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Yoshino Aoki - Battle Spirit

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Topic Starter
P o M u T a
This beatmap was submitted using in-game submission on 2024年3月1日 at 23:18:07

Artist: Yoshino Aoki
Title: Battle Spirit
Source: バトルネットワーク ロックマンエグゼ2
Tags: electronic video Kyshiro forte megaman Mega Man pomuta Battle Network Rockman EXE 2 capcom game boy advance airman quickman cutman shadowman protoman knightman magnetman freezeman bass gospel gba instrumental
BPM: 145.34
Filesize: 2576kb
Play Time: 01:12
Difficulties Available:
  1. Beginner (1.34 stars, 54 notes)
  2. Easy (1.68 stars, 65 notes)
  3. EX (5.62 stars, 407 notes)
  4. Extra (6.04 stars, 401 notes)
  5. Hard (3.42 stars, 252 notes)
  6. Insane (4.73 stars, 391 notes)
  7. Kyshiro's Expert (6.24 stars, 436 notes)
  8. Light Insane (4.12 stars, 219 notes)
  9. Normal (2.39 stars, 116 notes)
  10. XX (6.93 stars, 432 notes)
Download: Yoshino Aoki - Battle Spirit
Information: Scores/Beatmap Listing
---------------
KoldNoodl / zekk
BG Source was deleted from website.
And Unofficial image I think.


Beginner: 100%
Easy:100%
Normal: 100%
Hard: 100%
Light Insane 100%
Insane: 100%
EX: 100%
Extra: 100%
Kyshiro's Expert: 100%
XX: 100%

Sleepteiner
Hello! I don't know how to map, so I'm sorry if I'm wasting your time.

Easy
01:12:760 (1,2) - I think that the ending would feel better to a new player if these two circles were stacked. Many new players dislike maps that end difficult. This is not an example of a difficulty ending, but ending easier would probably still feel nicer to those new players.

Normal
01:12:760 (1,2) - Conversely, players who are reaching the level of normal difficulties may start enjoying a slight increase of difficulty. So, instead of stacking these two circles, I feel that they should be spread out, like how they currently are in the "Easy" difficulty, but maybe with a little more spacing than the rest of the map. Something like a jump from x=128 to x=384 possibly?

I can't SS any difficulty above this too consistently, so I don't think my opinions are educated enough. Anyway, great job on this mapset and I look forward to when it gets ranked! :D
Topic Starter
P o M u T a

Sleepteiner wrote:

Hello! I don't know how to map, so I'm sorry if I'm wasting your time.

Easy
01:12:760 (1,2) - I think that the ending would feel better to a new player if these two circles were stacked. Many new players dislike maps that end difficult. This is not an example of a difficulty ending, but ending easier would probably still feel nicer to those new players. changed slider!

Normal
01:12:760 (1,2) - Conversely, players who are reaching the level of normal difficulties may start enjoying a slight increase of difficulty. So, instead of stacking these two circles, I feel that they should be spread out, like how they currently are in the "Easy" difficulty, but maybe with a little more spacing than the rest of the map. Something like a jump from x=128 to x=384 possibly? sorry i want keep this.

I can't SS any difficulty above this too consistently, so I don't think my opinions are educated enough. Anyway, great job on this mapset and I look forward to when it gets ranked! :D
thanks a lot!
Vattux
Hi pomuta!
This mapset looks nice and the song choice too
I hope this gets ranked :P 8-)
Foxy Grandpa
Hi, from my queue~


XX
Overall id say there is a lot of overlapping, some of the sliders feel very unnatural and don't sit right
00:03:228 (1,2) - Change the shape of 2, this just looks ugly
00:24:067 (1,2,3,4,1,2,3,4) - Spacing on these jumps are unreal, shorten the distance between 4 and 1
00:47:485 (1,2,3,1,2,3,4) - This whole part just looks very unnatural, the jump between 3 and 1 is just kind of off putting
This is about all i could find with this difficulty

Extra
00:07:148 (1,2) - Overlap
00:53:984 (4,1) - Overlap again
00:55:016 (1,2) - Blanket here
00:59:142 (7) - NC
01:00:793 (1,2,1,2) - it would look a lot better if you maybe moved the second set of sliders up a little more
01:07:499 (6,7) - blanket here aswell
01:08:324 (2,3) -

EX
00:09:211 (3,4,5,6) - I think if you were to turn these into sliders it would look a lot nicer
00:53:984 (4,5) - Blanket
01:02:444 (7,8,9,10,11,12) - NC

Light Insane
00:19:321 (3,4,5) - This triplet here if very weird to play, maybe extend the slider before that to where 3 would have been

