Hi,
Can you check if this offset works better for you? It seems to be off by 4-6ms.
Can you check if this offset works better for you? It seems to be off by 4-6ms.
General/Timing:
Offset: 7083
Offset: 7083
its a bit off i guess and the offset may be 7085 (7083 seems A BIT slow )Miyazono wrote:
Hi,
Can you check if this offset works better for you? It seems to be off by 4-6ms.General/Timing:
Offset: 7083
Ireiisu wrote:
its a bit off i guess and the offset may be 7085 (7083 seems A BIT slow )Miyazono wrote:
Hi,
Can you check if this offset works better for you? It seems to be off by 4-6ms.General/Timing:
Offset: 7083
(^changed off set of 7085)
thanks for pointing it out
-NanoRIPE- wrote:
[ApplePie's Insane]
Hitsound?// WIP xDUp!
00:21:996 (6) - remove this circle ~ // Okay!
osu file format v14
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AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63555
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
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DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5
[Metadata]
Title:Breezes
TitleUnicode:Breezes
Artist:MitiS
ArtistUnicode:MitiS
Creator:Ireiisu
Version:ApplePie's Insane
Source:
Tags:Drum&Bass
BeatmapID:984454
BeatmapSetID:438935
[Difficulty]
HPDrainRate:6
CircleSize:4.4
OverallDifficulty:8
ApproachRate:8.8
SliderMultiplier:1.8
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//Background and Video events
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//Break Periods
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224,320,75908,2,0,P|184:284|180:272,3,45,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
184,256,76261,6,0,P|168:200|136:152,1,90,6|0,0:0|0:0,0:0:0:0:
28,40,76614,2,0,P|44:96|76:144,1,90
216,36,76967,1,2,0:0:0:0:
152,172,77143,1,0,0:0:0:0:
328,176,77319,1,0,0:0:0:0:
152,172,77496,2,0,L|104:240,1,45
192,268,77673,6,0,P|264:316|356:284,2,180,2|0|2,0:0|0:0|0:0,0:0:0:0:
304,136,78555,1,0,0:0:0:0:
304,136,78732,2,0,B|292:168|292:168|292:192|292:192|280:232,1,90
428,116,79084,6,0,P|380:64|344:48,1,90,2|0,0:0|0:0,0:0:0:0:
180,24,79437,1,0,0:0:0:0:
272,76,79614,1,0,0:0:0:0:
208,152,79790,1,2,0:0:0:0:
200,268,79967,1,0,0:0:0:0:
20,324,80143,2,0,P|16:248|24:200,1,90
208,152,80496,2,0,P|292:152|324:160,1,90,2|0,0:0|0:0,0:0:0:0:
494,234,80849,2,0,P|496:279|492:323,1,90
236,344,81202,6,0,P|232:296|236:276,1,45,2|0,0:0|0:0,0:0:0:0:
316,296,81379,2,0,P|320:344|316:364,1,45
152,224,81555,2,0,P|151:201|155:179,1,45
368,176,81732,2,0,P|372:216|368:236,1,45
260,164,81908,6,0,P|252:80|256:48,1,90,6|0,0:0|0:0,0:0:0:0:
152,224,82261,2,0,P|160:308|156:340,1,90
68,276,82613,1,2,0:0:0:0:
260,164,82790,1,0,0:0:0:0:
144,100,82966,1,0,0:0:0:0:
144,100,83143,6,0,P|88:132|44:128,1,90,0|2,0:0|0:0,0:0:0:0:
260,164,83496,2,0,P|316:132|360:136,1,90
352,304,83849,2,0,P|337:263|332:218,2,90,0|2|0,0:0|0:0|0:0,0:0:0:0:
500,196,84379,2,0,L|500:88,1,90
308,56,84732,5,6,0:0:0:0:
132,80,84908,1,0,0:0:0:0:
336,200,85084,5,4,0:0:0:0:
160,224,85260,1,0,0:0:0:0:
308,56,85437,6,0,P|372:48|412:52,1,99.0000030212403,6|0,0:0|0:0,0:0:0:0:
204,328,85790,2,0,P|140:336|100:332,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
180,44,86320,5,0,0:0:0:0:
440,192,86673,5,0,0:0:0:0:
336,320,86849,1,6,0:0:0:0:
336,160,87026,1,0,0:0:0:0:
436,284,87202,1,4,0:0:0:0:
276,236,87379,1,0,0:0:0:0:
172,160,87555,5,2,0:0:0:0:
124,24,87732,1,0,0:0:0:0:
172,160,87908,1,0,0:0:0:0:
300,96,88084,1,0,0:0:0:0:
300,96,88173,1,0,0:0:0:0:
300,96,88261,2,0,P|348:76|420:92,1,90,8|0,0:0|0:0,0:0:0:0:
492,176,88614,2,0,P|444:196|372:180,1,90
300,96,88967,6,0,P|248:68|204:68,1,90,2|0,0:0|0:0,0:0:0:0:
100,148,89320,2,0,P|152:176|196:176,1,90
328,180,89673,1,8,0:0:0:0:
256,304,89849,1,0,0:0:0:0:
181,177,90025,1,0,0:0:0:0:
328,180,90202,1,0,0:0:0:0:
452,252,90379,6,0,L|420:360,1,90,2|0,0:0|0:0,0:0:0:0:
328,180,90732,2,0,L|296:288,1,90
164,308,91084,1,8,0:0:0:0:
48,44,91437,1,0,0:0:0:0:
336,76,91790,6,0,P|348:112|348:172,1,90,2|0,0:0|0:0,0:0:0:0:
162,163,92143,2,0,P|162:118|176:76,1,90
256,136,92496,1,8,0:0:0:0:
256,136,92673,2,0,L|256:240,2,90
396,236,93202,5,2,0:0:0:0:
372,264,93379,1,0,0:0:0:0:
340,284,93555,1,0,0:0:0:0:
308,296,93732,1,0,0:0:0:0:
272,296,93908,2,0,P|216:284|172:296,1,90,8|0,0:0|0:0,0:0:0:0:
8,324,94261,1,0,0:0:0:0:
40,172,94437,1,0,0:0:0:0:
160,72,94614,5,2,0:0:0:0:
192,88,94790,1,0,0:0:0:0:
228,92,94967,1,0,0:0:0:0:
264,84,95143,1,0,0:0:0:0:
296,68,95320,2,0,P|348:64|392:72,1,90,8|0,0:0|0:0,0:0:0:0:
384,252,95673,2,0,P|332:256|288:248,1,90
168,124,96026,5,2,0:0:0:0:
156,156,96202,1,0,0:0:0:0:
140,188,96379,1,0,0:0:0:0:
123,220,96555,1,0,0:0:0:0:
108,252,96732,2,0,L|53:362,1,90,8|0,0:0|0:0,0:0:0:0:
256,300,97085,1,0,0:0:0:0:
428,332,97261,1,0,0:0:0:0:
432,72,97437,5,2,0:0:0:0:
256,196,97790,1,0,0:0:0:0:
80,72,98143,1,12,0:0:0:0:
104,192,98320,1,0,0:0:0:0:
24,264,98496,2,0,B|24:300|24:320|24:320|64:348,2,90,4|0|2,0:0|0:0|0:0,0:0:0:0:
-NanoRIPE- wrote:
Hi ~ M4M
Nice storyboard ~ thanks XD
[General]
Enable epilepsy warning ~ after the sb is finalized
[Easy]
00:08:496 (1) - finish added
00:14:143 (1) - fix the distance snap fixed
00:16:967 (1) - ^ [color=#40FF00fixed[/color]
00:22:614 (1,2) - ^[color=#40FF00fixed[/color]
00:33:908 (1) - ^[color=#40FF00fixed[/color]
00:39:555 - spinner? a spinner there would either be too short or too fast to recover from for easy
00:42:379 (1) - finish and fix the distance snap fixed
00:45:202 (1) - fix the distance snap fixed
00:47:673 (2,1) - ^ and try to blanket itfixed+blanket
01:04:967 (1) - finish added
01:25:084 (1) - fix DS *distance snap fixed
01:27:555 (1) - finishadded
*for easy/normal diff you must follow distance snap ~XD ops I've probably forgot to check it after i redo some parts of it
*ehh i think u must add note after kiai time section ( 01:27:908 ) until 01:38:849 like Applepie's Insane **(refer to bottom)
[Normal]
00:08:496 (1) - finish added
00:18:379 (1,2) - stacked?stacked
