:
16,236,64197,1,8,0:0:0:0:
32,276,64285,1,8,0:0:0:0:
64,308,64374,1,8,0:0:0:0:
104,324,64462,2,0,P|148:336|208:320,1,80,10|0,0:0|0:0,0:0:0:0:
360,244,64815,2,0,P|316:232|256:248,1,80,2|0,0:0|0:0,0:0:0:0:
112,144,65168,2,0,P|156:156|216:140,1,80
312,128,65521,5,10,0:0:0:0:
312,128,65609,1,8,0:0:0:0:
312,128,65697,1,8,0:0:0:0:
416,96,65874,2,0,P|404:140|404:184,1,80
376,352,66227,1,2,0:0:0:0:
188,264,66403,1,0,0:0:0:0:
264,352,66579,1,0,0:0:0:0:
236,156,66756,1,0,0:0:0:0:
188,336,66932,5,8,0:0:0:0:
148,352,67021,1,8,0:0:0:0:
104,348,67109,1,8,0:0:0:0:
68,324,67197,1,8,0:0:0:0:
40,292,67285,2,0,P|24:252|28:216,1,80,10|0,0:0|0:0,0:0:0:0:
88,84,67638,2,0,P|108:160|96:244,1,160,2|0,0:0|0:0,0:0:0:0:
48,344,68168,1,0,0:0:0:0:
176,288,68344,6,0,P|236:264|292:260,1,120,10|0,0:0|0:0,0:0:0:0:
209,174,68697,2,0,P|259:213|291:260,1,120,10|0,0:0|0:0,0:0:0:0:
324,145,69050,2,0,P|314:208|290:259,1,120,10|0,0:0|0:0,0:0:0:0:
220,280,69403,2,0,P|264:328|328:320,1,120.000004577637,6|0,0:0|0:0,0:0:0:0:
423,178,69756,6,0,P|379:138|319:146,1,120.000004577637,10|0,0:0|0:0,0:0:0:0:
412,72,70109,2,0,P|393:128|425:180,1,120.000004577637,10|0,0:0|0:0,0:0:0:0:
332,142,70462,2,0,P|388:123|411:67,1,120.000004577637,10|0,0:0|0:0,0:0:0:0:
484,68,70815,2,0,P|452:12|400:0,1,120.000004577637,6|0,0:0|0:0,0:0:0:0:
180,64,71168,6,0,P|220:128|212:196,1,143.999995605469,10|0,0:0|0:0,0:0:0:0:
196,268,71521,2,0,P|144:216|152:148,1,143.999995605469,10|0,0:0|0:0,0:0:0:0:
180,64,71874,2,0,P|240:20|308:19,1,143.999995605469,10|0,0:0|0:0,0:0:0:0:
224,191,72227,2,0,P|172:244|105:256,1,143.999995605469,10|0,0:0|0:0,0:0:0:0:
50,27,72579,6,0,P|124:25|180:64,1,143.999995605469,10|0,0:0|0:0,0:0:0:0:
235,293,72932,2,0,P|160:294|104:255,1,143.999995605469,10|0,0:0|0:0,0:0:0:0:
340,10,73285,2,0,P|393:61|405:128,1,143.999995605469,10|0,0:0|0:0,0:0:0:0:
172,374,73638,2,0,P|118:322|106:255,1,143.999995605469,10|0,0:0|0:0,0:0:0:0:
116,208,73991,5,2,0:0:0:0:
256,96,74168,1,0,0:0:0:0:
472,80,74344,2,0,P|400:53|310:72,1,160,2|0,0:0|0:0,0:0:0:0:
200,192,74874,1,10,0:0:0:0:
200,192,74962,1,8,0:0:0:0:
200,192,75050,1,8,0:0:0:0:
328,272,75227,1,0,0:0:0:0:
408,272,75403,6,0,L|324:272,1,80,2|0,0:0|0:0,0:0:0:0:
176,180,75756,2,0,L|264:180,1,80
432,180,76109,1,2,0:0:0:0:
328,72,76285,1,0,0:0:0:0:
124,72,76462,1,0,0:0:0:0:
216,188,76638,1,0,0:0:0:0:
140,340,76815,5,10,0:0:0:0:
100,356,76903,1,8,0:0:0:0:
56,348,76991,1,8,0:0:0:0:
24,316,77079,1,8,0:0:0:0:
16,272,77168,1,10,0:0:0:0:
28,160,77344,1,0,0:0:0:0:
76,88,77520,5,10,0:0:0:0:
96,128,77609,1,8,0:0:0:0:
100,172,77697,1,8,0:0:0:0:
80,212,77785,1,8,0:0:0:0:
48,244,77873,1,10,0:0:0:0:
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124,308,78227,5,8,0:0:0:0:
164,288,78316,1,8,0:0:0:0:
208,284,78404,1,8,0:0:0:0:
248,304,78492,1,8,0:0:0:0:
276,336,78579,2,0,P|312:312|351:311,1,80,10|0,0:0|0:0,0:0:0:0:
420,168,78932,2,2,P|348:200|268:188,1,160
132,108,79462,1,0,0:0:0:0:
264,64,79638,5,2,0:0:0:0:
396,120,79815,1,0,0:0:0:0:
256,204,79991,1,2,0:0:0:0:
416,232,80168,1,0,0:0:0:0:
280,32,80344,2,2,P|196:44|116:32,1,160
16,128,80874,1,0,0:0:0:0:
48,344,81050,5,2,0:0:0:0:
220,224,81227,1,2,0:0:0:0:
36,236,81403,1,2,0:0:0:0:
248,332,81579,1,2,0:0:0:0:
416,204,81756,1,2,0:0:0:0:
340,72,81932,2,0,P|300:60|256:72,1,80,0|2,0:0|0:0,0:0:0:0:
116,136,82285,1,2,0:0:0:0:
296,136,82462,1,2,0:0:0:0:
208,196,82815,5,2,0:0:0:0:
352,248,82991,1,2,0:0:0:0:
48,252,83167,1,2,0:0:0:0:
192,348,83521,1,2,0:0:0:0:
272,348,83697,1,0,0:0:0:0:
352,348,83874,6,0,L|472:348,1,120,2|0,0:0|0:0,0:0:0:0:
424,276,84227,2,0,L|304:276,1,120,2|0,0:0|0:0,0:0:0:0:
264,276,84579,1,2,0:0:0:0:
108,276,84756,1,0,0:0:0:0:
236,200,84932,1,8,0:0:0:0:
272,180,85021,1,8,0:0:0:0:
304,160,85109,1,8,0:0:0:0:
340,140,85197,1,8,0:0:0:0:
372,120,85285,6,0,L|480:60,1,120,10|0,0:0|0:0,0:0:0:0:
480,144,85638,2,0,L|372:204,1,120,2|0,0:0|0:0,0:0:0:0:
340,224,85991,1,2,0:0:0:0:
148,324,86168,1,0,0:0:0:0:
344,352,86344,1,2,0:0:0:0:
96,156,86521,1,0,0:0:0:0:
344,352,86874,5,2,0:0:0:0:
428,256,87050,1,2,0:0:0:0:
432,128,87227,1,2,0:0:0:0:
356,24,87403,1,2,0:0:0:0:
272,120,87579,1,2,0:0:0:0:
44,120,87756,1,2,0:0:0:0:
140,256,87932,5,2,0:0:0:0:
368,256,88109,1,10,0:0:0:0:
392,276,88197,1,8,0:0:0:0:
400,308,88285,1,8,0:0:0:0:
388,336,88374,1,8,0:0:0:0:
360,352,88462,1,14,0:0:0:0:
80,352,88815,1,14,0:0:0:0:
32,108,88991,5,14,0:0:0:0:
480,104,89344,1,14,0:0:0:0:


thank you all for modding!!
it really means a lot!
Topic Starter
Shira

assimb wrote:

might as well roast your maps here too :^) k
Easy
00:03:756 (1) - remove nc -> nc should be on downbeats i think its fine
00:05:874 - remove nc and i recommend putting a circle here so that the next slider starts on the downbeat ^
00:08:697 - put a circle here for the same reason im starting to doubt myself again so will consider
00:27:403 (3,1) - BLaNkEETSSSSSSSSSS not like i tried really hard to find one or anything!
00:41:168 - you just switched to vocal mapping makes it feel like the slider is really sudden i dont think its that sudden. pretty sure most people can hit them
00:48:932 (5,6) - spacing
01:25:991 (2) - again here you switched to vocal mapping by ending the slider on a red tick. you could make it end here 01:26:697 - instead sounds realllyyyy off. not even vocal too
you should just be careful with downbeats on this one i guess k


Normal
00:12:932 - maybe curve this slider a bit more so it leads to the next note

like this? curving the slider (1) would make it easier to flow to the circle (2)