Sorry if the mods i did weren't that good :( , but the map-set looks really good :D
Topic Starter
P o M u T a

FoxyGrandpa wrote:

Hi, from my queue~


XX
Overall id say there is a lot of overlapping, some of the sliders feel very unnatural and don't sit right
00:03:228 (1,2) - Change the shape of 2, this just looks ugly
00:24:067 (1,2,3,4,1,2,3,4) - Spacing on these jumps are unreal, shorten the distance between 4 and 1
00:47:485 (1,2,3,1,2,3,4) - This whole part just looks very unnatural, the jump between 3 and 1 is just kind of off putting
This is about all i could find with this difficulty

Extra
00:07:148 (1,2) - Overlap
00:53:984 (4,1) - Overlap again
00:55:016 (1,2) - Blanket here
00:59:142 (7) - NC Fixed.
01:00:793 (1,2,1,2) - it would look a lot better if you maybe moved the second set of sliders up a little more Nice Point, Fixed.
01:07:499 (6,7) - blanket here aswell
01:08:324 (2,3) -

EX
00:09:211 (3,4,5,6) - I think if you were to turn these into sliders it would look a lot nicer no changed, really bored play.
00:53:984 (4,5) - Blanket No.
01:02:444 (7,8,9,10,11,12) - NC Fixed.

Light Insane
00:19:321 (3,4,5) - This triplet here if very weird to play, maybe extend the slider before that to where 3 would have been I don't think so.

Sorry if the mods i did weren't that good :( , but the map-set looks really good :D
XX diff and blanket stuff no changed. already fine these.
ty for mod~
Pippi Longsocks
Can't wait this map to get ranked :D
Topic Starter
P o M u T a
thanks so check map and many stars xXx_Ivan_xXx !!
AmigoDoChroome
i cant mod this. i love your maps

good luck!
Pippi Longsocks
Now you have 12 stars so you can get ranked 8-) //
Grizzlywolf
Another amazing Pomuta map, please get this ranked
zev
get this ranked xD osu need more mmbn!
beaw
Here ya go!~ Remember, if someone's already brought it up or my mod is just completely useless, feel free to tell me.

Light Insane Dificulty
From 00:33:971 - to 00:38:716 - Do this rhythm instead: http://puu.sh/pG6hU/e68b3f5f54.jpg. It sounds better and is a bit easier to read and play. You can also change that last slider to a quad instead of a triple.
00:42:636 (6,1) - There's no rest here. Scoot the notes closer.
00:49:239 (3,1) - ^.
01:06:983 - to 01:11:728 - Do the above rhythm I mentioned.

Insane Difficulty
Do a rhythm more like this throughout the beginning: http://puu.sh/pG4OJ/add3bdef9d.jpg. I think it fits a bit better.
00:03:847 (1) - You did a syncopation on each beat. Maybe do a rhythm like that ^ here as well.
00:07:148 (1) - Your spacing between the short sliders and the long sliders is a little sketchy. Try spacing the shorter sliders away from the longer ones to help signify the rest between them. Also, make sure you're getting the end note far enough from the next short slider to signify its rest as well.
00:10:759 (4,5) - These two are pretty close together. Space them out a little more to signify the rest.
00:15:711 (4,5) - Space a little farther apart.
00:16:021 (6,7) - ^.
00:40:160 (1,2) - This is a great example of spacing
01:00:587 (6,7) - Try spacing the triplet notes and the triplet slider a little farther apart.

EX Difficulty
00:09:624 (1,2) - These are quite a bit far apart for them being to closely timed together. Maybe you can do something with the first longer slider to make it curve into the second longer slider?
00:32:320 (1) - Snap this slider back to match the timing of the rest of the sliders.

This was quite a fun on to mod. Thanks for having me! ^^
Topic Starter
P o M u T a

Stingy wrote:

Here ya go!~ Remember, if someone's already brought it up or my mod is just completely useless, feel free to tell me.

Light Insane Dificulty
From 00:33:971 - to 00:38:716 - Do this rhythm instead: http://puu.sh/pG6hU/e68b3f5f54.jpg. It sounds better and is a bit easier to read and play. You can also change that last slider to a quad instead of a triple. Nah, already good for me.
00:42:636 (6,1) - There's no rest here. Scoot the notes closer. I know, it's jump part.
00:49:239 (3,1) - ^. ^
01:06:983 - to 01:11:728 - Do the above rhythm I mentioned. sorry

