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Skrillex - Kill Everybody (Bare Noize Remix)

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Topic Starter
Sklitterbeer
This beatmap was submitted using in-game submission on donderdag 30 augustus 2018 at 13:28:23

Artist: Skrillex
Title: Kill Everybody (Bare Noize Remix)
Source: Scary Monsters and Nice Sprites
Tags: dubstep electronic
BPM: 140
Filesize: 4136kb
Play Time: 03:11
Difficulties Available:
  1. Easy (1,31 stars, 203 notes)
  2. Hard (3,04 stars, 332 notes)
  3. Normal (1,84 stars, 215 notes)
  4. Serial Killer (4,15 stars, 513 notes)
Download: Skrillex - Kill Everybody (Bare Noize Remix)
Information: Scores/Beatmap Listing
---------------
Hi! I decided to revive this map because I am slowly starting to get into osu! again, and this map was butchered by me back in the day. Anyway, enjoy!

Updates
(everything above has been deleted on accident, but yeah huge update + mods)
more mods + Insane has hitsounds, will add hitsounds to others in next update
mods again, plus all diffs have been hitsounded and coloured correctly. I tried to make normal 2* but it didn't quite work :/ all diffs have been smoothed over and are a lot more enjoyable to play now. tags
Remapped Easy and applied mod to Normal.

Credit for our lovely modders
Thank you:

misakiakill
paydayzcool (hasn't really modded but has contributed to the goodness of the map)
H4TSUN3 M1KU
DivineEnigma
misaiakill again (wow)
VEZOK (not a real mod, just some suggestions on timing n stuff)
ExKyu (fixed my Hard diff)
BoaR_Vendel
OlmyBootyCheeks
grizzlypng (it's mostly general advice but he did help a lot)
nuvolina (same as above)
BigNig78
MisakiAN
hy~
im so sorry im too late for mod
okay First
General
The BPM is not fit
really important to fitting the BPM
Try to make new combo colour,i suggest to change the default combo colour
Easy~
00:08:877 (1) - the slider looks wieird,fix it
00:11:448 (1,2) - stack with these00:10:591 (2,3) -
00:18:304 (1) - i think clap hitsound is not fit in here
01:40:795 (1) - ^
00:34:588 (1) - NC
00:38:016 (1) - ^
00:58:586 (1,1) - Remove NC
01:35:867 (4,1,2) - Stack+Blanked
00:32:017 (3,6) - Stack
01:40:795 (1,5) - ^
Normal
00:08:877 (1) - should end on white tick
00:14:019 (1) - what? fix it please XD
00:17:447 (1) - fix and move it from circle
00:21:518 (7) - fix this blanked
00:20:661 (1) - NC
00:22:590 (3) - remove NC
01:29:439 (1) - That slider XD
Hard
00:31:160 (6) - NC
00:38:016 (1) - ^
01:26:011 (6) - ^
01:08:870 (4) - fix the stack
01:21:297 (2,3) - ^
Insane
00:01:485 (3,1,2) - fix it
00:06:199 (4) - etna slider dont fit in this song
00:07:163 (1) - NC
00:09:734 (9) - ^
00:48:301 (9) - ^
01:11:334 (1) - ^
01:22:583 (1) - ^
01:32:761 (1) - ^
01:50:009 (1) - ^
01:53:437 (1) - ^
02:17:434 (1) - ^
im sorry,i just can mod it to here
There's pretty much that i want to say,but,just to the point
you should learn more about mapping,staccking,put BPM,Hit sound and the other
but at least you try right? ;) good luck~
When I check back here this map must have improved a lot! Or else I'll be mad lmao.
Okay then :D
Topic Starter
Sklitterbeer

misakiakill wrote:

hy~
im so sorry im too late for mod
okay First
General
The BPM is not fit
really important to fitting the BPM I checked the BPM, and it was right...BUT! I think you meant the offset! Should be alright now!
Try to make new combo colour,i suggest to change the default combo colourBeen there, done that
Easy~
00:08:877 (1) - the slider looks wieird,fix it fix, I think?
00:11:448 (1,2) - stack with these00:10:591 (2,3) - alright, that's been moved (how did I miss that? :o )
00:18:304 (1) - i think clap hitsound is not fit in here yeah, I removed that.
01:40:795 (1) - ^ same as above
00:34:588 (1) - NC done
00:38:016 (1) - ^ fixed
00:58:586 (1,1) - Remove NC fixed
01:35:867 (4,1,2) - Stack+Blanked fixed
00:32:017 (3,6) - Stack fixed
01:40:795 (1,5) - ^ fixed
Normal
00:08:877 (1) - should end on white tick mh-hm, fixed
00:14:019 (1) - what? fix it please XD I don't see what's wong with it. 3: I'll "fix" it anyway lol
00:17:447 (1) - fix and move it from circle kinda got lost here... I assume I should fix the slider and move it away from the circles, right?
00:21:518 (7) - fix this blanked fixed
00:20:661 (1) - NC done
00:22:590 (3) - remove NC
01:29:439 (1) - That slider XD I agree, that kinda sucked lol. removed
Hard
00:31:160 (6) - NC done
00:38:016 (1) - ^ done
01:26:011 (6) - ^ done
01:08:870 (4) - fix the stack done
01:21:297 (2,3) - ^ done

Insane
00:01:485 (3,1,2) - fix it done
00:06:199 (4) - etna slider dont fit in this song fixed
00:07:163 (1) - NC done
00:09:734 (9) - ^ done
00:48:301 (9) - ^ done
01:11:334 (1) - ^ done
01:22:583 (1) - ^ done
01:32:761 (1) - ^ done
01:50:009 (1) - ^ done
01:53:437 (1) - ^ done
02:17:434 (1) - ^ done
im sorry,i just can mod it to here
There's pretty much that i want to say,but,just to the point
you should learn more about mapping,staccking,put BPM,Hit sound and the other
but at least you try right? ;) good luck~
When I check back here this map must have improved a lot! Or else I'll be mad lmao.
Okay then :D
Thank you very very much for your mod! It's ok if it's a little late! Better late than never ;) Added your name to the contributors list and gave you some kudosu! Thanks again mate! :D
paydayzcool
Hi SUPER_Samurai_,

This is a modding post.

