m4m again
my map: https://osu.ppy.sh/b/958140
if you don't like the kinda "inconsistent" (but it actually isn't lol) rhythm choice please mod this instead: https://osu.ppy.sh/s/428052 because I'm very likely not going to change it. Should only take like 3minutes to decide
btw you wanted to recheck my kanshou no matenrou map since I changed the triangles and made end easier, hope you remember and thanks xd
[general]
2ms delay on drum-hitclap http://i.imgur.com/GuxNopo.jpg, I know it's the default one, but if you use it as custom it could still be fixed
2.5ms delay on normal-hitclap http://i.imgur.com/lUBInLI.jpg also the right channel is kinda delayed compared to left
http://puu.sh/pbnt2/8787709a93.zip => should fix all of this
[extra]
00:11:175 (4,1) - quite a change in music and all. using kicksliders for 00:10:948 (1,2,3,4) - would work really well since you only get clicks on the strong vocals and it makes the following stream feel" different"
00:22:463 (1) - // 01:20:645 (1) - I'd make those 1/4 "jumps" a little bigger or don't use them at all cause it's barely noticeable right now :/ ~1.5x ds would work better
00:35:948 (2) - just before you had a jump sequence on vocals so this stack feels really unfitting. you also spaced this the second time it happens at 01:33:979 (1,2) -
00:51:251 (1) - small streamjump here like on 00:22:463 (1) - ? this one doesnt have a cymbal but it would still fit really well to transition into the chorus
02:49:433 (2,3,4,5,1) - movement here didnt feel that intuitive to me, you could ctrlg 02:49:433 (2,3,4,5,1) - to keep similar spacing and nicer angles
[expert]
00:10:948 (1,2,3,4,5) - this works better than extra cause the two "parts" i mentioned there fell different with stream // repeat slider instead of just being a single stream
00:35:797 (1,2) - stack thing here too like extra
00:42:918 (3,1) - stack feels unfitting again, such a strong downbeat. also weird that 00:42:918 (3) - gets a jump instead when it is much weaker
[insane]
00:07:918 (1,2,3,4) - I guess you want to follow vocal more, but using 1/2 sliders like before and on higher diffs fits much better cause it works for vocal and that sound you mapped as slider before
00:35:797 (1,2) - just like other diffs lol
01:33:979 (1,2) - seems like I'm only finding stacks to complain about xd obviously only change if you change the first one cause it's the same thing
02:19:433 (3,4) - wouldve expected 1/2 circles here to follow vocals better like on higher diffs. you could just use two 1/2 stacks here to not make it too difficult compared to other parts (would also differentiate it a bit better from hard diff)
[hard]
don't really like perfectly stacked 1/1 on hard diffs, but that is your decision
00:23:676 (1,2,3) - bit easy to misread for such a low diff. sth like 00:26:100 (1,2,3) - works better cause it doen't have them in a staight line
[normal]
00:12:766 (1) - to 00:20:039 - is the exact same clicking repeated for 3 times, how about a little variation. similar for when it repeats like 01:10:948 -
01:08:827 (2,5) - quite strong so spacing normally would work fine. same for when this happens after other kiais
[easy]
00:56:403 (1) - curving this or sth would make movement to 00:57:615 (2) - fell more intuitive
03:11:252 (3,1) - could be misread since 03:12:160 (1) - appears near the cursor while moving to 3 and it's justat the end of the map ;_;
not much to say, gl
my map: https://osu.ppy.sh/b/958140
if you don't like the kinda "inconsistent" (but it actually isn't lol) rhythm choice please mod this instead: https://osu.ppy.sh/s/428052 because I'm very likely not going to change it. Should only take like 3minutes to decide
btw you wanted to recheck my kanshou no matenrou map since I changed the triangles and made end easier, hope you remember and thanks xd
[general]
2ms delay on drum-hitclap http://i.imgur.com/GuxNopo.jpg, I know it's the default one, but if you use it as custom it could still be fixed
2.5ms delay on normal-hitclap http://i.imgur.com/lUBInLI.jpg also the right channel is kinda delayed compared to left
http://puu.sh/pbnt2/8787709a93.zip => should fix all of this
[extra]
00:11:175 (4,1) - quite a change in music and all. using kicksliders for 00:10:948 (1,2,3,4) - would work really well since you only get clicks on the strong vocals and it makes the following stream feel" different"
00:22:463 (1) - // 01:20:645 (1) - I'd make those 1/4 "jumps" a little bigger or don't use them at all cause it's barely noticeable right now :/ ~1.5x ds would work better
00:35:948 (2) - just before you had a jump sequence on vocals so this stack feels really unfitting. you also spaced this the second time it happens at 01:33:979 (1,2) -
00:51:251 (1) - small streamjump here like on 00:22:463 (1) - ? this one doesnt have a cymbal but it would still fit really well to transition into the chorus
02:49:433 (2,3,4,5,1) - movement here didnt feel that intuitive to me, you could ctrlg 02:49:433 (2,3,4,5,1) - to keep similar spacing and nicer angles
[expert]
00:10:948 (1,2,3,4,5) - this works better than extra cause the two "parts" i mentioned there fell different with stream // repeat slider instead of just being a single stream
00:35:797 (1,2) - stack thing here too like extra
00:42:918 (3,1) - stack feels unfitting again, such a strong downbeat. also weird that 00:42:918 (3) - gets a jump instead when it is much weaker
[insane]
00:07:918 (1,2,3,4) - I guess you want to follow vocal more, but using 1/2 sliders like before and on higher diffs fits much better cause it works for vocal and that sound you mapped as slider before
00:35:797 (1,2) - just like other diffs lol
01:33:979 (1,2) - seems like I'm only finding stacks to complain about xd obviously only change if you change the first one cause it's the same thing
02:19:433 (3,4) - wouldve expected 1/2 circles here to follow vocals better like on higher diffs. you could just use two 1/2 stacks here to not make it too difficult compared to other parts (would also differentiate it a bit better from hard diff)
[hard]
don't really like perfectly stacked 1/1 on hard diffs, but that is your decision
00:23:676 (1,2,3) - bit easy to misread for such a low diff. sth like 00:26:100 (1,2,3) - works better cause it doen't have them in a staight line
[normal]
00:12:766 (1) - to 00:20:039 - is the exact same clicking repeated for 3 times, how about a little variation. similar for when it repeats like 01:10:948 -
01:08:827 (2,5) - quite strong so spacing normally would work fine. same for when this happens after other kiais
[easy]
00:56:403 (1) - curving this or sth would make movement to 00:57:615 (2) - fell more intuitive
03:11:252 (3,1) - could be misread since 03:12:160 (1) - appears near the cursor while moving to 3 and it's justat the end of the map ;_;
not much to say, gl