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Fidel Wicked - Memories (Do You Remember?)

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Topic Starter
Sakurauchi Riko

kricher wrote:

i suck at mapping normal and easy maps and cant mod them. sorry
insane
00:08:743 (7) - blanket but the pattern is nice so do what you want fixed
00:33:353 - 00:33:587 - missed beats feels awkward when i place notes there, think there must be no notes
00:36:869 (6) - blanket.also its not nice to overlap with 00:35:931 (1,2,3) - blanket fixed. overlap (stacking) ok imo
01:22:573 (6) - hard to read if its overlapping with 01:21:870 (3) - its okay, i like that pattern
02:16:949 (4,5,6) - make this a stream.i think it will sound better good point
hard
00:08:508 (4,5,6) - increase the spacing of this pattern from 00:07:805 (1,2,3) - i dont really get it
00:27:259 (4) - this slider might be hard to read for new players. true, increased spacing so its easier to read
00:33:353 - 00:33:587 - again 2 missed notes like insane diff same
01:23:745 (3) - blanket fixed
02:07:105 (6) - blanket ^
02:10:856 (5) - might to hard to read for new players while overlapping with the tripple before its ok, good readable imo
02:16:949 (4,5,6) - make this a stream ye

pretty solid map overal
m4m t/460828 i understand if you dont like hard af maps or if my mod is worthless dont mod my map

you could rename hard to advanced and insane to hard since its 3.55 and 3.12 thats a point. i changed the diff names your way
Thanks for your mod, I'll do my part of m4m very soon
Kantzm8
Hard
01:19:760 (2,3,4,5) - 01:21:635 (2,3,4,5,6) - These patterns lack a bit of complexity from the music and could probably do with being bursts after the (2) notes.
02:15:778 - It would make musical sense to add notes to the red dots here. Keep them close together if you dont wanna increase the diff too much.
02:17:418 - I'd make this note 1/2 slider to hit the upcoming sound at 02:17:653
03:00:310 (8,1) - Make this jump slightly smaller.

Advanced
02:54:802 (7,1) - This makes more sense as a triple like the rest.

Normal
00:33:822 (1,2) - I would add a clap to these two notes.
00:46:947 (5,6) - This sound makes more sense to represent with either a longer slider or a back and forth-slider like youve done a lot of other times.
02:36:638 (3) - The only slider in the entire mapset that i dont like the look of, i would bend it the other way so that it goes into the blanket of the (4) slider more.

Really nice mapset, would be surprised not to see it ranked soon tbh.
Topic Starter
Sakurauchi Riko

HappyStreet wrote:

Hard
01:19:760 (2,3,4,5) - 01:21:635 (2,3,4,5,6) - These patterns lack a bit of complexity from the music and could probably do with being bursts after the (2) notes. i agree with that lack of complexity but putting burst on that part feels weird to play imo. on the other hand i really like that pattern. if it gets mentioned again i will fix it. I'll keep that in mind
02:15:778 - It would make musical sense to add notes to the red dots here. Keep them close together if you dont wanna increase the diff too much. you're right, i added sliders there, now every beat is hit by a note
02:17:418 - I'd make this note 1/2 slider to hit the upcoming sound at 02:17:653 yea ofc, thats part of the fix above :D
03:00:310 (8,1) - Make this jump slightly smaller. good point. changed

Advanced
02:54:802 (7,1) - This makes more sense as a triple like the rest. i think its okay but ill keep that in mind

Normal
00:33:822 (1,2) - I would add a clap to these two notes. claps are emphasizing another beat, so i want to keep that structure
00:46:947 (5,6) - This sound makes more sense to represent with either a longer slider or a back and forth-slider like youve done a lot of other times. o, yea!!! thanks for mentioning
02:36:638 (3) - The only slider in the entire mapset that i dont like the look of, i would bend it the other way so that it goes into the blanket of the (4) slider more. i really thought about that a very long time, lol. basically you re right, it would look better for slider 3 and 4. on the other hand that change would break the flow imo. For me flow is the most important thing in my mapset, so i kept it that way

Really nice mapset, would be surprised not to see it ranked soon tbh. thaaank yuuuuu :3
thank you very much for you Mod! 02:15:543 - to 02:19:293 - is way better in advanced and hard now! Thank you! (:
Akitoshi
helu
payback from my Chrono diver
only quick check, I can really mod on E/N actually they r just forcing me to mod :3

Easy
  1. I don't know if we can boost the Slider velocity how the High diffs have, but ok maybe gonna ignore these.
  2. 00:13:665 (1,2,3) - just my opinion there, you can blanket all around here for some better-looking thingy
  3. 00:21:165 (4,6) - yes the timeline is already passed enough to see them this will be the "bad flow" but hey how about put (6) on somewhere bottom part for circular flow that newbies can understand easier?
  4. 00:54:916 (3,4,5,6) - no offense but this kind of flow looks old (like DJPop maps) maybe you can make them circular as well
  5. 02:09:918 (4,5) - blanket xd off grid snap for more polished blanket
  6. 02:18:356 (4,1) - That Spacing boost lol consider to stick one DS pls
Normal
  1. AR6? Maybe decrease this at least 5
  2. HP increase to 4
  3. 00:02:414 (1,2,3,4,5) - uhh let's compare this to 00:05:696 (1,2,3,4,5,7,8) - so my logic here is this very first pattern 00:03:118 (2) - and 00:04:993 (5) - can be clicked like how 00:07:102 (5) - and 00:08:977 (8) - you did.
  4. 00:30:072 (5) - idk about this, I don't really see this kind of 1/4 reverse like how other hard diffs doing on this diff, even it has low bpm. Maybe you can follow how 00:15:071 (6) - was
  5. 00:46:947 (5) - ^ and so on....
  6. 01:19:760 (2,3,4) - idk what is exactly following here, especially 01:19:995 (3) - this tail should be clickable for more nice rhythm
  7. 01:21:870 (3) - ^
  8. 01:24:682 (6) - ^ and maybe can put NC here
  9. 01:38:042 (6) - NC
  10. 01:43:667 (5) - ^
  11. 01:53:043 (6) - ^
  12. 02:23:043 (2,3) - symmetrical slider here is nice imo
  13. idk some 1/2 spams were pretty hard to hit for new players imo
Shot star, gl~
Topic Starter
Sakurauchi Riko

Akitoshi wrote:

helu
payback from my Chrono diver
only quick check, I can really mod on E/N actually they r just forcing me to mod :3 these two diffs need a mod the most, so :D

Easy
  1. I don't know if we can boost the Slider velocity how the High diffs have, but ok maybe gonna ignore these. i actually have no idea why i increased the velocity there, that's probably done by me at the very beginning of the mapset D: idk if its necesseary to delete that...
  2. 00:13:665 (1,2,3) - just my opinion there, you can blanket all around here for some better-looking thingy changed it your way
  3. 00:21:165 (4,6) - yes the timeline is already passed enough to see them this will be the "bad flow" but hey how about put (6) on somewhere bottom part for circular flow that newbies can understand easier? changed
  4. 00:54:916 (3,4,5,6) - no offense but this kind of flow looks old (like DJPop maps) maybe you can make them circular as well hehe, yeah i made a pattern related to the slider before (roughly like your pic)
  5. 02:09:918 (4,5) - blanket xd off grid snap for more polished blanket fixed
  6. 02:18:356 (4,1) - That Spacing boost lol consider to stick one DS pls *cry* Fixed. everything same DS (aimod checked)
Normal
  1. AR6? Maybe decrease this at least 5 ok
  2. HP increase to 4 oki
  3. 00:02:414 (1,2,3,4,5) - uhh let's compare this to 00:05:696 (1,2,3,4,5,7,8) - so my logic here is this very first pattern 00:03:118 (2) - and 00:04:993 (5) - can be clicked like how 00:07:102 (5) - and 00:08:977 (8) - you did. i hope i got it the right way, i was a bit confused but i think i got it
  4. 00:30:072 (5) - idk about this, I don't really see this kind of 1/4 reverse like how other hard diffs doing on this diff, even it has low bpm. Maybe you can follow how 00:15:071 (6) - was honestly, if this isnt a barrier to get this mapset ranked i will keep that cuz i like it somehow (changed 00:15:071 (6) to 1/4 slider as well then)
  5. 00:46:947 (5) - ^ and so on....
  6. 01:19:760 (2,3,4) - idk what is exactly following here, especially 01:19:995 (3) - this tail should be clickable for more nice rhythm yes good point, i made it feeling better i think
  7. 01:21:870 (3) - ^
  8. 01:24:682 (6) - ^ and maybe can put NC here done
  9. 01:38:042 (6) - NC ^
  10. 01:43:667 (5) - ^ ^
  11. 01:53:043 (6) - ^ ^
  12. 02:23:043 (2,3) - symmetrical slider here is nice imo changed
  13. idk some 1/2 spams were pretty hard to hit for new players imo
Shot star, gl~ <3
Thank you very much for your mod, a nice mod on these 2 diffs was really necessary! It was very helpful! (:
Renka
Hi, from my quoue, for M4M.

[ General]
  1. remove green line,changed red line volume 40%?

- - - - - - - - - - - - - - - - - - - - - - - - -


[ Easy]
  1. 00:52:103 (4) - x:192? - 00:52:572 (5) - try to align?

  2. 01:04:291 (1) - add finisher? - Since the big sound in the back is ringing.

  3. 01:19:292 (1) - ^

  4. 01:29:604 (5) - x:60,y:260? - blanket?

  5. 01:52:105 (5,6) - x:264? - ^

  6. 01:53:980 (2) - x:172,y:96? - ^

  7. 02:04:293 (1) - add finisher?

  8. 02:34:294 (1) - add clap? - 02:35:700 (3) - same sound.

  9. 02:49:294 (1) - ^
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Normal]
  1. 00:16:477 (9) - x:376?

  2. 00:18:352 (4) - add whisle?

  3. 00:31:478 (8) - add finisher? - Since the big sound in the back is ringing. and 00:33:822 (1,2) - same sound.

  4. 01:04:291 (1) - same as easy

  5. 01:45:074 (9) - x:244,y:300? - It looks beautiful?

- - - - - - - - - - - - - - - - - - - - - - - - -


[ Advanced]
  1. 00:39:681 (1) - add whisle?

  2. 01:04:291 (1) - same as easy

  3. 02:11:793 (1) - add finisher?

- - - - - - - - - - - - - - - - - - - - - - - - -


[ Hard]
  1. 02:13:668 (1) - NC?

  2. 02:26:559 - remove NC,and 02:26:793 - add NC?
- - - - - - - - - - - - - - - - - - - - - - - - -

My first std mod,First experience.I hope my mod has been helpful you! good luck:3
Topic Starter
Sakurauchi Riko

chaica wrote:

Hi, from my quoue, for M4M.

[ General]
  1. remove green line,changed red line volume 40%? good point. fixed

- - - - - - - - - - - - - - - - - - - - - - - - -


[ Easy]
  1. 00:52:103 (4) - x:192? - 00:52:572 (5) - try to align? changed

  2. 01:04:291 (1) - add finisher? - Since the big sound in the back is ringing. yea, ofc. fixed

  3. 01:19:292 (1) - ^ ^

  4. 01:29:604 (5) - x:60,y:260? - blanket? looks nice

  5. 01:52:105 (5,6) - x:264? - ^ ^

  6. 01:53:980 (2) - x:172,y:96? - ^ ^

  7. 02:04:293 (1) - add finisher? fixed

  8. 02:34:294 (1) - add clap? - 02:35:700 (3) - same sound. see no reason why oO sounds weird too tbh

  9. 02:49:294 (1) - ^ ^
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Normal]
  1. 00:16:477 (9) - x:376? looks good

  2. 00:18:352 (4) - add whisle? huh, where did it go. fixed

  3. 00:31:478 (8) - add finisher? - Since the big sound in the back is ringing. fixed and 00:33:822 (1,2) - same sound.

  4. 01:04:291 (1) - same as easy yes

  5. 01:45:074 (9) - x:244,y:300? - It looks beautiful? yea, it does

- - - - - - - - - - - - - - - - - - - - - - - - -


[ Advanced]
  1. 00:39:681 (1) - add whisle? huh, why? oO see no reason for

  2. 01:04:291 (1) - same as easy aye

  3. 02:11:793 (1) - add finisher? yeap

- - - - - - - - - - - - - - - - - - - - - - - - -


[ Hard]
  1. 02:13:668 (1) - NC? combo would be too short imo

  2. 02:26:559 - remove NC,and 02:26:793 - add NC? yes of course, thanks for mentioning
- - - - - - - - - - - - - - - - - - - - - - - - -

My first std mod,First experience.I hope my mod has been helpful you! good luck:3
Thank you very much for your mod! It was a very good polishing for the mapset and mistakes which were easily done by me are fixed too now. Keep it up modding, you have an eye for such polishing things. Thank you again very much! (:
alacat
Hi! M4M sorry late

[General]
  1. How about rename diff names like Easy/Normal/Hard/Insane ? looks better to me.
[Normal]
  1. 00:15:071 (6) - missing a whistle to the tail?
  2. 00:30:072 (5) - ^
  3. 01:28:433 (1,1) - You should consider removing sliders after spinner for take recovery times.
    https://osu.ppy.sh/forum/t/241019
    then, try to make this pattern
[Advanced]
  1. 00:08:040 (3,4) - I feel this spacing would confuse players. Please use distance around x1.6 like your patterns
  2. 00:19:759 (4) - This part is harder than highest difficulty, you should consider remaking here.
  3. 00:31:478 (7) - add a new combo to here like your hard diff ?
  4. 00:34:290 (3) - add a finish to the head ?
  5. 01:07:104 (3) - Same as hard diff.
[Hard]
  1. HP drain -0.5? The rate is high for this difficulty level.
  2. 00:02:414 (1) - try to use normal-finish to the head of the slider. it's better to follow the music
  3. 00:34:290 (3) - missing a finish to the head ?
  4. 00:48:353 (7) - move left for fixing stack 00:47:416 (5) - 's end ?
  5. 01:04:291 (1) - add a finish to the head ?
  6. 01:04:291 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You should add some hitsound to here. try to add soft-whistles or something ?
    RC wrote : You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.

