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nachi - Tobidase! Bankikki(Casual Killer remix)

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Topic Starter
TicClick
ты второй
Shad0w1and
reserved place for mod:/
Will try mod this in two days:/

well idk if you updated anything while I am modding:/

I

01:18:314 (2,3) - I suggest delete these two and bring the spinner to 01:18:314 -
01:57:514 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - every 8 notes get a NC should be enough, or you should NC 01:56:714 (5) -
00:26:314 - suggest NC
00:49:714 (4,5) - this stacking stopped the motion, which is really weird, seperate them will feel a lot better
02:00:714 (3) - NC maybe, applied to all diffs
00:50:314 - should still be NC here
01:17:814 - consider whistle
tbh if I were you, I will change sampleset for the reversed arrow, maybe use soft-whistle as the normal-hitnormal. applied to all diffs
H

01:15:114 (1,2,3,4,5,1,2) - this is really hard to read, something like this could help01:15:914 (1,2) - ^
01:18:314 (2,3) - same as insane, maybe delete them

N

01:50:114 - fill a note like 01:48:514 -

E

tick rate 1 works better imo

safe mapping ah
hackSL
Insane
00:30:314 (3) - может реверснуть слайдер? вроде так и по музыке неплохо отыгрывается.
00:33:514 (4,5) - тоже думаю можно в реверс пустить.
00:40:314 (5) - спейсинг чуток уменьшить и сдвинуть левее. http://puu.sh/pJ42d/74676b2379.jpg
00:45:114 (1,2,3,4,5,1) - 1,2,3 можно было бы с уменьшением спейсинга как-нибудь разместить, а 4,5,1 уже с увеличением. играться будет интереснее, только не знаю как на общем фоне это выглядеть будет, так что наверно не обязательно.
01:18:714 (1) - на этом моменте чет совсем не хочется крутить спиннер, с возвратными слайдерами мне кажется интереснее игралось бы. хотя опять же имхо
01:23:714 (9,1) - думаю нужно немного отдалить друг от друга примерно на 0,2-3
01:30:714 (3,4,5,6) - может заменить это дело на слайдеры? http://puu.sh/pJ4Nm/fdbe4e754b.jpg

Hard
01:08:914 (4,5) - уменьшить спейсинг до 2.2
01:09:514 (1,2) - здесь до 2.5
01:18:714 (1) - аналогично как в инсе
01:35:114 (1,5) - может наклонить чуток слайдеры? 1 влево, 5 вправо где-то на 1 клетку.
01:41:514 (1) - левее надо конец слайдера перенести, а то как-то не очень с предыдущим слайдером смотрится.

Про нормал\изи вообще не знаю что сказать, так как в них ничего не смыслю, да и выглядят вроде неплохо. По харду\инсу в основном левые придирки. Извиняюсь за слабенький мод и желаю удачи.
Pata-Mon
ticket by Kyubey
=w= Cute and interesting son, I like it~

blue = Kyubey's part

[General]
  1. slider tick rate 2 is a bit weird in ez and nm diff, though it fit for the music
  2. soft-hitnormal is completely same as the music, that will make players can't here anything when they hit them (for example: Normal, 00:21:114 (2,4) - ), that means no feedback. Personally I think players need to here something when they're playing.
  3. spread is ok? normal to hard
[Easy]
  1. ↓to emphasize rhythm here?
[Normal]
  1. 01:38:314 (1,3) - a bit near, move 3 to (447,144)
[Hard]
  1. 00:49:514 (3,4) - and 00:49:914 (5,6) - use same ds
  2. 01:14:314 (1,2,3,4,5,1,2,3,4,5) - maybe it's a bit difficult in hard diff? and this makes a spread issue as well
    01:57:514 (1,2,3,4,5,1,2,3,4,5) - Kyubey's part as well
  3. 01:25:114 (4) - move to (41,199)
[Insane]
  1. 00:47:714 (3,4) - a bit near
not much to say, shoot a star
GL~
Affirmation
m4m./

[Easy]
00:13:514 (1,2) - 00:16:714 (1,2) - I think this flowbreak is not good. this is my suggestion. This could be better? maybe...
00:27:914 (1,2) - I think this 2/3 rhythm can be hard to read. I prefer just reverse slider like this. 00:34:314 (2,3) - this is. too.
00:29:514 - ~00:51:914 - just same rhythms... It is boring. I recommand you change 00:35:914 (1,2,3) - this rhythm..
00:59:914 (3,2) - this overlap is not good to see. could you avoid this overlap? (maybe not overlap, but they are too close.)
01:11:114 (1,2,3,4) - in music, it have too many clap sounds, but you used less beats. I think this is awkward. Could you make more rhythms like this?
01:54:314 (1,2,3,4) - ^
01:52:714 (3,4) - I think this flowbreak is bad. you can make just like this.

