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Utatsuki Kaori - Hold on me ~Koi no Mahou~

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Topic Starter
Renka

Deadmadeon wrote:

Hi, here is my mod :3
The bpm is correct...

Easy
01:24:936 (1) - add "finish" (?) - ok

Normal
00:45:508 (1,2) - Don't overlap in normal difficulties - ok
01:00:937 (3) - align It with 01:01:579 (4) - ^
00:33:508 (3,4,1) -do a pretty triangle :3
00:33:508 (3,4,1) - align 5 with 4 - ok

Hard
I suggest you to move these three circles 00:28:365 (1,2,3) - because of the time interval that confuses a little with that distance from 3
The distance between these 3 00:47:544 (1,2,3) - can't be the same (2 and 3 must be more closer)
01:12:079 (1,2,3) - move to these due to the distance of 1 to 01:11:437 (2) - ok.
thank you for modding!
Moeruattack
#NM Reqs from modding queue :3

General
Disable widescreen support because no Storyboard.

Easy
00:16:378 (1) - New Combo
00:24:937 (1) - Majority from outside the grid, try move to x:24 y:140 for (1) and 00:26:651 (2) move to x:204 y:92 to add a bit movement.
00:33:508 (2) - End the slider to 00:34:365 instead, and try move the 00:35:222 (3) to x:344 y:172 and 00:36:079 (1) move to x:416 y:292.
00:36:937 (2) - Similar to ^ here, give some space on this slider, end the slider to 00:37:793.
00:40:365 (4) - Fix slider shape a bit, remove the red point, and move the second point slider to x:428 y:192.
00:50:664 (3,1) - 2 of this slider almost overlapping the HP bar, try lowering it by pick all of this 00:48:950 (1,2,3,1,2,3) - and move to x:252 y:240.
01:07:378 (1) - It seems didn`t fit to add spinner here, slider seems fine. Try make slider starting at 01:07:807 (7) - and ends on 01:09:092. while add notes on 01:09:521.

Normal
00:13:807 (4) - This one overlapping HP, try move all of the 00:12:950 (3,4,5) to x:240 y:120
00:30:079 (3) - Try move to x:116 y:96 to make space between previous sliders. Use Grid Level 4.
00:31:794 (1) - Move to x:352 y:308 to fix the distance from ^ mod.
00:35:222 (1) - Move this to x:276 y:168, prefer if stick all of the difficulties using similar distance (1.00x)
00:42:937 (3,4) - I think you can make interesting flow in here, like moving the 00:42:937 (3) to x:316 and y: 112 and 00:43:365 (4) move to x:408 y:52. So it create down and up pattern.
00:47:544 (6) - Maybe using slider fits on this one, but next will be note instead. Use this time :

01:00:092 (2) - Correct this slider bowels by moving the end point slider to x:484 y:240.
01:02:664 (1) - Flow movement could be better, maybe you can move the (1) and change the (2) using slider bowel. Maybe this will help :

Hard
The HP and OD might be better if lowering to 5.

00:12:092 (1) - I`m not agreeing with using New combo here, remove NC.
00:14:664 (1) - New combo
00:28:365 (1) - This distance between previous slider is very near.
00:45:508 (4) - I think prefer if you can make it straight repeated slider and use New Combo :
00:46:365 (2) - Remove combo here
00:49:164 (2) - Move to x:376 y:128 to create interesting movements.
00:52:378 (1,2,3) - I suggest make a space between most of the notes, use DS frequently on normal flow.
01:08:450 (3,4) - Move to x:365 y:289 to stack the notes to the slider.

I think there`s some notes that is very inconsistance distance, leading to a bit messy patterns. Try using most of the notes and sliders using distance spacing 1.0x, while use 1.5x if you wish to make a jump pattern. For example, check the Kiai section and look for the pattern that using below 1.0x.

Muzukashi (Still trying out)
00:43:794 (15) - Big Drum?
01:05:664 (103) - k

Good luck for ranking :)
Topic Starter
Renka

murutattack wrote:

#NM Reqs from modding queue :3

General
Disable widescreen support because no Storyboard.