00:19:638 - curve the slider on the other way so it flows better wot flows fine
00:35:344 (2) - make it lead to the spinner what do you mean
01:08:344 (1,2,3) - should be similar to 01:09:756 (1,2,3) - so it looks cooler :D i like it like this but may reconsider so leaving it here
01:22:991 (2) - mapped to vocaaaaaaalssss îf you dont want to change it, you should put a note here 01:22:815 - or make a slider end there iz fine. i dont think mapping to vocals is bad everytime, its not really sudden either
01:24:756 (2) - move it to 01:24:932 - and move it closer to the next sliderHELLO?? DISTANCE SPACING?? WYA
pretty good looking! nice job on this one ty

Hard
00:19:638 (3,4) - make this similar to 00:18:932 (1,2) - and 00:16:109 (3,4,1,2) - so it sounds better i think its fine ;-; tried pretty hard on it too
00:31:462 (4,5,6,1) - HA! BLANKETS! is perfectly fine https://osu.ppy.sh/ss/5346052
00:56:697 (5) - rotate 180 so it doesnt break the flow i think it looks more aesthetic like this
01:02:521 (6,1) - pretty big jump even though the intense sounding part is over kiai starts here. big sound in the "yo" in the "ohayo"
01:13:815 (4,1) - ^ big sound at "go"
01:29:168 - put a note here
01:30:227 (1,2,3,4,5) - i think you should delete that no
still looks cool but i can feel the annxe mapping k

Kamaboko
00:10:285 (1,2) - fix blanket :^)
00:11:697 (1) - very random long slider: it isnt based on any thing in the song. id put a circle here 00:11:697 - and a reverse tick/stream here 00:11:874 - up to this note 00:12:227 (8) - i think it sounds fine unless im deaf
00:15:403 (3,4) - make them similar fine like this so the blanket looks better
00:19:638 (3) - rotate 180 so it doesnt break the flow? same thing as last time
00:21:756 (1,2) - blANkETS as you can see, its fine https://osu.ppy.sh/ss/5346076
00:26:344 (2) - make this slider have higher sv so it doesnt feel like you drag on it ✓ raised by .10
00:28:815 (1,2,3) - i like it C: ty
00:36:227 (1,2) - make them similarrrrrrrrrrrrrrrrr they are https://osu.ppy.sh/ss/5346088
00:47:697 (3,4) - fix blankets hehe
00:48:579 (1,2,3) - straightening these could look better and if you do, 00:49:285 (3) - make this one similar to 00:48:932 (2) - and rotate 180 CCC: will consider if mentioned again
00:59:168 (3,1) - LOL YOUR BLANKETS SUCK its fine https://osu.ppy.sh/ss/5346099
01:02:697 - make sv faster than normal since its the kiai its fine
01:06:756 (1) - move this slider a bit to the left so it matches with the stream's flow the stream is going to other way
01:08:344 (1,2,3,1,2,3,1,2,3) - why is the spacing getting smaller when the song goes in higher notes its on ds im pretty sure
01:12:403 (5,2) - making these two overlap could look cool
01:19:638 (1,2) - similarr they are https://osu.ppy.sh/ss/5346117
01:30:579 (1,2,3,4,5) - why aesthetically pleasing
and here you can feel the annxe mapping at its best


















no but seriously
01:30:579 (1,2,3,4,5) - why

whew actually took me a lot of time to do this
giv me mor kudosu


oh and here
really cool patterns i liked
LOL NONE












jk

Easy

00:45:050 (4,1,2,3) - i like it
01:08:344 (1,1,1) - ugly but sounds really nice :^)


Normal

00:04:638 (3,1,2) - sounds nice and looks cool
00:57:403 (1,2,3,4) - looks hot
01:12:579 (1,2,3,4,1) - flows really nicely


Hard

00:02:697 (3,4,1) - sounds kinda bad but looks pretty cool
00:08:344 (1,2) - you prob did this randomly but it still somehow sound nice
00:24:579 (5,6,7,8) - one of the few parts of hitsounding that you did well
00:33:050 (2,3,4,5,1,2) - SUPER HOT
01:04:109 (1,2,3,4,5) - cool triangles monstroto
01:08:344 (1,2,3,4,1,2,3,4) - you found a different way to map this part (which means not the 3 sliders pattern) and it really really sounds good. i was super impressed when i saw this tbh


Kamaboko

00:15:227 (2,3,4,1) - really good looking
00:17:521 (1,2,3,4,5) - and again you found a different way to map this part which makes it sound really good. naissu jobbu
00:50:697 (1,2,3) - amazing
01:04:109 (1,2,3,4,5,6,7,8) - looks good but wouldve been better if 01:03:932 (5,4,6) - lined correctly :/
01:08:344 (1,2,3,4,1,2,3,4,1,2,3) - 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
01:12:579 (1,2,3) - really cool
01:24:756 (2,3,4,1) - almost a square but still cool
01:26:521 (3,1,2) - !!!!!!!!!!!!!!!

the rest is very nasty
so that it ends on a good note C:
thanks for mod
MoeAsuka
[General]
I found you have lots of useless timing points after song's end,please delete them
You should only use freedom name in hardest diff

[Easy]
00:05:874 (1) - you can curve this slider more little and there are an chance to blanket with 00:04:815 (3) -
00:11:874 (4,5) - Use two 1/1 slider here maybe more easy to beginner and more fill the objects in the map
I found you change DS in easy.Usually it will not change in easy and normal,please fix it
00:18:579 (2) - a chance to blanket
00:27:403 (3) - This looking curve too more in the easy
00:28:462 (1,2) - This rhythm is too hard in easy.You can use a circle in 00:28:462 - and use a 1/1 slider start at 00:28:815 -
01:12:579 (3) - The same,curve too more and looks not good
01:15:403 (1) - I suggest you curve the first part to an opposite direction

[Normal]
00:00:580 (1,2,3,1,2,3,4) - The overlap like this in normal are not good.I suggest you try to use DS 1.3 or keep the timing distance between the objects more
00:37:285 (1) - In normal,you can't place an object after spin in 2 beats(in here,until 00:37:638 - )
00:47:521 (2) - This maybe can end at 00:48:227 - if you follow the voice
00:51:756 (2) - maybe 1/1 return slider here
01:05:874 (1,2) - To follow the rhythm,maybe the slider should be place at 01:05:874 - and circle at 01:06:579 -

[Hard]
00:10:285 (3) - The distance between(2) and(3) are too big.Try to curve this slider please
00:13:815 (2) - The same question as easy.curve it less.
00:20:168 (4) - The rhythm sounds not good.Though I know there have sounds,I still suggest yo only use a circle at 00:20:344 -
00:25:991 (1) - ^
00:33:050 (2,3,4,5) - Here are very big sounds.Why not make some jump?
00:57:403 (1,2,3,4) - ^,but you can reduce the distance between(1) and 00:56:697 (5) -
01:10:109 (2,3) - To follow the vocal,you can end(2) at 01:10:374 - and use a 1/2 slider at 01:10:462 -
00:47:697 (4) - Here's a curve slider not like others,but it looks better than others,maybe it can be an example

[Kamaboko]
01:04:991 (7) - I don't suggest reduce distance in a so strong voice.Maybe you can place it at 288,160 and place(8) at 128,44
01:26:521 (3) - looks not good too

[Assimboko]
00:09:050 (6) - Maybe NC here
00:14:344 (2) - Not necessary big distance.place 00:14:168 (1) - at 492,172 looks good
00:18:579 (4,5) - To follow the voice,1/2 slider first than 1/1 slider
00:21:756 (4,5,6,7) - Here should be four 1/2 slider
00:28:815 (1,2,3,4) - Please equal the overlap here
00:32:344 (4,5) - The same,two 1/2 sliders please
00:38:697 (1) - It look out of boundary
00:39:227 (2,3,4) - Follow the voice is better.Two 1/2 slider start at 00:39:403 - if you think it's good
00:47:168 (1,2,3,4) - I suggest you overlap (1)and(3)'s start circle and same as (2) and (4)
01:13:991 (1,2,3) - The obtuse jump should be equal distance and the distance here maybe too big
01:23:167 (3) - You should less change DS and here must can't be read.In timing,it's near (2) but in distance,it's near(4).This shouldn't appear anywhere.
Topic Starter
Shira

MoeAsuka wrote:

[General]
I found you have lots of useless timing points after song's end,please delete them ✓ probably since i cropped the song & i totally forgot to remove them. ty for reminding~
You should only use freedom name in hardest diff well theyre both insane..