00:24:026 (1) - make curve slider here and blanket it with 00:24:732 (5) ok ,added
00:39:908 (2,3) - blanket? added
00:42:379 (1) - finish added
01:00:026 (3,1) - blanket? ok
01:06:026 (3,4) - unstack,its hard to read them unstacked , i stacked it because it was on the red tick
01:07:437 (3,4) - ^ fixed
01:27:555 - add note here added
*for easy/normal diff you must follow distance snap ~^
[Hard]
00:08:496 (1) - finish added
00:09:732 - 00:11:143 - 00:12:555 - 00:13:967 why u dont add circle here? for the first part i dont add it there and its on a red tick , refer to extra and insane diff , there 'seems' to have for easy/normal because its all on the white tick
00:32:320 (6) - remove finish removed
00:33:555 (5) - ^ removed
00:35:320 (1) - ^removed
00:36:026 (4) - ^removed
00:42:379 (1) - finishadded
01:05:143 (1) - ^ added
01:07:261 (4,1) - try to blanket it its not really support to be a blanket but okay
01:16:261 (1) - finish added
01:27:555 - add note here added
*same as easy,you must add note after kiai time section ( 01:27:908 ) until 01:38:849 like Applepie's Insane * hope u understand what i said ~ **
[ApplePie's Insane]
Hitsound?
00:21:996 (6) - remove this circle ~
[Insane]
01:23:320 (1,2,3) - stacked stacked , i think
*same as easy and normal.you must add note after kiai time section ~ like applepie's insane**
[Extra]
00:08:496 (1) - finish
00:42:379 (1) - ^
01:04:967 (1) - ^
01:16:261 (1) - ^
added all
*same as easy,normal,and hard
**- I didn't really want to add stuff after the kiai (like some maps where it ends at where kiai ends) and like the last few jumps for some diff , i added a really hard jump at the end so like they would need to somehow recover from it immediately and continue normal jumps which seems , idk a bit hard..? It just does't really suit mine as much as applepie's
GL ~ and nice hitsounding ~thank you for the mod
Thank you for the mod!squirrelpascals wrote:
Haio, m4mJenny ral• You should really use custom combo colors to go with this nice background and sbi will look into thatExxtraa• Raise AR ~9.5 (feels slow atm), maybe lower HP to 6. This is waht feels comfortable to me at least but if you feel that AR should be intentionally low / HP high, you do you i had the AR at 9 because it was only 170bpm. AR 9 -> 9.2
HP 7 -> 6.5..?
• 00:09:732 - 00:11:143 - 00:12:555 - etc. etc. - Missing some notes here. Yes the skipped beat does feel cool to play but you mapped to other beats that were just as audible Intentional , but i will add it if someone else mentions this
• 00:10:437 (3,5) - Make it so these don't touch fixed
• 00:12:026 (3,4,1) - These objects have the same visual spacing but are spaced differently on the timeline. They are readable yes but they are nicer to play if spaced according to time difference err im not too sure what you ment but edited that part a bit
• 00:12:908 (2,4) - 00:14:143 (1,2) - Instead of making 2 seperate sliders, copy and paste one and just use ctrl+> x2. It's small but makes a big diffrence edited..?
