Momizi
Momizi wrote:
just a M4M request XD
[Extra]
00:34:130 (4,1,2) - stack? I prefer my current way
00:50:039 (3,4) - here i think use repeat slider will be better 2 sliders fit the music better IMO
01:48:221 (3,4) - 02:27:918 (3,4) - ↑ same as above
01:57:766 (2,3,4) - stack?when I man, I really do my best to avoid stacking triplets at my new maps, since they kill the movement
02:29:433 (3,1) - dont seem very good, i perfer use this placementhttps://osu.ppy.sh/ss/5281071 i think my current slider do a better cursor movement
03:14:585 (1) - dont use ring this part as before?didn't get what you mean, since this part is really different as before
00:32:766 (1) - remove nc this one HL the vocals, they are divide in 3 hits, hence why 00:32:160 (1,2,3,1,2,3) -
00:47:312 (1,1) - remove nc this is for keep the hp up with hr, since the rhythm turns really soft
00:53:524 (1) - remove yeah they all are mostly vocals, special sound from the music or for different spacing, they are consistent in the whole diff so
00:59:282 (1) - same
01:03:069 (1) - ↑
01:45:494 (1,1) -
01:51:706 (1) -
01:57:464 (1) -
02:01:252 (1) -
02:36:252 (1) -
02:40:039 (1) -
02:49:888 (1) -
02:55:646 (1) -
02:59:434 (1) -
hit sound
00:52:009 (3) - soft clap on head?there is no clap in the music
00:54:433 (3) - same ^
02:20:342 (3) - use drum clap here? I can't hear nothing that fit a drum clap there
02:22:766 (2) - i think here should use drum clap too,like 1 slider,ring ring?^
03:10:040 (2) - soft clap like before I've been using whistles for this kind of sound only
[Expert]
03:01:251 (1) - not seem good maybe this will be betterhttps://osu.ppy.sh/ss/5281271 I like my slider
seem fine
[Insane]
could find nothing
[Hard]
00:11:554 (4) - remove this ? there is a sound in the music and it's really prominent
[normal]
00:32:160 (1) - soft clap on head? finish I enough, I think
seem fine,and after mod,there is ring ring ring in my mind;W;
Lasse
Lasse wrote:
[extra]
00:11:175 (4,1) - quite a change in music and all. using kicksliders for 00:10:948 (1,2,3,4) - would work really well since you only get clicks on the strong vocals and it makes the following stream feel" different" I love circle streams, not a big fan of sliders, I always try to avoid them, unless necessary or lower diff
00:22:463 (1) - // 01:20:645 (1) - I'd make those 1/4 "jumps" a little bigger or don't use them at all cause it's barely noticeable right now :/ ~1.5x ds would work better gonna increase them if someone else point them out!
02:49:433 (2,3,4,5,1) - movement here didnt feel that intuitive to me, you could ctrlg 02:49:433 (2,3,4,5,1) - to keep similar spacing and nicer angles lol maybe because I didn't sleep, but I didn't get what you mean here XD
[expert]
00:42:918 (3,1) - stack feels unfitting again, such a strong downbeat. also weird that 00:42:918 (3) - gets a jump instead when it is much weaker i don't feel it that strong and I want to give a pause at that part.
[insane]
00:07:918 (1,2,3,4) - I guess you want to follow vocal more, but using 1/2 sliders like before and on higher diffs fits much better cause it works for vocal and that sound you mapped as slider before that and also I'm making each diff less dense, that's why i dont't want to change, if you notice each diff use similar rhythm, but somehow are getting reduced, so the player going lvl up at each diff can notice similar stuff, but increasing the difficulty and density
02:19:433 (3,4) - wouldve expected 1/2 circles here to follow vocals better like on higher diffs. you could just use two 1/2 stacks here to not make it too difficult compared to other parts (would also differentiate it a bit better from hard diff) as explained above
[hard]
00:23:676 (1,2,3) - bit easy to misread for such a low diff. sth like 00:26:100 (1,2,3) - works better cause it doen't have them in a staight line I really love this, I don't find it that hard
[normal]
00:12:766 (1) - to 00:20:039 - is the exact same clicking repeated for 3 times, how about a little variation. similar for when it repeats like 01:10:948 - I'm really consistent with my rhythms and I don't think a person who is supposed to play a normal diff would become bored, those SS farmers will tho
01:08:827 (2,5) - quite strong so spacing normally would work fine. same for when this happens after other kiais I agree they are strong beats, but i feel the music really having a break or slow down so I guess stacks fit the best here
[easy]
00:56:403 (1) - curving this or sth would make movement to 00:57:615 (2) - fell more intuitive I guess a curve is kinda imposible, since im trapped there and would looks not nice at all DX
03:11:252 (3,1) - could be misread since 03:12:160 (1) - appears near the cursor while moving to 3 and it's justat the end of the map ;_; if more people complain I'll change this
not much to say, gl
Doyak
Doyak wrote:
3:04 * 6 diffs = 18:24
1:26 * 5 diffs = 7:10
I have 2 recheck 2 or 3 times so 7:10 x 3 = 21:30 !!
