High BPM stream underrated tho
Barusamikosu wrote:
High BPM stream underrated tho
Barusamikosu wrote:
High BPM stream underrated tho
Sums up my feelings very well... Cheers to being stuck at 20k-ishSup A Noob wrote:
My honest sentiments not relating to topic: PP matters until you become obsessed with gaining it.
Khelly wrote:
blahblahblahblah we've seen this topic many times before blah blah blah it's just made by people who don't have pp wanting verification that they do have skill or some shitComing from someone who doesn't play standard that's a huge statement there you're making, bub. Or maybe it's shit for me to expect non-players of the mode to have accurate and good opinions. ahahahaEtienneXC wrote:
You're making a points system based on combo.
There's your first mistake.
EtienneXC wrote:
Eh, it was the only one I could think of. My bad if you didn't get it.
All I'm saying is that a score shouldn't be rendered useless if you miss in the middle of a song.
play taiko. The score multiplier from combos is capped so you can break a combo and still earn a firetruck amount of pp (most of my top scores in taiko arent fcs)EtienneXC wrote:
Eh, it was the only one I could think of. My bad if you didn't get it.
All I'm saying is that a score shouldn't be rendered useless if you miss in the middle of a song.
Khelly wrote:
Tfw all of my mania pp comes from 4 star low acc plays that have 50 misses cause pp seems to be multiplied by star rating so if I can get an A on a hard map then loads a pp
Dan ranking is cooler
If you are looking from an "FC or gtfo" standpoint, yes, there is no problem. However, not everything is that black and white. The problem is the worth of a pattern. Currently, combo makes it so the same pattern will be worth less in the beginning than at the end when FC'd. In the combo based scoring system, a miss in the middle of the map puts the worth of all patterns proceding to almost nothing. A map designed such that there is a difficulty spike in the beginning or end will have a tendency to award more players high pp than a map designed such that there the same difficulty spike is at the middle. Even though their star difficulty is the same, map design can allow players to amount a higher combo and allow players get more pp for something that is valued wronglyKhelly wrote:
And honestly, if everyone's has to have the same requirement for getting pp - nearly fcing or fcing a map - then I still don't see the problem when it comes to ranking
Oh hell no that's even worse ;w;, but on a side note, i love abraker's point that I completely missed to write aboutArthraxium wrote:
Scorev2 on solo mode when?
wouldn't think that it's worst thoughSetsuna wrote:
Oh hell no that's even worse ;w;, but on a side note, i love abraker's point that I completely missed to write aboutArthraxium wrote:
Scorev2 on solo mode when?
It doesn't have to be exactKukiMonster wrote:
PP represents the player's exact level of skill! Said no-one ever.