[Easy]
00:05:874 (1) - you can curve this slider more little and there are an chance to blanket with 00:04:815 (3) - i think it flows better the way it is now ><
00:11:874 (4,5) - Use two 1/1 slider here maybe more easy to beginner and more fill the objects in the map
I found you change DS in easy.Usually it will not change in easy and normal,please fix it
00:18:579 (2) - a chance to blanket i think its fine D:
00:27:403 (3) - This looking curve too more in the easy i think its fine since you can still see the end of the slider
00:28:462 (1,2) - This rhythm is too hard in easy.You can use a circle in 00:28:462 - and use a 1/1 slider start at 00:28:815 -
01:12:579 (3) - The same,curve too more and looks not good same thing as last time but will consider
01:15:403 (1) - I suggest you curve the first part to an opposite direction i think it looks more aesthetic like this

[Normal]
00:00:580 (1,2,3,1,2,3,4) - The overlap like this in normal are not good.I suggest you try to use DS 1.3 or keep the timing distance between the objects more
00:37:285 (1) - In normal,you can't place an object after spin in 2 beats(in here,until 00:37:638 - )
00:47:521 (2) - This maybe can end at 00:48:227 - if you follow the voice
00:51:756 (2) - maybe 1/1 return slider here i like it like this
01:05:874 (1,2) - To follow the rhythm,maybe the slider should be place at 01:05:874 - and circle at 01:06:579 -

[Hard]
00:10:285 (3) - The distance between(2) and(3) are too big.Try to curve this slider please i think its fine like this since there's a big note where the slider starts but will reconsider
00:13:815 (2) - The same question as easy.curve it less. same thing as easy
00:20:168 (4) - The rhythm sounds not good.Though I know there have sounds,I still suggest yo only use a circle at 00:20:344 - i think it sounds fine
00:25:991 (1) - ^ ^
00:33:050 (2,3,4,5) - Here are very big sounds.Why not make some jump? i think its fine
00:57:403 (1,2,3,4) - ^,but you can reduce the distance between(1) and 00:56:697 (5) - ^ just to match w everything else
01:10:109 (2,3) - To follow the vocal,you can end(2) at 01:10:374 - and use a 1/2 slider at 01:10:462 - to match 01:08:344 (1,2,3) -
00:47:697 (4) - Here's a curve slider not like others,but it looks better than others,maybe it can be an example eeh

[Kamaboko]
01:04:991 (7) - I don't suggest reduce distance in a so strong voice.Maybe you can place it at 288,160 and place(8) at 128,44 i think its fine with the triangle pattern
01:26:521 (3) - looks not good too :/
thanks for the mod~
small boob

MoeAsuka wrote:

[Assimboko]
00:09:050 (6) - Maybe NC here
00:14:344 (2) - Not necessary big distance.place 00:14:168 (1) - at 492,172 looks good
00:18:579 (4,5) - To follow the voice,1/2 slider first than 1/1 slider
00:21:756 (4,5,6,7) - Here should be four 1/2 slider
00:28:815 (1,2,3,4) - Please equal the overlap here
00:32:344 (4,5) - The same,two 1/2 sliders please
00:38:697 (1) - It look out of boundary
00:39:227 (2,3,4) - Follow the voice is better.Two 1/2 slider start at 00:39:403 - if you think it's good
00:47:168 (1,2,3,4) - I suggest you overlap (1)and(3)'s start circle and same as (2) and (4)
01:13:991 (1,2,3) - The obtuse jump should be equal distance and the distance here maybe too big
01:23:167 (3) - You should less change DS and here must can't be read.In timing,it's near (2) but in distance,it's near(4).This shouldn't appear anywhere.
gd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 62300
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 14653,21006,34065
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Seikai wa Hitotsu! Janai!! (Happy Euro Mix)
TitleUnicode:正解はひとつ!じゃない!!(Happy Euro Mix)
Artist:Milky Holmes
ArtistUnicode:Milky Holmes
Creator:Shiratoi
Version:Assimboko
Source:探偵オペラ ミルキィホームズ
Tags:detective assimb mimori suzuko kitta izumi sasaki mikoi tokui sora sherlock shellingford glauca corderlia burton hercule yuzurizaki nero short version ver
BeatmapID:994786
BeatmapSetID:464621

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
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thank you for the mod!
Agatsu
hi nm from my queue

kamaboko
00:01:109 (1,2) - make these sliders match
00:12:579 (4,5) - ^
00:30:932 (5,7,1) - possible overlap?
00:49:638 (4,1) - ^?
01:18:756 (2,7) - ^?

assimboko
00:11:874 (1,1) - overlap?
00:13:285 (1) - ^?
00:37:285 (1,3) - better overlap
01:09:756 (1,2,3) - try to make better overlaps??
01:23:521 (4) - nc
01:23:874 (1) - remove nc
01:24:932 (5) - nc

hard
00:26:521 (2,3) - overlap?
00:35:344 (2) - turn to circles?
01:28:815 (2,3) - blanket?

sorry if my mods didn't help :c

bye :3
-Latias-
Hi, from my Queue :)

Easy:
00:18:579 potential blanket
00:27:403 ^^^
01:05:874 ^^^

Normal:
00:02:344 either put this slider toward 3 just a tiny bit more or move it away tiny bit away

Only problems I could find, hope it helps ! :D
Topic Starter
Shira

Agatsu wrote:

hi nm from my queue

kamaboko
00:01:109 (1,2) - make these sliders match i like it like this for the flow D:
00:12:579 (4,5) - ^ aestheticsss
00:30:932 (5,7,1) - possible overlap?
00:49:638 (4,1) - ^?
01:18:756 (2,7) - ^?

hard
00:26:521 (2,3) - overlap?
00:35:344 (2) - turn to circles?
01:28:815 (2,3) - blanket?

sorry if my mods didn't help :c

bye :3
thank yuuuu

captainlatias wrote:

Hi, from my Queue :)

Easy:
00:18:579 potential blanket i think its fine since the slider is really curved that much making it an ugly blanket imo
00:27:403 ^^^ but where
01:05:874 ^^^ i think it flows better like this or its because i dont want any extra work but who knows

Normal:
00:02:344 either put this slider toward 3 just a tiny bit more or move it away tiny bit away

Only problems I could find, hope it helps ! :D
thank you for the mod~
kabmi
Sorry, I forget tomorrow

00:35:697 (6) - , 00:36:579 (8) - , 00:37:285 (1) - , 00:38:697 (1) - Make same shape, differences are easy to look
00:39:932 (4) - Remove this
00:39:579 (3) - Make longer or make reverse 4 this
00:47:168 (1,2,3,4) - Too fast, first play isn't readed
00:52:109 (1,2,3,4) - Confusing - why so rough long-jumps
01:15:227 (7,1) - Bad moment, move circle to another place
01:15:756 (2) - ^
01:22:815 (1,2,3) - Also bad moment, make something like on 01:22:285 (7,8) - , example in screenshot below

That's all. Sorry, but I liked all Kamaboko-diff . GL with map
Chihara Minori
NMFrom my Weekend Modding Queue

Normal
Normal:
• 00:13:815 (4) - this should go same way with (3) a dowbeat there
• 00:20:697 (1) - increase this curve
• 00:28:815 (1) - ^
• 00:33:050 (2) - add down curve
• 00:41:874 (1) - blanket
• 00:47:521 (2) - increase the curve
• 01:04:462 (2) - straight slider instead

Hard
Hard:
• 00:04:815 (1) - this might slider you looking for http://puu.sh/pEr6a/9b647e63b1.jpg
• 00:08:697 (2) - add angle near end of slider
• 00:20:168 (4) - add light right curve
• 00:26:697 (1) - ctrl+g, (2,1) is too far imo
• 00:28:815 (1) - increase the curve
• 00:43:638 (3) - ^
• 00:47:344 (2) - stack with 3 instead
• 00:52:638 (4) - blanket
• 00:54:227 (4) - 3 point right angle slider here
• 01:01:991 (5) - same as fist mod
• 01:20:344 (3) - add light down curve
• 01:25:285 (1) - blanket
fun diff

Insane
Insane:
• 00:01:109 (1,2) - same slider w
• 00:03:668 - you miss this trips
• 00:06:668 - ^
• 00:08:432 (5) - unneccesary note, then stack current 5 with last (1)
• 00:11:344 (4,5) - ctrl+g
• 00:12:579 (4,5) - same slider w
• 00:14:168 (1,1) - this not flowing
• 00:20:521 (2) - stack?
• 00:25:638 (6) - add light left curve
• 00:29:874 (1) - ctrl+g for better flow
• 00:34:462 (1) - the end overlap?
• 00:41:874 (1) - light down curve instead
• 00:50:697 (1) - ctrl+g
• 00:57:403 (1) - add light up curve
• 01:27:050 (1) - perfect the blanket
• 01:28:815 (1) - add light right curve
fun as well

Im actually hoping this map end at 01:36:579 -
There's my mod, good luck
Topic Starter
Shira

eclipselotus wrote:

NMFrom my Weekend Modding Queue

Normal
Normal:
• 00:13:815 (4) - this should go same way with (3) a dowbeat there well changed to repear
• 00:20:697 (1) - increase this curve i dont see the need to since there isnt really any large music playing
• 00:28:815 (1) - ^ ^
• 00:33:050 (2) - add down curve
• 00:41:874 (1) - blanket distance space :c
• 00:47:521 (2) - increase the curve
• 01:04:462 (2) - straight slider instead just to match with 01:04:109 (1) -

