This map has been deleted on the request of its creator. It is no longer available.
thanks a lot <3 improved the map for the most part, letf only 00:17:630 (3,4) - because I don't have any idea how to fix it yet x.xCookieBite wrote:
Hello there, from my modding queue.
*M4M
[General]
make the timing point's volume to be lower, too loud. (~60%)
[Normal]
00:01:230 (2,3) - blanket improve
00:10:430 (1,2) - ^
00:12:830 (1) - i think the start point is going to be on 00:13:030 -
00:14:030 (2,3) - blanket improve
00:15:630 (4,1) - ^
00:17:630 (3) - make an arrow slider and remove 00:18:430 (4) -
00:19:230 (1,2) - blanket improve
00:25:630 (1) - the start point should be 00:25:830 -
[Spaghetti!]
hmm, looks a bit ez and kidda follow the normal diff. pattern
00:14:830 (1) - there are lots of place you can map
00:22:230 (1,2) - blanket improve
00:26:030 (1,2,3) - easier than normal wow ;o;
gl with your map!
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 6430
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Nyeh Heh Heh!
TitleUnicode:Nyeh Heh Heh!
Artist:toby fox
ArtistUnicode:toby fox
Creator:[Nemesis]
Version:Nely's Normal
Source:Undertale
Tags:Undertale Papyrus Sans
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:3.5
CircleSize:3
OverallDifficulty:3.5
ApproachRate:4.5
SliderMultiplier:1.1
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
30,400,4,2,0,60,1,0
[Colours]
Combo1 : 0,0,255
Combo2 : 209,209,209
Combo3 : 157,157,157
Combo4 : 0,255,255
[HitObjects]
192,96,30,5,0,0:0:0:0:
192,96,230,2,0,B|228:68|228:68|308:72,1,110
372,148,1030,2,0,P|364:208|384:272,1,110
308,340,1830,2,0,P|248:336|192:352,2,110
360,352,2830,2,0,L|420:324,1,55
484,248,3430,6,0,B|448:216|448:216|480:136,1,110
488,48,4230,2,0,P|432:60|364:36,1,110
276,12,5030,2,0,P|300:68|284:128,1,110
252,220,5830,2,0,L|361:227,1,110
476,216,6630,2,0,L|476:144,2,55
476,272,7230,6,0,B|465:326|408:328|408:328|340:287|281:342,1,220
184,356,8430,1,0,0:0:0:0:
92,296,8830,2,0,L|32:296,2,55
176,228,9630,6,0,P|229:219|286:228,1,110
388,264,10430,2,0,L|392:192,1,55
368,160,10830,2,0,P|368:132|372:88,1,55
388,52,11230,2,0,B|332:80|264:44,1,110
176,16,12030,1,0,0:0:0:0:
92,88,12430,1,0,0:0:0:0:
144,184,12830,6,0,L|136:248,2,55
180,144,13430,2,0,P|207:137|252:144,1,55
336,180,14030,2,0,L|312:304,1,110
296,340,14630,1,0,0:0:0:0:
296,340,14830,2,0,P|240:320|168:336,1,110
88,288,15630,1,0,0:0:0:0:
104,180,16030,5,0,0:0:0:0:
208,216,16430,2,0,P|260:228|328:216,1,110
424,208,17230,2,0,L|428:136,1,55
452,104,17630,2,0,P|396:120|336:100,1,110
252,56,18430,1,0,0:0:0:0:
160,116,18830,1,0,0:0:0:0:
176,224,19230,6,0,B|240:260|240:260|296:236,1,110
364,180,20030,2,0,B|348:128|348:128|372:56,1,110
264,36,20830,2,0,P|220:80|160:80,1,110
88,152,21630,2,0,L|100:232,1,55
112,260,22030,2,0,P|136:271|172:304,1,55
200,324,22430,6,0,P|252:312|328:328,1,110
416,308,23230,2,0,L|428:180,1,110
432,144,23830,1,0,0:0:0:0:
432,144,24030,2,0,P|368:160|312:144,1,110
220,120,24830,2,0,P|168:148|152:200,1,110
212,284,25630,6,0,B|273:280|273:280|336:292,1,110
372,308,26230,1,0,0:0:0:0:
372,308,26430,2,0,L|372:188,1,110
328,96,27230,2,0,L|252:96,1,55
220,80,27630,2,0,P|228:140|204:204,1,110
312,240,28430,1,0,0:0:0:0:
220,300,28830,5,0,0:0:0:0:
116,260,29230,2,0,P|108:240|96:192,1,55
100,152,29630,2,0,P|152:140|220:156,1,110
260,168,30230,2,0,P|296:172|328:180,1,55
400,248,30830,1,0,0:0:0:0:
312,312,31230,2,0,B|269:285|269:285|209:285,1,110
160,304,31830,1,0,0:0:0:0:
fixed everything, besides some of the 1/8 sliders, there are place they fit in. thanks a lot!-NanoRIPE- wrote:
Hi ~ M4M request from my q
[General]
Kiai time?