Nice map, Good luck~
micchi_chi
Hi, M4M from my modding Q
Please remember you owe me a mod ;)

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Easy]
  1. 00:05:696 I think somehow a note is needed here to spice up and differs things a little from these notes 00:02:414 (1,3) - because you used the same 1/1 reverse slider yet 00:04:290 (2) - is supporting different sound
  2. 00:37:103 (4) - Move this downward a bit to make a slightly better flow http://puu.sh/ps89G/f75906d5cd.jpg
  3. 00:40:853 (4,5) - Somehow a zig zag flow like this http://puu.sh/ps8g7/edd34f63c0.jpg would do better imo
  4. 00:56:791 (1) - I think it's better to keep the circular flow from previous note like http://puu.sh/ps8w9/6a038f2e1a.jpg or even better, you could make a perfect pentagon shape -w- http://puu.sh/ps8C3/c13f274aa4.jpg but yeah, I don't know about next notes tho ><
  5. 01:06:166 (3,4) - Don't really flow well .-. I think this makes more sense... http://puu.sh/ps8HN/d9c7abf95d.jpg or if you don't want to re-DS, you can do a more advanced pattern like http://puu.sh/ps8LM/6fbf1a0c91.jpg it'll flow nicer and looks neater too :3
  6. 01:08:041 (1,2) - They don't stick together really well.... better keep 01:08:979 (2) - parallel to (1), or things like this http://puu.sh/ps8UM/b59450ed13.jpg works better too I guess...
  7. 01:30:542 (1) - I'm pretty sure it says 4 beats spinner gap for Easy... this one is only 3 beats btw so it might be unrankable... furthermore, the sound here 01:32:417 is way bigger than here 01:32:886 so it makes more sense to end it at 01:32:417
  8. 01:35:230 (2) - the flow is a nope.... Why not like this http://puu.sh/ps95F/15802cfbef.jpg maybe like this for next step to make it less complicated http://puu.sh/ps97H/37677b72a4.jpg or like this http://puu.sh/ps99T/c1499529d0.jpg or like this for even better flow http://puu.sh/ps9eX/f5d70fb550.jpg but super troublesome re-DSing xD
  9. 01:42:730 (2,3,4) - Flow like this could be better too http://puu.sh/ps9ja/56a6d827eb.jpg
  10. 02:00:543 (1) - Same, spinner gap ^^^
  11. 02:19:293 (1) - Are you sure about stacking exactly the same like this? .-. it might be pretty surprising for Easy player tho, so I suggest more to be like this http://puu.sh/ps9vV/34637a0104.jpg kinda ruin the flow and symmetry with (3) tho, but would read better. If you decided to apply, I don't know about symmetry, but maybe you can fix the flow like this http://puu.sh/ps9AO/801a5235be.jpg but wait.... http://puu.sh/ps9DI/f27f3d785d.jpg symmetry :D
  12. 02:45:075 (5,1) - Y not blanket? ;-;
  13. 02:56:794 (1) - I prefer things like this http://puu.sh/ps9J2/d880c1854b.jpg
  14. Simple map because of the relatively simple song, but still overall good, I just sometimes disliked the linear flow ;-; but it's alright, it's my taste -w-

[Normal]
  1. 00:28:665 (2) - move it down a bit so it would make a better flow and a less crumpled-looking pattern, before http://puu.sh/ps9V8/0662c45272.jpg after http://puu.sh/ps9Z9/0038268a57.jpg unless you want a perfect triangle then.... okay
  2. 00:36:165 (2,3,4) - I think adjust these a little so 00:37:103 (4) - head would land on 00:35:228 (5) - tail, and it wont look like this http://puu.sh/psa4I/c29b0934a3.jpg simply select the three and rotate them with ctrl+shift+R option would do good. 00:36:165 (2,3) - why are they so close btw? And I think 00:37:103 (4) - should just blanket 00:35:931 (1) - well, with that little change, I do this http://puu.sh/psagC/9734239e63.jpg
  3. 01:15:307 (6,7) - Nazi mod : imperfect blanket~~~
  4. 01:18:354 (4,2) - Whyyy Q-Q maybe just do it like this puu.sh/psarm/f43e96d0b5.jpg to avoid overlap
  5. 01:22:104 (3,4,5) - this back-and-forth flow don't really feel good :/ I prefer something like this http://puu.sh/psawG/df36f15c7b.jpg it would be less confusing too I think
  6. 01:28:433 (1) - I think just map this part usually without using spinner because there's no really music that indicate to use spinner, if you want to use spinner, start it here 01:30:542 just like on Easy. And remember, the spinner gap for Normal is 2 beats so if you start it there, you have to end it here 01:33:355 furthermore, if you don't want to change, end the current spinner here 01:31:479 because of spinner gap.
  7. 01:34:292 (1,3) - I don't like the fact that they are touching... maybe move 01:34:761 (2,3) - a bit downward. http://puu.sh/psaFw/b54a6594ad.jpg it would make a better flow from (1) to (2) and from (3) to (4) too :3
  8. 02:22:106 (4) - http://puu.sh/psaK7/275db5fd2b.jpg because why not~

I'll end it here maybe
Just a thing, I think Advanced should be easier because it's wayy closer to Hard now than it is to Normal.
Furthermore, in my previous map, I had some problem ranking it because my Hard have too much jumps even though it's just 3.2* and I think you have similar case.... I hope it won't happen to you tho :/ But because of that, I think you better keep your diffs name as Easy, Normal, Hard, and Insane to avoid my case...

Good luck tho~^^
Topic Starter
Sakurauchi Riko

alacat wrote:

Hi! M4M sorry late

[General]
  1. How about rename diff names like Easy/Normal/Hard/Insane ? looks better to me. i agree
[Normal]
  1. 00:15:071 (6) - missing a whistle to the tail? fixed
  2. 00:30:072 (5) - ^ ^
  3. 01:28:433 (1,1) - You should consider removing sliders after spinner for take recovery times.
    https://osu.ppy.sh/forum/t/241019 o, didnt know that. Fixed.
    then, try to make this pattern
[Advanced]
  1. 00:08:040 (3,4) - I feel this spacing would confuse players. Please use distance around x1.6 like your patterns oki
  2. 00:19:759 (4) - This part is harder than highest difficulty, you should consider remaking here. found an easier pattern, changed
  3. 00:31:478 (7) - add a new combo to here like your hard diff ? yes
  4. 00:34:290 (3) - add a finish to the head ? ok
  5. 01:07:104 (3) - Same as hard diff. added hs
[Hard]
  1. HP drain -0.5? The rate is high for this difficulty level. decreased to 5.5HP
  2. 00:02:414 (1) - try to use normal-finish to the head of the slider. it's better to follow the music idk how to make normal finish but still soft whistle ;_; me hs noob :(
  3. 00:34:290 (3) - missing a finish to the head ? added finsih
  4. 00:48:353 (7) - move left for fixing stack 00:47:416 (5) - 's end ? fixed stacking
  5. 01:04:291 (1) - add a finish to the head ? changed
  6. 01:04:291 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You should add some hitsound to here. try to add soft-whistles or something ? added soft whistle hs
    RC wrote : You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.

Nice map, Good luck~
Thank you for your mod!
Topic Starter
Sakurauchi Riko

hanyuu_nanodesu wrote:

Hi, M4M from my modding Q
Please remember you owe me a mod ;) you can have 2 mods seriously (or whatever you want from me, ill do for u), very detailed mod!

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Easy]
  1. 00:05:696 I think somehow a note is needed here to spice up and differs things a little from these notes 00:02:414 (1,3) - because you used the same 1/1 reverse slider yet 00:04:290 (2) - is supporting different sound added note
  2. 00:37:103 (4) - Move this downward a bit to make a slightly better flow http://puu.sh/ps89G/f75906d5cd.jpg changed
  3. 00:40:853 (4,5) - Somehow a zig zag flow like this http://puu.sh/ps8g7/edd34f63c0.jpg would do better imo looks really nice
  4. 00:56:791 (1) - I think it's better to keep the circular flow from previous note like http://puu.sh/ps8w9/6a038f2e1a.jpg or even better, you could make a perfect pentagon shape -w- http://puu.sh/ps8C3/c13f274aa4.jpg but yeah, I don't know about next notes tho >< adjusted slighter to curved pattern
  5. 01:06:166 (3,4) - Don't really flow well .-. I think this makes more sense... http://puu.sh/ps8HN/d9c7abf95d.jpg or if you don't want to re-DS, you can do a more advanced pattern like http://puu.sh/ps8LM/6fbf1a0c91.jpg it'll flow nicer and looks neater too :3 copied 2nd pattern
  6. 01:08:041 (1,2) - They don't stick together really well.... better keep 01:08:979 (2) - parallel to (1), or things like this http://puu.sh/ps8UM/b59450ed13.jpg works better too I guess... oki
  7. 01:30:542 (1) - I'm pretty sure it says 4 beats spinner gap for Easy... this one is only 3 beats btw so it might be unrankable... furthermore, the sound here 01:32:417 is way bigger than here 01:32:886 so it makes more sense to end it at 01:32:417 fixed, didnt knwo that
  8. 01:35:230 (2) - the flow is a nope.... Why not like this http://puu.sh/ps95F/15802cfbef.jpg maybe like this for next step to make it less complicated http://puu.sh/ps97H/37677b72a4.jpg or like this http://puu.sh/ps99T/c1499529d0.jpg or like this for even better flow http://puu.sh/ps9eX/f5d70fb550.jpg but super troublesome re-DSing xD liked the last advice, wasnt much an effort to resnap :D
  9. 01:42:730 (2,3,4) - Flow like this could be better too http://puu.sh/ps9ja/56a6d827eb.jpg changed
  10. 02:00:543 (1) - Same, spinner gap ^^^ aye, fixed
  11. 02:19:293 (1) - Are you sure about stacking exactly the same like this? .-. it might be pretty surprising for Easy player tho, so I suggest more to be like this http://puu.sh/ps9vV/34637a0104.jpg kinda ruin the flow and symmetry with (3) tho, but would read better. If you decided to apply, I don't know about symmetry, but maybe you can fix the flow like this http://puu.sh/ps9AO/801a5235be.jpg but wait.... http://puu.sh/ps9DI/f27f3d785d.jpg symmetry :D changed your way
  12. 02:45:075 (5,1) - Y not blanket? ;-; hehe, fixed
  13. 02:56:794 (1) - I prefer things like this http://puu.sh/ps9J2/d880c1854b.jpg changed
  14. Simple map because of the relatively simple song, but still overall good, I just sometimes disliked the linear flow ;-; but it's alright, it's my taste -w- i suck mapping normal/easy xD better simple than worst

[Normal]
  1. 00:28:665 (2) - move it down a bit so it would make a better flow and a less crumpled-looking pattern, before http://puu.sh/ps9V8/0662c45272.jpg after http://puu.sh/ps9Z9/0038268a57.jpg unless you want a perfect triangle then.... okay did the flow thing, changed
  2. 00:36:165 (2,3,4) - I think adjust these a little so 00:37:103 (4) - head would land on 00:35:228 (5) - tail, and it wont look like this http://puu.sh/psa4I/c29b0934a3.jpg simply select the three and rotate them with ctrl+shift+R option would do good. 00:36:165 (2,3) - why are they so close btw? And I think 00:37:103 (4) - should just blanket 00:35:931 (1) - well, with that little change, I do this http://puu.sh/psagC/9734239e63.jpg this seriously took me 10mins to fix, changed! tyty
  3. 01:15:307 (6,7) - Nazi mod : imperfect blanket~~~ fixed
  4. 01:18:354 (4,2) - Whyyy Q-Q maybe just do it like this puu.sh/psarm/f43e96d0b5.jpg to avoid overlap omfg, what the hell did i do there (even worse why didnt i see that while checking), obv. fixed xD
  5. 01:22:104 (3,4,5) - this back-and-forth flow don't really feel good :/ I prefer something like this http://puu.sh/psawG/df36f15c7b.jpg it would be less confusing too I think oki
  6. 01:28:433 (1) - I think just map this part usually without using spinner because there's no really music that indicate to use spinner, if you want to use spinner, start it here 01:30:542 just like on Easy. And remember, the spinner gap for Normal is 2 beats so if you start it there, you have to end it here 01:33:355 furthermore, if you don't want to change, end the current spinner here 01:31:479 because of spinner gap. removed spinner, mapped that part
  7. 01:34:292 (1,3) - I don't like the fact that they are touching... maybe move 01:34:761 (2,3) - a bit downward. http://puu.sh/psaFw/b54a6594ad.jpg it would make a better flow from (1) to (2) and from (3) to (4) too :3 fixed i guess (changed it cuz i remapped part before)
  8. 02:22:106 (4) - http://puu.sh/psaK7/275db5fd2b.jpg because why not~ looks exciting

I'll end it here maybe
Just a thing, I think Advanced should be easier because it's wayy closer to Hard now than it is to Normal.
Furthermore, in my previous map, I had some problem ranking it because my Hard have too much jumps even though it's just 3.2* and I think you have similar case.... I hope it won't happen to you tho :/ But because of that, I think you better keep your diffs name as Easy, Normal, Hard, and Insane to avoid my case...

