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Imperial Circus Dead Decadence - Yomi yori Kikoyu, Koukoku n

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Total Posts
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Topic Starter
DoKito
This beatmap was submitted using in-game submission on Montag, 26. Dezember 2016 at 10:52:49

Artist: Imperial Circus Dead Decadence
Title: Yomi yori Kikoyu, Koukoku no Tou to Honoo no Shoujo.
Tags: Symphonic Black Metal DoKoLP Unknown Anon
BPM: 220
Filesize: 22140kb
Play Time: 08:11
Difficulties Available:
  1. Kyouaku (8,25 stars, 3141 notes)
Download: Imperial Circus Dead Decadence - Yomi yori Kikoyu, Koukoku no Tou to Honoo no Shoujo.
Information: Scores/Beatmap Listing
---------------
Here we go again.

Hitsounds by Unknown Anon.

Thanks to Firstus, Dustice, Rafis, Gayz, Talala, and all the rest for the testplays and of course thanks to Anon for these amazing hitsounds.
Aia
IRC stuff.

SPOILER
2016-06-06 04:36 DoKito: i need you to mod my map
2016-06-06 04:36 Aia: uh
2016-06-06 04:36 DoKito: ACTION is listening to [https://osu.ppy.sh/b/988830 Imperial Circus Dead Decadence - Yomi Yori Kikoyu, Koukoku no Tou to Honoo no Shoujo.]
2016-06-06 04:36 DoKito: it's a nice song :<
2016-06-06 04:40 Aia: how am I suppsoed to mod this
2016-06-06 04:40 Aia: ok well
2016-06-06 04:40 DoKito: you go in the editor and point out flaws
2016-06-06 04:40 DoKito: this is how you mod
2016-06-06 04:40 Aia: 00:22:615 (13) - I think these sliders should start here
2016-06-06 04:40 Aia: Because the sound changes there
2016-06-06 04:41 Aia: not where they start now
2016-06-06 04:42 DoKito: but there is a really dominant sound starting right here 00:22:888 -
2016-06-06 04:43 Aia: Okay, to me it just just sounds weird
2016-06-06 04:46 Aia: 02:09:797 (1,2,3) - This looks very awkward to play
2016-06-06 04:48 Aia: Move it to the end of 02:10:479 (4) - ?
2016-06-06 04:48 Aia: Even that would make it better to play
2016-06-06 04:50 Aia: 02:54:524 (1) - Feel like the spacing here is just a bit too much
2016-06-06 04:50 Aia: on these 1/3's
2016-06-06 04:52 Aia: 04:12:932 (4,5,1,2,3,1,2,3,4,5,6,7,8,1) - What
2016-06-06 04:56 Aia: 06:08:977 (1,2,3,1,2,3,1,2,3) - This rhythm isn't correct here
2016-06-06 04:57 Aia: http://puu.sh/pijDv/deaaaef305.png ^
2016-06-06 05:00 Aia: Can't say much else
Topic Starter
DoKito

Aia wrote:

IRC stuff.

SPOILER
2016-06-06 04:36 DoKito: i need you to mod my map
2016-06-06 04:36 Aia: uh
2016-06-06 04:36 DoKito: ACTION is listening to [https://osu.ppy.sh/b/988830 Imperial Circus Dead Decadence - Yomi Yori Kikoyu, Koukoku no Tou to Honoo no Shoujo.]
2016-06-06 04:36 DoKito: it's a nice song :<
2016-06-06 04:40 Aia: how am I suppsoed to mod this
2016-06-06 04:40 Aia: ok well
2016-06-06 04:40 DoKito: you go in the editor and point out flaws
2016-06-06 04:40 DoKito: this is how you mod
2016-06-06 04:40 Aia: 00:22:615 (13) - I think these sliders should start here
2016-06-06 04:40 Aia: Because the sound changes there
2016-06-06 04:41 Aia: not where they start now
2016-06-06 04:42 DoKito: but there is a really dominant sound starting right here 00:22:888 -
2016-06-06 04:43 Aia: Okay, to me it just just sounds weird
2016-06-06 04:46 Aia: 02:09:797 (1,2,3) - This looks very awkward to play
2016-06-06 04:48 Aia: Move it to the end of 02:10:479 (4) - ?
2016-06-06 04:48 Aia: Even that would make it better to play
2016-06-06 04:50 Aia: 02:54:524 (1) - Feel like the spacing here is just a bit too much
2016-06-06 04:50 Aia: on these 1/3's
2016-06-06 04:52 Aia: 04:12:932 (4,5,1,2,3,1,2,3,4,5,6,7,8,1) - What
2016-06-06 04:56 Aia: 06:08:977 (1,2,3,1,2,3,1,2,3) - This rhythm isn't correct here
2016-06-06 04:57 Aia: http://puu.sh/pijDv/deaaaef305.png ^
2016-06-06 05:00 Aia: Can't say much else
Applied almost everything, except the 1/3 spacing and the slider part at the beginning, I think.
Thank you, Melly.
Kroytz
Here's my mod, aka the fix ur NCs and rhythms mod xp

mod
00:04:888 (3,4) - Flow seemed a bit edgy with these (mostly just the 4) but I tried to make something more smoother. http://puu.sh/pikNW/8c8c2aeb17.jpg

00:06:524 (1) - When I see this, it makes me wonder why not just start off the map with a repeat slider? It's literally the same as 00:01:070 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - or 00:03:251 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - that's why. Starting the map with repeat slider first gives a cue to the player that shit's gonna go down. Starting with deathstream already and you come to 00:06:524 (1) - just seems a bit odd but it's not a big deal I suppose since it only repeats itself for half a measure. Something you might wanna be careful for future I guess.

00:10:888 (13) - NC should be here as its the start of the new measure not 00:11:024 (1) -

00:13:615 (1) - don't think these need NC's but since theyre sliders theyre okay

00:15:251 (17) - Someone might call for this to be NC'd but personally I think it's okay too lol

00:17:365 (1) - slider has one too many repeats and it should start on the new measure. It's gonna be extremely misleading to the player if you keep it like this.

00:25:479 (4) - & 00:25:888 (4) - Remove NC. I don't think they need to be separated xp

00:27:115 (2) - I think this would be pretty neat if it was overlapped against 00:26:706 (1) - but then your next jump sequence 00:27:251 (1,2,3,4) - would have to be rearranged. This just an example: http://puu.sh/piln5/0ae7341b09.jpg circles (3,4) are overlapped on the slider-ends of (1) and (2).

00:29:842 (5) - this might sound good with triple

00:32:024 (5) - same here. triple on the red tick is usually better than triple starting on the white tick. But tbh, the whole jump sequence is weird because I think the drums in the back stay consistent but then in the later half you introduce most of their triples so it's a bit odd. I'd probably work around creating a consistent rhythm for it

00:38:092 (16,1,2,3,4,5) - not perfectly straight if that was the intent

00:40:615 - there's a few beats around here if you wanted to map them

00:43:206 (1) - this wouldn't need to be NC'd. For it to make sense that it's part of the same measure as 00:42:933 (5,6,7) - you'd have to move the triple a bit elsewhere and make it flow as though it's part of the same measure. 00:44:024 (6,1) - this is okay cuz yknow, the music splits the measure in half.

00:49:070 (1) - yo man, this could be so much better x-x

01:05:433 (1,2,3,4) - Might work better as two 1/2 sliders.

01:14:433 (2) - starting here there's room for six 1/3 beats. so prevent confusion with the following stream I'd probably make two repeating 1/3 sliders or a way to make three 1/3 sliders flow into the next stream.

01:17:433 (1,2,3,4,5,6,7,8,1) - This is bit weird looking since this section doesn't really ask for two hard angles. Id imagine something more curvy

01:17:979 (1) - doesn't need NC

01:18:797 (1) - ^

01:20:570 (1,3) - this is a pretty big flaw i think since the new measure should be where the kink in the stream is. the new measure should also be NC'd cuz then you end up with this weird thing 01:21:183 (10,1) -

01:26:706 (1) - & 01:26:979 (1) - doesn't need to be NC since they share the same measure and its really the same pattern too. I'd personally try to make a neater more original pattern than what you have tho since yours is both aggressive for the section and also quite boring to look at lol

01:33:797 (1,2) - nice meme sliders dood

01:35:979 (1,2,3,4,1,2,3,4) - I really like jumps like this

01:41:706 (2,3) - the idea is nice here but the sliders could be shaped a bit better for impact. I know you wanna blanket over that (1) but maybe just try a different design.

01:46:888 (17) - stream should stop here and this should be repeat slider or the beginning of your kick slider section. your kick slider section also doesn't need so many NCs'.

01:59:024 (2) - move to 512;50 looks better imo

02:06:524 (1,2,3) - a pattern like: http://puu.sh/pimQZ/67f6bc24e1.jpg flows better for a finish

02:08:842 (7,1) - spacing too close. could move 02:08:842 (7) - to 152;232 and it'll be alright

02:08:570 (6,7) - Probably better that the circle is on the red tick and the slider start on the new measure. Slider-ends on new measures are rip

02:10:751 (5,6) - ^

02:16:342 (1,2,1,2,1) - with the NCs it gets iffy when you try to judge consistency cuz its like you have this thing but then this pattern 02:17:706 (1,2,3,4) - should be identical right but then it only has one NC so its unusual. Same thing happens with 02:08:842 (7,1,2,1,2,1,2) - & 02:11:433 (2,3,4,5) -

02:19:479 (1) - for consistency this would also be 1/1 slider like you did here 02:17:297 (2) -

02:28:342 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - personally I think the design of the stream is quite lacking. I would've done something simpler like http://puu.sh/pin88/a845a6e2c9.jpg and since the part over here 02:29:160 (1,2,3,4) - shifts in tone, probably just use kick sliders

02:33:797 (5,1,1) - examples of bad undermapped ;^; TOO MUCH UNDERMAP D: This rhythm works 10000% better trust http://puu.sh/pineU/f38bc54035.png all up to here 02:37:070 (1) -

02:42:183 (1) - should be on white tick. I also believe you can make another art slider here 02:42:524 - to fill in the empty space. The vocal stretches near the end as well, so you could get creative with slider art there imo ye

02:47:251 (1) - dunno how effective the NCs here are but I guess it can pass..

