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AOP - Hanamaru Pippi wa Yoiko Dake (TV Version)

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Topic Starter
Hazu-

Yanganof wrote:

Heyo ~
from queue

map looks nice :)
i don't think i can do much here, so I`ll just do some visual stuff, still hope this helps
mostly refers to the end of sliders, so that they're pointing towards the following elements a bit more
Oh, don't worry, Thanks~

Easy
00:01:828 (3) - maybe a bit more curved to point more towards the start of the next slider Fixed.
00:03:921 (1) - less curved I think it's okay
00:20:665 (1) - same as with first Fixed.
00:47:176 (1) - ^same Fixed.
00:52:758 (1) - a bit less curved Fixed.

Normal
00:23:979 (4) - maybe a bit more curved I think it's okay
00:32:525 (3) - rotate or curve a bit less Fixed.
00:42:293 (2) - rotate? Nah.
00:46:479 (3) - ^same Oh, good, fixed.
00:52:758 (1) - rotate or curve Fixed.
00:56:944 (1) - ^same Nah.
00:59:735 (1) - ^same Fixed.

Hard
00:06:362 (4) - maybe rotate this one? Fixed.
00:18:921 (4) - bit more Fixed.
00:26:246 (1) - more Fixed.
00:27:641 (1) - more Fixed.
00:30:432 (1) - dunno which direction, point to mid of slider or the start Fixed.
00:31:130 (3) - ^same here I don't see it necessary.
00:34:967 (2) - bit more Fixed.
00:46:479 (3) - less Fixed.
00:52:409 (4) - less Fixed.
00:53:455 (3) - dunno which direction, point to mid of slider or the start Fixed.
00:54:851 (4) - ^same Fixed.
00:59:735 (1) - ^same I don't see it necessary.

Insane
00:04:618 (3) - rotate this one Fixed.
00:05:665 (2) - ^same Nah, looks good.
00:25:200 (3) - ^same Fixed.
00:31:479 (6) - bit more curved? Fixed.
00:32:525 (3) - curve Fixed.
00:44:037 (6) - think this one should be moved right a bit I did something similar.

Extra
00:04:444 (2) - move this one up Fixed.
01:16:130 (4) - ^same Fixed.

gl with your map
Thanks~ Updated! (Fixed problem with Kiai)
Froskya
Hi!~ NM from my queue :D
General

  1. In Title and Romanised Title write "(TV-Size)". I think that will correctly
  2. If you will write ^ then delete in tags "size"
  3. Difficulties end time is not consistent:
    01:29:386 - Easy
    01:29:386 - Normal
    01:29:386 - Hard
    01:29:386 - Insane
    01:29:386 - Extra
    01:29:037 - alacat's Extra

Easy

  1. 00:00:607 (1) - ctrl + H
  2. 00:08:804 (4,1,2,3) - idk about this but maybe here is hard pattern for amateurs
  3. 00:20:665 (1,2) - spacing?
  4. 00:26:246 (1) - delete NC
  5. 00:29:037 (1) - ^
  6. 00:31:828 (1) - ^
  7. 00:41:595 (2) - NC
  8. 00:54:153 (3) - ctrl + G + H + J
  9. 01:17:176 (4) - ctrl + J
  10. 00:30:083 - delete timing point
  11. 00:44:386 - ^

Normal

  1. 00:02:351 (4,1) - amateurs can not see next object
  2. 00:05:141 (3,1) - ^
  3. 00:07:932 (3,1) - ^
  4. 00:09:676 (1,2) - ^
  5. 00:16:304 (1,2) - ^
  6. 00:18:397 (2,3) - ^
  7. 00:21:188 (2,3) - ^
  8. 00:26:769 (4,5) - ^
  9. 00:32:351 (2,3) - ^
  10. 00:35:839 (3,1) - ^
  11. 00:37:235 (3,4) - ^
  12. 00:41:072 (2,3) - ^
  13. 00:44:909 (2,3) - ^
  14. 00:46:304 (2,3) - ^
  15. 00:51:188 (3,1) - ^
  16. 00:52:583 (3,1) - ^
  17. 00:54:676 (2,3) - ^
  18. 00:56:769 (3,1) - ^
  19. 00:58:165 (3,1) - ^
  20. 01:00:955 (3,1) - ^
  21. 01:05:839 (3,4,5,1) - ^
  22. 01:07:932 (3,4) - ^
  23. 01:11:421 (2,3) - ^
  24. 01:15:607 (2,3) - ^
  25. 01:17:700 (3,1) - ^
  26. 01:19:095 (3,1) - ^
  27. 01:20:141 (3,4) - ^
  28. 01:21:537 (3,4) - ^
  29. 01:23:630 (1,2) - ^
  30. 00:19:269 (1) - delete NC
  31. 00:22:060 (1) - ^
  32. 00:31:828 (1) - ^
  33. 00:34:618 (1) - ^
  34. 00:45:781 (1) - ^
  35. 00:51:362 (1) - ^
  36. 00:54:153 (1) - ^
  37. 00:56:944 (1) - ^
  38. 01:10:897 (1) - ^
  39. 01:16:479 (1) - ^
  40. 01:19:269 (1) - ^
  41. 00:27:641 (1,2) - this pattern can looks better
  42. 00:43:688 (4,1) - ^
  43. 00:48:921 (4,1) - ^
  44. 00:44:386 - delete inherited point

Hard

  1. 00:30:083 - delete inherited point
  2. 00:44:386 - ^
  3. 00:29:735 (3) - NC
  4. 00:54:502 (2,3) - stack that

Good Luck~ :)
alacat
we don't have to unify the end time, thanks
Topic Starter
Hazu-

Revialink wrote:

Hi!~ NM from my queue :D
General

  1. In Title and Romanised Title write "(TV-Size)". I think that will correctly No, these metadata are correct, although romanized I'm not sure.
  2. If you will write ^ then delete in tags "size" ^
  3. Difficulties end time is not consistent:
    01:29:386 - Easy
    01:29:386 - Normal
    01:29:386 - Hard
    01:29:386 - Insane
    01:29:386 - Extra
    01:29:037 - alacat's Extra No problem in this.

Easy

  1. 00:00:607 (1) - ctrl + H Fixed.
  2. 00:08:804 (4,1,2,3) - idk about this but maybe here is hard pattern for amateurs I don't see the problem.
  3. 00:20:665 (1,2) - spacing? AiMod not marked as problem, but fixed.
  4. 00:26:246 (1) - delete NC Okay.
  5. 00:29:037 (1) - ^ No.
  6. 00:31:828 (1) - ^ Fixed.
  7. 00:41:595 (2) - NC Okay.
  8. 00:54:153 (3) - ctrl + G + H + J Fixed.
  9. 01:17:176 (4) - ctrl + J
  10. 00:30:083 - delete timing point I don't see why.
  11. 00:44:386 - ^ Fixed. (E/N/H/I/X)