Insane Difficulty
Do a rhythm more like this throughout the beginning: http://puu.sh/pG4OJ/add3bdef9d.jpg. I think it fits a bit better. Now this.
00:03:847 (1) - You did a syncopation on each beat. Maybe do a rhythm like that ^ here as well. sorry, i want keep. because rhythm change is more fun for player.
00:07:148 (1) - Your spacing between the short sliders and the long sliders is a little sketchy. Try spacing the shorter sliders away from the longer ones to help signify the rest between them. Also, make sure you're getting the end note far enough from the next short slider to signify its rest as well. I tried testplay this part. but, no problem here imo.
00:10:759 (4,5) - These two are pretty close together. Space them out a little more to signify the rest. but, 1.20x. and bit hard aim, not need change imo.
00:15:711 (4,5) - Space a little farther apart. idk
00:16:021 (6,7) - ^. idk
00:40:160 (1,2) - This is a great example of spacing
01:00:587 (6,7) - Try spacing the triplet notes and the triplet slider a little farther apart. again, it's hard aim, not need farther imo.

EX Difficulty
00:09:624 (1,2) - These are quite a bit far apart for them being to closely timed together. Maybe you can do something with the first longer slider to make it curve into the second longer slider? just normally jump. no problem.
00:32:320 (1) - Snap this slider back to match the timing of the rest of the sliders. Fixed.

This was quite a fun on to mod. Thanks for having me! ^^
sorry fixed only one mod. but, thanks :)
Lefafel
Hello, Lefafel (or Rafael ;D) here from your twitch.tv stream chat doing a bit of friendly modding for one of my favourite mappers! ♥

Beginner
00:24:479 (2) - this slider looks like it has been crammed into a space that is too small for it, and frankly it looks pretty ugly. Maybe something like would look better? (rotated (1) more towards the center and moved/rotated (2) to fit it in better)
00:33:145 (4) - would this work better as two hitcircles instead of a slider? Having the last beat (on 00:33:553) not clickable feels unsatisfying. I don't think that two separate hitcircles would create too much of a difficulty spike either, since this pattern leads into a break time. 01:06:158 (4,5) - here you did it well.
Easy
What an amazing map, plays incredibly well and looks great too. That means I get to complain about BLANKETS :D
00:47:588 (3,4) - this blanket is very slightly off, (4) curves too far in at the end of the slider.
01:02:856 (4,1) - this is slightly off as well, (4) is closer to the end of (1) than to the start of (1).
_________________

skipping normal, don't see anything worth mentioning on this map. Looks and plays well.
_________________

Hard
Feels like the black sheep of this mapset, very tricky to read and confusing to play at first since it's mapped to the bass.

00:07:870 (3,4) - I found the rythm here incredibly hard to understand while playing. I think this pattern would work much better with a 1/2 slider into a circle, rather than the current circle into a 1/4 slider.
00:25:717 (3,4) - due to the music, this reads as a 1/4 jump rather than 1/2, despite the increased spacing. not sure how to fix this one, though.
00:31:907 (1,2) - these two sliders repeat different times (first one 4 ticks, second one 3) despite the music suggesting they'd be the same. Incredibly hard to read, and definitely out of place in a [Hard] difficulty. I suggest splitting the first repeat slider into two normal sliders.
00:58:730 (3,4) - same problem here as the second part I pointed out. Even though you mapped this to the bass line, the beginning of this pattern feels like it's mapped to the high-pitched melody and the player will end up reading this 1/2 "jump" as 1/4.
01:04:920 (1,2) - same as above (00:31:907 (1,2))
01:11:522 (1,2,3,4) - I had huge difficulty understanding the rythm here while playing, but it looks reasonable in the editor so I guess I'm just bad at the game :^)
Light Insane
00:38:303 (6,1) - and 00:42:430 (5,6) - these both read as 1/4. maybe put a third note in-between to make these into triples? Or you could just space the notes out to highlight the fact that they're 1/2, not 1/4.

This map has better flow than the two maps above and below it, much more relaxing to play. Almost feels like a guest difficulty. Really brings depth to the mapset. My favorite of the intermediate (3-5 star) difficulties in this set.
Insane
Lots of difficult rythms to read again, but I figured them out after playing through the map a few times so nothing to point out here! A lot of fun to play!
_________________

I am not skilled enough to properly play any of the extras, so I'll leave those for the more experienced players.
_________________


I really like the mapset, the lower difficulties are exceptionally good. I hope some capable modders take a look at the higher diffs, would be a shame to see this set get buried in the graveyard.

See you next time, PoMuTa \:D/
Buster
Nice beatmap i hope you get this ranked :)
Irreversible
I played this game on my DS ~ Loved it haha
Topic Starter
P o M u T a
i love nostalgic music.
zev
This was my first game on gameboy advance.
the nostalgia :( .
Buster
And MMBN6 is the first game i ever played ^_^
Hollow Delta
From #modreqs
Quick mod before you read through all this:
01:12:760 - Having a break here, only to wait and click 1-2 notes is not very fun. How fun do you think it'd be to wait just to click one note?

