ты второй
Shad0w1and wrote:
I
01:18:314 (2,3) - I suggest delete these two and bring the spinner to 01:18:314 - I like it more qhen it starts from a big white one
01:57:514 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - every 8 notes get a NC should be enough, or you should NC 01:56:714 (5) - new combos are placed according to lyrics
00:49:714 (4,5) - this stacking stopped the motion, which is really weird, seperate them will feel a lot better rearranged
02:00:714 (3) - NC maybe, applied to all diffs good
00:50:314 - should still be NC here fixed already
01:17:814 - consider whistle okay
tbh if I were you, I will change sampleset for the reversed arrow, maybe use soft-whistle as the normal-hitnormal. applied to all diffs will see about that
H
01:15:114 (1,2,3,4,5,1,2) - this is really hard to read, something like this could help will see about that
01:15:914 (1,2) - ^ ↑
01:18:314 (2,3) - same as insane, maybe delete them I like it
E
tick rate 1 works better imo I like 2 more
hackSL wrote:
Insane
00:40:314 (5) - спейсинг чуток уменьшить и сдвинуть левее. http://puu.sh/pJ42d/74676b2379.jpg подвинул
00:45:114 (1,2,3,4,5,1) - 1,2,3 можно было бы с уменьшением спейсинга как-нибудь разместить, а 4,5,1 уже с увеличением. играться будет интереснее, только не знаю как на общем фоне это выглядеть будет, так что наверно не обязательно. чуть подвинул тут и там, реверснул (5)
01:18:714 (1) - на этом моменте чет совсем не хочется крутить спиннер, с возвратными слайдерами мне кажется интереснее игралось бы. хотя опять же имхо там звук на фоне
Hard
01:08:914 (4,5) - уменьшить спейсинг до 2.2 не понял смысл, но ладно
01:09:514 (1,2) - здесь до 2.5 ↑
01:18:714 (1) - аналогично как в инсе аналогично
01:35:114 (1,5) - может наклонить чуток слайдеры? 1 влево, 5 вправо где-то на 1 клетку. нет, я хочу так
01:41:514 (1) - левее надо конец слайдера перенести, а то как-то не очень с предыдущим слайдером смотрится. со следующим, может?
Pata-Mon wrote:
[Normal]
- soft-hitnormal is completely same as the music, that will make players can't here anything when they hit them (for example: Normal, 00:21:114 (2,4) - ), that means no feedback. Personally I think players need to here something when they're playing. it's audible enough to give feedback
- spread is ok? normal to hard will ask for opinions, but I find it acceptable
[Hard]
- 01:38:314 (1,3) - a bit near, move 3 to (447,144) no it's alright
[Insane]
- 00:49:514 (3,4) - and 00:49:914 (5,6) - use same ds why? it's a tiny jump
- 01:14:314 (1,2,3,4,5,1,2,3,4,5) - maybe it's a bit difficult in hard diff? and this makes a spread issue as well maybe
- 00:47:714 (3,4) - a bit near ...so?