Normal

  1. 00:02:351 (4,1) - amateurs can not see next object No problem here :<
  2. 00:05:141 (3,1) - ^ ^
  3. 00:07:932 (3,1) - ^ ^
  4. 00:09:676 (1,2) - ^ ^
  5. 00:16:304 (1,2) - ^ ^
  6. 00:18:397 (2,3) - ^ ^
  7. 00:21:188 (2,3) - ^ ^
  8. 00:26:769 (4,5) - ^ ^
  9. 00:32:351 (2,3) - ^ ^
  10. 00:35:839 (3,1) - ^ ^
  11. 00:37:235 (3,4) - ^ ^
  12. 00:41:072 (2,3) - ^ ^
  13. 00:44:909 (2,3) - ^ ^
  14. 00:46:304 (2,3) - ^ ^
  15. 00:51:188 (3,1) - ^ ^
  16. 00:52:583 (3,1) - ^ ^
  17. 00:54:676 (2,3) - ^ ^
  18. 00:56:769 (3,1) - ^ ^
  19. 00:58:165 (3,1) - ^ ^
  20. 01:00:955 (3,1) - ^ ^
  21. 01:05:839 (3,4,5,1) - ^ ^
  22. 01:07:932 (3,4) - ^ ^
  23. 01:11:421 (2,3) - ^ ^
  24. 01:15:607 (2,3) - ^ ^
  25. 01:17:700 (3,1) - ^ ^
  26. 01:19:095 (3,1) - ^ ^
  27. 01:20:141 (3,4) - ^ ^
  28. 01:21:537 (3,4) - ^ ^
  29. 01:23:630 (1,2) - ^ ^
  30. 00:19:269 (1) - delete NC No.
  31. 00:22:060 (1) - ^ ^
  32. 00:31:828 (1) - ^ ^
  33. 00:34:618 (1) - ^ ^
  34. 00:45:781 (1) - ^ ^
  35. 00:51:362 (1) - ^ ^
  36. 00:54:153 (1) - ^ ^
  37. 00:56:944 (1) - ^ ^
  38. 01:10:897 (1) - ^ ^
  39. 01:16:479 (1) - ^ ^
  40. 01:19:269 (1) - ^ Really here I'm not sure.
  41. 00:27:641 (1,2) - this pattern can looks better Fixed.
  42. 00:43:688 (4,1) - ^ ^
  43. 00:48:921 (4,1) - ^ ^
  44. 00:44:386 - delete inherited point Same as Easy.

Hard

  1. 00:30:083 - delete inherited point Same as Easy.
  2. 00:44:386 - ^ ^
  3. 00:29:735 (3) - NC Nah.
  4. 00:54:502 (2,3) - stack that Currently stacked lol.

Good Luck~ :)
Thanks~ Updated.
Froskya
About Inherited Points: they are double with previous, check again, please.
Topic Starter
Hazu-

Revialink wrote:

About Inherited Points: they are double with previous, check again, please.
True, it was a problem with the volume, my mistake.
I corrected problems with difficult patterns of an previous mod in Extra, and I reduced CS to 4.
Thanks, again.
Pentori
hihi. nm from queue

lol that previous modder
^
^
^
^
^
^

[General]
seems good

[Easy]
00:26:246 (3,4) - fix blanket
00:27:641 (1,2,1) - i reckon you should space this out horizontally for flow. this gives you more room to work with and allows you to avoid the slider head overlaps with 00:29:037 (1,1) - if you move 00:30:432 (1) - so that it flows downwards from 00:29:735 (2) - http://puu.sh/ph4Et/60ec1ca2eb.jpg
01:20:665 (1,2,3) - triangle?
01:25:548 (3) - pretty sure this should be 1/1 to end on the same sound that 01:24:676 (2) - ended on

[Normal]
00:16:479 (2) - you followed the guitar here i assume? well theres another guitar strum that you missed which made the rhythm feel hollow. maybe try something like http://puu.sh/ph4Wt/bbd517d581.jpg
00:34:618 (1) - move this down so it flows in a pentagon shape
00:36:711 (2) - so here you followed this sound but you ignored the one starting on 00:36:188 . <- you should include that one
01:09:502 (1) - use the same slider as 01:08:107 (4) -
01:24:676 (1,2,3,4) - something like this would work a whole lot better. http://puu.sh/ph5ca/cab277c80c.jpg

[Hard]
00:17:002 (4,5) - same as what i said in normal where you ignored the guitar
00:36:014 (1,2) - swap ncs. the variance would be nice to indicate the difference in music
00:37:409 (3) - i would much rather this be 2 circles since you did it here 00:36:188 (2,3,4,5) -
00:48:397 (6,1) - the spacing here should be larger than 00:48:572 (1,2) - not the other way around
00:55:548 (1,2) - ctrl g rhythm. suits vocals better
00:59:560 (5,1) - make this a 1/1 slider to achieve consistency with 01:00:955 (1) -
01:13:514 (6,1) - same as what i said earlier about spacing
01:15:083 (1,2,3,4,1,2,3,4) - rhythm is bad tbh. try a variance of http://puu.sh/ph5xa/de4ee32c73.jpg
01:18:397 (2,3,4,1) - ^ 01:18:397 (2) - should be deleted and 01:18:572 (3,4) - shifted back a 1/2 tick 01:19:269 (1) - should be a 1/1 slider

[Insane]
00:11:246 - this beat should be clickable and belongs to 00:11:421 (4)
00:17:002 (4,5) - guitar
00:23:804 (2) - 2 circles represents this better since 00:23:455 (1) - is a held guitar note
00:25:025 (2,3) - ctrl g rhythm
00:45:781 (1) - 2 circles
00:46:130 (2,3) - ctrl g rhythm
00:46:653 (4,5) - ^
00:59:386 (4,1,2) - change this to how you did it here 01:00:955 (1) - http://puu.sh/ph61V/cf5c975a60.jpg
01:03:921 (1,2,3) - these are wonky
01:15:083 (1,2,3,4,5) - the rhythm isn't quite represented correctly here again. check hard for what i said and apply it so that it works

Pentori wrote:

01:15:083 (1,2,3,4,1,2,3,4) - rhythm is bad tbh. try a variance of http://puu.sh/ph5xa/de4ee32c73.jpg
01:21:188 (2,3,4,1,2) - try rework this rhythm too. save sliders for held vocals
01:25:200 (4,5,6) - this isn't a triplet
01:25:374 (6) - the slider end should be clickable.
here is the main rhythm:

listen to it and try to create variations of it. don't add notes that don't belong there and make sure the important beats are clickable.

[Extra]
not gonna mod the extra because you used a similar rhythm so you can probably look it over yourself and change things up instead of me repeating things. also make sure you fix parts like 00:10:723 (1,2,3,4,1,2,3) - and 01:24:676 (1,2,3,4,5,6,7,8)

hope this helped! gl with rank
Topic Starter
Hazu-

Pentori wrote:

hihi. nm from queue

lol that previous modder
^
^
^
^
^
^

[General]
seems good

[Easy]
00:26:246 (3,4) - fix blanket
00:27:641 (1,2,1) - i reckon you should space this out horizontally for flow. this gives you more room to work with and allows you to avoid the slider head overlaps with 00:29:037 (1,1) - if you move 00:30:432 (1) - so that it flows downwards from 00:29:735 (2) - http://puu.sh/ph4Et/60ec1ca2eb.jpg
01:20:665 (1,2,3) - triangle?
01:25:548 (3) - pretty sure this should be 1/1 to end on the same sound that 01:24:676 (2) - ended on

[Normal]
00:16:479 (2) - you followed the guitar here i assume? well theres another guitar strum that you missed which made the rhythm feel hollow. maybe try something like http://puu.sh/ph4Wt/bbd517d581.jpg
00:34:618 (1) - move this down so it flows in a pentagon shape
00:36:711 (2) - so here you followed this sound but you ignored the one starting on 00:36:188 . <- you should include that one
01:09:502 (1) - use the same slider as 01:08:107 (4) -
01:24:676 (1,2,3,4) - something like this would work a whole lot better. http://puu.sh/ph5ca/cab277c80c.jpg

