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RazQ - International Wrestling Festival

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Topic Starter
XVoIR

Janpai wrote:


NM from my Queue

General
  1. The gap between easy & normal+ is pretty high, maybe reconstruct the patterns of the normal+ into a proper normal diff or add a proper normal instead?
idk i think it's fine (maybe bcuz i learned how to play this game by playing 2* maps)

Hard
  1. Use CS 3.7 instead? cuz Normal+ uses 3.5 ;w; ayyy fixed
  2. 00:01:356 (1,2) - Blanket is a bit off and again
  3. 00:19:716 (1) - This should be clickable because there is a rising sound here nah i don't want to make it 1/2 slider or smth
  4. 00:33:655 (4,2) - Stack? it's either of the two ay
  5. 00:38:081 (1,2) - I think it's already ok if you follow the rapid background sound here since this is hard, make it a cirle then a triple or circle then a 1/4 reverse slider and also put note on 00:38:573 - if you gonna follow the background sound i think i'll leave it
  6. Not my type of mapping but flows good =3=)b

Insane
  1. Why OD 7.7? maybe reduce it to 7 too much for a 4.33* insane changed to 7.5
  2. 00:05:782 (4,5) - Can't really define what you are following here these "slaps" :^
  3. 00:06:274 (6,2) - Their overlap is pretty noticeable, move away the circle a little bit? done
  4. 00:18:405 (1,3) - Why overlap? it doesn't fit on this kind of slider
  5. 00:30:868 (3,1) - ^ i left these overlaps coz i think it's fine now, also fixed one more overlap I found
As i said on my rules, I can't mod extras xD goodluck! hope my mod helps
thanks alot~~~~~~~~~~~~~~~~~~~~~~~~
AlneCraft
loooool Golden Finger with HR turns into HP: 9.66 Stars: 6.6 with HR

also random mod, cause why not?

i'll mod your diffs first, then gds

Extreme
with that being said, i really do not like this section: 00:32:671(6) till 00:36:770(1) in the Extreme diff, jumps are waaay to harsh for the little time given to do them, consider moving them closer together?

edit: after testplaying it a little bit, HP7 is too high for this map, if you'll screw up your acc before the main stream you probably won't get it until that stream.

Extra
inconsistency with this object: 00:05:946(5), it's there in the Extra diff, but not there Extreme diff. this begs the question, what's it synchronized to, and why it is there in the lower diff, but not in the higher diff? that's even worse considering that this exact object wasn't present in Insane diff, so it just feels like the three diffs were made by three different people.

same here: 00:11:192(5)

i don't exactly understand this increase in DS between 00:13:651(3,4) and 00:13:815(4,5). overmapping much?

again inconsistency in 00:19:716(1), this time in slider length (this slider is a bit longer than the same slider in Extreme and Insane diffs)

00:43:245(8,1) that jump tho

edit: after testplaying it a little bit, HP7 is too high for this map, if you'll screw up your acc before the main stream you probably won't get it until that stream.

Insane
00:11:028(3,4,5,6), okay where did the sliders from earlier go? these ones: 00:05:782(4,5)

gds:

i get ridiculous gangsta vibes from Golden Finger, gj CRN!

Challenge
00:19:716(1), this slider again, decide with the submitter whether you'll keep the short version or not

00:33:409(8,1) -00:33:983(7,1) -00:34:721(8,1) -00:35:294(7,1) -00:43:245(8,1) ridiculously spaced streams are ridiculous. also CS 6

00:35:458(1,2,1,2,1) even more ridiculous spacing! at least it's sliders this time, not too bad.

Normal feels too dense, can't exactly provide a solution tho, so sorry.

no video in Easy.

add Mutsuhiko Izumi and Kirby to tags? along with YTPMV and 音MAD
Topic Starter
XVoIR

AlneCraft wrote:

loooool Golden Finger with HR turns into HP: 9.66 Stars: 6.6 with HR

also random mod, cause why not?

i'll mod your diffs first, then gds

Extreme
with that being said, i really do not like this section: 00:32:671(6) till 00:36:770(1) in the Extreme diff, jumps are waaay to harsh for the little time given to do them, consider moving them closer together?

edit: after testplaying it a little bit, HP7 is too high for this map, if you'll screw up your acc before the main stream you probably won't get it until that stream.

