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Yooh - MariannE [OsuMania]

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Topic Starter
-SoraGami-

ArcherLove wrote:

4k

00:10:443 (10443|3) - move to 2 mm... sorry, for me it kinda make the hand balance less while playing

other is ok zz gl~
Thanks for mod ArcherLove!~ :)

Nivrad00 wrote:

From Nivrad00's Mania Queue

1|2|3|4
[4K Goddess]
00:24:343 - my ears suck but this might be a ghost note (maybe) lol, idk but im hearing something here xD
05:45:783 - it might be a better effect if you deleted this note... to show how all the instruments suddenly stop here yah, ur right

I don't play 4k, but I really love your charting! I like the section that starts at 00:10:286 - where every kick is a 1-2 or 3-4 chord and every snare is a "separated" chord... I haven't seen that very often. Everything is extremely consistent and you gave a lot of thought to pitch relevancy while still making VERY neat and playable patterns. Great map. Thanks <3

I would suggest the same thing I told Shinzo that the pattern at 00:38:872 - doesn't seem to represent the sound very well (two LNs might be better). nice idea but the sounds are too loud, it might be to awkward for an LN, will think about this one
Thanks for mod Nivrad!~ :D
i also remap 1 section of the map
Rivals_7


Star4You :3

Good luck on getting it ranked :) :)
Topic Starter
-SoraGami-
Woah. Thank you so much Rivals!~ :)
[ A v a l o n ]
Hi Sora . . .
here is my mod, i'm sorry for delay in long time
really busy this time, so i will only point out some issues for now

|1|2|3|4|

mod inside

  • [4K]
  1. 00:24:343 (24343|2) - ghost note, this part is not contains any sound . . . i suggest you to delete it
  2. 00:24:579 (24579|2,24736|3) - switch that pattern to 4 3 column (LN at 4th column) it's good to make a different feel with this 00:24:893 (24893|2) - since it's different sound
  3. 00:31:333 (31333|3,31647|2) - any important sound that need to be LN here ? maybe it's better to delete that, since you didn't use any short LN this on other next section
  4. 00:40:286 (40286|1,40600|1) - suggest to not make it same column, since that part is have different music feels
  5. 01:00:233 (60233|2,60233|3,60312|1,60312|0,60391|3,60391|2,60469|0,60469|1) - overmap, the sound in this part is still low as 01:00:155 (60155|1) - it's more better to keep using 1 note here
  6. 01:00:705 (60705|1,61019|3) - i don't get the purpose of this LN following for what, better to change it into single note only . . . since in this part is not contains any special long sound
  7. 01:05:731 (65731|2,66045|0) - same reason as above ^
  8. 01:01:490 - until 01:05:574 - why the LN . . . uhhh XD feels inconsistency and weird to plays . . . since the amount of LN itself it's not fit with the sound itself
  9. 01:07:459 - same goes ^
  10. 01:10:364 (70364|2) - delete this ? . . . okay, it have a very very little sound, but not strong as 01:10:521 (70521|2) -
  11. 01:33:218 (93218|0) - it just same as this part 01:31:961 (91961|0) - aaaand 01:33:846 (93846|1) - this is abuse LN @_@ . . . please make short LN on this 01:34:003 (94003|3,94160|2,94317|0) - for exchange
  12. 01:38:244 (98244|2) - same reason as above . . . should be ended here 01:39:186 - and make short LN for this 01:39:186 (99186|2,99343|0) -
  13. 01:40:024 (100024|0,100076|1,100129|2) - wrong snap ? i can only hear 3 piano sound here, which 01:40:050 - are really clear sound . . . please listen it again carefully
  14. 02:05:888 (125888|3,126516|0) - you broke the rhythm and flow . . . sad, and really abuse LN . . . why not continue like this 02:04:946 (124946|3,125260|2,125574|0) - that's already good imo, do dhat short LN until here 02:06:830 -
  15. 02:07:144 - here . . . you can start LN like 02:07:773 (127773|3,127930|0,128087|2,128244|1) -
  16. 02:08:401 - add short LN for sound like 02:05:574 -
  17. 02:08:715 - until 02:09:501 - feels nothing special here, please add shor t LN for that instrument T_T just like 02:07:773 -
  18. 02:10:914 (130914|0,131542|3) - again . . . you make me sad
  19. that above suggestion for short LN is can be applied too until here 02:13:427 -
  20. 02:25:993 (145993|3,146621|0) - please
  21. i won't repeat again, since too many stuff like that LOL (you've wasting the clear instrument here)
  22. 03:41:385 - does it need 3 notes ? it's really low . . . just like 03:42:014 -
  23. okay, the song is repeating again and again . . maybe that's all from me
Hope it Helps
Good Luck Sora !
Topic Starter
-SoraGami-

[ A v a l o n ] wrote:

Hi Sora . . .
here is my mod, i'm sorry for delay in long time
really busy this time, so i will only point out some issues for now

|1|2|3|4|

mod inside

  • [4K]
  1. 00:24:343 (24343|2) - ghost note, this part is not contains any sound . . . i suggest you to delete it gonna wait for others to point this out, idk but im hearing something
  2. 00:24:579 (24579|2,24736|3) - switch that pattern to 4 3 column (LN at 4th column) it's good to make a different feel with this 00:24:893 (24893|2) - since it's different sound but... ._. they have same sound
  3. 00:31:333 (31333|3,31647|2) - any important sound that need to be LN here ? maybe it's better to delete that, since you didn't use any short LN this on other next section repatterned
  4. 00:40:286 (40286|1,40600|1) - suggest to not make it same column, since that part is have different music feels sure, fixed
  5. 01:00:233 (60233|2,60233|3,60312|1,60312|0,60391|3,60391|2,60469|0,60469|1) - overmap, the sound in this part is still low as 01:00:155 (60155|1) - it's more better to keep using 1 note here too soft to press for a loud sound, and also that single is only single because it is not that loud
  6. 01:00:705 (60705|1,61019|3) - i don't get the purpose of this LN following for what, better to change it into single note only . . . since in this part is not contains any special long sound for the synth, idk in these ears of mine xD repatterned as stated below
  7. 01:05:731 (65731|2,66045|0) - same reason as above ^ repatterned as stated below
  8. 01:01:490 - until 01:05:574 - why the LN . . . uhhh XD feels inconsistency and weird to plays . . . since the amount of LN itself it's not fit with the sound itself slap me then xD repatterned
  9. 01:07:459 - same goes ^ repatterned
  10. 01:10:364 (70364|2) - delete this ? . . . okay, it have a very very little sound, but not strong as 01:10:521 (70521|2) - okay
  11. 01:33:218 (93218|0) - it just same as this part 01:31:961 (91961|0) - aaaand 01:33:846 (93846|1) - this is abuse LN @_@ . . . please make short LN on this 01:34:003 (94003|3,94160|2,94317|0) - for exchange aaaaa sorry, will change it into normal notes
  12. 01:38:244 (98244|2) - same reason as above . . . should be ended here 01:39:186 - and make short LN for this 01:39:186 (99186|2,99343|0) - repatterned
  13. 01:40:024 (100024|0,100076|1,100129|2) - wrong snap ? i can only hear 3 piano sound here, which 01:40:050 - are really clear sound . . . please listen it again carefully there's a sound actually xD
  14. 02:05:888 (125888|3,126516|0) - you broke the rhytim and flow T_T and really abuse LN . . . why not continue like this 02:04:946 (124946|3,125260|2,125574|0) - that's already good imo, do dhat short LN until here 02:06:830 - aww i thought it is fine ;_; that's the style on how i map LNs, i actually listen and made it carefully, and i really like that part, gonna ask others opinion about this
  15. 02:07:144 - here . . . you can start LN like 02:07:773 (127773|3,127930|0,128087|2,128244|1) - same as above aww
  16. 02:08:401 - add short LN for sound like 02:05:574 - okay
  17. 02:08:715 - until 02:09:501 - feels nothing special here, please add shor t LN for that instrument T_T just like 02:07:773 -
  18. 02:10:914 (130914|0,131542|3) - again . . . you make me sad sorry ;_; mm.. on my part, if i make it all LNs, i got no feels for it huhuhu so that's why i only added LNs on the sounds that you make your fingers jump (something like that) so i always put LNs that way, mmm.. dont really know now what to do xD
  19. that above suggestion for short LN is can be applied too until here 02:13:427 - kinda hard for that chord jacks
  20. 02:25:993 (145993|3,146621|0) - please kill me
  21. i won't repeat again, since too many stuff like that LOL (you've wasting the clear instrument here)
  22. 03:41:385 - does it need 3 notes ? it's really low . . . just like 03:42:014 -
  23. okay, the song is repeating again and again XD . . maybe that's all from me
sorry for some of the rejects especially on the later part ;_; dont kill me pls
Hope it Helps
Good Luck Sora !
Thanks a lot Ava! <3

really helps me with the patterning xD
lots of changes was made ;)
Shinzo-
thanks for mod everyone x..x
im too tired to reply im sorry
sorry late sora
http://puu.sh/oCix4/5a697d54f7.osu
Topic Starter
-SoraGami-

UPDATED


updated Shin's diff ^^
and also fixed some patterns on 4k
Aras
LN LN LN, let's eat noodle :d
Topic Starter
-SoraGami-
Woah. Thanks for the star Aras xD
[ A v a l o n ]
if you not going to approve this, i will kill you xD
Topic Starter
-SoraGami-

[ A v a l o n ] wrote:

if you not going to approve this, i will kill you xD
aaaa im gonna die xD
lol

don't worry, im gonna rank this
shin might kill me too if i don't xD
Topic Starter
-SoraGami-

UPDATED HITSOUNDS!!!
Ibrahim
hai soraa :D
req mod via my queue

sorry if this mod too short ;-;

4k Sora
01:29:762 - how about this? https://osu.ppy.sh/ss/5142161
03:05:888 - add one for crash sound?
03:06:124 - add note for i hear sound there

Omg i can't mod it again ;-;
it's too good for me, really nice, solid pretty diff
so i'm sorry for short mod ;(
take My star
Good luck :D ~
Topic Starter
-SoraGami-

[Baim] wrote:

hai soraa :D
req mod via my queue

sorry if this mod too short ;-;

4k Sora
01:29:762 - how about this? https://osu.ppy.sh/ss/5142161 idk but i feel the current one better
03:05:888 - add one for crash sound? kinda ruinning the flow but thanks for pointing this i found something lack of chords
03:06:124 - add note for i hear sound there nice catch

Omg i can't mod it again ;-;
it's too good for me, really nice, solid pretty diff
so i'm sorry for short mod ;(
take My star
Good luck :D ~
Thank you so much Baim :)
Rivals_7
Testplay from few days ago

nub play

Mod req from queue
Mainly just personal issues, you can freely reject it
1|~|6
[both diff]

05:36:752 (336752|2) - missing "Bass" HS?

