13:21 ReFaller: hi, sudden mod for your map
13:21 Naxess: oh sup
13:22 ReFaller: on thread or there?
13:22 Naxess: You mean irc or post on the thread?
13:22 ReFaller: yes
13:22 Naxess: I guess irc will be fine
13:22 ReFaller: ok
13:24 ReFaller: 00:04:052 (5,1) - this distance is a little dangerous, works good when is 1/1 beat pause, i would recommend stack 5 on slider
Stacked, previous mod suggested this as well.13:24 ReFaller: 00:07:672 (3) - NC could be useful, because sliders are following for stronger sound there
NCed13:25 ReFaller: 00:18:362 (1) - remove NC there
Removed for now, anti-jumps are usually NCed.13:26 Naxess: What about the spacing between 00:18:017 (1,1) - ?
13:26 ReFaller: not really
13:26 ReFaller: it's a 1/1 pause
13:26 ReFaller: it's ok
13:26 Naxess: alright
13:27 ReFaller: 00:30:603 (1,2) - you may increase spacing here - from green circle 5
Increased spacing13:29 ReFaller: 00:34:052 (5) - this is a question, put NC or keep that?
NCed13:29 Naxess: I was thinking about that earlier
13:30 Naxess: I guess I'll NC it because it's a new pattern
13:32 ReFaller: 01:06:552 (2) - move on x364 y260 - will be more equal spacing between surrounding objects
Moved13:34 ReFaller: 01:53:190 (1) - put the brak after spinner (forgot?)
Was originally meant to drain, but draining right before the end seems a bit harsh, so added break.13:34 ReFaller: break*
13:35 ReFaller: ok, now i take care for hard
13:38 ReFaller: 00:05:862 (2) - if you remove this circle, and previous slider would end there?
Now 1/4 slider gap, as suggested.13:40 ReFaller: this slider is a trap while playing, i recommend stacked circles on slider 4 instead
13:41 Naxess: forgot to link which part?
13:41 ReFaller: is for Hard diff
13:41 ReFaller: XD
13:41 ReFaller: 00:07:500 (3) - this
Now 1/4 slider gap as well.13:41 Naxess: there xD
13:42 Naxess: Yeah I wanted to change that, have any suggestions?
13:42 ReFaller: i caught similar moment later
13:43 Naxess: alright stacked circles instead
13:43 Naxess: same for 00:18:534 -
13:43 ReFaller: hmm
13:44 ReFaller: on 18 second 1/2 slider is also good option
13:44 Naxess: Coincidentally, that is exactly what I had before someone else pointed it out lol
13:46 Naxess: I'll try it like this, since both 1/4 slider and circles options were a bit harsh
http://puu.sh/pr4Fn/b9041b07e1.jpg13:46 ReFaller: good
13:47 ReFaller: 00:23:534 (1) - this part till next spinner sucks :3
Remapped13:48 Naxess: yuuup lol
13:48 Naxess: I'll fix that
13:49 ReFaller: i'm thinking how to explain
13:50 ReFaller: otherwise, this part should have 1/1 sliders mixed with 1/2 or 3/4
13:52 ReFaller: personally, i'm doing on these parts mostly 1/1 sliders
13:53 Naxess: I was thinking something like this, but perhaps that'd fit more for insane
http://puu.sh/pr4YZ/0939dd7eb1.jpg13:54 ReFaller: i will check that
13:56 ReFaller: it works
13:56 Naxess: nice
13:56 ReFaller: 00:26:293 (1) - but map this part to not have a breaktime
Break removed13:59 ReFaller: 00:57:672 (4) - lol spacing, base 1,3x and sudden 1,0x
Increased spacing for consistency14:00 Naxess: blame the timing point xD
14:00 Naxess: Oh wait I've actually spaced it more there...
14:00 ReFaller: 00:57:672 (4) - x386 y202
14:01 ReFaller: 01:20:086 (5) - NC there
NCed14:01 Naxess: yeh
14:03 ReFaller: 01:40:776 (1,2,3,4) - so, fix this spacing because you changed SV in green line
Increased spacing for consistency here as well.Fixed some other similar parts.14:04 ReFaller: 00:45:603 (1,2,3) - i would back for notice similar point
14:06 ReFaller: i'm already playing normal
14:09 ReFaller: 00:31:810 (1,1,1) - objects have random spacing, but i have another idea for this part
The two sliders are now repeats.14:10 ReFaller: i listen music when click on gray circle, sounds are fade out
14:11 ReFaller: i prefer (it's not recommendation) a spinner instead of three objects
14:11 Naxess: for 00:31:810 - to 00:34:569 - ?
14:11 Naxess: or from 00:34:569 -
14:12 ReFaller: exactly
14:12 Naxess: former then I'm guessing
14:12 Naxess: Well spinners are often used when there's no clear impact and just a constant sound fading in or out...
14:13 Naxess: 00:31:810 - 00:33:190 - but in this case there are two clear impacts
14:13 ReFaller: so, i have idea if you want to keep these objects
14:14 ReFaller: add one reverse into sliders and space with DS
14:14 ReFaller: 1,0 as usually you used
14:15 Naxess: Wait, you mean like this? xD
http://puu.sh/pr5Yl/020aeea8a0.jpg14:15 Naxess: One huge revese slider?
14:15 ReFaller: no, no
14:15 ReFaller: keep lenght of these sliders
14:16 Naxess: Ooh I see
14:16 ReFaller: it's 0,9 SV from greel line,hmm
14:16 Naxess: That works really great
14:16 ReFaller: use 1,1DS for this
14:17 ReFaller: if you are patient, look for other moments when you used 0,9 SV on timin point
14:17 ReFaller: then set objects in 1,1 DS
14:17 ReFaller: when you used 1,1 SV, use 0,9 DS
14:17 Naxess: So you mean that decreased SV should not decrease spacing
14:17 ReFaller: yes, sometimes it looks messy
14:18 Naxess: alright
14:18 ReFaller: 01:42:155 (1) - 1,1 SV, 0,9 DS
Decreased spacing14:20 ReFaller: do you remember wha DS for 0,9 SV?
14:21 ReFaller: it will be 1,1 ds
14:21 ReFaller: except this, no more issues