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Renard - PIZZZZZZZZ

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Topic Starter
DeRandom Otaku
This beatmap was submitted using in-game submission on Friday, July 29, 2016 at 7:56:47 PM

Artist: Renard
Title: PIZZZZZZZZ
Tags: LAPFOX TRAX full techno jackass gabba breakcore nicki minaj stupid hoe Hardcore ByBy13 ByBy_ChAn SnowNiNo_
BPM: 200
Filesize: 2314kb
Play Time: 01:17
Difficulties Available:
  1. ByBy's Advanced (2.56 stars, 132 notes)
  2. Easy (1.39 stars, 69 notes)
  3. Extra (5.27 stars, 273 notes)
  4. Hard (3.56 stars, 180 notes)
  5. NiNo's Insane (4.75 stars, 264 notes)
  6. Normal (1.93 stars, 111 notes)
Download: Renard - PIZZZZZZZZ
Information: Scores/Beatmap Listing
---------------
#2

Snaggletooth wrote:

FOR THE LOVE OF GOD. +18 LYRICS WARNING. GAWD.
Chaoslitz
Bara-
Okorin
Chaoslitz
Bara-
SnowNiNo_
tbh i prefer sth 6*
im gonna edit this post when my GD is finished

sorry i made the starrate 4.76 ;w;, if you cant accept then ill remap some part
and test play
Topic Starter
DeRandom Otaku

SnowNiNo_ wrote:

tbh i prefer sth 6*
im gonna edit this post when my GD is finished

sorry i made the starrate 4.76 ;w;, if you cant accept then ill remap some part
and test play
overall a cool diff and nice play but there are somethings that you will have to change because right now your difficulty sounds more denser than my extra xD

  1. first of all i dont like the fact that there are kick sliders everywhere in the first kiai ;w; even in extra there are simple circles so please dont overmap insane more than the Extra . this logic is fked up xD
  2. Dont map the parts where i put breaks in my difficulties , it sounds weird ;w; such as 00:38:578 - and 00:57:778 -
Thank you for considering about these owo
Vespirit
hey, here is the mod for the m4m
[ Easy]
  1. 00:21:778 (1,2,3) - seems to not flow into (3) very well
  2. 01:13:978 (4) - very slightly touches the previous (2). its looks weird in gameplay for me, I think it would look nice if you made it a straight horizontal slider and fixed the following sliders?
[ Normal]
  1. 00:56:578 (1,2) - between these circles, in the easy you mapped a slider, but in the normal there's nothing? I think you could have a reverse slider where the reverse is on 00:57:028
[ Hard]
  1. 01:11:878 (4,1) - double the spacing might be a bit too much? just my opinion
[ Stupid Hao]
  1. increase hp maybe? to 6.5 - 7
  2. 01:11:728 (5,6,7,8,9) - the circle doesn't really lead into this stream, for the same reason like the flow suggestion from easy. it moves in direction down but then kinda goes up a little and continues going back down. lol I don't know if I make sense here xD

sorry for the short mod, but its already a really good mapset :D thanks for m4m!
Topic Starter
DeRandom Otaku

HydroCannon13 wrote:

[ Easy]
00:21:778 (1,2,3) - seems to not flow into (3) very well
01:13:978 (4) - very slightly touches the previous (2). its looks weird in gameplay for me, I think it would look nice if you made it a straight horizontal slider and fixed the following sliders?

[ Normal]
00:56:578 (1,2) - between these circles, in the easy you mapped a slider, but in the normal there's nothing? I think you could have a reverse slider where the reverse is on 00:57:028

[ Hard]
01:11:878 (4,1) - double the spacing might be a bit too much? just my opinion

[ Stupid Hao]
increase hp maybe? to 6.5 - 7 i did the cs 4.2 ar 9.2 od 8.2 hp 6.2 thing here
01:11:728 (5,6,7,8,9) - the circle doesn't really lead into this stream, for the same reason like the flow suggestion from easy. it moves in direction down but then kinda goes up a little and continues going back down. lol I don't know if I make sense here xD i know lo ~ its not that big of a deal and is not hard to play but i will do something about it if other complain about it


sorry for the short mod, but its already a really good mapset thanks for m4m!
no reply = fixed

Thanks!~
SnowNiNo_
can you update my diff first?
ill ask sone about it
Topic Starter
DeRandom Otaku
ok sure , updated owo
Izzywing
i like actually love renard music a lot so im def glad to be modding this

[Easy]

maps good overall, I guess I just have some general comments.

ctrl+a --> You avoided the top left and top right of the map, so the gameplay is all in the lower parts of the map it feels like. It's sort of fine since it's a shorter song, I guess.

01:02:578 (1,2,1,2) - whenever you have this rhythm I think it's too hard for newer players (since they can struggle with hit circles, esp when the timing changes (in this case 2/1 to 1/1)

maybe incorporate a slider in there somewhere? perhaps the 1/1 rhythm could be a slider.

[Normal]

00:13:678 (4) - ctrl+j this shape for better flow from 3

ahh this diff is really solid, nothing really i can complain about :/\

[Hard]

in general im not a fan of 3 or more circles in a row at 200bpm in a hard, but you did that multiple times in this diff so i guess you're fine with it

OD feels way too small, I know its a hard but its also 3.7 stars (altho the SR is pretty high because of what I mentioned above with the single tapping 3 times in a row at 200 bpm)

00:10:978 (1) - try to give this shape rotational symmetry, for neatness purposes. While you're at it, try to improve the blanket 00:11:128 (1,3)

00:14:878 (2,3,4) - looks neater if the heads of these sliders form an equilateral triangle

00:56:278 (6,7) - this is too much, just make it a reverse slider. this rhythm at such a fast bpm is too much for a hard imo. also this entire area you dont map anything with triplet rhythm but you randomly do for this sound, and its just awk to play

[NiNo's Insane]

00:13:528 (2,4,6) - these are so close it's kinda uncomfortable visually, maybe more them apart a bit

00:20:428 (6) - jump to this note feels too much

00:27:628 (6) - jump from here to 1 feels way too big

00:27:778 (1,2) - point 1 to 2 more

00:38:428 (8,2) - overlap

00:40:828 (1) - i know this slider is mapping the vocal but its really awkard. i think you should just map back the background melody for this part.

00:50:878 (2) - the overlaps alright but try getting the slider in the midpoint of 00:49:978 (3,6) -

[stupid hao]

i suck at modding / playing 200+bpm of this difficulty so apologies in advance for the quality of this mod lol

00:32:578 (1,2) - increase the space between these a bit, they're uncomfortably close

00:34:378 (3,4) - misleading distance, esp when the 1/2 spacing is the same distance as your 1/4 spacing

00:47:878 (4,1) - mayb have these not overlap

i saw earlier someone comment on the flow from 01:11:728 (5,6,7,8,9), and I agree with them, it's not very intuitive as it is now for the same reason they said.

good luck! i'd love more ranked renard c:
Topic Starter
DeRandom Otaku

Hobbes2 wrote:

i like actually love renard music a lot so im def glad to be modding this

[Easy]

maps good overall, I guess I just have some general comments.

ctrl+a --> You avoided the top left and top right of the map, so the gameplay is all in the lower parts of the map it feels like. It's sort of fine since it's a shorter song, I guess. umm well , its not that important to map all corners anyway

01:02:578 (1,2,1,2) - whenever you have this rhythm I think it's too hard for newer players (since they can struggle with hit circles, esp when the timing changes (in this case 2/1 to 1/1) Newbies have a brain also lol , they can tell the 1/1 and 2/1 difference by looking at the distance between the circles which is double in case of 2/1's compared to 1/1's

maybe incorporate a slider in there somewhere? perhaps the 1/1 rhythm could be a slider.

