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toby fox - Nyeh Heh Heh!

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Topic Starter
[Nemesis]
This map has been deleted on the request of its creator. It is no longer available.
Chalwa
Witaj! Propsy za toby foxa :D.
Normal
00:01:230 (2) - Przesunąłbym to na x: 319 y: 209,
00:03:230 (1) - Zrób zagięcie jak w 00:04:830 (3)
00:06:030 (4) - Przesunąłbym kółko, aby się ładnie pokryło ze sliderem
00:06:430 (1) - Popraw zagięcie, aby 00:06:030 (4) pokryło się
00:11:630 (2,3) - Proponuję, abyś zrobił slider, bo jest to dla początkującego trudne do przeczytania
00:18:430 (4) - ctrl + G, bo za trudne jak na normal trochę
00:20:830 (3) - Zrobiłbym większe zagięcie i dał to bliżej 00:19:630 (2), aby się wpasowało
00:30:030 (3,4,5) - Jak już to zrób tu slider 1/2 z powtórzeniem
00:30:830 (6,7) - Usunąłbym to i zrobi spinner
Spaghtti!
00:13:430 (2) - Ja bym dał kółko na x: 70 y: 147
00:16:030 (3) - Rób jak uważasz, ale tu dałbym prosty slider
00:24:830 (1) - Usunąłbym NC i dałbym na 00:26:030 (2)
00:30:430 (1,2,3,4,5) - Zamiast tego dałbym spinner

Mapa fajna, muzyka fajna.
Powodzenia w dalszym mappowaniu ;)
Topic Starter
[Nemesis]
Dzięki wielkie~!
Końcówkę w Spaghetti! zostawiam, bo jak na razie wygląda dla mnie lepiej, resztę poprawiłem.
Kudosik~
CookieBite
Hello there, from my modding queue.
*M4M

[General]
make the timing point's volume to be lower, too loud. (~60%)

[Normal]
00:01:230 (2,3) - blanket improve
00:10:430 (1,2) - ^
00:12:830 (1) - i think the start point is going to be on 00:13:030 -
00:14:030 (2,3) - blanket improve
00:15:630 (4,1) - ^
00:17:630 (3) - make an arrow slider and remove 00:18:430 (4) -
00:19:230 (1,2) - blanket improve
00:25:630 (1) - the start point should be 00:25:830 -

[Spaghetti!]
hmm, looks a bit ez and kidda follow the normal diff. pattern
00:14:830 (1) - there are lots of place you can map
00:22:230 (1,2) - blanket improve
00:26:030 (1,2,3) - easier than normal wow ;o;

gl with your map!
Topic Starter
[Nemesis]

CookieBite wrote:

Hello there, from my modding queue.
*M4M

[General]
make the timing point's volume to be lower, too loud. (~60%)

[Normal]
00:01:230 (2,3) - blanket improve
00:10:430 (1,2) - ^
00:12:830 (1) - i think the start point is going to be on 00:13:030 -
00:14:030 (2,3) - blanket improve
00:15:630 (4,1) - ^
00:17:630 (3) - make an arrow slider and remove 00:18:430 (4) -
00:19:230 (1,2) - blanket improve
00:25:630 (1) - the start point should be 00:25:830 -

[Spaghetti!]
hmm, looks a bit ez and kidda follow the normal diff. pattern
00:14:830 (1) - there are lots of place you can map
00:22:230 (1,2) - blanket improve
00:26:030 (1,2,3) - easier than normal wow ;o;

gl with your map!
thanks a lot <3 improved the map for the most part, letf only 00:17:630 (3,4) - because I don't have any idea how to fix it yet x.x
Yanganof
Heyo~
from queue

Aimod is saying you're map is to short ~

Normal
lower AR to 4

00:00:030 (1,2,3) - try to get those 3 into one line to get a better flow
00:03:230 (1) - curve this one a bit more
00:06:030 (4) - movethis one a litte bit down
00:10:430 (1) - bit more curve
00:13:030 (1) - Maybe rotate thie one to point more towards 00:14:030 (2) ?
00:14:430 (3,4,1) - same as with first one
00:20:830 (3) - perfect blanket, but the position looks weird, maybe try to rotate and move up a bit
00:26:430 (2) - try not to overlap

Spaghetti
watch your spacing:
00:24:630 (3)
00:26:830 (4)
00:27:230 (5)
00:28:030 (6)

00:12:830 (1,2,3) - maybe you wanna try to get this more symmetrical

that's all for now
gl with your beatmap
Topic Starter
[Nemesis]
thanks a lot. fixed~
Inversal
Hi! From TH Modding group!