Hard
Hard:
• 00:04:815 (1) - this might slider you looking for http://puu.sh/pEr6a/9b647e63b1.jpg i think it looks more pretty like this but used this for a different slider later on aka here 01:13:991 (1) -
• 00:08:697 (2) - add angle near end of slider but why
• 00:20:168 (4) - add light right curve
• 00:26:697 (1) - ctrl+g, (2,1) is too far imo
• 00:28:815 (1) - increase the curve same reason as easy
• 00:43:638 (3) - ^ ^
• 00:47:344 (2) - stack with 3 instead i think its less confusing to play like this but dunno
• 00:52:638 (4) - blanket
• 00:54:227 (4) - 3 point right angle slider here more aesthetic like this imo
• 01:01:991 (5) - same as fist mod eee nah same reason as ^
• 01:20:344 (3) - add light down curve
• 01:25:285 (1) - blanket i think its fine since its a "light blanket"
fun diff thank you~

Insane
Insane:
• 00:01:109 (1,2) - same slider w why does this keep appearingggg i like it like this D:
• 00:03:668 - you miss this trips tried playing with the triplet and it didnt flow as good when its not so leaving it like this for now
• 00:06:668 - ^ i never liked these sorts of patterns
• 00:08:432 (5) - unneccesary note, then stack current 5 with last (1) sounds better like this imo ><
• 00:11:344 (4,5) - ctrl+g i want to emphasize the sound here 00:11:521 -
• 00:12:579 (4,5) - same slider w ;;;;
• 00:14:168 (1,1) - this not flowing emphasizing this 00:14:697 -
• 00:20:521 (2) - stack? with wat
• 00:25:638 (6) - add light left curve
• 00:29:874 (1) - ctrl+g for better flow i want this part ( 00:29:521 (3,1,2,3) - ) to be like backtracking yaknow?
• 00:34:462 (1) - the end overlap?
• 00:41:874 (1) - light down curve instead was thinking about it but then it would break the flow of the stream ahh
• 00:50:697 (1) - ctrl+g back at it again with the failed backtracking thing
• 00:57:403 (1) - add light up curve matching 00:56:697 (4) -
• 01:27:050 (1) - perfect the blanket ✓ tried my best
• 01:28:815 (1) - add light right curve
fun as well thank you again~

Im actually hoping this map end at 01:36:579 - ikr but since the song fades away i wouldnt know how to end it so its like this for now
There's my mod, good luck
thank you for the mod!
Lasse
only the highest diff is allowed to use a custom name and I don't think "Kamaboko" indicates diffculty in any way, so change it to insane

i'll leave some general things here, that apply throughout the map etc.

[Kamaboko]
00:03:227 (6) - doesnt epmhasize any strong held sound and ends on way stroner sound => really awkward, generally you want to have the head (click) on a stronger, or at least as strong sound, same for 00:02:521 (2) - etc
00:02:785 (1) - blue tick nc are pretty confusing since they often make people mistake those for red or white ticks (much more common)
00:01:462 (2) - other 1/4 here are mapped, so at least a 1/4 repeat slidr makes more sense here

more weird rhythms like 00:20:697 (3,1) - ctrlg on this rhythm follows vocals and synth much better. you don't want offbeat sldiers without any reason, especially when normal ones follow everything better
similar for thins like 01:06:756 (1,2,3) -

00:35:168 - putting such a strong sound + start of new vocal pattern on sliderend makes no sense

00:14:168 (1) - sv changes are a great way to emphasize things like this, instead of just a seemingly random nc

lots of random comboing. In general nc on downbeats /which you often do/ is totally fine, but then some just feel completely random like 00:20:874 - 00:09:756 -

00:47:521 (2) - one of thos spots with unreasonable spacing, this sound is so strong, yet barely spaced, when you also spaced it before => 00:46:109 (4,4)
-
Usually you want more spacing/more acute angles on stronger soudns to make them feel emphasized.

00:51:050 (2,3) - could be okay cause sliderheads dont have hitbursts, but you might want to avoid stacking reverses under sth

01:01:285 (1,2,3,4,5) - ctrl-shift-d or copy paste => rotate are great ways to make actually perfect shapes

01:08:344 (1,2,3) - really weird to read due massive amount of overlap

01:27:403 (2,3,4) - might want to enable stacking in options to see how weird this will look in gameplay

hitsounding makes barely any sense with how randomly placed claps and all feel, this will help you t/306177

all those things are just examples and msot apply for more spots

hope this can help you and doesn't sound too harsh/discouraging, most of those things will improve with experience
good luck!
Topic Starter
Shira

Lasse wrote:

only the highest diff is allowed to use a custom name and I don't think "Kamaboko" indicates diffculty in any way, so change it to insane

i'll leave some general things here, that apply throughout the map etc.

[Kamaboko]
00:03:227 (6) - doesnt epmhasize any strong held sound and ends on way stroner sound => really awkward, generally you want to have the head (click) on a stronger, or at least as strong sound, same for 00:02:521 (2) - etc ✓ changed first one
00:02:785 (1) - blue tick nc are pretty confusing since they often make people mistake those for red or white ticks (much more common) ✓ added nc on red tick of the stream
00:01:462 (2) - other 1/4 here are mapped, so at least a 1/4 repeat slidr makes more sense here i like how it is now but will consider changing later since i think the triplet here 00:01:815 - makes sense and i dont want to really destroy it so leaving it bluuue

more weird rhythms like 00:20:697 (3,1) - ctrlg on this rhythm follows vocals and synth much better. you don't want offbeat sldiers without any reason, especially when normal ones follow everything better
similar for thins like 01:06:756 (1,2,3) -

00:35:168 - putting such a strong sound + start of new vocal pattern on sliderend makes no sense ✓ took out repeat & added triplet

00:14:168 (1) - sv changes are a great way to emphasize things like this, instead of just a seemingly random nc ✓ changed to 1.10x

lots of random comboing. In general nc on downbeats /which you often do/ is totally fine, but then some just feel completely random like 00:20:874 - 00:09:756 - ✓ deleted nc

00:47:521 (2) - one of thos spots with unreasonable spacing, this sound is so strong, yet barely spaced, when you also spaced it before => 00:46:109 (4,4)
-
Usually you want more spacing/more acute angles on stronger soudns to make them feel emphasized.

00:51:050 (2,3) - could be okay cause sliderheads dont have hitbursts, but you might want to avoid stacking reverses under sth leaving as it is now. i was thinking about taking it out once but it didnt really look that well imo :c

01:01:285 (1,2,3,4,5) - ctrl-shift-d or copy paste => rotate are great ways to make actually perfect shapes

01:08:344 (1,2,3) - really weird to read due massive amount of overlap prob fine like this since its in a blue tick and it repeats 3x so

01:27:403 (2,3,4) - might want to enable stacking in options to see how weird this will look in gameplay just took out the stack tbh

hitsounding makes barely any sense with how randomly placed claps and all feel, this will help you t/306177

all those things are just examples and msot apply for more spots

hope this can help you and doesn't sound too harsh/discouraging, most of those things will improve with experience
good luck!
thank you for the mod~
Endie-
Mod4mod!
First time so go easy on me ;_;
Insane
00:03:756 - A tripple here fits the rythm of the song better imo.
00:05:168 (2,5,6,7) - Make the tripples overlap the slider (and maybe space the jumps more out?)

00:08:168 (3) - Move 3 up a bit so you get a nice triangle <: ( you could space these a bit more as well)
00:08:344 (4,5,6) - Instead of that triangle^ you could make the tripple into a stream, as I feel it fits the song more.

01:07:815 (4,5,6,7) - Make note 7 line up with the tripple

00:13:285 (1,2,3,4,1) - Make the stream into a tripple with a slider, and make note 4 overlap slider 1 like so: https://osu.ppy.sh/ss/5524596

00:16:815 (4,5) - 5 can overlap slider end 4

00:53:168 (2,3,4,5,6,1) - Make the notes overlap in a triangle?

