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Girl's Day - Ring My Bell

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Topic Starter
Natsu
This beatmap was submitted using in-game submission on viernes, 10 de junio de 2016 at 10:36:50

Artist: Girl's Day
Title: Ring My Bell
Tags: 소진 유라 민아 혜리 SoJin Yura MinAh HyeRi 드림티엔터테인먼트 DREAMT ENTERTAINMENT Love Second Album k-pop kpop
BPM: 198
Filesize: 7731kb
Play Time: 03:16
Difficulties Available:
  1. Easy (1,48 stars, 197 notes)
  2. Expert (5,15 stars, 770 notes)
  3. Hard (3,07 stars, 515 notes)
  4. Insane (4,06 stars, 641 notes)
  5. Normal (2,07 stars, 348 notes)
  6. Ring Ring Ring (6,24 stars, 913 notes)
Download: Girl's Day - Ring My Bell
Information: Scores/Beatmap Listing
---------------
MomoPrecil
Wow you really did it 8-)
Euny
[Metadata]
Title:Ring My Bell
TitleUnicode:링마벨
Artist:Girl's Day
ArtistUnicode:걸스데이
Creator:Natsu
Version:
Source:
Tags:소진 유라 민아 혜리 SoJin Yura MinAh HyeRi 드림티엔터테인먼트 DREAMT ENTERTAINMENT Love Second Album

official sites>> http://dreamtenter.com/girlsday-profile/ , http://www.melon.com/song/detail.htm?songId=5767424
Momizi
just a M4M request XD
[Extra]
00:04:585 (2) - i think copy 1 and ctrl+G will be better
00:34:130 (4,1,2) - stack?
00:50:039 (3,4) - here i think use repeat slider will be better
01:48:221 (3,4) - 02:27:918 (3,4) - ↑
00:51:023 (2,1) - semm touch
01:55:797 (1) - make slider body stack with 01:54:585 (1,2,3,4,5) - i mean make slider include these notes
01:57:766 (2,3,4) - stack?
02:29:433 (3,1) - dont seem very good, i perfer use this placementhttps://osu.ppy.sh/ss/5281071
02:43:676 (8) - slider's flow not good,from 6 7 this slider should be straight i mean https://osu.ppy.sh/ss/5281089
03:14:585 (1) - dont use ring this part as before?
nc part
00:32:766 (1) - remove nc
00:47:312 (1,1) - remove nc
00:53:524 (1) - remove
00:59:282 (1) - same
01:03:069 (1) - ↑
01:45:494 (1,1) -
01:51:706 (1) -
01:57:464 (1) -
02:01:252 (1) -
02:36:252 (1) -
02:40:039 (1) -
02:49:888 (1) -
02:55:646 (1) -
02:59:434 (1) -
hit sound
00:52:009 (3) - soft clap on head?
00:54:433 (3) - same
02:20:342 (3) - use drum clap here?
02:22:766 (2) - i think here should use drum clap too,like 1 slider,ring ring?
03:10:040 (2) - soft clap like before?
[Expert]
00:25:342 (2,5) - seem touch 00:25:494 (3,6) -
01:01:706 (2) - stack?
01:55:797 (1) - not blanket well imean seem touch 01:55:494 (6) -
03:01:251 (1) - not seem good maybe this will be betterhttps://osu.ppy.sh/ss/5281271
seem fine
[Insane]
could find nothing
[Hard]
00:11:554 (4) - remove this ?
[normal]
00:32:160 (1) - soft clap on head?

seem fine,and after mod,there is ring ring ring in my mind;W;
Lasse
m4m again
my map: https://osu.ppy.sh/b/958140
if you don't like the kinda "inconsistent" (but it actually isn't lol) rhythm choice please mod this instead: https://osu.ppy.sh/s/428052 because I'm very likely not going to change it. Should only take like 3minutes to decide
btw you wanted to recheck my kanshou no matenrou map since I changed the triangles and made end easier, hope you remember and thanks xd

[general]
2ms delay on drum-hitclap http://i.imgur.com/GuxNopo.jpg, I know it's the default one, but if you use it as custom it could still be fixed
2.5ms delay on normal-hitclap http://i.imgur.com/lUBInLI.jpg also the right channel is kinda delayed compared to left
http://puu.sh/pbnt2/8787709a93.zip => should fix all of this

[extra]
00:11:175 (4,1) - quite a change in music and all. using kicksliders for 00:10:948 (1,2,3,4) - would work really well since you only get clicks on the strong vocals and it makes the following stream feel" different"
00:22:463 (1) - // 01:20:645 (1) - I'd make those 1/4 "jumps" a little bigger or don't use them at all cause it's barely noticeable right now :/ ~1.5x ds would work better
00:35:948 (2) - just before you had a jump sequence on vocals so this stack feels really unfitting. you also spaced this the second time it happens at 01:33:979 (1,2) -
00:51:251 (1) - small streamjump here like on 00:22:463 (1) - ? this one doesnt have a cymbal but it would still fit really well to transition into the chorus
02:49:433 (2,3,4,5,1) - movement here didnt feel that intuitive to me, you could ctrlg 02:49:433 (2,3,4,5,1) - to keep similar spacing and nicer angles

[expert]
00:10:948 (1,2,3,4,5) - this works better than extra cause the two "parts" i mentioned there fell different with stream // repeat slider instead of just being a single stream
00:35:797 (1,2) - stack thing here too like extra
00:42:918 (3,1) - stack feels unfitting again, such a strong downbeat. also weird that 00:42:918 (3) - gets a jump instead when it is much weaker


