SPOILER
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--------------------------------------------------------------------------------------------DeRandom Otaku wrote:
Hello~ M4M
map to mod : t/431074
Easy :Normal :
- 01:51:185 - spinner from here is better for Easy
Hard :
- 01:02:793 (1) - finish the spinner at 01:04:755 - its just a normal diff, should be more time between spinner and the next note fixed
- 01:06:717 (2) - Ctrl+G done.
- 01:15:872 (1,2) - notes are too far from each other for a normal diff disagree, the distance between each is 1/1 of possibly to do with no problem
- 01:26:662 (2,1) - increase distance between these done.
- 01:27:970 (2,1) - ^ done.
- 01:36:798 (1) - finish the spinner at 01:38:760 - , same reason as described above done.
- 01:50:858 (3) - remove reverse and start the spinner from 01:51:185 - done ^^
Insane :
- AR 7 is low for this , use 7.5 or maybe AR 8 7.5 ok
- 00:49:714 (1,1) - reduce distance between these its a 3/4 slider, i prefer to let them approximate, if you leave a little far already is complicated for someone complete it perfectly.
- 01:21:757 (3,1) - increase distance I see no reason to close them
Oberum Primus :
- AR 9 I'll leave since it has an extra that is ar9
- HP 6 ok.
- reduce spacing between these 01:34:510 (3,1) - , 01:35:163 (3,1) - nah. i not to complicate this pattern I hit Ctrl+g them 01:34:510 (3,3,3) -
- 01:49:877 (1) - place this circle somewhere on left side of 01:49:550 (2) - Fixed.
Awesome song <3 Good luck
- 00:17:016 - the combos here are soo long , change color on (9) It has no need for it, because I to following the Ds, put nc I break the combo structure
- 00:47:098 - ^
- 01:05:409 - ^
- 01:43:338 - ^
- 01:40:722 (1,2) - reduce distance between these a bit? nop.
Thanks >.<
Man, I already know the rules, I prefer to accumulate some mods but I will always give update every mod that is done, ok.Lumin wrote:
M4M here o/
[General]Is really worried about it, the artist is Xi, where the vast majority of the songs have multiple hits, so in my vision is not overmapped only improved some weak parts, to cause more emphasis during the gameplay.
- Add combo colours please fixed.
- 01:13:246 - you could add note here on every diff fixed.
- Same kiai times in every diff fixed.
- I think that you spam hitfinish here too much , seriously don't put that fking hitfinish on every fuking note. No matter how "epic" this song would be and so srong, just dont hitfinish everything I'm not abusing it, I'm following the major hits that occurs during playback of music (1/1 and 1/2) if you do not understand it. I'm sorry because I can not do anything about it.
- Insane and Oberum Primus felt like you have forced overmapping a lot in them just to keep maps intensity and make it hard, didn't feel good to mee atleast (map itself is good looking and nice but this was no for me)
[Easy][Normal]
- Nothing really found here (for obvious reasons)
- You could lower ar to 2 imo, because this is less than 1 star map nah.
- 01:50:531 (2,1) - lower these a bit so these flow better with slider
[Hard]
- 00:06:553 (1) - spacing must be 0.8-1x all the time you know "A Distance Spacing of x1.0 is commonly used because it gives the spacing a speed that's equal to the sliders. However, since you generally move your mouse faster than is necessary, 0.7x to 0.8x potentially gives better flow into the sliders (which is why 0.8x is the default). Experiment a bit and see what works the best for your style." https://osu.ppy.sh/wiki/Normal
- 00:12:439 (2) - feels like overmapping, I can only see note fit 00:12:766 - here nah. i leave it
- 00:31:403 (1) - make curve a bit less for better blanket (and yes it is better) They are symmetrical not need to fix. 00:31:403 (1,3) -
- 00:32:875 (4) - You would nc this because you nc all this kind of parts before done.
- 00:38:270 - note would fit here modified.
- 01:19:469 - ^
- 01:31:567 (1) - I don't see that repeat fits here
[Insane]
- Ar 8 fits better imo
- 00:24:210 (3) - would fit better as 1/1 slider and delete 00:24:537 (4) - nah, i leave it again. i follow a energetic rythm
- 00:38:597 (3,2) - overlap fixed.
- 00:48:079 (5,6) - what is this sudden spacing simple, it is the kiai and focused in these notes precisely because that part has 2 bass beats that focus, so I preferred to leave this distance. 00:48:079 (5,6,2,3) -
- 00:49:387 (2,3) - ^
- 01:05:082 (1) - make this note 1/4 repeat? no.
- 01:17:016 (2) - no beat here I improvised
- 01:18:324 (2) - ^
- 01:50:204 (1,1) - not necessary NC imo fixed.
[Oberum Primus]
- 00:13:093 (1) - this should be just a beat, not triple, no sound on red and blue improvised
- 00:13:420 (2,1) - I don't hear beat on these neither
- 00:22:902 (1) - why did you make this stream while there is no stream in map? I think that was applicable so, then I leave that way.
- 00:25:518 (1,2) - ^ like seriously Fixed.
- 00:27:153 (1) - ^
- 00:39:251 (1,2,3) - these felt bad while playing, I'd make these only notes I increased DS gradually to good consistency
- 00:43:174 (1,2,3,4) - a bit more spacing so no overlapping fixed.