Good luck tho~^^
Thank you for your mod. It was really helpful (i basically chnaged everything you mentioned in your mod). It would be too much from me if I ask you modding Hard/Insane lol. Was the best mod for easy/normal ive ever had! thank you :D
brdzxh
from my queue~

bpm should be 128,000 and offset should be 2430 if I am not mistaken, because the bpm is usually a whole number (if you get what I mean)
you might have to move the timing points if you find out that this is correct :P

There are also some sliders which has more than 2 grey anchor points which is unnecessary and unrankable iirc, check the box down below for some examples
insane diff

00:31:492 (1) - you can make an identical sliders with less anchor points
00:39:930 (1) - this one is fine for example because there is a red anchor point and not just spams with grey ones
02:04:305 (1) - I suppose this is barely alright
It is not really something you notice while playing, but they look a bit ugly in the editor, so I thought I would let you know anyways.

Just some very general comments as this song is not really my type ;P
Good luck with rank :)
Topic Starter
Sakurauchi Riko

brdzxh wrote:

from my queue~

bpm should be 128,000 and offset should be 2430 if I am not mistaken, because the bpm is usually a whole number (if you get what I mean)
you might have to move the timing points if you find out that this is correct :P never spend attention on that lol, fixed exactly 128bpm now offset is right imo (my first mod said that offset and ill trust him :D)

There are also some sliders which has more than 2 grey anchor points which is unnecessary and unrankable iirc, check the box down below for some examples
insane diff

00:31:492 (1) - you can make an identical sliders with less anchor points
00:39:930 (1) - this one is fine for example because there is a red anchor point and not just spams with grey ones
02:04:305 (1) - I suppose this is barely alright unreasonable anchor points deleted
It is not really something you notice while playing, but they look a bit ugly in the editor, so I thought I would let you know anyways.

Just some very general comments as this song is not really my type ;P i predicted that :D
Good luck with rank :)
Thank you for your short mod which was essential regarding to the bpm mistake :P
roshan117
NM from my modding queue :D

Easy
00:24:915 (1,2) - make the distance between slider 1 and 2 closer here, as all the other notes in the song are close together, and it feels weird for these ones to be so far apart.
00:37:102 (4,5) - You can just make these 2 notes a stacked note
00:40:852 (4,5) - You can also just stack these 2 notes, as it might be confusing to a newbie to have to move their mouse BACK UP to slider 1
00:54:915 (3,4,5,6) - You can just change hitcircles 3 and 4 to one slider, and hitcirles 5 and 6 to another slider (this will make it easier for newbies)
Normal
01:28:665 (1,2,3,4,5) - Make these notes have an AUDIBLE HITSOUND (I'm pretty sure its a ranking requirement that all notes have a hitsoound)
01:23:508 (3,4) - Remove the hitsounds at the ends of these 2 sliders to make it sound less rushed and offbeat
I hope my mods were helpful. Your mapping is really solid, and I really liked the song.
Topic Starter
Sakurauchi Riko

roshan117 wrote:

NM from my modding queue :D

Easy
00:24:915 (1,2) - make the distance between slider 1 and 2 closer here, as all the other notes in the song are close together, and it feels weird for these ones to be so far apart. adjusted the spacing regarding to spacing before
00:37:102 (4,5) - You can just make these 2 notes a stacked note this interrupts the flow imo, i dont want that c:
00:40:852 (4,5) - You can also just stack these 2 notes, as it might be confusing to a newbie to have to move their mouse BACK UP to slider 1 think its okay, makes it a little bit exciting (which should not be missing even in easy)
00:54:915 (3,4,5,6) - You can just change hitcircles 3 and 4 to one slider, and hitcirles 5 and 6 to another slider (this will make it easier for newbies)i changed (5) and (6) to a slider
Normal
01:28:665 (1,2,3,4,5) - Make these notes have an AUDIBLE HITSOUND (I'm pretty sure its a ranking requirement that all notes have a hitsoound) o yea, forgot to hs it as i mapped this lol. Fixed.
01:23:508 (3,4) - Remove the hitsounds at the ends of these 2 sliders to make it sound less rushed and offbeat o, what the hell happened there? oO Fixed the issue c:
I hope my mods were helpful. Your mapping is really solid, and I really liked the song.
Thank you for your Normal Mod! Pretty simple issues you mentioned there which had to be mentioned (otherwise i wouldnt recognize :3) Thank you very much (:
Chihara Minori
NM From my Modding Queue

Normal:
• 00:13:782 (4) - straight slider is fine, or you can just decrease the curve
• 00:49:758 (3) - i prefer straight slider here
• 00:55:852 (8) - add light down curve before angle
• 01:11:321 (8) - add light up curve/angle
• 01:15:540 (7) - perfect this blanket
• 01:16:477 (1) - add up curve after angle
• 01:22:571 (5) - stack with (1)
• 01:33:352 (2) - add light up curve
• 01:39:446 (4) - move the angle to middle of slider
• 02:12:727 (2) - same slider with (3) actually feel better
• 02:16:946 (1) - make this straight horizontal
• 02:29:602 (8) - perfect this blanket

Insane:
• 00:31:477 (1) - this feel a bit better http://puu.sh/pwMdL/eae30d974e.jpg
• 00:38:508 (2) - make it horizontal and add light down curve
• 00:44:602 (5) - blanket
• 01:01:477 (5,6) - ctrl+g
• 01:18:821 (4,1) - this not flowing well
• 01:30:305 (6) - this meant to stack?
• 01:43:665 (1) - up curve instead
• 01:52:571 (6) - add light up curve
• 01:54:915 (1) - ctrl+g then add light curve for (2)
• 02:02:415 (1,2,3,4) - add extra 1x reverse for eash slider
• 02:31:477 (4) stack
• 02:48:821 (9,10) - move (9) to x328 y 52, and stack (10) with (1)
• 03:00:540 (1) - ctrl+g
• 03:12:258 (2) - add light down curve

Thats its, good luck
Topic Starter
Sakurauchi Riko

eclipselotus wrote:

NM From my Modding Queue

Normal:
• 00:13:782 (4) - straight slider is fine, or you can just decrease the curve changed
• 00:49:758 (3) - i prefer straight slider here looks good, changed
• 00:55:852 (8) - add light down curve before angle beautiful, changed
• 01:11:321 (8) - add light up curve/angle changed
• 01:15:540 (7) - perfect this blanket fixed
• 01:16:477 (1) - add up curve after angle changed
• 01:22:571 (5) - stack with (1) fits better, changed
• 01:33:352 (2) - add light up curve changed
• 01:39:446 (4) - move the angle to middle of slider aye
• 02:12:727 (2) - same slider with (3) actually feel better yes
• 02:16:946 (1) - make this straight horizontal way better, changed
• 02:29:602 (8) - perfect this blanket fixed

Insane:
• 00:31:477 (1) - this feel a bit better http://puu.sh/pwMdL/eae30d974e.jpg yes it does (changed it tho), but im still not satisfied with that slider. I hate it ;_;
• 00:38:508 (2) - make it horizontal and add light down curve changed
• 00:44:602 (5) - blanket did blanket to (4)
• 01:01:477 (5,6) - ctrl+g dont like it, pattern is nice imo
• 01:18:821 (4,1) - this not flowing well since it is a new section of the song it is ok
• 01:30:305 (6) - this meant to stack? 01:29:133 (2,6) - stacked now
• 01:43:665 (1) - up curve instead chnaged
• 01:52:571 (6) - add light up curve aye
• 01:54:915 (1) - ctrl+g then add light curve for (2) no ctrl g but light curve added
• 02:02:415 (1,2,3,4) - add extra 1x reverse for eash slider hmm... chnaged i guess
• 02:31:477 (4) stack want to use all of the space, adjusted (5) a little bit instead
• 02:48:821 (9,10) - move (9) to x328 y 52, and stack (10) with (1) i dont like your version, cuz everything is too close to each other, i made my current pattern look cleaner instead, sorry ):
• 03:00:540 (1) - ctrl+g looks better, changed
• 03:12:258 (2) - add light down curve nice! yes changed

Thats its, good luck
Thank you very much for your mod. It was a really nice tune for the beauty of the map (especially slider related). Very helpful, thanks (:
Electoz
Hi, from my modding queue~

[Easy]

  1. 00:06:165 (4) - 00:21:165 (4) - 02:08:040 (3) - NC on these places for consistency? since you put one on every 2 downbeats.
  2. 00:08:040 (5,1) - 00:16:477 (4,1) - Recheck your DS pls.
  3. 02:45:071 (5,2) - Not really bad but could have been neater, would be nice if you can move 02:46:477 (2) down and rotate it a bit, sth similar to this. (In the pic I rotated 02:46:477 (2,3) to the left by 15 degrees, ofc you have to move some stuff like 02:48:352 (4) a bit in order to restack but it's worth it.) Also would be nice if you can stack the head of 02:50:696 (3) under the tail of 02:48:352 (4) .
[Normal]

  1. 00:18:352 (4,5) - DS, according to what you did earlier maybe it's supposed to be 0.7 here.
  2. 00:15:071 (6) - 00:30:071 (5) - Please don't put kicksliders in Normal difficulty. There are mores but I'm too lazy to pick them all up here.
  3. The first time I was playing this I tripped up on most places that have 0.7 DS, I really recommend to use a constant DS here in Normal.
  4. 00:33:821 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,8,9) - Like, I don't really get how you NC'd this part, you seem to NC this part differently compared with 00:49:290 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) . Let me point them out:
    1. 00:35:930 (1) - 00:50:930 (4) -
    2. 00:40:383 (1) - 00:55:383 (7) -
    3. 00:41:555 (4) - 00:56:555 (1) -
    4. 00:43:430 (1) - 00:58:430 (5) -
    5. You seem to NC'd these differently and I don't really know why, there are also parts with the same rhythm from 02:19:172 until 03:04:290 so better recheck your NC stuff there, the rhythm are pretty much same here so I think there's no reason to NC differently.
  5. 00:40:149 - 00:55:149 (6) - Better have circles on these places or not at all for consistency.
  6. 01:15:540 (7,1) - Swap NC? Downbeat is on 01:15:540 though.
  7. 01:43:665 (5) - NC, it's more like you forgot on this one since you put one on every downbeat in this part.
  8. 01:22:571 (5,1) - A pretty random stack, you didn't stack the another one on 01:26:321 (5,1) . Better do the same thing on both of these for consistency, I recommend to unstack 01:22:571 (5,1) since you didn't seem to have any stack earlier.
  9. 02:50:227 (3) - Idk the shape feels random and didn't provide a good symmetry with 02:49:290 (1) , maybe try other slider shapes or sth else?
[Hard]

  1. 00:50:227 (3,1) - Idk the flow feels very uncomfortable here due to a sharp angle from 00:50:227 (3) .
  2. 00:56:321 (7,8) - Just an idea, how about swapping these? That way more movement will be required and will flow better, up to you.
  3. 01:00:071 (7) - Better stack this under 00:59:836 (6) . That way the clap sound on 01:00:071 (7) will be emphasized properly, also there's a synth or whatever sound on 01:00:071 (7,8,1) so by doing that will make the flow fit nicely with that synth.
  4. 01:23:274 (1,2,3,4) - Better keep 1.2 DS on these circles like what you did on 01:19:758 (2,3,4) - 01:21:165 (1,2,3,4) for consistency.
  5. 02:00:540 (1) - Unrankable due to insufficient recovery time after spinner, it must end at 02:01:946 or earlier to be considered rankable.
  6. 02:06:399 (4,5) - Unstack this? They're just the same sound so unstacking them will fit better in this case. Same applies to 02:36:868 (6,7) .
  7. 02:46:243 (4,5) - Spacing here is pretty overdone lol, can you make it smaller?
  8. 03:15:540 (1,2,3,4,5) - Well I kinda understand that it's a calm section but using a constant DS here is a bit bland, try using different DS like what you did earlier but in a smaller scale.
  9. I rarely see 5-circle-streams in Hard nowadays but whatever.
So yeah Easy looks really nice, hope this helps and good luck~
Topic Starter
Sakurauchi Riko
Currently on vacation. Gonna respond after Im back at Friday.
Topic Starter
Sakurauchi Riko
Hi, I'm back! So heres my respond