Easy
00:16:378 (1) - New Combo
00:24:937 (1) - Majority from outside the grid, try move to x:24 y:140 for (1) and 00:26:651 (2) move to x:204 y:92 to add a bit movement.
00:33:508 (2) - End the slider to 00:34:365 instead, and try move the 00:35:222 (3) to x:344 y:172 and 00:36:079 (1) move to x:416 y:292.
00:36:937 (2) - Similar to ^ here, give some space on this slider, end the slider to 00:37:793.
00:40:365 (4) - Fix slider shape a bit, remove the red point, and move the second point slider to x:428 y:192.
00:50:664 (3,1) - 2 of this slider almost overlapping the HP bar, try lowering it by pick all of this 00:48:950 (1,2,3,1,2,3) - and move to x:252 y:240.
01:07:378 (1) - It seems didn`t fit to add spinner here, slider seems fine. Try make slider starting at 01:07:807 (7) - and ends on 01:09:092. while add notes on 01:09:521.

Normal
00:13:807 (4) - This one overlapping HP, try move all of the 00:12:950 (3,4,5) to x:240 y:120
00:30:079 (3) - Try move to x:116 y:96 to make space between previous sliders. Use Grid Level 4.
00:31:794 (1) - Move to x:352 y:308 to fix the distance from ^ mod.
00:35:222 (1) - Move this to x:276 y:168, prefer if stick all of the difficulties using similar distance (1.00x)
00:42:937 (3,4) - I think you can make interesting flow in here, like moving the 00:42:937 (3) to x:316 and y: 112 and 00:43:365 (4) move to x:408 y:52. So it create down and up pattern.
00:47:544 (6) - Maybe using slider fits on this one, but next will be note instead. Use this time :

01:00:092 (2) - Correct this slider bowels by moving the end point slider to x:484 y:240.
01:02:664 (1) - Flow movement could be better, maybe you can move the (1) and change the (2) using slider bowel. Maybe this will help :

Hard
The HP and OD might be better if lowering to 5.

00:12:092 (1) - I`m not agreeing with using New combo here, remove NC.
00:14:664 (1) - New combo
00:28:365 (1) - This distance between previous slider is very near.
00:45:508 (4) - I think prefer if you can make it straight repeated slider and use New Combo :
00:46:365 (2) - Remove combo here
00:49:164 (2) - Move to x:376 y:128 to create interesting movements.
00:52:378 (1,2,3) - I suggest make a space between most of the notes, use DS frequently on normal flow.
01:08:450 (3,4) - Move to x:365 y:289 to stack the notes to the slider.

I think there`s some notes that is very inconsistance distance, leading to a bit messy patterns. Try using most of the notes and sliders using distance spacing 1.0x, while use 1.5x if you wish to make a jump pattern. For example, check the Kiai section and look for the pattern that using below 1.0x.

Muzukashi (Still trying out)
00:43:794 (15) - Big Drum?
01:05:664 (103) - k

Good luck for ranking :) - i tolerate roughly,hardis a little thought.thank you for modding!
Charlotte
Hi form game-in chat

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • Taiko diffでKiai timeの線引きが異なっています。

    Muzukashii http://puu.sh/oDx2J.png

    Oni http://puu.sh/oDx5A.png

    どちらも緑線消して、赤線にKiai timeつければいいと思います。緑線が必要なら申し訳ない。
[ Muzukashii]


  • * 00:00:950 - 00:03:735 - Oniとの差別化を図るSpread調整は大事だと思いますが、最初の1/1-5連はMuzukashiiにふさわしくないように思います。

    00:02:021 - add don.

    * 00:05:450 - add don.上記と似たような理由です。

    * 00:08:878 - add kat.^ Oniと同じですが密度が詰まってないので良いと思います。

    * 00:11:021 - add don.^

    * 00:12:307 - add don.

    * 00:16:378 - Move to 00:16:164 - & change to don & 00:16:592 - add don. 00:17:021 - remove. 00:17:664 - change to kat. 00:17:878 - add don.

    参考画像。00:15:735 - 00:18:092 - http://puu.sh/oDz65.jpg 00:16:164 - ここの音拾ってパターン考えました。少し奇妙だった配置が改善されたように思います。

    * 00:19:807 - Move to 00:19:592 - & change to d & 00:20:021 - add don & 00:20:223 - change to k.上記と似たような理由です。

    * 00:23:650 - Move to 00:23:543 - 00:25:793 - Move to 00:25:686 - & change to k & 00:26:436 - add kat.個人的にMuzukashiiでは1/4(青線のVocal)も拾っていくと良いと思います。

    1/1-1/2のみでは物足りない感じがします。00:22:150 - 個人的にここのnotesも00:22:258 - ここへ移動させたほうが無難なのかもしれませんが、1/2でも聞こえが悪くないと思うところは、残すと良いように思います。1/4ばっかりだと辛いので。

    * 00:27:079 - change to k.

    * 00:30:508 - 1/4前へ。Follow the vocal

    * 00:32:650 - ^

    * 00:33:079 - add don.