• 00:15:908 (2) - Try moving this below 00:15:202 (5) to avoid that overlap (or mimic the same overlap on this slider 00:15:555 (1) - to create a tornado type of jump but I highly recommend the first suggestion) (and be sure 00:15:908 (2,4) don't touch):/ fixed..?
• 00:15:908 (5) - ^ ^
• 00:17:143 (2,6) - 00:18:555 (2,4,6) - 00:25:084 (5,2) - dont touch. I won't mod for this anymore, but fix this throughout the map. fixing these just make the map look a lot more aesthetically pleasing (unless its an intentional overlap like at 00:25:437 (1,3) ) edited
• 00:24:379 (3) - Put this where 00:23:143 (2) is fixed
• 00:31:437 (3) - Should be placed at 00:31:261 fixed
• 00:38:143 (1,2,3) - see mod for 00:12:026 (3,4,1) . Plus I understand that you could use a spacing decrease to go with the song, if you want to do that then just respace 00:38:849 (3,4,1) to make it look more intentional/exaggerated ^fixed..?
• 00:40:967 (1,2,3,1,2) - Love how you used this pattern!XD thanks
• 00:46:967 (3,4,5) - If this is supposed to play like a back and forth, then use a stronger overlap. Otherwise just re-place 3 fixed i think
• 00:48:026 (3,4,5,6,7) - Use ctrl+shift+d to create a pentagon and adjust to make a star, it would just make the object placement a lot nicer err the star is sorta 'weird' because i wanted it to increase in distance so , it was intentional
• 00:50:496 (6,1) - blanket? fixed
• 00:53:673 (1,2,3,4,5) - refer to the pentagon mod^^ fixed this one
• 00:54:732 (6) - ctrl + g for flow?edited
• 00:57:202 (5,1) - place 1 elsewhere (This type of overlap usually works better on the longer sliders)fixed
• 01:00:026 (4,5,6) - This triple should start at 00:59:849 fixed
• 01:01:437 (4,5,6) - same but at 01:01:261 fixed
• 01:01:967 (8,1) - S p a c e more o k f i x e d XD
• 01:02:143 (1,2,3,4) - This pattern utilizes the overlap better, because it gives the effect of each slider "spanning out," if that makes sense XD i think so
• 01:04:084 (4) - I see why you would put a circle here but its kind of a stretch, since it's not an actual beat. Making 01:03:908 (3) - a slider would work much better fixed
• 01:05:320 (3,4,5) - 01:06:026 (8,9,1) - Triples are overmapped, no beat on either of the second notes fixed , but i might have mess up the part
• 01:07:790 (1) - flow more towards 2? dont like how it flows atm fixed..?