[Hard]
00:17:002 (4,5) - same as what i said in normal where you ignored the guitar
00:36:014 (1,2) - swap ncs. the variance would be nice to indicate the difference in music
00:37:409 (3) - i would much rather this be 2 circles since you did it here 00:36:188 (2,3,4,5) -
00:48:397 (6,1) - the spacing here should be larger than 00:48:572 (1,2) - not the other way around
00:55:548 (1,2) - ctrl g rhythm. suits vocals better
00:59:560 (5,1) - make this a 1/1 slider to achieve consistency with 01:00:955 (1) -
01:13:514 (6,1) - same as what i said earlier about spacing
01:15:083 (1,2,3,4,1,2,3,4) - rhythm is bad tbh. try a variance of http://puu.sh/ph5xa/de4ee32c73.jpg
01:18:397 (2,3,4,1) - ^ 01:18:397 (2) - should be deleted and 01:18:572 (3,4) - shifted back a 1/2 tick 01:19:269 (1) - should be a 1/1 slider

[Insane]
00:11:246 - this beat should be clickable and belongs to 00:11:421 (4)
00:17:002 (4,5) - guitar
00:23:804 (2) - 2 circles represents this better since 00:23:455 (1) - is a held guitar note
00:25:025 (2,3) - ctrl g rhythm
00:45:781 (1) - 2 circles
00:46:130 (2,3) - ctrl g rhythm
00:46:653 (4,5) - ^
00:59:386 (4,1,2) - change this to how you did it here 01:00:955 (1) - http://puu.sh/ph61V/cf5c975a60.jpg
01:03:921 (1,2,3) - these are wonky
01:15:083 (1,2,3,4,5) - the rhythm isn't quite represented correctly here again. check hard for what i said and apply it so that it works

Pentori wrote:

01:15:083 (1,2,3,4,1,2,3,4) - rhythm is bad tbh. try a variance of http://puu.sh/ph5xa/de4ee32c73.jpg
01:21:188 (2,3,4,1,2) - try rework this rhythm too. save sliders for held vocals
01:25:200 (4,5,6) - this isn't a triplet
01:25:374 (6) - the slider end should be clickable.
here is the main rhythm:

listen to it and try to create variations of it. don't add notes that don't belong there and make sure the important beats are clickable.

[Extra]
not gonna mod the extra because you used a similar rhythm so you can probably look it over yourself and change things up instead of me repeating things. also make sure you fix parts like 00:10:723 (1,2,3,4,1,2,3) - and 01:24:676 (1,2,3,4,5,6,7,8)

hope this helped! gl with rank
Fixed almost everything pointed. Really Thanks <3
Updated :3
-----------
lol
:arrow:
-NanoRIPE-
Hi ~

[Easy]
00:16:828 (4) - clap
00:17:525 (5) - ^
00:19:967 (4) - make this slider curve and try blanket it with 00:19:269 (3)
00:23:455 (1) - ctrl h
00:38:804 until 00:40:200 - add note around here
00:44:386 (1) - finish
00:58:339 (1) - ^
01:03:921 - 01:04:618 - 01:05:316 - finish?
01:12:990 (1) - remove whistle?

[Normal]
00:29:735 (2) - make this slider curve ~
00:30:781 (1) - clap?
00:35:316 (2) - fix DS
00:50:665 (2) - make this slider curved ~
00:56:944 (1,2) - blanket?

[Hard]
00:16:479 (3) - finish?
00:48:572 (1,2) - blanket improve

[Insane]
00:16:479 (3) - finish
00:24:851 (1,2) - blanket?

GL ~
Topic Starter
Hazu-

-NanoRIPE- wrote:

Hi ~

[Easy]
00:16:828 (4) - clap You made me realize a mistake ;w;
00:17:525 (5) - ^ Fixed.
00:19:967 (4) - make this slider curve and try blanket it with 00:19:269 (3) Fixed.
00:23:455 (1) - ctrl h Fixed.
00:38:804 until 00:40:200 - add note around here Neh.
01:12:990 (1) - remove whistle? ^

[Normal]
00:29:735 (2) - make this slider curve ~ Okay.
00:30:781 (1) - clap? :'<
00:35:316 (2) - fix DS YOU DIDN'T SEE ANYTHINGGGGGGGG OK? ;w;
00:50:665 (2) - make this slider curved ~ Okay~
00:56:944 (1,2) - blanket? I don't see convenient.

[Hard]
00:16:479 (3) - finish? Fixed.
00:48:572 (1,2) - blanket improve It's not blanket, but it looks like, I change it.

[Insane]
00:16:479 (3) - finish Fixed.
00:24:851 (1,2) - blanket? No~

GL ~
Thanks~ Updated :3
Asaiga
Hi Siiilver, thanks for mentioned me in the VNO's queue, it shows that you still remember me from a long time ago. That makes me happy ^^
Of course I remember you too, I started mapping at the time I modded your map so it wasn't one quality mod, this will be a quick mod and no kudosu.

Opinions

Insane

On a personal level, or still inexperienced in mapping, I find flows issues in this one. From what I learned, one type of flow per combo. You can continue one type of flow on the next combo, but if you want to change the flow, it's where you start a new combo and it's usually on the down beat. For instance
00:30:432 (1,2,3,4,5,6) - This one, (1,2,3) is making a good flow, then you reverse the flow at (4) but the music shows no emphasize on this note so, you might to recheck this kind of thing. I see this on both Extra and Insane. It bugs me as a flow mapper. Correct me if I'm wrong, please.
00:40:723 (1,2) - Also for this spacing, should you increase it?
00:48:397 (6,1) - I think with emphasize the music has given, a jump? It feels kinda weak
00:56:246 (4,5,6) - I don't have any better idea but note this part, if other modders say somewhere near this part or this itself, change it.
01:01:828 (3,4,5) - You know what I mean
01:02:176 (5,1,2) - This flow bugs me. Don't change it as I don't want to ruin anything. Just note it, if it's being mentioned again, change it.
01:15:432 (2,3,4,5) - flow
01:19:618 (2,3,4,5,6) - flow

Extra

00:06:711 (1,2,3,4,5) - Flow :P
00:08:455 (2,3,4,5,6) - ^
00:11:246 (2,3,4,5) - ^
00:18:048 (2,3,4) - Re-explain : For these flows problems I keep mentioning, because they change the flow without music emphasizes anything. From my hearing, yes. These are playable but it just doesn't feel nice. If it's an acceptable style, then I'm sorry for insisting the issues until now :( Just that I probably have never seen it lol
00:20:665 (1,2,3,4,5,6,7,8) -

00:41:595 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - There, now this one is good, but not the nicest. One small change tho
00:43:862 (6,7) - Ctrl+g this
00:56:595 (5) - Ctrl+g?
01:16:828 (2) - Wanna stack this with 01:16:304 (5) - ?
01:17:176 (3,4) - Move these 2 horizontal with 01:16:828 (2) - 's head.
01:17:525 (5,6) - Ctrl+g these 2 and move to a more comfortable spot.
Something like this :


01:22:060 (1) - ctrl+g :-?

alacat

This beyond my level Dx
Topic Starter
Hazu-

Asaiga wrote:

Hi Siiilver, thanks for mentioned me in the VNO's queue, it shows that you still remember me from a long time ago. That makes me happy ^^ When you was with his old nickname (/ ºwº)/
Of course I remember you too, I started mapping at the time I modded your map, this will be a quick mod and no kudosu.