    * 00:36:079 - 1/2右へ。2連のほうが聞こえがいいように感じます。

    * 00:36:722 - add notes? Follow the vocal.

    * 00:40:579 - うーんここより Move to 00:41:008 - ここのが合う気がします。& 00:41:008 (6,7) - Ctrl + G

    * 00:42:079 - 00:45:508 - 個人的にここのvocalの1/4も取りたいです。

    * 00:45:829 - change to k & 00:46:150 - change to k.Follow the vocal.

    * 00:50:450 - k

    * 00:52:592 - kkk vocalが高くなってるのでkkkのが合うかと思います。

    * 00:53:021 (49,50,51,52) - kddk

    * 00:54:092 - k-ddd(1/4)-d-kのがよりVocalに合ってると思います。

    * 01:08:235 - k

    * 01:10:164 - add don.01:10:378 - 1/2右へ。& change to don.よりよいリズムが作れます。

    * 01:12:092 - 1/2右へ。上記と似た理由です。

    * 01:16:378 - 01:21:521 - 一貫性考えると2回目kiaiの前半と同様なリズムのパターンが良いかと思います。

    * 01:22:592 - d
[ Oni]


  • * 00:01:807 - Oniはここからddkkdどうですか?Muzukashiiをddkに変更したのであれば、良いと思います。

    * 00:05:878 - Muzuでkdkに変更したのであればここk入れてkdkkdを薦めます。VocalもFollowできて良いと思います。

    * 00:13:164 - Move to 00:12:735 - & change to k.今までのパターンの組み方考えると5連-2連のがしっくりきます。00:12:092 - ここkにしてkdkkdのが合うと思います。

    W I P
最後のところSand Stormっぽい(小並感)
Kujinn
Hi Hi

Shioi's Insane
00:48:079 (2) - Doesn't really flow
00:51:735 (4) - Ctrl G maybe?
00:55:807 (1,2,3,4) - Same thing here, Doesn't really flow

Hard
00:38:650 (1) - Try this https://osu.ppy.sh/ss/5061520 and https://osu.ppy.sh/ss/5061531
00:46:365 (2) - https://osu.ppy.sh/ss/5061540
01:12:950 (4) - Fix shape

GL With Map ^^
Topic Starter
Renka

Charlotte wrote:

Hi form game-in chat

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • Taiko diffでKiai timeの線引きが異なっています。

    Muzukashii http://puu.sh/oDx2J.png

    Oni http://puu.sh/oDx5A.png

    どちらも緑線消して、赤線にKiai timeつければいいと思います。緑線が必要なら申し訳ない。- 緑線たぶんいらないと思うので変えました
[ Muzukashii]


  • * 00:00:950 - 00:03:735 - Oniとの差別化を図るSpread調整は大事だと思いますが、最初の1/1-5連はMuzukashiiにふさわしくないように思います。

    00:02:021 - add don.

    * 00:05:450 - add don.上記と似たような理由です。

    * 00:08:878 - add kat.^ Oniと同じですが密度が詰まってないので良いと思います。

    * 00:11:021 - add don.^

    * 00:12:307 - add don.

    * 00:16:378 - Move to 00:16:164 - & change to don & 00:16:592 - add don. 00:17:021 - remove. 00:17:664 - change to kat. 00:17:878 - add don.

    参考画像。00:15:735 - 00:18:092 - http://puu.sh/oDz65.jpg 00:16:164 - ここの音拾ってパターン考えました。少し奇妙だった配置が改善されたように思います。

    * 00:19:807 - Move to 00:19:592 - & change to d & 00:20:021 - add don & 00:20:223 - change to k.上記と似たような理由です。

    * 00:23:650 - Move to 00:23:543 - 00:25:793 - Move to 00:25:686 - & change to k & 00:26:436 - add kat.個人的にMuzukashiiでは1/4(青線のVocal)も拾っていくと良いと思います。

    1/1-1/2のみでは物足りない感じがします。00:22:150 - 個人的にここのnotesも00:22:258 - ここへ移動させたほうが無難なのかもしれませんが、1/2でも聞こえが悪くないと思うところは、残すと良いように思います。1/4ばっかりだと辛いので。 - 自分的にはこれは違和感を感じたのでkeep.

    * 00:27:079 - change to k.

    * 00:30:508 - 1/4前へ。Follow the vocal

    * 00:32:650 - ^

    * 00:33:079 - add don.

    * 00:36:079 - 1/2右へ。2連のほうが聞こえがいいように感じます。

    * 00:36:722 - add notes? Follow the vocal.