Electoz wrote:

Hi, from my modding queue~

[Easy]

  1. 00:06:165 (4) - 00:21:165 (4) - 02:08:040 (3) - NC on these places for consistency? since you put one on every 2 downbeats. changed
  2. 00:08:040 (5,1) - 00:16:477 (4,1) - Recheck your DS pls. rechecked DS, found 1 misssnapoped object, adjusted evrything
  3. 02:45:071 (5,2) - Not really bad but could have been neater, would be nice if you can move 02:46:477 (2) down and rotate it a bit, sth similar to this. (In the pic I rotated 02:46:477 (2,3) to the left by 15 degrees, ofc you have to move some stuff like 02:48:352 (4) a bit in order to restack but it's worth it.) Also would be nice if you can stack the head of 02:50:696 (3) under the tail of 02:48:352 (4) took the pattern in your pic but no stackerino cuz i see no possibility to keep 02:49:290 (1,2) - a blanket.....
[Normal]

  1. 00:18:352 (4,5) - DS, according to what you did earlier maybe it's supposed to be 0.7 here. fixed
  2. 00:15:071 (6) - 00:30:071 (5) - Please don't put kicksliders in Normal difficulty. There are mores but I'm too lazy to pick them all up here. removed all of em
  3. The first time I was playing this I tripped up on most places that have 0.7 DS, I really recommend to use a constant DS here in Normal. hmmmn... i thought about removing the slider velocity change (idk why i did this, was at very beginning of mapset) that would solve this problem, but doing same DS would look really weird imo, so idk....
  4. 00:33:821 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,8,9) - Like, I don't really get how you NC'd this part, you seem to NC this part differently compared with 00:49:290 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) . Let me point them out:
    1. 00:35:930 (1) - 00:50:930 (4) -
    2. 00:40:383 (1) - 00:55:383 (7) -
    3. 00:41:555 (4) - 00:56:555 (1) -
    4. 00:43:430 (1) - 00:58:430 (5) -
    5. You seem to NC'd these differently and I don't really know why, there are also parts with the same rhythm from 02:19:172 until 03:04:290 so better recheck your NC stuff there, the rhythm are pretty much same here so I think there's no reason to NC differently.
    NC'S should be consistent now
  5. 00:40:149 - 00:55:149 (6) - Better have circles on these places or not at all for consistency. just put circles on kiai part to emphasize the "main part" of the song..... dunno dont want to change tbh >.<
  6. 01:15:540 (7,1) - Swap NC? Downbeat is on 01:15:540 though. aye
  7. 01:43:665 (5) - NC, it's more like you forgot on this one since you put one on every downbeat in this part. fixed
  8. 01:22:571 (5,1) - A pretty random stack, you didn't stack the another one on 01:26:321 (5,1) . Better do the same thing on both of these for consistency, I recommend to unstack 01:22:571 (5,1) since you didn't seem to have any stack earlier. chnaged
  9. 02:50:227 (3) - Idk the shape feels random and didn't provide a good symmetry with 02:49:290 (1) , maybe try other slider shapes or sth else? found a decent shape
[Hard]

  1. 00:50:227 (3,1) - Idk the flow feels very uncomfortable here due to a sharp angle from 00:50:227 (3) . the flow is kinda weird yes, but the pattern is already that advanced that i dont wanna change (like the references of the objects to each other. if change i'd destroy that)
  2. 00:56:321 (7,8) - Just an idea, how about swapping these? That way more movement will be required and will flow better, up to you. genereally i dislike those patterns (espeically the stacking thing looks pretty ugly to me), so no change
  3. 01:00:071 (7) - Better stack this under 00:59:836 (6) . That way the clap sound on 01:00:071 (7) will be emphasized properly, also there's a synth or whatever sound on 01:00:071 (7,8,1) so by doing that will make the flow fit nicely with that synth. changed, nice point
  4. 01:23:274 (1,2,3,4) - Better keep 1.2 DS on these circles like what you did on 01:19:758 (2,3,4) - 01:21:165 (1,2,3,4) for consistency. fixed
  5. 02:00:540 (1) - Unrankable due to insufficient recovery time after spinner, it must end at 02:01:946 or earlier to be considered rankable. fixed, ty for mentioning didnt know that oO
  6. 02:06:399 (4,5) - Unstack this? They're just the same sound so unstacking them will fit better in this case. Same applies to 02:36:868 (6,7) . changed
  7. 02:46:243 (4,5) - Spacing here is pretty overdone lol, can you make it smaller? made different pattern with smaller ds
  8. 03:15:540 (1,2,3,4,5) - Well I kinda understand that it's a calm section but using a constant DS here is a bit bland, try using different DS like what you did earlier but in a smaller scale. different ds doesnt fit imo, i tried to make a more exciting pattern a couple of times but it just felt really wrong to me, so i just made current pattern a bit cleaner (tbh the movement of those same DS circles is "exciting" enough to me for that part of music)
  9. I rarely see 5-circle-streams in Hard nowadays but whatever. they fit perfectly in a hard diff imo, lol D:
So yeah Easy looks really nice, hope this helps and good luck~
thank you very much for your mod (and your star) it helped a lot. you are the mod i spent the most of my time xd so i think it was very useful. Anyways, thank you for the mod (:
Hoa
Hello. From VNO!: http://osu.ppy.sh/forum/t/440007

Mod
General
At 00:02:414 (1,2,3), I see you use this: https://osu.ppy.sh/ss/5466319 . It's fine, but at Hard or Insane, wouldn't it be better like this https://osu.ppy.sh/ss/5466323 ? Other places could use this too.

Normal
02:36:633 (6) - This feels weird

Hard
00:04:524 (4) - Maybe Ctrl + J it so it makes the flow better.
00:22:805 (4,5,6) - Moke this triplet to somewhere below the slider to make the flow better, just a suggestion.
00:28:430 (6,1) - Similar problem to the above.
02:02:415 (1,2,3,4) - The DS in this is inconsistent, maybe change that?
02:24:680 (1,2,3) - Why you suddenly stack these? It feels kinda weird

Insane
00:07:805 (4) - NC these?
00:22:805 (1,2,3) - Previously, you stack these, but now you didn't. Maybe change it?
00:23:977 (5) - This is different from pretty much all other parts.
Good songs and nice mapset!
Topic Starter
Sakurauchi Riko

LeKhanhHoa wrote:

Hello. From VNO!: http://osu.ppy.sh/forum/t/440007

Mod
General
At 00:02:414 (1,2,3), I see you use this: https://osu.ppy.sh/ss/5466319 . It's fine, but at Hard or Insane, wouldn't it be better like this https://osu.ppy.sh/ss/5466323 ? Other places could use this too. it does sound better but at 00:02:649 - is no beat, so it wouldnt make sense to put a tail there (as i care about that i wont change i think, but i think about it )

Normal
02:36:633 (6) - This feels weird it does, changed it (flows well now)

Hard
00:04:524 (4) - Maybe Ctrl + J it so it makes the flow better. changed
00:22:805 (4,5,6) - Moke this triplet to somewhere below the slider to make the flow better, just a suggestion. would break consistency
00:28:430 (6,1) - Similar problem to the above. dont really get it what u mean exactly ;_; but think its fine as it is consistent to other similar parts of the music
02:02:415 (1,2,3,4) - The DS in this is inconsistent, maybe change that? fixed
02:24:680 (1,2,3) - Why you suddenly stack these? It feels kinda weird no idea why i did this, fixed, ty for pointing out

Insane
00:07:805 (4) - NC these? good idea, it emphasizes the clean pattern that is coming too. changed
00:22:805 (1,2,3) - Previously, you stack these, but now you didn't. Maybe change it? unstacked 00:07:805 (1,2,3) - so it fits
00:23:977 (5) - This is different from pretty much all other parts. you re right it doesnt fit with the map itself :/ changed.
Good songs and nice mapset! thankyou :3
thank you very much for your mod (and your star!!) was a nice polishing and you pointed simple issues out. Thanks! (:
Sigdig
im rly bad at this but ill try

easy
01:30:540 (1) - slider could be longer (to 01:33:352 maybe)
02:00:540 (1) - ^ (02:03:352 *)

normal
00:11:555 (5) - maybe move down a bit cus too close 4 (is even closer than 00:12:727 (8,1) despite being slower)

hard
01:11:790 (1) - try 1x ds on this too
01:18:821 (7) - ^
02:45:540 (1,2,3,4,5,6) - y has the first pair 1,7x ds and the two others 2x ds?
02:53:040 (1,2,3,4,5) - similar to ^

insane
perfect

anyway great mapset! ;)
Topic Starter
Sakurauchi Riko

Sigdig wrote:

im rly bad at this but ill try

easy
01:30:540 (1) - slider could be longer (to 01:33:352 maybe) t/241019&start=0 it says "a full measure space between spinnerend and next object (for easy diff), this isnt a strict rule but I'll just keep the way it is to avoid incoming problems (I'd want to make spinner longer too tbh)
02:00:540 (1) - ^ (02:03:352 *) ^

normal
00:11:555 (5) - maybe move down a bit cus too close 4 (is even closer than 00:12:727 (8,1) despite being slower) changed

hard
01:11:790 (1) - try 1x ds on this too good point, fixed!
01:18:821 (7) - ^ ^
02:45:540 (1,2,3,4,5,6) - y has the first pair 1,7x ds and the two others 2x ds? thanks for pointing out, looks a lot better now as i adjusted (1) and (2)
02:53:040 (1,2,3,4,5) - similar to ^ i wont make same DS as its the last "catching" part and i really do like the jump pattern (but technically you are right)

insane
perfect

anyway great mapset! ;)
Thank you for your mod, was helpful! (:
Izzywing
Mod from my queue. Song's a bit long and there are many diffs so sorry if it's not as in depth as you'd like :\

[Easy]

00:40:852 (4,5) - the sharp angle to 5 is weird because it's just a regular note, and sharp angles in easies are often used for emphasis. i like the angle from 5 to 1, so maybe make 4-->5 straighter but keep the angle from 5-->1 the same.

00:45:071 (5,1) - blanket! try something like this https://osu.ppy.sh/ss/5487579 (notice how the approach circle is used to shape the slider)

01:27:727 (2) - flow is better if the shape is ctrl+j'd, this way you aren't hitting the slider from behind

01:50:696 (3) - not snapped

03:18:586 (1) - lower the volume of the spinner at the very end to like 10% or 5% since there's almost no sound there at all

[Normal]

00:04:055 (4) - distance, its too close to the previous object

^hm..you have these distance inconsistencies in this diff a lot. use ai-mod to catch and fix them.

00:14:133 (4,5) - i think this would look nicer as a blanket

00:34:290 (3) - NC

00:44:602 (3,2) - minor overlap

01:41:790 (1) - is better as just a horizontal slider imo, so the slider isn't almost touching 01:41:321 (5) -

02:08:040 (2,3) - i suggest making these the same shape

02:19:758 (2,3) - blanket needs work, its thinner at the bottom than at the top

nice diff!

[Hard]

00:05:696 (1) - remove NC

00:06:165 (3) - NC

00:22:102 (3,4,5,6) - flow isn't great, because you have to go up from the end of the slider to hit 4 then change directions again for the triplet

00:39:797 (2) - fix spacing of this triplet to be consistent

00:54:680 (1) - move NC to the downbeat
00:58:430 (1) - ^
01:01:946 (1) - ^

01:17:415 (1,4) - stack?