Opinions

Insane

On a personal level, or still inexperienced in mapping, I find flows issues in this one. From what I learned, one type of flow per combo. You can continue one type of flow on the next combo, but if you want to change the flow, it's where you start a new combo and it's usually on the down beat. For instance
00:30:432 (1,2,3,4,5,6) - This one, (1,2,3) is making a good flow, then you reverse the flow at (4) but the music shows no emphasize on this note so, you might to recheck this kind of thing. I see this on both Extra and Insane. It bugs me as a flow mapper. Correct me if I'm wrong, please. I hope I have corrected.
00:40:723 (1,2) - Also for this spacing, should you increase it? Okay.
00:48:397 (6,1) - I think with emphasize the music has given, a jump? It feels kinda weak Fixed.
00:56:246 (4,5,6) - I don't have any better idea but note this part, if other modders say somewhere near this part or this itself, change it. Okay~
01:01:828 (3,4,5) - You know what I mean owo
01:02:176 (5,1,2) - This flow bugs me. Don't change it as I don't want to ruin anything. Just note it, if it's being mentioned again, change it. I changed this pattern.
01:15:432 (2,3,4,5) - flow Fixed.
01:19:618 (2,3,4,5,6) - flow ^

Extra

I was watching and I changed many things in this diff.
00:06:711 (1,2,3,4,5) - Flow :P Fixed.
00:08:455 (2,3,4,5,6) - ^ Fixed.
00:11:246 (2,3,4,5) - ^ Fixed.
00:18:048 (2,3,4) - Re-explain : For these flows problems I keep mentioning, because they change the flow without music emphasizes anything. From my hearing, yes. These are playable but it just doesn't feel nice. If it's an acceptable style, then I'm sorry for insisting the issues until now :( Just that I probably have never seen it lol I think I fixed it, I'm not very sure
00:20:665 (1,2,3,4,5,6,7,8) - ?

00:41:595 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - There, now this one is good, but not the nicest. One small change tho
00:43:862 (6,7) - Ctrl+g this Ok~
00:56:595 (5) - Ctrl+g? I changed this pattern.
01:16:828 (2) - Wanna stack this with 01:16:304 (5) - ? Fixed.
01:17:176 (3,4) - Move these 2 horizontal with 01:16:828 (2) - 's head. Fixed.
01:17:525 (5,6) - Ctrl+g these 2 and move to a more comfortable spot. Same.
Something like this :


01:22:060 (1) - ctrl+g :-? While I'm thinking what flows saw this before viewing the tip, fixed.

alacat

This beyond my level Dx
[/heading]
I'm not really sure if I corrected flow problems, I hope I haven't mistaken.
I delete one unnecessary timing point and I corrected some mistakes.
Thanks~ Updated :3
Asaiga
On Insane -
00:30:432 (1,2,3,4,5) - Not really :P
What I meant was, your 1,2,3 is going anti-clockwise but 4,5 is going clockwise and without the music changing anything

For the rest, they are better what I mentioned ^^

Extra - better ^^/

Good luck further
Topic Starter
Hazu-

Asaiga wrote:

On Insane -
00:30:432 (1,2,3,4,5) - Not really :P ;w;
What I meant was, your 1,2,3 is going anti-clockwise but 4,5 is going clockwise and without the music changing anything

For the rest, they are better what I mentioned ^^

Extra - better ^^/

Good luck further
UPDATEEEEED
Yasora
hello bby~ just passing by here
never get bored with this song /w\

Easy
  1. 00:00:607 (1) - how about making it a bit different so it matching with sound in music? http://puu.sh/prOmV/fd867c9639.jpg
  2. 00:03:921 (1) - finish sound in beginning sounds not fit.. maybe change it into whistle or lower the volume
  3. 00:10:723 (2,3) - since you add whistle on 00:09:676 (1) - add whistle too in those two? (at tail) it gonna sync'ed imo :3
  4. 00:23:455 (1,2) - not really good rhythm, since actually (2) should start at 00:23:979 - how about make it a reverse slider likethis and for further note if you have no idea lol here
  5. 00:29:037 (1) - remove nc? i saw mostly nc'ing in here in every 2 downbeats
  6. 00:34:618 (1) - ^ also placing like this is more tidy '-')?
  7. 00:41:595 (1) - change whistle with finish sounds nice for kiai beginning
  8. 00:49:967 (1) - finish at beginning
  9. 00:54:153 (3) - why not make it same as 00:52:758 (1) - ? o.o
  10. 00:58:339 (1) - finish at beginning
  11. 01:06:711 (1) - same as 00:41:595 (1) -
  12. 01:24:676 (2,3) - same as 00:10:723 (2,3) -
Normal
  1. eh.. actually that kind of stacking 1/2 rhythm in normal diff like 00:02:351 (4,1) - it's not recommended.. it gonna confuse some beginner player. I suggest to just make it spaced like 00:10:723 (1,2) - avoid that kind of stacking as minimum as possible for this diff :3
  2. 00:11:246 (2,4) - whistle
  3. 00:17:525 (4) - clap
  4. 00:23:979 (4) - finish at start
  5. 00:29:037 (1) - remove nc
  6. 00:36:014 (1,2,3,4,1,2) - may add some hitsound for strong sound in music
  7. 00:37:409 (5) - should be nc here
  8. 00:41:072 (2,3) - this rhythm kinda off, maybe make it just one slider, then adding whistle in start.. also remove nc may good too :3
  9. 00:41:595 (1) - replace whistle with finish at start
  10. 00:44:386 (1) - add finish at start
  11. 00:49:967 (1) - finish at start
  12. 00:54:676 (2,3) - ctrl+g if you follow the vocal XD
  13. 00:58:339 (1) - finish at start
  14. 01:00:432 (2,3) - I guess these rhythm should be same with 00:59:037 (2,3) -
  15. 01:03:572 (4) - nazi but it more tidy diamond if placed in x:245 y:217?
  16. 01:06:014 (2,3,4,5) - maybe you follow the vocal.. but sounds weird when gameplay imo. make it more simple maybe? this or this
  17. 01:19:793 (2,3) - I feel (2) to (3) gap sounds weird when clicking since the vocal going long.. maybe just make these two into a slider. also make 01:20:316 (4) - into a circle if you feel it's cramped to placing note into the pattern
  18. 01:21:188 (2,3) - ^
  19. 01:25:200 (2,4) - whistle at start
Hard
  1. some hitsound suggestion mostly same as in lower diff, maybe check again since I kinda lazy to write again lol *slapped :v
  2. 00:00:955 (2) - this circle is a bit meh when gameplay imo. since the instrument in music so fast here.. my suggestion is delete this note and make (1) stacked above 00:01:130 (1) - 's start
  3. 00:04:444 (2,3) - I guess should ctrl+g'ed :v
  4. 00:05:839 (2,3) - ^
  5. 00:11:246 (2) - whistle
  6. 00:11:595 (4,5) - whistle at start
  7. 00:11:246 (2,3,4,5) - just wondering why not 1/4 in here o.o
  8. 00:17:525 (5) - clap at start
  9. 00:23:979 (3) - finish
  10. 00:36:188 (1,2,1,2,1,2,3,4) - same as in normal
  11. 00:43:339 (2,3) maybe make it like https://osu.ppy.sh/ss/5384696 for better flow imo
  12. 00:46:130 (2,3) - the rhythm kinda off maybe try this
  13. 00:54:676 (3,4) - ctrl+g
  14. 01:17:874 (1,2) - nooo don't ignore that red tick 8''( also the sound same as 01:19:095 (1,2,3) - why not make it consistent? moe pic