IMO it's so fine that i can't change anything coz :( but changed HP drain for Extra and Aniki to 6

Extra
inconsistency with this object: 00:05:946(5), it's there in the Extra diff, but not there Extreme diff. this begs the question, what's it synchronized to, and why it is there in the lower diff, but not in the higher diff? that's even worse considering that this exact object wasn't present in Insane diff, so it just feels like the three diffs were made by three different people. actually I made this diff long time ago before other ones

same here: 00:11:192(5)

i don't exactly understand this increase in DS between 00:13:651(3,4) and 00:13:815(4,5). overmapping much? idk mapping gone wrong but I have no idea what to do there

again inconsistency in 00:19:716(1), this time in slider length (this slider is a bit longer than the same slider in Extreme and Insane diffs) welp it might be longer than in Insane coz higher SV but it's literally same SV etc in Extreme so idkwooops fixed

00:43:245(8,1) that jump tho

edit: after testplaying it a little bit, HP7 is too high for this map, if you'll screw up your acc before the main stream you probably won't get it until that stream.

Insane
00:11:028(3,4,5,6), okay where did the sliders from earlier go? these ones: 00:05:782(4,5) fxied

gds:

i get ridiculous gangsta vibes from Golden Finger, gj CRN!

Challenge
00:19:716(1), this slider again, decide with the submitter whether you'll keep the short version or not huh?

00:33:409(8,1) -00:33:983(7,1) -00:34:721(8,1) -00:35:294(7,1) -00:43:245(8,1) ridiculously spaced streams are ridiculous. also CS 6 it's confirmed playable

00:35:458(1,2,1,2,1) even more ridiculous spacing! at least it's sliders this time, not too bad.

Normal feels too dense, can't exactly provide a solution tho, so sorry.

no video in Easy. fixed

add Mutsuhiko Izumi and Kirby to tags? along with YTPMV and 音MAD later~ but will do
heh thanks
caren_sk
gogo !!
Topic Starter
XVoIR
added Insane remapped~
propasy
Insane remapped
00:06:028 (5) - Not sure how to fix this but the guy says F*** in the middle of the slider which kinda makes the predictive timing of the slider odd
00:30:212 (1,3,1) – I think both of these sliders should have an increase of velocity due to the drum noise

Extra
00:11:028 (3,4,5,6) – I think you should make these double clicks have the same spacing as 00:05:782 (3,4,5,6) – or vice versa
00:19:716 (1) – If you made that curve to fit the music’s slight change in pitch, then I think the second curve is too exaggerated

CRN’s Gold Finger
00:05:946 (5,6) – I don’t understand how this goes with the music
00:10:372 (8) – Doesn’t feel necessary, but keep it if you want
00:16:765 (1,2,3,4) – I Think this stream should be more spread out
00:28:245 (4) – Lower this slider slightly so its exactly the same distance from this slider 00:27:589 (1) in comparison to these two circles 00:27:917 (2,5). I just thought it felt a little odd when I first played that bit. (maybe it’s just me)
00:29:229 (2) – I think the increase in jump in unnecessary based on the music. Just lower it a little
00:42:999 (1,2,3,4,5) – I don’t see the point in making the stream curve to the right. Maybe keep the curve the same as 00:42:671 (1,2,3,4) – but still spread the stream out if you feel is really necessary for the beatmap
caren_sk
thx modding
no change plz
Topic Starter
XVoIR

propasy wrote:

Insane remapped
00:06:028 (5) - Not sure how to fix this but the guy says F*** in the middle of the slider which kinda makes the predictive timing of the slider odd it's mapped for slaps :/
00:30:212 (1,3,1) – I think both of these sliders should have an increase of velocity due to the drum noise not sure tho but moved circle huh

Extra
00:11:028 (3,4,5,6) – I think you should make these double clicks have the same spacing as 00:05:782 (3,4,5,6) – or vice versa fixed \:D/
00:19:716 (1) – If you made that curve to fit the music’s slight change in pitch, then I think the second curve is too exaggerated nah I made it like this coz I literally suck at slider art
thanks~~~~
Vivyanne
damnit rank this map yet omggg
Topic Starter
XVoIR
omgg i can't
i'm too bad
Elally
Hello! M4M form queues