    * 00:40:579 - うーんここより Move to 00:41:008 - ここのが合う気がします。& 00:41:008 (6,7) - Ctrl + G

    * 00:42:079 - 00:45:508 - 個人的にここのvocalの1/4も取りたいです。

    * 00:45:829 - change to k & 00:46:150 - change to k.Follow the vocal.

    * 00:50:450 - k

    * 00:52:592 - kkk vocalが高くなってるのでkkkのが合うかと思います。

    * 00:53:021 (49,50,51,52) - kddk

    * 00:54:092 - k-ddd(1/4)-d-kのがよりVocalに合ってると思います。

    * 01:08:235 - k

    * 01:10:164 - add don.01:10:378 - 1/2右へ。& change to don.よりよいリズムが作れます。

    * 01:12:092 - 1/2右へ。上記と似た理由です。

    * 01:16:378 - 01:21:521 - 一貫性考えると2回目kiaiの前半と同様なリズムのパターンが良いかと思います。

    * 01:22:592 - d
[ Oni]


  • * 00:01:807 - Oniはここからddkkdどうですか?Muzukashiiをddkに変更したのであれば、良いと思います。

    * 00:05:878 - Muzuでkdkに変更したのであればここk入れてkdkkdを薦めます。VocalもFollowできて良いと思います。

    * 00:13:164 - Move to 00:12:735 - & change to k.今までのパターンの組み方考えると5連-2連のがしっくりきます。00:12:092 - ここkにしてkdkkdのが合うと思います。

    W I P

    理由書いたところ以外はかえました
最後のところSand Stormっぽい(小並感) - こういうの困るよね::
thank you for modding!
[R]
[Muzukashii]
00:19:807 - this part is really akward, move backward 00:19:592 -
00:20:021 - add don, kicks very strong here also follow the vocal
00:26:865 - add note ?
00:27:722 - this part are calm, guess you can delete or move to 00:28:150 - to follow the drum
00:53:235 (50,51) - ctrl+g ?
00:55:378 (59,60,61) - ddk will stronger this vocal 00:55:807 - or if you want like that 00:54:735 - change to kat
01:02:235 - move 01:02:878 -
01:20:664 - change to don ?
01:23:664 - | 01:24:521 - change to kat, too much don in here

[Oni]
00:09:735 - add note, this pattern are similiar with 00:13:164 -
00:34:686 - add note ?
00:47:543 - change to kat

Good Luck
Topic Starter
Renka

Panda King wrote:

Hi Hi

Shioi's Insane
00:48:079 (2) - Doesn't really flow
00:51:735 (4) - Ctrl G maybe?
00:55:807 (1,2,3,4) - Same thing here, Doesn't really flow

Hard
00:38:650 (1) - Try this https://osu.ppy.sh/ss/5061520 and https://osu.ppy.sh/ss/5061531 - ok
00:46:365 (2) - https://osu.ppy.sh/ss/5061540 - fixed
01:12:950 (4) - Fix shape - okay

GL With Map ^^
thank you for modding!
Topic Starter
Renka

[R] wrote:

[Muzukashii]
00:19:807 - this part is really akward, move backward 00:19:592 - ok
00:20:021 - add don, kicks very strong here also follow the vocal - ^
00:26:865 - add note ? - nope
00:27:722 - this part are calm, guess you can delete or move to 00:28:150 - to follow the drum - ok
00:53:235 (50,51) - ctrl+g ? - no change.
00:55:378 (59,60,61) - ddk will stronger this vocal 00:55:807 - or if you want like that 00:54:735 - change to kat - no change.
01:02:235 - move 01:02:878 - no change.
01:20:664 - change to don ? - ok
01:23:664 - | 01:24:521 - change to kat, too much don in here - nope

[Oni]
00:09:735 - add note, this pattern are similiar with 00:13:164 - ok
00:34:686 - add note ? - add k :D
00:47:543 - change to kat - no change

Good Luck
thank you for moding! update.
ManP
;3/

[Muzukashii]
  1. 00:21:092 (57) - big? 小さいのは違和感あります;;
    出来いいし他に言うことないです。。。

[oni] 
  1. 00:04:164 (11,12) - ctrl g して、後ろのdを大音符に? same as 一番最初の音符 and 00:07:807 (26)
  2. 00:04:807 (13) - k? 上の指摘で言ったDを強調するためって感じで
  3. 00:11:021 (36,37,38,39) - k dkddから kk Ddk とかどうです? やっぱ大音符おきたみあります
  4. 00:21:092 (35) - finish? ちょうど曲の転換点でもありますし、ここのスパーンはbigでもいいかなと
  5. 00:42:078 (6) - 00:45:507 (24) - ここの二つがDなのに、00:43:793 (15,16,17,18) - ここだけ違うのは変な感じです;
短い感じになって申し訳ない; GL ;3
Topic Starter
Renka