01:43:665 (1,2) - i think make these the same shape

02:05:930 (1) - move NC to the downbeat
02:09:680 (1) - ^
02:20:930 (1) - ^
02:24:680 (1) - ^
02:28:430 (1) - ^
02:31:946 (1) - ^
02:35:930 (1) - ^
02:46:946 (1) - ^
02:50:930 (1) - ^
02:58:430 (1) - ^
03:01:946 (1) - ^
03:05:930 (1) - ^
03:09:680 (1) - ^
03:16:946 (1) - ^

kinda worn out by this song so i hope you don't mind me not modding the insane :/

good luck ~
Topic Starter
Sakurauchi Riko

Hobbes2 wrote:

Mod from my queue. Song's a bit long and there are many diffs so sorry if it's not as in depth as you'd like :\ im already thankful that you actually modded my map cuz i didnt had your requirements to get a mod :D (wont come into action again, i promise)

[Easy]

00:40:852 (4,5) - the sharp angle to 5 is weird because it's just a regular note, and sharp angles in easies are often used for emphasis. i like the angle from 5 to 1, so maybe make 4-->5 straighter but keep the angle from 5-->1 the same. i get what you mean but changing it is a lot of effort cuz resnapping (yes, i am lazy, not just in osu tho), so ill just keep that

00:45:071 (5,1) - blanket! try something like this https://osu.ppy.sh/ss/5487579 (notice how the approach circle is used to shape the slider) fixed

01:27:727 (2) - flow is better if the shape is ctrl+j'd, this way you aren't hitting the slider from behind changed

01:50:696 (3) - not snapped huh? i dont get it, it has same DS to other objects? oO (aimod quiet too)

03:18:586 (1) - lower the volume of the spinner at the very end to like 10% or 5% since there's almost no sound there at all o, forgot to resnap green line. fixed

[Normal]

00:04:055 (4) - distance, its too close to the previous object

^hm..you have these distance inconsistencies in this diff a lot. use ai-mod to catch and fix them. i dont get it how this DS check by AiMod works , no matter what i do it still says "object to close" blabla, furthermore i used lower DS for huge beat spaces (so it doesnt look random)

00:14:133 (4,5) - i think this would look nicer as a blanket changed

00:34:290 (3) - NC changed

00:44:602 (3,2) - minor overlap removed

01:41:790 (1) - is better as just a horizontal slider imo, so the slider isn't almost touching 01:41:321 (5) - changed

02:08:040 (2,3) - i suggest making these the same shape changed

02:19:758 (2,3) - blanket needs work, its thinner at the bottom than at the top blanket fixed

nice diff! actually my worst diff imo, but thank you :D

[Hard]

00:05:696 (1) - remove NC changed

00:06:165 (3) - NC ^

00:22:102 (3,4,5,6) - flow isn't great, because you have to go up from the end of the slider to hit 4 then change directions again for the triplet aye, ctrl + G'd the triple

00:39:797 (2) - fix spacing of this triplet to be consistent triple in itself has equal spacing now

00:54:680 (1) - move NC to the downbeat
00:58:430 (1) - ^
01:01:946 (1) - ^

01:17:415 (1,4) - stack? 01:17:415 (1,2) - is a blanket and 01:17:883 (2,3,4) - is symmetrical pattern, so stacking doesnt work (couldnt find a way, furthermore i think stacking isnt required here cuz no overlap is seen)

01:43:665 (1,2) - i think make these the same shape changed

02:05:930 (1) - move NC to the downbeat
02:09:680 (1) - ^
02:20:930 (1) - ^
02:24:680 (1) - ^
02:28:430 (1) - ^
02:31:946 (1) - ^
02:35:930 (1) - ^
02:46:946 (1) - ^
02:50:930 (1) - ^
02:58:430 (1) - ^
03:01:946 (1) - ^
03:05:930 (1) - ^
03:09:680 (1) - ^
03:16:946 (1) - ^ uhhh....y, thanks for pointing that out! changed all of em (i guess i have to do that in insane too). NCing isnt my strength at all, hehe

kinda worn out by this song so i hope you don't mind me not modding the insane :/ m2 by mapping it, its understandable :b

good luck ~
Thank you very much for your mod! (:
Topic Starter
Sakurauchi Riko
>Fixed all NC's on Insane diff<
Lully
placehold
Julia Brightman
Nice to meet you.
M4M from #modreqs

https://osu.ppy.sh/s/454732 ← My 1st map
https://osu.ppy.sh/s/473922 ← My 2nd map

[General]
You had better put a break time in the music of the long version of 3 minutes 23 seconds .
<Break time zone of the recommendations in this music>
01:04:290 - 01:19:055

I will wish you good luck .
Topic Starter
Sakurauchi Riko

Julia Brightman wrote:

Nice to meet you.
M4M from #modreqs

https://osu.ppy.sh/s/454732 ← My 1st map
https://osu.ppy.sh/s/473922 ← My 2nd map

[General]
You had better put a break time in the music of the long version of 3 minutes 23 seconds .
<Break time zone of the recommendations in this music>
01:04:290 - 01:19:055 Sadly I have to reject your suggestion. As my map was not modded really often I had a break on that point you pointed out too. But many people said that there shouldnt be a break because the rhythm just keeps going and a break would be awkward. I decided to map that section in a really easy way, so it is really calm and relaxing. Furthermore the whole song isnt that hard, so a break would not be neccessary. Well still thank you for your mod :D

I will wish you good luck .
Asserin

~Hello!


  • Easy

  1. 00:09:915 (1,2,3,4) - This violent transition is unnecessary. Its Easy so make it better for this diff like => https://osu.ppy.sh/ss/5534808
  2. 00:13:665 (1,2,3) - It looks very aesthetically atm. It's not blanket, it's bad ;-; correct it pls
  3. 00:52:571 (5,1,2) - ^
  4. 00:41:321 (5,1) - Correct blanket
  5. 00:42:727 (2,3,4) - ^
  6. 01:05:227 (2,3) - ^
  7. 00:43:665 (3,4,5) - It's mistake becouse players which start playing osu can have problem with this patten. Why? Becouse "5" is on road for first click but after "3" should be "4" and they will feel dissociation. Simply saying "4" should be on place which is "5".
  8. 01:08:977 (2) - Why you fold it ? :v It looks so much better => http://osu.ppy.sh/ss/5534837
  • Normal

  1. I can't mod it becouse you have problem with AiMod, correct it at first => http://puu.sh/pPGAu/3000e802a9.png
  • Insane

  1. 00:09:915 (1,2) - Hmm generally it's not mistake but looks weird for me. Why you didn't make mirror effect from "1" ? =>https://osu.ppy.sh/ss/5534875
  2. 00:24:915 (1,2) - ^
  3. Emm i feel confused with distance ;-; You put it random ? I mean 01:04:290 (1,2,3,4) - Its same rhythm all time so why you changed distance ? You should keep same distane for the same rhythm ;-; Pls correct it in this diff and it will be so much better :3 (But i dont mean only this part, i mean whole diff)
Shmiklak
Hi from Wajiklak's queue :)

General

  1. Metadata in iTunes (track 9)
  2. Add more tags for example:
    piano - because this song is mostly piano
    Let My Music Play - name of song's album
    Is he russian guy? I'm not sure but seeems he is russian. We can see it in his facebook: http://puu.sh/pPHJy/b633379774.jpg
    http://www.facebook.com/fidel.wicked/
    So if he is russian I'm suggesting to add "russian" to tags too.