[Normal]

00:13:678 (4) - ctrl+j this shape for better flow from 3 ok i removed the curve for nice flow with both previous object and the next object

ahh this diff is really solid, nothing really i can complain about :/\

[Hard]

in general im not a fan of 3 or more circles in a row at 200bpm in a hard, but you did that multiple times in this diff so i guess you're fine with it

OD feels way too small, I know its a hard but its also 3.7 stars (altho the SR is pretty high because of what I mentioned above with the single tapping 3 times in a row at 200 bpm)

00:10:978 (1) - try to give this shape rotational symmetry, for neatness purposes. While you're at it, try to improve the blanket 00:11:128 (1,3)

00:14:878 (2,3,4) - looks neater if the heads of these sliders form an equilateral triangle i think they already form an equilateral triangle

00:56:278 (6,7) - this is too much, just make it a reverse slider. this rhythm at such a fast bpm is too much for a hard imo. also this entire area you dont map anything with triplet rhythm but you randomly do for this sound, and its just awk to play

[stupid hao]

i suck at modding / playing 200+bpm of this difficulty so apologies in advance for the quality of this mod lol

00:32:578 (1,2) - increase the space between these a bit, they're uncomfortably close the spacing between other patterns like that in this section is small also and yes it was intentional

00:34:378 (3,4) - misleading distance, esp when the 1/2 spacing is the same distance as your 1/4 spacing

00:47:878 (4,1) - mayb have these not overlap

i saw earlier someone comment on the flow from 01:11:728 (5,6,7,8,9), and I agree with them, it's not very intuitive as it is now for the same reason they said. will fix this when i think of a nice pattern

good luck! i'd love more ranked renard c:
No reply = fixed~

Thank you
6th
New map ! nice

[Easy]
00:09:778 (1,2,3,4,1,2) - I don't really like this, because the 2nd pattern uses Y axis as a symmetry axis but the 1st one doesn't. Try rotating it by 5° anti-clockwise like https://osu.ppy.sh/ss/5499197
00:22:978 (3) - move it up. That linear flow doesn't fit with its curve, for an Easy
01:10:978 - slider like 01:08:578 (3) -
01:15:178 (2) - Move it to the right, again it breaks the curve
01:15:778 (1) - Add some green lines to make its volume fit with the song

[Normal]
00:12:178 (1,2) - Make them look similar please
00:16:978 (1,2,3) - I'd rather see the flow linear between (1)'s end, (2) and (3) THEN a change on 00:18:178 (1) -. Fits more with 00:14:578 (1,2,3,4) - even if it is faster
00:20:578 (4,5,6) - Too linear compared to 00:19:378 (1,2,3) -
00:25:978 (4,1,2,3) - transition between (4) and (1) is too harsh please move (3) up (256;24) then change 00:27:778 (1) -'s position
00:31:828 (2) - Try moving it anywhere else, a direction change will make it more predictable and easier to play
00:32:578 (4) - I can't see why you're suddenly using a slider tbh lol, circles would fit 500 times better
00:37:378 (4,5,6,7) - Unreadable and too hard for beginners at such BPM
00:34:978 (4,1) - These are clearly missing emphasize please insert some direction changes to make them a bit more harsh to play since they're on downbeat
00:46:978 (1,2,3,4,1) - Not sure if it was intended but this looks imperfect, move (4) down
01:08:578 (3,4,5) - Move them down so the flow between 01:07:978 (2,3) - is not the same as 01:08:578 (3,4) -

[Hard]
00:14:878 (2,3,4) - What is that triangle pattern for lol does it really fit with the song ?
00:16:378 (3) - Slider here or make 00:15:928 - clickable
00:26:578 (1) - Space it further, drop off makes the 2 objects feel clustered actually
00:45:778 (1,2,1,2,1,2) - lol what ? It's getting more intense but you decrease the spacing really ? ):
01:06:178 (1,2,1,2) - ^
00:49:078 (4,1,2) - Idk why tbh but it's really hard to play

[Extra]
00:10:378 (3) - increase spacing a bit ?
00:29:578 (3) - move it slightly to the left
00:49:078 (5,6) - You know I hate this kind of thing but well ):
00:52:678 (5,6,7,1) - Well this looks a bit inintuitive since the velocities between 00:52:678 (5,6,7) - and 00:52:828 (7,1) - are really different without any direction change
00:46:978 (1,2,3,4) - 01:06:178 (1,2,3,4) - spacing is too inconsistent
Good job on that diff (wow I got 85% acc on it incredible)

Good luck !
Topic Starter
DeRandom Otaku

6th wrote:

New map ! nice

[Easy]
00:09:778 (1,2,3,4,1,2) - I don't really like this, because the 2nd pattern uses Y axis as a symmetry axis but the 1st one doesn't. Try rotating it by 5° anti-clockwise like https://osu.ppy.sh/ss/5499197
00:22:978 (3) - move it up. That linear flow doesn't fit with its curve, for an Easy
01:10:978 - slider like 01:08:578 (3) - not needed imo
01:15:178 (2) - Move it to the right, again it breaks the curve
01:15:778 (1) - Add some green lines to make its volume fit with the song i will do it later when i do not feel lazy lo

[Normal]
00:12:178 (1,2) - Make them look similar please
00:16:978 (1,2,3) - I'd rather see the flow linear between (1)'s end, (2) and (3) THEN a change on 00:18:178 (1) -. Fits more with 00:14:578 (1,2,3,4) - even if it is faster
00:20:578 (4,5,6) - Too linear compared to 00:19:378 (1,2,3) - it doesnt have to be exactly the same
00:25:978 (4,1,2,3) - transition between (4) and (1) is too harsh please move (3) up (256;24) then change 00:27:778 (1) -'s position
00:31:828 (2) - Try moving it anywhere else, a direction change will make it more predictable and easier to play
00:32:578 (4) - I can't see why you're suddenly using a slider tbh lol, circles would fit 500 times better
00:37:378 (4,5,6,7) - Unreadable and too hard for beginners at such BPM well those who cant do these , i made easy diff for them
00:34:978 (4,1) - These are clearly missing emphasize please insert some direction changes to make them a bit more harsh to play since they're on downbeat idk about this ;; i will think about it
00:46:978 (1,2,3,4,1) - Not sure if it was intended but this looks imperfect, move (4) down intended
01:08:578 (3,4,5) - Move them down so the flow between 01:07:978 (2,3) - is not the same as 01:08:578 (3,4) - i dont think if its a big problem and i like the current flow here