• 01:10:614 (1) - why this bezier point? Just make it straight fixed
• 01:10:967 (2,3,4) - This flow is overall uncomfortable to play fixed..? might have messed up even more
• 01:14:143 (7) - blanket with the stream 01:13:437 (1,2,3,4,5) would look much nice mm very nicce yess XD edited
• 01:26:849 (5,6,7,8) - I like they way you use this stream map-wise, but it's overmapped (no beats there) :c i shall change it back then
ya with a low ar in a map such as this one (unless you changed it), you should be extra careful about object placementinsaznneeThis difficulty is really nicely mapped and i really like it
• 00:09:908 (1) - put on sliderhead of 00:09:202 (4) ? fixed
• 00:11:673 (3) - Put on slidertail of 00:10:614 (4) ?fixed
• 00:13:967 - put a note h e r e edited
• 00:15:555 (2) - nc here, remove nc at 00:15:379 (1) fixed
• 00:21:202 (1,4) - make these 2 placements look neater overlap
• 00:25:790 (3,4,5) - overmapped triple, but if you want you could make 3,4 a kickslider instead to go with the voices in the background i guess i will have it as 1/2 circles
• 00:27:290 (4) - 00:28:702 (3) - delete deleted^
• 00:41:849 (1) - NiiIcEee, i love this sv effect. Maybe do something similar for extra, maybe hard as well? i would rather have it as a jump than just a plain slider , and if i add it for Hard , it might be too fast because its only 1/3 beat away from the spinner
• 00:47:849 (6) - Place on 00:47:143 (4) fixed
• 00:47:320 (5,1) - 00:49:967 (4,6) - no touching fixed
• 00:55:173 (2) - overmapped, delete fixed
• 00:50:496 - 00:56:849 - Important beat, put something clickable here. Same for 00:58:967 - if you wanted to but for some reason I feel like that reverse arrow does justice fixed
• 00:59:673 (3,4,5) - Too sharp of a curve, make thsi look more linear? (01:01:084 (3,4,5) - looks nice) fixed XD
• 01:02:849 (3,1) - no touch fixed
• 01:06:026 - 01:10:261 - Put something clickable here?added
• 01:11:320 (4,5) - 01:12:026 (1,2) - I just kind of noticed how you utilized this same kind of flow repetitively, and I really like thatXD thank youHard• mmUse Distance Snap. Since this is hard diff and all you can vary ds at times, but hard players still use ds as a prominent factor in gameplay.
Plus, you have some hand placed patterns that could use it, like 00:08:496 (1,2,3,4,5) - and 00:09:908 (1,2,3,4) - off the very start. With that being said I'll mod the map as is tho
Also like I said on Extra, try not to make any objects touch except for intentional overlaps oki
• 00:08:496 (1) - Is this snapped to a 1/3 point? lol XD fixed
• 00:12:732 (1,3,4) - These dont look neat next to eachother fixed
• 00:15:379 (5) - This is a hard diff, so you don't have to map every beat; so if you want to use the pauses at that half beat there thats fine it should be fine
• 00:18:026 (5,1) - Intense jump for hard diff 9and hard to read with low ar) fixed
• 00:16:261 (3) - Put on 00:15:555 (1) - slidertail? fixed
• 00:22:790 (2,3) - fix blanket; the slider should kind of trace the approach circle of 3 fixed
• 00:23:496 (4) - maybe point toward the next circle? fixed
• 00:25:084 (6,1) - big jump ops fixed ctrl h j
• 00:32:143 (5,6) - make this a slider edited
• 00:36:908 (2,3,4) - This looks like all 1/2 beat gaps,ds would space 4 more and make this readable fixed ..?
• 00:44:673 (2,2) - blanket? fixed
• 00:48:732 (4,2) - 01:13:967 (3,1) - touching fixed
• 01:04:967 (4,1) - reduce spacing? moved 4
• 01:06:026 - 01:19:437 - 01:23:673 - Make this clickable fixed
• 01:08:143 (2,3) - Try to make these perfectly overlap 01:07:437 (5,6) - fixed
• 01:23:320 - From here, your object placement is weak, as the flow goes around in a small circle and objects touch eachother. Spread this out basically/remap remaped ish
• 01:26:673 (2,3,4,5,1) - Sweet object placement, maybe put 1 higher to make a neat triangle oki edited
Good luck!
ok so i would either need to do a Light insane or wait for gd ( Im not sure if Thievley would have time to do it, pm Thiev later/soon )_IxApplePie_ wrote:
I don't have a problem with the distance though :c Maybe i'll see what others think about the distance
So off topic ^ . The difficulty jump could be accepted I guess
I hava no idea how to save the hitsound file LOL so i'll leave it to you eh Irei xD
Do ask for a GD of LI if you want the diff spread or not
Thank you for the mod!Chalwa wrote:
Hello! Mod from my queue!Easy00:09:908 (3) - Beginners can not read double repeat sliders :/ oh edited
00:18:379 (2) - ^ fixed
00:24:026 (3) - ^fixed
00:26:849 (2) - Copy 00:25:437 (1) slider and Ctrl + J+Ctrl h for flow
00:32:496 (3) - Another double repeat... You can leave something, but... I think i can have this as a long slider
00:46:614 (1) - Make like this:
added
01:16:261 (1) - Blanket improvechanged that part because its hard to have a blanket there because of ds
01:20:496 (2) - Don't make sliders like this fixedNormal00:13:437 (2) - Move red tick to center place fixed..?