CR = Cricle


Easy time 0:42. Other 0:43


Normal

SPOILER
00:41:852 (4) - remove CR

Hard

SPOILER
00:36:770 (1,2) -

Insane

SPOILER
00:01:847 (2,3) - ctrl+g
00:06:274 (6) - stream?
00:08:896 (5) -

00:09:716 (2,3) - ctrl+g
00:11:519 (5) - stream?
00:13:159 (1,2,1,2,3,4) -

00:14:962 (2,3,4) -

00:16:601 (2) - remove CR
00:16:765 (3) -

00:17:667 - add CR
00:18:978 - ^
00:22:011 (4) -

00:42:671 (6) - move x=448 y=168
00:42:999 (7) - move x=480 y=80
00:43:327 (1) - move x=344 y=24

Extra

SPOILER
00:05:454 (2) -

00:10:536 (1) - ^
00:16:765 (1) -

00:17:913 (3,1) - stack
00:27:589 (1) -

00:39:393 (1,2) -

Extreme

SPOILER
00:01:356 (1) -

00:16:765 (1) -

Challenge -Gay Bar-

SPOILER
00:01:929 - add CR
00:16:765 (1) -

Hope i helped you
If something is not clear please send me a PM
Good luck!
Topic Starter
XVoIR

MouseEz wrote:

Hello! M4M form queues

CR = Cricle


Easy time 0:42. Other 0:43 it shows 0:42 coz something with slider


Hard

SPOILER
00:36:770 (1,2) -
nah

Insane

SPOILER
00:01:847 (2,3) - ctrl+g noope
00:06:274 (6) - stream? why? :/
00:08:896 (5) -
let's see how does it works~~
00:09:716 (2,3) - ctrl+g naah
00:11:519 (5) - stream? nope :/
00:13:159 (1,2,1,2,3,4) -
noope
00:14:962 (2,3,4) - no changes
^
00:16:601 (2) - remove CR it's for KIN'
00:16:765 (3) -

00:17:667 - add CR did triple!
00:18:978 - ^
00:22:011 (4) -
nah
00:42:671 (6) - move x=448 y=168
00:42:999 (7) - move x=480 y=80
00:43:327 (1) - move x=344 y=24 changed!

Extra

SPOILER
00:05:454 (2) -

00:10:536 (1) - ^
00:16:765 (1) -

00:17:913 (3,1) - stack
00:27:589 (1) -

00:39:393 (1,2) -

no changes there~

Extreme

SPOILER
00:01:356 (1) -

00:16:765 (1) -

Challenge -Gay Bar-

SPOILER
00:01:929 - add CR
00:16:765 (1) -

no changes at rest~

Hope i helped you
If something is not clear please send me a PM
Good luck!
thanks in advance!
Chalwa
SIEMANKO!


Z racji tego, iż mnie błagałeś masz mojego malutkiego moda (bo nie umiem modować Insanów z wysokim SP xD).

INSANE
00:16:601 (2) - x:134 y:192
00:23:655 (1) - Daj to trochę niżej, żeby wyglądało po ludzku xD
00:35:786 (2,2) - A żeś chopie wymyślił. Trochę to nieczytelne...

Oprócz tego jest picuś glancuś.

GOOD LUCK!


DAWAJ GWIAZDKĘ XD
Topic Starter
XVoIR

Chalwa wrote:

SIEMANKO!


Z racji tego, iż mnie błagałeś masz mojego malutkiego moda (bo nie umiem modować Insanów z wysokim SP xD).

INSANE
00:16:601 (2) - x:134 y:192 zrobion
00:23:655 (1) - Daj to trochę niżej, żeby wyglądało po ludzku xD ok!
00:35:786 (2,2) - A żeś chopie wymyślił. Trochę to nieczytelne... ar11 jest nieczytelne ok

Oprócz tego jest picuś glancuś.

GOOD LUCK!