Easy

  1. First and maybe most visible problem is your blankets. All they should be polished. If you don't know how to make perfect blankets check this: p/4516808
ah I'll be back later. Need to go right now. Will finish mod later I'm back and we had IRC mod:
SPOILER
18:57 Shmiklak: hey :D
18:57 Shmiklak: glad to see you :D
18:59 Phyloukz: hey :D
18:59 Shmiklak: how are you? :D
19:00 Phyloukz: doin great atm, how about you? (:
19:00 Shmiklak: same xD
19:01 Shmiklak: do you have time to IRC?
19:03 Phyloukz: uhm... i wanted to play a bit but yeah sure i do have time :D
19:04 Shmiklak: Okay I'll write you everything what do I think
19:04 Shmiklak: Don't forget to reply me for discus about some stuffs
19:04 Phyloukz: (never done IRC mod before)
19:04 Shmiklak: lol
19:04 Shmiklak: it's simple
19:04 Shmiklak: and much better tbh
19:04 Phyloukz: D:
19:05 Phyloukz: well yeah you can ask instantly
19:06 Shmiklak: First of what did I find right now is this slider 00:31:477 (4) - I'm suggesting rotate it to 15and then move at 120 276 to make perfect DS to 00:34:290 (1) - Btw flow will look and play much better imo
19:06 Shmiklak: oh yes
19:06 Shmiklak: it's easy diff
19:06 *Shmiklak is editing [https://osu.ppy.sh/b/934598 Fidel Wicked - Memories (Do You Remember?) [Easy]]
19:07 Phyloukz: 15 in which way?
19:07 Shmiklak: clockwise
19:07 Shmiklak: will look like in this pic http://puu.sh/pPWmk/e9f73881bf.jpg
19:07 Phyloukz: yea, looks nice!
19:07 Shmiklak: okay
19:07 Shmiklak: xD
19:07 Shmiklak: let's find sth more xD
19:08 Phyloukz: x)
19:08 Shmiklak: Do you have any ranked map or gd?
19:08 Phyloukz: nope :c
19:08 Phyloukz: first serious map
19:08 Shmiklak: so I can gratzz you. This mapset is perfect for being your first rank :D
19:09 Phyloukz: thankyou ^-^
19:09 Shmiklak: tbh it's much better then my mine first rank xD
19:09 *Shmiklak is listening to [https://osu.ppy.sh/b/904307 The Living Tombstone - It's Been So Long]
19:09 Shmiklak: xD
19:10 Phyloukz: well i cant judge that ._.
19:11 Shmiklak: lol
19:11 Shmiklak: well then
19:11 Shmiklak: let's go next
19:11 Shmiklak: btw don't forget to add all tags which I have wrote in first part of my mod
19:11 Phyloukz: btw, i tried to polish all blankets since you said that in your incompleted mod
19:11 Shmiklak: yeah I see
19:12 Phyloukz: yea, i'll do that later on
19:12 Shmiklak: fix all blankets in another diffs pls too
19:12 Phyloukz: i checked normal too, hard and insane i have to look at
19:12 Shmiklak: okay
19:13 Shmiklak: glad to hear :D
19:13 Phyloukz: normal is kinda the weakness of the mapset cuz of the DS thingy
19:14 Shmiklak: btw maybe change sempleset to normal here? 00:32:415 -
19:15 Shmiklak: for fit song much better
19:16 Phyloukz: sounds better
19:16 Shmiklak: well then
19:16 Shmiklak: next
19:16 Shmiklak: fix this HS in all diffs
19:17 Phyloukz: done
19:20 Shmiklak: Maybe make hitsounds volume a bit more here? 01:19:290 -
19:21 Shmiklak: Here music becomes stronget
19:21 Shmiklak: so I guess hitsounds need become stronger too
19:21 Shmiklak: they are very hard to hear right now
19:22 Phyloukz: that good idea
19:22 Phyloukz: that's
19:22 Shmiklak: owo
19:22 Phyloukz: what % do you recommend?
19:23 Shmiklak: hm
19:23 Shmiklak: 50% maybe?
19:23 Shmiklak: if you will make it 50% remove this green line too 01:34:290 -
19:23 Phyloukz: yea thats what i thought too
19:24 Phyloukz: since those 2 sections are nearly the same
19:24 Phyloukz: so same volume
19:24 Shmiklak: Oh
19:24 Shmiklak: I didn't see
19:24 Shmiklak: you are changing sv in easy
19:24 Shmiklak: well
19:24 Shmiklak: it's fine
19:24 Shmiklak: but...
19:25 Phyloukz: honestly i thought 1000 times to remove it
19:25 Phyloukz: in all diffs
19:25 Shmiklak: you should change DS in parts with 1.20 velocity
19:25 Shmiklak: don't remove it
19:25 Shmiklak: it's fine
19:25 Phyloukz: i did that already did i?
19:26 Shmiklak: no
19:26 Shmiklak: http://puu.sh/pPXkI/046ee129bc.jpg
19:26 Shmiklak: 00:42:727 (2) -
19:26 Shmiklak: as you can see
19:26 Shmiklak: it's 0.8
19:27 Phyloukz: oh i changed it just in normal
19:27 Phyloukz: i see
19:27 Shmiklak: replace all objects in easy diff
19:27 Shmiklak: with right DS
19:27 Shmiklak: or UNRANK will wait you
19:28 Phyloukz: but maybe just make every part of the map 1.2 velocity?
19:28 Phyloukz: so no DS issues
19:28 Shmiklak: well
19:28 Phyloukz: i think thats less effort and much safer..
19:28 Shmiklak: will be simpler make every part of the map 1.0 velocity
19:28 Shmiklak: not really
19:28 Shmiklak: if you will do it
19:28 Phyloukz: hmm
19:29 Shmiklak: you will should to fix ds in all old 1.0 parts
19:29 Shmiklak: and give me a mib
19:29 Shmiklak: min
19:29 Shmiklak: I need to restart osu
19:30 Shmiklak: Alt+Tab didn't work
19:30 Shmiklak: okay
19:30 Shmiklak: now it works fine
19:30 Shmiklak: and
19:30 Shmiklak: let's continue
19:30 Shmiklak: What will you do with all this DS issues?
19:31 Phyloukz: in general you mean?
19:31 Shmiklak: yes
19:31 Phyloukz: i think i just make every part 1.2 velocity
19:31 Phyloukz: hoenstly
19:31 Shmiklak: okay
19:31 Phyloukz: do you think velocity change make sense?=
19:32 Shmiklak: tbh I don't support this
19:32 Phyloukz: i think not, and even if then i must make 1.0 velocity to every slow part
19:32 Shmiklak: it's your map
19:33 Shmiklak: do what do you think is needing
19:33 Shmiklak: I'm just modder
19:33 Shmiklak: And I'm just giving you my opinions
19:33 Shmiklak: so
19:33 Phyloukz: so i'll just make 1.2 velocity on everypoint of the map and i nevery diff
19:33 Phyloukz: yea
19:33 Phyloukz: but ill do that later
19:33 Shmiklak: it's your pick
19:34 Shmiklak: choice*
19:34 Phyloukz: ill do that that way
19:34 Shmiklak: let's go next
19:34 Phyloukz: so no DS changing except normal probably
19:36 Shmiklak: 01:28:665 (3,4,5) - Here I'm suggesting move it sth like in this pic for make flow much better http://puu.sh/pPXR4/dfad0e9971.jpg
19:37 Phyloukz: changed that
19:38 Shmiklak: I'm suggesting to remake all same straight flows. They look not sexy. 01:49:290 (1,2,3,4) - 01:53:040 (1,2,3,4) - 01:56:790 (1,2,3,4) - etc
19:41 Shmiklak: 02:34:290 (1,2,3) - these blankets still could be better. Fix it please.
19:41 Phyloukz: is that solution as a fix okay? http://puu.sh/pPY5C/cd1bc42f79.jpg or is it to weird?
19:41 Shmiklak: well it's better
19:41 Shmiklak: But I'm suggesting use more roundish flows
19:41 Shmiklak: anyway it's just my opinion
19:41 Phyloukz: okay
19:42 Shmiklak: you can keep this one
19:43 Shmiklak: I guess it can be all for easy diff
19:43 Shmiklak: let's look to Normal diff
19:43 *Shmiklak is editing [https://osu.ppy.sh/b/933425 Fidel Wicked - Memories (Do You Remember?) [Normal]]
19:44 Shmiklak: 00:39:680 (9) - using 1/4 in Normal diff is aceptable but still it's not recomend
19:44 Shmiklak: same with all 1/4 stuffs
19:45 Phyloukz: hmm
19:45 Shmiklak: It can be used only for long repeat sliders
19:45 Shmiklak: not kick sliders like here
19:45 Shmiklak: or in low BPM songs
19:45 Phyloukz: but its low bpm so i thinkj
19:45 Phyloukz: +yea
19:45 Phyloukz: xD
19:45 Shmiklak: Not really slow
19:46 Shmiklak: It ussualy uses in devided to 2 BPMs songs
19:46 Shmiklak: for example
19:46 *Shmiklak is listening to [https://osu.ppy.sh/b/872597 Party Favor - BAP U (not sorry Remix)]
19:46 Shmiklak: here is BPM 174 from one side
19:46 Phyloukz: but is it really an issue for ranking?
19:46 Shmiklak: but mapper used 87
19:46 Shmiklak: well
19:46 Phyloukz: i mean it feels okay to me
19:47 Shmiklak: it can be ranked with it
19:47 Shmiklak: but it's not recomend
19:47 Shmiklak: as I said you before
19:47 Shmiklak: :)
19:47 Phyloukz: okay
19:47 Phyloukz: ill keept that in mind
19:47 Phyloukz: keep*
19:47 Shmiklak: you can keep it if you want
19:47 Shmiklak: it's not my map
19:47 Shmiklak: it's your map
19:47 Phyloukz: :D
19:49 Phyloukz: what should i use instead of it? 2 notes maybe?
19:49 Phyloukz: or even a slider
19:49 Shmiklak: 1/2 slider could be cool I guess
19:50 Phyloukz: would be a bit unique to that simple mapset, so i like that one
19:50 Shmiklak: btw wtf with DS on these 1/4?
19:50 Shmiklak: why here is DS is 0.72? 00:07:805 (6) -
19:50 Shmiklak: but your main DS is 1.20
19:50 Shmiklak: :/
19:51 Phyloukz: it would be sooooo far away
19:51 Phyloukz: with 1.2
19:51 Phyloukz: which i didnt like at all
19:51 Shmiklak: well
19:51 Phyloukz: idk many modders said that
19:51 Shmiklak: I'm not sure about rankability this
19:51 Shmiklak: try to ask qat or bn
19:52 Phyloukz: why is everyone hating different ds so much ;_;
19:52 Shmiklak: still it can be placed very nice
19:52 Shmiklak: because they are unrankable
19:52 Shmiklak: read RC agai
19:52 Shmiklak: if you don't trust me
19:52 Shmiklak: and modders
19:52 Shmiklak: :/
19:52 Shmiklak: 232 100 can be fine
19:52 Phyloukz: so IS IT unrankable?
19:53 Shmiklak: and rotate like here http://puu.sh/pPYGU/c1cc875e2b.jpg
19:53 Shmiklak: I guess yes
19:53 Phyloukz: fml
19:53 Phyloukz: that sucks....
19:53 Shmiklak: If you have really important reason for it
19:53 Shmiklak: you can keep it
19:53 Phyloukz: i mean its consistent all over the map
19:53 Shmiklak: but I doubt in it
19:53 Phyloukz: but well
19:53 Phyloukz: rules are rules :^)
19:54 Phyloukz: gonna change that then later on too
19:54 Shmiklak: better don't try RC for strength :)
19:54 Shmiklak: because it can finish bad
19:54 Phyloukz: xD
19:54 Shmiklak: like at least DQ
19:55 Phyloukz: well yeah... ill just accept that
19:55 Phyloukz: although is personally see no reason
19:56 Shmiklak: and I want to remind you it's your first map, so I guess BNs will pay attention on this if you wouldn't fix it
19:56 Phyloukz: damn.. i guess youre right
19:56 Phyloukz: i think its the simplest way for everyone xD
19:56 Phyloukz: so ill do it
19:56 Shmiklak: lol
19:58 Shmiklak: btw
19:58 Shmiklak: I have find sth for you
19:58 Shmiklak: in osu wiki
19:58 Phyloukz: oO
19:58 Shmiklak: http://puu.sh/pPYY7/04405c5c92.png
19:58 Shmiklak: https://osu.ppy.sh/wiki/Normal
19:58 Shmiklak: here
19:59 Shmiklak: tbh didn't know about you can change it if new combo
19:59 Shmiklak: I know some moments when it's possible
19:59 Shmiklak: but this
19:59 Shmiklak: will know lol
19:59 Phyloukz: D:
19:59 Shmiklak: ;w;
20:01 Phyloukz: well still its not a strict rule, just >highly recommended< xD
20:01 Phyloukz: but ill change it anways
20:01 Shmiklak: yes
20:05 Shmiklak: fix this ds too 03:11:555 (1) -
20:05 Shmiklak: and this 03:13:430 (4) -
20:06 Shmiklak: I guess it can be all for normal
20:06 Shmiklak: let's check Hard
20:06 *Shmiklak is editing [https://osu.ppy.sh/b/995183 Fidel Wicked - Memories (Do You Remember?) [Hard]]
20:07 Shmiklak: 00:02:414 (1) - well it's fine, but just my opinion. Ussual curve would be much better :v
20:07 Shmiklak: ussual curve is http://puu.sh/pPZrb/8d2204b923.jpg
20:08 Phyloukz: hmm... many modders said that
20:08 Shmiklak: because they are right
20:09 Shmiklak: seriously
20:09 Phyloukz: ill keep that for now
20:09 Phyloukz: i think
20:09 Shmiklak: why you didn't listen modders?
20:09 Shmiklak: If everyone says something
20:09 Phyloukz: wait what?
20:09 Shmiklak: you should do it
20:09 Phyloukz: did you look at my responses?
20:09 Phyloukz: i almost get everything what they saay xD
20:10 Shmiklak: if you have any reason to keep let's keep it, if no do it
20:10 Shmiklak: but still
20:10 Shmiklak: it's your map
20:10 Shmiklak: :v
20:10 Phyloukz: ichange
20:10 Shmiklak: I have important stuff
20:10 Shmiklak: these triplets
20:10 Shmiklak: 00:04:055 (4,5,1) -
20:11 Shmiklak: in hard you used 1.0 ds for triplers
20:11 Shmiklak: but
20:11 Shmiklak: in insane
20:11 Shmiklak: 0.7
20:11 Shmiklak: and
20:11 Shmiklak: it's easier then in hard
20:11 Shmiklak: :v
20:11 Shmiklak: it's not right
20:11 Shmiklak: yes you can keep it
20:11 Shmiklak: no problems
20:11 Shmiklak: just pay attention
20:12 Phyloukz: thats a point
20:12 Phyloukz: i dont think i could
20:12 Phyloukz: thats a strong argument
20:12 Phyloukz: why ds smth in hard higher than in insane, thats stupid
20:12 Phyloukz: ill probably have to change it
20:13 Shmiklak: well then
20:16 Shmiklak: 00:51:633 (2,3) - this blanket still can be better. Please fix it!
20:17 Phyloukz: aye
20:18 Shmiklak: 01:04:758 (2,4) - the overlap seems weird. I'm suggesting to move (4) a bit for escape this overlap
20:18 Shmiklak: still it's not really important
20:19 Shmiklak: 01:09:915 (1,2,3,4) - this knot of blankets could be better too. Fix please
20:20 Phyloukz: yeah
20:20 Shmiklak: yeah for what?
20:21 Phyloukz: overlap removed and blankets fixing...
20:21 Shmiklak: okay
20:22 Shmiklak: check all blankets again. I could miss some
20:22 Phyloukz: ill do
20:22 Phyloukz: btw
20:22 Phyloukz: do you think normal sampleset is appropriate here? 01:13:430 (3) -
20:22 Phyloukz: on these spots
20:23 Shmiklak: yes
20:23 Shmiklak: and I guess it can be all for Hard
20:23 Shmiklak: let's check Insane
20:23 *Shmiklak is editing [https://osu.ppy.sh/b/1002511 Fidel Wicked - Memories (Do You Remember?) [Insane]]
20:23 Shmiklak: 00:04:055 (4,5,1) - did you fix this triplet?
20:24 Phyloukz: i make same ds like in hard
20:24 Phyloukz: for insane triplets
20:24 Shmiklak: oki
20:25 Phyloukz: think thats okay
20:27 Shmiklak: well overal other in Insane is not bad
20:27 Shmiklak: nothing very important
20:27 Shmiklak: let's I post this log
Overal not bad mapset, it's fine to be your his first ranked mapset, but it needs some polishing. Anyway I love the song and againstly as I said before it's not bad. Dear BNs please pay attention on his map. I guess it's fine to get star icon like sometime ago Sonyc has gave me star icon for my FNAF song. Best of luck~
Topic Starter
Sakurauchi Riko

Asserin wrote:

~Hello!


  • Easy

  1. 00:09:915 (1,2,3,4) - This violent transition is unnecessary. Its Easy so make it better for this diff like => https://osu.ppy.sh/ss/5534808 changed
  2. 00:13:665 (1,2,3) - It looks very aesthetically atm. It's not blanket, it's bad ;-; correct it pls what the hell did i make there, added blanket
  3. 00:52:571 (5,1,2) - ^ added blanket
  4. 00:41:321 (5,1) - Correct blanket fixed
  5. 00:42:727 (2,3,4) - ^ ^
  6. 01:05:227 (2,3) - ^ ^
  7. 00:43:665 (3,4,5) - It's mistake becouse players which start playing osu can have problem with this patten. Why? Becouse "5" is on road for first click but after "3" should be "4" and they will feel dissociation. Simply saying "4" should be on place which is "5". damn really good point (never would think that way), changed obviously - (5) isnt on road of (3) anymore, ds adjusted
  8. 01:08:977 (2) - Why you fold it ? :v It looks so much better => http://osu.ppy.sh/ss/5534837 wnated to create variety, well consistency is more important is it? changed
  • Normal

  1. I can't mod it becouse you have problem with AiMod, correct it at first => http://puu.sh/pPGAu/3000e802a9.png i used e.g. from 00:08:977 (8) - to 00:09:680 (1) - different DS (which should be consistent all over the map) because there'S more space. If I'd use same Ds everytime it would just be way too far away and it'd look random
  • Insane

  1. 00:09:915 (1,2) - Hmm generally it's not mistake but looks weird for me. Why you didn't make mirror effect from "1" ? =>https://osu.ppy.sh/ss/5534875 changed that
  2. 00:24:915 (1,2) - ^ there's symmetry and it doesnt really look weird (furthermore there's a nice pattern coming up which i dont want to destroy or change)
  3. Emm i feel confused with distance ;-; You put it random ? I mean 01:04:290 (1,2,3,4) - Its same rhythm all time so why you changed distance ? You should keep same distane for the same rhythm ;-; Pls correct it in this diff and it will be so much better :3 (But i dont mean only this part, i mean whole diff) i didnt map with DS at all (as i mapped that mapset i was very very very newbie in mapping) i have consistent DS on that part of music for now but the rest of the map doesnt feel weird or inappropriate imo, so yeah..
thank you very much for your mod! (:
Topic Starter
Sakurauchi Riko

Shmiklak wrote:

Hi from Wajiklak's queue :)

General

  1. Metadata in iTunes (track 9)
  2. Add more tags for example:
    piano - because this song is mostly piano
    Let My Music Play - name of song's album
    Is he russian guy? I'm not sure but seeems he is russian. We can see it in his facebook: http://puu.sh/pPHJy/b633379774.jpg
    http://www.facebook.com/fidel.wicked/
    So if he is russian I'm suggesting to add "russian" to tags too.