00:22:261 (3,1) - Blanket improvefixed
00:23:320 (2,3) - DS??? fixed
00:30:379 (3,4,1) - Blanket improve fixed i think
00:36:026 (2,1) - Improve blanket fixed..?
00:38:849 (3,1) - ^fixed i think
00:39:555 (1,2) - ^ (I think you can make it )fixed i think
00:55:084 (1,2) - ^fixed i think
00:57:908 (1,2) - ^ fixed
01:09:908 (3) - Make two sliders added
01:14:143 (3) - ^it looks a bit hard but okay i guesshave a long slider and hitcircle instead
01:23:320 (5) - NC addedHard00:10:967 (5,1) - DS gsfdhtrg fixed
00:17:143 (2,3) - Blanket improve improved
00:19:967 (2) - End this slider at x:86 y:77 fixed
00:20:673 (4,5) - It looks weird explain..? moved the slider a bit
00:22:261 (5) - Imo curve slider looks much better fixed
00:53:673 (1,2) - Blanket improve fixed
00:59:320 (1,3) - ^ fixed
01:05:143 (1,2) - ^fixed
01:06:732 (2) - Copy 01:06:379 (1) and Ctrl + > fixed
END!
Nice song and nice map!
Good luck!
added , the other part of the mod i need to look through it for a while. Thank you!MikasaSerket wrote:
Hitsound sama is here to save the day!
Nice song, nice sb, why not nice hitsounds to go with that?
Here are two that would fit the map just nicely
soft-hitclap
soft-hitnormal
Thank you for the mod!MikasaSerket wrote:
Hitsound sama is here to save the day!
Nice song, nice sb, why not nice hitsounds to go with that?
Here are two that would fit the map just nicely
soft-hitclap
soft-hitnormal
Taking a quick look at the extra difficulty, I can already tell there are some problems with the consistency of the clap hitsound.
00:08:496 - Starting from here, the basic pattern of the claps are every 3 white ticks. I don't see why it shouldn't remain consistent throughout because the music still stays the same in each section. The problem comes in when you are using whistles in exchange for claps, big example here 00:09:202 - This is a problem because 00:09:908 - and on forward is a similar soundset. The whistles aren't the problem, the problem is how every sound set you are alternating between whistle, then clap, whistle then clap etc (like how 00:09:202 - is a whistle but 00:10:614 - is a clap then 00:12:026 - is a whistle again) It's good to have variety, however it just sounds off putting and inconsistent. I would recommend to only sticking to either a whistle or a clap and not alternating between the two. I would lean towards using mostly claps
Another problem arises with the kiai's hitsounds. 01:04:967 - starting from here, the music still follows a now 1/2 clap (for every 2 ticks there is a clap on the second one) You are missing claps on parts like 01:06:379 (1) - (which is also bad because a new combo begins) and 01:07:084 (6) -
Similar problems to inconsistent claps also occur in easy and normal.
fixed extra and easy , really helpful pointer! fixing normal tmrGeneral stuffI'm not 100% sure if its just 'Touch' or 'Touch - EP' but im pretty sure its 'Touch - EP' or 'Touch EP '. Added tag
Yeah, the difficulty jump from hard to ApplePie's Insane is a little bit too big. 0.93 difference between them? That's nearly a whole star! Possibly make a light insane to fill up the gap between the two difficulties or choose whatever you feel is right to fill up the gap. trying to fix
Add "DnB" to the tags also along with "Touch". That's the songs album.sbXD this problems i've actually noticed after i close the program , I will be redoing it or deleting it if im lazy
Oh boy, first time I am ever modding sb. Make sure in the extra difficulty you turn on widescreen support.