General
The timing offset is incorrect on all diffs. instead of 300, change it to 253. After changing the offset, re-snap all the notes.
The idea of mapping Hard and Insane diffs is that you should only use nlue ticks on the timeline if you ever need to.
Also, nice bezier sliders O_O

Easy
Use distance snap on every note and slider. This is an easy diff, not a normal XDD.
Always put notes on white ticks.
You have a lot of incorrectly snapped notes in this diff tbh.

Normal
On normal diffs, you may put some notes on red ticks, but never on blue ticks.
Again, use distance snap on every note and slider.
You have a lot of incorrectly snapped notes in this diff tbh.

Hard
On these type of diffs, you can stop using distance snap on some notes, but not all.
00:14:876 (2,3,4) - Read this forum: t/55282
01:01:585 (1,2,3,4,5) - Not a good idea to make streams like this. Especially in hard diffs.
You have a lot of incorrectly snapped notes in this diff tbh.

Serial Killer
You have a lot of incorrectly snapped notes in this diff tbh.

Ok. I might sound harsh, but like what misakiakill said, you should learn about mapping. to save your time, please also visit this link:

https://osu.ppy.sh/wiki/Beatmapping <-- it may seem long, but please carefully read XDD.

Also, if you finish all the diffs in this map, I can give a better mod with much more detail.

Thanks,

Paydayz
Topic Starter
Sklitterbeer

paydayzcool wrote:

Hi SUPER_Samurai_,

This is a modding post.

General
The timing offset is incorrect on all diffs. instead of 300, change it to 253. After changing the offset, re-snap all the notes. fixed
The idea of mapping Hard and Insane diffs is that you should only use blue ticks on the timeline if you ever need to. woops
Also, nice bezier sliders O_O lol thanks

Easy
Use distance snap on every note and slider. This is an easy diff, not a normal XDD. ok done
Always put notes on white ticks. all the notes have been fixed
You have a lot of incorrectly snapped notes in this diff tbh. idk what this means

Normal
On normal diffs, you may put some notes on red ticks, but never on blue ticks.
Again, use distance snap on every note and slider. both fixed
You have a lot of incorrectly snapped notes in this diff tbh. still no idea what this means

Hard
On these type of diffs, you can stop using distance snap on some notes, but not all. uh, okay.
00:14:876 (2,3,4) - Read this forum: t/55282 ah, that's very helpful. thanks a lot
01:01:585 (1,2,3,4,5) - Not a good idea to make streams like this. Especially in hard diffs. removed
You have a lot of incorrectly snapped notes in this diff tbh. do I even need to say it anymore

Serial Killer
You have a lot of incorrectly snapped notes in this diff tbh.

Ok. I might sound harsh, but like what misakiakill said, you should learn about mapping. to save your time, please also visit this link:

https://osu.ppy.sh/wiki/Beatmapping <-- it may seem long, but please carefully read XDD. I already read it lol. I was kinda clumsy whilst mapping I guess

Also, if you finish all the diffs in this map, I can give a better mod with much more detail. Go ahead mate

Thanks,

Paydayz
WHAT DOES INCORRECTLY SNAPPED NOTES MEAN? <:(
Hanabi Project
Hi, this is my mod :D

General
The expert diff is nearly two times longer than the other diffs, it's weird and the mp3 file is a lot longer than the first three diffs. ^^'

Easy
First, you should always use distance snap for this diff. It's an easy so new players should be able to pass it, and it will be to difficult for them to read the map if you don't.
Notes are always too close or too far from each other.

the kiai isn't snapped. (that means it is between two ticks ;) )
01:49:968 (1) - this spinner doesn't fit with the music imo ^^

Normal
You should use distance snap for this diff too. ^^
lots of sliderends aren't correctly snapped (they are between two ticks).
You can check where they are easily with AiMod (Ctrl+Shift+A when you edit your map).
Again the kiai isn't snapped.

01:49:955 (1) - these notes look like a triplet but they're not D':
01:45:884 (2,3) - this slider is starting before the end of the previous one
01:49:955 (1) - again with this spinner at the end

Hard
You can stop using distance snap for this diff if you want, but please, space notes with more consistency ^^'

kiai isn't snapped.

00:16:323 (1) - it would fit better to the music if you extended this slide one more time (idk hw to say it but u know, one more return at the end)
00:28:107 (1,2,3) - imo u should put the notes on the white, red and white ticks
00:39:678 (1,2,3) - these three slides don't fit to the music. i think they're late cos u wanted them for "everybody", "the", "world", right ?
00:55:962 (2,3) - a triplet would be great here, but it needs to begin on the red tick :p
01:13:852 (1,2,3,4,5) - OMG dat stream O_O imo it's to hard for a hard diff

Serial Killer
OMG man, what did u do with this diff ? O_O
It was 4.1* yesterday ._.

I don't have a lot of things to say cos i can't even pass it but...
u should really change the AR to 9 or more
u should increase the OD

and if you really want to map an expert diff like this one, use the fonction "convert slider to stream" (Ctrl + Shift + F) to make well shaped streams
otherwise, you should shorter them in order to make an insane diff

that's all i have to say about your map. gl :D
(i wanted to include images in my mod, but i couldn't paste screenshots D: how do u do ?)
Topic Starter
Sklitterbeer

H4TSUN3 M1KU wrote:

Hi, this is my mod :D

General
The expert diff is nearly two times longer than the other diffs, it's weird and the mp3 file is a lot longer than the first three diffs. ^^'

Easy
First, you should always use distance snap for this diff. It's an easy so new players should be able to pass it, and it will be to difficult for them to read the map if you don't.
Notes are always too close or too far from each other.

the kiai isn't snapped. (that means it is between two ticks ;) )
01:49:968 (1) - this spinner doesn't fit with the music imo ^^

Normal
You should use distance snap for this diff too. ^^
lots of sliderends aren't correctly snapped (they are between two ticks).
You can check where they are easily with AiMod (Ctrl+Shift+A when you edit your map).
Again the kiai isn't snapped.

