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Utatsuki Kaori - Hold on me ~Koi no Mahou~

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anna apple
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[Shioi's Insane]
  1. The biggest thing I noticed was this shape: 01:10:313 (1) - :( I suggest making it look cleaner
    image
    if you really want that shape this would be cleaner imo, but I'm not sure if I even like this...
  2. space between 00:21:092 (1) - and 00:21:508 (1) - is too big consistency wise(in my opinion) but it works. It kind of gets messed up when thinking of DS bc of the offset change maybe? If you don't know what I mean reference this spacing: 00:30:079 (1,2) -
  3. I don't think you can get a 3* map ranked with long streams 00:33:937 (2,3,4,5,6,7,8,9,10) - 00:46:365 (1,2,3,4,5,6,7,8) - 01:22:164 (4,5,1,2,3,4,5) - 01:25:807 (1,2,3,4,5,6,7,8,1) - break the meta m8
  4. 00:26:651 (1,2,3) - spacing kind of weird, 2 is close to 1 but far from 3, and you have clap on 2 but space emphasis on 3. weird.
  5. 01:00:950 (1,2,3) - Even this out. You can keep the spacing for 1 and 2, but it sounds like 3 emphasized notes in the music. AND 3 has the snare. Keep the following 4 close -ish to the 3 like it currently is.
    01:16:807 (3) - emphasize this a bit more pls daddy.
Ozato Fumika
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Title:Hold on me ~Koi no Mahou~
TitleUnicode:Hold on me ~恋の魔法~
Artist:Utatsuki Kaori
ArtistUnicode:詩月カオリ
Creator:chaica
Version:Shioi's Insane
Source:ラブライド・イヴ
Tags:short ver op LEVEL OCTAVE I've Girls Compilation C.G mix whitesoft I've Sound no_dap dap moeka shioi
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290,247,63521,2,0,P|283:191|277:159,1,85,2|0,0:0|0:0,0:0:0:0:
138,330,63950,1,10,0:0:0:0:
75,223,64164,1,0,0:0:0:0:
75,223,64271,1,0,0:0:0:0:
74,223,64378,6,0,P|119:216|171:214,1,85,2|0,0:0|0:0,0:0:0:0:
246,130,64807,2,0,P|239:88|236:45,1,85,10|0,0:0|0:0,0:0:0:0:
236,45,65128,1,0,0:0:0:0:
236,45,65235,1,2,0:0:0:0:
326,22,65450,1,0,0:0:0:0:
158,117,65664,1,10,0:0:0:0:
259,239,65878,1,2,0:0:0:0:
352,143,66092,6,0,P|447:168|445:259,1,170,6|10,0:0|0:0,0:0:0:0:
310,320,66735,1,0,0:0:0:0:
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259,239,67378,2,0,P|179:242|150:247,1,85,10|2,0:0|0:0,0:0:0:0:
320,158,67807,5,2,0:0:0:0:
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464,120,68235,1,10,0:0:0:0:
420,249,68450,1,2,0:0:0:0:
420,249,68557,1,2,0:0:0:0:
420,249,68664,1,2,0:0:0:0:
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272,350,69092,2,0,P|278:276|228:207,1,127.5,14|0,0:0|0:0,0:0:0:0:
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106,72,69950,1,10,0:0:0:0:
247,32,70164,1,0,0:0:0:0:
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316,204,82807,1,10,0:0:0:0:
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Topic Starter
Renka
update.
Raediaufar
M4M

[General]
click
you have two "i've" in the tags, remove one

add vn, visual novel and eroge to the tags

I'm a bit aware with your BG quality but after I went search for images I can't find better resolution. As well as game cg's which is not 1366 x 768 pixels ;w;

[Oni]
click
00:02:878 - kinda missing a don here

00:20:342 - add d? there's kick drum sound there. It still plays fine

00:29:007 (73,74,75) - feel that this should be ddk

00:51:307 (53,54,55) - kkd

01:00:092 (100,101,102,103,104) - ddkkk because there's synth sound here 01:00:307 - but since you not follow the synth sound I'll leave it at your consideration

01:00:735 - missing a note here? up to you if it's don or kat since imo both are fine

01:06:735 (20,21,22) - dkd follows the music better

[Muzukashii]
click
00:04:164 - add d, there's a clear kick sound there so it's weird if you leave it unmapped, also here 00:14:450 - you map that kick as well

00:24:508 - add k here

00:54:414 (55) - feel like there's shouldn't be alternate here, delete this 00:54:414 (55) -

01:26:235 (195,196,197) - kkk?

it's all I think, this map is already good. Good luck!!
Topic Starter
Renka

Raediaufar wrote:

M4M

[General]
click
you have two "i've" in the tags, remove one

add vn, visual novel and eroge to the tags - ok.

I'm a bit aware with your BG quality but after I went search for images I can't find better resolution. As well as game cg's which is not 1366 x 768 pixels ;w;  -change BG.

[Oni]
click
00:02:878 - kinda missing a don here - add d,and 00:02:450 - delete.

00:20:342 - add d? there's kick drum sound there. It still plays fine - no,Take the vocal sound

00:29:007 (73,74,75) - feel that this should be ddk -

00:51:307 (53,54,55) - kkd - no.

01:00:092 (100,101,102,103,104) - ddkkk because there's synth sound here 01:00:307 - but since you not follow the synth sound I'll leave it at your consideration - change ddkdk.

01:00:735 - missing a note here? up to you if it's don or kat since imo both are fine - Is a bit of a break.

01:06:735 (20,21,22) - dkd follows the music better - umm,,no change.

[Muzukashii]
click
00:04:164 - add d, there's a clear kick sound there so it's weird if you leave it unmapped, also here 00:14:450 - you map that kick as well - nope,Order to prevent the same position as the Oni.

00:24:508 - add k here - ok.

00:54:414 (55) - feel like there's shouldn't be alternate here, delete this 00:54:414 (55) - ^

01:26:235 (195,196,197) - kkk?

it's all I think, this map is already good. Good luck!!
thank you for modding! update.
xtrem3x
Removing my laziness ...


General:

don = d
kat = k
Big Don = D
Big Kat = K


Muzukashii

  • 00:11:235 - Change this note to d ... bass sound.
    01:06:092 - Same ^
    01:07:592 - Same ^
    01:09:092 - Same ^

    01:23:878 - Delete this note .. this sequence is too long ...
    01:24:735 - Same ^


Oni

  • 00:04:378 - Change this note to d .. to follow Bass sound.
    00:07:592 - Same ^

    00:11:021 - in this part can be changed for ddkk ... to follow bass sound again and vocal sound with k notes.

    00:17:664 - Change this note to k ... to follow vocal sound (?)

    00:47:008 - Change this triple for kkd ... bass sound starts in 3rd note.

    00:55:592 - Change this note to d ... other bass sound.

    01:06:092 - Change this note to d ... bass sound again.
    01:07:592 - Same ^

    01:20:664 - inverse as 01:18:950- here is more vocals than BG sound, then is possible change this 5-note sequence for kkddk?
Topic Starter
Renka

xtrem3x wrote:

Removing my laziness ...


General:

don = d
kat = k
Big Don = D
Big Kat = K


Muzukashii

  • 00:11:235 - Change this note to d ... bass sound. - no change,vocal sound.
    01:06:092 - Same ^
    01:07:592 - Same ^
    01:09:092 - Same ^

    01:23:878 - Delete this note .. this sequence is too long ... - um..keep.
    01:24:735 - Same ^


Oni

  • 00:04:378 - Change this note to d .. to follow Bass sound. - same as muzukashii
    00:07:592 - Same ^ - ^

    00:11:021 - in this part can be changed for ddkk ... to follow bass sound again and vocal sound with k notes. - ok

    00:17:664 - Change this note to k ... to follow vocal sound (?) - no change

    00:47:008 - Change this triple for kkd ... bass sound starts in 3rd note. - ^

    00:55:592 - Change this note to d ... other bass sound. - ok.