[Shin's 6K LibertY]

MURICAAAA....' eh...

anyways


wtf 0% vol??

00:20:024 - SVs here... its quite sudden and also quite surprising, would recommend to null the SVs a little bit to 0,5x and 1,5x so it'll much more smoother. But, it'll be better if you start the SV at this point first - 00:19:867 - where the song get fractaled.

00:23:480 (23480|0,23480|3,23480|2,23480|1,23794|3,23794|2,23794|0,23794|1) - different noise, same density?

02:13:427 - whoa anchors

02:48:453 - Think you can add two more notes at 1|5. since there's some beats right there. the 4K noticed that

02:51:438 - hmm? i though there's should be an 1/2 LN. similar density like - 02:50:809 (170809|5,170809|3,170809|0) - (2SNs+1LN for loud beat)

03:04:003 -

OPTIONAL: @sora. think you can use 1/6 like shin does? its pretty unique in general. (yep totally optional)

03:07:144 - No 1/2 LN?

04:12:642 - guess you can add one more note? referring 4K, the fx you follow still remains

Guess thats it... Good luck again :D
Topic Starter
-SoraGami-

Rivals_7 wrote:

Testplay from few days ago

nub play

Mod req from queue
Mainly just personal issues, you can freely reject it
1|~|6
[both diff]

05:36:752 (336752|2) - missing "Bass" HS? nice catch

[Shin's 6K LibertY]

MURICAAAA....' eh...

anyways


wtf 0% vol?? ohh i forgot to change it after applying HS for shin xD thanks

00:20:024 - SVs here... its quite sudden and also quite surprising, would recommend to null the SVs a little bit to 0,5x and 1,5x so it'll much more smoother. But, it'll be better if you start the SV at this point first - 00:19:867 - where the song get fractaled.

00:23:480 (23480|0,23480|3,23480|2,23480|1,23794|3,23794|2,23794|0,23794|1) - different noise, same density?

02:13:427 - whoa anchors

02:48:453 - Think you can add two more notes at 1|5. since there's some beats right there. the 4K noticed that

02:51:438 - hmm? i though there's should be an 1/2 LN. similar density like - 02:50:809 (170809|5,170809|3,170809|0) - (2SNs+1LN for loud beat)

03:04:003 -

OPTIONAL: @sora. think you can use 1/6 like shin does? its pretty unique in general. (yep totally optional) will try it first

03:07:144 - No 1/2 LN?

04:12:642 - guess you can add one more note? referring 4K, the fx you follow still remains

Guess thats it... Good luck again :D
Thanks Rivals,

waiting for shin's reply...
Shinzo-

Rivals_7 wrote:

[Shin's 6K LibertY]

MURICAAAA....' eh...

anyways


wtf 0% vol??

00:20:024 - SVs here... its quite sudden and also quite surprising, would recommend to null the SVs a little bit to 0,5x and 1,5x so it'll much more smoother. But, it'll be better if you start the SV at this point first - 00:19:867 - where the song get fractaled. still like the current SV :v

00:23:480 (23480|0,23480|3,23480|2,23480|1,23794|3,23794|2,23794|0,23794|1) - different noise, same density? [/color]

02:13:427 - whoa anchors wow

02:48:453 - Think you can add two more notes at 1|5. since there's some beats right there. the 4K noticed that fixed in other way

02:51:438 - hmm? i though there's should be an 1/2 LN. similar density like - 02:50:809 (170809|5,170809|3,170809|0) - (2SNs+1LN for loud beat)ok

03:04:003 -

OPTIONAL: @sora. think you can use 1/6 like shin does? its pretty unique in general. (yep totally optional)

03:07:144 - No 1/2 LN? added

04:12:642 - guess you can add one more note? referring 4K, the fx you follow still remains sorry im not following hithat sound

Guess thats it... Good luck again :D
ok thanks for mod rivals :D
Shin's 6K puberty liberty
Topic Starter
-SoraGami-

Shinzo- wrote:

Rivals_7 wrote:

[Shin's 6K LibertY]

MURICAAAA....' eh...

anyways


wtf 0% vol??

00:20:024 - SVs here... its quite sudden and also quite surprising, would recommend to null the SVs a little bit to 0,5x and 1,5x so it'll much more smoother. But, it'll be better if you start the SV at this point first - 00:19:867 - where the song get fractaled. still like the current SV :v

00:23:480 (23480|0,23480|3,23480|2,23480|1,23794|3,23794|2,23794|0,23794|1) - different noise, same density? [/color]

02:13:427 - whoa anchors wow

02:48:453 - Think you can add two more notes at 1|5. since there's some beats right there. the 4K noticed that fixed in other way

02:51:438 - hmm? i though there's should be an 1/2 LN. similar density like - 02:50:809 (170809|5,170809|3,170809|0) - (2SNs+1LN for loud beat)ok

03:04:003 -

OPTIONAL: @sora. think you can use 1/6 like shin does? its pretty unique in general. (yep totally optional)

03:07:144 - No 1/2 LN? added

04:12:642 - guess you can add one more note? referring 4K, the fx you follow still remains sorry im not following hithat sound

Guess thats it... Good luck again :D
ok thanks for mod rivals :D
Shin's 6K puberty liberty ohh nice xD

UPDATED

Cipse
Check AIMod for Shin's difficulty. There's a stacked object (check the slider)
Topic Starter
-SoraGami-
Ohh nice, Thanks Cipse xD
Ryu Sei
Modding this. For prequsitions for M4M lol

Only 4K. 1234
Mostly PR and consistency check.