00:57:403 (1,2,3,4,1) - Equal spacing between these

01:19:109 (4,5,6,7,1) - The spacing between the tripples and the slider 1 should be the same

01:20:874 (4,5,1) - Equal spacing here as well
Topic Starter
Shira

Endie- wrote:

Mod4mod!
First time so go easy on me ;_;
Insane
00:03:756 - A tripple here fits the rythm of the song better imo.
00:05:168 (2,5,6,7) - Make the tripples overlap the slider (and maybe space the jumps more out?) ✓ stacked but instead it shrunk the jump :c

00:08:168 (3) - Move 3 up a bit so you get a nice triangle <: ( you could space these a bit more as well) 3 is overlapping with 00:08:697 (1) -
00:08:344 (4,5,6) - Instead of that triangle^ you could make the tripple into a stream, as I feel it fits the song more.i think its fine

01:07:815 (4,5,6,7) - Make note 7 line up with the tripple flow

00:13:285 (1,2,3,4,1) - Make the stream into a tripple with a slider, and make note 4 overlap slider 1 like so: https://osu.ppy.sh/ss/5524596 dont want to ignore the "stream" sound it has

00:16:815 (4,5) - 5 can overlap slider end 4 aesthetics

00:53:168 (2,3,4,5,6,1) - Make the notes overlap in a triangle? its a triangle :8

00:57:403 (1,2,3,4,1) - Equal spacing between these

01:19:109 (4,5,6,7,1) - The spacing between the tripples and the slider 1 should be the same

01:20:874 (4,5,1) - Equal spacing here as well
thank you for the mod~
Xayler
Heya, M4M from my queue. o/
Note: I'm not good at modding higher BPM maps, so please bear with this small mod, it's not that huge as yours. >_>

Easy
00:03:403 (3) - NC? (I started to note more of these, but deleted, I see that you start many NC's one note earlier, is that right?)
00:30:227 (1) - end this at 00:30:579 - then start a new slider at 00:30:932 - end it at 00:31:285 - and add circle 00:31:638 - here
00:53:521 - 00:53:874 - 00:54:227 - imo you should place circles there as they are very loud sounds
00:57:050 - make this clickable
01:29:521 - just a suggestion, add spinner here to 01:30:932 - here

Normal
00:07:815 (4) - shorten this slider to 00:07:991 -
00:08:168 - add a circle here
00:27:932 (4) - remove the slider and add a circle 00:28:109 - here
00:59:697 - add a circle?
01:20:168 - add circle
01:20:344 (2) - remove the repeat and end the slider at 01:20:697 -
01:22:815 - add a circle?
and the same spinner suggestion from Easy to here aswell

Hard
00:08:697 (2) - end this slider at 00:08:874 -
00:09:227 (3) - start this slider at 00:09:050 -
00:20:168 (4) - remove the slider and add a circle 00:20:344 - here on top of 00:20:697 (1) -
00:24:579 (5) - add 1/2 sliders from here to 00:25:285 - here?
00:53:521 - make this clickable
00:53:874 - ^
00:57:050 - ^
and the spinner... you know

Insane
00:06:227 (1) - you can end this slider 00:06:491 - here and add a repeat from 00:06:579 - to 00:06:844 -
00:54:227 - make this clickable
00:59:168 (3) - remove the repeat
00:59:697 - add a slider here to 00:59:874 - here
01:30:932 (5) - I would NC this, idk why
and the... you know

Assimboko
dat diff name xd
You should add a NC to every new slider where you use different SV than you previously use!
00:01:197 - add a circle?
00:01:374 - ^ and you can make a long stream (well it's the hardest diff)
00:02:697 (5) - NC?
00:03:050 (1,2,3,4) - I would use higher DS for this stream, progressive DS then what goes higher from circle to circle
00:13:727 (6) - unneeded circle, I would remove this
00:30:756 - add a circle here
00:30:932 - start a slider from here to 00:31:285 - here
00:38:344 (5) - use higher DS here?
00:38:697 (1) - ^
00:48:138 (8,9) - DS between these notes seems weird, use same as in the stream
00:50:521 (2) - why that sudden high DS increase from this note? everything is same to me as previously
00:53:521 (3,4,1) - I would use higher SV on these notes, what go faster from slider to slider, also add NC's
01:21:756 (5) - place this on top of 01:21:932 (6) - slider or make a bigger slider from 01:21:756 (5) - here to 01:22:109 - here
01:26:168 (4) - use higher DS for this circle
01:26:344 (5) - much lower DS for this one as there isn't any sound
01:27:579 (5,6,1,2) - the spacing seems kinda high here imo
01:29:344 (2) - move this a bit down so it looks better lol
and the same spinner thing to this diff aswell, your choice

Well, that's all from me, gl! 8-)
Topic Starter
Shira

Xayler wrote:

Heya, M4M from my queue. o/
Note: I'm not good at modding higher BPM maps, so please bear with this small mod, it's not that huge as yours. >_> in reality it was all like blanket blanket :^)

Easy
00:03:403 (3) - NC? (I started to note more of these, but deleted, I see that you start many NC's one note earlier, is that right?) ✓ i honestly dont even know anymore. combos are harddd
00:30:227 (1) - end this at 00:30:579 - then start a new slider at 00:30:932 - end it at 00:31:285 - and add circle 00:31:638 - here following vocals asdfghjkl
00:53:521 - 00:53:874 - 00:54:227 - imo you should place circles there as they are very loud sounds kept the slider but changed the first slider into 2 notes
00:57:050 - make this clickable ✓ ok
01:29:521 - just a suggestion, add spinner here to 01:30:932 - here tried adding a spinner but it ended up playing funny so just took it out

Normal
00:07:815 (4) - shorten this slider to 00:07:991 - theres a long part of the instruments here so dont want to ignore it
00:08:168 - add a circle here sound off
00:27:932 (4) - remove the slider and add a circle 00:28:109 - here following vocals. when she says "sawa" so
00:59:697 - add a circle?
01:20:168 - add circle was thinking about it but then it made the next repeat sound weird so following instruments this time
01:20:344 (2) - remove the repeat and end the slider at 01:20:697 - instruments as stated earlier
01:22:815 - add a circle? vocalssssssss
and the same spinner suggestion from Easy to here aswell same thing as last time

Hard
00:08:697 (2) - end this slider at 00:08:874 - like how it is now since i dont really hear anything 00:08:874 -
00:09:227 (3) - start this slider at 00:09:050 - uuu ^
00:20:168 (4) - remove the slider and add a circle 00:20:344 - here on top of 00:20:697 (1) -
00:24:579 (5) - add 1/2 sliders from here to 00:25:285 - here? instruments
00:53:521 - make this clickable
00:53:874 - ^
00:57:050 - ^
and the spinner... you know ://

Insane
00:06:227 (1) - you can end this slider 00:06:491 - here and add a repeat from 00:06:579 - to 00:06:844 - why? theres a long sound here
00:54:227 - make this clickable plays fine & i dont want to extend the jump as long as it already is
00:59:168 (3) - remove the repeat
00:59:697 - add a slider here to 00:59:874 - here 2 notes instead
01:30:932 (5) - I would NC this, idk why
and the... you know ...

Well, that's all from me, gl! 8-)
thank you for the mod!~
Wyatt
Assimboko


SPOILER
00:11:874 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7) - The spacing on these might be big. If play testers complain about it id look at making them smaller. HR would be crazy.

00:24:579 (5,6,1,2) - These are some nice looking blankets.

00:47:168 (1,2,3,4) - This part is hard to read the direction of the 00:47:521 (3) - because of overlap. The 4 is easier because you can see the stream coming.

00:57:050 (1,2) - please teach me to blanket this nice XD

00:59:521 (8,9,1,2,3,4,1,2,3,4,1,2,3,4,5) - This section could be changed slightly based on play testing. I feel like the DS goes up and down when the song is indicating it should just be getting bigger. Start at a smaller DS and end at something like 4.5. Where you have it now that your biggest jump is in the middle 01:00:932 (3,4) - this one. When it should probably this one 01:01:815 (4,5) - .

01:08:344 (1,2,3) - These need to be stacked just a tab more I feel for readability. But if play testers didn't find an issue I'm sure its fine.


01:11:168 (1,2,3,4,1,2,3,4) - DS here is really cool.

01:21:756 (5,6) - I feel like this slider should be on 5 so it holds the "wa"

01:26:874 (1,2,3,4,5,6,1) - Again here I'm not quite sure I understand your DSing. Why are you going from 1.6 to 2.84. I don't really here in the music why its changing so drastically and suddenly.

I'm not sure if you are finished with this diff but i will say that the end should probably be mapped. But if i just caught a version that wasnt updated im sorry i couldn't see it.

Comments: This map is really cool with its ideas i love the slider part here 01:11:168 (1,2,3,4,1,2,3,4,1,2,3) - and I'm sure others who play it love it as well. But saying that I feel like your jump sections need to be looked at and thought through more. Don't just add more DS to add difficulty. Use it to emphasize the song like you did in the slider section. Other than that this map looks great aesthetically.

Insane


SPOILER
00:18:932 (1) - Damn all the slider look great and go will with the music. 01:14:697 (1) -

00:20:344 (1,2) - Why is this a new combo?

00:37:991 (1) - This is so out of place. You can do something better with it.
00:39:403 (1) - ^
00:42:932 (1) - ^
00:49:638 (4) - ^
00:57:403 (1) - ^
00:51:403 (3) - at least this one is a blanket.
01:23:874 (1) - ^
01:01:285 (1,2,3,4,5) - This part can be harder.

01:22:285 (1,2) - This should be the same DS as 01:22:991 (1,2) -

Comments: This diff is pretty good as it is. The few changes I would make are to those 8 tick bounce sliders. I feel like they are so uncommon at this kind of difficulty that they are just out of place. You can probably keep a few but you can easily map something else in its place. Again the ending could be mapped but I see its a choice to not. This might bite you for ranking. But if you have good reason and explanation for why its not then you will be fine.