Just good map...//but I think you should fix some flowbreaks. Easy is for beginners, I think Easy should be mapped easy flow.

[Normal]
00:50:314 (3,4,5,1) - for better looking, I recommand you make a triangle like this
01:38:314 (1,2,3) - ^
00:59:114 (2,3) - Blanket miss. Could you fix this blanket miss?
01:23:914 (2,3,4) - this is 1/2 rhythms. so i think this flow should be easy like this
01:26:314 (2,3) - distance error. This is 1.3x distance, but why this is 1.25?
01:29:514 (2,3) - 01:30:914 (5,6) - 01:32:714 (2,3) - 01:34:714 (6,1) - 01:37:514 (4,5) - 01:48:514 (2,3) - ^

Normal is good, but too many distance errors.

[Hard]
00:49:714 (4,5) - You didn't used stack before. so this stack pattern is very awkward. I think it souldn't be stacked.
00:59:514 (5,3) - bad overlaps...// just avoid them
01:14:314 (1,2,3,4,5,1,2,3,4,5) - OMG this stream is very hard in Hard diff. just use reverse sliders. It is 150bpm, I think 150 is not too slow..
01:24:914 - I think you should add a beat here. It has drum sound.
01:48:514 (3) - I think this beat don't need to streess. Don't use jump.
01:57:514 (1,2,3,4,5,1,2,3,4,5) - ^01:14:314 (1,2,3,4,5,1,2,3,4,5) -

Good map!!

[Insane]
00:28:914 (4) - Antijump. Antijump is hard to read. So i think you should add NC here.
00:34:914 (3,4) - ^
00:35:714 (1,2) - switch NC. in 00:29:314 (6,1) - here, You used NC in slider, but why you used Nc in circle?
00:38:514 (4,5) - Could you stress this notes?(I recommand using jump).
01:23:514 (8,1) - WHY THIS IS OVERLAP... could you avoid them?
01:27:514 (2,7) - Could you make blanket for better looking?
01:36:914 (2,3,4,5,6,7,8) - OMG this straight pattern is very Hard....//

well mapped

too cute :3
Good luck :)
Topic Starter
TicClick
Shad0w1and

Shad0w1and wrote:

I
01:18:314 (2,3) - I suggest delete these two and bring the spinner to 01:18:314 - I like it more qhen it starts from a big white one
01:57:514 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - every 8 notes get a NC should be enough, or you should NC 01:56:714 (5) - new combos are placed according to lyrics
00:49:714 (4,5) - this stacking stopped the motion, which is really weird, seperate them will feel a lot better rearranged
02:00:714 (3) - NC maybe, applied to all diffs good
00:50:314 - should still be NC here fixed already
01:17:814 - consider whistle okay
tbh if I were you, I will change sampleset for the reversed arrow, maybe use soft-whistle as the normal-hitnormal. applied to all diffs will see about that

H
01:15:114 (1,2,3,4,5,1,2) - this is really hard to read, something like this could help will see about that
01:15:914 (1,2) - ^
01:18:314 (2,3) - same as insane, maybe delete them I like it

E
tick rate 1 works better imo I like 2 more
hackSL

hackSL wrote:

Insane
00:40:314 (5) - спейсинг чуток уменьшить и сдвинуть левее. http://puu.sh/pJ42d/74676b2379.jpg подвинул
00:45:114 (1,2,3,4,5,1) - 1,2,3 можно было бы с уменьшением спейсинга как-нибудь разместить, а 4,5,1 уже с увеличением. играться будет интереснее, только не знаю как на общем фоне это выглядеть будет, так что наверно не обязательно. чуть подвинул тут и там, реверснул (5)
01:18:714 (1) - на этом моменте чет совсем не хочется крутить спиннер, с возвратными слайдерами мне кажется интереснее игралось бы. хотя опять же имхо там звук на фоне

Hard
01:08:914 (4,5) - уменьшить спейсинг до 2.2 не понял смысл, но ладно
01:09:514 (1,2) - здесь до 2.5
01:18:714 (1) - аналогично как в инсе аналогично
01:35:114 (1,5) - может наклонить чуток слайдеры? 1 влево, 5 вправо где-то на 1 клетку. нет, я хочу так
01:41:514 (1) - левее надо конец слайдера перенести, а то как-то не очень с предыдущим слайдером смотрится. со следующим, может?
Pata-Mon

Pata-Mon wrote:

  1. soft-hitnormal is completely same as the music, that will make players can't here anything when they hit them (for example: Normal, 00:21:114 (2,4) - ), that means no feedback. Personally I think players need to here something when they're playing. it's audible enough to give feedback
  2. spread is ok? normal to hard will ask for opinions, but I find it acceptable
[Normal]
  1. 01:38:314 (1,3) - a bit near, move 3 to (447,144) no it's alright
[Hard]
  1. 00:49:514 (3,4) - and 00:49:914 (5,6) - use same ds why? it's a tiny jump
  2. 01:14:314 (1,2,3,4,5,1,2,3,4,5) - maybe it's a bit difficult in hard diff? and this makes a spread issue as well maybe
[Insane]
  1. 00:47:714 (3,4) - a bit near ...so?
Neoskylove

Neoskylove wrote:

[Easy]
00:13:514 (1,2) - 00:16:714 (1,2) - I think this flowbreak is not good. this is my suggestion. This could be better? maybe... well, it changes nothing in terms of gameplay but looks worse in my eyes
00:29:514 - ~00:51:914 - just same rhythms... It is boring. I recommand you change 00:35:914 (1,2,3) - this rhythm.. well it's easy, what do you expect. regarding 3/2, it's fairly simple when one keeps a constant rhythm when mapping
01:11:114 (1,2,3,4) - in music, it have too many clap sounds, but you used less beats. I think this is awkward. Could you make more rhythms like this? there are still slider ticks that somehow substitute claps

[Normal]
00:50:314 (3,4,5,1) - for better looking, I recommand you make a triangle like this I think that current triangle looks good enough
01:38:314 (1,2,3) - ^
01:29:514 (2,3) - 01:30:914 (5,6) - 01:32:714 (2,3) - 01:34:714 (6,1) - 01:37:514 (4,5) - 01:48:514 (2,3) - ^ it doesn't change anything for a player, like really, no one plays with a ruler

[Hard]
00:49:714 (4,5) - You didn't used stack before. so this stack pattern is very awkward. I think it souldn't be stacked. it's okay for Hard
01:14:314 (1,2,3,4,5,1,2,3,4,5) - OMG this stream is very hard in Hard diff. just use reverse sliders. It is 150bpm, I think 150 is not too slow.. I don';t think 5 notes are that hard to click, keeping it for now

[Insane]
01:36:914 (2,3,4,5,6,7,8) - OMG this straight pattern is very Hard....// not quite, it would be harder without 01:37:314 (4,5,6) being a stack

Thanks!
Kyubey
Shad0w1and
N

01:50:114 - fill a note like 01:48:514 - i wanted some variety here
hackSL
Insane
00:30:314 (3) - может реверснуть слайдер? вроде так и по музыке неплохо отыгрывается. я тут хотел всё без репитов сделать, не чувствуется звук таким, чтобы под него репит ставить
00:33:514 (4,5) - тоже думаю можно в реверс пустить. и тут
01:23:714 (9,1) - думаю нужно немного отдалить друг от друга примерно на 0,2-3 подвинул
01:30:714 (3,4,5,6) - может заменить это дело на слайдеры? http://puu.sh/pJ4Nm/fdbe4e754b.jpg не, слишком овермапнуто выглядит
Pata-Mon
blue = Kyubey's part

[Easy]
  1. ↓to emphasize rhythm here? ...where?
[Hard]

  • 01:57:514 (1,2,3,4,5,1,2,3,4,5) - Kyubey's part as well should be fine
  1. 01:25:114 (4) - move to (41,199) not sure what it changed but well
Neoskylove
[Easy]

00:27:914 (1,2) - I think this 2/3 rhythm can be hard to read. I prefer just reverse slider like this 00:34:314 (2,3) - this is. too. should be fine, beginners can catch it with approach circles
00:59:914 (3,2) - this overlap is not good to see. could you avoid this overlap? (maybe not overlap, but they are too close.) it's not visible during gameplay
01:11:114 (1,2,3,4) - in music, it have too many clap sounds, but you used less beats. I think this is awkward. Could you make more rhythms like this?
01:54:314 (1,2,3,4) - ^ ticclick's answer
01:52:714 (3,4) - I think this flowbreak is bad. you can make just like this. it changes nothing in terms of gameplay and looks kinda boring for me

[Normal]
00:59:114 (2,3) - Blanket miss. Could you fix this blanket miss? uh, it's blanketed totally fine for me, one or two pixels aren't noticeable during gameplay
01:23:914 (2,3,4) - this is 1/2 rhythms. so i think this flow should be easy like this current flow looks more interesting for me
01:26:314 (2,3) - distance error. This is 1.3x distance, but why this is 1.25? does it change anything for player?