I hope it helped a bit xd
Good luck~!
Topic Starter
Hazu-

Yasora wrote:

hello bby~ just passing by here
never get bored with this song /w\ Same :'v

Easy
  1. 00:00:607 (1) - how about making it a bit different so it matching with sound in music? http://puu.sh/prOmV/fd867c9639.jpg Okay~
  2. 00:03:921 (1) - finish sound in beginning sounds not fit.. maybe change it into whistle or lower the volume I'll opt for the volume.
  3. 00:10:723 (2,3) - since you add whistle on 00:09:676 (1) - add whistle too in those two? (at tail) it gonna sync'ed imo :3 Fixed.
  4. 00:23:455 (1,2) - not really good rhythm, since actually (2) should start at 00:23:979 - how about make it a reverse slider likethis and for further note if you have no idea lol here Yes, I know, I'm waiting for someone to say xDD
  5. 00:29:037 (1) - remove nc? i saw mostly nc'ing in here in every 2 downbeats It was a previous mod, It was not quite agree but so changed. Fixed.
  6. 00:34:618 (1) - ^ also placing like this is more tidy '-')? ^ and Fixed.
  7. 00:41:595 (1) - change whistle with finish sounds nice for kiai beginning Okay, I changed in others diffs (E/N/H/I/X)
  8. 00:49:967 (1) - finish at beginning Same.
  9. 00:54:153 (3) - why not make it same as 00:52:758 (1) - ? o.o I'm not really sure xD
  10. 00:58:339 (1) - finish at beginning Same.
  11. 01:06:711 (1) - same as 00:41:595 (1) - Same.
  12. 01:24:676 (2,3) - same as 00:10:723 (2,3) - Same.
Normal
  1. eh.. actually that kind of stacking 1/2 rhythm in normal diff like 00:02:351 (4,1) - it's not recommended.. it gonna confuse some beginner player. I suggest to just make it spaced like 00:10:723 (1,2) - avoid that kind of stacking as minimum as possible for this diff :3 I like most as is, but for now I'll leave well.
  2. 00:11:246 (2,4) - whistle Fixed.
  3. 00:17:525 (4) - clap Fixed.
  4. 00:23:979 (4) - finish at start Fixed.
  5. 00:29:037 (1) - remove nc No, I like how you see the NC with the sound of finish.
  6. 00:36:014 (1,2,3,4,1,2) - may add some hitsound for strong sound in music Claps in all diffs.
  7. 00:37:409 (5) - should be nc here Okayyyy.
  8. 00:41:072 (2,3) - this rhythm kinda off, maybe make it just one slider, then adding whistle in start.. also remove nc may good too :3 Okay~
  9. 00:41:595 (1) - replace whistle with finish at start ^
  10. 00:44:386 (1) - add finish at start ^
  11. 00:49:967 (1) - finish at start ^
  12. 00:54:676 (2,3) - ctrl+g if you follow the vocal XD Okay.
  13. 00:58:339 (1) - finish at start Fixed.
  14. 01:00:432 (2,3) - I guess these rhythm should be same with 00:59:037 (2,3) - D:
  15. 01:03:572 (4) - nazi but it more tidy diamond if placed in x:245 y:217? Okay~
  16. 01:06:014 (2,3,4,5) - maybe you follow the vocal.. but sounds weird when gameplay imo. make it more simple maybe? this or this I also noticed xDD (2)
  17. 01:19:793 (2,3) - I feel (2) to (3) gap sounds weird when clicking since the vocal going long.. maybe just make these two into a slider. also make 01:20:316 (4) - into a circle if you feel it's cramped to placing note into the pattern Exactly why I don't wanted to do slider, It was too long
  18. 01:21:188 (2,3) - ^ adsadadasdasd
  19. 01:25:200 (2,4) - whistle at start kkk
Hard
  1. some hitsound suggestion mostly same as in lower diff, maybe check again since I kinda lazy to write again lol *slapped :v :'v
  2. 00:00:955 (2) - this circle is a bit meh when gameplay imo. since the instrument in music so fast here.. my suggestion is delete this note and make (1) stacked above 00:01:130 (1) - 's start Okay~
  3. 00:04:444 (2,3) - I guess should ctrl+g'ed :v True uwu
  4. 00:05:839 (2,3) - ^ ^
  5. 00:11:246 (2) - whistle Fixed.
  6. 00:11:595 (4,5) - whistle at start Fixed.
  7. 00:11:246 (2,3,4,5) - just wondering why not 1/4 in here o.o Before it was this way, but I like more so.
  8. 00:17:525 (5) - clap at start Fixed.
  9. 00:23:979 (3) - finish Fixed.
  10. 00:36:188 (1,2,1,2,1,2,3,4) - same as in normal Same.
  11. 00:43:339 (2,3) maybe make it like https://osu.ppy.sh/ss/5384696 for better flow imo kk
  12. 00:46:130 (2,3) - the rhythm kinda off maybe try this Okay :3
  13. 00:54:676 (3,4) - ctrl+g Fixed.
  14. 01:17:874 (1,2) - nooo don't ignore that red tick 8''( also the sound same as 01:19:095 (1,2,3) - why not make it consistent? moe pic AAAAAAAAAAAAA

I hope it helped a bit xd
Good luck~!
Ichi best >:v (?
Really Thanks~ Updated :3
Imakuri
Hi form Modding queue !
Modded 2 diffs cause rest is correct and it don't need mods for me ;w; Sorry ^^'

[Normal]

  1. 00:00:894 > Why didn't you put the slider like this ? http://puu.sh/ptyGV/aa1c8c174b.jpg Also, place it like that >
  2. 00:48:772 > VERY VERY small blanket. You can change it, but it's not critic.
  3. 01:24:964 > ^
  4. Rest is correct. Awesome diff.
[Hard]

  1. 00:09:004 > Maybe it isn't a good idea to stack them. But it's a Hard diff, it's up to you to change it, or not.
  2. 00:13:452 and 00:14:847 > You started with a slider at 00:12:057 so why didn't you do the same with a slider ?
  3. 00:43:103 > Small blanket.
  4. 01:22:871 > Maybe it isn't a good idea to stack them. But it's a Hard diff, it's up to you to change it, or not.
  5. Rest is correct too.
Good Luck for rank !
Topic Starter
Hazu-

Imakuri wrote:

Hi form Modding queue !
Modded 2 diffs cause rest is correct and it don't need mods for me ;w; Sorry ^^'

[Normal]

  1. 00:00:894 > Why didn't you put the slider like this ? http://puu.sh/ptyGV/aa1c8c174b.jpg Also, place it like that >
  2. 00:48:772 > VERY VERY small blanket. You can change it, but it's not critic.
  3. 01:24:964 > ^
  4. Rest is correct. Awesome diff.
[Hard]