DAWAJ GWIAZDKĘ XD
aligator!!
Avishay
Please, don't use AR10 for CRN's diff, it's overdone, it's not necesseary.
caren_sk
>Avishay

ok,change ar9.8
Topic Starter
XVoIR
updatored
Yanganof
Heyo~
from queue

just Insane as requested (Quite streamy diff ~o~ but its nice ^.^)
but haven't got much for you

Maybe increase HP Drain?
00:24:966 (1) - one unecessary sliderpoint here
00:25:294 (2) - ^this
00:38:409 (3) - ^this
Topic Starter
XVoIR

Yanganof wrote:

Heyo~
from queue

just Insane as requested (Quite streamy diff ~o~ but its nice ^.^)
but haven't got much for you

Maybe increase HP Drain? now 6.3
00:24:966 (1) - one unecessary sliderpoint here
00:25:294 (2) - ^this
00:38:409 (3) - ^this
no changes at rest

but thanks!
Izzywing
Hey, saw your post on my queue, and I've looked through this set but I honestly can't find anything worth mentioning...looks really good as is :<

Sorry :/. I'll +1 star when I get a kudosu. Good luck!
Topic Starter
XVoIR
welp
thanks for trying \:D/
Chalwa
RA(N)K THIS MAP PLS...
Topic Starter
XVoIR
no kurde chciałbym :/
DeletedUser_6181859
From queue

Insane

  1. 00:09:224 (1,2) - try to improve this blanket
  2. Also move 00:09:224 (1,3) - away from each other
  3. 00:13:487 (1) - remove nc
  4. 00:13:815 (3) - nc
  5. 00:14:470 (1,3) - i think it's blanket... or not? If yes - improve this
  6. 00:22:344 (1) - end of slider in x=424 y=224 (for better blanket)
  7. 00:24:966 (1,2) - don't see any reason to keep last sliderpoint, remove this
  8. 00:29:557 (3) - nc
  9. 00:35:458 (1,2,1,2,1) - omg i really like this pattern (hey t+pazolite), but... Try to move 00:35:786 (2,2) to anywhere, i think this fullstack is very hard
  10. 00:43:327 (1) - move to y=400 y=100 (disable Grid Snap for this)
Don't give kd.
Good luck!
Topic Starter
XVoIR

100bit wrote:

From queue

Insane

  1. 00:09:224 (1,2) - try to improve this blanket i will try
  2. Also move 00:09:224 (1,3) - away from each other done
  3. 00:13:487 (1) - remove nc nah it fits with these kind of jumps
  4. 00:13:815 (3) - nc ^
  5. 00:14:470 (1,3) - i think it's blanket... or not? If yes - improve this maaybe fixed
  6. 00:22:344 (1) - end of slider in x=424 y=224 (for better blanket) done
  7. 00:24:966 (1,2) - don't see any reason to keep last sliderpoint, remove this idk why but i'll leave this right now
  8. 00:29:557 (3) - nc done
  9. 00:35:458 (1,2,1,2,1) - omg i really like this pattern (hey t+pazolite), but... Try to move 00:35:786 (2,2) to anywhere, i think this fullstack is very hard i don't think it's necessary
  10. 00:43:327 (1) - move to y=400 y=100 (disable Grid Snap for this) done
Don't give kd.
Good luck!
tyty
DeRandom Otaku


General

  1. u will need a diff between Hard and Insane since diff spread between those is huge
  2. Disable epilepsy warning in Easy and extreme
  3. Enable Widescreen support in all diffs since u got a video

Insane

  1. 00:02:011 (3,1) - nazi stack
  2. 00:13:487 (1) - remove nc , not needed at all
  3. 00:43:327 (1) - move down to y:108 so that it will be in the middle of 00:42:671 (1,2) -

Extra

  1. 00:09:224 (1) - move it high so that its end will get stacked to end of 00:08:569 (3) - ,, maybe?
  2. 00:16:765 (1) - remove nc
  3. 00:36:114 (1,1) - nazi stack
  4. 00:43:245 (8,1) - plz no ;w; remove jump
  5. some overlaps in this diffs are ugly imo , maybe reword on those

Extreme -Aniki-

  1. 00:07:913 (1,4) - ugly overlap x-x
  2. 00:16:765 (1,1) - remove nc from one of these
  3. 00:35:458 (1,2,1,2) - oh god , they are too far away , reduce spacing by a little

Challenge -Gay Bar-

  1. doesnt need high AR as 9.6 since its not so hard only the CS is high , change AR to 9.4
  2. 00:02:667 (1,3) - stack these , they look ugly like the way they overlap
  3. 00:14:962 (2,1) - nazi stack
  4. 00:19:716 (1,1) - such high jump after a really long and slow slider is a bad idea
  5. 00:33:409 (8,1) - 00:34:721 (8,1) - its already cs 6 , i dont think these jumps are needed to make it more harder . the map is already hard
  6. 00:38:409 (3,6) - stack these