    01:06:092 - Change this note to d ... bass sound again. - same as muzu
    01:07:592 - Same ^ - ^

    01:20:664 - inverse as 01:18:950- here is more vocals than BG sound, then is possible change this 5-note sequence for kkddk? - ok
thank you for modding!update.
Shyotamaze
Hi, from my modding queue

General
  1. Add combo colours
Hard
  1. 00:01:378 (3) - Why so many dots? Be careful, try to make your sliders prettier
  2. 00:02:021 (4,1) - No curves? It plays fine as it is but it would flow better and look better with some curves imo
  3. 00:04:378 (1,2,3) - Maybe blankets to make it prettier
  4. 00:09:521 (1,2) - Nazi blanket, too many dots in both sliders
  5. 00:19:807 Make it clickable and add a NC here instead of 00:20:235 (1) -
  6. After this part all the sliders are straight, kinda like the old maps which is really bad for flow/aesthetics so try to add curves to your sliders but don't add too many dots or they will look ugly
  7. 00:23:008 (6,1) - Fix blanket
  8. 00:24:508 (1) - Remove NC
  9. 00:29:437 (5,6) - Collides
  10. 00:29:437 (5,6,1,2) - Hmm not sure about the flow here, it's a bit weird
  11. 00:33:508 (3,4) - Fix blanket
  12. 00:34:365 (5) - Add a curve blanketing 00:33:508 (3) - 's end maybe
  13. 00:38:437 (4,1) - A bit too close, rotate the slider by -10° or something like that
  14. 00:42:079 (1,2) - Fix blanket
  15. 00:50:235 (1) - Remove NC
  16. 00:50:664 (2) - Add NC
  17. 00:54:092 (6) - Add NC
  18. 00:54:950 (1) - Remove NC
  19. 00:54:735 (7,1) - It looks a bit ugly, why not a simple blanket?
  20. 00:57:521 (5) - Add NC
  21. 00:58:164 (7,8) - Maybe make a "double blanket" (sliders blanket each other)
  22. 00:59:664 (10,11) - Blanket?
  23. 01:12:950 (4,5,6) - Fix blankets
  24. 01:17:450 (4,5) - Collides
  25. 01:21:521 (3) - More than one reverse is confusing for players
  26. Hmm yea structure and aesthetics could be improved but it's not bad
Momoka's Insane
  1. OD is probably too high for that star rating, try OD7-6.5
  2. HP is probably too high for that star rating too, try HP6.5-6
  3. 00:02:235 (5,2) - Fix blanket
  4. 00:19:378 (5,4) - Why not the same slider shape? It would be easier to read imo
  5. 00:51:735 (4) - Ctrl + G maybe for better flow
  6. 01:02:664 (1,4) - You could try to blanket 4's end for better structure and stuff
  7. 01:09:521 (1,5) - Collides
Nice map, every diff has a different background but the taiko diffs have the same, is it intended?
Good luck! :)
Etsu
Hello!

My modding from Queue

don = d | kat = k
big don = D | big kat = K

General:
  1. No problem

Muzukashii
00:06:521 (16) - change d (by increasing voice)

00:06:735 (17) - delete? it is better to follow the voice

00:08:235 (21) - change d?

00:08:664 (22,23,24) - It sounds better with kdk imo

00:16:592 (46) - It seems to follow the voice but... in my opinion should move 00:16:378 - imo

00:29:650 (90) - change k?

00:31:579 (96) - move to 00:31:365 - or add d (a loud sound)

00:33:936 (103) - change k?

00:47:222 (26) - change d the same sound in 00:47:544 (27) -

01:01:592 (85) - change d

01:05:878 (104,105) - control + g?

01:09:092 (119) - change d?

01:09:521 (120) - change K?

01:16:378 (150) - change k

01:23:235 (180,181,182,183,184,185,186,187,188,189,190,191) - and if you try this?

Oni
00:01:807 (3) - change k follow the voices imo

00:05:235 (14,15,16) - control + g?

00:07:164 (22) - change k?

00:28:364 (69) - change k?

00:34:364 (98,99,100,101,102) - and if you try to do with ddkkd imo

00:35:864 (106) - change k

00:37:364 (115) - change d

00:39:078 (123) - change k drum sound is heard

00:46:365 (27,28) - change d (ddkkd)

00:50:450 (48) - change d and 00:50:664 (49) - change k (listen well how to follow the voice) imo

01:03:307 (117,1,2) - change to kdk? imo

That's all and I hope it serves the suggestion... Good luck and nice map :)
Topic Starter
Renka

Shyotamaze wrote:

Hi, from my modding queue

General
  1. Add combo colours - ok.
Hard
  1. 00:01:378 (3) - Why so many dots? Be careful, try to make your sliders prettier -
  2. 00:02:021 (4,1) - No curves? It plays fine as it is but it would flow better and look better with some curves imo -
  3. 00:04:378 (1,2,3) - Maybe blankets to make it prettier - Change the placement
  4. 00:09:521 (1,2) - Nazi blanket, too many dots in both sliders - fixed
  5. 00:19:807 Make it clickable and add a NC here instead of 00:20:235 (1) -
  6. After this part all the sliders are straight, kinda like the old maps which is really bad for flow/aesthetics so try to add curves to your sliders but don't add too many dots or they will look ugly - Add a curve to slider.
  7. 00:23:008 (6,1) - Fix blanket -
  8. 00:24:508 (1) - Remove NC
  9. 00:29:437 (5,6) - Collides
  10. 00:29:437 (5,6,1,2) - Hmm not sure about the flow here, it's a bit weird
  11. 00:33:508 (3,4) - Fix blanket
  12. 00:34:365 (5) - Add a curve blanketing 00:33:508 (3) - 's end maybe
  13. 00:38:437 (4,1) - A bit too close, rotate the slider by -10° or something like that
  14. 00:42:079 (1,2) - Fix blanket
  15. 00:50:235 (1) - Remove NC
  16. 00:50:664 (2) - Add NC
  17. 00:54:092 (6) - Add NC
  18. 00:54:950 (1) - Remove NC
  19. 00:54:735 (7,1) - It looks a bit ugly, why not a simple blanket?
  20. 00:57:521 (5) - Add NC
  21. 00:58:164 (7,8) - Maybe make a "double blanket" (sliders blanket each other)
  22. 00:59:664 (10,11) - Blanket?
  23. 01:12:950 (4,5,6) - Fix blankets
  24. 01:17:450 (4,5) - Collides
  25. 01:21:521 (3) - More than one reverse is confusing for players
  26. Hmm yea structure and aesthetics could be improved but it's not bad

    - Change some of the slider.and change nc.

Nice map, every diff has a different background but the taiko diffs have the same, is it intended?
Good luck! :)
thank you for modding!update.
Topic Starter
Renka

Etsu wrote:

Hello!

My modding from Queue

don = d | kat = k
big don = D | big kat = K

General:
  1. No problem

Muzukashii
00:06:521 (16) - change d (by increasing voice) - no change

00:06:735 (17) - delete? it is better to follow the voice - ^

00:08:235 (21) - change d? - no change,high vocal sound.

00:08:664 (22,23,24) - It sounds better with kdk imo - 00:06:521 (16,17,18) - Reverse

00:16:592 (46) - It seems to follow the voice but... in my opinion should move 00:16:378 - imo - no change,but 00:16:164 - move to 00:16:378.

00:29:650 (90) - change k? - ok

00:31:579 (96) - move to 00:31:365 - or add d (a loud sound) - 00:31:365 - add d.

