I'm all for LNs being split into two parts for better feedback, and yeah I haven't tested scorev2 either because I can't but from what I've read in this thread the LNs were made tighter, when they should be the same or more lenient.Arras wrote:
I disagree. Scorev1 frequently has me beating my old scores where the old score has a higher accuracy and a similar combo. Hopefully this can mitigate that sort of thing, as it's really annoying when it happens. While I can't say anything about the release timing leniency as I haven't tried scorev2 (and I assume I can't, since cutting edge can't do multiplayer without supporter), the fact that LNs are split into two notes is a fantastic change imo. This gives the player much better feedback for how well they did on the start of an LN, and you can no longer cheese LN stuff by just holding everything and taking the 200s.
If anything, I'd say the game feeling good to play is far more important than "pp".
I'm not sure the changes in score v2 would fix the issue you're mentioning as so far it seems to be similar but with the combo cap higher at 400.
Star rating is broken when you look at a per-map basis, but assuming that everyone plays every map (which is the case as there are so few of them), it's fine.
Maybe for you pp isn't important but the complete lack of difficult maps kills the game for higher end players.
Therefore I believe the most important issue remaining is the lack of maps for top players, which also kills competition and activity from top players, and with fewer top players and less competition there's much less attraction for the game mode overall.
Ranking more maps isn't something that can be done as easily as adding mod pp, so just add mod pp faster instead of trying to fix a score system that isn't broken.