[insane]
00:07:918 (1,2,3,4) - I guess you want to follow vocal more, but using 1/2 sliders like before and on higher diffs fits much better cause it works for vocal and that sound you mapped as slider before
00:35:797 (1,2) - just like other diffs lol
01:33:979 (1,2) - seems like I'm only finding stacks to complain about xd obviously only change if you change the first one cause it's the same thing
02:19:433 (3,4) - wouldve expected 1/2 circles here to follow vocals better like on higher diffs. you could just use two 1/2 stacks here to not make it too difficult compared to other parts (would also differentiate it a bit better from hard diff)

[hard]
don't really like perfectly stacked 1/1 on hard diffs, but that is your decision
00:23:676 (1,2,3) - bit easy to misread for such a low diff. sth like 00:26:100 (1,2,3) - works better cause it doen't have them in a staight line

[normal]
00:12:766 (1) - to 00:20:039 - is the exact same clicking repeated for 3 times, how about a little variation. similar for when it repeats like 01:10:948 -
01:08:827 (2,5) - quite strong so spacing normally would work fine. same for when this happens after other kiais

[easy]
00:56:403 (1) - curving this or sth would make movement to 00:57:615 (2) - fell more intuitive
03:11:252 (3,1) - could be misread since 03:12:160 (1) - appears near the cursor while moving to 3 and it's justat the end of the map ;_;

not much to say, gl
Doyak
3:04 * 6 diffs = 18:24
1:26 * 5 diffs = 7:10

m4m

Make sure you fix all similar parts as this song has many repeating parts and you all mapped them consistently.

[General]
* Turn off W.S.
* 00:03:524 - I'm pretty sure these sounds are 1/3 beats, which doesn't fit with the 1/2s. It should end on 00:03:575 - to represent the sound properly. Same for 00:05:999 - 00:07:514 - 00:07:817 - . This applies too all diffs.

[Easy]
* 00:37:009 (1,2) - 01:35:191 (1,2) - Swap NC here, as you were focusing on the first vocal for the NC term rather than the downbeat. 00:34:585 (4,1) - 00:22:766 (1) - 00:24:888 (3,1) - 00:27:312 (3,1) - like these.
* 00:52:766 (2,2,3) - and all similar ones: To be honest I think those rhythms are quite same, while they're different than 00:51:554 (1,1) - . Having all 3/4 rhythms for 00:51:554 (1,2,1) - but not on the last one seems a bit inconsistent for me. I'd rather change 00:52:766 (2) - this and similar ones into 1/1s as well, as too much 3/4 reverse sliders is kinda boring(Players click only once per measure), especially for the kiai.
* 01:09:433 - 02:07:615 - 03:05:797 - I think this beat needs click action. It has both a large instrument sound and vocal. You even have 2 beat rest after that.
* 02:35:797 (1,2,1,2,1) - Especially for this one, that 5 consecutive 3/4 reverses feels way too boring for me D:
* 03:07:919 (2,3) - Do you care about perfectness? Then fix those vertical sliders xD

[Normal]
* Consider AR 5.5 here. 198 bpm is really fast so the note density is pretty high you know.
* 00:53:221 (4) - Why not make this into a 1/1 slider and a circle? It would be much fun and fit the kiai's intensity.
* 00:59:585 (2,3) - I'd rather use this rhythm, as ignoring 00:59:888 - this sound feels too empty for me, while 00:59:736 - seems very minor for me. http://puu.sh/pboRc/0d88e504f1.jpg
* 01:10:039 (4,5) - 02:08:221 (1,2,3) - NC is inconsistent.

[Hard]
* AR7 feels way too slow for this diff. At least 7.5 is needed in my eyes. You even have some tricky patterns like 00:29:736 (1,1,1,1,1,1) -
* 02:45:494 (1,2,3,1) - Unlike the previous parts, this part's music is still going without stopping. So having too much 1/1 rests feels a bit empty. Like you have a good drum sound on 02:46:251 - here, so why not fill that out?
* Well it's painful to mod when I have nothing to point out.

[Insane]
* AR9 already fits here. This is a 200bpm song, so seriously. The star rating is low only because you didn't put any 5+ consecutive jumps.
* 01:08:524 - and similar parts: The SV slowdown makes sense. But I think still strong emphasis on each beat is needed. 01:08:827 - 01:09:130 - 01:10:342 - 01:10:645 - These beats are too strong to put just next to the previous note even without strong flow change. This applies to all harder diffs as well.
* 02:18:827 (1,2,3,4) - I know it's for the sake of the pattern, but I'm a bit sad that you made no difference on 02:19:433 - this one stronger at all. Same for 02:20:645 - . If you are trying to strictly vocus on the vocal, I think 02:18:979 - needs extra click action, as that's where the vocal starts. The current rhythm you used is following the drum beats primarily, as you can hear 02:18:827 - 02:19:130 - 02:19:433 - 02:19:736 - all of them are just strong drums.
* 02:27:009 (4,5) - The vocal has ended on 4, which is weird you didn't make it clickable. And you have a jump to 5, where isn't even a strong sound. You were following the vocals until 02:24:736 (1,2,3,4) - , so I think you need to do the same here.

[Expert]
* For the same reason, AR 9.2
* 02:37:767 (3) - Move to (60, 245) to make 02:37:160 (2,3,5) - have balanced distance.
* 02:39:888 (3,1) - This is the only part you used two circles for this beat. Why not use a slider here too? It's better to emphasize the vocals.