m4m
[General]
* Turn off W.S. doesn't matter unless you have SB, just as letterbox if you don't have breaks
[Easy]
* 00:52:766 (2,2,3) - and all similar ones: To be honest I think those rhythms are quite same, while they're different than 00:51:554 (1,1) - . Having all 3/4 rhythms for 00:51:554 (1,2,1) - but not on the last one seems a bit inconsistent for me. I'd rather change 00:52:766 (2) - this and similar ones into 1/1s as well, as too much 3/4 reverse sliders is kinda boring(Players click only once per measure), especially for the kiai. this diff would become too dense if I do that, also im more a vocal mapper than bpm mapper, , normal diff have 2 objects around that parts and easy 1 , is the logic behind my spread increase object density at each diff
* 01:09:433 - 02:07:615 - 03:05:797 - I think this beat needs click action. It has both a large instrument sound and vocal. You even have 2 beat rest after that. repeats work nicely to fit 3 strong sounds or so, also is an easy diff, don't need to go that dense
* 02:35:797 (1,2,1,2,1) - Especially for this one, that 5 consecutive 3/4 reverses feels way too boring for me D: you are not supposed to play easy haha, new players who started today would find those slider interesting
* 03:07:919 (2,3) - Do you care about perfectness? Then fix those vertical sliders xD looooooooooooooooool xD
[Normal]
* Consider AR 5.5 here. 198 bpm is really fast so the note density is pretty high you know. Nah this play really nice as it's, I already tested in my others 200 bpm maps and 5 work well
* 00:53:221 (4) - Why not make this into a 1/1 slider and a circle? It would be much fun and fit the kiai's intensity. too dense
* 00:59:585 (2,3) - I'd rather use this rhythm, as ignoring 00:59:888 - this sound feels too empty for me, while 00:59:736 - seems very minor for me. http://puu.sh/pboRc/0d88e504f1.jpg that will make miss the 4º clap ;o
* 01:10:039 (4,5) - 02:08:221 (1,2,3) - NC is inconsistent.
[Hard]
* AR7 feels way too slow for this diff. At least 7.5 is needed in my eyes. You even have some tricky patterns like 00:29:736 (1,1,1,1,1,1) - reading is also a skill and AR 7 is really common for hard diffs, just people are using fast AR nowadays, I can play this without problems and I have long time of not play XD
* 02:45:494 (1,2,3,1) - Unlike the previous parts, this part's music is still going without stopping. So having too much 1/1 rests feels a bit empty. Like you have a good drum sound on 02:46:251 - here, so why not fill that out? that's why they aren't stacked and I'm already doing something else by following the vocals: 02:47:009 (1,2,3) -
* Well it's painful to mod when I have nothing to point out.
[Insane]
* AR9 already fits here. This is a 200bpm song, so seriously. The star rating is low only because you didn't put any 5+ consecutive jumps. then again I can play really without problem, even Euny FC at first try yesterday
* 01:08:524 - and similar parts: The SV slowdown makes sense. But I think still strong emphasis on each beat is needed. 01:08:827 - 01:09:130 - 01:10:342 - 01:10:645 - These beats are too strong to put just next to the previous note even without strong flow change. This applies to all harder diffs as well. feels really slow part to me, that's why I stacked stuff around there and low spacing
* 02:18:827 (1,2,3,4) - I know it's for the sake of the pattern, but I'm a bit sad that you made no difference on 02:19:433 - this one stronger at all. Same for 02:20:645 - . If you are trying to strictly vocus on the vocal, I think 02:18:979 - needs extra click action, as that's where the vocal starts. The current rhythm you used is following the drum beats primarily, as you can hear 02:18:827 - 02:19:130 - 02:19:433 - 02:19:736 - all of them are just strong drums. I'm following vocals, the only reason why this is a slider 02:18:827 (1) - is because is the first sound and is painful to acc circles after a break, if you add hidden it becomes harder
* 02:27:009 (4,5) - The vocal has ended on 4, which is weird you didn't make it clickable. And you have a jump to 5, where isn't even a strong sound. You were following the vocals until 02:24:736 (1,2,3,4) - , so I think you need to do the same here. look at the rhythm from extra, i'm just reducing rhythm and about the jump, isn't a jump, since slider placed that close don't feel as jumps at all
[Expert]
* For the same reason, AR 9.2 9 play well x.x, already asked for test plays
* 02:39:888 (3,1) - This is the only part you used two circles for this beat. Why not use a slider here too? It's better to emphasize the vocals. listen to the music there is something else going on too
[Extra]
* Use custom diff name? "Expert - Extra" doesn't make me feel that Extra is actually harder than Expert. help me to find one then, tbh I think they are different and ¨Extra¨ meaning is really different and osu people tend to think is the hardest one, I'd call it Ultra, but that doesn't fit this kind of song xD
* Expert OD8 to Extra OD9.3? It's really big gap. You know, OD8 to 9 is actually much bigger gap than OD7 to 8, so 9.3 is a even more huge difference. If you want to keep this OD on this diff, you would need to use at least OD 8.5 for Expert and change all lower diffs as well. This was a missclick ahbhaha im using 9
* 00:49:433 (4) - Unlike 00:49:812 - 00:50:115 - 00:50:266 - , this sliderend doesn't really have a clear drum sound. So I think just using a circle makes more sense here. Is for the sake of pattern and better playability, a circle triplet would kill the flow and the my consistent there
* 01:43:676 (1,2,3,4,5,6,7) - If you're not aiming for a pp map, I think not all of these beats requires jumps lol. Just use a slider for 01:44:130 (4,5) - like you did on 00:45:948 (4) - they have similar vocal pitchs that's why, I'm more a vocal mapper as u may notice