PS: Sometimes my mod can be one-set in one pattern, which means if you want to accept it, you should accept the others on that set. Any set mods is marked with (*) symbol.

[Goddess]
00:03:218 (3218|0,3375|1) - Swap for pitch? It's okay if the next note isn't connected as long as the \relative pitch relevancy\ (not the absolute one) is still logical and acceptable.
* 00:08:401 (8401|1,8401|3) - Change to 23, then 00:08:558 (8558|2,8715|0) - Swap lane for PR too.
00:09:658 (9658|2,9815|3,9972|2,10129|1,10286|0) - Repattern to anything. Seems NG for me.
00:10:286 (10286|2,10443|3) - Move 1 lane to L
00:45:155 - 00:45:469 - Recommend to add SV since it's marathon. Alternating 1,5 - 0,5 or 1,9 - 0,1 would be good.
00:49:631 (49631|2) - Started earlier. Move the start point 1/4 beat later, since on human's ear perception it's still snapped as 1/2. Don't do ever do an accurate-placing if you not mapping keysound maps. In my opinion.
01:00:548 - 01:15:312 - It has similar sound like the early intro part, so why there are some missing LNs? Add it for each 1/2.
* 01:27:720 (87720|1,88035|2) - Move one to L then 01:28:192 (88192|1,88349|3) - Swap lane for PR
* 01:29:448 (89448|3,89448|2) - Move one note to make jack. It has same sound with the previous note.
01:29:762 (89762|3,89815|2,89867|0,89919|1,89972|3,90024|2,90076|0) - I'd want you to recommend alternating trill, but it's up to you.
01:30:233 (90233|3,90391|1) - Move to 34 for PR
01:39:815 (99815|0,99867|1,99919|2,99972|3,100024|0,100076|1,100129|2,100129|3) - Same recommendation; alternating trill. Up to you.
01:41:071 (101071|1,101124|2,101176|3,101228|0,101281|1,101333|2,101385|3,101385|0) - ^
03:06:202 - 03:26:228 - I do recommend slowdown for 0,8-0,9 for song pace.
04:36:673 - There are 2 redundant inherited timing point. Delete it, please.
05:16:019 (316019|2) - Again, move the starting point of the LN 1/4 beat later.
05:47:040 - Recommend a slowdown, maybe...?

That's all what did I can do. Feel free to reject and don't kudosu if it doesn't helps. >o<)b
BTW, solid patterns on the end awawawa
Topic Starter
-SoraGami-

Ryu Sei wrote:

Modding this. For prequsitions for M4M lol

Only 4K. 1234
Mostly PR and consistency check.

PS: Sometimes my mod can be one-set in one pattern, which means if you want to accept it, you should accept the others on that set. Any set mods is marked with (*) symbol.

[Goddess]
00:03:218 (3218|0,3375|1) - Swap for pitch? It's okay if the next note isn't connected as long as the \relative pitch relevancy\ (not the absolute one) is still logical and acceptable. sorry, because i kinda dont like this to happen http://osu.ppy.sh/ss/5432479 feels too monotonous to me
* 00:08:401 (8401|1,8401|3) - Change to 23, then 00:08:558 (8558|2,8715|0) - Swap lane for PR too. also this, because col 4 will be free column, and i want to maintain balance here
00:09:658 (9658|2,9815|3,9972|2,10129|1,10286|0) - Repattern to anything. Seems NG for me. okay
00:10:286 (10286|2,10443|3) - Move 1 lane to L i think this is fine, the jack will represent the presence of the loud sound there
00:45:155 - 00:45:469 - Recommend to add SV since it's marathon. Alternating 1,5 - 0,5 or 1,9 - 0,1 would be good. im not sure about putting an SV here, will keep it first
00:49:631 (49631|2) - Started earlier. Move the start point 1/4 beat later, since on human's ear perception it's still snapped as 1/2. Don't do ever do an accurate-placing if you not mapping keysound maps. In my opinion. but... it's already on the most accurate snap, others will point this in the future if i move this note
01:00:548 - 01:15:312 - It has similar sound like the early intro part, so why there are some missing LNs? Add it for each 1/2. some are intended to follow mostly the obvious sound for flow, but i added some that i miss
* 01:27:720 (87720|1,88035|2) - Move one to L then 01:28:192 (88192|1,88349|3) - Swap lane for PR [/color]
* 01:29:448 (89448|3,89448|2) - Move one note to make jack. It has same sound with the previous note. it actually doesnt have same sound
01:29:762 (89762|3,89815|2,89867|0,89919|1,89972|3,90024|2,90076|0) - I'd want you to recommend alternating trill, but it's up to you. will stick on the current one
01:30:233 (90233|3,90391|1) - Move to 34 for PR it have a 1,2,3,4,3 flow i dont like the 3,4,3 flow there it doesnt suit well to pitch
01:39:815 (99815|0,99867|1,99919|2,99972|3,100024|0,100076|1,100129|2,100129|3) - Same recommendation; alternating trill. Up to you. same
01:41:071 (101071|1,101124|2,101176|3,101228|0,101281|1,101333|2,101385|3,101385|0) - ^ same also, it actually in snap 1/8 so doing a burst suits more
03:06:202 - 03:26:228 - I do recommend slowdown for 0,8-0,9 for song pace. nice
04:36:673 - There are 2 redundant inherited timing point. Delete it, please. okay
05:16:019 (316019|2) - Again, move the starting point of the LN 1/4 beat later. same with before
05:47:040 - Recommend a slowdown, maybe...? maybe not needed anymore