ManP wrote:

;3/

[Muzukashii]
  1. 00:21:092 (57) - big? 小さいのは違和感あります;; - no change.そんな大きい音でもない気がする
    出来いいし他に言うことないです。。。

[oni] 
  1. 00:04:164 (11,12) - ctrl g して、後ろのdを大音符に? same as 一番最初の音符 and 00:07:807 (26) - ここは大きい音がないのでno change.00:07:592をkに変えました
  2. 00:04:807 (13) - k? 上の指摘で言ったDを強調するためって感じで - ^
  3. 00:11:021 (36,37,38,39) - k dkddから kk Ddk とかどうです? やっぱ大音符おきたみあります - 大音符をおくほどの音でもないとおもう 少し配置をかえました
  4. 00:21:092 (35) - finish? ちょうど曲の転換点でもありますし、ここのスパーンはbigでもいいかなと -
  5. 00:42:078 (6) - 00:45:507 (24) - ここの二つがDなのに、00:43:793 (15,16,17,18) - ここだけ違うのは変な感じです; - kaemasita
短い感じになって申し訳ない; GL ;3
thank you for modding!update.
Ozato Fumika

Panda King wrote:

Shioi's Insane
00:48:079 (2) - Doesn't really flow
00:51:735 (4) - Ctrl G maybe?
00:55:807 (1,2,3,4) - Same thing here, Doesn't really flow
no fix. I don't understand why you think they don't flow..
anna apple
From queue:

[Shioi's Insane]
  1. The biggest thing I noticed was this shape: 01:10:313 (1) - :( I suggest making it look cleaner
    image
    if you really want that shape this would be cleaner imo, but I'm not sure if I even like this...
  2. space between 00:21:092 (1) - and 00:21:508 (1) - is too big consistency wise(in my opinion) but it works. It kind of gets messed up when thinking of DS bc of the offset change maybe? If you don't know what I mean reference this spacing: 00:30:079 (1,2) -
  3. I don't think you can get a 3* map ranked with long streams 00:33:937 (2,3,4,5,6,7,8,9,10) - 00:46:365 (1,2,3,4,5,6,7,8) - 01:22:164 (4,5,1,2,3,4,5) - 01:25:807 (1,2,3,4,5,6,7,8,1) - break the meta m8
  4. 00:26:651 (1,2,3) - spacing kind of weird, 2 is close to 1 but far from 3, and you have clap on 2 but space emphasis on 3. weird.
  5. 01:00:950 (1,2,3) - Even this out. You can keep the spacing for 1 and 2, but it sounds like 3 emphasized notes in the music. AND 3 has the snare. Keep the following 4 close -ish to the 3 like it currently is.
    01:16:807 (3) - emphasize this a bit more pls daddy.
Ozato Fumika
SPOILER
osu file format v14

[General]
AudioFilename: love.mp3
AudioLeadIn: 0
PreviewTime: 48950
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Hold on me ~Koi no Mahou~
TitleUnicode:Hold on me ~恋の魔法~
Artist:Utatsuki Kaori
ArtistUnicode:詩月カオリ
Creator:chaica
Version:Shioi's Insane
Source:ラブライド・イヴ
Tags:short ver op LEVEL OCTAVE I've Girls Compilation C.G mix whitesoft I've Sound no_dap dap moeka shioi
BeatmapID:955696
BeatmapSetID:329118

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"maxresdefault.jpg",0,10
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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950,-133.333333333333,4,2,6,55,0,0
14651,-111.111111111111,4,2,6,60,0,0
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Topic Starter
Renka
update.
Raediaufar
M4M

[General]
click
you have two "i've" in the tags, remove one

add vn, visual novel and eroge to the tags

I'm a bit aware with your BG quality but after I went search for images I can't find better resolution. As well as game cg's which is not 1366 x 768 pixels ;w;

[Oni]
click
00:02:878 - kinda missing a don here

00:20:342 - add d? there's kick drum sound there. It still plays fine

00:29:007 (73,74,75) - feel that this should be ddk

00:51:307 (53,54,55) - kkd

01:00:092 (100,101,102,103,104) - ddkkk because there's synth sound here 01:00:307 - but since you not follow the synth sound I'll leave it at your consideration

01:00:735 - missing a note here? up to you if it's don or kat since imo both are fine

01:06:735 (20,21,22) - dkd follows the music better

[Muzukashii]
click
00:04:164 - add d, there's a clear kick sound there so it's weird if you leave it unmapped, also here 00:14:450 - you map that kick as well

00:24:508 - add k here

00:54:414 (55) - feel like there's shouldn't be alternate here, delete this 00:54:414 (55) -

01:26:235 (195,196,197) - kkk?

it's all I think, this map is already good. Good luck!!
Topic Starter
Renka

Raediaufar wrote:

M4M

[General]
click
you have two "i've" in the tags, remove one

add vn, visual novel and eroge to the tags - ok.