Beginner
SPOILER
00:03:847 (1,2,3) - I had to take a second look at this because I wasn't sure, but this pattern looks off. It looks like it' supposed to be straight, but a goof happened. If you curve 00:03:847 (1) - You can blanket 2, and then after re-adjusting the distance of 3 you can get back on course.
01:06:983 - I don't know how I feel about a break being here. Especially since their's only 1 more note after it.

Easy
SPOILER
00:54:603 - I hear the beat here. With the formation of the 2 perfectly curved sliders it WANTS a circle in it. ;)
00:56:667 (1,2,3) - The first slider looks a little uncomfortable for an easy. I think it'd play and look better if you vertically flipped it and blanket 00:55:016 (2) - with it. Just a personally suggestion, but I'd change 2 into a red-point slider, since you have 1 (A curved slider) going into 2, which then flows into 3, which is a straight reverse slider. I can't describe it very well, but I'm suggesting you do this: http://puu.sh/ripYt/b0e42e04a0.jpg
01:06:983 - I won't point this out anymore if I see it in the other diffs, but just take it into consideration. If you were a player, would you really like to wait just for 1 more note to pop up?

Normal
SPOILER
00:03:021 (6,7) - Both of these notes have a very different sound. Either one could have an NC and still make sense. Plus 7 ends on a strong note, so I'd remove the reverse and add a hit circle in the time frame I gave you.
00:05:704 (4) - Another strong sound, so how about an NC?
00:05:704 - This green line here has 100% volume, yet it's not seen in the Easy or Beginner diffs.
00:26:130 (7) - Personal opinion, but I feel it'd look nicer if you added an NC here. It seems right because it's the exact same pattern from here: 00:25:305 (4,5,6) -
00:58:317 (6) - You hear that high pitch noise here? Probably not because your ears are bleeding. (Jokes, I love the song. Don't hurt me.) I feel that's a great enough call for an NC.

Hard
SPOILER
00:02:712 (3) - This slider ends on a very strong note. If you can bring the slider down to the blue tick, and add in a hit circle where the end was, it'd fit the song better.

Light Insane
SPOILER
00:03:228 - and 00:03:434 - I can hear beats, so why not map them? You did in the easier diffs, but why not in the Light Insane?
00:05:704 - Why is this green line not in every other diff?
The intro seems a little under mapped, considering it's supposed to be a Light Insane, meaning more difficult than the previous diffs.
00:11:275 (2,2) - What happened to that cool rhythm you had going on in Hard? :(
00:44:287 (2,2) - ^
00:59:555 (7,8,9,10,1) - At 7, their's a slight change in the tone of the stream. Personal opinion, but I think it'd look cool if the stream had a bump to match the song better, like this: http://puu.sh/risiS/3a79ffd640.jpg
01:05:745 (1) - I think you goofed here. This should be a 1/4 reverse slider.

Insane
SPOILER
00:06:735 (5,6,7,8) - At 5 and 7 you hear the beat. Because of this, I think it'd make more sense to place 2 1/4 kick-sliders instead of 4 hit circles. Adds more exaggeration to the beat, and adds variety.
00:10:965 (5) - Change in rhythm, so why not add NC?
00:12:616 (5) - ^
00:21:178 (7,7) - I group these 2 together because they both were on the beat. Add new NC here to show that.
00:31:082 (9) - NC?
00:32:733 (1,2,3,4) - This isn't the first time I saw you use 1/6. I can't hear it, so I'd recommend you just use 1/4 reverse instead. However, if I'm delusional and it's actually there, you know not to worry about that mod then.

EX
SPOILER
00:05:704 (2) - Snap this slider.
00:16:433 (10) - Sounds important, so I'd put an NC here.
00:24:479 (9) - NC here to show change of tone.
01:04:094 (7) - NC Here.

Extra
SPOILER
00:09:830 (8) - Change in speed and pitch. NC.
00:16:433 (7) - ^
01:13:173 (7) - In the EX diff, this was not only spaced more, but it had an NC. Why not apply that here?

Kyshiro's Expert
SPOILER
:O Interesting concept.

XX
SPOILER
:O Another Interesting Diff.

Sorry I got a little lazy near the end. it's 10 till 11PM at the time I'm posting this and I'm too tired to focus. Hopefully I was of a lot of help considering I spent a very long time on this specific mod.
Akiyama Mizuki
yeah boi
BanchoBot
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