That's all what did I can do. Feel free to reject and don't kudosu if it doesn't helps. >o<)b
BTW, solid patterns on the end awawawa
Thanks a lot Ryu Sei :)
Ryu Sei
Though you said it's for the snapping sake, it's clearly heard with the full-speed that the LNs on the beginning starts on 1/2 and mostly 1/2. I don't think it's necessary to do supersnapping unless you mean to map with keysound (not hitsound). It's also uncomfortable, honestly in my opinion.
Harbyter
gived a fast look on this


[4K]



just saying that Yooh always use 1/12 with his rolls , so the 1/8 burst here are all wrong snapped

had some info, seems like using 1/8 for those 1/12 is allowed now xD


04:03:689 - why you didn't used the 1/6 here too?_?

04:23:794 - ^

04:42:642 - i don't think it's good ignoring those even if they are on purpose

04:43:898 - ^
Topic Starter
-SoraGami-

Ryu Sei wrote:

Though you said it's for the snapping sake, it's clearly heard with the full-speed that the LNs on the beginning starts on 1/2 and mostly 1/2. I don't think it's necessary to do supersnapping unless you mean to map with keysound (not hitsound). It's also uncomfortable, honestly in my opinion.
umm.. yah, it's kinda uncomfrtable to me too, but i will apply this at the moment and be asking for other's opinion, thanks

btw.. i will mod your map later xD

Harbyter wrote:

gived a fast look on this


[4K]



just saying that Yooh always use 1/12 with his rolls , so the 1/8 burst here are all wrong snapped

had some info, seems like using 1/8 for those 1/12 is allowed now xD ohh owo i didnt know it is on 1/12 lol xD


04:03:689 - why you didn't used the 1/6 here too?_? well okay then

04:23:794 - ^ ok

04:42:642 - i don't think it's good ignoring those even if they are on purpose ok

04:43:898 - ^ ok
Thanks a lot Harby :)

i also remap the later part of the map~
genkicho
FastMod
4K
i think from 00:35:574 - 00:37:930 its better to add 1 single note at every start of the LNs
00:51:752 -> https://osu.ppy.sh/ss/5966648 and the same thing like that
02:33:218 -> https://osu.ppy.sh/ss/5966679

tbh i cant mod this... its perfect for me :x
Topic Starter
-SoraGami-

genkicho wrote:

FastMod
4K
i think from 00:35:574 - 00:37:930 its better to add 1 single note at every start of the LNs kind off weird for me especially for the LNs so i keep it singles only
00:51:752 -> https://osu.ppy.sh/ss/5966648 and the same thing like that i will consider this
02:33:218 -> https://osu.ppy.sh/ss/5966679 okay, applied but mirrored

tbh i cant mod this... its perfect for me :x
Thanks genkicho :D

note: fixing hitsounds (more likely repeating all)

UPDATED


done fixing hitsounds... please re-download the map :D
Maxus
hello sora owo
mod here :3

[4K goddess]
00:19:396 - i'm sure the tick should be here instead of 00:19:082 - ? there's an additional sound there.
01:15:469 - not sure, i don't feel a kick here.
01:32:590 - add tick hs?
01:37:616 - also missing tick? same sound as 01:36:359 -
01:41:071 - maybe you can try different type of burst? like https://osu.ppy.sh/ss/6337912
01:42:014 - you can add one more LN to give accent to the rising sound and beginning of ln pattern, like: https://osu.ppy.sh/ss/6337939
02:03:061 (123061|2,123218|1) - turn these to LN to give emphasis to the 1/2 beast sound? don't know what it is called xd
02:04:631 - i was sort of hoping you'd make it jack pattern like https://osu.ppy.sh/ss/6337989 , bcause: 1. these patterns are supposed to be harder from time to time, but it is in fact easier than 01:43:584 - 2. if you also apply it at ln section at 02:09:815 - , etc, it will allows smoother transition to the chord pattern at 02:13:584 - , which i find a bit sudden when your pattern before is easier.
02:07:773 - hmm, these have 5LNs, but at 02:12:799 - are 4? D:
02:22:851 (142851|3,143008|1) - i sort of wanting this to be a 1/2 LNs just for a bit twist there.. it also have a quite distinct different sound with 02:22:223 (142223|3,142380|0,142537|1,142694|2) -
03:02:747 - not try to map 1/6? i know you want to focus on the kick there, but surprisingly add 1/6 as a twist fits there xd https://osu.ppy.sh/ss/6338260
03:34:788 - https://osu.ppy.sh/ss/6338098 try make the 1/6 different from before? bcause they have different PR, but they all same pattern.
04:17:511 (257511|0) - move to col 2?
05:47:668 - 05:48:296 - ,etc. not try to map the bell sound ? it will give more fitting ending imo.