02:58:342 (1) - remove NC

03:05:979 (1) - ^

03:39:251 (2,3) - these aren't perfectly lined up I dont think

03:47:977 (5) - bad undermap :<

03:49:068 (4) - NC

03:50:159 (4) - NC

03:50:909 (1) - I think this is overmapped o,o and then 03:51:250 (2) - would be NC'd and remove the NC on the slider afterwards xp

03:52:341 (1,2) - also not so good undermapping.

03:57:796 (17) - NC, remove NC on 03:58:614 (1) - and then 03:58:887 (5) - gets NC'd.

03:57:659 (15,16,1) - this part might need a little tweak with the NCs so you could add in one of those kinks that emphasize the drums claps or w.e

04:05:159 (1,2,3,4) - I'm unsure about these notes in how they fit with the song... but if they work then remove NC and start NC 04:05:432 (5) -

04:12:523 (1) - remove NC

04:13:614 (1) - ^ also this stream looks pretty ugly lol

04:21:796 (11) - juicy

04:28:068 (3) - shorten this by 1/4 and include a 1/2 slider on the new measure (with NC ofc).

04:30:250 (3) - could also do it here.

04:32:432 (3,1) - and here

04:33:796 (14) - nc's bro. remove this nc 04:34:341 (1) -

04:38:705 (6) - better to repeat the same rhythm as 04:38:159 (1,2,3,4,5) - for consistency's sake. You could also do repeat sliders starting from 04:38:159 (1) -

04:41:977 (1) - remove NC

04:43:068 (3) - split into two as to not mislead players

04:44:159 (1) - probably doesn't need NC

04:47:432 (9,10,11) - can't really change this cuz the whole stream would get fucked but just know this turn is a bit jagged-y so, for future reference try make this smoother. Now that I look at it some more even 04:46:887 (1,2,3,4,5,6,7,8,9) - seem a bit uneven

04:48:523 (1) - dunno if need NC or not

04:52:341 (1,1) - I mean, I'm sure you could create better looking sliders but ye

04:54:523 (1,1,2,3) - This rhythm works better http://puu.sh/pioaI/860db37be5.jpg

04:58:068 (3) - remove NC fits better imo

04:59:977 (5) - NC

05:01:750 (6) - since there's that "shi" vocal you could make that as triple. there's also some NC stuff here too but idk how i'd change it to match your patterning

05:06:250 (1) - should be 4 circles and the repeats start on the new measure. with 4 circles you could kink the stream or if you really wanted to separate the vocal you can turn it into two kick sliders.

05:06:523 (2) - I wouldve made this into a longer stream that kinks at 05:06:932 (3) -

05:11:637 - add beat over here

05:13:614 (1) - undermap bad

05:19:068 (1) - remove NC

05:20:159 (1) - ^

05:21:250 (1) - ^

05:22:341 (1) - ^

05:22:887 (1) - shorten this by 1/4 and turn 05:23:296 (2) - into circles because having an odd amount of kick sliders is nasty in regards to rhythm

05:25:341 (1) - remove NC

05:29:432 (3) - NC. Would also work better as slider too

05:31:341 (1) - remove NC. The SV change is too subtle for it to matter

05:34:904 (1) - snap to blue tick better.

05:41:432 (1) - zzzz

05:44:432 (1) - better as repeat so that you can NC and start stream on 05:44:705 (4) -

05:46:750 (4,5) - should also be kick slider because odd # kicks is bad. then you can NC and start stream 05:46:887 (6) -

05:47:091 (1) - cancerous blue ticked slider lmao. that should be on the following white tick.

05:55:477 (5) - turn into circle on red and slider on new measure. stack circle over slider does well

05:56:705 (1,2,3,4) - here might work better if not undermapping. The map is already like kill-me-deathstreams and jumps so there shouldn't be a reason to tone it down for weak vocals. If wanting to follow vocals keep rhythm simple at 1/2 stuff as to not be so underwhelming when reaching these vocals. Otherwise it feels kind of random to have kill-me mapping followed by easy stuff at unusual times.

06:02:023 (3,4) - circle on red and slider on new measure + NC. I'm telling you man, it works better >>;;;

06:04:205 (5,1) - ^

06:05:432 (1,2,3,4) - undermapping thing again should be fixed

06:13:068 (2) - slider could be a long version of 06:11:977 (2) -

06:33:750 (3) - too much undermap with that slider

06:39:796 (1) - since the violin thing starts here you could also start kick slider for deviation.

06:41:977 (1) - kick sliders work here too cuz undermap is SUCC

06:43:250 (1,1) - better to remove NC. also, this is pretty cool pattern nj

06:57:250 (1,2,3,4,5,6) - also could be kicks for same reasoning as before

07:01:614 (1) - ^

07:07:341 (3) - stack on previous (3) ?

07:07:614 (1,1,1,1,1,1) - this is pretty hard to sightread just saying..

07:08:705 (1) - blegh

07:13:068 (1,1) - and the slider from here on out are also blegh lol

07:34:886 (2) - this ones good

07:47:362 (9,10,11,12,13,14,15,16) - the music changes here so the stream would look good if it had kinks in them or smth as well

07:48:453 (9) - same here

07:49:544 (9) - ^

07:51:862 (1) - repeat should start 07:51:725 (9) - and there would be two repeat sliders of the same length. 07:51:862 (1,2) - these are terrible to play with and not to mention sliders on red ticks is kill

07:56:089 (9,10,11,12,13,14,15,16) - kinks in this section would also be pretty cool to add

08:00:453 (1) - remove NC

08:02:089 (17) - add NC. Instead of repeat I'd just do a low DS at like 0.2 or something

08:05:089 (1) - remove NC

08:05:379 (1) - better to snap all these spinners to the blue ticks

I like the song, its a pretty neat map.
Still has a lot of work to be done but with enough mods I'm sure it can pass for approval.
Topic Starter
DoKito

Kroytz wrote:

Here's my mod, aka the fix ur NCs and rhythms mod xp

mod
00:04:888 (3,4) - Flow seemed a bit edgy with these (mostly just the 4) but I tried to make something more smoother. http://puu.sh/pikNW/8c8c2aeb17.jpg

00:06:524 (1) - When I see this, it makes me wonder why not just start off the map with a repeat slider? It's literally the same as 00:01:070 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - or 00:03:251 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - that's why. Starting the map with repeat slider first gives a cue to the player that shit's gonna go down. Starting with deathstream already and you come to 00:06:524 (1) - just seems a bit odd but it's not a big deal I suppose since it only repeats itself for half a measure. Something you might wanna be careful for future I guess.

00:10:888 (13) - NC should be here as its the start of the new measure not 00:11:024 (1) -

00:13:615 (1) - don't think these need NC's but since theyre sliders theyre okay

00:15:251 (17) - Someone might call for this to be NC'd but personally I think it's okay too lol

00:17:365 (1) - slider has one too many repeats and it should start on the new measure. It's gonna be extremely misleading to the player if you keep it like this.

00:25:479 (4) - & 00:25:888 (4) - Remove NC. I don't think they need to be separated xp

00:27:115 (2) - I think this would be pretty neat if it was overlapped against 00:26:706 (1) - but then your next jump sequence 00:27:251 (1,2,3,4) - would have to be rearranged. This just an example: http://puu.sh/piln5/0ae7341b09.jpg circles (3,4) are overlapped on the slider-ends of (1) and (2).

00:29:842 (5) - this might sound good with triple

00:32:024 (5) - same here. triple on the red tick is usually better than triple starting on the white tick. But tbh, the whole jump sequence is weird because I think the drums in the back stay consistent but then in the later half you introduce most of their triples so it's a bit odd. I'd probably work around creating a consistent rhythm for it

00:38:092 (16,1,2,3,4,5) - not perfectly straight if that was the intent

00:40:615 - there's a few beats around here if you wanted to map them

00:43:206 (1) - this wouldn't need to be NC'd. For it to make sense that it's part of the same measure as 00:42:933 (5,6,7) - you'd have to move the triple a bit elsewhere and make it flow as though it's part of the same measure. 00:44:024 (6,1) - this is okay cuz yknow, the music splits the measure in half.

00:49:070 (1) - yo man, this could be so much better x-x

01:05:433 (1,2,3,4) - Might work better as two 1/2 sliders.

01:14:433 (2) - starting here there's room for six 1/3 beats. so prevent confusion with the following stream I'd probably make two repeating 1/3 sliders or a way to make three 1/3 sliders flow into the next stream.

01:17:433 (1,2,3,4,5,6,7,8,1) - This is bit weird looking since this section doesn't really ask for two hard angles. Id imagine something more curvy

01:17:979 (1) - doesn't need NC

01:18:797 (1) - ^

01:20:570 (1,3) - this is a pretty big flaw i think since the new measure should be where the kink in the stream is. the new measure should also be NC'd cuz then you end up with this weird thing 01:21:183 (10,1) -

01:26:706 (1) - & 01:26:979 (1) - doesn't need to be NC since they share the same measure and its really the same pattern too. I'd personally try to make a neater more original pattern than what you have tho since yours is both aggressive for the section and also quite boring to look at lol

01:33:797 (1,2) - nice meme sliders dood

01:35:979 (1,2,3,4,1,2,3,4) - I really like jumps like this

01:41:706 (2,3) - the idea is nice here but the sliders could be shaped a bit better for impact. I know you wanna blanket over that (1) but maybe just try a different design.