  1. 00:09:004 > Maybe it isn't a good idea to stack them. But it's a Hard diff, it's up to you to change it, or not.
  2. 00:13:452 and 00:14:847 > You started with a slider at 00:12:057 so why didn't you do the same with a slider ?
  3. 00:43:103 > Small blanket.
  4. 01:22:871 > Maybe it isn't a good idea to stack them. But it's a Hard diff, it's up to you to change it, or not.
  5. Rest is correct too.
Good Luck for rank !
LOOOOL you got the wrong map xDD
Asaiga

Hazu- wrote:

LOOOOL you got the wrong map xDD
1 kudosu for trying Dx
Topic Starter
Hazu-
Before ;w;
-----
June 18: Apply Yasora's mod in other diffs (About hitsounds and rhythm)
-NanoRIPE-
Hi ~ again ~

i think the tags looks short
maybe you must add "Nikkei Entertainment!" because AOP labeled/produced by Nikkei Entertainment! ~
and also this song is first opening of Osomatsu-san so add "Opening 1 osomatsu san"
check : http://myanimelist.net/anime/31174/Osomatsu-san

[Easy]
00:22:758 (5,1) - i think blanket is better ~
00:26:246 (3,4) - fix blanket
01:19:967 (4) - make the slider little bit curve for better flow
01:25:548 (3) - move to (116,172) ^same reason

[Normal]
00:35:839 (3,1) - move to (217,352) for better placement
01:03:921 (1) - ^ (140,156) for blanket with previous object
01:15:781 (3) - i think curve slider is better ~

[Hard]
00:17:525 (3) - make the slider curve
00:20:316 (4,1) - jump ~ *since u jump at 00:18:921 (4,1)
00:36:014 (1) - remove NC
01:11:421 (3,4) - why stack?

GL ~
Topic Starter
Hazu-

-NanoRIPE- wrote:

Hi ~ again ~

i think the tags looks short
maybe you must add "Nikkei Entertainment!" because AOP labeled/produced by Nikkei Entertainment! ~
and also this song is first opening of Osomatsu-san so add "Opening 1 osomatsu san"
check : http://myanimelist.net/anime/31174/Osomatsu-san
I should ask, possibly add them later

[Easy]
00:22:758 (5,1) - i think blanket is better ~
00:26:246 (3,4) - fix blanket
01:19:967 (4) - make the slider little bit curve for better flow
01:25:548 (3) - move to (116,172) ^same reason

[Normal]
00:35:839 (3,1) - move to (217,352) for better placement
01:03:921 (1) - ^ (140,156) for blanket with previous object
01:15:781 (3) - i think curve slider is better ~

[Hard]
00:17:525 (3) - make the slider curve
00:20:316 (4,1) - jump ~ *since u jump at 00:18:921 (4,1)
00:36:014 (1) - remove NC
01:11:421 (3,4) - why stack?

GL ~
All fixed. Thanks~
I can't give kudosu because I already gave you :c
Updated :3
(Fixed more hitsounds)
Momochikun
hello

[alacat]
00:08:107 (1) - add clap ?
00:40:723 (3) - i'd like to NC here so 00:38:804 (1,2,1,2,1,2) - will be only on 2 combos
omg so many jumps cant mod ;w;

[Insane]
00:00:607 (1,2) - personally i think it'll be hard to read this considering that they look same when actually different rhythm, try to change the first slider into a triplet
00:10:723 (1,2,3) - doesn't feel right imo, why dont start the 1/2 on the redtick to cover the finish ? this make the note on the bluetick offbeat
00:16:479 (3) - missing clap at slidertail
00:40:723 (1,2) - ^ smth ? , 01:05:839 (5) - same
00:48:572 (1) - i think finish fit better here, since you can hear a cymbal crash on the bgm
it's harder than average insane tbh, i'd expect easier jumps since there're extra diff ._.

hitsound suggestion apply to all diffs, i think you copy them o.o

[Hard]
00:20:316 (4,1) - this jump is kind of overdone on hard diff when they're no such highbeat for huge emphasizement, move it closer
00:37:932 (4) - add nc ?
01:05:316 (3) - ^ for changing the rhythm into 1/2

[Normal]
00:12:293 (1,2,3) - err looking at your nc rhythm which 1 per downbeat, i think those sliders should have nc's too
00:11:246 (2,3) - i prefer this being slider tho
00:25:548 (2) - try start this at 00:25:374 - then add note at 00:25:897 - to follow the vocal precisely
00:42:990 (3) - missing nc , 00:48:572 (3) - same ? cant understand >.<
00:51:188 (3) - this should be placed at 00:50:490 - instead because the drum is much noticeable than the vocal imo which worth more emphasizement
00:59:560 - start the slider here just like other diffs ?
01:00:955 - ^

[Easy]
00:39:502 - wtf this break is rly weird lul, better remove the spinner and map it because it contains so many important instrument

gl !
Topic Starter
Hazu-

Momochikun wrote:

hello Hello~

[Insane]
00:00:607 (1,2) - personally i think it'll be hard to read this considering that they look same when actually different rhythm, try to change the first slider into a triplet
00:10:723 (1,2,3) - doesn't feel right imo, why dont start the 1/2 on the redtick to cover the finish ? this make the note on the bluetick offbeat
00:16:479 (3) - missing clap at slidertail
00:40:723 (1,2) - ^ smth ? , 01:05:839 (5) - same
00:48:572 (1) - i think finish fit better here, since you can hear a cymbal crash on the bgm
it's harder than average insane tbh, i'd expect easier jumps since there're extra diff ._. I will decrease jumps in these days >_<

hitsound suggestion apply to all diffs, i think you copy them o.o Okay~

[Hard]
00:20:316 (4,1) - this jump is kind of overdone on hard diff when they're no such highbeat for huge emphasizement, move it closer ups.
00:37:932 (4) - add nc ?
01:05:316 (3) - ^ for changing the rhythm into 1/2

[Normal]
00:12:293 (1,2,3) - err looking at your nc rhythm which 1 per downbeat, i think those sliders should have nc's too
00:11:246 (2,3) - i prefer this being slider tho
00:25:548 (2) - try start this at 00:25:374 - then add note at 00:25:897 - to follow the vocal precisely
00:42:990 (3) - missing nc , 00:48:572 (3) - same ? cant understand >.<
00:51:188 (3) - this should be placed at 00:50:490 - instead because the drum is much noticeable than the vocal imo which worth more emphasizement
00:59:560 - start the slider here just like other diffs ?
01:00:955 - ^

[Easy]
00:39:502 - wtf this break is rly weird lul, better remove the spinner and map it because it contains so many important instrument

gl !
All fixed. Thanks~
Updated :3
alacat
fixed all points :)

Thanks, Mochi!

http://puu.sh/pzuaA/e70e5f9c1d.zip
Topic Starter
Hazu-
Easy, Normal and Hard improved, Updated :3
Added Mugiwara's Insane
HappyRocket88
Find some mods on the new Insane and I'll check this.

(ノ・ω・)ノ
Topic Starter
Hazu-

HappyRocket88 wrote:

Find some mods on the new Insane and I'll check this.