SPOILER
00:10:109 (2,3) - Whatch out for these. With hards although you can use different DS mid combo it need to always be very obvious. This is not.

00:53:168 (1,3) - Fix this overlap.

01:01:285 (1,2,3,4,5) - Make this DS 2.36

01:02:521 (6,1) - This is a crazy jump for a hard diff.

Comments: Overall pretty good. Just look for any really big DS that is really big but not mapped to a big sound Like the few pointed out. This are uncommon at hard diffs and only to be used when its called for and obvious to a player. Also you can use thing like long sliders and triples to "reset" the DS because the player will have time to re-aim after they hit it since it doesn't require as much aim.

Normal and easy

Bretty good. I cant find anything wrong with them at least.

If you have any questions about my mod feel free to PM me in game. Have a nice day good luck getting ranked.
Topic Starter
Shira

Wyatt wrote:

Insane


SPOILER
00:18:932 (1) - Damn all the slider look great and go will with the music. 01:14:697 (1) - why thank you *bows*

00:20:344 (1,2) - Why is this a new combo? ✓ same

00:37:991 (1) - This is so out of place. You can do something better with it. wat. it follow the vocals D: & it hasnt really been a problem to other modders
00:39:403 (1) - ^ ^
00:42:932 (1) - ^ ^
00:49:638 (4) - ^ ^
00:57:403 (1) - ^ ^
00:51:403 (3) - at least this one is a blanket. D:
01:23:874 (1) - ^ ^
01:01:285 (1,2,3,4,5) - This part can be harder. last diff if you want harder :D

01:22:285 (1,2) - This should be the same DS as 01:22:991 (1,2) - building momentum + 01:21:756 (3,2) - blanket

Comments: This diff is pretty good as it is. The few changes I would make are to those 8 tick bounce sliders. I feel like they are so uncommon at this kind of difficulty that they are just out of place. You can probably keep a few but you can easily map something else in its place. Again the ending could be mapped but I see its a choice to not. This might bite you for ranking. But if you have good reason and explanation for why its not then you will be fine.


SPOILER
00:10:109 (2,3) - Whatch out for these. With hards although you can use different DS mid combo it need to always be very obvious. This is not.✓ ctrl+g

00:53:168 (1,3) - Fix this overlap. changed the whole section yess

01:01:285 (1,2,3,4,5) - Make this DS 2.36 ✓ no problemo

01:02:521 (6,1) - This is a crazy jump for a hard diff. beginning kiai but will change if mentioned again :!:

Comments: Overall pretty good. Just look for any really big DS that is really big but not mapped to a big sound Like the few pointed out. This are uncommon at hard diffs and only to be used when its called for and obvious to a player. Also you can use thing like long sliders and triples to "reset" the DS because the player will have time to re-aim after they hit it since it doesn't require as much aim.

Normal and easy

Bretty good. I cant find anything wrong with them at least.

If you have any questions about my mod feel free to PM me in game. Have a nice day good luck getting ranked.
thank you for the mod~
Sonnyc
~General~
  1. New combo in lower difficulties need improvement. Usually adding one where a new part of the music starts will work well, but if you are not sure with this, try adding at new stanzas.
  2. Hitsounding was pretty weak. Try using some various hitsounds where a strong sound appears in the music.
~Easy~
  1. 00:11:874 (4) - Add new combo for a healthy cycle please.
  2. 00:56:697 (5) - Missing clap.
  3. 01:22:462 (1,2,1) - The spacing is unbalanced.
~Normal~
  1. 00:17:168 - Missing clap.
  2. 00:47:697 - With your current rhythm, you are missing an important beat here. Think of something else here.
~Hard~
  1. 00:03:932 (2,3) - 00:07:638 (3,4,1) - It looks weird to have this unbalanced spacing.
  2. 00:45:756 (3,4,1,2,3,4) - 01:01:285 (1,2,3,4) - There are strong sounds here. I think you could've expressed them well with hitsounds. This diff lacks several hitsoundings. You could add some at similar parts where it is strong in music.
  3. There were several anti-jump usages, and they worked pretty fine enough. Still I think most other parts could've take advantage of spacing usages. The current design kinda feels weak in structure.
~Insane~
  1. 00:03:050 (3,4) - This 1/4 spacing could be closer.
  2. 00:33:579 (1,2,3) - A ctrl+G form of the rhythm seems to fit better here along the vocal of 00:33:756.
  3. 00:51:050 (2,3) - The reverse of (3) has insufficient time to read in-game. You should think of a different design.
~Assimboko~
  1. 01:09:756 (1,2,3) - Nice attempt, but the visual wasn't as good due to the overlaps imo.
  2. 01:13:638 (4) - Unlike the previous extended sliders, using 1/2 will fit better since there's an actual beat at 01:13:815.
  3. 01:27:227 (3,4,5,6,1) - I normally don't point out playability issues, but this doesn't feels good to play.
Good job in that you didn't lose quality when mapping the higher difficulties. Though this mapset doesn't seems enough to get ranked, I can see your potential as a mapper. Having more mapping experience will make things more polished.
paydayzcool
Hi there Shiratoi,

this is a modding post from my queue. I will only mod the diffs which I believe need modding.

Normal
01:22:991 (2) - Turn this slider the other way, as it will make it more readable for newer players.

Hard
00:07:285 (2) - Slight but noticeable blanket error with 00:07:638 (3).
00:33:050 (2,3,4,5,1) - Use distance snap to separate these notes?

Overall, this is a well made map. Not really much to say :)

-paydayz
Topic Starter
Shira

Sonnyc wrote:

~General~
  1. New combo in lower difficulties need improvement. Usually adding one where a new part of the music starts will work well, but if you are not sure with this, try adding at new stanzas. ✓ yessir
  2. Hitsounding was pretty weak. Try using some various hitsounds where a strong sound appears in the music.
~Easy~
  1. 00:11:874 (4) - Add new combo for a healthy cycle please.
  2. 00:56:697 (5) - Missing clap.
  3. 01:22:462 (1,2,1) - The spacing is unbalanced.
~Normal~
  1. 00:17:168 - Missing clap.
  2. 00:47:697 - With your current rhythm, you are missing an important beat here. Think of something else here.
~Hard~
  1. 00:03:932 (2,3) - 00:07:638 (3,4,1) - It looks weird to have this unbalanced spacing. ✓ 1.5x spacing
  2. 00:45:756 (3,4,1,2,3,4) - 01:01:285 (1,2,3,4) - There are strong sounds here. I think you could've expressed them well with hitsounds. This diff lacks several hitsoundings. You could add some at similar parts where it is strong in music.
  3. There were several anti-jump usages, and they worked pretty fine enough. Still I think most other parts could've take advantage of spacing usages. The current design kinda feels weak in structure.
~Insane~
  1. 00:03:050 (3,4) - This 1/4 spacing could be closer.
  2. 00:33:579 (1,2,3) - A ctrl+G form of the rhythm seems to fit better here along the vocal of 00:33:756.
  3. 00:51:050 (2,3) - The reverse of (3) has insufficient time to read in-game. You should think of a different design
Good job in that you didn't lose quality when mapping the higher difficulties. Though this mapset doesn't seems enough to get ranked, I can see your potential as a mapper. Having more mapping experience will make things more polished. exactly why i trying to get mods to help me improve yes

paydayzcool wrote:

Hi there Shiratoi,

this is a modding post from my queue. I will only mod the diffs which I believe need modding.

Normal
01:22:991 (2) - Turn this slider the other way, as it will make it more readable for newer players.

Hard
00:07:285 (2) - Slight but noticeable blanket error with 00:07:638 (3).
00:33:050 (2,3,4,5,1) - Use distance snap to separate these notes?

