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Numakura Manami, Seto Asami, Fuchigami Mai - Justability

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Sing
skysnek
Bonzi
hey guys how do i download beatmaps
ac8129464363

Bonzi wrote:

hey guys how do i download beatmaps
bananannian

deetz wrote:

Bonzi wrote:

hey guys how do i download beatmaps
Kalibe

deetz wrote:

Bonzi wrote:

hey guys how do i download beatmaps
VINXIS
im fuking tilted
Sarasa
???
Sing
better than vinxis
RLC
chainpullz
06:50:678 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - uh.... I'm not even sure where to begin with this. The fact that this singlehandedly boosts the map from 6.05* to 6.66* is kind of irrelevant but revealing in a lot of ways. The more relevant thing to point out is that the distance spacing on these jumps goes absolutely nowhere for 2 whole measures which does not do the music a single bit of justice.

This might possibly be the most tense section of the song but there are still rises and falls happening even within this section. As we musicians will often say "music is always going to or coming from somewhere." This small jump section through here is a great place to emphasize the rises and falls (if you can't hear them just listen to the vocals closely a few more times).

As much as I enjoy this style of mapping I can't help but notice the corners being cut on quality just so you can shit out more maps like this. It makes me a bit sad tbh. But hey, if you are having fun turning your maps into memes then keep at it I guess.

Considering the maturity level of most of this community I fully expect that last paragraph to be copy pasted a few times and this post to otherwise be completely ignored.
VINXIS
wow a complaint about that part came fast af ur write.
whol map is a disgustign meme anywa ther nto guna nerf smth lik tht cuz they need 6.66 : /

chainpullz wrote:

As much as I enjoy this style of mapping I can't help but notice the corners being cut on quality just so you can shit out more maps like this. It makes me a bit sad tbh. But hey, if you are having fun turning your maps into memes then keep at it I guess.
i quote d the alst paragraph for u btw.
Uberzolik
i like the stolen slider art tbh
RLC
dude calm down

it's just a prank bility
Elira
you're a shooting skystar
Xilver15
shooting skystar
uzzi
i sure do love moki
Topic Starter
Skystar
Nakano Itsuki
dude chill

its just a prank meme bro
Girl
Asahina Momoko
646816985129684651695849/10 BG holy :0
Bzer
DAN DAN DAN
Girl

Bzer wrote:

DAN DAN DAN
bze
hvick225
HLOY
ItashaS13
holll
where did you ge the BG in high resolution :lllll???'''''''¿¿¿
AppLocale
HLOY
Elira
[Amamiya Nathan's Shooting Skystar]
  1. Yuko's part needs more bunnies
thanks all xd
Topic Starter
Skystar
-Atri-

chainpullz wrote:

Considering the maturity level of most of this community I fully expect that last paragraph to be copy pasted a few times and this post to otherwise be completely ignored.
Motherfucking true tbh

Fuck ashamed community, I am so done with it
pkhg
lo
Kibbleru

chainpullz wrote:

As much as I enjoy this style of mapping I can't help but notice the corners being cut on quality just so you can shit out more maps like this. It makes me a bit sad tbh. But hey, if you are having fun turning your maps into memes then keep at it I guess.
i quote d the alst paragraph for u btw.
Topic Starter
Skystar

chainpullz wrote:

06:50:678 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - uh.... I'm not even sure where to begin with this. The fact that this singlehandedly boosts the map from 6.05* to 6.66* is kind of irrelevant but revealing in a lot of ways. The more relevant thing to point out is that the distance spacing on these jumps goes absolutely nowhere for 2 whole measures which does not do the music a single bit of justice. fixed :0
also colorhax the diff that no one is gonna care about Cx
Elira
Yukonyan~
[General]
  1. Yuko's parts still need more bunnies
  2. 00:54:510 (1) - object end not snapped
  3. 00:55:010 (3) - object end not snapped
  4. 01:29:678 useless greenline
[Amamiya Nathan's Shooting Skystar]
  1. 00:44:344 (1,2) - should stack these imo, to keep the pattern consistency with the previous rhythms
  2. 00:50:678 (1) - ctl+g maybe? I like it better imo
  3. 00:53:344 (1) - ^ if you change that
  4. 01:00:678 (1) - just make it straight...
  5. 01:31:011 (1,1) - fix the blanket -_ -
  6. 01:35:844 (1,2,3) - probably shouldn't do this xd, just stack 1 and 2 on 3 tbh
  7. 03:13:678 (3,4) - why not just stack these? same with 03:14:011 (5,6) -
  8. 03:36:344 (6) - NC
  9. 05:45:344 (1) - idk if this is rankable, so should ask more people tbh
  10. 06:50:678 (1,2,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2) - I love pp as much as the next guy but come on, 06:50:678 (1,2,1,2,3,4,1,2,1,2,3,4) - pretty boring pattern imo, should use more variety. 06:53:344 (1,2,1,2,1,2,1,2) - anime was a mistake..
good map tbh
melloe

Uberzolik wrote:

i like the stolen slider art tbh
if you're talking about 5:45:344 onward, that's treble, bass, and alto clef, which are musical symbols
the bass clef looks rather sloppy, though

if you're not talking about those sliders then nvm
VINXIS

Forlornly wrote:

Uberzolik wrote:

i like the stolen slider art tbh
if you're talking about 5:45:344 onward, that's treble, bass, and alto clef, which are musical symbols
the bass clef looks rather sloppy, though

if you're not talking about those sliders then nvm
hes talking about how ther sTOLEn from anothr map -__
melloe

VINXIS wrote:

hes talking about how ther sTOLEn from anothr map -__
which one
i only know those sliders from the duet you did with rlc but those look a bit diff from these
Mirtrax
https://puu.sh/qIdzi/826641655f.jpg

Pls nerf slider, i'm so salt right now


Cool shit btw Just test play xD
Len
1:1 req

yf:
  1. 01:01:178 (8) - stack on 1 is better imo
  2. 01:31:844 (1,2,3) - dont overlap with ... http://puu.sh/rVkIC/4562fd7a47.jpg
  3. 02:06:344 (4) - and 02:06:511 (5) - should be emphasize i think
  4. 05:26:344 (1) - remove nc? or nc here 05:31:677 (6) -
  5. 05:48:011 - unused lines
  6. 06:14:011 (2) - move to 164 316
  7. 06:23:011 (2,3,4,5,6) - move those notes a bit http://puu.sh/rVlqQ/9b969cbece.jpg
  8. 06:28:345 (1) - reduce to 1/2 or add notes on 06:29:011 - and 06:29:178 -
  9. 06:49:011 (4) - same as above
  10. 06:54:511 (1) - wow really cool
  11. 07:38:178 (2,1,2) - ctrl g for flow?

You are not allowed to nominate maps that you can not judge properly.
ㅋㅋ
Doormat
as requested on discord

[Duet]
  1. 01:36:511 (4,5,6,7) - triple after extended slider was kind of unexpected to play even after multiple tries. also feels inconsistent with rest of the map because it's the only one on the map. consider making (4) either a 1/2 slider or 1/1 slider. alternatively you could make (5,6,7) a repeat 1/4 slider
  2. 01:34:011 (2) - 01:42:011 (2) - 03:43:345 (2) - 03:54:012 (2) - forgot to nc here?
  3. 02:03:178 (4,5,6) - 02:04:511 (4,5,6,7) - 02:06:178 (3,4,5,1) - turn on stacking and fix triangles accordingly because some of the notes are overlapping and doesn't look as aesthetically pleasing. same suggestion at last chorus
  4. 03:32:678 (2) - 03:34:011 (2) - 03:35:345 (2) - 03:55:345 (2) - i'd consider nc here to match the nc pattern of the first chorus. same with 06:14:011 (2) - 06:15:344 (2) - 06:16:678 (2) - 06:35:344 (2) - 06:36:677 (2) - 06:38:011 (2) - in the last chorus
  5. 05:17:011 (1,2) - ctrl + g rhythm here? downbeat has some pretty strong vocal emphasis that would be nice if it was clickable
  6. 06:06:511 (2) - move to x276|y256 to put it in the center of 06:05:344 (1) -
  7. 06:54:511 (1) - i'd consider changing the shape. end of the slider after the two loops feels slightly faster than the rest of the slider
[Shooting (Sky)Star]
  1. 03:19:178 (3) - is like the only slider tick that has a clap sound can you not thanks. why not try pattern like this?
    SPOILER
    i think there's enough vocal distinction at yu-uki that making it clickable should be okay. also fits drums pretty well lol. remember to delete unused hitsounds if you decide to go with this suggestion since that slidertick clap sound will pretty much be useless if you do take this suggestion lol
  2. 04:51:678 (7) - 1/3 slider in Duet but 1/4 slider in Shooting Star? actually i think 1/3 slider fits nicer here but i'd get snap checked with others in case
  3. 05:50:678 (1) - can you try to refine the bass clef slider a bit? the end should be a bit more curved tbh lol
    SPOILER
    tbh this example slider could probably be polished up a bit more too lol

  4. 06:25:678 (1,2) - i'd kind of prefer to see this as a longer slider instead of two kick sliders to emphasize the "HI" like in the first chorus but this is probably okay too since last chorus is a bit more intense
k
Doormat
second post about metadata because i forgot to include this in my initial mod

according to the cd's booklet the Artist should be:

Artist: 千歳ハル (cv 沼倉愛美), 熊谷絵里 (cv 瀬戸麻沙美), 竜王更紗 (cv 渕上舞)
also the Romanised name for 瀬戸麻沙美 is Seto Asami, not Manami, so the Romanised Artist should be:

Romanised Artist: Chitose Haru (cv Numakura Manami), Kumagai Eri (cv Seto Asami), Ryuoh Sarasa (cv Fuchigami Mai)
sources
http://cosmic.surpara.com/music_girls.html --> character and cast
http://cosmic.surpara.com/music_girls/chara.html --> Romanised spelling for characters
http://www.sigma7.co.jp/profile/w_seto.html --> official agency listing for Seto Asami
http://ameblo.jp/fuchigami-mai/ --> Fuchigami Mai's official blog
http://numakuramanami.com/ --> Numakura Manami's official website

edit: realized that artist name this way is probably too long for the editor so leaving it as is is probably okay as well. just fix Masami --> Asami please LOL
Topic Starter
Skystar
to clarify:

long artist names cause issues, see: https://puu.sh/rN9uJ/6e2671cd5b.png

confirmed (with KwaN) that it's allowed to shorten it to singer names only. fixed masami to asami though. (i was dumb LOL)
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