01:49:955 (1) - these notes look like a triplet but they're not D':
01:45:884 (2,3) - this slider is starting before the end of the previous one
01:49:955 (1) - again with this spinner at the end

Hard
You can stop using distance snap for this diff if you want, but please, space notes with more consistency ^^'

kiai isn't snapped.

00:16:323 (1) - it would fit better to the music if you extended this slide one more time (idk hw to say it but u know, one more return at the end)
00:28:107 (1,2,3) - imo u should put the notes on the white, red and white ticks
00:39:678 (1,2,3) - these three slides don't fit to the music. i think they're late cos u wanted them for "everybody", "the", "world", right ?
00:55:962 (2,3) - a triplet would be great here, but it needs to begin on the red tick :p
01:13:852 (1,2,3,4,5) - OMG dat stream O_O imo it's to hard for a hard diff

Serial Killer
OMG man, what did u do with this diff ? O_O
It was 4.1* yesterday ._.

I don't have a lot of things to say cos i can't even pass it but...
u should really change the AR to 9 or more
u should increase the OD

and if you really want to map an expert diff like this one, use the fonction "convert slider to stream" (Ctrl + Shift + F) to make well shaped streams
otherwise, you should shorter them in order to make an insane diff | but it is an insane diff... Y u do dis ;3; streams are ez imo

that's all i have to say about your map. gl :D
(i wanted to include images in my mod, but i couldn't paste screenshots D: how do u do ?)
I will apply the mod next friday bc I cant play rn, I use puush for my screenshots. I will give a more in depth "review" later.
DivineEnigma
Hi, M4M here~
I'm still a new modder~

My map is here,
https://osu.ppy.sh/s/470384. ^~^

My mods are suggestions, keep that in mind ~ :)

General
I think the flow in the difficulties mapset is bad and could be fixed or use a GD from someone, there are too many objects that are incorrectly snapped and objects look like they're randomly placed.

For the Easy and Normal difficulties, they should be using distance snap since it's a beginner's map, 1.0x seems fine, not sure about 0.8 or 0.9x.

Kiai should be consistent throughout all difficulties!

Easy
Please check AiMod (Ctrl+Shift+A), kiai isn't snapped and inherited points conflict with other difficulties


00:00:253 - I think the volume here should be pretty low, I can hear the slider... As the music gets louder, you should raise up the volume from there?
00:00:467 (1) - Shouldn't this belong on the white tick? 00:00:253
00:01:967 (4,5) - Blanket
00:08:824 (3,1) - Blanket
00:24:253 (1,2) - Use DS here

00:41:396 (1) - White tick
00:44:825 (1,1) - Clap?
01:03:682 (4,5) - Blanket
01:26:396 (2,1) - Why are these two notes so close to each other? use DS, There are other notes where they're so close to each other..
01:35:825 (3,1,1,2) - Fix blanket

Normal
Check AiMod (Ctrl+Shift+A), there are objects that are not snapped correctly, kiai is not snapped, uninherited points conflict, and a mustfix error (in the pic v)


00:31:106 (2) - Turn this into a hit circle
00:32:392 (1) - Snap the reverse to the red tick and not the blue tick

00:37:962 (1) - White tick
00:44:819 (1,1) - Clap?
00:55:103 (1) - Snap to red tick
00:56:818 (6) - Snap to white or red... tick
01:06:460 (2,3,4) - I feel like these can confuse a beginner because of how close they are.
01:08:388 (1) - Snap to white, tail ends at white tick
01:12:459 (1) - White tick
01:13:745 (1) - Red tick, you might want to move this object closer to the previous note if you make this change.
01:24:136 (1) - White tick
01:24:672 (2) - Tail at white
01:25:529 (1) - End at white tick
01:32:385 (2) - x:280,y:132
01:37:849 (3,4) - White tick
01:40:099 (2) - ^
01:41:385 (1) - End at white tick
01:43:742 (2,1,2) - Red tick
01:45:884 (2,3) - These two, please snap them correctly.
01:48:241 (1) - end at white tick

Hard
Check AiMod (Ctrl+Shift+A), there is an unsnapped kiai and conflicting uninherited point

00:00:360 (1) - White tick
00:01:538 (2,3) - ^
00:08:288 (1) - Start at red tick, tail end at red tick
00:11:502 (4) - snap to red or white
00:12:252 (6) - ^ (tail)
00:16:323 (1) - snap reverse to red tick
00:18:680 (3,4) - stack
00:22:537 (5) - snap to red/white
00:28:964 (4) - snap reverse to red tick
00:31:107 (1) - tail end at red
00:32:821 (2) - ^
00:37:963 (1) - tail end at red/white tick
00:41:392 (1,1,1) - clap
00:51:676 (1) - finish
00:52:962 (5) - reverse snap to white tick
00:54:247 (6) - tail snap to red/white tick
00:56:819 (5) - ^
00:59:390 (3) - why a long slider?
01:04:532 (4,5) - tail snap to white/red tick
01:06:675 (4) - reverse snap to white
01:08:389 (2,3) - I think a reverse slider would fit better than two hit circles.
01:08:817 (4) - white tick
01:13:852 (1,2,3,4,5) - This seems difficult in a Hard difficulty..
01:14:602 (6) - Snap tail to red/white tick
01:20:709 (1) - red tick
01:22:530 (1) - ugly slider
01:26:815 (2) - ^
01:35:814 (2) - snap reverse to white tick
01:44:278 (2,3,4) - move a tick right
01:44:813 (5) - end tail at white/red tick
01:44:813 (5) - ^

Serial Killer
AR should be bigger than the Hard's AR, maybe set to 9.

