Hey, so heres the mod from m4m :3
General
Widescreen support is only enabled in Extra and this should be consistent for the diffs
Okay so its like that for everydiff ill just say these once:
Add hitsound "whistle" everytime there is singing. Later in the song when the drums play you can use sampleset "normal"
for when literally the normal sound plays. This will make the hitsounds so good for the map.
Normal
Uhhmm im not sure if this diff is rankable. In normal/easy you VERY VERY rarely, if at all, use jumps.
This map is based on random jumps that do not make sense
I really recommend remapping this diff with CONSISTENT distance snap because making a jump every nc is not a good way to make a map harder and especially not in lower diffs like normal.
As i said im not even sure if this is rankable like that, but then you should maybe ask someone else about this ranking stuff.
Hard
00:09:558 (5) - Changing distance from 1,2 to 1,0 to make this.. anti jump.. i would make distance to the 1 larger.
00:12:735 (1,2,3,4) - This is pretty random also.. distance up please
00:19:087 (5) - Stack it correctly under 1
00:24:735 (5) -^
00:27:558 (4) - ^under 2
00:37:440 (3,4) - No. change that please and correct spacing...
00:38:852 (3,4) - ^
00:49:440 (1) - Stack it correctly
01:17:676 (5) - nc maybe?
01:21:205 (4) - Should make this one a bit round and then 01:21:911 (1) - about x:372 y:132
01:25:793 (5) - When you make something like this.. why dont you just stack it correctly under 01:24:735 (1) - but
i would also change this slider. make it linear and straigth looking down or make it round because its weird to play atm
Insane
00:15:382 (1,3) - Why? o.o 00:16:970 (1,2) - Why.00:19:793 (1,2) - why.
00:24:029 (1,2,3) - and then this stream... change the "whys" pls just dont do this spacing pls x_x
00:38:146 (5,6,7,8) - Correct spacing. 00:38:499 (6) - x:360 y:96
00:50:676 (1) - at least make it like x:228 y:56 or something so you can see its not a stream x_x
00:56:499 (1,3) - Spacing is ... after streams now this just change please
01:23:323 (1,2,3) - Make that consistent. either stack or or just space it out with same spacing but not like 1-2 is spaced and then stacked it looks bad and confuses for no reason
Extra
Oh you actually used hitsounds here. It seems a bit inconsitent though at some places. would recommend doing the whistles as i told you in "general"
00:12:382 (4,1) - Change the distance pls
00:13:793 (5,1) - ^
I actually .. i dont know this diff is kinda good because its jumpy but it seems SOOOOO random. Your other diffs placing was really good
and here it feels super random. Doesnt have much flow and stuff.. it literally feels as if the objects are just randomly around the map and stuff :/
Could try to stack some things to make the map a bit clearer
You should also try to make some sliders round or something because for example:
01:22:617 (1) - would be MUCH better round
01:27:205 (7) - ^
00:12:029 (3) - ^
.........
Because these linear sliders destroy your flow in the map in some points, for example in the mentioned ones
Anyways, about the nc:
00:17:676 (1) - Random nc
00:19:087 (1) - ^
01:03:911 (1) - ^
01:05:146 (4) - Why no nc here?
01:08:499 (1) - Random nc
01:12:735 (1) - ^
01:15:205 (1) - ^
Ncs should fit to the music and not just to what you mapped.
Well: 01:13:793 (5) - Something like that .. put it x:272 y:340 because making just the last circle like that looks weird and destroys the flow.
But okay. I think your Hard and Insane are pretty good diffs. You should still work on this mapset a lot though.
Good luck with it
General
Widescreen support is only enabled in Extra and this should be consistent for the diffs
Okay so its like that for everydiff ill just say these once:
Add hitsound "whistle" everytime there is singing. Later in the song when the drums play you can use sampleset "normal"
for when literally the normal sound plays. This will make the hitsounds so good for the map.
Normal
Uhhmm im not sure if this diff is rankable. In normal/easy you VERY VERY rarely, if at all, use jumps.
This map is based on random jumps that do not make sense
I really recommend remapping this diff with CONSISTENT distance snap because making a jump every nc is not a good way to make a map harder and especially not in lower diffs like normal.
As i said im not even sure if this is rankable like that, but then you should maybe ask someone else about this ranking stuff.
Hard
00:09:558 (5) - Changing distance from 1,2 to 1,0 to make this.. anti jump.. i would make distance to the 1 larger.
00:12:735 (1,2,3,4) - This is pretty random also.. distance up please
00:19:087 (5) - Stack it correctly under 1
00:24:735 (5) -^
00:27:558 (4) - ^under 2
00:37:440 (3,4) - No. change that please and correct spacing...
00:38:852 (3,4) - ^
00:49:440 (1) - Stack it correctly
01:17:676 (5) - nc maybe?
01:21:205 (4) - Should make this one a bit round and then 01:21:911 (1) - about x:372 y:132
01:25:793 (5) - When you make something like this.. why dont you just stack it correctly under 01:24:735 (1) - but
i would also change this slider. make it linear and straigth looking down or make it round because its weird to play atm
Insane
00:15:382 (1,3) - Why? o.o 00:16:970 (1,2) - Why.00:19:793 (1,2) - why.
00:24:029 (1,2,3) - and then this stream... change the "whys" pls just dont do this spacing pls x_x
00:38:146 (5,6,7,8) - Correct spacing. 00:38:499 (6) - x:360 y:96
00:50:676 (1) - at least make it like x:228 y:56 or something so you can see its not a stream x_x
00:56:499 (1,3) - Spacing is ... after streams now this just change please
01:23:323 (1,2,3) - Make that consistent. either stack or or just space it out with same spacing but not like 1-2 is spaced and then stacked it looks bad and confuses for no reason
Extra
Oh you actually used hitsounds here. It seems a bit inconsitent though at some places. would recommend doing the whistles as i told you in "general"
00:12:382 (4,1) - Change the distance pls
00:13:793 (5,1) - ^
I actually .. i dont know this diff is kinda good because its jumpy but it seems SOOOOO random. Your other diffs placing was really good
and here it feels super random. Doesnt have much flow and stuff.. it literally feels as if the objects are just randomly around the map and stuff :/
Could try to stack some things to make the map a bit clearer
You should also try to make some sliders round or something because for example:
01:22:617 (1) - would be MUCH better round
01:27:205 (7) - ^
00:12:029 (3) - ^
.........
Because these linear sliders destroy your flow in the map in some points, for example in the mentioned ones
Anyways, about the nc:
00:17:676 (1) - Random nc
00:19:087 (1) - ^
01:03:911 (1) - ^
01:05:146 (4) - Why no nc here?
01:08:499 (1) - Random nc
01:12:735 (1) - ^
01:15:205 (1) - ^
Ncs should fit to the music and not just to what you mapped.
Well: 01:13:793 (5) - Something like that .. put it x:272 y:340 because making just the last circle like that looks weird and destroys the flow.
But okay. I think your Hard and Insane are pretty good diffs. You should still work on this mapset a lot though.
Good luck with it