00:33:936 (103) - change k? - ok

00:47:222 (26) - change d the same sound in 00:47:544 (27) - ok

01:01:592 (85) - change d - no change

01:05:878 (104,105) - control + g? - ^

01:09:092 (119) - change d? - ^

01:09:521 (120) - change K? - no change, lowsound imo

01:16:378 (150) - change k - no change.

01:23:235 (180,181,182,183,184,185,186,187,188,189,190,191) - and if you try this? - umm,no change,

Oni
00:01:807 (3) - change k follow the voices imo - no change,00:05:235 (14,15,16) - reverse.

00:05:235 (14,15,16) - control + g? - change kdk.

00:07:164 (22) - change k? - no change.

00:28:364 (69) - change k? - ^

00:34:364 (98,99,100,101,102) - and if you try to do with ddkkd imo - ^

00:35:864 (106) - change k - ^

00:37:364 (115) - change d - ok.and 00:37:043 - move to 00:37:150 - .

00:39:078 (123) - change k drum sound is heard - no change.

00:46:365 (27,28) - change d (ddkkd) - change kdkkd,

00:50:450 (48) - change d and 00:50:664 (49) - change k (listen well how to follow the voice) imo - ok.

01:03:307 (117,1,2) - change to kdk? imo - no change.

That's all and I hope it serves the suggestion... Good luck and nice map :)
thank you for modding!update.
Ozato Fumika
SPOILER
osu file format v14

[General]
AudioFilename: love.mp3
AudioLeadIn: 0
PreviewTime: 48722
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Hold on me ~Koi no Mahou~
TitleUnicode:Hold on me ~恋の魔法~
Artist:Utatsuki Kaori
ArtistUnicode:詩月カオリ
Creator:chaica
Version:Momoka's Insane
Source:ラブライド・イヴ
Tags:short ver op visual novel eroge Love-Bride Eve LEVEL OCTAVE Girls Compilation C.G mix whitesoft I've Sound No_Dap Dap Moeka Shioi Momoka
BeatmapID:955696
BeatmapSetID:329118

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"love.avi"
0,0,"miyu.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
950,428.571428571429,4,2,6,55,1,0
950,-133.333333333333,4,2,6,55,0,0
14651,-111.111111111111,4,2,6,60,0,0
21079,-66.6666666666667,4,2,5,80,0,0
21508,428.571428571429,4,2,5,65,1,0
21508,-100,4,2,5,65,0,0
33722,-100,4,2,4,40,0,0
35222,-100,4,2,5,65,0,0
46365,-100,4,2,4,45,0,0
47222,-100,4,2,5,65,0,0
48950,428.571428571429,4,2,5,70,1,0
48950,-100,4,2,5,70,0,1
82365,-100,4,2,4,45,0,1
83222,-100,4,2,6,70,0,1
85794,-100,4,2,6,55,0,1
86664,-100,4,2,5,70,0,0


[HitObjects]
131,160,950,5,12,0:0:0:0:
131,160,1164,1,0,0:0:0:0:
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280,223,73700,1,0,0:0:0:0:
280,223,73807,2,0,P|286:272|294:320,1,85,2|0,0:0|0:0,0:0:0:0:
151,221,74235,2,0,P|158:177|163:136,1,85,10|0,0:0|0:0,0:0:0:0:
208,321,74664,6,0,P|112:302|35:282,2,170,2|10|2,0:0|0:0|0:0,0:0:0:0:
359,221,75735,1,0,0:0:0:0:
247,153,75950,2,0,L|262:246,1,85,10|2,0:0|0:0,0:0:0:0:
332,344,76378,5,2,0:0:0:0:
359,221,76592,1,0,0:0:0:0:
247,153,76807,2,0,P|201:169|166:180,1,85,10|0,0:0|0:0,0:0:0:0:
301,56,77235,1,2,0:0:0:0:
301,56,77342,1,0,0:0:0:0:
301,56,77450,1,0,0:0:0:0:
379,121,77664,2,0,P|419:108|459:94,1,85,10|0,0:0|0:0,0:0:0:0:
301,56,78092,5,2,0:0:0:0:
272,192,78307,1,0,0:0:0:0:
104,152,78521,1,10,0:0:0:0:
199,103,78735,1,0,0:0:0:0:
272,192,78950,2,0,L|283:278,1,85,2|0,0:0|0:0,0:0:0:0:
219,357,79378,1,10,0:0:0:0:
161,211,79592,1,0,0:0:0:0:
337,100,79807,6,0,P|389:149|374:244,1,170,2|10,0:0|0:0,0:0:0:0:
178,69,80450,1,0,0:0:0:0:
178,69,80557,1,0,0:0:0:0:
178,69,80664,2,0,P|226:51|271:32,1,85,2|0,0:0|0:0,0:0:0:0:
251,241,81092,1,10,0:0:0:0:
234,136,81307,1,0,0:0:0:0:
62,237,81521,5,2,0:0:0:0:
169,324,81735,1,2,0:0:0:0:
234,136,81950,1,10,0:0:0:0:
162,221,82164,1,2,0:0:0:0:
162,221,82271,1,2,0:0:0:0:
162,221,82378,5,8,0:0:0:0:
200,238,82485,1,8,0:0:0:0:
242,242,82592,1,10,0:0:0:0:
282,230,82700,1,8,0:0:0:0:
316,204,82807,1,10,0:0:0:0:
388,34,83021,1,8,0:0:0:0:
388,34,83128,1,8,0:0:0:0:
388,34,83235,6,0,P|424:44|472:48,1,85,10|2,0:0|0:0,0:0:0:0:
272,91,83664,2,0,P|235:80|188:77,1,85,10|2,0:0|0:0,0:0:0:0:
163,260,84092,5,10,0:0:0:0:
317,184,84307,1,2,0:0:0:0:
258,343,84521,1,10,0:0:0:0:
203,158,84735,1,2,0:0:0:0:
423,205,84950,5,10,0:0:0:0:
423,205,85164,1,10,0:0:0:0:
338,329,85378,1,10,0:0:0:0:
338,329,85592,1,10,0:0:0:0:
215,187,85807,5,10,0:0:0:0:
177,168,85914,1,10,0:0:0:0:
134,169,86021,1,10,0:0:0:0:
97,189,86128,1,10,0:0:0:0:
73,223,86235,1,10,0:0:0:0:
67,265,86342,1,10,0:0:0:0:
80,305,86450,1,10,0:0:0:0:
110,334,86557,1,10,0:0:0:0:
150,347,86664,5,10,0:0:0:0:
snowball112
Heya, mod from pm request

Muzu
  1. Maybe 00:04:378 (10,11,12) dkd for consistency in the beginning? d for low sound
  2. 00:35:650 (111) k? clap is relatively strong
  3. 00:40:793 ^
  4. 00:46:794 (150,151) ctrl+g or maybe even try k D? Would sound nice for emphasis.
Oni
  1. 00:04:378 (12) d?
  2. 00:07:592 d for strong low sound?
  3. 00:04:807 (13,14) ctrl+g
Good luck
Topic Starter
Renka

snowball112 wrote:

Heya, mod from pm request

Muzu
  1. Maybe 00:04:378 (10,11,12) dkd for consistency in the beginning? d for low sound - good,ok.
  2. 00:35:650 (111) k? clap is relatively strong - ok.
  3. 00:40:793 ^ - ^
  4. 00:46:794 (150,151) ctrl+g or maybe even try k D? Would sound nice for emphasis. - umm,no change.
Oni
  1. 00:04:378 (12) d? - ok
  2. 00:07:592 d for strong low sound? -^
  3. 00:04:807 (13,14) ctrl+g - no change.
Good luck
thank you for modding! update
Spork Lover
Hey buddy, here's a Taiko m4m request as promised :)
Keep in mind that this is my first Taiko mod (I have like 46 Standard mods), but I know the Taiko fundamentals due to having played the mode a fair bit. I hope my mod will help ^^

Muzukashii :3
00:15:307 (43) - I don't know what this note is following. To make the 3/4 beats later easier to recognise, I would move this to 00:15:414 -, since there's a more emphasized synthesizer sound here. ^^

00:18:735 (54) - ^ Same thing here.