[Hard]
00:59:514 (5,3) - bad overlaps...// just avoid them it's not visible during gameplay. also your screenshot is wrong
01:24:914 - I think you should add a beat here. It has drum sound. i skipped it for sake of variety in rhythm, also it sounds good with vocals
01:48:514 (3) - I think this beat don't need to streess. Don't use jump. i like how it looks
01:57:514 (1,2,3,4,5,1,2,3,4,5) - ^01:14:314 (1,2,3,4,5,1,2,3,4,5) - ticclick's answer

[Insane]
00:28:914 (4) - Antijump. Antijump is hard to read. So i think you should add NC here. i believe insane players are good enough to read it without nc
00:34:914 (3,4) - ^ same
00:35:714 (1,2) - switch NC. in 00:29:314 (6,1) - here, You used NC in slider, but why you used Nc in circle? missed this one, fixed
00:38:514 (4,5) - Could you stress this notes?(I recommand using jump). using same spacing as before looks more interesting for me
01:23:514 (8,1) - WHY THIS IS OVERLAP... could you avoid them? changed in another mod
01:27:514 (2,7) - Could you make blanket for better looking? it's invisible during gameplay anyway
Thanks!

https://qb.s-ul.eu/sEj7nDZs.rar
Pata-Mon
[Easy]
  1. ↓to emphasize rhythm here? ...where?
sry…… i mean 01:54:314 (1,2,3,4) -
Kyubey
Ah, that. I decided to copy TicClick's rhythm from 01:11:114 - for consistency.
Natteke desu
лучше бы оригинал мапнули
Topic Starter
TicClick
он не очень
Topic Starter
TicClick
(как и полный ремикс)
alacat
fuwa fuwa
Rubiha
Вот бы и я умел ХС ставить =(. И да фулл версия не очень. Удачи с мапой =)
ryuu
хай!

general

неуютно играется в изе и нормале начало вокала. из-за вот этого спиннера и обязательно паузы после него.
укорачивать спиннер нормально не получается, может всё-таки замаппать? пусть это будет длинный слайдер, но тогда дальше будет нормально играться
а ещё вот тут 00:57:514 - ник qb вспыхивает. так и задумано?

easy

тик

00:19:914 (1,2) - вот так будет аккуратнее и милее. (пред. я только двигала немного, формы не меняла)
00:40:714 (2) - м?
01:35:914 (2,3) - как-нибудь так будет милее, чем то, что есть
01:43:114 (3) - копировать и перевернуть 01:41:514 (1)? ну так же будет аккуратнее ;_; а дальше тот же треугольник

qb

00:53:514 (3) - может сделать его похожим на 1? или вообще прямым

normal

qb

00:34:314 (3) - так симпатичнее и дальше с 00:35:914 (1) - смотрится мило
01:01:314 (5,1,2) - так не будет милее? о:

тик

00:39:514 (2) - сделать прямым и почти палаллельным с пред. слайдером? ибо выгнутый смотрится не очень со след. слайдером
00:47:114 (3) - так выглядит логичнее
01:04:714 (1) - если выгнуть в другую сторону, то будет лучше смотреться со след. слайдером.
01:07:914 (1) - а если этот выгнуть ещё чуть-чуть, то будет классно с пред. смотреться, но это уже слишком придирчиво
01:38:314 (1,2,3) - сделать треугольник? и вот тут 01:40:714 (5) - ещё повернуть, чтобы параллельно пред. слайдеру было
а потом вот тут 01:41:514 (1,2,3,4) - сделать так и так, и будет вообще идеально!

а дальше нормала вы маппаете милее, чем до харда!
удачки!
Topic Starter
TicClick
ryuu

ryuu wrote:

general
неуютно играется в изе и нормале начало вокала. из-за вот этого спиннера и обязательно паузы после него. укорачивать спиннер нормально не получается, может всё-таки замаппать? пусть это будет длинный слайдер, но тогда дальше будет нормально играться я подумаю
а ещё вот тут 00:57:514 - ник qb вспыхивает. так и задумано? пока что да

easy
00:19:914 (1,2) - вот так будет аккуратнее и милее. (пред. я только двигала немного, формы не меняла) пусть будет так
00:40:714 (2) - м? разница с текущим, конечно, есть, но..
01:35:914 (2,3) - как-нибудь так будет милее, чем то, что есть мне больше нравится так, как сделал я
01:43:114 (3) - копировать и перевернуть 01:41:514 (1)? ну так же будет аккуратнее ;_; а дальше тот же треугольник а что изменится? если ты про наклон, я сделал так специально