I'm a bit aware with your BG quality but after I went search for images I can't find better resolution. As well as game cg's which is not 1366 x 768 pixels ;w;  -change BG.

[Oni]
click
00:02:878 - kinda missing a don here - add d,and 00:02:450 - delete.

00:20:342 - add d? there's kick drum sound there. It still plays fine - no,Take the vocal sound

00:29:007 (73,74,75) - feel that this should be ddk -

00:51:307 (53,54,55) - kkd - no.

01:00:092 (100,101,102,103,104) - ddkkk because there's synth sound here 01:00:307 - but since you not follow the synth sound I'll leave it at your consideration - change ddkdk.

01:00:735 - missing a note here? up to you if it's don or kat since imo both are fine - Is a bit of a break.

01:06:735 (20,21,22) - dkd follows the music better - umm,,no change.

[Muzukashii]
click
00:04:164 - add d, there's a clear kick sound there so it's weird if you leave it unmapped, also here 00:14:450 - you map that kick as well - nope,Order to prevent the same position as the Oni.

00:24:508 - add k here - ok.

00:54:414 (55) - feel like there's shouldn't be alternate here, delete this 00:54:414 (55) - ^

01:26:235 (195,196,197) - kkk?

it's all I think, this map is already good. Good luck!!
thank you for modding! update.
xtrem3x
Removing my laziness ...


General:

don = d
kat = k
Big Don = D
Big Kat = K


Muzukashii

  • 00:11:235 - Change this note to d ... bass sound.
    01:06:092 - Same ^
    01:07:592 - Same ^
    01:09:092 - Same ^

    01:23:878 - Delete this note .. this sequence is too long ...
    01:24:735 - Same ^


Oni

  • 00:04:378 - Change this note to d .. to follow Bass sound.
    00:07:592 - Same ^

    00:11:021 - in this part can be changed for ddkk ... to follow bass sound again and vocal sound with k notes.

    00:17:664 - Change this note to k ... to follow vocal sound (?)

    00:47:008 - Change this triple for kkd ... bass sound starts in 3rd note.

    00:55:592 - Change this note to d ... other bass sound.

    01:06:092 - Change this note to d ... bass sound again.
    01:07:592 - Same ^

    01:20:664 - inverse as 01:18:950- here is more vocals than BG sound, then is possible change this 5-note sequence for kkddk?
Topic Starter
Renka

xtrem3x wrote:

Removing my laziness ...


General:

don = d
kat = k
Big Don = D
Big Kat = K


Muzukashii

  • 00:11:235 - Change this note to d ... bass sound. - no change,vocal sound.
    01:06:092 - Same ^
    01:07:592 - Same ^
    01:09:092 - Same ^

    01:23:878 - Delete this note .. this sequence is too long ... - um..keep.
    01:24:735 - Same ^


Oni

  • 00:04:378 - Change this note to d .. to follow Bass sound. - same as muzukashii
    00:07:592 - Same ^ - ^

    00:11:021 - in this part can be changed for ddkk ... to follow bass sound again and vocal sound with k notes. - ok

    00:17:664 - Change this note to k ... to follow vocal sound (?) - no change

    00:47:008 - Change this triple for kkd ... bass sound starts in 3rd note. - ^

    00:55:592 - Change this note to d ... other bass sound. - ok.