General

- Tick off widescreen support because your map has no SB.
- Try making different combo color http://puu.sh/p8KRf/7676f55d18.png Combo 1 and 4 has same color.

Normal

00:06:430 (1) - Try changing the shape of this slider to fit 00:08:030 (2) - . New players will misread the direction of the flow.
00:12:430 - You can do this rhythm http://puu.sh/p8L5H/360a9d5b40.jpg Because 00:13:030 (1) - Starts at red tick ( And it is the first slider at that part) will be hard to read for newbies.
00:25:230 - add a note
00:25:830 (1) - Move to 00:25:630 - Same reason as 00:12:430 -

Hard

I really don't what are you doing after 00:14:430 - Because you started NCing every 2 downbeats at 00:06:430 - and you randomly NCed after that.
But if possible. Try NC every downbeats because the most parts of the song you do it.
00:14:430 (5) - NC
00:14:830 (1) - Remove NC
00:16:030 - NC
00:20:830 (5) - NC
00:22:230 (1) - Remove NC
00:22:430 (2) - NC
00:27:230 (5) - NC
00:28:830 (1) - Please map all rhythm you hear. Because following with 00:30:030 (2,3,4) - Can be really confusing even the experienced players.
00:30:430 (1) - This too. same reason as above.

I think it's all now. Keep improving a good work :D
Topic Starter
[Nemesis]
Thanks a lot! I hope these changes didn't destroy the map that much.. :D
Xinely
sorry for late, hitsound it later i dont have any idea how to hitsound this now

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 6430
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Nyeh Heh Heh!
TitleUnicode:Nyeh Heh Heh!
Artist:toby fox
ArtistUnicode:toby fox
Creator:[Nemesis]
Version:Nely's Normal
Source:Undertale
Tags:Undertale Papyrus Sans
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3.5
CircleSize:3
OverallDifficulty:3.5
ApproachRate:4.5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
30,400,4,2,0,60,1,0


[Colours]
Combo1 : 0,0,255
Combo2 : 209,209,209
Combo3 : 157,157,157
Combo4 : 0,255,255

[HitObjects]
192,96,30,5,0,0:0:0:0:
192,96,230,2,0,B|228:68|228:68|308:72,1,110
372,148,1030,2,0,P|364:208|384:272,1,110
308,340,1830,2,0,P|248:336|192:352,2,110
360,352,2830,2,0,L|420:324,1,55
484,248,3430,6,0,B|448:216|448:216|480:136,1,110
488,48,4230,2,0,P|432:60|364:36,1,110
276,12,5030,2,0,P|300:68|284:128,1,110
252,220,5830,2,0,L|361:227,1,110
476,216,6630,2,0,L|476:144,2,55
476,272,7230,6,0,B|465:326|408:328|408:328|340:287|281:342,1,220
184,356,8430,1,0,0:0:0:0:
92,296,8830,2,0,L|32:296,2,55
176,228,9630,6,0,P|229:219|286:228,1,110
388,264,10430,2,0,L|392:192,1,55
368,160,10830,2,0,P|368:132|372:88,1,55
388,52,11230,2,0,B|332:80|264:44,1,110
176,16,12030,1,0,0:0:0:0:
92,88,12430,1,0,0:0:0:0:
144,184,12830,6,0,L|136:248,2,55
180,144,13430,2,0,P|207:137|252:144,1,55
336,180,14030,2,0,L|312:304,1,110
296,340,14630,1,0,0:0:0:0:
296,340,14830,2,0,P|240:320|168:336,1,110
88,288,15630,1,0,0:0:0:0:
104,180,16030,5,0,0:0:0:0:
208,216,16430,2,0,P|260:228|328:216,1,110
424,208,17230,2,0,L|428:136,1,55
452,104,17630,2,0,P|396:120|336:100,1,110
252,56,18430,1,0,0:0:0:0:
160,116,18830,1,0,0:0:0:0:
176,224,19230,6,0,B|240:260|240:260|296:236,1,110
364,180,20030,2,0,B|348:128|348:128|372:56,1,110
264,36,20830,2,0,P|220:80|160:80,1,110
88,152,21630,2,0,L|100:232,1,55
112,260,22030,2,0,P|136:271|172:304,1,55
200,324,22430,6,0,P|252:312|328:328,1,110
416,308,23230,2,0,L|428:180,1,110
432,144,23830,1,0,0:0:0:0:
432,144,24030,2,0,P|368:160|312:144,1,110
220,120,24830,2,0,P|168:148|152:200,1,110
212,284,25630,6,0,B|273:280|273:280|336:292,1,110
372,308,26230,1,0,0:0:0:0:
372,308,26430,2,0,L|372:188,1,110
328,96,27230,2,0,L|252:96,1,55
220,80,27630,2,0,P|228:140|204:204,1,110
312,240,28430,1,0,0:0:0:0:
220,300,28830,5,0,0:0:0:0:
116,260,29230,2,0,P|108:240|96:192,1,55
100,152,29630,2,0,P|152:140|220:156,1,110
260,168,30230,2,0,P|296:172|328:180,1,55
400,248,30830,1,0,0:0:0:0:
312,312,31230,2,0,B|269:285|269:285|209:285,1,110
160,304,31830,1,0,0:0:0:0:
B r o k e n
hi, my modding queue, quick lazy mod