01:46:888 (17) - stream should stop here and this should be repeat slider or the beginning of your kick slider section. your kick slider section also doesn't need so many NCs'.

01:59:024 (2) - move to 512;50 looks better imo

02:06:524 (1,2,3) - a pattern like: http://puu.sh/pimQZ/67f6bc24e1.jpg flows better for a finish

02:08:842 (7,1) - spacing too close. could move 02:08:842 (7) - to 152;232 and it'll be alright

02:08:570 (6,7) - Probably better that the circle is on the red tick and the slider start on the new measure. Slider-ends on new measures are rip

02:10:751 (5,6) - ^

02:16:342 (1,2,1,2,1) - with the NCs it gets iffy when you try to judge consistency cuz its like you have this thing but then this pattern 02:17:706 (1,2,3,4) - should be identical right but then it only has one NC so its unusual. Same thing happens with 02:08:842 (7,1,2,1,2,1,2) - & 02:11:433 (2,3,4,5) -

02:19:479 (1) - for consistency this would also be 1/1 slider like you did here 02:17:297 (2) -

02:28:342 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - personally I think the design of the stream is quite lacking. I would've done something simpler like http://puu.sh/pin88/a845a6e2c9.jpg and since the part over here 02:29:160 (1,2,3,4) - shifts in tone, probably just use kick sliders

02:33:797 (5,1,1) - examples of bad undermapped ;^; TOO MUCH UNDERMAP D: This rhythm works 10000% better trust http://puu.sh/pineU/f38bc54035.png all up to here 02:37:070 (1) -

02:42:183 (1) - should be on white tick. I also believe you can make another art slider here 02:42:524 - to fill in the empty space. The vocal stretches near the end as well, so you could get creative with slider art there imo ye

02:47:251 (1) - dunno how effective the NCs here are but I guess it can pass..

02:58:342 (1) - remove NC

03:05:979 (1) - ^

03:39:251 (2,3) - these aren't perfectly lined up I dont think

03:47:977 (5) - bad undermap :<

03:49:068 (4) - NC

03:50:159 (4) - NC

03:50:909 (1) - I think this is overmapped o,o and then 03:51:250 (2) - would be NC'd and remove the NC on the slider afterwards xp

03:52:341 (1,2) - also not so good undermapping.

03:57:796 (17) - NC, remove NC on 03:58:614 (1) - and then 03:58:887 (5) - gets NC'd.

03:57:659 (15,16,1) - this part might need a little tweak with the NCs so you could add in one of those kinks that emphasize the drums claps or w.e

04:05:159 (1,2,3,4) - I'm unsure about these notes in how they fit with the song... but if they work then remove NC and start NC 04:05:432 (5) -

04:12:523 (1) - remove NC

04:13:614 (1) - ^ also this stream looks pretty ugly lol

04:21:796 (11) - juicy

04:28:068 (3) - shorten this by 1/4 and include a 1/2 slider on the new measure (with NC ofc).

04:30:250 (3) - could also do it here.

04:32:432 (3,1) - and here

04:33:796 (14) - nc's bro. remove this nc 04:34:341 (1) -

04:38:705 (6) - better to repeat the same rhythm as 04:38:159 (1,2,3,4,5) - for consistency's sake. You could also do repeat sliders starting from 04:38:159 (1) -

04:41:977 (1) - remove NC

04:43:068 (3) - split into two as to not mislead players

04:44:159 (1) - probably doesn't need NC

04:47:432 (9,10,11) - can't really change this cuz the whole stream would get fucked but just know this turn is a bit jagged-y so, for future reference try make this smoother. Now that I look at it some more even 04:46:887 (1,2,3,4,5,6,7,8,9) - seem a bit uneven

04:48:523 (1) - dunno if need NC or not

04:52:341 (1,1) - I mean, I'm sure you could create better looking sliders but ye

04:54:523 (1,1,2,3) - This rhythm works better http://puu.sh/pioaI/860db37be5.jpg

04:58:068 (3) - remove NC fits better imo

04:59:977 (5) - NC

05:01:750 (6) - since there's that "shi" vocal you could make that as triple. there's also some NC stuff here too but idk how i'd change it to match your patterning

05:06:250 (1) - should be 4 circles and the repeats start on the new measure. with 4 circles you could kink the stream or if you really wanted to separate the vocal you can turn it into two kick sliders.

05:06:523 (2) - I wouldve made this into a longer stream that kinks at 05:06:932 (3) -

05:11:637 - add beat over here

05:13:614 (1) - undermap bad

05:19:068 (1) - remove NC

05:20:159 (1) - ^

05:21:250 (1) - ^

05:22:341 (1) - ^

05:22:887 (1) - shorten this by 1/4 and turn 05:23:296 (2) - into circles because having an odd amount of kick sliders is nasty in regards to rhythm

05:25:341 (1) - remove NC

05:29:432 (3) - NC. Would also work better as slider too

05:31:341 (1) - remove NC. The SV change is too subtle for it to matter

05:34:904 (1) - snap to blue tick better.

05:41:432 (1) - zzzz

05:44:432 (1) - better as repeat so that you can NC and start stream on 05:44:705 (4) -

05:46:750 (4,5) - should also be kick slider because odd # kicks is bad. then you can NC and start stream 05:46:887 (6) -

05:47:091 (1) - cancerous blue ticked slider lmao. that should be on the following white tick.

05:55:477 (5) - turn into circle on red and slider on new measure. stack circle over slider does well

05:56:705 (1,2,3,4) - here might work better if not undermapping. The map is already like kill-me-deathstreams and jumps so there shouldn't be a reason to tone it down for weak vocals. If wanting to follow vocals keep rhythm simple at 1/2 stuff as to not be so underwhelming when reaching these vocals. Otherwise it feels kind of random to have kill-me mapping followed by easy stuff at unusual times.

06:02:023 (3,4) - circle on red and slider on new measure + NC. I'm telling you man, it works better >>;;;

06:04:205 (5,1) - ^

06:05:432 (1,2,3,4) - undermapping thing again should be fixed

06:13:068 (2) - slider could be a long version of 06:11:977 (2) -

06:33:750 (3) - too much undermap with that slider

06:39:796 (1) - since the violin thing starts here you could also start kick slider for deviation.

06:41:977 (1) - kick sliders work here too cuz undermap is SUCC

06:43:250 (1,1) - better to remove NC. also, this is pretty cool pattern nj

06:57:250 (1,2,3,4,5,6) - also could be kicks for same reasoning as before

07:01:614 (1) - ^

07:07:341 (3) - stack on previous (3) ?

07:07:614 (1,1,1,1,1,1) - this is pretty hard to sightread just saying..

07:08:705 (1) - blegh

07:13:068 (1,1) - and the slider from here on out are also blegh lol

07:34:886 (2) - this ones good

07:47:362 (9,10,11,12,13,14,15,16) - the music changes here so the stream would look good if it had kinks in them or smth as well

07:48:453 (9) - same here

07:49:544 (9) - ^

07:51:862 (1) - repeat should start 07:51:725 (9) - and there would be two repeat sliders of the same length. 07:51:862 (1,2) - these are terrible to play with and not to mention sliders on red ticks is kill

07:56:089 (9,10,11,12,13,14,15,16) - kinks in this section would also be pretty cool to add

08:00:453 (1) - remove NC

08:02:089 (17) - add NC. Instead of repeat I'd just do a low DS at like 0.2 or something

08:05:089 (1) - remove NC

08:05:379 (1) - better to snap all these spinners to the blue ticks

I like the song, its a pretty neat map.
Still has a lot of work to be done but with enough mods I'm sure it can pass for approval.
Finally I am done with this mod wall. Thanks a lot. I almost applied everything you mentioned.
Lyawi
Hiii :oops:

- 02:42:524 (1) - Mach das Sliderende leiser. Man hört nicht so viel, außer die Stimme.
- 03:11:978 - Ich kenne den Begriff dafür jetzt nicht, aber zieh die Pause bis dorthin, denn da passt's, weil da so ein guter Ton für gegeben ist.
- 04:18:522 (1,2,3,4,1) - Kann man lassen, würde ich persönlich aber anders machen.
- 05:02:705 (1,2) - Kurve die beiden Slider passend zu 05:03:387 (2) - dem Circle: https://osu.ppy.sh/ss/5327736
- 05:22:614 (10,11,12) - Je nach dem würde ich hier einen Stream empfehlen, in etwa so: https://osu.ppy.sh/ss/5327760
- 08:14:089 - Den könnte man noch einbeziehen.

Ja, das ist wenig für 8 Mins. Aber sei mir nicht böse, ich kann dich für den Rest nur loben. <3
Ich hoffe, dass das trotzdem hilfreich war. :3
Topic Starter
DoKito

Lyawi wrote:

Hiii :oops:

- 02:42:524 (1) - Mach das Sliderende leiser. Man hört nicht so viel, außer die Stimme.
- 03:11:978 - Ich kenne den Begriff dafür jetzt nicht, aber zieh die Pause bis dorthin, denn da passt's, weil da so ein guter Ton für gegeben ist.
- 04:18:522 (1,2,3,4,1) - Kann man lassen, würde ich persönlich aber anders machen.
- 05:02:705 (1,2) - Kurve die beiden Slider passend zu 05:03:387 (2) - dem Circle: https://osu.ppy.sh/ss/5327736
- 05:22:614 (10,11,12) - Je nach dem würde ich hier einen Stream empfehlen, in etwa so: https://osu.ppy.sh/ss/5327760
- 08:14:089 - Den könnte man noch einbeziehen.