00:50:771 (164) - I'm confused about why this note isn't on 00:50:557 -, reason being that the new triple would have better flow with the rhythm. If you do this, you could make 00:50:878 (165) - a k.
00:57:414 - Same thing here as above. :)
01:13:914 (263) - Move to 01:14:128 - for rhythm reasons :3
01:23:878 (308,312,314) - Personally, I would switch these k's with the d before it. It would look like this on the timeline: https://osu.ppy.sh/ss/5344389 This would flow better imo due to the instrumental rhythm being fairly straight forward here, and the k's feel better on the white ticks because of it.


Oni :3
01:23:235 (412,413,414,415,416,417,418,419,420,421,422,423,424,425,426,427) - I donno if reversing this section is better, since I mainly consider the bright notes of the piano to be a k
http://osu.ppy.sh/ss/5344432 Here's the idea, completely ignore it if you don't agree ^^

I can't really find anything too major, mainly because 1: I don't wanna harm the map more than I help, and 2: I don't have all that much modding experience in Taiko :3 I hope my mod helped you out though, and throw a kudo if it did :)

Good luck with the ranking process <3
Nishizumi
hi chaica, m4m request via your queue

[Oni]

  1. 00:03:092 (8,9) - swap these ? you seems followed the pitch of vocals, and (9) sounds similar like (10). also, it will be better flow
  2. 00:04:164 - why is only this different with them (like 00:07:592 - and 00:11:021 - ) ? change it to d ?
  3. 00:09:950 (33,34) - swap these ? same as 00:03:092
  4. 00:41:088 - change to d ? to avoid consecutive of kat. also, here is sounds faint
  5. 00:43:258 (190,191) - and 00:44:972 - swap these to kd ? for varies pattern is more fun personally
  6. 00:46:365 (106,107,108,109,110) - it will be better flow if you change to kkddk *imo
  7. 01:15:092 (165,166,167) - change to kkd ? reason same as 00:41:088 - (if you see with 1/2 view, it would be 4 kat in a row)
  8. 01:17:021 - why don't you put d instead of k ? to consistent with 01:10:164 - (or you intended to make slightly variation ?) if you accept this, change to the next pattern like this
  9. 01:20:450 - change to d ? this pitch is lower than around
  10. 01:24:950 - ~ end - i love this pattern :3
[Muzukashii]

  1. 00:03:092 (7,8) - swap these ? reason same as oni :/
  2. 00:09:950 (27,28) - same as above
  3. 00:50:664 - change to kkk ? to avoid consecutive of don 4 dons in a row in 1/2 view
  4. 00:59:450 - same as above
  5. 01:10:592 - ^
  6. 01:12:307 - same as above but ddd
  7. 01:16:164 - change to k ? reason same as above
  8. 01:26:235 - same as above but kkk (sorry i'm lazy to retype ;;)
thats all, hope it would help you. good luck :)
Sakurauchi Riko
Hello chaica, here's my part of the M4M for standard. (idk why but i like this song :D)

Insane
00:02:235 (5,2) - blanket
00:09:521 (1,2) - ^
00:55:378 (4,1) - ^
01:02:664 (1,4) - ^ (?)
00:17:878 (7,1) - i would stack them since it feels better and the beat is the same (or mabe nearby the slider so they look together)
00:33:508 (1,2,3,4,5,6,7,8,9,10,11) - this combo is too long
00:33:508 (1) - shape this slider that way so the slider flows into the stream
00:47:222 (1) - flip this slider horizontally, so the stream flows into the slider (maybe a better shape to)
00:59:664 (2,3,4,5) - same distance snap

Hard
00:26:437 (8,1) - same distance as 00:25:579 (5,6,7,8) - maybe?
00:33:294 (2,3) - this flows really awkward, putting the slider to x:456 y:117 would solve this (coordinates just an example to show you my thought)
00:57:521 (1,2) - ^ (and blanket this maybe 00:57:735 (2,3) - ?)
01:01:592 (2,3) - blanket (01:01:592 (2,4) - too close to each other imo)
01:08:450 (3,4,5) - fix this like you did it before with 01:05:021 (3,4,5) -

Normal
00:06:092 (3) - make 2 sliders being in common instead of that weird reverse thing (i did that in my mapset too and i got told this isnt good for normal)
00:11:235 (1,2) - make a symmetrical pattern like or
00:12:950 (3,4) - that overlap looks very untidy
00:13:807 (4,1) - put 1 in that way that the slider follows into the circle
00:17:235 (3,4) - blanket
00:27:079 (4,5) - ^
00:29:222 (2,3) - ^
00:31:794 (1,2) - ^
00:54:092 (3,4) - ^
01:02:664 (1,2) - ^
01:21:521 (3,4) - ^
00:32:651 (2,3) - ^ (maybe? idk)
damn, wall of blankets :D
00:18:092 (4,5) - copy paste slider 4 (put it instead of slider 5) then ctrl + H and ctrl+J and put it the way you like

Well.., that's it from me. I hope you can take use of my mod and i hope it helped you a bit! If you have questions feel free to message me.
Good Luck with your map and happy mapping! (:
Topic Starter
Renka

Phyloukz wrote:

Hello chaica, here's my part of the M4M for standard. (idk why but i like this song :D)


Hard
00:26:437 (8,1) - same distance as 00:25:579 (5,6,7,8) - maybe? - ok
00:33:294 (2,3) - this flows really awkward, putting the slider to x:456 y:117 would solve this (coordinates just an example to show you my thought)
00:57:521 (1,2) - ^ (and blanket this maybe 00:57:735 (2,3) - ?)
01:01:592 (2,3) - blanket (01:01:592 (2,4) - too close to each other imo)
01:08:450 (3,4,5) - fix this like you did it before with 01:05:021 (3,4,5) -I review all.
Normal
00:06:092 (3) - make 2 sliders being in common instead of that weird reverse thing (i did that in my mapset too and i got told this isnt good for normal)
00:11:235 (1,2) - make a symmetrical pattern like or
00:12:950 (3,4) - that overlap looks very untidy
00:13:807 (4,1) - put 1 in that way that the slider follows into the circle
00:17:235 (3,4) - blanket
00:27:079 (4,5) - ^
00:29:222 (2,3) - ^
00:31:794 (1,2) - ^
00:54:092 (3,4) - ^
01:02:664 (1,2) - ^
01:21:521 (3,4) - ^
00:32:651 (2,3) - ^ (maybe? idk)
damn, wall of blankets :D
00:18:092 (4,5) - copy paste slider 4 (put it instead of slider 5) then ctrl + H and ctrl+J and put it the way you like

I review all.

Well.., that's it from me. I hope you can take use of my mod and i hope it helped you a bit! If you have questions feel free to message me.
Good Luck with your map and happy mapping! (:
thank you for moddng!
Lorkee
Hello! I'm the guy who requested a M4M.

Momoka's Insane
  1. 00:02:235 (5) - Here 3 circle and not 1 slider.
  2. 00:09:521 (1) - 3 circle here and not 1 slider.