CRN's GOLD FINGER

  1. i dont think u need AR 9.8 since the bpm is only 183
  2. Increase OD lol , make it atleast more than the previous diff
  3. 00:36:032 - move the green timing point to 00:35:868 -
    Kool diff :3
Thats all from me ~ lol i modded a map with such high sp . mod might be bad . dont curse me plis

GL!~
Topic Starter
XVoIR
omg so long

DeRandom Otaku wrote:

General

  1. u will need a diff between Hard and Insane since diff spread between those is huge IMO it's fine
  2. Disable epilepsy warning in Easy and extreme sure
  3. Enable Widescreen support in all diffs since u got a video isn't it only for storyboards?

Insane

  1. 00:02:011 (3,1) - nazi stack that was intended k
  2. 00:13:487 (1) - remove nc , not needed at all nah it's good for this kind of jump
  3. 00:43:327 (1) - move down to y:108 so that it will be in the middle of 00:42:671 (1,2) - dun

Extra

  1. 00:09:224 (1) - move it high so that its end will get stacked to end of 00:08:569 (3) - ,, maybe? dun
  2. 00:16:765 (1) - remove nc nah
  3. 00:36:114 (1,1) - nazi stack intended
  4. 00:43:245 (8,1) - plz no ;w; remove jump nerfed
  5. some overlaps in this diffs are ugly imo , maybe reword on those

Extreme -Aniki-

  1. 00:07:913 (1,4) - ugly overlap x-x stacked
  2. 00:16:765 (1,1) - remove nc from one of these
  3. 00:35:458 (1,2,1,2) - oh god , they are too far away , reduce spacing by a little I guess nerfed :(

Challenge -Gay Bar-

  1. doesnt need high AR as 9.6 since its not so hard only the CS is high , change AR to 9.4 no
  2. 00:02:667 (1,3) - stack these , they look ugly like the way they overlap dun
  3. 00:14:962 (2,1) - nazi stack hm?
  4. 00:19:716 (1,1) - such high jump after a really long and slow slider is a bad idea it's perfectly normal!
  5. 00:33:409 (8,1) - 00:34:721 (8,1) - its already cs 6 , i dont think these jumps are needed to make it more harder . the map is already hard IT'S TIME FOR BALANCE :D increased spacing but no jumps this time
  6. 00:38:409 (3,6) - stack these dun
Thats all from me ~ lol i modded a map with such high sp . mod might be bad . dont curse me plis

GL!~
tyty
Mun
Only gonna touch up on it a little bit, because 1) there's not much material in such a short map, and 2) it looks really good and plays pretty well, so it can rank even without what I put in.

00:06:601 (1) - This is entirely opinion, but I'd lower this slider just a little bit down.

00:25:622 (3) - I'd put this on the same place as where 00:25:950 (5) starts, it just makes the jump a bit smoother.

00:27:425 (9,10) - As with most of what I'm saying, this would probably play a bit more smoothly if you were to angle this triple downward just a bit so that the cursor is going up in more of a line than a curve.

00:28:573 (4,5,1,2,1,2,1,2,3,4) - It's unnecessary, but I just wanted to point out that these are really fun jumps and I like them a lot.

00:29:884 (4) - Hitsounding the end beat of this with a finish seems to help it to go with the song.

00:35:130 (5) - Considering that this ends by going back, I would move 00:35:458 (1,2,1,2,1) all of this right by just 5 grid spaces or so.

00:42:999 (2,1) - I found it a lot nicer when I changed this to a 5 beat stream with whistles on all 5 and a finish on the last note.

Sadly enough, that's really all I can come up with! I hope at least some of it is helpful, considering that most of it only has the purpose of making the cursor movement feel better.

Very good map, great job on this, and thanks for the opportunity to mod it!
Topic Starter
XVoIR

Fantabulicious wrote:

Only gonna touch up on it a little bit, because 1) there's not much material in such a short map, and 2) it looks really good and plays pretty well, so it can rank even without what I put in.

00:06:601 (1) - This is entirely opinion, but I'd lower this slider just a little bit down. moved!