[Extra]
* Use custom diff name? "Expert - Extra" doesn't make me feel that Extra is actually harder than Expert.
* Expert OD8 to Extra OD9.3? It's really big gap. You know, OD8 to 9 is actually much bigger gap than OD7 to 8, so 9.3 is a even more huge difference. If you want to keep this OD on this diff, you would need to use at least OD 8.5 for Expert and change all lower diffs as well.
* 00:49:433 (4) - Unlike 00:49:812 - 00:50:115 - 00:50:266 - , this sliderend doesn't really have a clear drum sound. So I think just using a circle makes more sense here.
* 01:43:676 (1,2,3,4,5,6,7) - If you're not aiming for a pp map, I think not all of these beats requires jumps lol. Just use a slider for 01:44:130 (4,5) - like you did on 00:45:948 (4) -
* 02:43:524 (6,7,8) - Hmm this stream looks a bit odd, so why not rotate it a bit so that it natually connects to the slider way? http://puu.sh/pbs5H/ef49b638b7.jpg
Topic Starter
Natsu
Momizi

Momizi wrote:

just a M4M request XD
[Extra]

00:34:130 (4,1,2) - stack? I prefer my current way
00:50:039 (3,4) - here i think use repeat slider will be better 2 sliders fit the music better IMO
01:48:221 (3,4) - 02:27:918 (3,4) - ↑ same as above
01:57:766 (2,3,4) - stack?when I man, I really do my best to avoid stacking triplets at my new maps, since they kill the movement
02:29:433 (3,1) - dont seem very good, i perfer use this placementhttps://osu.ppy.sh/ss/5281071 i think my current slider do a better cursor movement
03:14:585 (1) - dont use ring this part as before?didn't get what you mean, since this part is really different as before
00:32:766 (1) - remove nc this one HL the vocals, they are divide in 3 hits, hence why 00:32:160 (1,2,3,1,2,3) -
00:47:312 (1,1) - remove nc this is for keep the hp up with hr, since the rhythm turns really soft
00:53:524 (1) - remove yeah they all are mostly vocals, special sound from the music or for different spacing, they are consistent in the whole diff so
00:59:282 (1) - same
01:03:069 (1) - ↑
01:45:494 (1,1) -
01:51:706 (1) -
01:57:464 (1) -
02:01:252 (1) -
02:36:252 (1) -
02:40:039 (1) -
02:49:888 (1) -
02:55:646 (1) -
02:59:434 (1) -
hit sound
00:52:009 (3) - soft clap on head?there is no clap in the music
00:54:433 (3) - same ^
02:20:342 (3) - use drum clap here? I can't hear nothing that fit a drum clap there
02:22:766 (2) - i think here should use drum clap too,like 1 slider,ring ring?^
03:10:040 (2) - soft clap like before I've been using whistles for this kind of sound only
[Expert]
03:01:251 (1) - not seem good maybe this will be betterhttps://osu.ppy.sh/ss/5281271 I like my slider
seem fine
[Insane]
could find nothing
[Hard]
00:11:554 (4) - remove this ? there is a sound in the music and it's really prominent
[normal]
00:32:160 (1) - soft clap on head? finish I enough, I think

seem fine,and after mod,there is ring ring ring in my mind;W;

Lasse

Lasse wrote:

[extra]
00:11:175 (4,1) - quite a change in music and all. using kicksliders for 00:10:948 (1,2,3,4) - would work really well since you only get clicks on the strong vocals and it makes the following stream feel" different" I love circle streams, not a big fan of sliders, I always try to avoid them, unless necessary or lower diff
00:22:463 (1) - // 01:20:645 (1) - I'd make those 1/4 "jumps" a little bigger or don't use them at all cause it's barely noticeable right now :/ ~1.5x ds would work better gonna increase them if someone else point them out!
02:49:433 (2,3,4,5,1) - movement here didnt feel that intuitive to me, you could ctrlg 02:49:433 (2,3,4,5,1) - to keep similar spacing and nicer angles lol maybe because I didn't sleep, but I didn't get what you mean here XD

[expert]

00:42:918 (3,1) - stack feels unfitting again, such a strong downbeat. also weird that 00:42:918 (3) - gets a jump instead when it is much weaker i don't feel it that strong and I want to give a pause at that part.


[insane]
00:07:918 (1,2,3,4) - I guess you want to follow vocal more, but using 1/2 sliders like before and on higher diffs fits much better cause it works for vocal and that sound you mapped as slider before that and also I'm making each diff less dense, that's why i dont't want to change, if you notice each diff use similar rhythm, but somehow are getting reduced, so the player going lvl up at each diff can notice similar stuff, but increasing the difficulty and density
02:19:433 (3,4) - wouldve expected 1/2 circles here to follow vocals better like on higher diffs. you could just use two 1/2 stacks here to not make it too difficult compared to other parts (would also differentiate it a bit better from hard diff) as explained above

[hard]

00:23:676 (1,2,3) - bit easy to misread for such a low diff. sth like 00:26:100 (1,2,3) - works better cause it doen't have them in a staight line I really love this, I don't find it that hard

[normal]
00:12:766 (1) - to 00:20:039 - is the exact same clicking repeated for 3 times, how about a little variation. similar for when it repeats like 01:10:948 - I'm really consistent with my rhythms and I don't think a person who is supposed to play a normal diff would become bored, those SS farmers will tho
01:08:827 (2,5) - quite strong so spacing normally would work fine. same for when this happens after other kiais I agree they are strong beats, but i feel the music really having a break or slow down so I guess stacks fit the best here

[easy]
00:56:403 (1) - curving this or sth would make movement to 00:57:615 (2) - fell more intuitive I guess a curve is kinda imposible, since im trapped there and would looks not nice at all DX
03:11:252 (3,1) - could be misread since 03:12:160 (1) - appears near the cursor while moving to 3 and it's justat the end of the map ;_; if more people complain I'll change this

not much to say, gl

Doyak

Doyak wrote:

3:04 * 6 diffs = 18:24
1:26 * 5 diffs = 7:10
I have 2 recheck 2 or 3 times so 7:10 x 3 = 21:30 !!
m4m


[General]
* Turn off W.S. doesn't matter unless you have SB, just as letterbox if you don't have breaks


[Easy]

* 00:52:766 (2,2,3) - and all similar ones: To be honest I think those rhythms are quite same, while they're different than 00:51:554 (1,1) - . Having all 3/4 rhythms for 00:51:554 (1,2,1) - but not on the last one seems a bit inconsistent for me. I'd rather change 00:52:766 (2) - this and similar ones into 1/1s as well, as too much 3/4 reverse sliders is kinda boring(Players click only once per measure), especially for the kiai. this diff would become too dense if I do that, also im more a vocal mapper than bpm mapper, :o, normal diff have 2 objects around that parts and easy 1 , is the logic behind my spread increase object density at each diff
* 01:09:433 - 02:07:615 - 03:05:797 - I think this beat needs click action. It has both a large instrument sound and vocal. You even have 2 beat rest after that. repeats work nicely to fit 3 strong sounds or so, also is an easy diff, don't need to go that dense
* 02:35:797 (1,2,1,2,1) - Especially for this one, that 5 consecutive 3/4 reverses feels way too boring for me D: you are not supposed to play easy haha, new players who started today would find those slider interesting
* 03:07:919 (2,3) - Do you care about perfectness? Then fix those vertical sliders xD looooooooooooooooool xD

[Normal]
* Consider AR 5.5 here. 198 bpm is really fast so the note density is pretty high you know. Nah this play really nice as it's, I already tested in my others 200 bpm maps and 5 work well
* 00:53:221 (4) - Why not make this into a 1/1 slider and a circle? It would be much fun and fit the kiai's intensity. too dense
* 00:59:585 (2,3) - I'd rather use this rhythm, as ignoring 00:59:888 - this sound feels too empty for me, while 00:59:736 - seems very minor for me. http://puu.sh/pboRc/0d88e504f1.jpg that will make miss the 4º clap ;o
* 01:10:039 (4,5) - 02:08:221 (1,2,3) - NC is inconsistent.

[Hard]
* AR7 feels way too slow for this diff. At least 7.5 is needed in my eyes. You even have some tricky patterns like 00:29:736 (1,1,1,1,1,1) - reading is also a skill and AR 7 is really common for hard diffs, just people are using fast AR nowadays, I can play this without problems and I have long time of not play XD
* 02:45:494 (1,2,3,1) - Unlike the previous parts, this part's music is still going without stopping. So having too much 1/1 rests feels a bit empty. Like you have a good drum sound on 02:46:251 - here, so why not fill that out? that's why they aren't stacked and I'm already doing something else by following the vocals: 02:47:009 (1,2,3) -
* Well it's painful to mod when I have nothing to point out.

[Insane]
* AR9 already fits here. This is a 200bpm song, so seriously. The star rating is low only because you didn't put any 5+ consecutive jumps. then again I can play really without problem, even Euny FC at first try yesterday
* 01:08:524 - and similar parts: The SV slowdown makes sense. But I think still strong emphasis on each beat is needed. 01:08:827 - 01:09:130 - 01:10:342 - 01:10:645 - These beats are too strong to put just next to the previous note even without strong flow change. This applies to all harder diffs as well. feels really slow part to me, that's why I stacked stuff around there and low spacing
* 02:18:827 (1,2,3,4) - I know it's for the sake of the pattern, but I'm a bit sad that you made no difference on 02:19:433 - this one stronger at all. Same for 02:20:645 - . If you are trying to strictly vocus on the vocal, I think 02:18:979 - needs extra click action, as that's where the vocal starts. The current rhythm you used is following the drum beats primarily, as you can hear 02:18:827 - 02:19:130 - 02:19:433 - 02:19:736 - all of them are just strong drums. I'm following vocals, the only reason why this is a slider 02:18:827 (1) - is because is the first sound and is painful to acc circles after a break, if you add hidden it becomes harder
* 02:27:009 (4,5) - The vocal has ended on 4, which is weird you didn't make it clickable. And you have a jump to 5, where isn't even a strong sound. You were following the vocals until 02:24:736 (1,2,3,4) - , so I think you need to do the same here. look at the rhythm from extra, i'm just reducing rhythm and about the jump, isn't a jump, since slider placed that close don't feel as jumps at all

[Expert]
* For the same reason, AR 9.2 9 play well x.x, already asked for test plays
* 02:39:888 (3,1) - This is the only part you used two circles for this beat. Why not use a slider here too? It's better to emphasize the vocals. listen to the music there is something else going on too