Ja, das ist wenig für 8 Mins. Aber sei mir nicht böse, ich kann dich für den Rest nur loben. <3
Ich hoffe, dass das trotzdem hilfreich war. :3
Sehr hilfreich, Tati. Danke dir vielmals <3
Sebu
blanket-san
01:13:070 (1,3) - blanket
01:44:570 (6,2) - move (2) to blanket (6) please
01:51:797 (2) - 1 right
02:06:524 (1,3) - blanket
02:21:115 (2) - move last slidertick 1 to the right
02:21:388 (3,5) - blanket
02:38:706 (3) - blanket 2 pixels to the left(i think)
02:46:160 (3) - 1 pixel to the left
why is this 02:58:888 (1) - not on top of this 02:57:797 (1) - <.>
this isnt completely wrapped around the circle and it bothers my eys D: 03:29:433 (1) - please move second slider point 2 up
03:42:796 (4,1) - blanket pls
03:51:796 (2) - this 1 up and this 03:52:068 (3) - 1 to the right(i think)
03:53:705 (4) - pretty sure this needs end sliderpoint to be 1more to the right
04:15:523 (3) - 1 left
04:27:250 (1,2,3) - blanket please ;;
04:42:250 (4) - 1 down 1 left
04:50:705 (1,1) - blanket (might be more that needs checking around that area)
05:11:023 (3) - probably move one to the right
05:28:614 (3,1) - blanket
05:31:068 (1,3) - blanket
05:32:023 (1,2,3) - 1 right
05:34:341 (1,2) - blanket
06:05:841 (2) - up and left 1.
06:23:977 (1) - 1 right(or 2 maybe)
06:35:068 (2) - 1 up
06:44:705 (1,3) - check blanket
07:34:886 (2,1) - ^
08:03:453 (2) - 1 down

theres ur blanket mod Kappa b
Topic Starter
DoKito

Sebu wrote:

blanket-san
01:13:070 (1,3) - blanket
01:44:570 (6,2) - move (2) to blanket (6) please
01:51:797 (2) - 1 right
02:06:524 (1,3) - blanket
02:21:115 (2) - move last slidertick 1 to the right
02:21:388 (3,5) - blanket
02:38:706 (3) - blanket 2 pixels to the left(i think)
02:46:160 (3) - 1 pixel to the left
why is this 02:58:888 (1) - not on top of this 02:57:797 (1) - <.>
this isnt completely wrapped around the circle and it bothers my eys D: 03:29:433 (1) - please move second slider point 2 up
03:42:796 (4,1) - blanket pls
03:51:796 (2) - this 1 up and this 03:52:068 (3) - 1 to the right(i think)
03:53:705 (4) - pretty sure this needs end sliderpoint to be 1more to the right
04:15:523 (3) - 1 left
04:27:250 (1,2,3) - blanket please ;;
04:42:250 (4) - 1 down 1 left
04:50:705 (1,1) - blanket (might be more that needs checking around that area)
05:11:023 (3) - probably move one to the right
05:28:614 (3,1) - blanket
05:31:068 (1,3) - blanket
05:32:023 (1,2,3) - 1 right
05:34:341 (1,2) - blanket
06:05:841 (2) - up and left 1.
06:23:977 (1) - 1 right(or 2 maybe)
06:35:068 (2) - 1 up
06:44:705 (1,3) - check blanket
07:34:886 (2,1) - ^
08:03:453 (2) - 1 down

theres ur blanket mod Kappa b
Thanks for the mod mr. nazi. <3
KoTo
I'm not good at modding, so just my suggestions.
00:23:433 (1,2,3,4) - Don't like how it looks. Maybe something like this http://puu.sh/pioNo/d3ea2eda84.jpg
00:25:888 (4) - NC
00:43:888 (4) - ^
00:44:433 (4) - ^
01:07:070 (4) - ^
01:07:479 (6) - ^
01:07:615 (1) - remove NC
01:07:888 (2) - NC
01:31:888 (1) - remove NC
01:32:433 (1) - ^
01:44:979 (2,3,4,5,6,1) - It looks uncomfortable. I would do something like this http://puu.sh/pjM1a/7aabfd3e07.jpg
02:20:160 (1) - NC
02:33:797 (5) - ^
04:21:250 (1) - ^
06:51:796 (1,2,3) - How about this http://puu.sh/pjNaJ/56d71287a1.jpg
07:54:316 (15,16) - Fix this. Or it's ok?
Kagetsu
[DoKo]
  1. i believe you can't name the diff with your own username, find something related to the song maybe xd
  2. 00:14:160 - i don't actually agree about the spacing of this stream, the music has still a lot of variations so keeping the cursor in the same place doesn't make sense for me
  3. 00:25:683 - missing note here?
  4. 00:39:251 - kinda weird that you decided to decrease the spacing of the stream here, when the guitar sounds higher... you could also improve the spacing here... there are too much notes overlapping themselves and it doesn't look that great.
  5. 00:40:342 - this section feels kinda empty, you could add some 1/1 notes here just to set the pace... like stacking and make jumps on the very noticeable beats 00:41:433 - this one, for example
  6. 00:41:160 (1,1) - i don't actually agree with the NC spam, the second one is useless because there's nothing special
  7. 01:00:251 - this part is confusing. i guess these jumps 01:00:251 (1,2,1,2,1,2) - are because of guitar but then you suddenly change to follow vocals on 01:01:070 - with those 1/2 sliders... 01:01:888 (2,3,4,5,6) - is also overmapped and it doesn't follow anything
  8. 01:02:229 - shouldn't be a note here? i mean... there are guitar and drums here xd
  9. 01:04:342 - the reverse arrows arround this sections doesn't fit well imo, they doesn't emphasize the rhythm here and it plays really plain, the drums are rather technical here so maybe try something like ?
  10. 01:08:160 (4,5) - this rhythm doesn't fit imo, guitar goes with drums here, as you can hear on 01:08:024 - there are a snare and a guitar note, so that's worthy to map as a clickable object but the problem comes in the next two notes, guitar and claps are on 01:08:297 - 01:08:570 - so would be better to make these palces clickable. i'd personally go with something like
  11. 01:08:774 (2) - feels overmapped
  12. 01:50:160 - you're ignoring a lot of beats here... mapping the voice isn't the best option for a 7 star difficulty map lol, specially when the drums are really noisy
  13. 02:00:797 (1,1) - how about stacking these 2? (i would say the same for 02:05:160 (1,1) - )
  14. 02:25:479 (3) - i don't personally agree with the usage of reverse arrows for this type of rhythm, the claps are 1/2 so would be better to map them
  15. 03:44:978 - how about this? 1/12 guitar ornament lol
  16. 04:08:705 - uh... not sure about this stream, the previous was ok because there was the drums... but the guitar is clearly 1/3 in this phrase, and the drums are kinda muted, so... you should either remove some notes to properly follow the drums or just convert the whole stream to 1/3 to follow guitar
  17. 04:14:159 (12,1) - swap nc?
  18. 04:17:432 - same as previois stream... the guitar is 1/3, sadly
  19. 05:19:614 (1,2,3,4) - would be cool if they were equally spaced (visually)
  20. 05:34:750 (3,1) - why so low spacing :'( feels so awkward
  21. 05:51:796 - i was expecting the 1/4 spam here, stacking the stream with 05:52:068 (5) - might be a nice idea
  22. 06:43:068 (1,2,3,4,5,6) - this is really awkward to play, wouldn't you like to use sliders instead? ;w; or maybe just stacking all these circles
  23. 07:38:295 (1) - this is unreadable xD like... no one will expect such a slowdown... i think it's better to use more sv (increasing the bpm ofc) and maybe make an interesting shape
  24. 07:54:453 (1) - wouldn't be better to change the stream direction on the strong beats like you did before?
  25. 08:01:203 (4,5,6) - feels really overmapped
good luck
Topic Starter
DoKito

KoTo wrote:

I'm not good at modding, so just my suggestions.
00:23:433 (1,2,3,4) - Don't like how it looks. Maybe something like this http://puu.sh/pioNo/d3ea2eda84.jpg
00:25:888 (4) - NC
00:43:888 (4) - ^
00:44:433 (4) - ^
01:07:070 (4) - ^
01:07:479 (6) - ^
01:07:615 (1) - remove NC
01:07:888 (2) - NC
01:31:888 (1) - remove NC
01:32:433 (1) - ^
01:44:979 (2,3,4,5,6,1) - It looks uncomfortable. I would do something like this http://puu.sh/pjM1a/7aabfd3e07.jpg
02:20:160 (1) - NC
02:33:797 (5) - ^
04:21:250 (1) - ^
06:51:796 (1,2,3) - How about this http://puu.sh/pjNaJ/56d71287a1.jpg
07:54:316 (15,16) - Fix this. Or it's ok?