00:25:622 (3) - I'd put this on the same place as where 00:25:950 (5) starts, it just makes the jump a bit smoother. IMO it looks better

00:27:425 (9,10) - As with most of what I'm saying, this would probably play a bit more smoothly if you were to angle this triple downward just a bit so that the cursor is going up in more of a line than a curve. maybe done

00:28:573 (4,5,1,2,1,2,1,2,3,4) - It's unnecessary, but I just wanted to point out that these are really fun jumps and I like them a lot.

00:29:884 (4) - Hitsounding the end beat of this with a finish seems to help it to go with the song. actually it depends on skin hitsounds, I'll consider it later

00:35:130 (5) - Considering that this ends by going back, I would move 00:35:458 (1,2,1,2,1) all of this right by just 5 grid spaces or so. not sure tho

00:42:999 (2,1) - I found it a lot nicer when I changed this to a 5 beat stream with whistles on all 5 and a finish on the last note. I like it that way soo...

Sadly enough, that's really all I can come up with! I hope at least some of it is helpful, considering that most of it only has the purpose of making the cursor movement feel better.

Very good map, great job on this, and thanks for the opportunity to mod it!
thanks a lot ^>^
-NanoRIPE-
Hi ~ NM request from my q

[Easy]
None ~

[Normal]
00:26:934 (2) - ctrl h
00:41:852 (1) - move the circle to 00:42:016

[Hard]
None ~

[Insane]
00:05:290 (1) - why u dont add long slider here? like 00:03:978

[Extra]
None ~ nice diff

for all diff i think should add spinner here 00:43:491 because i hear "aaaaaaaaaaaaaaaa"

GL ~
Topic Starter
XVoIR

-NanoRIPE- wrote:

Hi ~ NM request from my q

[Hard]
None ~

[Insane]
00:05:290 (1) - why u dont add long slider here? like 00:03:978 2B isn;t allowed :/

[Extra]
None ~ nice diff

for all diff i think should add spinner here 00:43:491 because i hear "aaaaaaaaaaaaaaaa" there is no sound for the end of spinner\

GL ~
tyty
FiLeZekk
Sorry for late mod.
I haven't had much time recently and I feel really sick :c
These are just my opinion on the map don't force yourself to change it.
Insane
00:04:634(2,3,4) - Could be changed?
00:14:962(1,2,3) - Blanket better?
00:36:422(2) - Please change imo it was really unexpected.

Good Luck! :D
Topic Starter
XVoIR

Legacy47 wrote:

Sorry for late mod.
I haven't had much time recently and I feel really sick :c
These are just my opinion on the map don't force yourself to change it.
Insane
00:04:634(2,3,4) - Could be changed? I don't think so, I like it
00:14:962(1,2,3) - Blanket better? maaybe it's better now
00:36:422(2) - Please change imo it was really unexpected. omg done

Good Luck! :D
thanks a lot!!
-Atri-
CS 6 jumps diff..... are you serious
Topic Starter
XVoIR
Yes
Shiny Spoon


[CRN's GOLD FINGER]

00:07:913 (5) - NC

00:09:880 (5) - NC

00:13:159 (4) - NC

00:15:782 (5) - NC

00:23:655 (1,2,3,4,5,6) - Hi monstrata, please dont do these intense jumps that go a bit over halfway across your screen :P

00:27:917 (2,3) - ACROSS THE SCREEN HOOO BOY, Please consider changing this because this is god awful.

00:42:671 (1,2,3,4,1,2,3,4,5) - Terrible flow where it spaces out. (more how it leads into the spacing)

[Challenge -Gay Bar-]

CS6...? atleast make it like 5.5 or 5.

(I'd say more, but I dont know what fits in a cs6 :P)

[Extreme -Aniki-]

00:29:720 (6,7,1) - Overlap this with 00:29:228 (3) -

00:32:671 (6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6) - I smell overmapping.

[Final Thoughts]

I feel a lot of jumps in almost every top diff is too much, and I rather not make so many subjective mods as I have quite a bit already. I cant say this has a high probability of getting ranked, but I bid you good luck on it!

Good Luck!

- Spoon
Topic Starter
XVoIR

Shiny Spoon wrote:

[Challenge -Gay Bar-]

CS6...? atleast make it like 5.5 or 5.

(I'd say more, but I dont know what fits in a cs6 :P)

It's all planned by me :(

[Extreme -Aniki-]

00:29:720 (6,7,1) - Overlap this with 00:29:228 (3) - Done

00:32:671 (6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6) - I smell overmapping. nah, video made me think it should be like that

[Final Thoughts]

I feel a lot of jumps in almost every top diff is too much, and I rather not make so many subjective mods as I have quite a bit already. I cant say this has a high probability of getting ranked, but I bid you good luck on it!