60% seems a bit too loud still, I personally like 40%


Spaghetti
I don't think this map should have slider drag sound, think about making it soft?
00:08:030 (3) - you can follow the music better if you break this into 2 1/2 slider
00:09:630 (1) - ^
00:14:830 (2) - you can follow music better instead of having a long slider
00:16:030 (1) - 2 1/2 sliders follow music better
00:21:230 (2) - you can follow music better, instead of this slider
00:31:830 (6) - move to the left a bit more to make it evened with 1-4?
only issue I would say is that you can follow music better, but unless you like it this. didn't point out all of them because it happened quite repetitively, with this being the highest difficulty, I really recommend to follow the music better
Topic Starter
[Nemesis]
thanks a lot! fixing this tomorrow :3
Mun
Heyo! I'm here from my modding queue. It'll likely be a short mod, though, not much in 30 seconds D:

So, starting right off:
If you're going AR6+OD5, I assume you're just trying to make the difficulty hard. In this case, I would suggest a CS of anywhere between 3.7 and 4.1.
00:08:430 (4) - I suggest you change your snap divisor to 1/8 so you can shorten this, then have its repeats extend until either 1/4 or 1/2 before the next slider (00:08:630 or 00:08:730, in the latter case you may want to adjust the slider so it's easier to switch to off of the repeated one).
00:09:430 - I think this is a good place for a hitcircle, you seem to be missing a beat.
00:10:030 (7) - It's the same thing as before with this slider, just exploit 1/8 timing for it so it reads and sounds better. Perhaps use a clap on the entire slider too? Last criticism with that slider: move it closer to the beat that it's closer to the middle, coinciding timing and spacing will help a lot in reading, considering this is an easier difficulty.
I'll just get all of those sliders and put them here.
00:08:430 (4) - Here's the 1st
00:10:030 (7) - Here's the 2nd
00:14:430 (1) - Here's the 3rd
00:20:830 (1) - Here's the 4th
00:24:330 (2) - At this point, I ran it through at 0.25x speed and found that the slider on 1/8 repeated once matches this tune perfectly.
00:11:030 - Again here, I think it'd be best to add a hit circle.
00:12:430 (10) - I think this would match the music better if it were a slider that started at 00:12:230 (2 beats earlier) and ended on this beat.
00:16:430 (6,7) - This should probably be a slider. Putting in 5 notes in a row in a potentially confusing beat pattern is challenging in a not-fun way for the target players of this difficulty.
00:29:430 (3,1,2) - It'd probably match the music far better if you removed these 2 hitcircles from the triple and extended that slider to 00:30:030.