[Extra]
* Use custom diff name? "Expert - Extra" doesn't make me feel that Extra is actually harder than Expert. help me to find one then, tbh I think they are different and ¨Extra¨ meaning is really different and osu people tend to think is the hardest one, I'd call it Ultra, but that doesn't fit this kind of song xD
* Expert OD8 to Extra OD9.3? It's really big gap. You know, OD8 to 9 is actually much bigger gap than OD7 to 8, so 9.3 is a even more huge difference. If you want to keep this OD on this diff, you would need to use at least OD 8.5 for Expert and change all lower diffs as well. This was a missclick ahbhaha im using 9
* 00:49:433 (4) - Unlike 00:49:812 - 00:50:115 - 00:50:266 - , this sliderend doesn't really have a clear drum sound. So I think just using a circle makes more sense here. Is for the sake of pattern and better playability, a circle triplet would kill the flow and the my consistent there
* 01:43:676 (1,2,3,4,5,6,7) - If you're not aiming for a pp map, I think not all of these beats requires jumps lol. Just use a slider for 01:44:130 (4,5) - like you did on 00:45:948 (4) - they have similar vocal pitchs that's why, I'm more a vocal mapper as u may notice
Lasse
02:49:433 (2,3,4,5,1) - movement here didnt feel that intuitive to me, you could ctrlg 02:49:433 (2,3,4,5,1) - to keep similar spacing and nicer angles lol maybe because I didn't sleep, but I didn't get what you mean here XD
oh second timestamp has too many notes, I meant ctrlg on 02:49:888 (1,2) -. spacing would be ~same but the movement after the triple 02:49:585 (3,4,5) - seems better like that to me
SnowNiNo_
oki M4M
my map : https://osu.ppy.sh/s/307034
my mapset is kinda huge so you can give me another map to mod, so the drain time would be fair
im so sad you ignore my PM in game ;w;

  • [Extra]
  1. OD9.3 really necessary ;w;?
  2. 00:06:403 (1,3) - not perfect stack lol
  3. 00:11:251 (1,2,3,4,5) - imo here should be a 1/8 reverse kickslider instead of a 1/4 streams, fit more to the music
  4. 00:11:554 (5) - the sound end at 00:12:085 - , so this note should be delete
  5. 00:12:463 - yap same here
  6. 00:13:070 (2,5) - not perfect blanket
  7. 00:22:766 (1,1) - not perfect stack
  8. 00:47:312 (1,1) - ^
  9. 00:50:039 (3,4) - same here, should be 1/8 reverse kickslider
  10. 01:02:918 (3,4,1) - is there any reason for the small spacing :o? the spacing of this triplet here feels inconsistent to me, since there was no sth like this in your kiai, you should make the spacing more like 00:59:888 (3,4,1) - or just stack all together instead of make the spacing that small
  11. 01:00:494 (1) - same as 00:59:282 (1) -
  12. 01:03:070 (1,2) - you should NC at 2 instead of 1 if you are emphasizing the vocal sound here
  13. 01:48:221 - yap same here
  14. 01:58:221 (7) - 01:00:039 (1) - 02:37:008 (7) - 02:56:403 (1) - arrange the combo usage
  15. 02:16:403 - make the break end at here maybe?
  • [Expert]
  1. why don make HP increased to 6 and make extra diff to 7 :o?
  2. 00:03:372 (2,3) - imo the flow is better if you ctrl + g here, same 00:05:796 (2,3) - 03:10:494 (4,4) -
  3. 00:11:251 (5) - change to 1/8 to fit more to the music
  4. 00:11:857 (1,2) - the sound end at 00:12:085 - , so 00:12:160 (2) - should be deleted since there is no music to support it
  5. 00:16:100 - umm missing a vocal sound, same here 00:18:524 - , is quite important to express these vocal sound since is an extra diff
  6. 00:43:373 (2) - why dont move to 234 244 or sth to make the same spacing :o
  7. 01:03:221 (4) - 02:01:403 (4) - 02:40:191 (2) - NC here to emhpasized the vocal, just like 00:53:221 (3,1) - 01:51:403 (3,1) - 02:30:191 (3,1) - , although what you have dod in extra diff was NC at 01:03:069 - 02:01:251 - 02:40:039 (1) - 02:40:039 (1) - , but some of these part are sliderend so yea XD
  8. 01:30:494 (2,3) - imo the flow is better if you ctrl + g here
  9. 01:59:281 (5,1) - you should swap the place to fit more to the flow
  • [Insane]
  1. i would use AR9 since is a 200BPM song
  2. 00:03:373 (2) - there wan no sound 00:03:524 - , slider should end at 00:03:600 - to express the sound, same 00:05:797 (2) -
  3. 02:30:191 (2,1) - not perfect stack owo
  4. 02:45:493 (1,2) - change to 3/4 slider to consist with other similar part 01:08:524 (1,2,3) - 02:06:706 (1,2,3) - 03:04:888 (1,2,3) - (and other diff XD
  • [Hard]
  1. 00:37:009 (5,1) - maybe NC on 5 is better at this diff, same as other similar part
  2. 00:45:948 (2,3) - imo this fit more to the music
  3. 02:09:130 (3) - NC here, you did it at insane extra expert diff so why not here :D
GL~ :)
Makeli
hi!!!!!!!
my map: https://osu.ppy.sh/s/361035 (i'm sorry)