Check AiMod (Ctrl+Shift+A), there is an unsnapped kiai and a mustfix error and conflicting uninherited point


00:00:253 (1) - move to white tick, tail should end at white tick.
00:01:003 (2,3,1,2) - shouldn't be on blue tick
00:02:824 (3) - reverse on white tick
00:05:395 (3,4) - white tick
00:09:681 (1) - why a long slider?
00:12:252 (2) - ^
00:13:966 (1,2,3,4,5,1) - ^, also tail shouldn't be snapped on blue tick
00:29:822 (5) - tail shouldn't be snapped on blue tick
00:48:248 (1) - ^
00:50:069 (2) - ^, ugly slider also
00:51:676 (1,2) - tail shouldnt end at blue tick
00:55:104 (1) - ^
01:00:353 (7) - NC?
01:03:032 (5) - tail shouldn't be snapped on blue tick

i stopped here because i wasn't expecting Serial Killer to be LONGER than the other difficulties

every difficulty (except GDs) has to end at the same time, btw

Goodluck on your map :D
MisakiAN
Hy~
just wanna see the beatmap :v
im gonna do a quick mod,this time is easy diff
at least the bpm is right ^^
[General]
Check aimod please ^^
[Easy]
00:02:396 (5) - this slider,should repeat on white tick,not red
00:18:253 (1) - ^
00:02:824 - Move slider to here
00:04:967 - remove note
00:05:396 (1) - end at white tick
00:12:253 (2) - ^
00:56:825 (4) - ^
00:08:824 (3,1) - Blanked
00:41:289 (1) - aha,put on white tick
00:58:539 (2,3) - Move a little bit
01:26:396 (2,1) - ^
01:22:540 (1) - it should end at white tick because it have a strong beat
okay i think thats all
GO GO more improved XD
Good Luck ~ :D
Topic Starter
Sklitterbeer
Thanks for all the mods guys!

Unfortunately I can only play on weekends, so be patient for now! :D
VEZOK_old
GRREEETINGS!! from my queue

No offense, but currently unplayable... :(
As expected there's a lot to be done here (but thats totally fine since you're still a beginner :) )

Before uploading a beatmap, one should always check for possible errors with AI-Mod (press CTRL+Shift+A at the same time while in editor^^)


In General:

SPOILER
Timing:
BPM has to be 140 (you were soooo close XD), you gotta change it in every Diff
Timing Points vary between the Diffs (KO-Criteria, must change!)
Kiai-Time is not snapped to a beat in any way
Offset should be 262
The Pauses are too short to make any sense and will only end up confusing the player, better combine them into a big one

Spacing:
Full of Distance-Snap-Errors in every single Diff (AI-Mod will show you those, if you put a check in that little box at the top)
The Objects are sometimes way too crouded (unnecessarily difficult for beginners to read)

Rhythm of the Hit-Objects:
Similar Melodies should receive the same "intonation" (check the wiki for some good tips on that)
Odd placing at some points, regard the "hierachy" (big white beats>regular white beats>red beats>blue beats)

New Combos:
Inconsistent combo-length is bad, i recommend starting a new combo every 2nd "big beat"
Please choose some custom-combo-colours, it looks so "kindergarten"

Hitsound-Additions:
So rare i had to search for 'em, make more use of those, they are important!

Kiai-Time:
The short Diffs (and now i finally ask the question: why not map until the songs ends? It's only 3 min, did you get lazy? :D) have 50% Kiai-Time, i guess this kinda defeats the purpose of highlighting special/ important moments in your song, right? ;)

Song-Setup:
Meta-Data incorrect/ missing :arrow: the artist is of course "Bare Noize", the source is "Scary Monsters and Nice Sprites" and you should list some tags, so people can find this map easier
NOTE: Be careful with songs containing copyright of skrillex, a few years ago he removed every beatmap of his songs on Osu!

Background:
So low res, it's hurting my eyes. Replace it!

Preview-Point:
Is not snapped to a beat, i recommend placing it at 00:51:682
At this point i will stop, since there is no use reviewing the Diffs in detail in their current state

Now this might sound really negative, but don't give up!
I recommend you to browse the wiki, look at some already ranked maps and remap regarding my suggestions^^
*btw only map Diffs at your skill-level, hard and insane are tedious

have good time :)
Topic Starter
Sklitterbeer

H4TSUN3 M1KU wrote:

Hi, this is my mod :D

General
The expert diff is nearly two times longer than the other diffs, it's weird and the mp3 file is a lot longer than the first three diffs. ^^'

It was supposed to be like that, but I'll change that later when I have more time ^^

Easy
First, you should always use distance snap for this diff. It's an easy so new players should be able to pass it, and it will be to difficult for them to read the map if you don't.
Notes are always too close or too far from each other. fixed

the kiai isn't snapped. (that means it is between two ticks ;) ) color=#00FF99]fixed[/color]
01:49:968 (1) - this spinner doesn't fit with the music imo ^^ neh. I like it. ;3;

Normal
You should use distance snap for this diff too. ^^ color=#00FF99]fixed[/color]
lots of sliderends aren't correctly snapped (they are between two ticks). color=#00FF99]fixed?[/color]
You can check where they are easily with AiMod (Ctrl+Shift+A when you edit your map).
Again the kiai isn't snapped. color=#00FF99]fixed[/color]

01:49:955 (1) - these notes look like a triplet but they're not D': wut? thats the spinner xDD
01:45:884 (2,3) - this slider is starting before the end of the previous one color=#00FF99]fixed[/color]
01:49:955 (1) - again with this spinner at the end well... i like it ;3;

Hard
You can stop using distance snap for this diff if you want, but please, space notes with more consistency ^^'

kiai isn't snapped. color=#00FF99]fixed[/color]