[Easy]
00:06:030 (1) - try to blanket it ~ like this http://prntscr.com/bep6j9
00:06:430 (1,4) - and stacked ~ like this http://prntscr.com/bep7jz
00:17:230 (2,3) - blanket?
[Normal]
00:05:030 (3) - ctrl h?
00:25:230 (5) - remove finish
[Sphagetti]
00:08:430 (4) - hmm use slider 1/2 ~ like 00:08:030 (3) because its not suitable with rhythm ~
00:10:030 (2) - ^
00:12:830 (1,2,3) - fix blanket
00:14:430 (1) - same as before usw 1/2 slider
00:18:030 (4) - ^
00:20:830 (2) - ^
00:24:230 (2) - ^
00:25:830 (1,2) - hmm make it closer or stacked ~
00:27:230 (1) - same as before ~ use 1/2 slider
GL ~
alrighty, I guess everything is fixedHobbes2 wrote:
from q
[Ez]
00:06:430 (1) - missing clap at the end?
[Normal]
00:05:030 (3) - Distance is too much
00:19:230 (1) - move bend closer to the center of the slider
[Spaghetti]
00:06:430 (1) - Undermapped, I think. sounds at 00:06:630 and 00:07:030 deserve to be mapped
00:12:830 (1,3) - Make em the same shape for aesthetics
00:16:030 (9) - NC
00:16:830 (12) - remove NC
00:17:630 (3) - NC
00:27:630 (1,2) - I suggest making these the same shape
This diff is weird, some parts are pretty undermapped (a lot of your 1/1 sliders), but then you have parts that correctly do 1/8 mapping. It feels inconsistent. I think you could keep the undermapping pattern, call this one an advanced, and then make a new map that fully utilizes the 1/8 timing and call that one Spaghetti instead.
gl ~
Thank you <3100bit wrote:
Nyeh-heh-heh!
===
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
If you change little things from my mod - do not give kudosu. My english is bad, so sorry for googletranslate.Good luck!Song and beatmaps
- Remove "undertale" from Tags because you have it in Source
Easy
- AR4 for this diff? Seriously? Change to... AR3.
- Also fix all mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap
- 00:01:630 (3,4) - strange flow i guess
- 00:06:030 (4,1) - improve blanket
- 00:22:430 (1,2) - antiflow here looks weird
Nely's Insane
I used to see "Xinely's %diffname%" lol
- 00:19:230 (1,2) - make identical
- 00:20:030 (2,3) - this antiflow... is good in this diff?
- 00:27:630 (5,6,1,2) - also have strange flow
Advanced
- 00:10:430 (2,3,4) - wow this jumps
- 00:12:430 (5) - move far away from 00:11:230 (4)
- 00:12:830 (1) - what about Ctrl+G (%image%)? This pattern reading better than original
- 00:21:230 (2,2) - stack?
- 00:31:230 (3,4,5,6) - make flow like in %image%
Spaghettii!
i hate my keyboard
- 00:00:030 (1,3) - stack or don't overlap
- 00:00:430 (2,4) - stack?
- 00:08:430 (4,5) - move closer to each other because you have same pattern in 00:10:030 (3,4) for example
- 00:09:830 (2,4) - stack?
- 00:23:830 (7) - nc
- 00:27:230 (6) - ^
- 00:31:830 (6) - move to y=272
{end of mod}