[Hard]
00:14:878 (2,3,4) - What is that triangle pattern for lol does it really fit with the song ? idk , its something random that i put here lo
00:16:378 (3) - Slider here or make 00:15:928 - clickable
00:26:578 (1) - Space it further, drop off makes the 2 objects feel clustered actually
00:45:778 (1,2,1,2,1,2) - lol what ? It's getting more intense but you decrease the spacing really ? ):
01:06:178 (1,2,1,2) - ^
00:49:078 (4,1,2) - Idk why tbh but it's really hard to play its because that is the only pattern in which i put 3 circles in a row and then a slider afterwards

[Extra]
00:10:378 (3) - increase spacing a bit ? The spacing is consistent between 1,2 and 3 already
00:29:578 (3) - move it slightly to the left
00:49:078 (5,6) - You know I hate this kind of thing but well ): well . i dont ...
00:52:678 (5,6,7,1) - Well this looks a bit inintuitive since the velocities between 00:52:678 (5,6,7) - and 00:52:828 (7,1) - are really different without any direction change i dont find it as a bad thing actually , its really simple to play
00:46:978 (1,2,3,4) - 01:06:178 (1,2,3,4) - spacing is too inconsistent i made those 100% different on purpose actually but i guess i will make those same if others complain about it
Good job on that diff (wow I got 85% acc on it incredible) Nice job!~

Good luck !
Thanks alot!~ helpful as always
Lully
Froм мy мoddιɴɢ qυeυe


easy
00:09:778 (1,2,3,4) - thats a boring pattern. pls variousityyyyyyy
00:22:978 (3) - Mhhh maybe copy paste 00:21:778 (1) - ? Looks a bit weird imo
00:46:978 (1) - 2 circles
when fixed ^ 00:47:878 (6) - delete this circle - add slider here 00:47:578 - end 00:47:878 -


hard
00:13:678 (2,3) - why dat stack?
00:22:978 (1) - symmetry
00:25:378 (1) - ^
00:30:628 (2) - same shape as 00:30:178 (1) -
00:33:028 (2) - same shape as 00:32:578 (1) -
00:37:378 (1,2) - should be a slider since u did it with 00:34:978 (1) - & 00:33:778 (1) -


ninosane
00:35:578 (3) - one slider one circle pls. you're missing some precious beats


stupid hao
00:44:128 - stream here or reversal slider until 00:44:503 - listen good. it fits trust me ~keep circle after that
00:45:328 - ^ until 00:45:703 - keep circle after that
00:46:078 - ^ until 00:46:303 - keep the circle after that
00:46:828 - triple
01:03:328 - stream until circle
01:04:528 - ^
01:05:278 - ^
01:05:878 - ^
01:07:078 - stream until slider pls
Topic Starter
DeRandom Otaku

CookieKivi wrote:

Froм мy мoddιɴɢ qυeυe


easy
00:09:778 (1,2,3,4) - thats a boring pattern. pls variousityyyyyyy still hard for newbies ;w;
00:22:978 (3) - Mhhh maybe copy paste 00:21:778 (1) - ? Looks a bit weird imo
00:46:978 (1) - 2 circles two 1/1 circles at 200 bpm is really hard for beginners trust me , i never used 2 1/1 circles in row in the whole diff
when fixed ^ 00:47:878 (6) - delete this circle - add slider here 00:47:578 - end 00:47:878 -


hard
00:13:678 (2,3) - why dat stack? because why not =w=
00:22:978 (1) - symmetry
00:25:378 (1) - ^ i actually made them like that on purpose -w-
00:30:628 (2) - same shape as 00:30:178 (1) - not on this one
00:33:028 (2) - same shape as 00:32:578 (1) -
00:37:378 (1,2) - should be a slider since u did it with 00:34:978 (1) - & 00:33:778 (1) - the reason i put 2 circles here is obvious , try listening to song


stupid hao
00:44:128 - stream here or reversal slider until 00:44:503 - listen good. it fits trust me ~keep circle after that
00:45:328 - ^ until 00:45:703 - keep circle after that
00:46:078 - ^ until 00:46:303 - keep the circle after that
00:46:828 - triple
01:03:328 - stream until circle
01:04:528 - ^
01:05:278 - ^
01:05:878 - ^
01:07:078 - stream until slider pls

well all your suggestions in this diff make sense but i didnt want to map like that but i will think about it
Thanks alot -3-
Chalwa
Hello! Mod from my queue!
Easy
00:32:578 (2) - Imo it's better when you mote it to x:244 y:188, then it's symertical
Normal
00:16:978 (1,2,3,1) - Make it like this: http://puu.sh/pL7En.jpg (it's too big image :/)
00:25:978 (4,1) - Blanket improve
Hard
00:19:378 (1,2) - Blanket improve
00:21:778 (1) - What do you think at little up curve??

Sorry for short mod, but it's well map
GOOD LUCK!!!
Topic Starter
DeRandom Otaku

Chalwa wrote:

Hello! Mod from my queue!
Easy
00:32:578 (2) - Imo it's better when you mote it to x:244 y:188, then it's symertical uh i actually made it like this on purpose
Normal
00:16:978 (1,2,3,1) - Make it like this: http://puu.sh/pL7En.jpg (it's too big image :/)
00:25:978 (4,1) - Blanket improve
Hard
00:19:378 (1,2) - Blanket improve
00:21:778 (1) - What do you think at little up curve?? that would ruin my concept

Sorry for short mod, but it's well map
GOOD LUCK!!!
Thank you!~
anna apple
hi m4m :333333

Stupid Hao
  1. just realized diff name xd
  2. nothing to complain about -- good diff

NiNo's insane
  1. 00:40:828 (1) - the end of this slider isn't snapped to a sound xd - easiest way is to go to red tick(snare) the vocal sounds to me to start on 1/6 after the white tick. actually the vocal doesn't sound snapped to anything.
  2. I suggest not mapping that section not only because of the weird timing on the vocal but also because 1 diff harder and 1 diff easier has a break there and that might trigger some BN's when considering diff spread.
  3. 00:57:778 - as for this section, it makes more sense than the last section because its just a couple of stacks with 1/1, but still may trigger bn's xd
  4. I suggest remapping(the section) because it is way more dense than the hardest diff's first kiai--> which doesn't make sense for spread. I mean its good on its own just doesn't make sense spread wise
    good diff but doesn't fit the spread imo

Hard
  1. looks good

Normal
  1. minor things that may not be an issue 01:07:978 (2,3) - and 01:11:578 (6,1) - may cause concern for the somewhat large change in angle without break.
    really good diff.

Easy
  1. 00:52:978 (1) - put the red point centered on the slider tick if you can -- that way the bump is in time
  2. 00:54:778 (4,1) - because 4 doesn't seem to flow 100% into 1 you might trigger bns
  3. 00:56:578 (1) - can be better placement for red point -- aka its super close -- if you have grid snap on I would suggest turning it off momentarily for this type of thing.
    really good diff
Topic Starter
DeRandom Otaku

[alt][F4] wrote:

hi m4m :333333

Stupid Hao
  1. just realized diff name xd yes i m genius xd
  2. nothing to complain about -- good diff

Hard
  1. looks good

Normal
  1. minor things that may not be an issue 01:07:978 (2,3) - and 01:11:578 (6,1) - may cause concern for the somewhat large change in angle without break.i guess its fine
    really good diff.