normal
00:39:514 (2) - сделать прямым и почти палаллельным с пред. слайдером? ибо выгнутый смотрится не очень со след. слайдером я его перевернул
00:47:114 (3) - так выглядит логичнее мне такой паттерн, как у меня, кажется более законченным
01:04:714 (1) - если выгнуть в другую сторону, то будет лучше смотреться со след. слайдером. их никогда не увидят вместе
01:07:914 (1) - а если этот выгнуть ещё чуть-чуть, то будет классно с пред. смотреться, но это уже слишком придирчиво соглашусь
01:38:314 (1,2,3) - сделать треугольник? и вот тут 01:40:714 (5) - ещё повернуть, чтобы параллельно пред. слайдеру было
а потом вот тут 01:41:514 (1,2,3,4) - сделать так и так, и будет вообще идеально! я люблю такие треугольники, плюс на твоей картинке в 01:41:514 (1,2,3) какая-то дыра между 1 и 3
спасибо, правда, я сначала подумал, что второй кусок — это мод для инса
Kyubey
ryuu
easy
00:53:514 (3) - может сделать его похожим на 1? или вообще прямым скопировал единичку

normal

00:34:314 (3) - так симпатичнее и дальше с 00:35:914 (1) - смотрится мило сделал
01:01:314 (5,1,2) - так не будет милее? о: возможно, но я во всей карте ни одного такого стака между слайдерами не сделал, поэтому пусть будет таким же, как и все
Спасибо!
Frey
Kyubey TicClick

  • Easy Collab
  1. 00:19:914 (1,2) - 1.2x spacing please, the pitch of the music rises at this time, the spacing should be kept, not decreased. And more importantly, Three kinds of spacing in Easy are too many (1.2x 1.1x 1.4x)
  2. 01:35:514 - why don't map it out ;;w;;, the ring sound is clear and reasonable to follow.

    Normal Collab
  3. 01:27:714 (5) - Spacing can be adjusted.

    Hard Collab
  4. 00:45:514 (1,2,3) - I don't think they are in the right place. Remove 00:45:314 (6) - , then move 00:45:514 (1,2,3) - to 00:45:314 - ,You would know what I mean. The same as 00:39:514 (3,4,5) - it fits more if follow the lyrics.
  5. 01:34:464 - no need to silence the slidertick, cuz there is silenced sliderslide already. You can't silence them both.

    Insane Collab
  6. 00:45:514 (1,2,3,4) - They could start at 00:45:314 -
  7. 01:34:464 - no need to silence the slidertick. The same as above

Good Luck :)
Topic Starter
TicClick
applied everything for Kyubey and myself, except offbeat sliders, because I want sliders to start on strong ticks, despite the lyrics (mind that "strong" doesn't always mean "white", but in this case it does).

regarding 00:19:914 (1,2) on easy: it was a honest spacing error, to fix it you don't have to tie it to pitches or anything at all, seriously, and what's important is that you'd never notice it if osu hasn't showed you the spacing multiplier

thanks for the mod!
Mira-san
Hi.

Insane

>Kyubey
  1. 01:02:714 (5,6,7,1) - Something like this instead, perhaps?
  2. 01:49:914 (2,3) - I'd recommend ctrl+g-ing this so you hit the circle on the "ri" syllable and it actually sounds better! :D
>TicClick
  1. 01:37:314 (4,5,6,7,8) - weird spacing but I see the symmetry so sure lol
  2. 01:38:914 (4,5,6,7,8) - I'd suggest rotating by -5 degrees selection centre. Looks better. Adjust (9) if needed.
  3. 01:40:714 (6) - I'd flip this vertically lol.

Hard

>TicClick
  1. 01:41:114 (6) - weird hitsound here lol

Normal

>TicClick
  1. 01:04:714 (1) - could probably flip or something but either way it looks fine.
  2. 01:44:714 (1,2,3,4) - guess it's not a spinner here lmao

Easy

>Kyubey
  1. 01:55:514 (2,3) - rip blanketerino
Yeah tbh there's nothing really to find here lol.
good map and song 11/10. i have yet to hear the full version though. inb4 rip ears :?
Kyubey
Mira-san

Insane

  1. 01:02:714 (5,6,7,1) - Something like this instead, perhaps? i want to make those part not connected due to changed vocals
  2. 01:49:914 (2,3) - I'd recommend ctrl+g-ing this so you hit the circle on the "ri" syllable and it actually sounds better! :D i prefer current rhythm, i made it same for all words made of 3 syllables in this part so i don't want to break the consistency

Easy

>Kyubey
  1. 01:55:514 (2,3) - rip blanketerino but there's nothing wrong with it?
Topic Starter
TicClick
had to deny everything due to lack of importance ("doesn't change a thing"), and weird hitsound @ Hard is already fixed
Nakano Itsuki