(ノ・ω・)ノ
Okay~
Thanks Happy ;w;
A s h e m u
Hi - from #modreq

Since I'm using translation fanction, my sentences might be strange.

good maps ...
one point I take a opinion :3

Mugiwara's Insane
  1. 00:28:165 (2) - It is preferred more of a straight line

    and Subject to 00:27:641 (1)

I hope this will help. good luck :3
Underforest
En el video existe una pista de audio, lo cual no es rankeable. Se que el video no tiene sonido, pero tiene una pista de 2kbps que está en silencio LOOOOOL
Reemplaza el video con este owo - http://puu.sh/q7Bno.avi

Ademas la Insane no tiene video xd

Te recomendaria llamar a Rocket una vez consigas 4-6 mods
Vamos por ese check :D

no kudosu
Topic Starter
Hazu-

Underforest wrote:

En el video existe una pista de audio, lo cual no es rankeable. Se que el video no tiene sonido, pero tiene una pista de 2kbps que está en silencio LOOOOOL
Reemplaza el video con este owo - http://puu.sh/q7Bno.avi

Ademas la Insane no tiene video xd

Te recomendaria llamar a Rocket una vez consigas 4-6 mods
Vamos por ese check :D

no kudosu

- REDOWNLOAD PLEASE -


AAAAAAAAAAAAAAAAAAAAA GG
Gracias Forest, reemplazado, ya verifiqué que ahora todas las dificultades tengan video.
Espero por la confirmación de metadatos de KwaN también :3
Gracias~ Updated :3
Irohas

A s h e m u wrote:

Hi - from #modreq

Mugiwara's Insane
  1. 00:28:165 (2) - It is preferred more of a straight I think it's fine imo

    and Subject to 00:27:641 (1)

    ^
I hope this will help. good luck :3
thank you!
fixed a small hitsound issue
osu file format v14

[General]
AudioFilename: Hanamaru Pippi wa Yoi Ko dake.mp3
AudioLeadIn: 0
PreviewTime: 38455
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 38804,44909,63921
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.3

[Metadata]
Title:Hanamaru Pippi wa Yoiko Dake (TV Version)
TitleUnicode:はなまるぴっぴはよいこだけ (TV Version)
Artist:AOP
ArtistUnicode:A応P
Creator:Hazu-
Version:Mugiwara's Insane
Source:おそ松さん
Tags:osomatsu san osomatsusan opening 1 size alacat mugiwarasekai nikkei entertainment!
BeatmapID:1027645
BeatmapSetID:431220

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"osomatsubg.jpg",0,0
Video,0,"Hanamaru Pippi wa Yoiko Dake.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-265,348.837209302326,4,2,1,60,1,0
4182,-100,4,2,2,60,0,0
4357,-100,4,2,1,60,0,0
6973,-100,4,2,2,60,0,0
7147,-100,4,2,1,60,0,0
9066,-100,4,2,2,60,0,0
9240,-100,4,2,1,60,0,0
12293,-100,4,2,1,50,0,0
13688,-100,4,2,1,55,0,0
15083,-100,4,2,1,60,0,0
16304,-100,4,2,1,65,0,0
16740,-100,4,2,2,65,0,0
16915,-100,4,2,1,65,0,0
17874,-100,4,2,1,70,0,0
24851,-100,4,2,1,60,0,0
27641,-100,4,2,1,50,0,0
27903,-100,4,2,2,50,0,0
28078,-100,4,2,1,55,0,0
29037,-100,4,2,1,58,0,0
29386,-100,4,2,1,61,0,0
29735,-100,4,2,1,64,0,0
30083,-100,4,2,1,67,0,0
30432,-100,4,2,1,70,0,0
30694,-100,4,2,2,70,0,0
30868,-100,4,2,1,70,0,0
32089,-100,4,2,2,70,0,0
32264,-100,4,2,1,70,0,0
34618,-100,4,2,1,70,0,0
34880,-100,4,2,2,70,0,0
35054,-100,4,2,1,70,0,0
38804,-100,4,2,1,50,0,0
39502,-100,4,2,1,55,0,0
40200,-100,4,2,1,60,0,0
40723,-100,4,2,1,70,0,0
41595,-100,4,2,1,80,0,1
44647,-100,4,2,2,80,0,1
44822,-100,4,2,1,80,0,1
46043,-100,4,2,2,80,0,1
46217,-100,4,2,1,80,0,1
49967,-100,4,2,1,70,0,0
50229,-100,4,2,2,70,0,0
50403,-100,4,2,1,70,0,0
53019,-100,4,2,2,70,0,0
53194,-100,4,2,1,70,0,0
54415,-100,4,2,2,70,0,0
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and gratz hazu, hype hype
Topic Starter
Hazu-
Yes hypu /w\
Updated~

Edit: Metadata confirmed by KwaN, no changes~
iYiyo
Quick mod from #modreqs


  • [alacat's]
  1. 00:41:595 - Why no kiai section here? I mean u did the same 01:06:711 - here.
  2. 00:36:711 (4) - Since u're changing distance here, maybe add NC here so the transition flows better.

    [Mugiwara's]
  3. 00:09:328 (6) - Move it a bit upwards? So it has symmetry with 00:09:676 (1,4) -
  4. 00:31:828 (1) - For this section, since the music gives more emphasis, I expected something more like what you did 00:26:246 (1,2,3,4,5) - here. The actual slider-reverse feels a bit slow when playing.
  5. 00:35:316 (1,2,3,4,5) - These jumps seem to be a bit random I guess, maybe try to rearrange doing a star pattern like this: http://puu.sh/q91aw/b772733bd1.jpg It looks better and plays better imo.
  6. 00:37:409 (1) - Maybe add NC since u're doing a big jump after.
  7. 00:39:502 (1,2) - Why not increase these a little bit? So you kinda make this effect of increasing the doubles u were doing in this section. I mean the jump 00:40:199 (1,2) - is way too big compared from the others so the transition is too notorious
  8. 01:00:432 (5) - Move a bit down so it blanket better?
  9. Since 01:03:223 - & 01:03:572 - are strong beats and 01:03:048 - is stronger than 01:03:397 - I suggest you to make 01:03:222 (5,6) - these to a 1/2 slider. I think that would would play better imo.
  10. 01:08:455 (2) - Put this more symmetrical between 01:08:804 (4,5) -
  11. 01:26:595 - Maybe add a circle here? I think it's worth to map a single note here since the spinner is like meh.. xd not much emphasis i guess.
Hope it helped :)

Buena suerte con el mapa, ojalá lo rankees pronto!
Irohas

iYiyo wrote:

Quick mod from #modreqs

[Mugiwara's]
  1. 00:09:328 (6) - Move it a bit upwards? So it has symmetry with 00:09:676 (1,4) - sure, sure
  2. 00:31:828 (1) - For this section, since the music gives more emphasis, I expected something more like what you did 00:26:246 (1,2,3,4,5) - here. The actual slider-reverse feels a bit slow when playing. it was for variety, I don't want my diff end up being boring, but If someone else point out the same thing, I'll make it as 00:30:432 (1,2,3,4) -
  3. 00:35:316 (1,2,3,4,5) - These jumps seem to be a bit random I guess, maybe try to rearrange doing a star pattern like this: http://puu.sh/q91aw/b772733bd1.jpg It looks better and plays better imo. not really random, but applied
  4. 00:37:409 (1) - Maybe add NC since u're doing a big jump after. yus, oops forgot
  5. 00:39:502 (1,2) - Why not increase these a little bit? So you kinda make this effect of increasing the doubles u were doing in this section. I mean the jump 00:40:199 (1,2) - is way too big compared from the others so the transition is too notorious 00:40:199 (1,2) - deserves to be emphasis by others, it means that drums at 00:38:804 (1,2) - and 00:39:502 (1,2) - are less "heavy" than 00:40:199 (1,2)
  6. 01:00:432 (5) - Move a bit down so it blanket better? sure
  7. Since 01:03:223 - & 01:03:572 - are strong beats and 01:03:048 - is stronger than 01:03:397 - I suggest you to make 01:03:222 (5,6) - these to a 1/2 slider. I think that would would play better imo. I think it'll kill my current pattern with this 1/2 slider and it'll make a weird rhythm imo
  8. 01:08:455 (2) - Put this more symmetrical between 01:08:804 (4,5) - okay
  9. 01:26:595 - Maybe add a circle here? I think it's worth to map a single note here since the spinner is like meh.. xd not much emphasis i guess. okay okay
Hope it helped :)