Anyway, here's your mod! I hope it reached expectation in some way at least.
Topic Starter
[Nemesis]
Hey thanks a lot! This mod was exclusively helpful due to slider changes :D
fixed~~
Haeventers
Hello from my Modding queue :D

Spaghetti:

00:11:030 (4,5) - i would lower the distance OR 00:10:430 (3,4) - increase the distance

Nely's Normal:

00:00:030 (1) - i wouldnt play that circle on top of the slider cuz its easier to read for beginners
00:14:630 (4) - same here
00:23:830 (3) - ^^
00:26:230 (2) - ^^

Easy:

00:14:430 (3) - try fitting it better into the grid


Thats all i found :)
Topic Starter
[Nemesis]
thanks :D
-NanoRIPE-
Hi ~ M4M request from my q

[General]
Kiai time?

[Easy]
00:06:030 (1) - try to blanket it ~ like this http://prntscr.com/bep6j9
00:06:430 (1,4) - and stacked ~ like this http://prntscr.com/bep7jz
00:17:230 (2,3) - blanket?

[Normal]
00:05:030 (3) - ctrl h?
00:25:230 (5) - remove finish

[Sphagetti]
00:08:430 (4) - hmm use slider 1/2 ~ like 00:08:030 (3) because its not suitable with rhythm ~
00:10:030 (2) - ^
00:12:830 (1,2,3) - fix blanket
00:14:430 (1) - same as before usw 1/2 slider
00:18:030 (4) - ^
00:20:830 (2) - ^
00:24:230 (2) - ^
00:25:830 (1,2) - hmm make it closer or stacked ~
00:27:230 (1) - same as before ~ use 1/2 slider

GL ~
Topic Starter
[Nemesis]

-NanoRIPE- wrote:

Hi ~ M4M request from my q

[General]
Kiai time?

[Easy]
00:06:030 (1) - try to blanket it ~ like this http://prntscr.com/bep6j9
00:06:430 (1,4) - and stacked ~ like this http://prntscr.com/bep7jz
00:17:230 (2,3) - blanket?

[Normal]
00:05:030 (3) - ctrl h?
00:25:230 (5) - remove finish

[Sphagetti]
00:08:430 (4) - hmm use slider 1/2 ~ like 00:08:030 (3) because its not suitable with rhythm ~
00:10:030 (2) - ^
00:12:830 (1,2,3) - fix blanket
00:14:430 (1) - same as before usw 1/2 slider
00:18:030 (4) - ^
00:20:830 (2) - ^
00:24:230 (2) - ^
00:25:830 (1,2) - hmm make it closer or stacked ~
00:27:230 (1) - same as before ~ use 1/2 slider

GL ~
fixed everything, besides some of the 1/8 sliders, there are place they fit in. thanks a lot!
Izzywing
from q

[Ez]

00:06:430 (1) - missing clap at the end?

[Normal]

00:05:030 (3) - Distance is too much

00:19:230 (1) - move bend closer to the center of the slider

[Spaghetti]

00:06:430 (1) - Undermapped, I think. sounds at 00:06:630 and 00:07:030 deserve to be mapped

00:12:830 (1,3) - Make em the same shape for aesthetics

00:16:030 (9) - NC

00:16:830 (12) - remove NC

00:17:630 (3) - NC

00:27:630 (1,2) - I suggest making these the same shape

This diff is weird, some parts are pretty undermapped (a lot of your 1/1 sliders), but then you have parts that correctly do 1/8 mapping. It feels inconsistent. I think you could keep the undermapping pattern, call this one an advanced, and then make a new map that fully utilizes the 1/8 timing and call that one Spaghetti instead.

gl ~
Topic Starter
[Nemesis]

Hobbes2 wrote:

from q

[Ez]

00:06:430 (1) - missing clap at the end?

[Normal]

00:05:030 (3) - Distance is too much

00:19:230 (1) - move bend closer to the center of the slider

[Spaghetti]

00:06:430 (1) - Undermapped, I think. sounds at 00:06:630 and 00:07:030 deserve to be mapped

00:12:830 (1,3) - Make em the same shape for aesthetics

00:16:030 (9) - NC

00:16:830 (12) - remove NC

00:17:630 (3) - NC

00:27:630 (1,2) - I suggest making these the same shape

This diff is weird, some parts are pretty undermapped (a lot of your 1/1 sliders), but then you have parts that correctly do 1/8 mapping. It feels inconsistent. I think you could keep the undermapping pattern, call this one an advanced, and then make a new map that fully utilizes the 1/8 timing and call that one Spaghetti instead.

gl ~
alrighty, I guess everything is fixed
and yeah, i thought about remapping Spaghetti! D:
DeletedUser_6181859
Nyeh-heh-heh!
===
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
If you change little things from my mod - do not give kudosu. My english is bad, so sorry for googletranslate.