rank it already :3
good luck -w-)/
Topic Starter
-SoraGami-

DixonBlackwing wrote:

hello sora owo
mod here :3

[4K goddess]
00:19:396 - i'm sure the tick should be here instead of 00:19:082 - ? there's an additional sound there. i follow the sounds in here 00:10:286 (10286|0,12799|0,14055|1,15312|0,17825|1,18453|2,19082|3,19710|3,20338|3) that are the same with the intro here 00:00:234 (234|1,2747|3,4003|0,5260|1,7773|3,8401|1,9029|2,9658|2,10286|0)
01:15:469 - not sure, i don't feel a kick here. oopps fixed~
01:32:590 - add tick hs? only added tick for melody it has kick so i made it double
01:37:616 - also missing tick? same sound as 01:36:359 - same
01:41:071 - maybe you can try different type of burst? like https://osu.ppy.sh/ss/6337912 okay
01:42:014 - you can add one more LN to give accent to the rising sound and beginning of ln pattern, like: https://osu.ppy.sh/ss/6337939 nice i like it
02:03:061 (123061|2,123218|1) - turn these to LN to give emphasis to the 1/2 beast sound? don't know what it is called xd okay
02:04:631 - i was sort of hoping you'd make it jack pattern like https://osu.ppy.sh/ss/6337989 , bcause: 1. these patterns are supposed to be harder from time to time, but it is in fact easier than 01:43:584 - 2. if you also apply it at ln section at 02:09:815 - , etc, it will allows smoother transition to the chord pattern at 02:13:584 - , which i find a bit sudden when your pattern before is easier. that is what my pattern looks like last time, but i give it a lot of thought to blend the layering in the whole map, i mean is that from the beginning until the end of 1st kiai, i have been mapping 1/2 nonstop that i feel is too boring and so that my pattern here 03:26:307 can blend, because it is like 50% of the map has different style of layering, want to make it balance
02:07:773 - hmm, these have 5LNs, but at 02:12:799 - are 4? D: fixed
02:22:851 (142851|3,143008|1) - i sort of wanting this to be a 1/2 LNs just for a bit twist there.. it also have a quite distinct different sound with 02:22:223 (142223|3,142380|0,142537|1,142694|2) - true.. but if the 1/4 are not there, i will map it in LN, if i map the other 2 it feels like "lacking in feels
03:02:747 - not try to map 1/6? i know you want to focus on the kick there, but surprisingly add 1/6 as a twist fits there xd https://osu.ppy.sh/ss/6338260 okay but rearrange on my own
03:34:788 - https://osu.ppy.sh/ss/6338098 try make the 1/6 different from before? bcause they have different PR, but they all same pattern. rearranged a little
04:17:511 (257511|0) - move to col 2? okay
05:47:668 - 05:48:296 - ,etc. not try to map the bell sound ? it will give more fitting ending imo. i prefer to map the fading sound instead, it doesnt feel good for me

rank it already :3 aye~
good luck -w-)/
Thanks a lot Dixon :3 really helped :D
Rivals_7
[4K Goddess]

I expecting some unique naming but eh....
Might change it to "The Goddess // 4K"? idk. but it looks more coolio

00:19:867 - still think that distort SV should start here according to its song pace

00:22:223 (22223|2) - kinda dont understand why are you stopping to use the LN to cover the wub noises. why tho

00:35:103 (35103|1,35260|2) - initially inconsistent or is there any specialties on these - 00:34:474 (34474|0,34631|0,34788|2,34946|2) - ?
They seem to follow piano though.

01:18:768 - maybe this?
http://puu.sh/sMfcA/9d43f74b2b.jpg
the idea is kinda bland but its still the most comfy way to hit.

01:20:495 (80495|3) - eee delete? arent this just synth melody?

02:25:993 (145993|3,146621|0) - arent this suposed to be 1/4? I mean, why is this longer than the 1/4? whats the difference

02:33:296 (153296|2) - Think this could be "bass 35%" . The noise are the same as the other bass nearby is covered. Doesnt sounds bad too.

02:53:401 (173401|2) - ^ literally same
(and so on)

[Shin's 6K Liberty]

so uh..... "The Liberty // Shin's 6K"? idk either
anyways I already mod the 6K p/5142027 so what now?

00:11:228 (11228|0,11228|1,11228|5) - this bass triple but this bass - 00:11:542 (11542|1,11542|4) - double. imo the emphasize are same so why are they arent same?

I dont have anything to suggest beside this, the "Bass HS" and the SVs that I mentioned it earlier above.
Shinzo-

Rivals_7 wrote:

00:19:867 - still think that distort SV should start here according to its song pace okay then

[Shin's 6K Liberty]

so uh..... "The Liberty // Shin's 6K"? idk either

00:11:228 (11228|0,11228|1,11228|5) - this bass triple but this bass - 00:11:542 (11542|1,11542|4) - double. imo the emphasize are same so why are they arent same? fixed >w<
ok thanks Rivals...
already discuss with sora and we decided to not change the diff name sorry ._.
update
Topic Starter
-SoraGami-

Rivals_7 wrote:

[4K Goddess]

I expecting some unique naming but eh....
Might change it to "The Goddess // 4K"? idk. but it looks more coolio discuss it with Shin, but we prefer the current one

00:19:867 - still think that distort SV should start here according to its song pace ohh... yah ur right, but will apply half of its value (0.65) and (1.7) because i want to maintain the build-up feeling so it is not too sudden