Easy
  1. 00:52:978 (1) - put the red point centered on the slider tick if you can -- that way the bump is in time
  2. 00:54:778 (4,1) - because 4 doesn't seem to flow 100% into 1 you might trigger bns
  3. 00:56:578 (1) - can be better placement for red point -- aka its super close -- if you have grid snap on I would suggest turning it off momentarily for this type of thing.
    really good diff
Fixed everything in easy ~ Thank you!~
-Liddell
mod from my queue t/462074&start=0

SPOILER
Easy

Try to center these 00:09:778 (1,2,3,4,1,2) :v
Try making this slider-circle-slider 00:21:778 (1,2,3) more "arc-like" (image below)


Normal

I can't see anything to fix. Everything seems fine to me :)

Hard

Maybe it's just me but I think this jump 01:06:778 (1,2) is too far from each other. I understand that it's "Hard" already but to think that almost the whole map is full of flow, this jump feels out of place. Feel free to ignore if you don't think so ;)
Try fixing this slider 00:30:178 (1) so make it snappier to match the music (image below)


NiNo's Insane

I think slider 00:31:828 (2) is too close to slider 1. Try moving it a little
This slider too 00:32:578 (1)

Stupid Hao :^)

I think HP should be 6.5-7 since this is the final diff and the song is really short
Slider 00:32:578 (1) is weirdly shaped imo. Try fixing (image below)


Remarks

Really fun map! I really like the Insane and Stupid Hao diff. The map is either already polished or maybe I still can't see some minor issues :v anyway, I'm looking forward to seeing this mapset ranked! :)
SnowNiNo_

Hobbes2 wrote:

[NiNo's Insane]

00:13:528 (2,4,6) - these are so close it's kinda uncomfortable visually, maybe more them apart a bit but this plays well tho, i think is good

00:20:428 (6) - jump to this note feels too much not to me

00:27:628 (6) - jump from here to 1 feels way too big cuz im emphasizing 00:27:778 (1) -

00:27:778 (1,2) - point 1 to 2 more not sure wat you mean here but this seems perfect

00:38:428 (8,2) - overlap ok

00:40:828 (1) - i know this slider is mapping the vocal but its really awkard. i think you should just map back the background melody for this part.yea ill map the background, but sound awkward either

00:50:878 (2) - the overlaps alright but try getting the slider in the midpoint of 00:49:978 (3,6) - not wat i want here

CookieKivi wrote:

ninosane
00:35:578 (3) - one slider one circle pls. you're missing some precious beats mainly following the vocal here

[alt][F4] wrote:

h
NiNo's insane
  1. 00:40:828 (1) - the end of this slider isn't snapped to a sound xd - easiest way is to go to red tick(snare) the vocal sounds to me to start on 1/6 after the white tick. actually the vocal doesn't sound snapped to anything. nvm ive already fix this slider to follow the music not the vocal
  2. I suggest not mapping that section not only because of the weird timing on the vocal but also because 1 diff harder and 1 diff easier has a break there and that might trigger some BN's when considering diff spread.this is a GD....
  3. 00:57:778 - as for this section, it makes more sense than the last section because its just a couple of stacks with 1/1, but still may trigger bn's xd
  4. I suggest remapping(the section) because it is way more dense than the hardest diff's first kiai--> which doesn't make sense for spread. I mean its good on its own just doesn't make sense spread wise this is a GD.... the GD is up to the GD-er, not the mapper
    good diff but doesn't fit the spread imo

-Liddell wrote:

NiNo's Insane
I think slider 00:31:828 (2) is too close to slider 1. Try moving it a little nah for the consist spacing
This slider too 00:32:578 (1)
thanks for mod
osu file format v14

[General]
AudioFilename: Renard - PIZZZZZZZZ.mp3
AudioLeadIn: 0
PreviewTime: 19078
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8578
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 4
TimelineZoom: 3.299999

[Metadata]
Title:PIZZZZZZZZ
TitleUnicode:PIZZZZZZZZ
Artist:Renard
ArtistUnicode:Renard
Creator:DeRandom Otaku
Version:NiNo's Insane
Source:
Tags:LAPFOX TRAX full techno jackass gabba breakcore nicki minaj stupid hoe Hardcore
BeatmapID:1014580
BeatmapSetID:473066

[Difficulty]
HPDrainRate:5.5
CircleSize:3.8
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Alice_Madness_Returns_Pink_Castle_Drawing_1440x900.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
178,300,4,1,0,100,1,0
9178,-100,4,2,0,30,0,0
9778,-100,4,1,1,80,0,0
19378,-86.9565217391304,4,1,1,80,0,1
27778,-100,4,1,1,80,0,0
33778,-83.3333333333333,4,1,1,80,0,1
38578,-100,4,1,1,80,0,0
48178,-100,4,1,1,80,0,1
56578,-100,4,1,1,80,0,0
57853,-100,4,1,1,80,0,0
62578,-100,4,1,1,80,0,0
62653,-100,4,1,1,80,0,0
67378,-100,4,1,1,80,0,1
75778,-100,4,1,1,80,0,0
76828,-100,4,1,1,30,0,0
76865,-100,4,2,1,5,0,0
77953,-200,4,2,1,50,0,0


[Colours]
Combo1 : 255,21,255
Combo2 : 255,128,128
Combo3 : 5,185,237
Combo4 : 175,81,67