Easy

  1. First and maybe most visible problem is your blankets. All they should be polished. If you don't know how to make perfect blankets check this: p/4516808
ah I'll be back later. Need to go right now. Will finish mod later
I wanted to wait until you posted your fully mod but I already polished all blankets in Easy now! :D
Spayyce
Hey! Mod from my queue :D

General

  1. BPM / Offset: Sound perfect
  2. Folder: Your .png image is quite a large file. I can give you a much smaller filesize of the same image: here.
  3. Metadata: Perhaps add: piano, instrumental, house(?) to the tags. Pretty sure he is a russian artist, so russian metadata may be needed.
  4. AiMod: Looks fine.

    Easy

    • 00:34:290 (1) - I would let this curve down more to better create a flow pattern between notes.

      00:38:040 (1,2,3) - You could consider making these symmetrical?

      00:50:227 (2,3) - not a fan of this sudden transition, I would just keep it curved for consistent with the previous slider bunch.

      01:10:852 (4) - Move this red anchor to (X:208 Y:356) for added consistency with when the sliderball turns.

      01:17:415 (4) - NC? I hear a small buildup, maybe it would be fitting?

      01:25:852 (5,1) - Make these the same slider type by copy+paste so they're consistent :P

      01:30:540 (1) - I would say extend this all the way till it is 1/1 away from the upcoming slider.

      01:43:665 (4,5) - The flow here isn't that good, curving the slider would fix that imo

    Normal


    • 00:47:883 (3,4) - Not a fan of this kind of pattern tbh, the flow gets messed up between both sliders

      01:01:477 (3) - move the end anchor to the right a touch, I think it will do a big difference :D

      01:12:727 (2) - Since it's larger than most of your current sliders of this type, I think you could get away with curving the first part for a really nice addition to flow and aesthetics.


      01:17:415 (4) - (Same NC suggestion as in easy)

      01:27:024 (2,6) - Find a way to stack these perhaps it would look better imo

      01:41:086 (4,2) - ^ (more inclined to tell you to stack them here tho :P)

      01:43:196 (4,1,2,3) - Blanketing distance between these is different, make them consistent please XD

      01:54:446 (4,1,2,3) - ^ (opposite ways now though)

      02:06:633 (6,7) - Flow between these are funny, move slider 7 down to rectify a nice flow idea. :D

      02:09:680 (5) - Move further to the left in order to maintain flow as well.

      02:11:790 (1,2,3,4) - I'm not a fan of this to be honest, it is a strange contrast from what style you were previously mapping to, and I feel it should retain consistency through sliders, >.<

      02:22:102 (7) - I see what you've done from a stacking point of view, but sometimes stacking is not the best situation in every way, as you can see from stacking this you have not made room for the next note to neatly come off the slider.

      02:25:383 (5,6) - Perhaps blanket these, would make a better aesthetic look tbh.

    Hard


    • 00:02:414 (1) - Curve distance between this slider is uneven, think of these sliders as two normal curved sliders and use a red anchor in the middle to denote when one ends and one begins.


      (on the left is the new style and the right is your slider type

      00:06:165 (1,3) - Bad aesthetic flow between the slider borders, I would make slider 3 have a curvature the same as slider 1 and line it up so it's a slider blanket.

      00:31:477 (1) - I'm not a fan of the end curve, it doesn't look too good imo, using red anchors can be helpful in these scenarios:


      01:25:852 (8) - This is inconsistent with the previous sliders, and although there is a beat (I think the beat is on 1/3 tho) there is a similar if not the same beat, here: 01:24:094

      01:34:758 (2,3) - Bad slider orientation, it doesn't look well structured and has a strange flow about it >.>

      01:47:415 (1,3) - Maybe make these the same slider type for consistent with the symmetry?

      01:49:758 (2) - Reverse the curve to the go the other way, I feel it will transition into the 1/4 nicer.

      02:04:290 (1) - The curve at the end is way too harsh, it doesn't look nice, I would use the suggestion above abouting using red anchors to support slider curves.

      02:13:665 (3) - imo removing the curve at the end would make for a clean finish on this slider.

      02:29:602 (3) - ^^ (except it's at the beginning)

      02:30:540 (1,2,3) - Keep these the same slider type since the music is the same.

      02:34:758 (2,3) - Slider end isn't blanketed correctly with slider 3.

      02:38:040 (1,2,3,4) - Why not make a diamond pattern with these, I feel it will look much cleaner and add a bit spice to this part? :D

      02:45:540 (1,2,3) - imo I wouldn't put the jump so soon into this pattern, just keep the ds the same for here.

      02:47:415 (1,2) - I would also make these the same slider type to add to the consistent flow into the next kiai.

      02:50:696 (5) - This is a touch too far out of the distance snap (my magic eye noticed this) /me runs

      02:53:743 (4) - Move this to (X:184 Y:36) and move 02:53:977 (5) - to (X:332 Y:88)

      02:58:196 (5,2) - Stack these for better consistency.

      03:17:883 (2) - Rotate 90 so it has a nicer ending flow.

    Insane
  • [list:1337]

    00:02:414 (1) - Curvature suggestions in the hard are to be referred here aswell :P

    00:14:836 (5,1) - I think you could stack this together to make a nicer aesthetic look.

    00:17:415 (1) - Remove a white anchor from the first curve I think it looks nicer like that as it works well with the second curve on this slider.

    00:27:258 (2) - Move this further up to make the flow more consistent.

    00:29:602 (4,5,1) - Blankets? >.>

    01:05:227 (3,4) - I feel as if these should go the other way to make a more circular motion, I just feel it will be nicer XD

    01:35:696 (5,1) - Same slider type for consistency?

    01:35:344 (4) - Make this a double tap because the notes after this slider on the same music time are doubles (example: 01:37:219 and 01:39:094 )

    01:44:719 (4) - ^

    01:50:344 (4) - ^

    01:59:719 (4) - ^

    02:02:415 (1,2,3,4) - Spacing between these kind of puts people off the fact it's a buildup because the pauses don't fit in well with the music.

    02:13:665 (3) - I'm not a fan of where the red anchor is in relation to the white anchors, I would just make a downward curve at the first part to be consistent with the upcoming slider.

    02:31:711 (5,1) - Blanket suggestion as at 00:29:836

    02:38:977 (5,6) - Slider type should be the same to be consistent with the music.

    02:43:665 (1) - Curve this more so it's a more profound blanket with the previous note 4.

    03:07:102 (5) - Pull the first white anchor down a little bit more on follow my slider suggestion above.
Best of luck in getting this ranked!

EDIT: Forgot to say, your insane is more like a Light Insane, so I would consider changing the diff name.
Topic Starter
Sakurauchi Riko

-Space- wrote:

Hey! Mod from my queue :D

General

  1. BPM / Offset: Sound perfect
  2. Folder: Your .png image is quite a large file. I can give you a much smaller filesize of the same image: here.
  3. Metadata: Perhaps add: piano, instrumental, house(?) to the tags. Pretty sure he is a russian artist, so russian metadata may be needed.
  4. AiMod: Looks fine.

    Easy

    • 00:34:290 (1) - I would let this curve down more to better create a flow pattern between notes. changed

      00:38:040 (1,2,3) - You could consider making these symmetrical?

      00:50:227 (2,3) - not a fan of this sudden transition, I would just keep it curved for consistent with the previous slider bunch. changed

      01:10:852 (4) - Move this red anchor to (X:208 Y:356) for added consistency with when the sliderball turns. the coordinates dont make sense to me ;_;

      01:17:415 (4) - NC? I hear a small buildup, maybe it would be fitting? changed

      01:25:852 (5,1) - Make these the same slider type by copy+paste so they're consistent :P

      01:30:540 (1) - I would say extend this all the way till it is 1/1 away from the upcoming slider. some QAT member said one measure space between spinner and next note to be on safe ground, furthermore it fits well since theres a little different section in the music where the spinner ends

      01:43:665 (4,5) - The flow here isn't that good, curving the slider would fix that imochanged

      everything which isnt noticed by me couldnt get fixed because i remapped a few section due to DS issues (evrything fine now^^)

    Normal


    • 00:47:883 (3,4) - Not a fan of this kind of pattern tbh, the flow gets messed up between both sliders puh... you are right took me a while to find a solution but i got a nice pattern now! :D

      01:01:477 (3) - move the end anchor to the right a touch, I think it will do a big difference :D uhh damn, it does make a big difference

      01:12:727 (2) - Since it's larger than most of your current sliders of this type, I think you could get away with curving the first part for a really nice addition to flow and aesthetics. changed


      01:17:415 (4) - (Same NC suggestion as in easy) there's already an NC oO well anyways there is definetly now an NC

      01:27:024 (2,6) - Find a way to stack these perhaps it would look better imo stacked

      01:41:086 (4,2) - ^ (more inclined to tell you to stack them here tho :P) stacked

      01:43:196 (4,1,2,3) - Blanketing distance between these is different, make them consistent please XD uhm.. i edited that section to adjust DS from the previous fix.... i think its okay now D:

      01:54:446 (4,1,2,3) - ^ (opposite ways now though) fixed (also driveby overlap fix hehe)

      02:06:633 (6,7) - Flow between these are funny, move slider 7 down to rectify a nice flow idea. :D adjusted it i think

      02:09:680 (5) - Move further to the left in order to maintain flow as well. good poijnt fixed.

      02:11:790 (1,2,3,4) - I'm not a fan of this to be honest, it is a strange contrast from what style you were previously mapping to, and I feel it should retain consistency through sliders, >.< i made them less strange, they still have the special character but they seem more appropriate to the rest of the map now

      02:22:102 (7) - I see what you've done from a stacking point of view, but sometimes stacking is not the best situation in every way, as you can see from stacking this you have not made room for the next note to neatly come off the slider. its still stacked but in a much better way :D

      02:25:383 (5,6) - Perhaps blanket these, would make a better aesthetic look tbh.

    Hard


    • 00:02:414 (1) - Curve distance between this slider is uneven, think of these sliders as two normal curved sliders and use a red anchor in the middle to denote when one ends and one begins. fixed


      (on the left is the new style and the right is your slider type

      00:06:165 (1,3) - Bad aesthetic flow between the slider borders, I would make slider 3 have a curvature the same as slider 1 and line it up so it's a slider blanket. uhhh.. i kinda remapped that part as i fixed smth.. i think it looks good how it is now (maybe it wasnt in your version idk :D )

      00:31:477 (1) - I'm not a fan of the end curve, it doesn't look too good imo, using red anchors can be helpful in these scenarios: ma slider is beautiful now (: fixed.


      01:25:852 (8) - This is inconsistent with the previous sliders, and although there is a beat (I think the beat is on 1/3 tho) there is a similar if not the same beat, here: 01:24:094 made a regular 1/2 slider so its consistent now

      01:34:758 (2,3) - Bad slider orientation, it doesn't look well structured and has a strange flow about it >.> more structured now, fixed.

      01:47:415 (1,3) - Maybe make these the same slider type for consistent with the symmetry? changed, good point

      01:49:758 (2) - Reverse the curve to the go the other way, I feel it will transition into the 1/4 nicer. ctrl + J'd it

      02:04:290 (1) - The curve at the end is way too harsh, it doesn't look nice, I would use the suggestion above abouting using red anchors to support slider curves. added red anchor, feels better now

      02:13:665 (3) - imo removing the curve at the end would make for a clean finish on this slider. i made that curve at the end a bit cleaner, didint remove it because it flows well into next slider imo

      02:29:602 (3) - ^^ (except it's at the beginning) polished the slider, looks good now

      02:30:540 (1,2,3) - Keep these the same slider type since the music is the same. they already have same shape? oO (adjusted pattern since i changed the longer slider before)

      02:34:758 (2,3) - Slider end isn't blanketed correctly with slider 3. fixed

      02:38:040 (1,2,3,4) - Why not make a diamond pattern with these, I feel it will look much cleaner and add a bit spice to this part? :D i dont really get what you mean by diamond pattern >.< I'll catch you inagme hopefully and ask you

      02:45:540 (1,2,3) - imo I wouldn't put the jump so soon into this pattern, just keep the ds the same for here. each jump couple has the same DS, furthermore the pattern is quite nice and appropriate here (and i spend like 15mins to make that pattern ;_;)

      02:47:415 (1,2) - I would also make these the same slider type to add to the consistent flow into the next kiai. hmm.. i copy pasted (1) and put it for (2), it has good flow but not too the long (3) slider. I probably didnt do that pattern like you intended but its fine now (still same slider now)

      02:50:696 (5) - This is a touch too far out of the distance snap (my magic eye noticed this) /me runs damn... fixed, same Ds now :D

      02:53:743 (4) - Move this to (X:184 Y:36) and move 02:53:977 (5) - to (X:332 Y:88) oki

      02:58:196 (5,2) - Stack these for better consistency. changed

      03:17:883 (2) - Rotate 90 so it has a nicer ending flow. changed


    Insane
  • [list:1337]

    00:02:414 (1) - Curvature suggestions in the hard are to be referred here aswell :P aye

    00:14:836 (5,1) - I think you could stack this together to make a nicer aesthetic look. stacked with slidertail

    00:17:415 (1) - Remove a white anchor from the first curve I think it looks nicer like that as it works well with the second curve on this slider.already made it looking less strange... :/

    00:27:258 (2) - Move this further up to make the flow more consistent. changed the shape of (1) and (2) in opposite direction instead since this slider is anchored of stacks

    00:29:602 (4,5,1) - Blankets? >.> fixed

    01:05:227 (3,4) - I feel as if these should go the other way to make a more circular motion, I just feel it will be nicer XD nice idea xd

    01:35:696 (5,1) - Same slider type for consistency? adjusted shape

    01:35:344 (4) - Make this a double tap because the notes after this slider on the same music time are doubles (example: 01:37:219 and 01:39:094 ) that one is a bit tricky: so i wanted to warn the player for the incoming rhythm change, so i put a slider there (since sliders are easier to hit than doubles),...yeah ill keep that in mind since you are the first modder who mentions that. So no change for now

    01:44:719 (4) - ^

    01:50:344 (4) - ^

    01:59:719 (4) - ^ and i tried to make consistency, so i made at every beginning and ending of these 2 sections a slider isntead of double

    02:02:415 (1,2,3,4) - Spacing between these kind of puts people off the fact it's a buildup because the pauses don't fit in well with the music. uhm so i think i make them closer? idk, changed to same DS like in the previious stream

    02:13:665 (3) - I'm not a fan of where the red anchor is in relation to the white anchors, I would just make a downward curve at the first part to be consistent with the upcoming slider. i dont really get what you mean ;_; but since the strange slider before seemed okay to you i just copied that, lol D:

    02:31:711 (5,1) - Blanket suggestion as at 00:29:836 good point, fixed

    02:38:977 (5,6) - Slider type should be the same to be consistent with the music. adjusted shape again..