00:16:323 (1) - it would fit better to the music if you extended this slide one more time (idk hw to say it but u know, one more return at the end) color=#00FF99]fixed[/color]
00:28:107 (1,2,3) - imo u should put the notes on the white, red and white ticks color=#00FF99]fixed[/color]
00:39:678 (1,2,3) - these three slides don't fit to the music. i think they're late cos u wanted them for "everybody", "the", "world", right ? color=#00FF99]fixed[/color]
00:55:962 (2,3) - a triplet would be great here, but it needs to begin on the red tick :p color=#00FF99]fixed[/color]
01:13:852 (1,2,3,4,5) - OMG dat stream O_O imo it's to hard for a hard diff color=#00FF99]fixed[/color]

Serial Killer
OMG man, what did u do with this diff ? O_O
It was 4.1* yesterday ._. I didn't change it lolwut

I don't have a lot of things to say cos i can't even pass it but...
u should really change the AR to 9 or more
u should increase the OD

and if you really want to map an expert diff like this one, use the fonction "convert slider to stream" (Ctrl + Shift + F) to make well shaped streams
otherwise, you should shorter them in order to make an insane diff

that's all i have to say about your map. gl :D
(i wanted to include images in my mod, but i couldn't paste screenshots D: how do u do ?)
One down, two to go...

DivineEnigma wrote:

Hi, M4M here~
I'm still a new modder~

My map is here,
https://osu.ppy.sh/s/470384. ^~^

My mods are suggestions, keep that in mind ~ :)

General
I think the flow in the difficulties mapset is bad and could be fixed or use a GD from someone, there are too many objects that are incorrectly snapped and objects look like they're randomly placed.

For the Easy and Normal difficulties, they should be using distance snap since it's a beginner's map, 1.0x seems fine, not sure about 0.8 or 0.9x. color=#00FF99]fixed[/color]

Kiai should be consistent throughout all difficulties! color=#00FF99]fixed[/color]

Easy
Please check AiMod (Ctrl+Shift+A), kiai isn't snapped and inherited points conflict with other difficulties


00:00:253 - I think the volume here should be pretty low, I can hear the slider... As the music gets louder, you should raise up the volume from there? uh, how do I do that? T^T
00:00:467 (1) - Shouldn't this belong on the white tick? 00:00:253 Fixed
00:01:967 (4,5) - Blanket Fixed
00:08:824 (3,1) - Blanket Fixed
00:24:253 (1,2) - Use DS here Fixed

00:41:396 (1) - White tick Fixed
00:44:825 (1,1) - Clap?Fixed
01:03:682 (4,5) - Blanket Fixed
01:26:396 (2,1) - Why are these two notes so close to each other? use DS, There are other notes where they're so close to each other.. Fixed
01:35:825 (3,1,1,2) - Fix blanket Fixed

Normal
Check AiMod (Ctrl+Shift+A), there are objects that are not snapped correctly, kiai is not snapped, uninherited points conflict, and a mustfix error (in the pic v)


00:31:106 (2) - Turn this into a hit circle Fixed
00:32:392 (1) - Snap the reverse to the red tick and not the blue tick Fixed

00:37:962 (1) - White tick Fixed
00:44:819 (1,1) - Clap? Fixed
00:55:103 (1) - Snap to red tick Fixed
00:56:818 (6) - Snap to white or red... tick Fixed
01:06:460 (2,3,4) - I feel like these can confuse a beginner because of how close they are. Fixed
01:08:388 (1) - Snap to white, tail ends at white tick Fixed
01:12:459 (1) - White tick Fixed
01:13:745 (1) - Red tick, you might want to move this object closer to the previous note if you make this change. Fixed
01:24:136 (1) - White tick Fixed
01:24:672 (2) - Tail at white Fixed
01:25:529 (1) - End at white tick kinda fixed... I made this thing a lot shorter
01:32:385 (2) - x:280,y:132 Fixed
01:37:849 (3,4) - White tick Fixed
01:40:099 (2) - ^ Fixed
01:41:385 (1) - End at white tick Fixed
01:43:742 (2,1,2) - Red tick Fixed
01:45:884 (2,3) - These two, please snap them correctly. Fixed
01:48:241 (1) - end at white tick Fixed

Hard
Check AiMod (Ctrl+Shift+A), there is an unsnapped kiai and conflicting uninherited point

00:00:360 (1) - White tick
00:01:538 (2,3) - ^
00:08:288 (1) - Start at red tick, tail end at red tick
00:11:502 (4) - snap to red or white
00:12:252 (6) - ^ (tail)
00:16:323 (1) - snap reverse to red tick
00:18:680 (3,4) - stack
00:22:537 (5) - snap to red/white
00:28:964 (4) - snap reverse to red tick
00:31:107 (1) - tail end at red
00:32:821 (2) - ^
00:37:963 (1) - tail end at red/white tick
00:41:392 (1,1,1) - clap
00:51:676 (1) - finish
00:52:962 (5) - reverse snap to white tick
00:54:247 (6) - tail snap to red/white tick
00:56:819 (5) - ^
00:59:390 (3) - why a long slider?
01:04:532 (4,5) - tail snap to white/red tick
01:06:675 (4) - reverse snap to white
01:08:389 (2,3) - I think a reverse slider would fit better than two hit circles.
01:08:817 (4) - white tick
01:13:852 (1,2,3,4,5) - This seems difficult in a Hard difficulty..
01:14:602 (6) - Snap tail to red/white tick
01:20:709 (1) - red tick
01:22:530 (1) - ugly slider
01:26:815 (2) - ^
01:35:814 (2) - snap reverse to white tick
01:44:278 (2,3,4) - move a tick right
01:44:813 (5) - end tail at white/red tick
01:44:813 (5) - ^

I'm just gonna fix everything without annotations k

Serial Killer
AR should be bigger than the Hard's AR, maybe set to 9.