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238,218,58678,1,0,0:0:0:0:
149,201,58978,5,0,0:0:0:0:
155,183,59278,1,0,0:0:0:0:
161,165,59578,1,0,0:0:0:0:
167,147,59878,1,0,0:0:0:0:
254,123,60178,5,0,0:0:0:0:
248,105,60478,1,0,0:0:0:0:
242,87,60778,1,0,0:0:0:0:
236,69,61078,1,0,0:0:0:0:
151,39,61378,5,0,0:0:0:0:
134,46,61678,1,0,0:0:0:0:
117,53,61978,1,0,0:0:0:0:
100,60,62278,1,0,0:0:0:0:
37,264,62578,5,6,0:0:0:0:
54,262,62878,1,0,0:0:0:0:
71,260,63178,1,0,0:0:0:0:
89,257,63478,2,0,L|146:250,3,45,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
82,177,63778,5,6,0:0:0:0:
97,169,64078,1,0,0:0:0:0:
113,163,64378,1,0,0:0:0:0:
130,155,64678,2,0,L|183:133,3,45,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
104,76,64978,5,6,0:0:0:0:
118,64,65278,2,0,L|163:29,3,45,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
179,123,65578,5,6,0:0:0:0:
195,115,65878,2,0,L|248:93,3,45,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
230,187,66178,5,6,0:0:0:0:
28,37,66478,1,6,0:0:0:0:
44,270,66778,1,6,0:0:0:0:
262,91,67078,1,4,0:0:0:0:
234,345,67378,6,0,P|282:327|336:343,1,90,6|0,0:0|0:0,0:0:0:0:
484,276,67678,2,0,P|439:281|398:264,1,90,2|0,0:0|0:0,0:0:0:0:
387,128,67978,1,2,0:0:0:0:
279,210,68128,1,0,0:0:0:0:
268,74,68278,1,2,0:0:0:0:
160,156,68428,1,0,0:0:0:0:
149,20,68578,6,0,P|98:38|58:33,1,90,2|0,0:0|0:0,0:0:0:0:
17,213,68878,2,0,P|61:210|102:227,1,90,2|0,0:0|0:0,0:0:0:0:
214,304,69178,1,2,0:0:0:0:
225,169,69328,1,0,0:0:0:0:
102,227,69478,1,2,0:0:0:0:
179,115,69628,1,0,0:0:0:0:
124,315,69778,6,0,P|73:315|37:288,1,90,2|0,0:0|0:0,0:0:0:0:
264,241,70078,2,0,P|308:239|345:263,1,90,2|0,0:0|0:0,0:0:0:0:
217,321,70378,1,2,0:0:0:0:
242,150,70528,1,0,0:0:0:0:
299,332,70678,1,2,0:0:0:0:
164,201,70828,1,0,0:0:0:0:
345,263,70978,6,0,P|363:220|348:166,1,90,2|0,0:0|0:0,0:0:0:0:
252,65,71278,2,0,P|234:108|249:162,1,90,2|0,0:0|0:0,0:0:0:0:
245,251,71578,1,2,0:0:0:0:
311,114,71728,1,0,0:0:0:0:
345,263,71878,1,2,0:0:0:0:
241,149,72028,1,0,0:0:0:0:
241,149,72103,1,0,0:0:0:0:
241,149,72178,6,0,L|144:144,1,90,6|0,0:0|0:0,0:0:0:0:
377,177,72478,2,0,L|474:172,1,90,2|0,0:0|0:0,0:0:0:0:
324,94,72778,1,2,0:0:0:0:
306,245,72928,1,0,0:0:0:0:
245,85,73078,1,2,0:0:0:0:
227,236,73228,1,0,0:0:0:0:
377,177,73378,6,0,L|474:182,1,90,2|0,0:0|0:0,0:0:0:0:
315,332,73678,2,0,P|302:280|311:228,1,90,2|0,0:0|0:0,0:0:0:0:
301,109,73978,1,2,0:0:0:0:
186,181,74128,1,0,0:0:0:0:
305,244,74278,1,2,0:0:0:0:
301,109,74428,1,0,0:0:0:0:
212,276,74578,6,0,P|165:278|118:251,1,90,2|0,0:0|0:0,0:0:0:0:
161,86,74878,2,0,P|208:84|255:111,1,90,2|0,0:0|0:0,0:0:0:0:
93,163,75178,1,2,0:0:0:0:
86,16,75328,1,0,0:0:0:0:
173,166,75478,1,2,0:0:0:0:
44,91,75628,1,0,0:0:0:0:
245,102,75778,5,2,0:0:0:0:
256,192,75853,12,0,77953,0:0:0:0:
Topic Starter
DeRandom Otaku

-Liddell wrote:

mod from my queue t/462074&start=0

SPOILER
Easy

Try to center these 00:09:778 (1,2,3,4,1,2) :v is not necessary
Try making this slider-circle-slider 00:21:778 (1,2,3) more "arc-like" (image below)


Normal

I can't see anything to fix. Everything seems fine to me :)

Hard

Maybe it's just me but I think this jump 01:06:778 (1,2) is too far from each other. I understand that it's "Hard" already but to think that almost the whole map is full of flow, this jump feels out of place. Feel free to ignore if you don't think so ;) its not out of flow .. its a 1/1 jump not 1/2
Try fixing this slider 00:30:178 (1) so make it snappier to match the music i like my shape more here (image below)


Stupid Hao :^)

I think HP should be 6.5-7 since this is the final diff and the song is really short i already mentioned the reason i used 6.2 in previous mod
Slider 00:32:578 (1) is weirdly shaped imo. Try fixing that would ruin the blanket :c(image below)


Remarks

Really fun map! I really like the Insane and Stupid Hao diff. The map is either already polished or maybe I still can't see some minor issues :v anyway, I'm looking forward to seeing this mapset ranked! :) Thanks ouo
Thanks for the mod~
Rieri
Hello~ NM from my queue

Normal
  1. 00:31:378 (1,2,3,4,5,6) - not so sure about this rhythm, might be a bit confusing for a normal imo. add some sliders maybe?

Hard
  1. 00:25:378 (1,3) - it would be nice if this was blanketed
  2. 00:28:978 (1,2,3) - map this like 00:30:178 (1,2,3) -

NiNo
  1. 00:19:078 (4,1) - flow isn't really good here
    lol love ya

HOE
  1. 00:33:778 (1) - since you can hear it in the music why not try this rhythm
  2. 00:37:378 (1,2,1,2,1,2,1,2,3,1) - I think the spacing can increase slightly as it goes
  3. 00:48:178 (1) - move this to x:181 y:145?
  4. 00:56:578 (1,2,3) - instead of this rhythm, I think this rhythm fits better cause there isn't a separate sound on 00:56:728 -
  5. 00:57:478 (4,5,1) - plz make this form a equilateral triangle
  6. 01:13:078 (6,7,8) - I would make this flow to the right, not downwards
    Oh, and btw you missed a lot of triplets that could have been mapped but your choice idk lol

Good luck, sorry for the short mod ;w;
Topic Starter
DeRandom Otaku

ProEzreal wrote:

Hello~ NM from my queue

Normal
  1. 00:31:378 (1,2,3,4,5,6) - not so sure about this rhythm, might be a bit confusing for a normal imo. add some sliders maybe? There was a slider there before lo but on someone's suggestion i put circles there .. i will put a slider if someone else complains

Hard
  1. 00:25:378 (1,3) - it would be nice if this was blanketed ok did so
  2. 00:28:978 (1,2,3) - map this like 00:30:178 (1,2,3) - uhmm any reason for that?

HOE
  1. 00:33:778 (1) - since you can hear it in the music why not try this rhythm The slider follows the whistle-ish sound in the background
  2. 00:37:378 (1,2,1,2,1,2,1,2,3,1) - I think the spacing can increase slightly as it goes the spacing was alot lesser here a few days ago and i ended up increasing it alot . i dont wanna increase i anymore
  3. 00:48:178 (1) - move this to x:181 y:145? there is extra spacing there for a reason =w=
  4. 00:56:578 (1,2,3) - instead of this rhythm, I think this rhythm fits better cause there isn't a separate sound on 00:56:728 - if u listen to song at 25% u will listen a sound at red tick
  5. 00:57:478 (4,5,1) - plz make this form a equilateral triangle sure
  6. 01:13:078 (6,7,8) - I would make this flow to the right, not downwards imo the current flow is fine -w-
    Oh, and btw you missed a lot of triplets that could have been mapped but your choice idk lol

Good luck, sorry for the short mod ;w;
Thanks alot c:
_DT3
Ok, since the queue says to mod your map first, here's an M4M please :D

I have to say, the rhythms were nice and sophisticated but I felt like that the aesthetics were a bit weird (for your maps). But then again this music doesn't exactly suggest nice aesthetics. Please don't take this as offense.