Hard
  1. 00:03:950 - Put here a circle.
  2. The end of this slider: 00:15:521 (3) can be where is this circle: 00:05:021 (2) (Because it gives the map more flow)
  3. 01:15:842 (4) - This circle can be moved a little bit down.
  4. 01:17:235 (1) - This circle too.
  5. 00:16:807 (2,3) - These two circles too, to look like this: http://puu.sh/poOiF/40099686a2.jpg
  6. 00:36:936 (1) - This slider is much better if its not curved: http://puu.sh/poOnQ/2b664d95f7.jpg

Normal
  1. 00:13:592 (4) - Here do this: http://puu.sh/poOwL/dd7b824c0e.jpg
  2. 00:19:592 (1) - This slider can start from the red line: http://puu.sh/poOBs/628120da45.jpg

I hope it helped, and you understand everything. Peace! 8-)
Topic Starter
Renka

Spork Lover wrote:

Hey buddy, here's a Taiko m4m request as promised :)
Keep in mind that this is my first Taiko mod (I have like 46 Standard mods), but I know the Taiko fundamentals due to having played the mode a fair bit. I hope my mod will help ^^

Muzukashii :3
00:15:307 (43) - I don't know what this note is following. To make the 3/4 beats later easier to recognise, I would move this to 00:15:414 -, since there's a more emphasized synthesizer sound here. ^^

00:18:735 (54) - ^ Same thing here.

00:50:771 (164) - I'm confused about why this note isn't on 00:50:557 -, reason being that the new triple would have better flow with the rhythm. If you do this, you could make 00:50:878 (165) - a k. - unnn,keep
00:57:414 - Same thing here as above. :) - ^
01:13:914 (263) - Move to 01:14:128 - for rhythm reasons :3 - ok.
01:23:878 (308,312,314) - Personally, I would switch these k's with the d before it. It would look like this on the timeline: https://osu.ppy.sh/ss/5344389 This would flow better imo due to the instrumental rhythm being fairly straight forward here, and the k's feel better on the white ticks because of it. - umm,no change.


Oni :3
01:23:235 (412,413,414,415,416,417,418,419,420,421,422,423,424,425,426,427) - I donno if reversing this section is better, since I mainly consider the bright notes of the piano to be a k - no change.i like this placement.
http://osu.ppy.sh/ss/5344432 Here's the idea, completely ignore it if you don't agree ^^

I can't really find anything too major, mainly because 1: I don't wanna harm the map more than I help, and 2: I don't have all that much modding experience in Taiko :3 I hope my mod helped you out though, and throw a kudo if it did :)

Good luck with the ranking process <3
thank you for modding!
Topic Starter
Renka

Nishizumi wrote:

hi chaica, m4m request via your queue

[Oni]

  1. 00:03:092 (8,9) - swap these ? you seems followed the pitch of vocals, and (9) sounds similar like (10). also, it will be better flow - ok
  2. 00:04:164 - why is only this different with them (like 00:07:592 - and 00:11:021 - ) ? change it to d ? - ok
  3. 00:09:950 (33,34) - swap these ? same as 00:03:092 - ^
  4. 00:41:088 - change to d ? to avoid consecutive of kat. also, here is sounds faint -
  5. 00:43:258 (190,191) - and 00:44:972 - swap these to kd ? for varies pattern is more fun personally - ok.
  6. 00:46:365 (106,107,108,109,110) - it will be better flow if you change to kkddk *imo - keep,i like now placement.
  7. 01:15:092 (165,166,167) - change to kkd ? reason same as 00:41:088 - (if you see with 1/2 view, it would be 4 kat in a row) -
  8. 01:17:021 - why don't you put d instead of k ? to consistent with 01:10:164 - (or you intended to make slightly variation ?) if you accept this, change to the next pattern like this - change d.
  9. 01:20:450 - change to d ? this pitch is lower than around - no change,01:19:592 (286,287) - reverse.
  10. 01:24:950 - ~ end - i love this pattern :3 - ddk ddk lol
[Muzukashii]

  1. 00:03:092 (7,8) - swap these ? reason same as oni :/ - ok
  2. 00:09:950 (27,28) - same as above - ok.
  3. 00:50:664 - change to kkk ? to avoid consecutive of don 4 dons in a row in 1/2 view - i changed it.
  4. 00:59:450 - same as above - no change
  5. 01:10:592 - ^ - ok
  6. 01:12:307 - same as above but ddd - ok.
  7. 01:16:164 - change to k ? reason same as above - no change.
  8. 01:26:235 - same as above but kkk (sorry i'm lazy to retype ;;) -
thats all, hope it would help you. good luck :)
thank you for modding! update.
Laurakko
my bad mod

easy diff
00:53:664 (2) - move a bit to the left so it aligns with the sliders

normal diff
change od 3 -> 4

hard diff
00:50:021 (4,5,6) - 00:56:878 (4,5,6) - 01:05:021 (3,4,5) - make that pattern a bit more spaced
Topic Starter
Renka

Lorkee wrote:

Hello! I'm the guy who requested a M4M.

Hard
  1. 00:03:950 - Put here a circle. - ok,and add 00:10:807 (3) - circlre
  2. The end of this slider: 00:15:521 (3) can be where is this circle: 00:05:021 (2) (Because it gives the map more flow) - nope.
  3. 01:15:842 (4) - This circle can be moved a little bit down. - ok.
  4. 01:17:235 (1) - This circle too. - ^
  5. 00:16:807 (2,3) - These two circles too, to look like this: http://puu.sh/poOiF/40099686a2.jpg - ok,
  6. 00:36:936 (1) - This slider is much better if its not curved: http://puu.sh/poOnQ/2b664d95f7.jpg - a little change.

Normal
  1. 00:13:592 (4) - Here do this: http://puu.sh/poOwL/dd7b824c0e.jpg - no change,Since the pattern collapsed
  2. 00:19:592 (1) - This slider can start from the red line: http://puu.sh/poOBs/628120da45.jpg - no change,It may remain for now

I hope it helped, and you understand everything. Peace! 8-)
thank you for modding!
Topic Starter
Renka

Lassikko wrote:

my bad mod

easy diff
00:53:664 (2) - move a bit to the left so it aligns with the sliders - Slightly shifted

normal diff
change od 3 -> 4 - ok

hard diff
00:50:021 (4,5,6) - 00:56:878 (4,5,6) - 01:05:021 (3,4,5) - make that pattern a bit more spaced - Slightly shifted
thank you for modding! easy,normal,hard update
Axon
from my shitty queue

box with words in it
Easy

Blanketing 00:23:222 (3) with 00:24:936 (1) would improve flow http://puu.sh/puDmN/448ab44da4.png

00:28:365 (1) - Curve this slider more to make it look like [url=http://puu.sh/puDqz/9f29635ad6.png]this

Make 00:31:793 (1) blanket over 00:30:079 (2)

00:33:508 (2) - make this slider symmetrical to improve flow

Normal

00:32:651 (2,3) - Fix blanket

00:54:092 (3,4) - Fix blanket

00:55:807 (1,2) - Fix blanket

01:05:235 (5,1,2) - Something like this would be cool

Hard

Nice diff, looked perfect to me

Momoka's Insane

Hi momoka, big fan. Thanks for lots of pp xP

If following vocal 00:02:235 (5) - should have something placed on red tick

00:09:521 (1) - ^

00:12:950 (1) - ^

nice map ~ can't wait to play it when it's ranked
Topic Starter
Renka

Axon wrote:

from my shitty queue

box with words in it
Easy

Blanketing 00:23:222 (3) with 00:24:936 (1) would improve flow http://puu.sh/puDmN/448ab44da4.png - blanketing

00:28:365 (1) - Curve this slider more to make it look like [url=http://puu.sh/puDqz/9f29635ad6.png]this - keep.

Make 00:31:793 (1) blanket over 00:30:079 (2) - ok

00:33:508 (2) - make this slider symmetrical to improve flow - keep

Normal

00:32:651 (2,3) - Fix blanket - ok

00:54:092 (3,4) - Fix blanket - ^

00:55:807 (1,2) - Fix blanket - ^

01:05:235 (5,1,2) - Something like this would be cool - thx;;
Hard

Nice diff, looked perfect to me - :d

nice map ~ can't wait to play it when it's ranked
thank you for modding! easy,normal,hard update.
Ozato Fumika
not going to fix blanket, and I think the rhythm is fine as it is.