Kagetsu wrote:

[DoKo]
  1. i believe you can't name the diff with your own username, find something related to the song maybe xd
  2. 00:14:160 - i don't actually agree about the spacing of this stream, the music has still a lot of variations so keeping the cursor in the same place doesn't make sense for me
  3. 00:25:683 - missing note here?
  4. 00:39:251 - kinda weird that you decided to decrease the spacing of the stream here, when the guitar sounds higher... you could also improve the spacing here... there are too much notes overlapping themselves and it doesn't look that great.
  5. 00:40:342 - this section feels kinda empty, you could add some 1/1 notes here just to set the pace... like stacking and make jumps on the very noticeable beats 00:41:433 - this one, for example
  6. 00:41:160 (1,1) - i don't actually agree with the NC spam, the second one is useless because there's nothing special
  7. 01:00:251 - this part is confusing. i guess these jumps 01:00:251 (1,2,1,2,1,2) - are because of guitar but then you suddenly change to follow vocals on 01:01:070 - with those 1/2 sliders... 01:01:888 (2,3,4,5,6) - is also overmapped and it doesn't follow anything
  8. 01:02:229 - shouldn't be a note here? i mean... there are guitar and drums here xd
  9. 01:04:342 - the reverse arrows arround this sections doesn't fit well imo, they doesn't emphasize the rhythm here and it plays really plain, the drums are rather technical here so maybe try something like ?
  10. 01:08:160 (4,5) - this rhythm doesn't fit imo, guitar goes with drums here, as you can hear on 01:08:024 - there are a snare and a guitar note, so that's worthy to map as a clickable object but the problem comes in the next two notes, guitar and claps are on 01:08:297 - 01:08:570 - so would be better to make these palces clickable. i'd personally go with something like
  11. 01:08:774 (2) - feels overmapped
  12. 01:50:160 - you're ignoring a lot of beats here... mapping the voice isn't the best option for a 7 star difficulty map lol, specially when the drums are really noisy
  13. 02:00:797 (1,1) - how about stacking these 2? (i would say the same for 02:05:160 (1,1) - )
  14. 02:25:479 (3) - i don't personally agree with the usage of reverse arrows for this type of rhythm, the claps are 1/2 so would be better to map them
  15. 03:44:978 - how about this? 1/12 guitar ornament lol
  16. 04:08:705 - uh... not sure about this stream, the previous was ok because there was the drums... but the guitar is clearly 1/3 in this phrase, and the drums are kinda muted, so... you should either remove some notes to properly follow the drums or just convert the whole stream to 1/3 to follow guitar
  17. 04:14:159 (12,1) - swap nc?
  18. 04:17:432 - same as previois stream... the guitar is 1/3, sadly
  19. 05:19:614 (1,2,3,4) - would be cool if they were equally spaced (visually)
  20. 05:34:750 (3,1) - why so low spacing :'( feels so awkward
  21. 05:51:796 - i was expecting the 1/4 spam here, stacking the stream with 05:52:068 (5) - might be a nice idea
  22. 06:43:068 (1,2,3,4,5,6) - this is really awkward to play, wouldn't you like to use sliders instead? ;w; or maybe just stacking all these circles
  23. 07:38:295 (1) - this is unreadable xD like... no one will expect such a slowdown... i think it's better to use more sv (increasing the bpm ofc) and maybe make an interesting shape
  24. 07:54:453 (1) - wouldn't be better to change the stream direction on the strong beats like you did before?
  25. 08:01:203 (4,5,6) - feels really overmapped
good luck
Thanks for these nice mods. Almost applied everything. The only thing I am really unsure about is the stream at 04:08:705. It just plays and feels weird with a 1/3 so I am going to stick with 1/4 streams for now.
-vEa-
Few things that caught my eyes and ears.

01:08:774 (2) - What beat did you map this to? I cannot hear anything but silence with the drums
00:42:251 (1,2,1) - If mapped to voice (ok) if mapped to drums its stream speed here.
01:30:524 (1,2,3,4,5,1,2,3,4,5,6) - Is this really necessary? I think the spacing should be reduced, not by much but it needs reducing in my opinion.
01:50:160 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4) - You are missing alot of beats here, it feels like you ignored them completely which is weird considering what the rest of the map is mapped to.(drums)
02:07:615 - Remove kiai, this is a verse not a chorus, hence not a highlight in the song, kiai feels really out of place here
02:16:342 - Keep Kiai, this is where the song pushes power.
02:25:070 - Remove kiai, this is a build up section.
02:45:797 - Add Kiai, (choir singing and triumphant rythms/chords implies this.)
==========================================================================
03:06:524 (1,2) - Reverse hits are out of beat completely with the toms. (They are in 1/6)
==========================================================================
03:34:887 (4) - Just make this a normal circle, no need for a reverse.
03:50:909 (1) - Cool to highlight the "halt" the singer creates here with his voice(which you did) but feels overmapped, (still cool)
04:13:614 (4,5,6,7,8,9,10,11,12) - Reduce spacing abit or change the pattern this is excessive
04:17:432 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12) - Creative considering how the guitar ascends and descends but this ( 04:18:522 (1,2,3,4) - ) gets hard to read, maybe reverse slider those 4 instead?
05:11:500 (6) - This ghost circle you added before appears again, I understand that it feels right to play, but there really is no beat that this is placed on
05:28:000 (5,6,7) - Really awkward pattern, all I can say about this, creative but weird
06:43:068 (1,2,3,4,5,6) - ?? Why
07:03:250 - End kiai
07:52:271 - Kiai here to mark that this is where the finale is

Good luck

Cheers! // -vea-
Topic Starter
DoKito

-vEa- wrote:

Few things that caught my eyes and ears.

01:08:774 (2) - What beat did you map this to? I cannot hear anything but silence with the drums
00:42:251 (1,2,1) - If mapped to voice (ok) if mapped to drums its stream speed here.
01:30:524 (1,2,3,4,5,1,2,3,4,5,6) - Is this really necessary? I think the spacing should be reduced, not by much but it needs reducing in my opinion.
01:50:160 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4) - You are missing alot of beats here, it feels like you ignored them completely which is weird considering what the rest of the map is mapped to.(drums)
02:07:615 - Remove kiai, this is a verse not a chorus, hence not a highlight in the song, kiai feels really out of place here
02:16:342 - Keep Kiai, this is where the song pushes power.
02:25:070 - Remove kiai, this is a build up section.
02:45:797 - Add Kiai, (choir singing and triumphant rythms/chords implies this.)
==========================================================================
03:06:524 (1,2) - Reverse hits are out of beat completely with the toms. (They are in 1/6)
==========================================================================
03:34:887 (4) - Just make this a normal circle, no need for a reverse.
03:50:909 (1) - Cool to highlight the "halt" the singer creates here with his voice(which you did) but feels overmapped, (still cool)
04:13:614 (4,5,6,7,8,9,10,11,12) - Reduce spacing abit or change the pattern this is excessive
04:17:432 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12) - Creative considering how the guitar ascends and descends but this ( 04:18:522 (1,2,3,4) - ) gets hard to read, maybe reverse slider those 4 instead?
05:11:500 (6) - This ghost circle you added before appears again, I understand that it feels right to play, but there really is no beat that this is placed on
05:28:000 (5,6,7) - Really awkward pattern, all I can say about this, creative but weird
06:43:068 (1,2,3,4,5,6) - ?? Why
07:03:250 - End kiai
07:52:271 - Kiai here to mark that this is where the finale is

Good luck

Cheers! // -vea-
From some reason I couldn't update the map the last time i applied a mod, so some things you mentioned were already fixed.
Nontheless your mod was a really good help for me.
I will keep the part with the spaced stream, since the screaming is really intense there (also a good contrast to the slow down which is coming) and that guitar stream into stacked stream into normal stream again is actually easy to play and nobody got a problem with this part so far.

Thank you very much for this mod, buddy <3
AlneCraft
you should definitely fix this: https://osu.ppy.sh/ss/5348295
Ciyus Miapah
looks i don't have anything problem again with your map, streams looks hard
glhf