Neoskylove wrote:
[Easy]
00:13:514 (1,2) - 00:16:714 (1,2) - I think this flowbreak is not good. this is my suggestion. This could be better? maybe... well, it changes nothing in terms of gameplay but looks worse in my eyes
00:29:514 - ~00:51:914 - just same rhythms... It is boring. I recommand you change 00:35:914 (1,2,3) - this rhythm.. well it's easy, what do you expect. regarding 3/2, it's fairly simple when one keeps a constant rhythm when mapping
01:11:114 (1,2,3,4) - in music, it have too many clap sounds, but you used less beats. I think this is awkward. Could you make more rhythms like this? there are still slider ticks that somehow substitute claps
[Normal]
00:50:314 (3,4,5,1) - for better looking, I recommand you make a triangle like this I think that current triangle looks good enough
01:38:314 (1,2,3) - ^ ↑
01:29:514 (2,3) - 01:30:914 (5,6) - 01:32:714 (2,3) - 01:34:714 (6,1) - 01:37:514 (4,5) - 01:48:514 (2,3) - ^ it doesn't change anything for a player, like really, no one plays with a ruler
[Hard]
00:49:714 (4,5) - You didn't used stack before. so this stack pattern is very awkward. I think it souldn't be stacked. it's okay for Hard
01:14:314 (1,2,3,4,5,1,2,3,4,5) - OMG this stream is very hard in Hard diff. just use reverse sliders. It is 150bpm, I think 150 is not too slow.. I don';t think 5 notes are that hard to click, keeping it for now
[Insane]
01:36:914 (2,3,4,5,6,7,8) - OMG this straight pattern is very Hard....// not quite, it would be harder without 01:37:314 (4,5,6) being a stack
ryuu wrote:
general
неуютно играется в изе и нормале начало вокала. из-за вот этого спиннера и обязательно паузы после него. укорачивать спиннер нормально не получается, может всё-таки замаппать? пусть это будет длинный слайдер, но тогда дальше будет нормально играться я подумаю
а ещё вот тут 00:57:514 - ник qb вспыхивает. так и задумано? пока что да
easy
00:19:914 (1,2) - вот так будет аккуратнее и милее. (пред. я только двигала немного, формы не меняла) пусть будет так
00:40:714 (2) - м? разница с текущим, конечно, есть, но..
01:35:914 (2,3) - как-нибудь так будет милее, чем то, что есть мне больше нравится так, как сделал я
01:43:114 (3) - копировать и перевернуть 01:41:514 (1)? ну так же будет аккуратнее ;_; а дальше тот же треугольник а что изменится? если ты про наклон, я сделал так специально
normal
00:39:514 (2) - сделать прямым и почти палаллельным с пред. слайдером? ибо выгнутый смотрится не очень со след. слайдером я его перевернул
00:47:114 (3) - так выглядит логичнее мне такой паттерн, как у меня, кажется более законченным
01:04:714 (1) - если выгнуть в другую сторону, то будет лучше смотреться со след. слайдером. их никогда не увидят вместе
01:07:914 (1) -а если этот выгнуть ещё чуть-чуть, то будет классно с пред. смотреться, но это уже слишком придирчивосоглашусь
01:38:314 (1,2,3) - сделать треугольник? и вот тут 01:40:714 (5) - ещё повернуть, чтобы параллельно пред. слайдеру было
а потом вот тут 01:41:514 (1,2,3,4) - сделать так и так, и будет вообще идеально! я люблю такие треугольники, плюс на твоей картинке в 01:41:514 (1,2,3) какая-то дыра между 1 и 3
[Insane]Kyubey wrote:
mod
TicClick wrote:
had to deny everything due to lack of importance ("doesn't change a thing")
C,9,57514,58314,207,71,112,255,255,255
Xinely wrote:
General:
- maybe STR 1 for easy and normal to not make spam with ticks? but it exactly matches the background ticks
Easy :
- 00:23:114 (1) - maybe add whistle to head as i still hear the bell sound ok
- 00:26:314 - whistle for consistency from what you did in Lunatic ok
- 01:37:514 - maybe supposed to has whistle there? ok
- 01:46:314 (2) - 1,33x looks inconsistency here going from 1.33x to something 1.4-ish means I have to move (2) four osu!pixels to the top. Is it of any importance, really?
