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[Nightcore HD] v2.3 - 2018 Update!

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holothegreat
i dun no wot 2 say anymore m8
The Seer
I like this skin <3
Oryni
Great skin
d2513850

see this image,your "ranking-panel.png" file too big to read words "You achieved the # score on local rankings!",at least a portion of transparent.
Topic Starter
evil_genius_old

d2513850 wrote:


see this image,your "ranking-panel.png" file too big to read words "You achieved the # score on local rankings!",at least a portion of transparent.
Thanks, I'll look into it right now. Good timing as I should be posting a new update soon. :)
mxs14
y cant i see the 50, 100 or 300 when i click the circle...?
Topic Starter
evil_genius_old
New version is up! :D :D :D


mxs14 wrote:

y cant i see the 50, 100 or 300 when i click the circle...?
They're replaced by firework animations like this:

300


100


50


Miss
tanakaa
For taiko mode, can you make the outline of the hitcircles black? Its hard to ready otherwise.
deadbeat
Seriously, you update this as I go on holiday. I going to cry ;w;
Nagandrea
Oh boy... I'm really not in favor of a new trail lol.. I got too used to the old one XD
Edit: oh golly why the metal lines connecting notes and the high resolution metal-ness on things now! D:
I'll use the old one, too used to it
Edit again: I think the difference that gets me, besides the metal lines, is how the skin went from etched-into-metal cartoony stuff to metal engraved with another layer. Alloy, basically.
Kuronosu
I don't know if it's just me, but these new lightblue K1 K2 M1 M2 key overlays are so ugly.. the darkblue ones were much better, they fit the skin much better. (in the 1.6 it was darkblue yet, switched to 2.1 today)

I love your skin tho, I can play much better with it. ^^
Samaelx3
please delete the post, I found it myself xD
2ngelo
What is the difference of your lite, hd ,family ALL of it what's the difference? by the way my pc can handle Heavy load so please reply so i would know what will i get
Jamie123_old
live_113933522_5Jpd2epOWmq5ReWS15QuBcAPfqzUkF
Mizukashii

2ngelo wrote:

What is the difference of your lite, hd ,family ALL of it what's the difference? by the way my pc can handle Heavy load so please reply so i would know what will i get
if i remember correctly
Family = Not R-18
HD = R-18
Lite = Less Size (not sure)
OrderGaming
Holy shit this skin is amazing! Ctb? more like ctp, lol, anyways it's really awesome! I am sort of wondering what those 2 girls from the Gold SS Ranking are from. Wink :P :roll:
OctavianHero
This is my favourite skin so far,love it!
Did you make the background for the combobursts? how? that's of all my favourite part of the skin
Death3433
Dude this skin is amazing ngfaeifbheusjbuiubjnfjkbaijb holy give me the family friendly one quick my mom is walking in oh no its not what you think mom! aep9wgvfrvjgju9 vaeruw9nhvjejki9euvhjeubhp verinviaeiernvaernuenbutnjnbaeus rowvnhjirwbeuiuieauic dead~
AM6644
HD skins don't work for me (both versions). Here's the error http://pastebin.com/0RL7i1up. I'm gonna go poking around the skin to see why it happens.

Edit: Pretty obvious (in hindsight). Found the skin.ini contained "NoteBodyStyle: stretch" instead of "NoteBodyStyle: 0"
Byle
This skin is fantastic <3

Zykarr
Haha this is so good! I get ahem... distracted and lose my perfect score every time I get a hit combo. XD
Anya
Holy shiet this skin is great, love it - Thank ya <3
Infamous
Don't like it. Can't see the Nightcore in this
Kuronosu
What would make it more "Nightcore" for you?
Samatrain
Great skin, good quality, loving the pantsu~~~ 8-)
Jason0405
Wheres the link?
Chillrox
Hi, when I load skin I get this messages, anyhow to fix?