00:22:223 (22223|2) - kinda dont understand why are you stopping to use the LN to cover the wub noises. why tho the idea i made here is to separate the different wub noises here 00:21:909 to the long wub here 00:22:851 since they are not similar, that's why i didnt put any LN in that 2/1 between those and i think 2/1 can separate those feeling; same thing here 00:27:249 .... but on the last one here 00:31:961 i did something different from those two for variation since this part is much more climatic, so i blend all the wub sounds

00:35:103 (35103|1,35260|2) - initially inconsistent or is there any specialties on these - 00:34:474 (34474|0,34631|0,34788|2,34946|2) - ?
They seem to follow piano though. i arranged them for each flow, like 00:34:474 (34474|0,34631|0) these, is for the ching ching sound (dont know what it is called) and then 00:34:788 it happens to have a jack here for the impact of the snare and 00:34:946 (34946|2,35260|2) for the ching sound also

01:18:768 - maybe this?
http://puu.sh/sMfcA/9d43f74b2b.jpg
the idea is kinda bland but its still the most comfy way to hit. i prefer the old one, but okay will apply

01:20:495 (80495|3) - eee delete? arent this just synth melody? there is a small snare or kick in 01:20:338 and 01:20:495 that's why i doubled it to much the feeling

02:25:993 (145993|3,146621|0) - arent this suposed to be 1/4? I mean, why is this longer than the 1/4? whats the difference okay will fix this part

02:33:296 (153296|2) - Think this could be "bass 35%" . The noise are the same as the other bass nearby is covered. Doesnt sounds bad too. cool, oki

02:53:401 (173401|2) - ^ literally same ^ same onwards, fixed in Shin's diff too
(and so on)
Thank you so much Rivals... :D
will update later
Topic Starter
-SoraGami-

UPDATED

Rivals_7


wee #1
Topic Starter
-SoraGami-
Weeee, Thank you so much Rivals <3
Maxus
blame me for taking so long :o

[4K Rara]

00:59:291 (59291|2,59291|1,59605|1,59605|3,59919|2,59919|3) - you can make these double at the same column? because they are essentially the same snare sound here. same with other part as well.
01:00:076 - add note to maintain the rythmical consistency with 00:59:448 (59448|0,59762|0) - ? also the same with other part.
01:08:087 - This section, i capture the melody as a "repeated melody", so i thought you can do mini trill with the LN as well, like this one: http://puu.sh/sPWXr/b42deaaa6e.png
01:10:286 (70286|0,70286|1) - instead of doing LN, i think you can map the 1/4 drum instead here, that would make it more consistent here.
01:13:113 (73113|2,73427|3) - shouldn't these have to become LN instead? tbh not too sure either how you measure the timing with double LN and single LN here.
02:04:631 - i saw your reasoning behind the patterning for variation, but then i still think you can make the layering scheme the same with the one at 02:09:658 - , i mean, the interval transition between this pattern and those pattern are too close, i feel it will be too sudden you change the type of layering that fast even if you want to blend many different pattern type.
04:05:260 (245260|2,245574|3,245888|2) - make these notes at column 1, 3 and 4? will be much more balance here.
04:51:516 - 04:51:673 - i still sad that the 1/4 didn't get mapped D: , even though it's the middle of dense chord, i still think it's worth it as the 1/4 is loud enough here, and this is essentially the ending part too.
04:56:464 - this too, and you can reduce the triple at 04:56:621 - to be consistent with 04:51:595 -
05:04:317 - since this is the last jumptrill i think you can do some sort of 14-23 for "final challenge" here.

[6K Zozo]
00:59:605 - 00:59:919 - masing2 tambah 1 note biar konsisten ama snare di 00:59:291 -
01:08:872 (68872|3) - pindah ke col 6? biar lebih enak ama ga ngeshield note ini D:
01:10:286 (70286|4) - ampir sama kyk diff 4K nya, lbih baik dimap drumnya biar konsisten ama dapet penekanan di 1/4 drumnya
01:15:783 - patterning LN ini lbih baik diganti columnnya biar beda ama 01:15:155 (75155|3,75155|0,75312|4,75312|1,75469|0,75469|3,75469|2,75626|1,75626|4) - karena transisi dari instrumen melodiny udah beda disini, coba pindah 01:15:783 (75783|0,75783|3) - ke col 3 dan 6, lalu pindah note 01:15:940 (75940|2) - ke column 1.
01:23:165 (83165|1,83794|3) - patterning LN ini ga dibuat sama ja kayak yang di 01:21:909 (81909|5,82537|0) - ? kalau mau, panjangin 01:23:165 (83165|1) - ampe 01:24:422 - , lalu note di 01:24:422 (84422|1) - pindah ke col.1
01:40:129 - 01:41:385 - menurutku prlu ditambah 1 note lgi, mngkin sngaja dibkin lbh simpel krna 1/6 nya.. tapi di 01:30:076 - juga sbnrnya pake 2 note (1 LN + 1 note).
02:59:919 - add note buat cymbal?
03:06:202 (186202|4) - ubah jadi LN? end LN nya di 03:07:459 -
03:43:820 - masih ada drum disini.
03:46:097 - add note lgi buat crash snareny?
04:23:480 - knp ini double LN? klo buat emphasis cymbal harusnya double LN nya di 04:24:108 -
05:25:679 - 05:25:993 - 05:26:307 - snare sengaja double? bkn triple?