- 00:59:196 (2,1,2,3,4) - really hidden and surprising I'd say, hard to read even for me I disagree, is not hidden, much less difficult to read, _,
- 01:02:956 (2,4) - overlap
- 01:23:392 (1) - make this 1/4 repeat please nah i leave it, i trying follow this note 01:26:008 (1) -
Okay that's all, aesthetically not a bad map but overmapping is a problem.
- Where does this diff name come from? just curious
- 00:10:804 (1) - I'd start this stream from here I disagree, listen well this part is only at low volume.
- 00:24:864 (5) - why suddenly 1/8 triple here Same thing ahead ^
- 00:27:154 (1,2,3,4) - overmapping is strong here only improvised and i reinforcing the beating that occurs, is not overmapped (at least not this part)
- 00:30:095 (5) - and so on just too much overmapping here imo and it takes the feel from this song Again... Hear(at 25-50%) the music!
- 00:35:981 (1) - here you suddenly nc on these streams but 00:18:978 (9) - here you don't, do you even consistency
- 01:12:930 (1,2,3,4) - this overmapping.. okay I wont point this out anymore Disagree again, the reason for I have given NC in some streams was because just changed the DS these notes.
- 01:38:760 (1) - like the only part where these 1/8 kicksliders would fit here in this map and you decide to make this only repslider
Good luck!
And btw as I have seen that you don't answer to these mods but you really should because its a policy in mapping community and it is nice to see what did you change in your map. As modder it can help me to develop my skills and helps me to know what to concentrate on in future.
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relax imo, you helped me with your mod, and I'm grateful for it, thank you /Ampharos Pure wrote:
hello! my first mod--nm from #modreqsHardreally nice song! i wish i could mod more difficulties, but modding took longer than i thought it would, and i've run out of time00:44:482 (1,1) +00:49:714 (1,1) - change the distance to differentiate between this 1/4 gap and the 1/2 gaps that follow; the 1/4 gap between them is too similar to the spacing that you applied to your 1/2 gaps. something similar to 00:54:945 (1,2) could work. aaa, but the reason for a slider 3/4 has to be approached to not give sliderbreak D:
00:48:079 (5,6,1) - equalize the distance; the piano is accented equally on these three beats, and the spacing should reflect that. i think that the increased spacing between 00:48:079 (5,6) fits well. similarly, you may want to change the spacing between 00:48:733 (2,3,1) and add hitsounds as they share the same accented rhythm. if you listen well, you'll notice that the focus is only on these notes 00:48:079 (5,6,2,3) - that I quoted, so I gave a reasonable distance to be emphatic.
00:49:387 (2,3,1) - equalize the distance; i don't hear anything that would call for the inconsistent spacing.
00:54:945 -
change
to
the current rhythm sounds fine, but in the second the identical rhythm matches both sections, which share very similar rhythms. it also matches how you repeated the section at 00:57:561 (1,2,3,4) +01:00:177 (1,2,3,4) etc.
01:04:755 (4) - nc
01:05:082 (1) - remove nc i'm focused on the single note
01:09:986 (2) - nc
01:26:335 +01:27:643 -
change
to
doing it in this way keeps the circles on the same rhythm but better fits the music in my opinion. that sound is mainly heard through the third 1/4 beat, and this slider configuration gets rid of the unnecessary syncopation of the sliders instead of playing on the buildup to that burst. similarly, in 01:28:951 switching 01:29:441 (4,5) in this way starts the buildup of 1/2 sliders at a better spot.
01:31:567 (1,2,3) - not a suggestion, just a comment. i really really like this pattern! it caught me off guard the first time i played through the map, but after i got the pattern down, it was really fun to play!
good luck!!!
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thank you <3 >//<KittyAdventure wrote:
As request! <3Legend:[General]
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT[Normal]
- I think your finsih hitsound it's too noisy! you have any suggestions for hitsound T~T ???
- I disagree with your diffset! Easy diff it's too beginner! Maybe you can harder a bit or make a new easy (a bit more harder) and name the current one to beginner or he can increase the density of the easy difficulty! (me and ByBy13 agree if your easy diff is look Beginner!)i gonna fix that later tho
HP and OD +1[Hard]
- 01:02:793 (1) - Spinner is unrankable because spinner stopped at 01:05:327 (1), should stopped at 01:04:755 (1) Fixed i guess
- 01:05:409 (1,2) - I disagree that flow, how about Ctrl+G in 01:06:717 (2)? Ya fixed.
- 01:36:798 (1) - Spinner is unrankable because spinner stopped at 01:05:327 (1), should stopped at 01:04:755 (1) Fixed i guess
[Insane]
- 00:45:463 (3) - I think it's overmapped becuase not suitable with song aaa listen well, are 3 1/3 notes
- 00:50:695 (3) - ^
I can't say but this diff is look like Hyper (Hard+), not hard diff! (Maybe you need making a Advanced diff)No KDS if my mod is not fixed all!
- 00:15:708 (1,2,3,4,5,6,7,8) - I hate that flow, it's weird and bad I'll leave it at that, but did you get the idea I had, Nc put in notes, simply made an increase in Ds of each and rotate 20-40 ° degrees
- 00:43:174 (1,2,3,4,5,6,7,8) - It's too harder lol, you need change other thing! is quite easy and follows the rhythm not see how to change it
- 00:45:463 (3) - Same like Hard diff!
- 00:50:695 (3) - ^
Good Luck~