extra
  1. od 9.3 feels kinda overkill. od9 should be just fine
  2. 00:08:524 (3,4) - you could have made these differ from 00:07:918 (1,2) - in some way cause you made 00:09:130 (1,2) - different. Also 00:08:524 (3) - could have an NC if you want
  3. 00:11:251 (1) - i'm such a sucker for 100% correct snapping that i had to point this out. 00:12:312 (1) - this too
  4. 00:22:463 (1) - lel these streamjumps are barely noticeable
  5. 00:23:979 (2) - i don't really like that you decided to hitsound this as a kick D:
  6. 00:24:585 (1,2) - i would swap nc to give better emphasis to that cool sound lol
  7. 00:50:342 (1,2,3) - this is 1/4 too
  8. 00:59:282 (1,2) - this would be a good place to actually make the jumps 6* since the song gets super hype with those 1/2 kicks. yea I would remove the sliders and make jumps
  9. 01:46:554 - forgot to mention this earlier but i really would like to see a circle on this red tick since there is that kick
  10. 02:26:706 (1,2,3,4,5,6) - this whole pattern feels a bit too cramped
    well i don't really agree with mapping vocals since it leaves out some cool stuff like 02:25:039 (2) - this powerful sound, 00:30:948 (1) - these clap sounds, 00:39:888 (1) - this clap sound. Those are just a few examples but you know what i mean. Otherwise this is solid
expert
  1. od8.5 pls
  2. hp5.7 felt way too low
  3. 00:08:524 (3) - wanna nc?
  4. 00:11:251 (5) - same snapping thing. 00:12:312 (1,2) - here too
  5. 00:13:524 (4) - lol i don't like these skipped kick either DDDD:
  6. 00:25:191 (1,2,3,4,5,6) - this is REALLY cramped. Spacing these out more shouldn't really hurt since this is an extra after all
  7. 00:34:585 (1) - i again forgot to mention this earlier but these looks kinda awkward when the other side is straight and the other is curved. Imo these would look better when both sides are curved or both sides are staight
  8. 00:42:918 (3,1) - stacking these is kinda awkward imo. Since you map the vocals wouldn't it make sense to space (1) out further to give emphasis to the rising vocals or somthgn
  9. 00:50:342 (1,2) - same thing as extra
  10. 00:58:827 (1) - imo this part feels way more powerful than 01:00:039 (1) - so making jumps at 00:58:827 (1) - would make more sense tbh
  11. 01:33:373 (3,1) - your mapping style doesn't leave much room for fixing this kind of overlaps D:
  12. 02:25:948 - would like to see a circle for this kick right here
    i love the consistency
insane
  1. ar8.5 felt really good pls don't change it
  2. od8 if you change expert to od8.5
  3. 00:03:070 (1,2) - this instantly triggered me since 00:03:070 (1) - doesn't have a sound on that sliderend and 00:03:373 (2) - has a sound there aaaaaaa
  4. 00:08:524 (3,4) - placing these two somewhere else would make more sense imo
  5. 00:42:918 (3,1) - the stacking emphasis thing i mentioned in the previous diff. Since you map vocals I think you should emphasize them "correctly"
  6. 02:52:767 (1) - missing a clap on that sliderend? 03:02:464 (1) - this too
hard
  1. just like lasse said that stack leniency 3 might be confusing for hard players
  2. didn't find anything else really wrong D:
normal
  1. 00:14:736 (5) - this felt/sounded cooler being just a circle. Same for 00:17:160 (5) - and 00:19:585 (5) -
  2. 00:58:827 (1,2,3) - this rythm sounded extremely awkward. Sorry I didn't come up with an alternative i don't know how to map normals
  3. 03:09:282 (5) - thing i mentioned earlier. Applies for all
  4. 03:12:767 (2,3) - lel custom stacks in normals?
didn't find anything in easy D:

hopefully this helps at least a bit
back to fire emblem
Topic Starter
Natsu
I will reply later, btw OD was a mistake that I made when click AR looooooooooooool and I did some manual stacks on hard, because I need stack leniency 3 for my stacked sliders at hard or they become :x
Doyak
Oh but the W.S is turned off on Extra diff so you'd better make it consistent anyway hahahaha

@Insane: Then at least make some variations on the 02:18:827 (1,2,3,4) - pattern, because right now that 'consistent' pattern just feels nothing but like following the basic 1/1 'consistent' drums and it kinda 'failed' because of that one stronger drum. Something like 1/2 reverse slider + circle on (1,2) could work as well.

@Hard: Reading is a skill but the target players (not you) lacks skill of reading too many objects on the screen. AR7 is common for Hard diffs, but on like 130bpm maps. This one is 198bpm, which is DT speed of those AR7 Hards.

@Extra: But I showed you the 'exactly same' vocal part where you used a slider. Why are they different?
Also you could have used a different flow for that one triplet from the beginning then D: Also I think mapping different sounds differently isn't inconsistent, it follows the song correctly.
Topic Starter
Natsu
Doyak

Doyak wrote:

Oh but the W.S is turned off on Extra diff so you'd better make it consistent anyway hahahaha It still doesn't matter xD

@Insane: Then at least make some variations on the 02:18:827 (1,2,3,4) - pattern, because right now that 'consistent' pattern just feels nothing but like following the basic 1/1 'consistent' drums and it kinda 'failed' because of that one stronger drum. Something like 1/2 reverse slider + circle on (1,2) could work as well. nah is fine they are sliders at a relax part in the song, mapping all the pitchs would break that, you don't need to blind map each pitch different, that would end in different spacings all over the place, sometimes design win over pitchs, specially at parts like this, where I intended to have relax symmetry

@Hard: Reading is a skill but the target players (not you) lacks skill of reading too many objects on the screen. yeah you aren't a target player either, but the target audience come from easy and normals were the AR is super low, so they dont have much problems, in fact fast ar would make then fail, also my hard don't use jumps and is mostle slider with alot of 1/1 breaks

@Extra: But I showed you the 'exactly same' vocal part where you used a slider. Why are they different? I made the second one circles too, for you :p
follow the song also can hurt design and playability, there was some dragon force map with a super slow slider as example, also not only the pitchs, but also you can represent the full section peace and in this case the part feels more relax, so consistent spacing makes alot of sense

SnowNiNo_
[quote="SnowNiNo_"]

[list][Extra]