Easy

  1. (Nazi) Suggestions
  2. What about smaller CS? Seems a bit more appropriate
  3. 00:16:978 (1,2) - I am not so sure but I think it is recommended that the lowest diff shouldn't have any overlaps...
  4. 00:21:778 (1,2,3) - Better line-up for better aesthetics + flow would be nice
  5. 00:25:378 (3) - A bit lower would be nice
  6. 00:34:978 (3,1) - What about using a horizontally + vertically flipped (3) instead of (1) like this:
  7. 00:49:378 (3) - A bit lower? (if possible)
  8. 00:52:978 (1) - This edgy slider feels weird after only curvy and straight sliders
  9. 01:10:378 (2) - A bit higher?

Normal

  1. 00:13:378 (3,4,1,2) - Seeing that (2) can't stack with (3), the triangle could be better
  2. 00:21:178 (5,6,1) - Triangle?
  3. 00:24:778 (2,3,4,1,2) - Suggestion: Either put (2,3,4) as a triangle or (4,1,2) as a triangle
  4. 00:35:578 (5) - A bit to the right?
  5. 00:43:378 (1,2,1) - Curious to know why in easy this pattern is a perfect triangle and in normal not
  6. 00:48:178 (1) - Suggest to put it higher, is better flowing and aesthetically better
  7. 00:49:378 (3) - ^
  8. 00:55:378 (1,2,3) - This vs. 00:54:178 (4,5,6) . They differ in flow and aesthetical patterns.

Ok, I don't have much time now but you can ask me to mod 'hard' if you wish. My M4M map is in the queue if you accept. GL!
Shmiklak
Hi DeRandom :D
Topic Starter
DeRandom Otaku

_DT3 wrote:

Ok, since the queue says to mod your map first, here's an M4M please :D

I have to say, the rhythms were nice and sophisticated but I felt like that the aesthetics were a bit weird (for your maps). But then again this music doesn't exactly suggest nice aesthetics. Please don't take this as offense.

Easy

  1. (Nazi) Suggestions
  2. What about smaller CS? Seems a bit more appropriate i think the current CS is small enough
  3. 00:16:978 (1,2) - I am not so sure but I think it is recommended that the lowest diff shouldn't have any overlaps... DS
  4. 00:21:778 (1,2,3) - Better line-up for better aesthetics + flow would be nice few days ago it was more messed up and i fixed it ... i dont think i m capable of making it more perfect lo
  5. 00:25:378 (3) - A bit lower would be nice
  6. 00:34:978 (3,1) - What about using a horizontally + vertically flipped (3) instead of (1) like this:
  7. 00:49:378 (3) - A bit lower? (if possible)
  8. 00:52:978 (1) - This edgy slider feels weird after only curvy and straight sliders it doesnt feel weird. players wont even noticed such thing in gameplay
  9. 01:10:378 (2) - A bit higher?

Normal

  1. 00:13:378 (3,4,1,2) - Seeing that (2) can't stack with (3), the triangle could be better i really dont wanna ruin the current pattern
  2. 00:21:178 (5,6,1) - Triangle? i hate triangles tbh
  3. 00:24:778 (2,3,4,1,2) - Suggestion: Either put (2,3,4) as a triangle or (4,1,2) as a triangle ^
  4. 00:35:578 (5) - A bit to the right?
  5. 00:43:378 (1,2,1) - Curious to know why in easy this pattern is a perfect triangle and in normal not i dont like having same thing again and again ;;
  6. 00:48:178 (1) - Suggest to put it higher, is better flowing and aesthetically better i tried to make a straight line at end
  7. 00:49:378 (3) - ^ ^
  8. 00:55:378 (1,2,3) - This vs. 00:54:178 (4,5,6) . They differ in flow and aesthetical patterns. not making the same thing again as i said above

Ok, I don't have much time now but you can ask me to mod 'hard' if you wish. My M4M map is in the queue if you accept. GL!
Thank you~ will mod yours is a while

Shmiklak wrote:

Hi DeRandom :D
oh hey Shmik owo
-Nya-
Heya~ M4M here.

Stupid Hao:
  1. 00:09:478 (5) –Move the tail of this slider upwards a bit for better flow. Like this:
  2. 00:10:678 (4) –You can change this slider into a triple. There’s a sound in the background to support it.
  3. 00:09:778 (1,3) –You can stack here.
  4. 00:16:228 (3,5,2,3,4) –You can try avoiding this overlap by moving 00:16:978 (1) – a bit upwards and then you move 00:17:278 (2,3,4) – upwards so it’s not touching anything.

NiNo’s Insane:
  1. Uncheck widescreen support.
  2. 00:13:078 (4) –Rather Ctrl+G this to support 00:12:178 (1,2) –
  3. 00:14:278 (6,4) –Try to improve this stack.
  4. 00:39:478 –Add a note here. That beat is rather important.
  5. 00:43:078 -^
  6. 00:46:078 (3,2) –Improve this stack.

Hard:
  1. For a Hard, I really think the AR and OD is too high. Please lower it.
  2. 01:14:578 (1,1) –Improve this stack.

Normal:
  1. 00:31:378 (1,2,3,4,5,6) –A rhythm like this can definitely cause confusion for beginner players. Rather try using a mix of sliders and circles to catch the rhythm.
  2. 00:48:178 (1) –Lift this slider a bit upward so it’s more in-line with the flow of the previous circles.

Easy:
  1. You can avoid the objects touching by using a larger distance spacing.
  2. 00:27:778 (1) –Rather remove this NC.

Nice mapset~
Good Luck~!! :D
Topic Starter
DeRandom Otaku

-Nya- wrote:

Heya~ M4M here.

Stupid Hao:
  1. 00:09:478 (5) –Move the tail of this slider upwards a bit for better flow. Like this:
  2. 00:10:678 (4) –You can change this slider into a triple. There’s a sound in the background to support it.
  3. 00:09:778 (1,3) –You can stack here. i kinda dont understand what u meant to say here
  4. 00:16:228 (3,5,2,3,4) –You can try avoiding this overlap by moving 00:16:978 (1) – a bit upwards and then you move 00:17:278 (2,3,4) – upwards so it’s not touching anything.

Hard:
  1. For a Hard, I really think the AR and OD is too high. Please lower it.
  2. 01:14:578 (1,1) –Improve this stack.

Normal:
  1. 00:31:378 (1,2,3,4,5,6) –A rhythm like this can definitely cause confusion for beginner players. Rather try using a mix of sliders and circles to catch the rhythm.
  2. 00:48:178 (1) –Lift this slider a bit upward so it’s more in-line with the flow of the previous circles.

Easy:
  1. You can avoid the objects touching by using a larger distance spacing.is it really important for the to not touch?
  2. 00:27:778 (1) –Rather remove this NC. uh idk will think about this

Nice mapset~
Good Luck~!! :D
Fixed almost everything

Thanks you very much!~
ekafjr
Hi~ M4M req

Easy:
  1. 00:22:678 (2,3) - ugly :/ just my opinion stack here

Hard
  1. 00:16:978 (1,2) - try make blanket at here i think this will better,up to you
  2. 00:48:778 (2,3) - blanket its better for me


Nice map
Good Luck
i hope can helpful :v
Spayyce
Hey! Mod from my queue

General

  1. BPM / Offset: Sound on point.
  2. Folder: Can't find anything
  3. Metadata: Looks good.
  4. AiMod: Clean. :^)

Easy

00:22:678 (2) - Move this so it is under the two sliders for improved flow.