Overall, this is a well made map. Not really much to say :) tankutanku

-paydayz
thanks to both for the mod
Plaudible
Hey, played through this randomly during my gameplay and wanted to point out, 01:11:874 (3,4,1,2,3,4) in Assimboko feels nearly impossible and is super difficult to play. Getting 300s here feels too difficult. :( the slow SV doesn't fit the crazy jumps. I'd either increase SV here or change the section altogether.

no kudos
Lince Cosmico_old
Ok M4M from your Queue

Assimboko

Uncheck widescreen support since you don't have SB (check all diffs and uncheck too)
00:02:344 (3) - why red point?
00:13:727 (6) - should delete this one, there is no sound to follow XD
00:25:285 - end slider here 00:25:638 - and add a circle here 00:25:815 - ... Idk if this picture helps XD
00:30:756 (3) - curve this a bit to the left (or copy 00:31:109 (4) - and Ctrl+G to do same curve) xD it looks better on this way imo
00:35:697 (6,7,8) - This seems good... but feels weird, i have no idea what to do with this ;w;
01:02:344 (1,2,3) - fix spacing
01:04:462 (5) - move this a bit down, like x:100 y:328
01:09:756 (1,2) - fix stacking (its just a pixel x'D)
01:10:109 (2,3) - looking the pattern, this should be stacked too 01:10:109 (2,3) - (stack 3 with 2)
01:23:344 - why not slider here? 01:22:462 (8,9) - its the same than here XD

Insane

00:03:403 (4) - NC
00:05:168 (2,5,6,7) - stack?
00:08:168 (3,1) - fix stack (just 1 pixel too x'D)
00:10:285 (1) - move slider end a bit down to make a perfect blanket . Compare lol INSERT NAZI SUGGESTION
00:31:462 (6) - move to x:448 y:92 to make a perfect line http://osu.ppy.sh/ss/5640314
00:33:050 (4) - NC
00:33:579 (1) - Remove NC
00:33:756 (2,1) - fix stack
00:47:697 (3,4) - should fix blanket moving slider end a bit higher your way - Better way
00:52:109 (5,1) - try to no make this overlap XD
00:52:638 (1,2,6) - Put circle 6 on the middle of slider 1 and circle 2. Something like this
01:03:403 - make same than 01:02:697 (1,2,3) - http://puu.sh/q6wYf/7ef094e33f.jpg (4 5 and 6)
01:14:697 (1) - move red tic a bit down to make a better blanket XD
01:30:579 (1,2,3,4,1) - why different spacing?
Topic Starter
Shira

Lince Cosmico wrote:

Ok M4M from your Queue

Insane

00:03:403 (4) - NC
00:05:168 (2,5,6,7) - stack?
00:08:168 (3,1) - fix stack (just 1 pixel too x'D) ✓ geeee
00:10:285 (1) - move slider end a bit down to make a perfect blanket . Compare lol INSERT NAZI SUGGESTION ✓ bleh
00:31:462 (6) - move to x:448 y:92 to make a perfect line http://osu.ppy.sh/ss/5640314
00:33:050 (4) - NC
00:33:579 (1) - Remove NC
00:33:756 (2,1) - fix stack wat
00:47:697 (3,4) - should fix blanket moving slider end a bit higher your way - Better way ✓ I tried ? xd
00:52:109 (5,1) - try to no make this overlap XD
00:52:638 (1,2,6) - Put circle 6 on the middle of slider 1 and circle 2. Something like this I cant since I fixed the overlap thing above D:
01:03:403 - make same than 01:02:697 (1,2,3) - http://puu.sh/q6wYf/7ef094e33f.jpg (4 5 and 6)
01:14:697 (1) - move red tic a bit down to make a better blanket XD
01:30:579 (1,2,3,4,1) - why different spacing? bECAUSE ITS COOL
thanks for mod~!
ps to every modder who modded assimboko
hes dead for a while
Lince Cosmico_old

Shiratoi wrote:


ps to every modder who modded assimboko
hes dead for a while
rip assimboko
small boob
woops ive been afk for a while because i was on a trip but hey look at all these mods!

Agatsu wrote:

hi nm from my queue


assimboko
00:11:874 (1,1) - overlap?
00:13:285 (1) - ^?
00:37:285 (1,3) - better overlap
01:09:756 (1,2,3) - try to make better overlaps?? i tried ;-;
01:23:521 (4) - nc
01:23:874 (1) - remove nc
01:24:932 (5) - nc



sorry if my mods didn't help :c

bye :3

Xayler wrote:

Assimboko
dat diff name xd
You should add a NC to every new slider where you use different SV than you previously use! oooo thank you i actually didnt know i could do that
00:01:197 - add a circle? done
00:01:374 - ^ and you can make a long stream (well it's the hardest diff) hmm it does sound better that way but i dont really want to make a long stream since it doesnt feel right with this song :C
00:02:697 (5) - NC?
00:03:050 (1,2,3,4) - I would use higher DS for this stream, progressive DS then what goes higher from circle to circle higher ds ✓ i dont think progressive ds is good here tho :/
00:13:727 (6) - unneeded circle, I would remove this
00:30:756 - add a circle here
00:30:932 - start a slider from here to 00:31:285 - here
00:38:344 (5) - use higher DS here?
00:38:697 (1) - ^
00:48:138 (8,9) - DS between these notes seems weird, use same as in the stream fixed
00:50:521 (2) - why that sudden high DS increase from this note? everything is same to me as previously it feels like theres a build up to 00:52:109 (1,2,3,4) - so i decided to increase the DS on each sliders with the wub background noise (00:49:991 (1,1,1) - )
00:53:521 (3,4,1) - I would use higher SV on these notes, what go faster from slider to slider, also add NC's
01:21:756 (5) - place this on top of 01:21:932 (6) - slider or make a bigger slider from 01:21:756 (5) - here to 01:22:109 - here i remmaped it while i was on my trip so i dont really know what you mean lol
01:26:168 (4) - use higher DS for this circle
01:26:344 (5) - much lower DS for this one as there isn't any sound
01:27:579 (5,6,1,2) - the spacing seems kinda high here imo truuu ✓
01:29:344 (2) - move this a bit down so it looks better lol got u
and the same spinner thing to this diff aswell, your choice

Well, that's all from me, gl!
thank u

Wyatt wrote:

Assimboko


collapsed text
00:11:874 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7) - The spacing on these might be big. If play testers complain about it id look at making them smaller. HR would be crazy. same honestly

00:24:579 (5,6,1,2) - These are some nice looking blankets. ur nice looking

00:47:168 (1,2,3,4) - This part is hard to read the direction of the 00:47:521 (3) - because of overlap. The 4 is easier because you can see the stream coming. yeah i overlapped the (3)'s slider end to the (4)

00:57:050 (1,2) - please teach me to blanket this nice XD i googled "how to make good blankets osu"

00:59:521 (8,9,1,2,3,4,1,2,3,4,1,2,3,4,5) - This section could be changed slightly based on play testing. I feel like the DS goes up and down when the song is indicating it should just be getting bigger. Start at a smaller DS and end at something like 4.5. Where you have it now that your biggest jump is in the middle 01:00:932 (3,4) - this one. When it should probably this one 01:01:815 (4,5) - . oo alright done

01:08:344 (1,2,3) - These need to be stacked just a tab more I feel for readability. But if play testers didn't find an issue I'm sure its fine. pretty sure its fine :C


01:11:168 (1,2,3,4,1,2,3,4) - DS here is really cool. LOL ITS RETARDED

01:21:756 (5,6) - I feel like this slider should be on 5 so it holds the "wa" idk about that i want to keep it :C

01:26:874 (1,2,3,4,5,6,1) - Again here I'm not quite sure I understand your DSing. Why are you going from 1.6 to 2.84. I don't really here in the music why its changing so drastically and suddenly. oops sorry retarded mapper. fixed.

I'm not sure if you are finished with this diff but i will say that the end should probably be mapped. But if i just caught a version that wasnt updated im sorry i couldn't see it.

Comments: This map is really cool with its ideas i love the slider part here 01:11:168 (1,2,3,4,1,2,3,4,1,2,3) - and I'm sure others who play it love it as well. But saying that I feel like your jump sections need to be looked at and thought through more. Don't just add more DS to add difficulty. Use it to emphasize the song like you did in the slider section. Other than that this map looks great aesthetically.
thank youuu for the mod and tips c:

Sonnyc wrote:

~Assimboko~
01:09:756 (1,2,3) - Nice attempt, but the visual wasn't as good due to the overlaps imo. removed overlaps and made it look cooler :^)
01:13:638 (4) - Unlike the previous extended sliders, using 1/2 will fit better since there's an actual beat at 01:13:815. fixed!
01:27:227 (3,4,5,6,1) - I normally don't point out playability issues, but this doesn't feels good to play. FeelsBadDSMan. fixed.