Normal :
- 00:45:114 (4) - i think flow feels better if the tail points to next slider's head example http://puu.sh/pRL2L/3b1c7fe308.jpg it's what's in the map right now
- 01:35:514 - i think this sound feels important to be mapped, how about shorten the slider end to this time at circle at 01:35:714 - ? I was trying to add more diversity to the rhythm, but okay
Hard :
- 00:22:314 (4) - somehow i feel weird to see the slider goes to rightward again when 00:20:714 (2) - was in leftward, try http://puu.sh/pRLns/a5c0758870.jpg instead? don't like it
- 01:09:714 (2) - somehow i dont understand why a high jump for this? both music and vocal arent strong so i think normal spacing works better uhh.. the last ぴょん (pyon) is special due to lower pitch
- 01:15:114 (1,2,3,4) - would be nicer if they were 1/4 slider repeats, its hard imo for some players who still learning to play hard. normal diff also only a spinner which is easy okay
- 01:37:914 (6) - ctrl+g i guess? after did 1/4 triplet, i think a 1/2 jumps for twice would be a bit hard for some players believe me, sliders are VERY, very lenient. Have you tested this pattern yourself? But alright, I reversed it
- 01:42:714 (5,6) - use them 1,8x as their normal spacing? just 2x spacing looks like jump that imo its not time for doing jumps ...okay
- 01:56:314 (2) - 116,216 i guess? to keep consistent spacing and from the design itself it looks neater honestly, they are equally "neat", but okay, changed
Lunatic :
- 00:22:714 (8) - maybe make it like http://puu.sh/pRM26/b79c6a20c2.jpg? so at least it looks a bit same with 00:21:514 (5,6) - looks worse than it is now, besides, it was meant to look more like 00:20:714 (3,4) where the second slider makes an almost 90° turn
- 00:45:514 (1) - somehow the curve looks a bit too curvy, how about move node of head to 432,304? ok
- 01:11:514 (2) - maybe 224,88 to make the spacing keep consistent? changed in another way
- 01:58:114 (3) - aaa 0,78x spacing is inconsistency here i guess not really, just the whole stream has increasing spacing, yet it's approx. of the same value (0.8 -- 1.0 -- 1.2)
- 01:58:414 (2) - i guess in here should use 1,0x instead? that's for a smoother loop
- 01:58:814 (2) - 0,94x is inconsistency too i guess? see my reply before the previous
- 01:59:214 (2,4) - 1,17x and 1,04x here too respaced the whole section to APPROXIMATELY 1.2
felys wrote:
on the Lunatic Collab I found 00:26:114 (1,1) - this kinda strange to play (maybe because the "charging sound" is still on at 00:26:114 -), if you remove 00:26:114 (1) - and make the spinner longer there it's more "flowy" well yeah, but someone has asked me to add a note for vocals, and I'd rather not change it back and forth
Sonnyc wrote:
~General~~Hard Collab~
- Is it only me who experience audability issue in normal-hitnormal only hitsounded objects? I'm not pretty sure if they are giving a proper feedback of the gameplay. there are two hitnormals. If you talk about the one that ticks, it's audible enough and well-distinguishable from the corresponding sample from the song; if you mean the one I used on streams.. well, that's debatable, but from what I've managed to get from people who played the map, onlky one of them said that streams weren;'t giving enough feedback
- A color change of "Kyubey" appears around 00:57:514 due to the following code. Is this an intended setting? If so, I strongly believe this color change was sudden since there wasn't a major change in this part of the song to demand such effect. It isn't even consistently used through this song, only to end as a one-time effect. yes, it is intended, I decided to keep it after removing the rest of the storyboard because the very last ふわ (fuwa) apparently differs from the rest of the line and is accented
C,9,57514,58314,207,71,112,255,255,255~Lunatic~
- 00:50:914 (1) - I can see there was a sv change here behind this new combo, but since the effect wasn't that drastic, using a new combo felt awkward in appearance. The rhythm is already readable due to the slider tick settings. Consider removing this new combo. thanks for noticing, I managed to remove all such NCs but this one
- 01:17:514 (1) - Unlike Lunatic, the length itself is really similar with 01:16:714 (1,2) to discern it's rhythm properly. Mind using a sv that is little faster than now? I'll just remove the inherited offset and that's it
- 01:09:514 (1,2,3,4,5,6,7) - This pattern seems to lack structure imo. Spacings of (1,2), and (3,4) are inconsistent each. The clap of (1,3) aren't expressed along a jump, while (5) was having a big jump. The playability of the flow of (3,4,5,6) was questionable compared to the overall map. I think you can make some adjustment here. 1 has nothing to do with 2, and 3 is barely connected with 4, the whole 01:09:714 (2,3,4) - triangle is spaced from (1) due to vocals, the same goes for the slider 01:10:314 (5) - after it, and the not-so-sudden stop 01:10:714 (6,7) - is made that way because of vocals, too. Best I can do here is reduce the spacing between the stack and 01:10:314 (5,1) - which I already did