It plays really well. I can't pick up much from this it's really well executed!

Normal

00:31:378 (1,4) - Maybe you could execute a blanket here?

too hard to find stuff wrong with these atm >.>

Hard

00:31:828 (2) - Perhaps Ctrl+G for a better flow?

00:49:378 (1,2,3,4) - Bring these up for to add a nicer flow from the slider before?

01:13:378 (1) - Curve the bottom more so it is more consistent.

Nicely made and flows really well :o

NiNo's Insane

00:18:178 (1,3) - Make these blanket, I think it would look so much better :o

00:18:778 (3,1) - ^

00:20:878 (2) - Curve this slightly less, it's a bit of a sharp turn in contrast to the other notes.

00:57:028 (2,3) - Blankets ples q.q

Fun to play, enjoyed the flow a lot.

Stupid Hao

00:30:178 (1,2) - Anti-blanket, I'm not really for on this scenario.

00:33:028 (2) - How about trying something like this?


01:11:278 (2,3,4,5,6) - Sloppy star pattern.
(01:11:278 (2) - to x:336 and y:4)
(01:11:578 (4) - to x:420 y:76)

That's all I could find best of luck to your map! :D
Lilyanna
Hello from my queue ^.^

hope this help

MOD
Normal
00:22:378 (2,3,4,5,6) - i think u shouldv kept going with the same rythm u started with here 00:19:378 (1,2,3,4,5,6) -
00:31:678 - maybe add 1/2 revers slider here
00:33:478 - 1/2 slider would sound better
btw i dont think u have to make easy if ur normal map is already below 2 stars but doesnt matter
hard
00:09:178 (1,2,1) - needs equal spacing
00:34:378 (3) - cntrl - g maybe
00:48:178 (1) - make this same shape as 00:48:778 (3) - symmetrical
00:50:578 (1,2,3,4,5) - same here if you want

just to be more neat and cntrl g 00:51:478 (5) -
00:56:278 (6,1) - ctrl-j both and move 00:56:278 (6) - x112 y80 and 00:56:578 (1) - x269 y136 its give better slider movement flow trasition from 6 , 1 and 2 imo
01:11:878 (4,1) - distance snap intentional? if not move 01:12:178 (1) - closer
sorry big img :c

Good luck with ur map Ren (ノ◕ヮ◕)ノ*:・゚✧
Lami
Easy

AR 3

Normal

AR 5, too huge AR gap with Hard diff..

00:31:378 (1,2,3) - i highly recommend to change 3/2 repeat slider this.
3/2 rhythm isn't familiar on beginner player.
maybe many people get '100' in here.

Hard

AR 7.5 ?
so fast..

00:55:378 (1,2,3,4) - it may too hard on hard diff.
straight singletapping isn't easy for hard diff player.

Nino

00:19:378 - ~ i think this is too much if it's insane diff.
1/4 slider isn't familiar on insane player.
00:57:478 (3,1) - avoid overlap? on my view, little confuse for reading

Extra

00:27:028 (2,3) - too huge DS which don't have any emphasis or motivation.
01:09:628 (8,1) - doesn/t have consistent DS, compare with oher partten.
consider to increase distance.
Topic Starter
DeRandom Otaku

ekafjr wrote:

Hi~ M4M req

Easy:
  1. 00:22:678 (2,3) - ugly :/ just my opinion stack here Stacking in easy is a bad thing lol

Hard
  1. 00:16:978 (1,2) - try make blanket at here i think this will better,up to you that would break the flow
  2. 00:48:778 (2,3) - blanket its better for me ^


Nice map
Good Luck
i hope can helpful :v

-Space- wrote:

Hey! Mod from my queue

General

  1. BPM / Offset: Sound on point.
  2. Folder: Can't find anything
  3. Metadata: Looks good.
  4. AiMod: Clean. :^) <3

Easy

00:22:678 (2) - Move this so it is under the two sliders for improved flow. imo the current one looks good also

It plays really well. I can't pick up much from this it's really well executed!

Normal

00:31:378 (1,4) - Maybe you could execute a blanket here? ok sir

too hard to find stuff wrong with these atm >.>

Hard

00:31:828 (2) - Perhaps Ctrl+G for a better flow? i was following DS here .. if i ctrl+g the spacing would be become too much ;;

00:49:378 (1,2,3,4) - Bring these up for to add a nicer flow from the slider before? did so

01:13:378 (1) - Curve the bottom more so it is more consistent. ooo u got magic eyes

Nicely made and flows really well :o

Stupid Hao

00:30:178 (1,2) - Anti-blanket, I'm not really for on this scenario. but i like those ;w;

00:33:028 (2) - How about trying something like this? i actually dont like those kind of shapes >.>


01:11:278 (2,3,4,5,6) - Sloppy star pattern. Fixed!
(01:11:278 (2) - to x:336 and y:4)
(01:11:578 (4) - to x:420 y:76)

That's all I could find best of luck to your map! :D

Lilyanna wrote:

Hello from my queue ^.^

hope this help

MOD
Normal
00:22:378 (2,3,4,5,6) - i think u shouldv kept going with the same rythm u started with here 00:19:378 (1,2,3,4,5,6) - the intensity of the music is not same on both points
00:31:678 - maybe add 1/2 revers slider here that would ruin my concept ;;
00:33:478 - 1/2 slider would sound better ^
btw i dont think u have to make easy if ur normal map is already below 2 stars but doesnt matter i made easy before normal so didnt know XD
hard
00:09:178 (1,2,1) - needs equal spacing extra spacing cuz of emphasizing purposes
00:34:378 (3) - cntrl - g maybe i kinda like the current flow
00:48:178 (1) - make this same shape as 00:48:778 (3) - symmetrical ok .. did so
00:50:578 (1,2,3,4,5) - same here if you want

just to be more neat and cntrl g 00:51:478 (5) - not here
00:56:278 (6,1) - ctrl-j both and move 00:56:278 (6) - x112 y80 and 00:56:578 (1) - x269 y136 its give better slider movement flow trasition from 6 , 1 and 2 imo i dont wanna completely change my pattern .. i made it like that cuz i like it lol
01:11:878 (4,1) - distance snap intentional? if not move 01:12:178 (1) - closer intentional
sorry big img :c

Good luck with ur map Ren (ノ◕ヮ◕)ノ*:・゚✧

Lami wrote:

Easy

AR 3 ok

Normal

AR 5, too huge AR gap with Hard diff.. there will be an advance diff

00:31:378 (1,2,3) - i highly recommend to change 3/2 repeat slider this. that would be kinda boring and also there is easy diff with easier rhythm so people can play easy if they cant beat normal
3/2 rhythm isn't familiar on beginner player.
maybe many people get '100' in here.

Hard

AR 7.5 ? changed to 7.7 for now
so fast..

00:55:378 (1,2,3,4) - it may too hard on hard diff. i dont think its that big of a deal but i will think about it
straight singletapping isn't easy for hard diff player.