11/8/2016 10:41:01 PM: GL Initialized
11/8/2016 10:41:01 PM: GL Version: 4.5.0 NVIDIA 375.63
11/8/2016 10:41:01 PM: GL Renderer: GeForce GTX 650 Ti/PCIe/SSE2
11/8/2016 10:41:01 PM: GL Shader Language version: 4.50 NVIDIA
11/8/2016 10:41:01 PM: GL Vendor: NVIDIA Corporation
11/8/2016 10:41:01 PM: GL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
11/8/2016 10:41:01 PM: GL Context: Index: 8, Color: 32 (8888), Depth: 24, Stencil: 0, Samples: 0, Accum: 64 (16161616), Buffers: 2, Stereo: False
11/9/2016 12:14:42 AM: Error in [Mania] Line 54: Expected type nullable`1 (name = NoteBodyStyle)
11/9/2016 12:14:42 AM: Error in [Mania] Line 79: Expected type nullable`1 (name = NoteBodyStyle)
11/9/2016 12:14:42 AM: Error in [Mania] Line 105: Expected type nullable`1 (name = NoteBodyStyle)
11/9/2016 12:14:42 AM: Error in [Mania] Line 132: Expected type nullable`1 (name = NoteBodyStyle)
11/9/2016 12:14:42 AM: Error in [Mania] Line 160: Expected type nullable`1 (name = NoteBodyStyle)
11/9/2016 12:14:42 AM: Error in [Mania] Line 189: Expected type nullable`1 (name = NoteBodyStyle)
11/9/2016 12:14:42 AM: Error in [Mania] Line 219: Expected type nullable`1 (name = NoteBodyStyle)
11/9/2016 12:14:42 AM: Error in [Mania] Line 250: Expected type nullable`1 (name = NoteBodyStyle)
11/9/2016 12:14:42 AM: Error in [Mania] Line 282: Expected type nullable`1 (name = NoteBodyStyle)
11/9/2016 12:19:40 AM: Error in [Mania] Line 54: Expected type nullable`1 (name = NoteBodyStyle)
11/9/2016 12:19:40 AM: Error in [Mania] Line 79: Expected type nullable`1 (name = NoteBodyStyle)
11/9/2016 12:19:40 AM: Error in [Mania] Line 105: Expected type nullable`1 (name = NoteBodyStyle)
11/9/2016 12:19:40 AM: Error in [Mania] Line 132: Expected type nullable`1 (name = NoteBodyStyle)
11/9/2016 12:19:40 AM: Error in [Mania] Line 160: Expected type nullable`1 (name = NoteBodyStyle)
11/9/2016 12:19:40 AM: Error in [Mania] Line 189: Expected type nullable`1 (name = NoteBodyStyle)
11/9/2016 12:19:40 AM: Error in [Mania] Line 219: Expected type nullable`1 (name = NoteBodyStyle)
11/9/2016 12:19:40 AM: Error in [Mania] Line 250: Expected type nullable`1 (name = NoteBodyStyle)
11/9/2016 12:19:40 AM: Error in [Mania] Line 282: Expected type nullable`1 (name = NoteBodyStyle)
11/9/2016 12:22:29 AM: Error in [Mania] Line 54: Expected type nullable`1 (name = NoteBodyStyle)
11/9/2016 12:22:29 AM: Error in [Mania] Line 79: Expected type nullable`1 (name = NoteBodyStyle)
11/9/2016 12:22:29 AM: Error in [Mania] Line 105: Expected type nullable`1 (name = NoteBodyStyle)
11/9/2016 12:22:29 AM: Error in [Mania] Line 132: Expected type nullable`1 (name = NoteBodyStyle)
11/9/2016 12:22:29 AM: Error in [Mania] Line 160: Expected type nullable`1 (name = NoteBodyStyle)
11/9/2016 12:22:29 AM: Error in [Mania] Line 189: Expected type nullable`1 (name = NoteBodyStyle)
11/9/2016 12:22:29 AM: Error in [Mania] Line 219: Expected type nullable`1 (name = NoteBodyStyle)
11/9/2016 12:22:29 AM: Error in [Mania] Line 250: Expected type nullable`1 (name = NoteBodyStyle)
11/9/2016 12:22:29 AM: Error in [Mania] Line 282: Expected type nullable`1 (name = NoteBodyStyle)
Kuronosu
I have the same issue on random occasions.
TacoRaptor

Chillrox wrote:

Hi, when I load skin I get this messages, anyhow to fix?
In the skin.ini replace every instance of the word stretch with a 0. Problem solved! :)
Kuronosu
@Ryan6700 What does stretch do exactly in this skin?
Nicoha
WOW, Realmente increíble :lol:
h1t1337

Deni_Louise wrote:

Um, what's with the fireworks in the skin? Can somebody explain to me what does it symbolize? :?
Gresok_old
This skin is amazing ! Thanks a lot, this is an old post, but I wanted to thank you :)
manuel1234567

Anya wrote:

Holy shiet this skin is great, love it - Thank ya <3
Topic Starter
evil_genius_old
Updated! New look for osu!mania.. animated back buttons.. combo bursts.. replaced snow with cherry blossoms.. bug fixes..
random stuffs...

Happy New Year
IIAntO
:lol:

Anya wrote:

Holy shiet this skin is great, love it - Thank ya <3
Ali811
Hey i Really Love Your Work but i just wanted to ask if u could make another lite version but leave the little girl(wearing pink dress with cyan /light blue hair) in bottom left corner , i like that dancing anime girl overall i like the lite version and i use hd / full version when i am alone or with my friends and when i am not i don twant to change it to default one and i dont like the lite one as it replaces the girl with another one :( ,thanks i'll be waiting for your reply ;)
Topic Starter
evil_genius_old

Ali811 wrote:

Hey i Really Love Your Work but i just wanted to ask if u could make another lite version but leave the little girl(wearing pink dress with cyan /light blue hair) in bottom left corner , i like that dancing anime girl overall i like the lite version and i use hd / full version when i am alone or with my friends and when i am not i don twant to change it to default one and i dont like the lite one as it replaces the girl with another one :( ,thanks i'll be waiting for your reply ;)
Sure, no problem lol
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