[*]00:11:251 (1,2,3,4,5) - imo here should be a 1/8 reverse kickslider instead of a 1/4 streams, fit more to the music [color=#0080FF]it's fine to make the snap simples, also 1/4 circles are funny to play 1/8 repeats break combos QQ[/color]
[*]00:11:554 (5) - the sound end at 00:12:085 - , so this note should be delete [color=#0080FF]but both have vocals or instrument[/color]
[*]00:12:463 - yap same here [color=#0080FF]^[/color]
[*]00:50:039 (3,4) - same here, should be 1/8 reverse kickslider
[*]01:00:494 (1) - same as 00:59:282 (1) - [color=#0080FF]same as before[/color]
[*]01:48:221 - yap same here [color=#0080FF]^[/color]
[*]02:16:403 - make the break end at here maybe? [color=#0080FF]I prefer my current way[/color][/list]

[list][Expert]
[*]why don make HP increased to 6 and make extra diff to 7 :o? [color=#0080FF]cause I love to be friendly with the hp[/color]
[*]00:11:251 (5) - change to 1/8 to fit more to the music [color=#0080FF]same as expert[/color]
[*]00:11:857 (1,2) - the sound end at 00:12:085 - , so 00:12:160 (2) - should be deleted since there is no music to support it [color=#0080FF]there are vocals[/color]
[*]00:16:100 - umm missing a vocal sound, same here 00:18:524 - , is quite important to express these vocal sound since is an extra diff [color=#0080FF]I reduce the rhythm since is my logic behind this spread making rhythms less dense in each one[/color]
[*]01:03:221 (4) - 02:01:403 (4) - 02:40:191 (2) - NC here to emhpasized the vocal, just like 00:53:221 (3,1) - 01:51:403 (3,1) - 02:30:191 (3,1) - , although what you have dod in extra diff was NC at 01:03:069 - 02:01:251 - 02:40:039 (1) - 02:40:039 (1) - , but some of these part are sliderend so yea XD
[*]01:30:494 (2,3) - imo the flow is better if you ctrl + g here [color=#0080FF]previous slider already build it :l[/color]
[*]01:59:281 (5,1) - you should swap the place to fit more to the flow [color=#0080FF]I gonna keep mine for now[/color] [/list]


[list][Hard]
[*]00:37:009 (5,1) - maybe NC on 5 is better at this diff, same as other similar part [color=#0080FF]vocals :c[/color]
[*]00:45:948 (2,3) - [url=http://puu.sh/pbwVa/915ad04370.jpg]imo this fit more to the music[/url] [color=#0080FF]I think my current rhythm fit the vocals better[/color]
[*]02:09:130 (3) - NC here, you did it at insane extra expert diff so why not here :D [color=#0080FF]I didn't at lower diffs :l[/color][/list]

GL~ :)[/quote]

Maakkeli

Maakkeli wrote:

hi!!!!!!!

extra
  1. 00:08:524 (3,4) - you could have made these differ from 00:07:918 (1,2) - in some way cause you made 00:09:130 (1,2) - different. Also 00:08:524 (3) - could have an NC if you want because combo and vocals are different
  2. 00:22:463 (1) - lel these streamjumps are barely noticeable :c
  3. 00:23:979 (2) - i don't really like that you decided to hitsound this as a kick D: sounds cuti no?
  4. 00:24:585 (1,2) - i would swap nc to give better emphasis to that cool sound lol I grouped them like that in all my diff tho
  5. 00:59:282 (1,2) - this would be a good place to actually make the jumps 6* since the song gets super hype with those 1/2 kicks. yea I would remove the sliders and make jumps kinda want to keep my vocal mapping
  6. 01:46:554 - forgot to mention this earlier but i really would like to see a circle on this red tick since there is that kick I ignore them on 'purpose, want to follow only the main sounds with the vocals there, is like break :D
  7. 02:26:706 (1,2,3,4,5,6) - this whole pattern feels a bit too cramped gonna do something about this, if I find a way to
    well i don't really agree with mapping vocals since it leaves out some cool stuff like 02:25:039 (2) - this powerful sound, 00:30:948 (1) - these clap sounds, 00:39:888 (1) - this clap sound. Those are just a few examples but you know what i mean. Otherwise this is solid I know, I was like 2 hours thinking what to do there, but the vocals allow me to have that gimmick, so I did go with vocals because that allow me to add something unique to the map


expert
  1. od8.5 pls ah if I do that then I'll add 9,5 to the hardest one huhahahahaa, gonna keep mine for now
  2. hp5.7 felt way too low i'm lenient with hp tho
  3. 00:08:524 (3) - wanna nc? no:c
  4. 00:13:524 (4) - lol i don't like these skipped kick either DDDD: it's for reducing the note density from the hardest diff
  5. 00:25:191 (1,2,3,4,5,6) - this is REALLY cramped. Spacing these out more shouldn't really hurt since this is an extra after all man actually Idk how without killing my visuals, if I think in something I'll
  6. 00:42:918 (3,1) - stacking these is kinda awkward imo. Since you map the vocals wouldn't it make sense to space (1) out further to give emphasis to the rising vocals or somthgn explained in a previous mod
  7. 00:50:342 (1,2) - same thing as extra fixed in extra, but I think is fine to keep it here
  8. 00:58:827 (1) - imo this part feels way more powerful than 01:00:039 (1) - so making jumps at 00:58:827 (1) - would make more sense tbh omg I agree, but idk how to fix without destroying blankets and things, will think more about this
  9. 01:33:373 (3,1) - your mapping style doesn't leave much room for fixing this kind of overlaps D: I know, but we can't see it in game anyways
  10. 02:25:948 - would like to see a circle for this kick right here I think the pause bring more power to the next object
    i love the consistency
insane
  1. 00:08:524 (3,4) - placing these two somewhere else would make more sense imo its fine to group them like that i think
  2. 00:42:918 (3,1) - the stacking emphasis thing i mentioned in the previous diff. Since you map vocals I think you should emphasize them "correctly" same as extra

normal
  1. 00:14:736 (5) - this felt/sounded cooler being just a circle. Same for 00:17:160 (5) - and 00:19:585 (5) - but polarity :l
  2. 00:58:827 (1,2,3) - this rythm sounded extremely awkward. Sorry I didn't come up with an alternative i don't know how to map normalsI'll do something else, if more people complain

thanks
Adventure
why not use video?
Topic Starter
Natsu

arnoldusj wrote:

why not use video?