2016-06-06 08:38 DoKito: hey there o/ do you accept mod requests?
2016-06-06 08:38 Fort: i accept
2016-06-06 08:39 Fort: you have some fresh EDM song?
2016-06-06 08:39 DoKito: ACTION is listening to [https://osu.ppy.sh/b/988830 Imperial Circus Dead Decadence - Yomi Yori Kikoyu, Koukoku no Tou to Honoo no Shoujo.]
2016-06-06 08:39 DoKito: ICDD song
2016-06-06 08:39 DoKito: much better :P
2016-06-06 08:39 Fort: it is a dubstep? :D
2016-06-06 08:39 DoKito: more like metal :D
2016-06-06 08:39 DoKito: like that uta map by kite
2016-06-06 08:39 Fort: but i want dubstep :(
2016-06-06 08:39 DoKito: it is the same group
2016-06-06 08:40 Fort: uta map?
2016-06-06 08:40 DoKito: ACTION is listening to [https://osu.ppy.sh/b/890190 Imperial Circus Dead Decadence - Uta]
2016-06-06 08:40 DoKito: this one
2016-06-06 08:40 Fort: hmmm
2016-06-06 08:40 Fort: i think i know this one
2016-06-06 08:41 Fort: but didnt downloaded it yet
2016-06-06 08:44 Fort: holy shit
2016-06-06 08:44 DoKito: the first minute is pretty much only deathstreams
2016-06-06 08:44 Fort: thanks for the intro m8
2016-06-06 08:45 DoKito: thanks? xD
2016-06-06 08:45 Fort: 00:35:570 (6) - this slider almost offscreen
2016-06-06 08:46 DoKito: what exactly is 'offscreen'? how far do i have to drag this down?
2016-06-06 08:46 Fort: 00:49:070 (1) - is this a slider?
2016-06-06 08:46 Fort: yeah Doko
2016-06-06 08:46 Fort: move down 10 pixel
2016-06-06 08:47 Fort: 00:53:660 - why don't you put break time here?
2016-06-06 08:48 Fort: a few seconds of break time is really affected to player plays
2016-06-06 08:48 Fort: they can pause game in breaktime after they smash keyboard
2016-06-06 08:48 Fort: xD
2016-06-06 08:48 DoKito: you think so? i find it since there are 2 small breaks
2016-06-06 08:49 DoKito: if one has a break and the other one doesn't
2016-06-06 08:49 DoKito: it feels odd
2016-06-06 08:49 Fort: which one?
2016-06-06 08:49 DoKito: *i find it odd
2016-06-06 08:49 DoKito: 00:53:797 - here is break
2016-06-06 08:49 DoKito: and here 00:56:014 -
2016-06-06 08:49 DoKito: the second one is too short to add a break tho
2016-06-06 08:49 Fort: i think this is active parts
2016-06-06 08:49 Fort: 00:55:615 (1) -
2016-06-06 08:50 Fort: hear the guitar
2016-06-06 08:50 DoKito: should i map this?
2016-06-06 08:50 Fort: sure
2016-06-06 08:50 DoKito: okay
2016-06-06 08:53 Fort: 01:00:251 (3,4,5,6,7,8,9,10,11,12,13,14) - this feels overmapped
2016-06-06 08:54 Fort: i play it again and again, the guitar has 1/2
2016-06-06 08:55 DoKito: hm
2016-06-06 08:55 DoKito: not sure about this
2016-06-06 08:56 DoKito: even though the guitar is 1/2, the overmap fits in here
2016-06-06 08:56 DoKito: but am unsure about this
2016-06-06 08:56 Fort: yeah you're unsure
2016-06-06 08:56 Fort: when you overmapping that, why you put 1/2 in here 01:43:888 (2) - ?
2016-06-06 08:57 DoKito: because the guitar is much more in the background there
2016-06-06 08:57 Fort: yeah that's it
2016-06-06 08:58 Fort: the guitar just a background
2016-06-06 08:58 Fort: so why you overmap background lol?
2016-06-06 08:58 Fort: 1/2 straight pattern can be awesome in that part
2016-06-06 08:59 Fort: not jumps but straight pattern
2016-06-06 08:59 Fort: you make this map more colorful :D
2016-06-06 09:00 DoKito: let me try it out :P
2016-06-06 09:00 DoKito: straight circles?
2016-06-06 09:00 Fort: yup
2016-06-06 09:00 Fort: ugh sorry my friend
2016-06-06 09:01 Fort: but i think i need to go
2016-06-06 09:01 Fort: i'll pm you when im back
2016-06-06 09:01 Fort: just keep focusing to what i said :3
2016-06-06 09:01 Fort: afk
2016-06-06 09:02 DoKito: alright. thanks a lot
2016-06-10 15:19 Fort: hey doko
2016-06-10 15:19 Fort: you here?
2016-06-10 15:19 DoKito: ye
2016-06-10 15:20 Fort: how was the...
2016-06-10 15:20 Fort: ummm im forget the map you gave to me
2016-06-10 15:20 DoKito: :(
2016-06-10 15:20 DoKito: ACTION is listening to [https://osu.ppy.sh/b/988830 Imperial Circus Dead Decadence - Yomi Yori Kikoyu, Koukoku no Tou to Honoo no Shoujo.]
2016-06-10 15:20 DoKito: redownload it
2016-06-10 15:20 Fort: oh imperial blahblah
2016-06-10 15:20 Fort: lol im ninja'd
2016-06-10 15:20 DoKito: there are hitsounds now :P
2016-06-10 15:21 Fort: oh okay
2016-06-10 15:22 Fort: the size quite big
2016-06-10 15:22 DoKito: i know. the hitsound files are quite big
2016-06-10 15:23 Fort: argh
2016-06-10 15:24 Fort: i accidentally delete 200bpm cver
2016-06-10 15:27 Fort: you forget this? 01:35:160 (1,2,3,4,5,6,7,8,9,10,11,12,1) -
2016-06-10 15:28 DoKito: woops
2016-06-10 15:28 Fort: 02:14:570 (4,1,3) - make this linear?
2016-06-10 15:30 DoKito: ok
2016-06-10 15:30 Fort: 02:30:797 (3,4,5,6) - i can assume this as a square LOL
2016-06-10 15:30 DoKito: these are 2 triangles
2016-06-10 15:30 Fort: yeah if you move 02:31:206 (6) - to 375|359
2016-06-10 15:31 Fort: i mean 02:30:797 (3,4,5,6) - this pattern direction like square
2016-06-10 15:31 DoKito: oh
2016-06-10 15:31 Fort: yeah haha
2016-06-10 15:32 DoKito: yeah. i could do that i think
2016-06-10 15:32 Fort: blue dragon like squares :D
2016-06-10 15:32 Fort: too
2016-06-10 15:33 Fort: 02:45:797 - wow this is a perfect 2/3 patterns
2016-06-10 15:33 Fort: i never see this rhythm before
2016-06-10 15:41 Fort: 03:43:887 (1,2) - why you do this?
2016-06-10 15:42 DoKito: it fits the music
2016-06-10 15:42 DoKito: in some way
2016-06-10 15:42 Fort: it feels like 1/4
2016-06-10 15:42 DoKito: but i dunno if it plays too well
2016-06-10 15:42 Fort: just like this 03:44:160 (3) -
2016-06-10 15:43 DoKito: should i make the gap bigger?
2016-06-10 15:43 Fort: huh
2016-06-10 15:43 Fort: you mean make this distance bigger?
2016-06-10 15:43 DoKito: ye
2016-06-10 15:43 Fort: yeah if you change that to 1/4 slider
2016-06-10 15:44 Fort: you can make bigger distance
2016-06-10 15:45 Fort: 03:45:660 - did you know if you put circle in 293|27 it will be illuminati one?
2016-06-10 15:47 DoKito: illuminati one?
2016-06-10 15:48 Fort: yeah the circle fits the rhythm there
2016-06-10 15:48 DoKito: you sure?
2016-06-10 15:48 DoKito: feels overmapped
2016-06-10 15:48 Fort: yeah
2016-06-10 15:48 Fort: i feel like there is something in that timestamp
2016-06-10 15:48 DoKito: okay
2016-06-10 15:49 Fort: 04:38:159 (1,2,3,4,5) - is this stream direction didn't too sharp?
2016-06-10 15:50 DoKito: nah. i don't think so
2016-06-10 15:50 Fort: okie then
2016-06-10 15:50 Fort: btw i add you for contact
2016-06-10 15:50 DoKito: sure. i will do the s ame
2016-06-10 15:50 Fort: oh okay haha
2016-06-10 15:51 Fort: 05:24:250 (2) - hmmm this is awkward
2016-06-10 15:51 DoKito: because of the hitsounds, huh?
2016-06-10 15:51 Fort: i assume you follow guitar in here
2016-06-10 15:52 Fort: in here you didnt follow guitar
2016-06-10 15:52 DoKito: ye i actually follow the guitar. i thought about removing the slidertick hitsounds
2016-06-10 15:52 Fort: i suggest that slider should be nudge to 05:24:387 -
2016-06-10 15:52 DoKito: the hitsounds aren't made by me btw
2016-06-10 15:52 Fort: okay
2016-06-10 15:52 Fort: i'll take a look description
2016-06-10 15:54 Fort: he
2016-06-10 15:54 Fort: did 4k pp in 96h
2016-06-10 15:54 Fort: Cookiezi jr.
2016-06-10 15:54 Fort: LOL
2016-06-10 15:54 DoKito: lol
2016-06-10 15:54 Fort: did you fix this?
2016-06-10 15:54 Fort: 05:24:250 (2) -
2016-06-10 15:54 DoKito: ye
2016-06-10 15:54 Fort: k
2016-06-10 15:55 DoKito: but i am not sure about it
2016-06-10 15:55 DoKito: the guitar kind of stretches even further
2016-06-10 15:55 Fort: for this 05:27:250 (1,2,3) - is okay, because you follow drums
2016-06-10 15:56 Fort: but i suggest to follow guitar to make this pattern has epic emphasize
2016-06-10 15:57 Fort: you 95% follow guitar, im sure about that
2016-06-10 15:57 Fort: so make it 100% for perfect beatmap taste
2016-06-10 15:58 DoKito: i actually wanted to lead into the guitars because they start getting more intense right here 05:31:614 -
2016-06-10 15:58 DoKito: actually... you are right
2016-06-10 15:58 Fort: oh more spacing intense
2016-06-10 15:58 Fort: just spacing lol
2016-06-10 15:59 Fort: yeah it's okay for spacing emphasize, but for pattern it will be good if you follow guitar, and you already get it, im ninja'd again
2016-06-10 16:00 DoKito: btw
2016-06-10 16:00 DoKito: 05:35:977 -
2016-06-10 16:00 DoKito: this part right here
2016-06-10 16:00 DoKito: don't you think this is like 1/8 off?
2016-06-10 16:01 Fort: i dont think so
2016-06-10 16:01 Fort: it's pure 1/1
2016-06-10 16:01 DoKito: ye i know, but it somehow sounds a little off
2016-06-10 16:02 Fort: yeah guitar sound can be off for just a few ms
2016-06-10 16:02 Fort: but it can be 1/1
2016-06-10 16:03 Fort: 05:48:250 (5,6,7,8) - i don't understand this pattern lol
2016-06-10 16:03 Fort: explain me please
2016-06-10 16:05 DoKito: i fucked up the NC there
2016-06-10 16:06 DoKito: but what do you mean you don't understand the pattern?
2016-06-10 16:06 DoKito: it's a normal half-circle
2016-06-10 16:06 Fort: no
2016-06-10 16:06 Fort: the patterns
2016-06-10 16:06 Fort: the patterns feels weird
2016-06-10 16:06 Fort: is that 1/6??
2016-06-10 16:07 Fort: i can't even feel the rhythm in 25%
2016-06-10 16:07 DoKito: oh you mean the rhythm or what
2016-06-10 16:07 DoKito: it's a 1/6 reverse yes
2016-06-10 16:07 DoKito: but it plays like a 1/4 sliderjump
2016-06-10 16:07 Fort: wow
2016-06-10 16:08 Fort: you sure about this because the intensity too high for playing this pattern
2016-06-10 16:08 DoKito: you think so?
2016-06-10 16:08 Fort: i think add 1 arrow can make it more better
2016-06-10 16:09 DoKito: i hate starting streams on a blue tick
2016-06-10 16:09 Fort: especially the jump in here 05:48:932 (6,1) -
2016-06-10 16:09 Fort: you need 45ms to reach that with a slider break risk on 05:48:932 (6) -
2016-06-10 16:10 Fort: well yeah
2016-06-10 16:12 DoKito: hm
2016-06-10 16:12 Fort: if 05:48:387 (7) - has 1/6 pattern, and people can stream 330bpm, you can put circle only to prevent this slider break, but i think it's impossible to do this on deathstream part
2016-06-10 16:12 DoKito: i should probably just make 1/4 sliderjumps
2016-06-10 16:12 Fort: too much stamina drain
2016-06-10 16:13 Fort: okay then, that's last options
2016-06-10 16:14 Fort: 05:50:159 (1) - is this me or this isn't 1/4?
2016-06-10 16:25 Fort: you here?
2016-06-10 16:28 Fort: 06:43:068 (1,2,3,4,5,6) - LOL what is this
pishifat
SPOILER
what is sentence structure