Extra

00:27:028 (2,3) - too huge DS which don't have any emphasis or motivation. Fixed
01:09:628 (8,1) - doesn/t have consistent DS, compare with oher partten. Fixed also
consider to increase distance.
Thanks alot everyone for the mods!!
Arphimigon
pizzzzzzzzzzzzzzzzz

[Easy]
00:18:178 (1) - I'm actually going to suggest you un-NC this, mainly because there isn't really anything special going on here, so there isn't actually a reason for it in the first place. The tiny extra sound isn't really powerful or outstandin and it makes this particular note look like it means ssomethin blah blah i think you get it (also its not consistent really with how you NC every few 1/1 later).
00:48:178 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Now I know that this is all continous because of the vocal at the back, but coming from the view of an easy player, constant tapping with no breaks is REALLY HARD and there is no points to adjust. I'd suggest perhaps removing one note near the middle so the player can perhaps adjust their peripherals and not be caught up with the difficulty of constant strain. Perhaps 00:52:678 (4) - this since it is right in the middle.

[Normie]
This may sound weird but I'd suggest lowering the AR. It would make reading the distances where there is a lot of distance (aka 00:27:778 (1,1) - ) be easier. Just to say AR4. Your choice here, not a biggie.
00:26:278 (1) - This is the ONLY 1/1 slider which ends on a stronger sound like this in the entire map and it is quite offputting. I'd try and make it so that sound is tappable, like the rest of the entire map.

[Hard]
Lol that SR gap between normal and hard gg SR system thanks.
I dunno but I feel like where you use jumps in this map are quite random. Like for instance 00:13:078 (4) - being a jump immediately followed by 00:13:378 (1) - no jump etc I dunno
00:14:878 (2,3,4) - Unusually high spacing compared to the rest? I can see why the pattern is here, but the spacing feels far too high compared to the rest of the section when the vocals have no power, if anything this is harder to play than the entire kiai section right after that yet the kiai is way more powerful. I'd honestly try and find a pattern which has 3 identical sliders but without the bigger sspacin.

[NeeNawwww Insane (NiNo)]
00:12:778 (3,4,1) - I find that the way lowered spacing to 1 here is kinda weird since 3 to 4 is really high and snappy, how about moving 00:13:378 (1,2,3,4) - this entire pattern so that the stacked note is on the head of 00:12:478 (2) - instead?
00:57:478 (3,1) - This stack here isn't very nice ;-; There is no like, "last snap/jump" transition to the next part which is pretty dull, and can also be confusing since there is 1/1 which is near-stacked under a 1/2 stack. tl;dr could ya remove the stack pretty please.

[Stupid How? (SFW ver)]
Love this extra!
Yknow how you have this epic snap right 00:33:628 (4,1) - here? Well 00:47:878 (4,1) - this doesnt feel anywhere as cool. Buff this!
00:56:578 (1,2,3) - Coming from experience, having ONE pattern where there is 1/4 after a slider end like this is quite confusing and disorienting, since players have had a long time of having none of these kinds of 1/4, they don't expect one to randomly come up and its a bummer when it does and you fail to play it right because its a one off thing. A note + triple or note + reverse slider can work just as well (if not better) here and not be out of place.

Welp that was a weirdly short mod, this mapset is epic and enjoyable as fk. Full support \o/
Topic Starter
DeRandom Otaku

Arphimigon wrote:

pizzzzzzzzzzzzzzzzz

[Easy]
00:18:178 (1) - I'm actually going to suggest you un-NC this, mainly because there isn't really anything special going on here, so there isn't actually a reason for it in the first place. The tiny extra sound isn't really powerful or outstandin and it makes this particular note look like it means ssomethin blah blah i think you get it (also its not consistent really with how you NC every few 1/1 later). i like blah blah explanations
00:48:178 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Now I know that this is all continous because of the vocal at the back, but coming from the view of an easy player, constant tapping with no breaks is REALLY HARD and there is no points to adjust. I'd suggest perhaps removing one note near the middle so the player can perhaps adjust their peripherals and not be caught up with the difficulty of constant strain. Perhaps 00:52:678 (4) - this since it is right in the middle. this mod will save lives of thousands of newbies

[Normie]
This may sound weird but I'd suggest lowering the AR. It would make reading the distances where there is a lot of distance (aka 00:27:778 (1,1) - ) be easier. Just to say AR4. Your choice here, not a biggie. changed to AR 4
00:26:278 (1) - This is the ONLY 1/1 slider which ends on a stronger sound like this in the entire map and it is quite offputting. I'd try and make it so that sound is tappable, like the rest of the entire map. The sound at the downbeat is not so loud tbh but i will think about it =w=

[Hard]
Lol that SR gap between normal and hard gg SR system thanks. ikr ... will get an advanced someday maybe
I dunno but I feel like where you use jumps in this map are quite random. Like for instance 00:13:078 (4) - being a jump immediately followed by 00:13:378 (1) - no jump etc I dunno i saw the same thing in the ranked version of the song and it looked pretty cool to me so i stole their patterns
00:14:878 (2,3,4) - Unusually high spacing compared to the rest? I can see why the pattern is here, but the spacing feels far too high compared to the rest of the section when the vocals have no power, if anything this is harder to play than the entire kiai section right after that yet the kiai is way more powerful. I'd honestly try and find a pattern which has 3 identical sliders but without the bigger sspacin. i kinda like that pattern and since these are only slider it wont be really hard

[Stupid How? (SFW ver)]
Love this extra! Yay
Yknow how you have this epic snap right 00:33:628 (4,1) - here? Well 00:47:878 (4,1) - this doesnt feel anywhere as cool. Buff this! i know .. its looks shitty to me but my brain come up with a cool pattern for this part
00:56:578 (1,2,3) - Coming from experience, having ONE pattern where there is 1/4 after a slider end like this is quite confusing and disorienting, since players have had a long time of having none of these kinds of 1/4, they don't expect one to randomly come up and its a bummer when it does and you fail to play it right because its a one off thing. A note + triple or note + reverse slider can work just as well (if not better) here and not be out of place. ok Fixed

Welp that was a weirdly short mod, this mapset is epic and enjoyable as fk. Full support \o/ \o/
Thanks for the cool mod~
_IxApplePie_
Nm req from my WQ

Ni Hao?
  1. Love the slider shapes <3
  2. 00:19:378 (1,3) - blanket
  3. 00:37:528 (2,2,2,2) - make it look equal distance pls
  4. 00:50:578 (1,2) - blanket

Others looks okay to me, just some blanket probs but it's not obv so :roll:

Sorry for the short mod!
Good luck. :D
Topic Starter
DeRandom Otaku

_IxApplePie_ wrote:

Nm req from my WQ

Ni Hao?
  1. Love the slider shapes <3 <3
  2. 00:19:378 (1,3) - blanket
  3. 00:37:528 (2,2,2,2) - make it look equal distance pls no big deal tbh
  4. 00:50:578 (1,2) - blanket

Others looks okay to me, just some blanket probs but it's not obv so :roll:

Sorry for the short mod!
Good luck. :D
Fixed blankets

Thanks!~
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