Thanks for modding.
hyouri
[General]
  1. Remove tags: "dap" (there's already no_dap tag), "short ver" (it's an opening/op, so it's usually already known to be short ver.), "visual novel" (it's an eroge, not a basic VN)
  2. Add tags: "opening"
  3. Hard is using 130 video offset, fix or unrankable.
  4. Easy, Normal, Insane do not have Combo colors, but Hard does. Please add for them too
[Easy]
  1. 00:48:950 - there should be a Kiai on timing point
  2. 00:42:079 - inherited timingpoint isn't snapped to 00:42:079 (1) - here. Same for Insane, Hard, Normal
Froskya
Hi!~ M4M from your queue :D

General

  1. Video offset:
    Easy: 0
    Normal: 0
    Hard: 130
    Momoka's Insane: 0
    Change it
  2. Add combo colours x)

Easy

  1. 00:16:378 (5) - NC
  2. 00:19:807 (7) - ^
  3. 00:35:222 (1,2,3) - this triangle can looks better
  4. 00:38:650 (4) - copy 00:36:937 (3) and ctrl + J + G
  5. 01:19:807 (1) - ^ 01:18:092 (3) and ctrl + J + H
  6. 00:40:365 (5) - whistle
  7. 01:12:950 (4,5,6) - this pattern can looks better
  8. 01:19:807 (1,2,3) - ^
  9. 01:24:950 (1) - whistle and clap
  10. 00:48:950 - delete inherited point and set kiai in this timing point
  11. 00:42:094 - move inherited point to 00:42:079
  12. 00:45:508 (1) - Make sure that there is a reasonable time delay after a spinner to the next object. This will ensure that players have enough time to recover and react to the next object. In the case of consecutive spinners, make sure that the next spinner gives adequate time to account for a lower reaction time for new players.

Normal

  1. 00:04:378 (1,2) - this pattern can looks better
  2. 00:12:950 (3,4) - ^
  3. 00:21:937 (2,3,4) - ^
  4. 00:45:508 (1,2,3) - ^
  5. 00:53:235 (2,3) - ^
  6. 00:54:092 (3,1) - ^
  7. 00:16:378 (1,2,3) - this triangle can looks better
  8. 00:18:092 (4) - NC
  9. 01:06:092 (6) - ^
  10. 00:19:807 (1) - Make sure that there is a reasonable time delay after a spinner to the next object. This will ensure that players have enough time to recover and react to the next object. In the case of consecutive spinners, make sure that the next spinner gives adequate time to account for a lower reaction time for new players.
  11. 01:07:807 (1) - ^
  12. 01:06:521 (1) - delete NC
  13. 00:48:950 - delete inherited point and set kiai in this timing point
  14. 00:42:094 - move inherited point to 00:42:079

Hard

  1. 00:48:950 - delete inherited point and set kiai in this timing point
  2. 00:42:094 - move inherited point to 00:42:079
  3. 00:20:021 - NC
  4. 00:23:222 (7) - ^
  5. 00:25:151 (3) - ^
  6. 00:30:079 (7) - ^
  7. 00:32:008 (3) - ^
  8. 00:33:508 (3) - ^
  9. 00:38:650 (5) - ^
  10. 01:04:592 (2) - ^
  11. 01:08:021 (2) - ^
  12. 01:11:235 (7) - ^
  13. 01:12:950 (4) - ^
  14. 01:16:378 (6) - ^
  15. 01:18:092 (4) - ^
  16. 01:19:807 (4) - ^
  17. 01:21:521 (3) - ^

Good Luck~ :)
Topic Starter
Renka

Alveryn wrote:

[General]
  1. Remove tags: "dap" (there's already no_dap tag), "short ver" (it's an opening/op, so it's usually already known to be short ver.), "visual novel" (it's an eroge, not a basic VN)
  2. Add tags: "opening"
  3. Hard is using 130 video offset, fix or unrankable.
  4. Easy, Normal, Insane do not have Combo colors, but Hard does. Please add for them too
[Easy]
  1. 00:48:950 - there should be a Kiai on timing point
  2. 00:42:079 - inherited timingpoint isn't snapped to 00:42:079 (1) - here. Same for Insane, Hard, Normal
all fixed.thanks~
Topic Starter
Renka

Revialink wrote:

Hi!~ M4M from your queue :D

General

  1. Video offset:
    Easy: 0
    Normal: 0
    Hard: 130
    Momoka's Insane: 0
    Change it
  2. Add combo colours x)

Easy

  1. 00:16:378 (5) - NC
  2. 00:19:807 (7) - ^
  3. 00:35:222 (1,2,3) - this triangle can looks better
  4. 00:38:650 (4) - copy 00:36:937 (3) and ctrl + J + G
  5. 01:19:807 (1) - ^ 01:18:092 (3) and ctrl + J + H
  6. 00:40:365 (5) - whistle
  7. 01:12:950 (4,5,6) - this pattern can looks better
  8. 01:19:807 (1,2,3) - ^
  9. 01:24:950 (1) - whistle and clap
  10. 00:48:950 - delete inherited point and set kiai in this timing point
  11. 00:42:094 - move inherited point to 00:42:079
  12. 00:45:508 (1) - Make sure that there is a reasonable time delay after a spinner to the next object. This will ensure that players have enough time to recover and react to the next object. In the case of consecutive spinners, make sure that the next spinner gives adequate time to account for a lower reaction time for new players.

Normal

  1. 00:04:378 (1,2) - this pattern can looks better
  2. 00:12:950 (3,4) - ^
  3. 00:21:937 (2,3,4) - ^
  4. 00:45:508 (1,2,3) - ^
  5. 00:53:235 (2,3) - ^
  6. 00:54:092 (3,1) - ^
  7. 00:16:378 (1,2,3) - this triangle can looks better
  8. 00:18:092 (4) - NC
  9. 01:06:092 (6) - ^
  10. 00:19:807 (1) - Make sure that there is a reasonable time delay after a spinner to the next object. This will ensure that players have enough time to recover and react to the next object. In the case of consecutive spinners, make sure that the next spinner gives adequate time to account for a lower reaction time for new players.
  11. 01:07:807 (1) - ^
  12. 01:06:521 (1) - delete NC
  13. 00:48:950 - delete inherited point and set kiai in this timing point
  14. 00:42:094 - move inherited point to 00:42:079

Hard

  1. 00:48:950 - delete inherited point and set kiai in this timing point
  2. 00:42:094 - move inherited point to 00:42:079
  3. 00:20:021 - NC
  4. 00:23:222 (7) - ^
  5. 00:25:151 (3) - ^
  6. 00:30:079 (7) - ^
  7. 00:32:008 (3) - ^
  8. 00:33:508 (3) - ^
  9. 00:38:650 (5) - ^
  10. 01:04:592 (2) - ^
  11. 01:08:021 (2) - ^
  12. 01:11:235 (7) - ^
  13. 01:12:950 (4) - ^
  14. 01:16:378 (6) - ^
  15. 01:18:092 (4) - ^
  16. 01:19:807 (4) - ^
  17. 01:21:521 (3) - ^

Good Luck~ :)

thank you for modding!Roughly fixed.
Mihaugoku
Mod from the Queue :D

[Muzukashii]
00:06:735 (17) - there's no beat so i would remove. it's okay though
Otherwise, it's good in my opinion!