Kyubey wrote:

mod
[Insane]
no problems overall, below will just be some suggestions
00:21:514 (5,6,7,8) - how about changing this to a 1/2 slider - circle - 1/2 slider for some variation? (purely suggestion
(if the above is accepted i think nc'ing the first slider would be needed)
01:23:514 (8,1) - doesn't really look too good when stacked together imo, maybe move the slider a bit to the right
01:44:314 (6,7,1) - looks better aesthetically this way, plus it doesn't really change the direction flow too much http://cdn.shigetora.pw/i/fquhivs.jpg
02:00:314 (2) - ctrl g, would suit the calm ending of the music better through smoother flow here

[Normal]
01:48:514 (2,3) - spacing issue

that's it I guess, nice set overall!

thanks for pp /s
Kyubey
Fixed spacing in Normal.
I'll keep that flow in Lunatic, it looks more interesting in that way, just as in previous part before spinner.
Topic Starter
TicClick
I am sorry, but.. yeah. And 01:23:514 (8,1) aren't stacked at all.

TicClick wrote:

had to deny everything due to lack of importance ("doesn't change a thing")
Nozhomi
Why TicClick is the sad Sekibanki and Kyubey the happy one ? Both can be happy ? ;w;

[General :]
  1. Metadata : Do you have anything for it ? ;w;
  2. Timing : Ok
  3. AiMod : Ok
  4. SB : Ok
  5. Other: /

[Mapping / Rhythm :]

- Normal Collab :

  1. 00:13:514 (1,2,1,2,1) - Why only them have a 1.00x spacing when all other have 1.30x ?
    01:48:514 (2,3) - Dunno but the moment from this pattern looks a little akward. I would do smth more evident to follow like http://puu.sh/pMXIZ/b7fb96620b.jpg .
- Hard Collab :

  1. AR is ridiculously high! The map is not that hard, and the BPM make it except more smth like AR7 or 7.5 imo.
    00:46:914 (5,1,2) - & 00:49:514 (3,4) - I don't really understand why you choose to use this higher spacing for them. You never did before. I think you should keep the same (1.40x) until the song grow in intensity at 00:51:914 - to use some minor jumps / spacing changes.
    01:37:114 (3,4,5) - Don't stack them pls. It make it really hard to read for this diff, and you could miss 01:37:414 (4) - easily.
    About spread questions from other mods, I think you could reduce some huge jumps (like all above 2.50x spacing) and reduce a lot of streams, because you pass from a diff with 0 jumps and simple rhythm to a Hard with quite strong jumps for this BPM and long streams like 01:14:314 (1,2,3,4,5,1,2,3,4,5) - who is not so easy imo.

Beautiful.
Mukyu~
Topic Starter
TicClick
applied all to my parts of collab/s, and Kyubey said he likes that pattern on Normal as it is, the curve looks more appealing.
as for metadata, #5 of http://homepage3.nifty.com/shibayan/stal1302/ where nachi is 坂上なち (Sakaue Nachi)
Nozhomi
We got some discussions about spread, and should be fine~

Have my bub for this beautiful song :3
Reiji-RJ
Уиииии
как быстро! о:
Xinely
from m4m

General:
- maybe STR 1 for easy and normal to not make spam with ticks?

Easy :
- 00:23:114 (1) - maybe add whistle to head as i still hear the bell sound
- 00:26:314 - whistle for consistency from what you did in Lunatic
- 01:37:514 - maybe supposed to has whistle there?
- 01:46:314 (2) - 1,33x looks inconsistency here

Normal :
- 00:45:114 (4) - i think flow feels better if the tail points to next slider's head example http://puu.sh/pRL2L/3b1c7fe308.jpg
- 01:01:314 (5) - 100,352 for more natural flow?
- 01:04:314 (5,1) - same as 00:45:114 (4) -, example http://puu.sh/pRLb9/d817eacbd7.jpg
- 01:35:514 - i think this sound feels important to be mapped, how about shorten the slider end to this time at circle at 01:35:714 - ?