00:02:756 (1,2,3,4,5,6,7) - tbh different spacing from 00:02:211 (1,2,3,4,5,6,7) - to show guitar is doing hold thing. 00:07:120 (1,2,3,4,5,6,7,8) - may need to do somehting consistent with this if that's done
00:09:847 (1) - 3/4 > 1/1. starting long af streams on whtie tick > blue tick
00:17:415 (16,1) - 05:27:232 (8,1) - 04:50:141 (16,1) - spacing slightly2small minorinconsistency oook
00:39:301 (1) - tfw you hit ctrl w instead of just w (hitsound is borken)
00:35:483 (5,6) - ew use sliderbody in a way indicative of movement instead of lolitworksgoodenough
00:49:120 (17) - 04:21:846 (3) - nc t b h
01:10:938 (1) - no emphasis pourquoi below 01:11:074 (2) - works k for spacingemphasis
01:12:028 (2,1) - tfw hitsounds are set up for tickrate2 but ur using 1. would be able to get those snares easy with a custom hitsound for drum-slidertick20
(ignoring the 1/2 here is actually silly but o k)
01:14:210 (1,2,3) - UH this really isnt 1/3 tho it's just bassy1/4
02:30:574 (1) - more lack of emphasis:( in 1/2 spam, downbeats are like the most important thing to emphasize :( :(:(:( the lack of emphasis is kinda everywhere on the map but this was just the easiest example to show lol.
02:46:938 (1,2,1,2,1,2) - ew groupings of 3 tho like song doesnt support groups of 2 lol. u did it right the second time at least
02:53:847 (1,2) - tbh for unintuitive rhythm, a revesre slider's gonna be a lot more understandable. rn it's like a spam click cant-tell-if-1/4-or-1/3-from-approach-cirles-sf dvsvcvx-fsd ok
03:07:120 (2) - ctrlg'd without the nc makes for cooler symmetry cuz it'll be like actually symmetrical lol
03:28:392 (1) - like basics of sliders dont do the ew. not ew
03:31:119 (3) - tail tho it's the same sound you're lcikcing as 2 and 3 so should be clicking there too o o o o. 03:39:846 (3,1) - is bueno
03:34:937 (4,1) - this baby spacing tho wha larger >
03:43:937 (1,2) - 1/8 sliders in calm section so intense. the 1/8 thing you're hearing is like not even a distinct sound it's the guitar coming in for the red tick where 1 starts:( reverse or just going with 1/4 slider >
03:49:118 (1,1) - double nc tho removing second one is strong
03:50:959 (1) - how to cause combobreaks people are gonna assume this is starting on mr white tick because that's what your constant 1/1 clicking so far has taught the player to do. starting slider on white tick despite vocal being barely earlier >
04:12:982 (12,13,1) - tbh equal spacing better. kinda awkward to emphasize last object of a triple throguh increased spacing. works fine for actual streams tho
04:51:300 (1,2) - remember the ew from 3:28 dont do the ew
05:19:664 (1,2,3,4) - equalspacing like 05:18:573 (1,2,3,4) - i dont get the smaller 2-3 logic lol
05:24:300 (2) - sounds like you're trying to follow guitar with the surrounding notes but guitar does 1/2 here yet you're doing 3/4 wh a t
05:50:209 (1) - tail snapping tho
05:49:664 (1,2,3,4,1,2,3,4) - uh thesre are like the only 1/4 jumps u sure about this
if anything replacing the 3,4 with 1/4 sliders would work to separate. the 1/4 circlejumps are like not fitting with what u do everywhere else tho
06:42:027 (7) - nc for reasons z
06:44:664 (6,1) - should just have a jump cuz lolgic 06:56:209 (1) - ok ur just giving up on the emphasis spacing thing here ok ok ok could u consistency or
06:54:937 (1,2,3) - confusing af holy would you ever do this it's like one spaced circle in the stream lol. either reverseslider for 1,2 or make 1 part of el streamo
07:08:027 (1,2,1,1) - ncs on white ticks only makes awk snaps like this easier to interpret tb h
07:37:118 (1,2) - consdering things slowing down gonna be pain to know when to click 2 here. tail of 1 ending where 2 is rn >
(also timing here is kinda what)
08:04:321 (1,2,3) - same as that other 1/3 stream where like it's legit just 1/4 i forgot the timestamp rip

here is the essay portion of the exam:

the way you place circles in the section 00:27:301 (1) - here is k and it makes it look like you understand sharp angles are ez playability wise
but then there's stuff like 00:22:938 (1,2,3,4,1,2,3,4) - 01:15:710 (2,1,2,1,2,1) - which is ouch because movement between each object is wide and anti-snapping. some guy made a video explaining why a few days ago he's saying exactly what id be saying so listenpls
00:42:983 (5,6,7,8) - 01:26:483 (1,2,3,4,5,6,7,8,9) - are similar momentum-stressful things (even tho they're not necessarily 1/2 jumps). it's like slow down for triple, speed up for gap, slow down for triple. sucks when it's all linear but it's okay when directions change between triple->gap
01:38:483 (2,3,4) - even stuff like this is the same concept, but most mappers sitll do this anyway lol im probably the only one triggered by it
oh and using less comfortable movement like these isn't always required. like when music is doing something unique, using movement that isn't normal works great. switching between comfy movement and uncomfy movement without regard to that tho is less great

the other complaint is essentially how clean your placements are. like it's so general i dont really know how to explain it.
people handle clean placements by using certain concepts throughout the map that make their placements structured in some way, and while your map does use concepts throughout, there's still a lot of whatsgoingon
like using overlapping objects as an example, 01:00:301 (1,1,1,1) - 01:06:847 (3,2) - 01:09:847 (1,2,3,4,1,2,3,4) - stuff like this i understand. they have musical reasons and have consistent amounts of object overlap
but then there's 02:49:983 (2,3) - 00:23:347 (4,3) - 00:24:983 (7,8,3) - 00:25:938 (1,2,3,4,1,2,3) - 01:09:029 (3,6) - 02:08:074 (3,6) - 02:16:938 (1,2) - etc its just overlaps becasue thats where it flows or something idk
05:03:437 (2,3,4,1,2,3) - things like this are like half okay, where if you were to create a context of "this is how much overlap objects get" like you did with 01:09:847 (1,2,3,4,1,2,3,4) - , you could make this thing cleaner while still including overlaps
anyway, the same sort of "why is this overlapping this amount/at all" idea could apply to non-overlaps through "why is this object this close to this other object" like 03:47:209 (2,3,4) - not seeing logic in spacing between 2-3 and 2-4 (yet can with zzz), 03:51:573 (1,2,3) - 2 complementing 1 but not 3 (yet better with zzz) 04:07:664 (1,2,3,4,5,6) - being like not symmetrical, yet zzz. legit just tons of ways to make things look less random with low effort

ik these probably sound like dumb things, but when they are relevant like everywhere it becomes something i dont care about words im sleeping gn
Topic Starter
DoKito

pishifat wrote:

SPOILER
what is sentence structure

00:02:756 (1,2,3,4,5,6,7) - tbh different spacing from 00:02:211 (1,2,3,4,5,6,7) - to show guitar is doing hold thing. 00:07:120 (1,2,3,4,5,6,7,8) - may need to do somehting consistent with this if that's done
00:09:847 (1) - 3/4 > 1/1. starting long af streams on whtie tick > blue tick
00:17:415 (16,1) - 05:27:232 (8,1) - 04:50:141 (16,1) - spacing slightly2small minorinconsistency oook
00:39:301 (1) - tfw you hit ctrl w instead of just w (hitsound is borken)
00:35:483 (5,6) - ew use sliderbody in a way indicative of movement instead of lolitworksgoodenough
00:49:120 (17) - 04:21:846 (3) - nc t b h
01:10:938 (1) - no emphasis pourquoi below 01:11:074 (2) - works k for spacingemphasis
01:12:028 (2,1) - tfw hitsounds are set up for tickrate2 but ur using 1. would be able to get those snares easy with a custom hitsound for drum-slidertick20
(ignoring the 1/2 here is actually silly but o k)
01:14:210 (1,2,3) - UH this really isnt 1/3 tho it's just bassy1/4
02:30:574 (1) - more lack of emphasis:( in 1/2 spam, downbeats are like the most important thing to emphasize :( :(:(:( the lack of emphasis is kinda everywhere on the map but this was just the easiest example to show lol.
02:46:938 (1,2,1,2,1,2) - ew groupings of 3 tho like song doesnt support groups of 2 lol. u did it right the second time at least
02:53:847 (1,2) - tbh for unintuitive rhythm, a revesre slider's gonna be a lot more understandable. rn it's like a spam click cant-tell-if-1/4-or-1/3-from-approach-cirles-sf dvsvcvx-fsd ok
03:07:120 (2) - ctrlg'd without the nc makes for cooler symmetry cuz it'll be like actually symmetrical lol
03:28:392 (1) - like basics of sliders dont do the ew. not ew
03:31:119 (3) - tail tho it's the same sound you're lcikcing as 2 and 3 so should be clicking there too o o o o. 03:39:846 (3,1) - is bueno
03:34:937 (4,1) - this baby spacing tho wha larger >
03:43:937 (1,2) - 1/8 sliders in calm section so intense. the 1/8 thing you're hearing is like not even a distinct sound it's the guitar coming in for the red tick where 1 starts:( reverse or just going with 1/4 slider >
03:49:118 (1,1) - double nc tho removing second one is strong
03:50:959 (1) - how to cause combobreaks people are gonna assume this is starting on mr white tick because that's what your constant 1/1 clicking so far has taught the player to do. starting slider on white tick despite vocal being barely earlier >
04:12:982 (12,13,1) - tbh equal spacing better. kinda awkward to emphasize last object of a triple throguh increased spacing. works fine for actual streams tho
04:51:300 (1,2) - remember the ew from 3:28 dont do the ew
05:19:664 (1,2,3,4) - equalspacing like 05:18:573 (1,2,3,4) - i dont get the smaller 2-3 logic lol
05:24:300 (2) - sounds like you're trying to follow guitar with the surrounding notes but guitar does 1/2 here yet you're doing 3/4 wh a t
05:50:209 (1) - tail snapping tho
05:49:664 (1,2,3,4,1,2,3,4) - uh thesre are like the only 1/4 jumps u sure about this
if anything replacing the 3,4 with 1/4 sliders would work to separate. the 1/4 circlejumps are like not fitting with what u do everywhere else tho
06:42:027 (7) - nc for reasons z
06:44:664 (6,1) - should just have a jump cuz lolgic 06:56:209 (1) - ok ur just giving up on the emphasis spacing thing here ok ok ok could u consistency or
06:54:937 (1,2,3) - confusing af holy would you ever do this it's like one spaced circle in the stream lol. either reverseslider for 1,2 or make 1 part of el streamo
07:08:027 (1,2,1,1) - ncs on white ticks only makes awk snaps like this easier to interpret tb h
07:37:118 (1,2) - consdering things slowing down gonna be pain to know when to click 2 here. tail of 1 ending where 2 is rn >
(also timing here is kinda what)
08:04:321 (1,2,3) - same as that other 1/3 stream where like it's legit just 1/4 i forgot the timestamp rip

here is the essay portion of the exam:

the way you place circles in the section 00:27:301 (1) - here is k and it makes it look like you understand sharp angles are ez playability wise
but then there's stuff like 00:22:938 (1,2,3,4,1,2,3,4) - 01:15:710 (2,1,2,1,2,1) - which is ouch because movement between each object is wide and anti-snapping. some guy made a video explaining why a few days ago he's saying exactly what id be saying so listenpls
00:42:983 (5,6,7,8) - 01:26:483 (1,2,3,4,5,6,7,8,9) - are similar momentum-stressful things (even tho they're not necessarily 1/2 jumps). it's like slow down for triple, speed up for gap, slow down for triple. sucks when it's all linear but it's okay when directions change between triple->gap
01:38:483 (2,3,4) - even stuff like this is the same concept, but most mappers sitll do this anyway lol im probably the only one triggered by it
oh and using less comfortable movement like these isn't always required. like when music is doing something unique, using movement that isn't normal works great. switching between comfy movement and uncomfy movement without regard to that tho is less great

the other complaint is essentially how clean your placements are. like it's so general i dont really know how to explain it.
people handle clean placements by using certain concepts throughout the map that make their placements structured in some way, and while your map does use concepts throughout, there's still a lot of whatsgoingon
like using overlapping objects as an example, 01:00:301 (1,1,1,1) - 01:06:847 (3,2) - 01:09:847 (1,2,3,4,1,2,3,4) - stuff like this i understand. they have musical reasons and have consistent amounts of object overlap
but then there's 02:49:983 (2,3) - 00:23:347 (4,3) - 00:24:983 (7,8,3) - 00:25:938 (1,2,3,4,1,2,3) - 01:09:029 (3,6) - 02:08:074 (3,6) - 02:16:938 (1,2) - etc its just overlaps becasue thats where it flows or something idk
05:03:437 (2,3,4,1,2,3) - things like this are like half okay, where if you were to create a context of "this is how much overlap objects get" like you did with 01:09:847 (1,2,3,4,1,2,3,4) - , you could make this thing cleaner while still including overlaps
anyway, the same sort of "why is this overlapping this amount/at all" idea could apply to non-overlaps through "why is this object this close to this other object" like 03:47:209 (2,3,4) - not seeing logic in spacing between 2-3 and 2-4 (yet can with zzz), 03:51:573 (1,2,3) - 2 complementing 1 but not 3 (yet better with zzz) 04:07:664 (1,2,3,4,5,6) - being like not symmetrical, yet zzz. legit just tons of ways to make things look less random with low effort

ik these probably sound like dumb things, but when they are relevant like everywhere it becomes something i dont care about words im sleeping gn
Thanks for this mod. It really helped me a lot. I learned very much about what's ew and not ew (to play).

The 1/4-sliders you mentioned with momentum are actually not meant to be played by snapping. You pretty much flow with the stream and the direction the sliderend is going here 01:15:574 (1,2,1,2,1,2) and these 00:22:938 (1,2,3,4) are totally snappable. You just ignore the sliderends completely here. It is bascially a normal spaced 1/2 beat you click. I don't know, if i am the only person, who enjoys playing these kind of sliderjumps, but well, if they are considered 'bad' I will change them, but I'd like to wait for other opinions.

The overlaps you mentioned are random most of the time. They happen because I want to have consistent spacing between some objects or stick with a specific pattern or keep emphasis on dominant notes in streams by making the player make a sharp turn, which also can lead to some overlaps. Also many of them are not even 'existent' while playing because of the high AR.
Vell
00:25:392 (3) - stacking this with 00:25:256 (2) - would make the emphasize on 00:25:529 (1) - much better and feels more fluid to play since there isnt really something in the song that justifies this jump having similar spacing as 00:25:392 (3,1) -

00:31:801 (2) - I kinda expected this to be the start of a jump but instead I had to wait for the second circle here which really surprised me, I suggest ctrl+g on 00:31:801 (2,3) -

01:03:710 (3,4) - the distance between these two compared to 01:03:301 (1,2) - and the fact that 01:03:710 (3) - is a tick longer than 01:03:301 (1) - feels...weird . Maybe try the following:
make 01:03:710 (3) - a 1/2 slider and move 01:03:574 (2) - really close to 01:03:301 (1) - , like its done here 01:03:710 (3,4) - . makes this part play more consistent and less unpredictable

07:06:846 - maybe remove the clap from the tick? since there actually isnt a sound like this in the song either

Thats all I can say sorry, the stream parts are solid and the rest of the map is consistent in terms of rhythm, cant really judge the playiblity of certain things that well since the map in general is just way out of my league. One other thing that did concern me is this part 05:25:118 (1,2,3,4,1,2,3,4,5) - . their intended movement is to make you go in a circle but really if u try to fc them u just focus on snapping them and jump-like movement works alot better with that.
Good luck with this though, the song is awesome!
Topic Starter
DoKito

Vell wrote:

00:25:392 (3) - stacking this with 00:25:256 (2) - would make the emphasize on 00:25:529 (1) - much better and feels more fluid to play since there isnt really something in the song that justifies this jump having similar spacing as 00:25:392 (3,1) -

00:31:801 (2) - I kinda expected this to be the start of a jump but instead I had to wait for the second circle here which really surprised me, I suggest ctrl+g on 00:31:801 (2,3) -

01:03:710 (3,4) - the distance between these two compared to 01:03:301 (1,2) - and the fact that 01:03:710 (3) - is a tick longer than 01:03:301 (1) - feels...weird . Maybe try the following:
make 01:03:710 (3) - a 1/2 slider and move 01:03:574 (2) - really close to 01:03:301 (1) - , like its done here 01:03:710 (3,4) - . makes this part play more consistent and less unpredictable

07:06:846 - maybe remove the clap from the tick? since there actually isnt a sound like this in the song either

Thats all I can say sorry, the stream parts are solid and the rest of the map is consistent in terms of rhythm, cant really judge the playiblity of certain things that well since the map in general is just way out of my league. One other thing that did concern me is this part 05:25:118 (1,2,3,4,1,2,3,4,5) - . their intended movement is to make you go in a circle but really if u try to fc them u just focus on snapping them and jump-like movement works alot better with that.
Good luck with this though, the song is awesome!
Fixed everything except the last sliderstream part you mentioned. Even if you were snapping this section, it would still feel like a normal square jump.
Thanks for modding c:
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