Song and beatmaps

  1. Remove "undertale" from Tags because you have it in Source

Easy

  1. AR4 for this diff? Seriously? Change to... AR3.
  2. Also fix all mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap
  3. 00:01:630 (3,4) - strange flow i guess
  4. 00:06:030 (4,1) - improve blanket
  5. 00:22:430 (1,2) - antiflow here looks weird

Nely's Insane

I used to see "Xinely's %diffname%" lol
  1. 00:19:230 (1,2) - make identical
  2. 00:20:030 (2,3) - this antiflow... is good in this diff?
  3. 00:27:630 (5,6,1,2) - also have strange flow

Advanced

  1. 00:10:430 (2,3,4) - wow this jumps
  2. 00:12:430 (5) - move far away from 00:11:230 (4)
  3. 00:12:830 (1) - what about Ctrl+G (%image%)? This pattern reading better than original
  4. 00:21:230 (2,2) - stack?
  5. 00:31:230 (3,4,5,6) - make flow like in %image%

Spaghettii!

i hate my keyboard
  1. 00:00:030 (1,3) - stack or don't overlap
  2. 00:00:430 (2,4) - stack?
  3. 00:08:430 (4,5) - move closer to each other because you have same pattern in 00:10:030 (3,4) for example
  4. 00:09:830 (2,4) - stack?
  5. 00:23:830 (7) - nc
  6. 00:27:230 (6) - ^
  7. 00:31:830 (6) - move to y=272
Good luck!
{end of mod}
Topic Starter
[Nemesis]

100bit wrote:

Nyeh-heh-heh!
===
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
If you change little things from my mod - do not give kudosu. My english is bad, so sorry for googletranslate.

Song and beatmaps

  1. Remove "undertale" from Tags because you have it in Source

Easy

  1. AR4 for this diff? Seriously? Change to... AR3.
  2. Also fix all mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap
  3. 00:01:630 (3,4) - strange flow i guess
  4. 00:06:030 (4,1) - improve blanket
  5. 00:22:430 (1,2) - antiflow here looks weird

Nely's Insane

I used to see "Xinely's %diffname%" lol
  1. 00:19:230 (1,2) - make identical
  2. 00:20:030 (2,3) - this antiflow... is good in this diff?
  3. 00:27:630 (5,6,1,2) - also have strange flow

Advanced

  1. 00:10:430 (2,3,4) - wow this jumps
  2. 00:12:430 (5) - move far away from 00:11:230 (4)
  3. 00:12:830 (1) - what about Ctrl+G (%image%)? This pattern reading better than original
  4. 00:21:230 (2,2) - stack?
  5. 00:31:230 (3,4,5,6) - make flow like in %image%

Spaghettii!

i hate my keyboard
  1. 00:00:030 (1,3) - stack or don't overlap
  2. 00:00:430 (2,4) - stack?
  3. 00:08:430 (4,5) - move closer to each other because you have same pattern in 00:10:030 (3,4) for example
  4. 00:09:830 (2,4) - stack?
  5. 00:23:830 (7) - nc
  6. 00:27:230 (6) - ^
  7. 00:31:830 (6) - move to y=272
Good luck!
{end of mod}
Thank you <3
play rainworld
heh.

spaghettii (nom)
don't forget to fully hitsound ;)
00:00:030 (1,3) - stack?
00:02:030 (2) - make symmetrical with 00:02:430 (3)
00:04:430 (4,2) - weird overlap
00:08:430 (4) - lower volume
00:10:030 (3) - ^
00:11:630 (2) - ^
00:14:830 (2) - ^
00:16:430 (3) - ^
00:18:030 (3) - ^
00:21:230 (5) - ^
00:24:230 (2) - ^
00:27:630 (2) - ^
00:29:030 (2) - ^
Topic Starter
[Nemesis]
Nom.
Turned the volume to soft in those loud parts :3
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