Hard :
- 00:22:314 (4) - somehow i feel weird to see the slider goes to rightward again when 00:20:714 (2) - was in leftward, try http://puu.sh/pRLns/a5c0758870.jpg instead?
- 01:09:714 (2) - somehow i dont understand why a high jump for this? both music and vocal arent strong so i think normal spacing works better
- 01:15:114 (1,2,3,4) - would be nicer if they were 1/4 slider repeats, its hard imo for some players who still learning to play hard. normal diff also only a spinner which is easy
- 01:37:914 (6) - ctrl+g i guess? after did 1/4 triplet, i think a 1/2 jumps for twice would be a bit hard for some players
- 01:42:714 (5,6) - use them 1,8x as their normal spacing? just 2x spacing looks like jump that imo its not time for doing jumps
- 01:56:314 (2) - 116,216 i guess? to keep consistent spacing and from the design itself it looks neater
- 01:58:314 (1,2,3,4) - same as 01:15:114 (1,2,3,4) -

Lunatic :
- 00:22:714 (8) - maybe make it like http://puu.sh/pRM26/b79c6a20c2.jpg? so at least it looks a bit same with 00:21:514 (5,6) -
- 00:45:514 (1) - somehow the curve looks a bit too curvy, how about move node of head to 432,304?
- 01:11:514 (2) - maybe 224,88 to make the spacing keep consistent?
- 01:58:114 (3) - aaa 0,78x spacing is inconsistency here i guess
- 01:58:414 (2) - i guess in here should use 1,0x instead?
- 01:58:814 (2) - 0,94x is inconsistency too i guess?
- 01:59:214 (2,4) - 1,17x and 1,04x here too
felys
on the Lunatic Collab I found 00:26:114 (1,1) - this kinda strange to play (maybe because the "charging sound" is still on at 00:26:114 -), if you remove 00:26:114 (1) - and make the spinner longer there it's more "flowy"

(not that it really does counts, map is fine in this state, I just wanted to note that)
Sonnyc
Before this gets qualified,

~General~
  1. Is it only me who experience audability issue in normal-hitnormal only hitsounded objects? I'm not pretty sure if they are giving a proper feedback of the gameplay.
  2. A color change of "Kyubey" appears around 00:57:514 due to the following code. Is this an intended setting? If so, I strongly believe this color change was sudden since there wasn't a major change in this part of the song to demand such effect. It isn't even consistently used through this song, only to end as a one-time effect.
     C,9,57514,58314,207,71,112,255,255,255
~Hard Collab~
  1. 00:50:914 (1) - I can see there was a sv change here behind this new combo, but since the effect wasn't that drastic, using a new combo felt awkward in appearance. The rhythm is already readable due to the slider tick settings. Consider removing this new combo.
  2. 01:17:514 (1) - Unlike Lunatic, the length itself is really similar with 01:16:714 (1,2) to discern it's rhythm properly. Mind using a sv that is little faster than now?
~Lunatic~
  1. 01:09:514 (1,2,3,4,5,6,7) - This pattern seems to lack structure imo. Spacings of (1,2), and (3,4) are inconsistent each. The clap of (1,3) aren't expressed along a jump, while (5) was having a big jump. The playability of the flow of (3,4,5,6) was questionable compared to the overall map. I think you can make some adjustment here.
Topic Starter
TicClick
Xinely

Xinely wrote:

General:
- maybe STR 1 for easy and normal to not make spam with ticks? but it exactly matches the background ticks

Easy :
- 00:23:114 (1) - maybe add whistle to head as i still hear the bell sound ok
- 00:26:314 - whistle for consistency from what you did in Lunatic ok
- 01:37:514 - maybe supposed to has whistle there? ok
- 01:46:314 (2) - 1,33x looks inconsistency here going from 1.33x to something 1.4-ish means I have to move (2) four osu!pixels to the top. Is it of any importance, really?

Normal :
- 00:45:114 (4) - i think flow feels better if the tail points to next slider's head example http://puu.sh/pRL2L/3b1c7fe308.jpg it's what's in the map right now
- 01:35:514 - i think this sound feels important to be mapped, how about shorten the slider end to this time at circle at 01:35:714 - ? I was trying to add more diversity to the rhythm, but okay

Hard :
- 00:22:314 (4) - somehow i feel weird to see the slider goes to rightward again when 00:20:714 (2) - was in leftward, try http://puu.sh/pRLns/a5c0758870.jpg instead? don't like it
- 01:09:714 (2) - somehow i dont understand why a high jump for this? both music and vocal arent strong so i think normal spacing works better uhh.. the last ぴょん (pyon) is special due to lower pitch
- 01:15:114 (1,2,3,4) - would be nicer if they were 1/4 slider repeats, its hard imo for some players who still learning to play hard. normal diff also only a spinner which is easy okay
- 01:37:914 (6) - ctrl+g i guess? after did 1/4 triplet, i think a 1/2 jumps for twice would be a bit hard for some players believe me, sliders are VERY, very lenient. Have you tested this pattern yourself? But alright, I reversed it
- 01:42:714 (5,6) - use them 1,8x as their normal spacing? just 2x spacing looks like jump that imo its not time for doing jumps ...okay
- 01:56:314 (2) - 116,216 i guess? to keep consistent spacing and from the design itself it looks neater honestly, they are equally "neat", but okay, changed