because low quality
Euny


i did my best for encode video with megui. but was all FAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA. because of those black and white effects ruin pixels. if someone can nice encoding help him.
Nekomata
the MV is really difficult for the encoder, so it's really hard to get something of decent quality while maintaining the <30MB guideline

if a QAT can confirm an exception for the file size in this case, then you can actually have a decent video.
Topic Starter
Natsu
Yeah this time is better to don't add video, also it's really confused to play.
Irreversible
Hii :3

[General]

Widescreen is not consistent , mind fixing that?

[Easy]

01:50:948 (2,1,2) - This pattern appeared weird to me, because they are so similar. But the song doesn't show any similarities - it's not like it's a big deal however. Another shape would be cool, tho.

[Hard]

01:00:797 (3,1) - This is the only time you used such a stack at this part, are you sure you wanna go for inconsistent here? Doesn't feel like one is needed, anyway. Destack it please~
01:37:615 (1,1,1,1,1,1) - LOL awesome!

Take care that the stacks are consistent where you want them to be consistent :p

[Insane]

01:51:706 (4,5,1) - Looks kinda crumped together. Can you give the slider more space?

Got nothing much to say, really cool beatmaps you got there! Ring my bell once you're done.
Topic Starter
Natsu
done all, but the one in easy, it's just for design
Pereira006
in irc, we fix 1 spacing part on easy, fix lot hitsound missing all diff's.
everthing look good, let's try !

irc
15:28 Natsu: Portugal!, are you taking nominator request? I have some map already checked by a QAT :o
15:29 Pereira006: nominatyor ?= u mean qualify after rre bubble
15:29 Pereira006: ?
15:29 Natsu: yeah, or bubble
16:05 Pereira006: on easy
16:05 Pereira006: 00:50:342 (2,1) - no fix spacing ?
16:06 Pereira006: i mean is possible out more place if down more on 00:49:130 (1,2) -
16:06 Pereira006: then fix flow, or whatever
16:07 Natsu: fixed
16:10 Pereira006: 02:38:221 (1) - on begin
16:10 Pereira006: where your friend finish and lap :(
16:11 Pereira006: 02:42:463 (3) - on end missing add clap and whistle
16:12 Pereira006: 02:55:191 (1) - ^ same
16:14 Natsu: fixed all
16:14 Pereira006: on normal
16:14 Pereira006: 01:13:373 (1) - begin, missing whistle
16:15 Natsu: added in all
16:16 Pereira006: 00:59:585 (2) - on begin, that clap isn't should be remove ?
16:16 Pereira006: i see other parts don't have it
16:16 Pereira006: if you care consistency
16:17 Natsu: done at every diff
16:17 Pereira006: ho ok
16:17 Pereira006: all diff got consistency ?
16:17 Natsu: hitnormals aren't
16:18 Natsu: because when no streams I just use the soft one
16:19 Pereira006: poke me if all hitsound done
16:19 Pereira006: because i mtired update lol
16:19 Natsu: already
16:19 Natsu: im fast hahaha
16:20 Natsu: you can post this for kudo too! :D
16:21 Pereira006: all diff's
16:21 Pereira006: 02:32:161 (3,4,5) - wrong place hitsound clap
16:22 Pereira006: 02:34:585 (1) - on end, missing clap (all diff's)
16:23 Natsu: what do u mean?
16:23 Natsu: with first one
16:23 Pereira006: i mean on normal
16:23 Pereira006: 02:32:160 (3,4,5) - on (3) of end don't have clap
16:23 Pereira006: in 5 have clap on begin and end
16:24 Pereira006: that thing part of hitsound should be same part as 02:41:858 (3,4,5) -
16:24 Pereira006: if you do that, all diff's have same
16:25 Natsu: fixed and updated
16:25 Pereira006: other thing on nroaml, 02:34:585 (3) - missing clap on end
16:25 Pereira006: (all diff's same
16:25 Natsu: ya already done with that roo
16:25 Natsu: too
16:26 Pereira006: alright, all hitsound should be consistency for (checking my self many time lol)
16:27 Natsu: yeah ;D
16:31 Pereira006: 02:32:766 (3) - (easy) you sure wanna star clap as auto in sampleset ?
16:31 Pereira006: no soft like other parts ? if you did, all diff's same
16:33 Natsu: yeah
16:35 Pereira006: alright
16:35 Pereira006: look good
16:35 Pereira006: ready ?
16:36 Natsu: sec
16:37 Natsu: done
16:38 Pereira006: ok

EL SALVADOR OR BUBBLE P?=!
Topic Starter
Natsu
THANKS PORTUGAL
Irreversible
We need mooooooooooore kpop!

..tomorrow

already qualified smth
HappyRocket88
o.o

shouldn't the heart go after qualifying it? xD
Euny



링♥링♥링 링마벨 머리가 핑♥핑♥핑 도는게
Underforest
congrats
-Sh1n1-
Yeah, we need more kpop, sadly no video cuz quality uwu Gratz anyways
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