Plaudible wrote:

Hey, played through this randomly during my gameplay and wanted to point out, 01:11:874 (3,4,1,2,3,4) in Assimboko feels nearly impossible and is super difficult to play. Getting 300s here feels too difficult. :( the slow SV doesn't fit the crazy jumps. I'd either increase SV here or change the section altogether. oops LOL i changed the sv

Lince Cosmico wrote:

Uncheck widescreen support since you don't have SB (check all diffs and uncheck too)
00:02:344 (3) - why red point? oops my bad
00:13:727 (6) - should delete this one, there is no sound to follow XD fixed
00:25:285 - end slider here 00:25:638 - and add a circle here 00:25:815 - ... Idk if this picture helps XD ooooh pretty good i didnt notice the sound at 00:25:638 - thank youuu
00:30:756 (3) - curve this a bit to the left (or copy 00:31:109 (4) - and Ctrl+G to do same curve) xD it looks better on this way imo uhh i changed that earlier so idk wat u mean :C
00:35:697 (6,7,8) - This seems good... but feels weird, i have no idea what to do with this ;w; i'll leave it like that
01:02:344 (1,2,3) - fix spacing done
01:04:462 (5) - move this a bit down, like x:100 y:328 ok~
01:09:756 (1,2) - fix stacking (its just a pixel x'D) oops i changed this pattern earlier
01:10:109 (2,3) - looking the pattern, this should be stacked too 01:10:109 (2,3) - (stack 3 with 2) ^
01:23:344 - why not slider here? 01:22:462 (8,9) - its the same than here XD i want to focus on the beginning of the next beat rather than focus on the end of that one :^)

thank you all for the mods! u guys actually made me learn lots of stuff C:

gd
osu file format v14

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AudioLeadIn: 0
PreviewTime: 62300
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SampleSet: Soft
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[Editor]
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DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Seikai wa Hitotsu! Janai!! (Happy Euro Mix)
TitleUnicode:正解はひとつ!じゃない!!(Happy Euro Mix)
Artist:Milky Holmes
ArtistUnicode:Milky Holmes
Creator:Shiratoi
Version:Assimboko
Source:探偵オペラ ミルキィホームズ
Tags:detective assimb mimori suzuko kitta izumi sasaki mikoi tokui sora sherlock shellingford glauca corderlia burton hercule yuzurizaki nero short version ver
BeatmapID:994786
BeatmapSetID:464621

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CircleSize:4
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100,31,58815,2,0,P|147:53|189:45,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
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280,332,61462,1,4,0:0:0:0:
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348,312,62521,1,8,0:0:0:0:
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396,364,62697,2,2,P|360:320|256:344,1,160,10|0,0:0|0:0,0:0:0:0:
112,264,63227,2,0,P|160:264|184:244,1,80,0|2,0:0|0:0,0:0:0:0:
284,144,63579,1,0,0:0:0:0:
180,44,63756,2,0,P|132:44|108:64,1,80
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312,128,65697,1,8,0:0:0:0:
416,96,65874,2,0,P|404:140|404:184,1,80
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104,348,67109,1,8,0:0:0:0:
68,324,67197,1,8,0:0:0:0:
40,292,67285,2,0,P|24:252|28:216,1,80,10|0,0:0|0:0,0:0:0:0:
88,84,67638,2,0,P|108:160|96:244,1,160,2|0,0:0|0:0,0:0:0:0:
48,344,68168,1,0,0:0:0:0:
176,288,68344,6,0,P|236:264|292:260,1,120,10|0,0:0|0:0,0:0:0:0:
209,174,68697,2,0,P|259:213|291:260,1,120,10|0,0:0|0:0,0:0:0:0:
324,145,69050,2,0,P|314:208|290:259,1,120,10|0,0:0|0:0,0:0:0:0:
220,280,69403,2,0,P|264:328|328:320,1,120.000004577637,6|0,0:0|0:0,0:0:0:0:
432,228,69756,6,0,P|388:188|329:194,1,120,10|0,0:0|0:0,0:0:0:0:
492,68,70109,2,0,P|479:126|514:174,1,120,10|0,0:0|0:0,0:0:0:0:
300,88,70462,2,0,P|356:69|385:20,1,120,10|0,0:0|0:0,0:0:0:0:
408,120,70815,2,0,L|228:124,1,180.000006866455,6|0,0:0|0:0,0:0:0:0:
180,64,71168,6,0,P|220:128|212:196,1,143.999995605469,10|0,0:0|0:0,0:0:0:0:
196,268,71521,2,0,P|144:216|152:148,1,143.999995605469,10|0,0:0|0:0,0:0:0:0:
180,64,71874,2,0,P|252:20|332:28,1,167.999994873047,10|0,0:0|0:0,0:0:0:0:
234,171,72227,2,0,P|171:227|91:235,1,167.999994873047,10|0,0:0|0:0,0:0:0:0:
33,10,72579,6,0,P|107:8|179:63,1,167.999994873047,10|0,0:0|0:0,0:0:0:0:
235,293,72932,2,0,P|160:294|88:228,1,167.999994873047,10|0,0:0|0:0,0:0:0:0:
340,10,73285,2,0,P|393:61|408:160,1,167.999994873047,10|0,0:0|0:0,0:0:0:0:
172,374,73638,2,0,P|128:344|112:304,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
128,208,73991,5,2,0:0:0:0:
196,148,74168,1,0,0:0:0:0:
264,96,74344,2,0,P|204:60|128:96,1,160,2|0,0:0|0:0,0:0:0:0:
200,192,74874,1,10,0:0:0:0:
200,192,74962,1,8,0:0:0:0:
200,192,75050,1,8,0:0:0:0:
328,272,75227,1,0,0:0:0:0:
408,272,75403,6,0,L|324:272,1,80,2|0,0:0|0:0,0:0:0:0:
176,180,75756,2,0,L|264:180,1,80
432,180,76109,1,2,0:0:0:0:
328,72,76285,1,0,0:0:0:0:
124,72,76462,1,0,0:0:0:0:
216,188,76638,1,0,0:0:0:0:
140,340,76815,5,10,0:0:0:0:
100,356,76903,1,8,0:0:0:0:
56,348,76991,1,8,0:0:0:0:
24,316,77079,1,8,0:0:0:0:
16,272,77168,1,10,0:0:0:0:
28,160,77344,1,0,0:0:0:0:
76,88,77520,5,10,0:0:0:0:
96,128,77609,1,8,0:0:0:0:
100,172,77697,1,8,0:0:0:0:
80,212,77785,1,8,0:0:0:0:
48,244,77873,1,10,0:0:0:0:
28,348,78050,1,8,0:0:0:0:
124,308,78227,5,8,0:0:0:0:
164,288,78316,1,8,0:0:0:0:
208,284,78404,1,8,0:0:0:0:
248,304,78492,1,8,0:0:0:0:
276,336,78579,2,0,P|312:312|351:311,1,80,10|0,0:0|0:0,0:0:0:0:
420,168,78932,2,2,P|348:200|268:188,1,160
132,108,79462,1,0,0:0:0:0:
264,64,79638,5,2,0:0:0:0:
396,120,79815,1,0,0:0:0:0:
256,204,79991,1,2,0:0:0:0:
416,232,80168,1,0,0:0:0:0:
280,32,80344,2,2,P|196:44|116:32,1,160
16,128,80874,1,0,0:0:0:0:
48,344,81050,5,2,0:0:0:0:
220,224,81227,1,2,0:0:0:0:
36,236,81403,1,2,0:0:0:0:
248,332,81579,1,2,0:0:0:0:
416,204,81756,1,2,0:0:0:0:
340,72,81932,2,0,P|300:60|256:72,1,80,0|2,0:0|0:0,0:0:0:0:
176,104,82285,1,2,0:0:0:0:
200,12,82462,1,2,0:0:0:0:
300,136,82638,2,0,P|340:148|384:136,1,80,0|2,0:0|0:0,0:0:0:0:
480,184,82991,1,2,0:0:0:0:
456,92,83167,1,2,0:0:0:0:
192,348,83521,5,2,0:0:0:0:
272,348,83697,1,0,0:0:0:0:
352,348,83874,2,0,L|472:348,1,120,2|0,0:0|0:0,0:0:0:0:
424,276,84227,2,0,L|304:276,1,120,2|0,0:0|0:0,0:0:0:0:
264,276,84579,1,2,0:0:0:0:
108,276,84756,1,0,0:0:0:0:
236,200,84932,5,8,0:0:0:0:
272,180,85021,1,8,0:0:0:0:
304,160,85109,1,8,0:0:0:0:
340,140,85197,1,8,0:0:0:0:
372,120,85285,6,0,L|480:60,1,120,10|0,0:0|0:0,0:0:0:0:
480,144,85638,2,0,L|372:204,1,120,2|0,0:0|0:0,0:0:0:0:
340,224,85991,1,2,0:0:0:0:
128,336,86168,1,0,0:0:0:0:
272,328,86344,1,2,0:0:0:0:
116,144,86521,1,0,0:0:0:0:
344,352,86874,5,2,0:0:0:0:
428,256,87050,1,2,0:0:0:0:
432,128,87227,1,2,0:0:0:0:
356,24,87403,1,2,0:0:0:0:
272,120,87579,1,2,0:0:0:0:
144,120,87756,1,2,0:0:0:0:
228,216,87932,5,2,0:0:0:0:
340,216,88109,1,10,0:0:0:0:
364,236,88197,1,8,0:0:0:0:
372,268,88285,1,8,0:0:0:0:
360,296,88374,1,8,0:0:0:0:
332,312,88462,1,14,0:0:0:0:
80,352,88815,1,14,0:0:0:0:
32,108,88991,5,14,0:0:0:0:
256,192,89344,1,14,0:0:0:0:
256,192,89521,12,0,90932,0:0:0:0:
Plaudible
Feels like offset is closer to 570? idk, I changed and it felt better :<
Topic Starter
Shira

Plaudible wrote:

Feels like offset is closer to 570? idk, I changed and it felt better :<
changed !

@assim
did urs as well
BanchoBot
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