Good Luck!

IMO for music like that, these jumps are fine

- Spoon
tyty
My Angel Rize
from my queue

Romanised Title
It's should be a romanji name call "Kokusaiteki Pants shi Sling"

Insane
00:13:487 (1) - Remove NC

sorry for little mod
Topic Starter
XVoIR

nice_safaleen wrote:

from my queue

Romanised Title
It's should be a romanji name call "Kokusaiteki Pants shi Sling" actually I just redrawed japanese symbols from background lol

Insane
00:13:487 (1) - Remove NC nah

sorry for little mod
thanks for tryin' ^>^

also no kds coz it would be taken anyway :(
kunka
Hi.
From my Q.
General

  1. Title: It is not "国際的パンツスリング". It is "国際的パンツスリング". The "レ" resembles "し". However, it is totally different. FYI, the Romaji notation is "kokusaiteki pantsu wrestling". You might be add it to tag.
Extreme -Aniki-

  1. 00:04:798 (3,4) - I recommend ctrl+G. Because the 00:04:962 - is a strong sound, the head of the slider is suitable. 00:07:421 (4,5) - same.
  2. 00:05:782 (4,5,6,7) - I don't know what sound you pick up..And you ignore the sound of the 00:05:946 - . I recommend a normal pick up. For example http://puu.sh/pjw9m.jpg
  3. 00:11:110 (4) - There is no sound here. Rather a circle is necessary for 00:11:192 -
  4. 00:37:507 (2) - This is an overmap. I recommend deletion. You change the playback rate to 25%, and please hear it. I think that you can confirm it.
  5. 00:40:786 (2) - ^
Extra

  1. 00:05:782 (3,4,5,6) - This is the same of the extreme diff mentioned above. A sound of 00:05:946 - is more necessary than 00:05:864 (4) - and 00:06:028 (5) - of 1/4. 00:11:028 (3,4,5,6) - same.
  2. 00:23:983 (3,4) - I recommend ctrl+G. Please set a slider to the strong sound.
  3. 00:27:016 (2) - This is an overmap. I recommend deletion.
Insane

  1. Please remove widescreen support.
  2. 00:05:782 (4,5) - This is the same as extra diff. 00:11:028 (3,4) - same
  3. 00:27:016 (5) - This is an overmap. 00:37:506 (2) - same
  4. 00:31:524 (1,2) - I recommend notes matching to a sound. For example http://puu.sh/pjy2J.jpg
  5. 00:40:868 - 00:41:196 - 00:41:524 - 00:41:852 - I think artificiality that these do not have notes. I recommend that I change the 00:40:704 (1,2,3,4) - to the 1/2 slider.
Hard

  1. 00:05:126 - Would you add a circle? Because there is a sound, I think that it is necessary.
  2. 00:05:782 - ^
  3. 00:06:437 - ^
  4. 00:24:147 (2,3,4) - Rhythm is kinda strange. try this pls http://puu.sh/pjyM8.jpg 00:37:262 (2,3,4) - same
  5. 00:25:458 - Because you pick up the 00:26:114 (4) - of the same sound, a circle is necessary for here.
  6. 00:26:934 (3,4) - I recommend ctrl+G. Please set a slider to the strong sound.
MrDorian's Normal+

  1. Because BPM is fast, DS1.4 is too large. The general is 1.2 or 1.3. Little overlap is remove by revising it. http://puu.sh/pjzUL.jpg In addition, you can change of difficulty notation "Normal" because SD decreases.
  2. 00:03:323 (2) - This is enough a circle. 00:13:815 (4) - same
  3. 00:06:601 (1,2) - Form is sloppy tbh. Because it is the same sound and rhythm, symmetry is recommended. For example http://puu.sh/pjAH7.jpg

    There is much overlap overall. 00:26:114 (4,1) - 00:34:147 (1,2) - 00:38:081 (1,2) - etc. The normal diff, please remove of overlap as much as possible.
estellia-'s Easy

  1. 00:35:458 (1,2) - Please do not use the slider which is an acute angle to a beginner. I recommend a normal curve slider.
GL ;)
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