01:03:555 - How about instead of just making the petals fall away from being seen, you make them fade away? This is mostly just because of how quickly 01:04:967 - 's petals come in that it makes the sb predictable.
01:04:967 - To add on, the petals actually come pretty late rather than early which makes it seems like the storyboard is rushing just to get the petals timed correctly. Have the petals start falling maybe a red tick or two earlier, that way, it makes it not as late.This was just a quick hitsound and meta mod, that's about it though. I'm pretty tired so sorry if it's not up to my best effort
Thank you for the mod! sry i missed earilerBoruma wrote:
Normal
01:16:790 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,1,2,3) - It's quite difficult to see some of the notes. Could you possibly move the notes off each other slightly in order to make them more identifiable other than just timing? fixed , its just because of ds
Your other difficulties are mapped so masterful. The mapping really fits the song.
Remapped the whole thing so ya. I'm so sorryJonawaga wrote:
NM from my queue~ApplePie's Insane
- (optional) Use CS 4. //ye
- 00:13:084 (2) - Fix stack.
- 00:28:084 - Why do you skip this?
- 01:02:672 (4,5,6) - Fix the Spacing.
- 01:09:732 (2,3) - These shouldn't stack. //k
- 01:18:555 (2,3) - ^
XD its fine , Thank you for the mod!imaikiseta wrote:
-from my modding queue-Insane00:56:496 (1) - This is too close to 00:56:143 (6) . Scoot it over and re-position it over here: http://puu.sh/qBwbx/9ad118bba6.jpg fixed , i changed it so it still blankets each other
00:57:202 (4) - The slider doesn't really fit the flow and it looks out of place. I curved it but it's still weird. Maybe replace the slider with circles to make the player click: http://puu.sh/qBwuE/016b472b96.jpg i dont really like the idea of just hit circles and it would ruin the beat so i just curved it instead
00:09:202 (4) - ^
01:12:026 (1) - Make this a curve slider? Too many straight sliders for me- fixed
00:52:614 (2,3,4,5,6,7) - Is there a pattern here? It looks like randomly placed circles. Change it to a back and forth pattern: http://puu.sh/qBwPr/815f95685c.jpg ops , fixed
01:16:261 (1) - Place this circle on the start of 01:16:437 (2) . This diff doesn't only need to have separate circle-to-slider patterns. fixed
00:36:026 (3) - This slider doesn't fit the little beat in the back at this part. Switch it with these 00:35:320 (1,2) .fixed i thinkHard00:29:673 (6,7) - Create a blanket with these: http://puu.sh/qBxrw/92b4b753b3.jpg fixed
00:39:555 (1,2,3,4,5) - These all look smashed up together. Maybe consider removing 00:39:908 (2,3) and add two reverses to 00:39:555 (1) [img]http://puu.sh/qBxzn/ea4c7903ec.jpg%20fixed%20but%20changed%20it%20a%20bit[/img]
00:53:673 (1) - Uh, weird slider. Make it more proper and better looking? fixed
01:32:496 (3,4,1) - Create a better blanket with these: http://puu.sh/qBxJR/a5b4a5d8e5.jpg
01:34:614 (1) - A slider with a reverse going...nowhere. Ctl+G and place it here: http://puu.sh/qBxOK/55a515529f.jpg fixedNormal00:35:320 (1) - Why straight? Make it curved.fixed
01:13:437 (1,2) - Weird pattern. Make it a blanket with 01:14:496 (3,1,2) http://puu.sh/qBy1J/9561b4da7d.jpg distant snap , but i sorta fixed it
I'm so sorry for the late mod!Just realized that the latest mod was two months ago. Eek!