Check AiMod (Ctrl+Shift+A), there is an unsnapped kiai and a mustfix error and conflicting uninherited point


00:00:253 (1) - move to white tick, tail should end at white tick.
00:01:003 (2,3,1,2) - shouldn't be on blue tick
00:02:824 (3) - reverse on white tick
00:05:395 (3,4) - white tick
00:09:681 (1) - why a long slider?
00:12:252 (2) - ^ Because it fits with the background music.
00:13:966 (1,2,3,4,5,1) - ^ ^, also tail shouldn't be snapped on blue tick
00:29:822 (5) - tail shouldn't be snapped on blue tick
00:48:248 (1) - ^
00:50:069 (2) - ^, ugly slider also
00:51:676 (1,2) - tail shouldnt end at blue tick
00:55:104 (1) - ^
01:00:353 (7) - NC?
01:03:032 (5) - tail shouldn't be snapped on blue tick

i stopped here because i wasn't expecting Serial Killer to be LONGER than the other difficulties

every difficulty (except GDs) has to end at the same time, btw Does it really NEED to? I think it's fine as is. Opininons, am I right? *does douchey gesture*

Goodluck on your map :D
Whoof, just gotta make it to the last mod...

misakiakill wrote:

Hy~
just wanna see the beatmap :v
im gonna do a quick mod,this time is easy diff
at least the bpm is right ^^
[General]
Check aimod please ^^ that is done
[Easy]
00:02:396 (5) - this slider,should repeat on white tick,not red
00:18:253 (1) - ^
00:02:824 - Move slider to here
00:04:967 - remove note
00:05:396 (1) - end at white tick
00:12:253 (2) - ^
00:56:825 (4) - ^
00:08:824 (3,1) - Blanked
00:41:289 (1) - aha,put on white tick
00:58:539 (2,3) - Move a little bit
01:26:396 (2,1) - ^
01:22:540 (1) - it should end at white tick because it have a strong beat
okay i think thats all
GO GO more improved XD
Good Luck ~ :D
Ah wait... there was another one??

VEZOK wrote:

GRREEETINGS!! from my queue

No offense, but currently unplayable... :(
As expected there's a lot to be done here (but thats totally fine since you're still a beginner :) )

Before uploading a beatmap, one should always check for possible errors with AI-Mod (press CTRL+Shift+A at the same time while in editor^^)


In General:

SPOILER
Timing:
BPM has to be 140 (you were soooo close XD), you gotta change it in every Diff
Timing Points vary between the Diffs (KO-Criteria, must change!)
Kiai-Time is not snapped to a beat in any way
Offset should be 262
The Pauses are too short to make any sense and will only end up confusing the player, better combine them into a big one I think they fit the music. If this upsets a beginner I'll change it

Spacing:
Full of Distance-Snap-Errors in every single Diff (AI-Mod will show you those, if you put a check in that little box at the top)
The Objects are sometimes way too crouded (unnecessarily difficult for beginners to read)

Rhythm of the Hit-Objects:
Similar Melodies should receive the same "intonation" (check the wiki for some good tips on that)
Odd placing at some points, regard the "hierachy" (big white beats>regular white beats>red beats>blue beats) I'll remember that.

New Combos:
Inconsistent combo-length is bad, i recommend starting a new combo every 2nd "big beat"
Please choose some custom-combo-colours, it looks so "kindergarten" if it only worked :(

Hitsound-Additions:
So rare i had to search for 'em, make more use of those, they are important! eh, that will come with time I guess. In my next maps I will pay more attention to them

Kiai-Time:
The short Diffs (and now i finally ask the question: why not map until the songs ends? It's only 3 min, did you get lazy? :D yep... xD) have 50% Kiai-Time, i guess this kinda defeats the purpose of highlighting special/ important moments in your song, right? ;)

Song-Setup:
Meta-Data incorrect/ missing :arrow: the artist is of course "Bare Noize", the source is "Scary Monsters and Nice Sprites" and you should list some tags, so people can find this map easier
NOTE: Be careful with songs containing copyright of skrillex, a few years ago he removed every beatmap of his songs on Osu! A lot of people have been telling me this... I guess I should watch out T^T

Background:
So low res, it's hurting my eyes. Replace it!

Preview-Point:
Is not snapped to a beat, i recommend placing it at 00:51:682
At this point i will stop, since there is no use reviewing the Diffs in detail in their current state

Now this might sound really negative, but don't give up!
I recommend you to browse the wiki, look at some already ranked maps and remap regarding my suggestions^^
*btw only map Diffs at your skill-level, hard and insane are tedious

have good time :)

TL;DR

Thanks for the mod guys! I know I'm a noob. ;3;

Questions

WTF IS UNINHERITED TIMING POINTS CONFLICT WITH OTHER DIFFS AND HOW THE F*** DO I FIX THIS??? :x
VEZOK_old

SUPER_Samurai_ wrote:

Questions

WTF IS UNINHERITED TIMING POINTS CONFLICT WITH OTHER DIFFS AND HOW THE F*** DO I FIX THIS??? :x

These are the green timing points, the ones you can use to alternate the slidervelocity or start kiai-time (read it up in the wiki)

Since this is part of Timing, you should do it first and then create multiple Diffs with different Hitobjects on them


In your case i recommend selecting the Diff with the best Timing and copy+paste it into the others
Topic Starter
Sklitterbeer

VEZOK wrote:

These are the green timing points, the ones you can use to alternate the slidervelocity or start kiai-time (read it up in the wiki)

Since this is part of Timing, you should do it first and then create multiple Diffs with different Hitobjects on them


In your case i recommend selecting the Diff with the best Timing and copy+paste it into the others
Oi mate, sorry for such a late response.