    02:43:665 (1) - Curve this more so it's a more profound blanket with the previous note 4. yes!

    03:07:102 (5) - Pull the first white anchor down a little bit more on follow my slider suggestion above. fixed
Best of luck in getting this ranked!

EDIT: Forgot to say, your insane is more like a Light Insane, so I would consider changing the diff name.i personally dislike that diff name. Since you are the first modder who mentions this I'll keept "Insane" but I'll keept that in mind if someone else says that ill change it
Woah what a mod tho! Sorry for replying that late but I had fundamnetal things to change in this mapset (including editing with your mod i spent almost 3h now on my map today.... D:)
That was one of the best mods ive ever gotten! So thank you very very! much for your mod (:
cisphobia
hello ! m4m from my queue
my map: https://osu.ppy.sh/s/472474

Insane


00:04:055 (1) - I would NC, cause the sluggish followpoint looks bad

00:19:055 (1) - ^same

01:44:719 (4) - Random slider when rest are notes, you should change

01:50:344 (4) - ^same

01:59:719 (4) - ^

02:02:415 (1,2,3,4) - Ending these on a red tick makes it sound like something is missing. You should extend to the blue tick, or even the yellow tick before the white tick. I don't think it'll be too hard because, it is an insane

02:12:727 (2,4) - Add more shape to these, a simple curve doesn't look good next to the other 2 sliders

02:23:508 (2,3) - Make these straight

I have no more issues with this diff

Hard


01:39:211 (4,5,6) - Make this triangle straighter

02:45:540 (1,2) - Big DS change compared to the rest of the jumps

those are the only problems i found with this diff xd

Normal


00:13:665 (1,3) - This can confuse a normal player, I think you should change it

01:27:258 (3,4,5) - Weird hitsounding, might wanna check it

01:58:665 (1) - this spinner looks out of place

no other problems

Easy


01:43:665 (4,1) - This will def. confuse an easy player

Sorry for short mods! this mapset is already really good and i feel is ready for ranking. Good luck! ;) ;)
Topic Starter
Sakurauchi Riko

sonic8889 wrote:

hello ! m4m from my queue
my map: https://osu.ppy.sh/s/472474

Insane


00:04:055 (1) - I would NC, cause the sluggish followpoint looks bad due to NC consistency that isnt possible to change, so no change for now (if any other modder mentions this visually bad looking ill change the NC consistency for the whole map)

00:19:055 (1) - ^same ^

01:44:719 (4) - Random slider when rest are notes, you should change since you are now the 2nd modder who mentions this (which was consistent) i made all patterns with a double instead of the slider, so changed

01:50:344 (4) - ^same ^

01:59:719 (4) - ^ ^

02:02:415 (1,2,3,4) - Ending these on a red tick makes it sound like something is missing. You should extend to the blue tick, or even the yellow tick before the white tick. I don't think it'll be too hard because, it is an insane extending the sliders isnt an option because i want to emphasize that specific sound in the music which does end at the red tick. I considered placing simple circles at the blue ticks to make it more fluent but that doesnt feel very good. So i probably just keep that for now until it gets mentioned again.

02:12:727 (2,4) - Add more shape to these, a simple curve doesn't look good next to the other 2 sliders made all 4 same now since everything looked really awkward, good point actually

02:23:508 (2,3) - Make these straight changed

I have no more issues with this diff

Hard


01:39:211 (4,5,6) - Make this triangle straighter adjusted pattern, symmetrical triangle now

02:45:540 (1,2) - Big DS change compared to the rest of the jumps each jump pair has the same DS (it just looks visually further away than the others, so pattern is clean and reasonable)

those are the only problems i found with this diff xd

Normal


00:13:665 (1,3) - This can confuse a normal player, I think you should change it i think its good readable since no sliderheads are stacked so it is good readable imo (looks also very clean), so no change for now

01:27:258 (3,4,5) - Weird hitsounding, might wanna check it woops..., Fixed.

01:58:665 (1) - this spinner looks out of place It probably would be better to just map this part but on the other hand at the start of the spinner you can hear a silent sound coming up which gets louder and louder and that would fit a spinner. I consider mapping it but im not 100% sure but i definetly keep that in mind!

no other problems

Easy


01:43:665 (4,1) - This will def. confuse an easy player hmm... i made the same slider type for (1) from (4), the pattern itself is okay imo but same slider type is neccessary, yes

Sorry for short mods! this mapset is already really good and i feel is ready for ranking. Good luck! ;) ;) short mods =/= bad mods Thankyou :D
Thank you very much for your mod! (:
gonna do my part of m4m as soon as possible


@-Space-
If you actually ever read this, I changed everything what you said in General topic (except russian metadata), also used your png Thank you! :D
Sonnyc
~General~
  1. The BG feels way too squeezed. I highly recommend you to found an alternative.
  2. The difficulty spread design feels pretty weak personally. Insane felt something similar with Hard, with a higher AR. Easy was mostly 1/1, while Normal contains several 1/2 beats, resulitng a big gap.
~Easy~
  1. 01:17:415 (1) - I don't think a new combo is needed according to your combo cycle.
  2. 01:44:133 - 01:46:008 - Missing clap.
  3. 01:58:665 (4) - The slider path is offscreen. You must fix this.
  4. 02:20:696 - I don't think a whistle suits here according to the music.
  5. Frankly speaking, this difficulty felt rather boring because you've used 1/1 over and over the whole difficulty. Indeed 1/1 is a simple rhythm that is appropriate for the lowest difficulty, but that doesn't mean that you can't take advantage of other rhythms to make this difficulty more interesting.
~Normal~
  1. 02:02:415 (1,2,3,4) - I think you can put some hitsounds here. It's too quiet currently.
  2. 03:02:415 (5) - Seems you forgot a new combo here.
~Hard~
  1. 01:12:727 (2,3) - Keeping the spacing will maintain consistency with 01:16:477 (2,3) etc.
  2. 01:24:915 (6) - Missing nc I guess.
  3. 01:40:735 (3) - 01:44:485 (3) - 01:50:110 (3) - You can make these 1/4 spacing more balanced.
  4. 02:07:571 (1,2) - This jump feels too much in this calm section.
  5. 02:45:540 (1,2,3,4,5,6) - This pattern feels weak in structure personally. The formation kinda feels apart from the song.
  6. 02:49:055 (4) - Consider removing this? Sometimes giving a pause has a good emphasizing effect.
~Insane~
  1. 00:40:618 (2) - 01:31:008 (1) - Spacing could be improved.
  2. 02:02:415 (1,2,3,4) - I think you can give more spacing between these objects, since there is a 1/2 time interval. It isn't intuitive enough to read properly the current rhythm.
  3. 02:08:508 (2,3,4) - This jump feels too much in this calm section.
  4. 02:47:883 - 02:48:821 - Missing clap.
  5. 02:52:336 (5,6,7,1) - The flow and the stack didn't felt natural along the song for me.
Not a bad map here. For the higher difficulties, I think you can take more advantage of distance snapping logic. That way will make several patterns work better in structure. I think you need some more mapping experience along that to make a future outcome with more interesting patterns.
Topic Starter
Sakurauchi Riko

Sonnyc wrote:

~General~
  1. The BG feels way too squeezed. I highly recommend you to found an alternative.
  2. The difficulty spread design feels pretty weak personally. Insane felt something similar with Hard, with a higher AR (Yes..., thats a point. I thought about deleting Hard and name Insane "Hard" so there's no similiar difficulty and the spread might be more pleasant..., but idk). Easy was mostly 1/1, while Normal contains several 1/2 beats, resulitng a big gap.
~Easy~
  1. 01:17:415 (1) - I don't think a new combo is needed according to your combo cycle. i just thought there'd be a NC not bad because the music is changing a little bit there but i removed the NC
  2. 01:44:133 - 01:46:008 - Missing clap. fixed
  3. 01:58:665 (4) - The slider path is offscreen. You must fix this. fixed
  4. 02:20:696 - I don't think a whistle suits here according to the music. its the same music like between 00:34:290 - and 00:41:790 - with a consistent whistle HS on the white ticks, so for me there has to be a whistle sound (like i did for the whole section)
  5. Frankly speaking, this difficulty felt rather boring because you've used 1/1 over and over the whole difficulty. Indeed 1/1 is a simple rhythm that is appropriate for the lowest difficulty, but that doesn't mean that you can't take advantage of other rhythms to make this difficulty more interesting. to be honest: the song itself is quite simple and there is not much variation for my thoughts. I understand that it looks kinda boring and you get worned out pretty fast but other rhythms (i dont really get what other kind of rhythm you mean, an example would have been helpful... :/) dont fit in an Easy diff for me. Therefore the upgrade from 1/1 mapping to the 1/2 mapping which is represented in Normal seems kinda appropriate to me.
~Normal~
  1. 02:02:415 (1,2,3,4) - I think you can put some hitsounds here. It's too quiet currently. forgot them~ added now
  2. 03:02:415 (5) - Seems you forgot a new combo here. not only there.... so i added every NC which was at the same point like this
~Hard~
  1. 01:12:727 (2,3) - Keeping the spacing will maintain consistency with 01:16:477 (2,3) etc.changed
  2. 01:24:915 (6) - Missing nc I guess. yep, fixed
  3. 01:40:735 (3) - 01:44:485 (3) - 01:50:110 (3) - You can make these 1/4 spacing more balanced. gonna fix that (will keep an eye on DSing more often and go through the whole diff again, insane either)
  4. 02:07:571 (1,2) - This jump feels too much in this calm section. made it shorter
  5. 02:45:540 (1,2,3,4,5,6) - This pattern feels weak in structure personally. The formation kinda feels apart from the song. i persoanlly think thats a structured pattern but it does kinda feel apart from the song, ill give you that. So i consider redoing this
  6. 02:49:055 (4) - Consider removing this? Sometimes giving a pause has a good emphasizing effect. hmm... there's a beat obviously but it surely feels better with a short pause. So i removed the circle for now
~Insane~
  1. 00:40:618 (2) - 01:31:008 (1) - Spacing could be improved. not only in this section, more like in the whole diff. I'll go through the map once again and make more consistent DSing, so there will be more structure then
  2. 02:02:415 (1,2,3,4) - I think you can give more spacing between these objects, since there is a 1/2 time interval. It isn't intuitive enough to read properly the current rhythm. yeeeeeees.. i agree with that!
  3. 02:08:508 (2,3,4) - This jump feels too much in this calm section. yea
  4. 02:47:883 - 02:48:821 - Missing clap. fixed
  5. 02:52:336 (5,6,7,1) - The flow and the stack didn't felt natural along the song for me. removed the stack, jumps feel nice to me, but i'll consider your note when i go through the map for DS's
Not a bad map here. For the higher difficulties, I think you can take more advantage of distance snapping logic. That way will make several patterns work better in structure. I think you need some more mapping experience along that to make a future outcome with more interesting patterns.I'll go through both diffs, insane and hard, and work more with DSing... also i will try to do more interesting patterns (i have some in my mind, so it'll be good)
Ouhww... I'm really happy that you took the time to look through my map, I really do appreciate that (I think its kinda stressful to be a BN, so i appreciate it even more because of that fact). So it seems that my map has still a long way to get ranked, although i thought it's kinda legit (at least for Easy and Normal). Nevertheless I wont lose the motivation to get this mapset ranked one day (I think its really hard too because I made every diff on my own, w/o a guest diff) It was really great to get your opinion for my map, cuz it means a lot for me to get an opinion from an experienced mapper/modder! So again, thank you very very much for that!
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