Lunatic :
- 00:22:714 (8) - maybe make it like http://puu.sh/pRM26/b79c6a20c2.jpg? so at least it looks a bit same with 00:21:514 (5,6) - looks worse than it is now, besides, it was meant to look more like 00:20:714 (3,4) where the second slider makes an almost 90° turn
- 00:45:514 (1) - somehow the curve looks a bit too curvy, how about move node of head to 432,304? ok
- 01:11:514 (2) - maybe 224,88 to make the spacing keep consistent? changed in another way
- 01:58:114 (3) - aaa 0,78x spacing is inconsistency here i guess not really, just the whole stream has increasing spacing, yet it's approx. of the same value (0.8 -- 1.0 -- 1.2)
- 01:58:414 (2) - i guess in here should use 1,0x instead? that's for a smoother loop
- 01:58:814 (2) - 0,94x is inconsistency too i guess? see my reply before the previous
- 01:59:214 (2,4) - 1,17x and 1,04x here too respaced the whole section to APPROXIMATELY 1.2
felys

felys wrote:

on the Lunatic Collab I found 00:26:114 (1,1) - this kinda strange to play (maybe because the "charging sound" is still on at 00:26:114 -), if you remove 00:26:114 (1) - and make the spinner longer there it's more "flowy" well yeah, but someone has asked me to add a note for vocals, and I'd rather not change it back and forth
Sonnyc

Sonnyc wrote:

~General~
  1. Is it only me who experience audability issue in normal-hitnormal only hitsounded objects? I'm not pretty sure if they are giving a proper feedback of the gameplay. there are two hitnormals. If you talk about the one that ticks, it's audible enough and well-distinguishable from the corresponding sample from the song; if you mean the one I used on streams.. well, that's debatable, but from what I've managed to get from people who played the map, onlky one of them said that streams weren;'t giving enough feedback
  2. A color change of "Kyubey" appears around 00:57:514 due to the following code. Is this an intended setting? If so, I strongly believe this color change was sudden since there wasn't a major change in this part of the song to demand such effect. It isn't even consistently used through this song, only to end as a one-time effect. yes, it is intended, I decided to keep it after removing the rest of the storyboard because the very last ふわ (fuwa) apparently differs from the rest of the line and is accented
     C,9,57514,58314,207,71,112,255,255,255
~Hard Collab~
  1. 00:50:914 (1) - I can see there was a sv change here behind this new combo, but since the effect wasn't that drastic, using a new combo felt awkward in appearance. The rhythm is already readable due to the slider tick settings. Consider removing this new combo. thanks for noticing, I managed to remove all such NCs but this one
  2. 01:17:514 (1) - Unlike Lunatic, the length itself is really similar with 01:16:714 (1,2) to discern it's rhythm properly. Mind using a sv that is little faster than now? I'll just remove the inherited offset and that's it
~Lunatic~
  1. 01:09:514 (1,2,3,4,5,6,7) - This pattern seems to lack structure imo. Spacings of (1,2), and (3,4) are inconsistent each. The clap of (1,3) aren't expressed along a jump, while (5) was having a big jump. The playability of the flow of (3,4,5,6) was questionable compared to the overall map. I think you can make some adjustment here. 1 has nothing to do with 2, and 3 is barely connected with 4, the whole 01:09:714 (2,3,4) - triangle is spaced from (1) due to vocals, the same goes for the slider 01:10:314 (5) - after it, and the not-so-sudden stop 01:10:714 (6,7) - is made that way because of vocals, too. Best I can do here is reduce the spacing between the stack and 01:10:314 (5,1) - which I already did
thanks to you three for the mod
Sonnyc
Actually (+) (-) was cool too lol
Topic Starter
TicClick
except it was barely readable and meant to be replaced just before I post
Arusamour
o almost ranked soon sweet
Kyubey
Xinely
Normal :
- 01:01:314 (5) - 100,352 for more natural flow? i don't think the way how player moves their cursor will change significantly here, and since i'm more satifsied with current shape, i'll leave it
- 01:04:314 (5,1) - same as 00:45:114 (4) -, example http://puu.sh/pRLb9/d817eacbd7.jpg i'd better leave it too, shape with slider pointing to the head of another slider here looks pretty boring for me, because music changes here, so something like changed direction looks more fitting

Hard :
- 01:58:314 (1,2,3,4) - same as 01:15:114 (1,2,3,4) - changed
Thanks!
Xinely
Qualified ~
Kyubey
weee
Topic Starter
TicClick
weee
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