[Oni]
00:12:092 (40,41,42) - i suggest a kdk or a dkk pattern here
00:16:592 (58) - i would place a note here to match the vocal
00:17:878 (64) - maybe change to d? there are two low sounds
01:26:557 (435) - i would add a k here since there's a sound

I hope this mod helps!
Have a good day! :D
Topic Starter
Renka

Mihaugoku wrote:

Mod from the Queue :D

[Muzukashii]
00:06:735 (17) - there's no beat so i would remove. it's okay though - ok
Otherwise, it's good in my opinion!

[Oni]
00:12:092 (40,41,42) - i suggest a kdk or a dkk pattern here - no change
00:16:592 (58) - i would place a note here to match the vocal - add d
00:17:878 (64) - maybe change to d? there are two low sounds - ok.
01:26:557 (435) - i would add a k here since there's a sound - no change

I hope this mod helps!
Have a good day! :D
thank you for modding!
Electoz
Hi, from my modding queue~

[Easy]

  1. 00:36:079 (2,3) - Recheck DS pls.
  2. 01:06:092 (2,1) - Same as above, I can see you're running out of space on this one but pls make a consistent spacing since you already made the same spacing on 01:02:235 (4,1) with 1.0 DS
  3. 00:41:222 - Auto-whistle pls.
  4. 00:38:650 (4) - NC? For consistency with Normal.
  5. 00:45:508 (1) - In Easy we need to leave at least 4 white ticks after a spinner to be considered rankable, in this case I suggest either end a spinner on 00:47:222 or use a long slider to end on 00:48:079 instead.
[Normal]

  1. 01:03:521 (1,2) - DS
  2. 00:19:807 (1) - 01:07:807 (1) - Same as Easy (at least 2 ticks for Normal), you can still map normally instead of these spinners.
  3. 00:12:950 (1) - Remove NC here because you didn't put in some places which have a similar rhythm like 00:02:664 (4) - 00:06:092 (3) - 00:09:521 (4) .
  4. 00:21:937 (1) - 01:03:521 (1) - No need to NC these I think.
  5. 00:16:378 (3) - 00:18:950 (1) - Swap NC? Because in Easy and Hard you did NC on 00:16:378 .
  6. 00:48:508 (1) - 00:48:950 (2) - Same as above, kiai begins at 00:48:950 though.
  7. 00:59:235 (6) - NC
  8. 01:21:521 (1) - Remove NC pls for consistency with 01:14:664 (3) which has a similar rhythm.
  9. 00:18:092 - Missing finish.
  10. 00:47:222 (4,5) - Try this rhythm instead? Personally I think it fits the song better and also you don't have to leave a weird spacing between 00:47:222 (4,5) .
  11. 01:12:950 - 01:14:235 - 01:14:664 - 01:19:807 - 01:20:664 - 01:21:648 - Missing whistle.
  12. 01:24:950 (1,2) - You can use a denser rhythm here because the rhythm is building up at this point.
  13. Feels like there are more hitsound inconsistencies, please recheck your hitsounding for consistency across all diffs, and yeah I don't quite understand your reasoning for putting NCs so sry if those suggestions above aren't useful.
[Hard]

  1. 00:16:592 - Optional but a circle can be added here for vocal.
  2. 00:17:128 - There's a vocal landed here too, my suggestion is to add a circle here so it will become a triplet with 00:17:021 (3,4) . Same applies to 00:30:400 .
  3. 00:20:235 (1) - 01:08:021 (1) - Remove NC?
  4. 01:10:164 - Remove this beat? For consistency with 01:17:021 .
  5. 01:22:807 (4,5,6) - Stack is a bit off.
  6. 01:25:807 (5,6) - These claps feel so random, I recommend to add it on every kicks of these kicksliders.
Didn't mod Insane but there are some unsnapped green lines: 00:14:651 - 00:21:079 - 01:22:365 - 01:23:222 - 01:25:794
Hope this helps and good luck~
Chihara Minori
M4M Here~

Easy
Easy
• 00:59:235 (1) - straight slider here
• 01:03:521 - missing note
• 01:06:950 - ^

Normal
Normal:
• 00:01:807 (3) - straight slider instead
• 00:06:092 (3,4) - this repeating not feel same with (1,2), better pattern
• 00:08:664 (3) - blanket
• 00:15:521 (2) - ^
• 00:18:950 (1) - make it more horizontal
• 00:23:650 (4) - move end slider to x432 y236
• 00:28:365 (1,2) - this transition not feel smooth
• 00:30:508 (4) - make it a bit vertical
• 00:31:793 (1) - blanket
• 00:32:650 (2) - move end slider to x280 y220
• 00:35:222 (1) - x312 y124
• 00:37:365 (5) - add light down curve
• 00:40:365 (4,5,1,2) - this pattern better http://puu.sh/pEhLP/900945680e.jpg
• 00:45:508 (1) - decrease this curve
• 00:59:235 (6) - NC
• 01:03:092 (1) - remove NC
• 01:10:592 (3,4) - use slider instead
• 01:17:450 (3,4) - ^

Hard
Hard:
• 00:04:378 (1) - increase curve
• 00:19:378 (5) - make this one horizontal and add light down curve on it
• 00:24:508 (1) - remove NC
• 00:31:365 (1) - ^
• 00:32:865 (1) - make this one vertical and add light right curve
• 00:46:365 (2,3) - blanket
• 01:04:378 (1) - remove NC
• 01:11:878 - missing note
• 01:21:092 (1) - remove NC

Insane
Insane:
dat bg
• 00:27:079 (2) - ctrl+g
• 00:34:793 (10) - NC
• 00:52:807 (2,3) - feel uncof tbh
• 01:14:664 (1) - increase curvee
yup thats it

There's my mod, good luck
Topic Starter
Renka

Electoz wrote:

Hi, from my modding queue~

[Easy]

  1. 00:36:079 (2,3) - Recheck DS pls.
  2. 01:06:092 (2,1) - Same as above, I can see you're running out of space on this one but pls make a consistent spacing since you already made the same spacing on 01:02:235 (4,1) with 1.0 DS
  3. 00:41:222 - Auto-whistle pls.
  4. 00:38:650 (4) - NC? For consistency with Normal.
  5. 00:45:508 (1) - In Easy we need to leave at least 4 white ticks after a spinner to be considered rankable, in this case I suggest either end a spinner on 00:47:222 or use a long slider to end on 00:48:079 instead.
[Normal]

  1. 01:03:521 (1,2) - DS
  2. 00:19:807 (1) - 01:07:807 (1) - Same as Easy (at least 2 ticks for Normal), you can still map normally instead of these spinners.
  3. 00:12:950 (1) - Remove NC here because you didn't put in some places which have a similar rhythm like 00:02:664 (4) - 00:06:092 (3) - 00:09:521 (4) .
  4. 00:21:937 (1) - 01:03:521 (1) - No need to NC these I think.
  5. 00:16:378 (3) - 00:18:950 (1) - Swap NC? Because in Easy and Hard you did NC on 00:16:378 .
  6. 00:48:508 (1) - 00:48:950 (2) - Same as above, kiai begins at 00:48:950 though.
  7. 00:59:235 (6) - NC
  8. 01:21:521 (1) - Remove NC pls for consistency with 01:14:664 (3) which has a similar rhythm.
  9. 00:18:092 - Missing finish.
  10. 00:47:222 (4,5) - Try this rhythm instead? Personally I think it fits the song better and also you don't have to leave a weird spacing between 00:47:222 (4,5) .
  11. 01:12:950 - 01:14:235 - 01:14:664 - 01:19:807 - 01:20:664 - 01:21:648 - Missing whistle.
  12. 01:24:950 (1,2) - You can use a denser rhythm here because the rhythm is building up at this point.
  13. Feels like there are more hitsound inconsistencies, please recheck your hitsounding for consistency across all diffs, and yeah I don't quite understand your reasoning for putting NCs so sry if those suggestions above aren't useful.
[Hard]