Buena suerte con el mapa, ojalá lo rankees pronto!
Thanks iYiyo :D

z
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 38455
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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[Editor]
Bookmarks: 38804,44909,63921
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.3

[Metadata]
Title:Hanamaru Pippi wa Yoiko Dake (TV Version)
TitleUnicode:はなまるぴっぴはよいこだけ (TV Version)
Artist:AOP
ArtistUnicode:A応P
Creator:Hazu-
Version:Mugiwara's Insane
Source:おそ松さん
Tags:osomatsu san osomatsusan opening 1 size alacat mugiwarasekai nikkei entertainment!
BeatmapID:1027645
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Topic Starter
Hazu-

iYiyo wrote:

Buena suerte con el mapa, ojalá lo rankees pronto!
Gracias <3

Updated~
Moved preview point to 00:38:717 - :3
PhantomHunt3r
apon request of my queue, i hope this helps

Mugiwara's Insane
try and plave the notes a little closer

00:22:932 (4) - maybe curve this to blanket
Irohas

PhantomHunt3r wrote:

apon request of my queue, i hope this helps

Mugiwara's Insane
try and plave the notes a little closer wot ?

00:22:932 (4) - maybe curve this to blanket not curve, but placed (4) a bit down
ww
osu file format v14

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[Metadata]
Title:Hanamaru Pippi wa Yoiko Dake (TV Version)
TitleUnicode:はなまるぴっぴはよいこだけ (TV Version)
Artist:AOP
ArtistUnicode:A応P
Creator:Hazu-
Version:Mugiwara's Insane
Source:おそ松さん
Tags:osomatsu san osomatsusan opening 1 size alacat mugiwarasekai nikkei entertainment!
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428,111,70897,6,0,P|448:160|439:209,1,85
368,262,71246,1,12,0:0:0:0:
283,41,71420,2,0,B|325:56|364:30|364:30|387:40|387:40|422:22|482:39,1,170,0|2,0:0|0:0,0:0:0:0:
443,190,71944,1,0,0:0:0:0:
511,84,72118,1,0,0:0:0:0:
287,197,72293,6,0,P|233:205|176:184,2,85,4|0|8,0:0|0:0|0:0,0:0:0:0:
362,149,72817,1,0,0:0:0:0:
247,43,72990,2,0,P|243:95|240:139,1,85,2|0,0:0|0:0,0:0:0:0:
67,260,73340,1,8,0:0:0:0:
133,111,73514,1,0,0:0:0:0:
249,273,73689,6,0,P|340:276|434:282,2,170,4|12|6,0:0|0:0|0:0,0:0:0:0:
153,331,74560,1,0,0:0:0:0:
27,118,74735,1,8,0:0:0:0:
27,118,75083,6,0,B|69:133|108:107|108:107|131:117|131:117|167:100|222:120,1,170,4|8,0:0|0:0,0:0:0:0:
280,131,75606,1,8,0:0:0:0:
177,265,75780,2,0,P|162:221|174:175,1,85,2|0,0:0|0:0,0:0:0:0:
243,48,76129,1,8,0:0:0:0:
259,223,76304,5,0,0:0:0:0:
259,223,76391,1,0,0:0:0:0:
259,223,76478,2,0,B|325:255|358:179|451:234,1,170,0|8,0:0|0:0,0:0:0:0:
379,289,77001,1,8,0:0:0:0:
484,170,77176,2,0,P|504:222|493:269,1,85,2|0,0:0|0:0,0:0:0:0:
389,135,77525,1,8,0:0:0:0:
334,35,77700,5,0,0:0:0:0:
324,42,77788,1,0,0:0:0:0:
314,49,77875,2,0,B|259:57|259:57|207:41|207:41|132:48,1,170,4|8,0:0|0:0,0:0:0:0:
55,93,78398,1,8,0:0:0:0:
188,195,78573,2,0,P|200:154|193:113,1,85,2|0,0:0|0:0,0:0:0:0:
79,1,78921,1,8,0:0:0:0:
161,184,79095,69,0,0:0:0:0:
175,189,79183,1,0,0:0:0:0:
188,195,79270,2,0,P|242:194|286:87,1,170,0|8,0:0|0:0,0:0:0:0:
351,33,79793,1,8,0:0:0:0:
470,173,79967,2,0,P|419:187|379:180,1,85
362,292,80316,1,8,0:0:0:0:
416,93,80490,1,0,0:0:0:0:
264,294,80665,6,0,P|216:299|169:304,1,85,4|0,0:0|0:0,0:0:0:0:
72,171,81014,1,8,0:0:0:0:
90,328,81189,1,0,0:0:0:0:
120,73,81363,1,8,0:0:0:0:
38,261,81537,1,0,0:0:0:0:
199,59,81712,2,0,P|169:14|128:-5,1,85,8|0,0:0|0:0,0:0:0:0:
159,212,82060,6,0,P|208:217|250:207,1,85,8|0,0:0|0:0,0:0:0:0:
381,71,82409,2,0,P|332:66|290:76,1,85,8|0,0:0|0:0,0:0:0:0:
383,306,82758,1,8,0:0:0:0:
340,148,82932,1,0,0:0:0:0:
246,290,83107,1,8,0:0:0:0:
421,203,83281,1,0,0:0:0:0:
327,243,83630,5,2,0:0:0:0:
204,196,83804,1,2,0:0:0:0:
160,309,83979,1,2,0:0:0:0:
300,350,84153,1,2,0:0:0:0:
237,112,84328,1,2,0:0:0:0:
134,348,84676,6,0,B|200:316|233:392|326:337,1,170,4|8,0:0|0:0,0:0:0:0:
317,343,85112,1,0,0:0:0:0:
332,334,85199,2,0,P|341:289|330:251,1,85,8|0,0:0|0:0,0:0:0:0:
196,148,85548,1,2,0:0:0:0:
261,286,85722,1,8,0:0:0:0:
265,86,85897,1,8,0:0:0:0:
228,64,85984,1,0,0:0:0:0:
186,60,86071,1,0,0:0:0:0:
256,192,86595,5,4,0:0:0:0:
256,192,86682,12,0,89386,0:0:0:0:
Topic Starter
Hazu-
Updated~
-NanoRIPE-
hi again ~ lol xd

[Insane]
00:25:897 (4,1) - stacked (it looks awkward for me)
00:28:165 (2,4) - ^
00:32:874 (3) - i think curve slider would be better (and also blanket it with previous object)
00:49:618 (3) - finish (i hear cymbal here)
01:00:955 (1) - maybe make triplet here? same as 00:59:560 (1,2,3) it looks better imo
01:14:735 (3) - finish
01:17:700 (1,2,3) - stacked? same as 01:16:304 (1,2,3)
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