The problem were the red timing points, they were off by 0.002 seconds. Yup. Most is fixed now :D
-Kyu
Hey~

here's my fixing of hard diff i requested you

M'code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 51690
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Kill Everybody (Bare Noize Remix)
TitleUnicode:Kill Everybody (Bare Noize Remix)
Artist:Skrillex
ArtistUnicode:Skrillex
Creator:SUPER_Samurai_
Version:Hard
Source:Scary Monsters and Nice Sprites
Tags:skrillex dubstep kill everybody
BeatmapID:1005645
BeatmapSetID:470355

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"skrillex.jpg",0,0
//Break Periods
2,41604,43933
2,45033,47361
2,48461,50790
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
262,428.571428571429,4,2,0,100,1,0
262,-100,4,2,0,11,0,0
7119,-100,4,2,0,50,0,0
55119,-100,4,2,0,100,0,1
56833,-66.6666666666667,4,2,0,100,0,1
57262,-100,4,2,0,100,0,1
82119,-100,4,2,0,100,0,0


[HitObjects]
248,324,262,6,0,P|316:304|220:160,1,300
248,216,1548,1,0,0:0:0:0:
212,216,1976,1,0,0:0:0:0:
136,216,2833,6,0,B|64:140|60:100|88:64,2,150
252,188,4119,5,0,0:0:0:0:
312,124,4547,1,0,0:0:0:0:
372,192,4976,1,0,0:0:0:0:
388,88,5405,6,0,B|440:100|480:112|480:112|412:152|412:152|480:196,1,225
132,260,7119,5,0,0:0:0:0:
88,184,7547,2,0,L|88:128,2,37.5
172,184,7976,2,0,L|172:128,2,37.5
248,256,8405,6,0,P|327:203|247:151,1,225
168,188,9690,5,0,0:0:0:0:
272,188,10547,1,0,0:0:0:0:
384,188,10976,1,0,0:0:0:0:
324,120,11404,1,0,0:0:0:0:
256,60,11833,1,0,0:0:0:0:
168,76,12262,2,0,B|40:140|112:264|292:184,1,300
472,192,13976,5,0,0:0:0:0:
304,252,14833,1,0,0:0:0:0:
148,200,15261,1,0,0:0:0:0:
256,96,15690,1,0,0:0:0:0:
232,188,16548,6,0,B|272:192|308:156,4,75
312,120,18261,1,0,0:0:0:0:
364,48,18690,1,0,0:0:0:0:
424,116,19119,2,0,B|444:252|356:344|224:264,1,300
256,192,20833,5,0,0:0:0:0:
176,232,21261,1,0,0:0:0:0:
176,232,21476,1,0,0:0:0:0:
176,148,21690,2,0,L|212:72,3,75
280,80,22548,2,0,B|360:12|368:104|368:104|496:48|500:136|456:184,1,300
256,188,24261,5,0,0:0:0:0:
184,188,24690,1,0,0:0:0:0:
92,188,25119,2,0,B|140:112|16:116|113:63,1,150
368,132,25976,1,0,0:0:0:0:
252,192,26404,6,0,B|360:312|44:296|80:32|432:60|440:308|136:304|168:288,1,450
256,188,28119,5,0,0:0:0:0:
256,188,28333,1,0,0:0:0:0:
232,136,28547,1,0,0:0:0:0:
152,168,28976,2,0,P|100:176|72:136,3,75
120,104,29833,1,0,0:0:0:0:
148,68,30048,1,0,0:0:0:0:
192,64,30262,1,0,0:0:0:0:
328,204,31119,6,0,B|389:246|389:246|381:134|381:134|468:232,1,300
424,304,32405,1,0,0:0:0:0:
336,296,32833,2,8,B|276:324|276:324|284:268|284:268|240:316|240:316|228:260|228:260|180:300,1,300
79,255,34548,6,2,P|41:112|283:59,1,450
280,56,36262,2,2,P|452:192|312:336,1,450
200,336,37976,6,2,B|128:264|128:264|232:224|136:160|284:120|284:120|168:76,1,450
108,140,39690,6,0,L|108:192,2,37.5
188,144,40119,2,0,L|268:176,1,75
256,244,40548,2,0,L|182:285,1,75
256,192,41404,5,8,0:0:0:0:
256,184,44833,5,8,0:0:0:0:
256,184,48261,5,8,0:0:0:0:
256,192,51690,5,4,0:0:0:0:
344,192,52119,2,0,L|432:156,2,75
348,284,52976,2,0,B|426:218|459:258|474:283,2,150
264,344,54262,2,0,B|156:236|224:172|200:124|304:84,1,300
340,88,55547,5,0,0:0:0:0:
296,140,55762,1,0,0:0:0:0:
272,164,55869,1,0,0:0:0:0:
248,188,55976,1,0,0:0:0:0:
180,192,56190,1,0,0:0:0:0:
144,192,56298,1,0,0:0:0:0:
112,192,56404,1,0,0:0:0:0:
80,132,56619,1,0,0:0:0:0:
140,104,56833,2,0,B|212:76|212:76|212:152|212:152|304:112,1,225.000008583069
324,56,57690,5,0,0:0:0:0:
84,180,58119,6,0,L|84:236,2,37.5
176,180,58547,1,0,0:0:0:0:
244,180,58761,1,0,0:0:0:0:
248,332,59404,2,0,B|320:276|320:184,1,150
320,104,60262,5,0,0:0:0:0:
256,64,60476,1,0,0:0:0:0:
180,72,60690,1,0,0:0:0:0:
116,112,60904,1,0,0:0:0:0:
96,184,61119,1,0,0:0:0:0:
136,248,61333,1,0,0:0:0:0:
220,304,61547,1,0,0:0:0:0:
352,148,61976,5,0,0:0:0:0:
352,236,62404,2,0,L|352:344,2,75
256,192,63261,5,0,0:0:0:0:
164,192,63690,1,0,0:0:0:0:
348,192,64119,1,0,0:0:0:0:
168,96,64547,2,0,B|228:48|244:132|148:168|228:204,1,150
292,200,65404,2,0,B|408:184|280:132|404:112,1,150
236,192,66047,5,0,0:0:0:0:
236,192,66154,1,0,0:0:0:0:
236,192,66261,1,0,0:0:0:0:
148,192,66690,2,0,B|68:196|72:128|176:112,2,150
260,188,67976,5,0,0:0:0:0:
400,248,68404,1,0,0:0:0:0:
336,200,68618,1,0,0:0:0:0:
340,296,68833,2,0,P|172:296|100:168,1,300
96,84,70119,5,0,0:0:0:0:
180,120,70547,1,0,0:0:0:0:
304,112,70976,6,0,L|304:272,1,150
236,188,71833,1,0,0:0:0:0:
236,188,72047,1,0,0:0:0:0:
84,72,72261,2,0,L|168:72,1,75
128,140,72690,2,0,L|48:140,1,75
92,208,73119,2,0,P|92:320|136:324,1,150,0|4,0:0|0:0,0:0:0:0:
172,268,73976,5,0,0:0:0:0:
208,188,74190,1,0,0:0:0:0:
248,108,74404,1,0,0:0:0:0:
156,108,74833,2,0,B|92:172|152:260,1,150
256,192,75690,12,0,79975,0:0:0:0:
128,176,80404,5,0,0:0:0:0:
184,132,80619,1,0,0:0:0:0:
244,88,80833,2,0,P|292:72|336:92,1,75
320,152,81262,1,0,0:0:0:0:
320,228,81476,1,0,0:0:0:0:
320,304,81690,1,0,0:0:0:0:
228,304,82547,6,0,B|68:348|242:122|18:274|47:114,1,300
196,116,83833,1,0,0:0:0:0:
340,72,84261,1,0,0:0:0:0:
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244,188,85119,2,0,L|165:173,2,75
96,168,85976,6,0,B|96:296|192:300,1,150
308,308,86833,2,0,B|420:316|400:204|372:196,1,150
240,216,87690,2,0,L|240:288,2,37.5
164,216,88119,1,0,0:0:0:0:
108,168,88333,1,0,0:0:0:0:
164,120,88547,1,0,0:0:0:0:
292,40,88976,1,0,0:0:0:0:
252,168,89190,1,0,0:0:0:0:
224,252,89404,6,0,P|136:336|56:212,1,300
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316,116,91119,2,0,B|390:147|313:205|385:240,1,150
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120,184,91976,1,0,0:0:0:0:
244,108,92404,2,0,L|244:64,2,37.5
244,184,92833,1,0,0:0:0:0:
256,248,93476,5,0,0:0:0:0:
256,248,93583,1,0,0:0:0:0:
256,248,93691,1,0,0:0:0:0:
168,252,94119,2,0,P|100:252|96:172,2,150
252,248,95404,5,0,0:0:0:0:
176,176,95833,2,0,P|84:168|72:104,2,150
324,176,97118,1,0,0:0:0:0:
368,236,97333,1,0,0:0:0:0:
338,267,97440,1,0,0:0:0:0:
306,284,97547,1,0,0:0:0:0:
228,280,97762,1,0,0:0:0:0:
228,280,97976,2,0,B|124:240|104:284|64:236,1,150
84,176,98618,5,0,0:0:0:0:
40,116,98833,1,0,0:0:0:0:
80,40,99262,2,0,L|184:40,1,75
280,44,99690,6,0,L|276:132,2,75
160,67,100547,2,0,P|82:160|90:182,1,150,0|8,0:0|0:0,0:0:0:0:
262,187,101404,5,0,0:0:0:0:
262,187,101511,1,0,0:0:0:0:
262,187,101618,1,0,0:0:0:0:
139,189,101833,1,0,0:0:0:0:
112,121,102262,2,0,B|120:44|176:156|272:92,1,150
320,240,103976,5,0,0:0:0:0:
249,190,104190,1,0,0:0:0:0:
249,190,104297,1,0,0:0:0:0:
249,190,104404,1,0,0:0:0:0:
145,201,104833,2,0,P|89:130|140:112,1,150
355,116,105690,5,0,0:0:0:0:
355,116,105797,1,0,0:0:0:0:
355,116,105904,1,0,0:0:0:0:
248,108,106118,6,0,L|248:160,2,37.5
248,108,106547,1,0,0:0:0:0:
75,98,107404,6,0,P|106:271|236:288,1,300
255,189,108904,1,0,0:0:0:0:
256,192,109976,12,0,113404,0:0:0:0:


Btw,if your beatmap want to be this short,consider cropping the audio of your map :)
I'm sorry if there's still a mistake,i tried my best
Topic Starter
Sklitterbeer
It's so short because Insane plays through the whole song, I'll see if I'll change that later. (I'm on vacation rn so I cant update the map but thx!!! :)
Topic Starter
Sklitterbeer

ExKyu wrote:

Hey~

here's my fixing of hard diff i requested you

M'code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 51690
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Kill Everybody (Bare Noize Remix)
TitleUnicode:Kill Everybody (Bare Noize Remix)
Artist:Skrillex
ArtistUnicode:Skrillex
Creator:SUPER_Samurai_
Version:Hard
Source:Scary Monsters and Nice Sprites
Tags:skrillex dubstep kill everybody
BeatmapID:1005645
BeatmapSetID:470355

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"skrillex.jpg",0,0
//Break Periods
2,41604,43933
2,45033,47361
2,48461,50790
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
262,428.571428571429,4,2,0,100,1,0
262,-100,4,2,0,11,0,0
7119,-100,4,2,0,50,0,0
55119,-100,4,2,0,100,0,1
56833,-66.6666666666667,4,2,0,100,0,1
57262,-100,4,2,0,100,0,1
82119,-100,4,2,0,100,0,0


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Btw,if your beatmap want to be this short,consider cropping the audio of your map :)
I'm sorry if there's still a mistake,i tried my best
Thanks alot! your new diff has been applied
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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