  1. 00:16:592 - Optional but a circle can be added here for vocal.
  2. 00:17:128 - There's a vocal landed here too, my suggestion is to add a circle here so it will become a triplet with 00:17:021 (3,4) . Same applies to 00:30:400 .
  3. 00:20:235 (1) - 01:08:021 (1) - Remove NC?
  4. 01:10:164 - Remove this beat? For consistency with 01:17:021 .
  5. 01:22:807 (4,5,6) - Stack is a bit off.
  6. 01:25:807 (5,6) - These claps feel so random, I recommend to add it on every kicks of these kicksliders.
Didn't mod Insane but there are some unsnapped green lines: 00:14:651 - 00:21:079 - 01:22:365 - 01:23:222 - 01:25:794
Hope this helps and good luck~
thank you for modding!Apply the almost.
Topic Starter
Renka

eclipselotus wrote:

M4M Here~

Easy
Easy
• 00:59:235 (1) - straight slider here
• 01:03:521 - missing note
• 01:06:950 - ^

Normal
Normal:
• 00:01:807 (3) - straight slider instead
• 00:06:092 (3,4) - this repeating not feel same with (1,2), better pattern
• 00:08:664 (3) - blanket
• 00:15:521 (2) - ^
• 00:18:950 (1) - make it more horizontal
• 00:23:650 (4) - move end slider to x432 y236
• 00:28:365 (1,2) - this transition not feel smooth
• 00:30:508 (4) - make it a bit vertical
• 00:31:793 (1) - blanket
• 00:32:650 (2) - move end slider to x280 y220
• 00:35:222 (1) - x312 y124
• 00:37:365 (5) - add light down curve
• 00:40:365 (4,5,1,2) - this pattern better http://puu.sh/pEhLP/900945680e.jpg - a little change.
• 00:45:508 (1) - decrease this curve
• 00:59:235 (6) - NC - no hcange.
• 01:03:092 (1) - remove NC
• 01:10:592 (3,4) - use slider instead - ok.
• 01:17:450 (3,4) - ^

Hard
Hard:
• 00:04:378 (1) - increase curve
• 00:19:378 (5) - make this one horizontal and add light down curve on it
• 00:24:508 (1) - remove NC
• 00:31:365 (1) - ^
• 00:32:865 (1) - make this one vertical and add light right curve
• 00:46:365 (2,3) - blanket
• 01:04:378 (1) - remove NC
• 01:11:878 - missing note
• 01:21:092 (1) - remove NC

There's my mod, good luck
thank you for modding!update.
Lefia
Hi hi from M4M

mod
[Easy]

Recheck the angle of the slider

00:00:950 (1,2,3) fix the flow, like this?

00:14:235 (4) don't need to the red point of the slider
00:20:664 (2,2) overlap
00:28:365 - 00:44:650 don't like this part, this will make a big change here (if you want, click the box)
If not, i'll continue with the mod
00:33:508 (2,1) bad flow
01:00:950 (3) remove the second point of the slider

[Normal]

00:03:307 (5) bad flow, try smth like this

00:06:950 (4,1) bad flow
00:15:092 (1,2) the (1) can be blanket with (2)
00:17:235 (3,3) stack it properly
00:21:936 (2) remove NC
00:28:365 (6) NC
00:35:650 (2) move the slider to x:380 y:216
00:38:650 (2,3) try smth like this

00:48:508 (1,1) the (1) can be blanket with the other (1)

[Hard]

00:02:021 (2) ctrl + > 2 times and ctrl + g
00:05:235 (3) ctrl + j
00:08:664 (3) ctrl + h and ctrl + r , add 25, then move it to x:168 y:268
00:15:521 (3) it will be nice if you use this slider at 00:15:735
00:17:235 (6) the stream doesn't looks neat, move the slider to x:424 y:252
00:18:950 (4) it will be nice if you use this slider at 00:19:164
00:40:365 (1,2) bad flow
00:42:936 (2) 3/4 slider? why??
00:44:650 (2) ^
01:01:592 (4) the stream doesn't looks neat, move the slider to x:88 y:220
01:25:807 (5,6) rip hitsound, fix it

GL~
Topic Starter
Renka

Lefia wrote:

Hi hi from M4M

mod
[Easy]

Recheck the angle of the slider

00:00:950 (1,2,3) fix the flow, like this?

00:14:235 (4) don't need to the red point of the slider
00:20:664 (2,2) overlap
00:28:365 - 00:44:650 don't like this part, this will make a big change here (if you want, click the box)
If not, i'll continue with the mod
00:33:508 (2,1) bad flow
01:00:950 (3) remove the second point of the slider

[Normal]

00:03:307 (5) bad flow, try smth like this

00:06:950 (4,1) bad flow
00:15:092 (1,2) the (1) can be blanket with (2)
00:17:235 (3,3) stack it properly
00:21:936 (2) remove NC
00:28:365 (6) NC
00:35:650 (2) move the slider to x:380 y:216
00:38:650 (2,3) try smth like this

00:48:508 (1,1) the (1) can be blanket with the other (1)

[Hard]

00:02:021 (2) ctrl + > 2 times and ctrl + g
00:05:235 (3) ctrl + j
00:08:664 (3) ctrl + h and ctrl + r , add 25, then move it to x:168 y:268
00:15:521 (3) it will be nice if you use this slider at 00:15:735
00:17:235 (6) the stream doesn't looks neat, move the slider to x:424 y:252
00:18:950 (4) it will be nice if you use this slider at 00:19:164
00:40:365 (1,2) bad flow
00:42:936 (2) 3/4 slider? why?? - to match the vocal
00:44:650 (2) ^ - ^
01:01:592 (4) the stream doesn't looks neat, move the slider to x:88 y:220
01:25:807 (5,6) rip hitsound, fix it

GL~
thank you for modding! When not writing,changed.
hikiko-
hi chaica! this is really overdue, but it's from my queue orz
[General]
00:48:936 - i’m not sure why you’re using a red timing point for the kiai, but either way this isn’t snapped to the previous timing section
remove all the random bookmarks, especially in the muzu
[Muzukashii]
00:23:543 (71,72) - ctrl+g these two to follow the vocal, same reasoning as the corresponding spot in the oni (sorry for making you refer to later diffs, i modded the oni before this muzu)
00:30:936 (95) - change to k, also the same logic as the corresponding timestamp in the oni mod
00:31:793 (97) - change to d - a) this part is lower in pitch than the previous bar both in the vocals and in the chord progression, and b) this change would allow the current bar 00:31:793 (97,98,99,100,101,102) to reflect the direction of the vocal melody through the placement of the single k in each triplet
00:54:735 (182,183) - ctrl+g these two so that the movement of the melody from one note to another is reflected in the changing hitsounding
01:25:807 (315,316,317,318,319,320) - change these last two triplets to all ks, it would better reflect the buildup of the instrumental leading into the final finisher
[Oni]
00:11:450 (38,41) - ctrl+g these two notes so that the bar goes d d k d k k. this allows the increasing pitch of the vocal to be reflected by the additional k in the second half of the bar
00:23:543 (93,94) - ctrl+g these two? that way 00:23:222 (92,93,94,95) overall would follow the vocal. i don’t see any reason why this pattern should be the way it currently is
00:30:936 (128) - change this to a k, similarly to follow the vocals. i guess you could argue that this is a d to emphasize the downbeat, but you seem to be following vocals with your patterns so that wouldn’t make sense
00:33:293 (139) - change to a d? this would bring out the increasing chord progression between this measure and the next, as well as bring more significance to the abundance of ks at 00:33:507 (140,141,142) emphasizing the held-out vocal note
01:00:735 - add a k? i can understand that you’re maintaining consistent 1/1 breaks, but since these two bars form the end of one of the main vocal phrases, a longer section isn’t unwarranted
gl with rank!!
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