solid :o

call me back :D
Topic Starter
-SoraGami-

Maxus wrote:

blame me for taking so long :o

[4K Rara]

00:59:291 (59291|2,59291|1,59605|1,59605|3,59919|2,59919|3) - you can make these double at the same column? because they are essentially the same snare sound here. same with other part as well. although the snares are the same, i still want to accent the melody there, i feel more better in that one, and i think the rhythm in col 1 here 00:59:448 (59448|0,59762|0) is enough to feel same feeling for the snare sounds
01:00:076 - add note to maintain the rythmical consistency with 00:59:448 (59448|0,59762|0) - ? also the same with other part. cool, applied
01:08:087 - This section, i capture the melody as a "repeated melody", so i thought you can do mini trill with the LN as well, like this one: http://puu.sh/sPWXr/b42deaaa6e.png im having a problem with the comfortability in col 2, but i will rearrange it myself instead :)
01:10:286 (70286|0,70286|1) - instead of doing LN, i think you can map the 1/4 drum instead here, that would make it more consistent here. i kinda want to maintain the good flow of melody here 01:09:658 (69658|2,69658|3,69972|1,69972|2,70286|0,70286|1) to feel the section more-like LN oriented
01:13:113 (73113|2,73427|3) - shouldn't these have to become LN instead? tbh not too sure either how you measure the timing with double LN and single LN here. aaaa my bad Dx thanks for pointing this
02:04:631 - i saw your reasoning behind the patterning for variation, but then i still think you can make the layering scheme the same with the one at 02:09:658 - , i mean, the interval transition between this pattern and those pattern are too close, i feel it will be too sudden you change the type of layering that fast even if you want to blend many different pattern type. hmmm... fair point, but when i make the 02:04:631 same as the other one, it will force me to change 02:07:144 into full 1/2 LNs, and i feel like there's too much LN going on while entering the chorus, i kinda doesnt want that to happen, and the sounds in 02:09:658 are much tronger than the first one that's why i made it like that
04:05:260 (245260|2,245574|3,245888|2) - make these notes at column 1, 3 and 4? will be much more balance here. okay, applied
04:51:516 - 04:51:673 - i still sad that the 1/4 didn't get mapped D: , even though it's the middle of dense chord, i still think it's worth it as the 1/4 is loud enough here, and this is essentially the ending part too. okay i'll try
04:56:464 - this too, and you can reduce the triple at 04:56:621 - to be consistent with 04:51:595 - ^ same
05:04:317 - since this is the last jumptrill i think you can do some sort of 14-23 for "final challenge" here. i hope it will not be too hard, but ill try

call me back :D
will wait for Shin :D
Thanks munch Maxus :)

not yet updated~
Shinzo-

Maxus wrote:

blame me for taking so long :o #blamedixon

[6K Zozo]
00:59:605 - 00:59:919 - masing2 tambah 1 note biar konsisten ama snare di 00:59:291 - lebih kurangin satu di 00:59:291 - biar konsisten ama roll ny
01:08:872 (68872|3) - pindah ke col 6? biar lebih enak ama ga ngeshield note ini D: maxudnya col 5 ya ? yahhh gpp lah shieldnya wkwk kalo di 5 malah lebih susah jarinya neken
01:10:286 (70286|4) - ampir sama kyk diff 4K nya, lbih baik dimap drumnya biar konsisten ama dapet penekanan di 1/4 drumnya okaay
01:15:783 - patterning LN ini lbih baik diganti columnnya biar beda ama 01:15:155 (75155|3,75155|0,75312|4,75312|1,75469|0,75469|3,75469|2,75626|1,75626|4) - karena transisi dari instrumen melodiny udah beda disini, coba pindah 01:15:783 (75783|0,75783|3) - ke col 3 dan 6, lalu pindah note 01:15:940 (75940|2) - ke column 1. oh nice, fixed tapi ga ngikut suggest mu soalny entar ada yg nge jack 1/2 note ama LN nya
01:23:165 (83165|1,83794|3) - patterning LN ini ga dibuat sama ja kayak yang di 01:21:909 (81909|5,82537|0) - ? kalau mau, panjangin 01:23:165 (83165|1) - ampe 01:24:422 - , lalu note di 01:24:422 (84422|1) - pindah ke col.1 okeoke
01:40:129 - 01:41:385 - menurutku prlu ditambah 1 note lgi, mngkin sngaja dibkin lbh simpel krna 1/6 nya.. tapi di 01:30:076 - juga sbnrnya pake 2 note (1 LN + 1 note). ohiya gud gud
02:59:919 - add note buat cymbal? added juga di 02:58:663 -
03:06:202 (186202|4) - ubah jadi LN? end LN nya di 03:07:459 - boleh boleh
03:43:820 - masih ada drum disini. ceritanya belum ngikut drum roll nya disitu, masih ngikut synt x..x
03:46:097 - add note lgi buat crash snareny? nice
04:23:480 - knp ini double LN? klo buat emphasis cymbal harusnya double LN nya di 04:24:108 - ohya fixed
05:25:679 - 05:25:993 - 05:26:307 - snare sengaja double? bkn triple? sengaja hehhe

solid :o

call me back :D
thanks you xonxon (?) xusxus (?) lol :v
lalalalalalalalalalalalalalalalalalalalalalalalalalalalalalal am i late ? idk :p
Topic Starter
-SoraGami-

UPDATED

Maxus
Nice, really good map here.
Bub #2.
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