    01:06:092 - Change this note to d ... bass sound again. - same as muzu
    01:07:592 - Same ^ - ^

    01:20:664 - inverse as 01:18:950- here is more vocals than BG sound, then is possible change this 5-note sequence for kkddk? - ok
thank you for modding!update.
Shyotamaze
Hi, from my modding queue

General
  1. Add combo colours
Hard
  1. 00:01:378 (3) - Why so many dots? Be careful, try to make your sliders prettier
  2. 00:02:021 (4,1) - No curves? It plays fine as it is but it would flow better and look better with some curves imo
  3. 00:04:378 (1,2,3) - Maybe blankets to make it prettier
  4. 00:09:521 (1,2) - Nazi blanket, too many dots in both sliders
  5. 00:19:807 Make it clickable and add a NC here instead of 00:20:235 (1) -
  6. After this part all the sliders are straight, kinda like the old maps which is really bad for flow/aesthetics so try to add curves to your sliders but don't add too many dots or they will look ugly
  7. 00:23:008 (6,1) - Fix blanket
  8. 00:24:508 (1) - Remove NC
  9. 00:29:437 (5,6) - Collides
  10. 00:29:437 (5,6,1,2) - Hmm not sure about the flow here, it's a bit weird
  11. 00:33:508 (3,4) - Fix blanket
  12. 00:34:365 (5) - Add a curve blanketing 00:33:508 (3) - 's end maybe
  13. 00:38:437 (4,1) - A bit too close, rotate the slider by -10° or something like that
  14. 00:42:079 (1,2) - Fix blanket
  15. 00:50:235 (1) - Remove NC
  16. 00:50:664 (2) - Add NC
  17. 00:54:092 (6) - Add NC
  18. 00:54:950 (1) - Remove NC
  19. 00:54:735 (7,1) - It looks a bit ugly, why not a simple blanket?
  20. 00:57:521 (5) - Add NC
  21. 00:58:164 (7,8) - Maybe make a "double blanket" (sliders blanket each other)
  22. 00:59:664 (10,11) - Blanket?
  23. 01:12:950 (4,5,6) - Fix blankets
  24. 01:17:450 (4,5) - Collides
  25. 01:21:521 (3) - More than one reverse is confusing for players
  26. Hmm yea structure and aesthetics could be improved but it's not bad
Momoka's Insane
  1. OD is probably too high for that star rating, try OD7-6.5
  2. HP is probably too high for that star rating too, try HP6.5-6
  3. 00:02:235 (5,2) - Fix blanket
  4. 00:19:378 (5,4) - Why not the same slider shape? It would be easier to read imo
  5. 00:51:735 (4) - Ctrl + G maybe for better flow
  6. 01:02:664 (1,4) - You could try to blanket 4's end for better structure and stuff
  7. 01:09:521 (1,5) - Collides
Nice map, every diff has a different background but the taiko diffs have the same, is it intended?
Good luck! :)
Etsu
Hello!

My modding from Queue

don = d | kat = k
big don = D | big kat = K

General:
  1. No problem

Muzukashii
00:06:521 (16) - change d (by increasing voice)

00:06:735 (17) - delete? it is better to follow the voice

00:08:235 (21) - change d?

00:08:664 (22,23,24) - It sounds better with kdk imo

00:16:592 (46) - It seems to follow the voice but... in my opinion should move 00:16:378 - imo

00:29:650 (90) - change k?

00:31:579 (96) - move to 00:31:365 - or add d (a loud sound)

00:33:936 (103) - change k?

00:47:222 (26) - change d the same sound in 00:47:544 (27) -

01:01:592 (85) - change d

01:05:878 (104,105) - control + g?

01:09:092 (119) - change d?

01:09:521 (120) - change K?

01:16:378 (150) - change k

01:23:235 (180,181,182,183,184,185,186,187,188,189,190,191) - and if you try this?

Oni
00:01:807 (3) - change k follow the voices imo

00:05:235 (14,15,16) - control + g?

00:07:164 (22) - change k?

00:28:364 (69) - change k?

00:34:364 (98,99,100,101,102) - and if you try to do with ddkkd imo

00:35:864 (106) - change k

00:37:364 (115) - change d

00:39:078 (123) - change k drum sound is heard

00:46:365 (27,28) - change d (ddkkd)

00:50:450 (48) - change d and 00:50:664 (49) - change k (listen well how to follow the voice) imo

01:03:307 (117,1,2) - change to kdk? imo

That's all and I hope it serves the suggestion... Good luck and nice map :)
Topic Starter
Renka

Shyotamaze wrote:

Hi, from my modding queue

General
  1. Add combo colours - ok.
Hard
  1. 00:01:378 (3) - Why so many dots? Be careful, try to make your sliders prettier -
  2. 00:02:021 (4,1) - No curves? It plays fine as it is but it would flow better and look better with some curves imo -
  3. 00:04:378 (1,2,3) - Maybe blankets to make it prettier - Change the placement
  4. 00:09:521 (1,2) - Nazi blanket, too many dots in both sliders - fixed
  5. 00:19:807 Make it clickable and add a NC here instead of 00:20:235 (1) -
  6. After this part all the sliders are straight, kinda like the old maps which is really bad for flow/aesthetics so try to add curves to your sliders but don't add too many dots or they will look ugly - Add a curve to slider.
  7. 00:23:008 (6,1) - Fix blanket -
  8. 00:24:508 (1) - Remove NC
  9. 00:29:437 (5,6) - Collides
  10. 00:29:437 (5,6,1,2) - Hmm not sure about the flow here, it's a bit weird
  11. 00:33:508 (3,4) - Fix blanket
  12. 00:34:365 (5) - Add a curve blanketing 00:33:508 (3) - 's end maybe
  13. 00:38:437 (4,1) - A bit too close, rotate the slider by -10° or something like that
  14. 00:42:079 (1,2) - Fix blanket
  15. 00:50:235 (1) - Remove NC
  16. 00:50:664 (2) - Add NC
  17. 00:54:092 (6) - Add NC
  18. 00:54:950 (1) - Remove NC
  19. 00:54:735 (7,1) - It looks a bit ugly, why not a simple blanket?
  20. 00:57:521 (5) - Add NC
  21. 00:58:164 (7,8) - Maybe make a "double blanket" (sliders blanket each other)
  22. 00:59:664 (10,11) - Blanket?
  23. 01:12:950 (4,5,6) - Fix blankets
  24. 01:17:450 (4,5) - Collides
  25. 01:21:521 (3) - More than one reverse is confusing for players
  26. Hmm yea structure and aesthetics could be improved but it's not bad

    - Change some of the slider.and change nc.

Nice map, every diff has a different background but the taiko diffs have the same, is it intended?
Good luck! :)
thank you for modding!update.
Topic Starter
Renka

Etsu wrote:

Hello!

My modding from Queue

don = d | kat = k
big don = D | big kat = K

General:
  1. No problem

Muzukashii
00:06:521 (16) - change d (by increasing voice) - no change

00:06:735 (17) - delete? it is better to follow the voice - ^

00:08:235 (21) - change d? - no change,high vocal sound.

00:08:664 (22,23,24) - It sounds better with kdk imo - 00:06:521 (16,17,18) - Reverse

00:16:592 (46) - It seems to follow the voice but... in my opinion should move 00:16:378 - imo - no change,but 00:16:164 - move to 00:16:378.

00:29:650 (90) - change k? - ok

00:31:579 (96) - move to 00:31:365 - or add d (a loud sound) - 00:31:365 - add d.

00:33:936 (103) - change k? - ok

00:47:222 (26) - change d the same sound in 00:47:544 (27) - ok

01:01:592 (85) - change d - no change

01:05:878 (104,105) - control + g? - ^

01:09:092 (119) - change d? - ^

01:09:521 (120) - change K? - no change, lowsound imo

01:16:378 (150) - change k - no change.

01:23:235 (180,181,182,183,184,185,186,187,188,189,190,191) - and if you try this? - umm,no change,

Oni
00:01:807 (3) - change k follow the voices imo - no change,00:05:235 (14,15,16) - reverse.

00:05:235 (14,15,16) - control + g? - change kdk.

00:07:164 (22) - change k? - no change.

00:28:364 (69) - change k? - ^

00:34:364 (98,99,100,101,102) - and if you try to do with ddkkd imo - ^

00:35:864 (106) - change k - ^

00:37:364 (115) - change d - ok.and 00:37:043 - move to 00:37:150 - .

00:39:078 (123) - change k drum sound is heard - no change.

00:46:365 (27,28) - change d (ddkkd) - change kdkkd,

00:50:450 (48) - change d and 00:50:664 (49) - change k (listen well how to follow the voice) imo - ok.

01:03:307 (117,1,2) - change to kdk? imo - no change.

That's all and I hope it serves the suggestion... Good luck and nice map :)
thank you for modding!update.
Ozato Fumika
SPOILER
osu file format v14

[General]
AudioFilename: love.mp3
AudioLeadIn: 0
PreviewTime: 48722
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Hold on me ~Koi no Mahou~
TitleUnicode:Hold on me ~恋の魔法~
Artist:Utatsuki Kaori
ArtistUnicode:詩月カオリ
Creator:chaica
Version:Momoka's Insane
Source:ラブライド・イヴ
Tags:short ver op visual novel eroge Love-Bride Eve LEVEL OCTAVE Girls Compilation C.G mix whitesoft I've Sound No_Dap Dap Moeka Shioi Momoka
BeatmapID:955696
BeatmapSetID:329118

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"love.avi"
0,0,"miyu.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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950,-133.333333333333,4,2,6,55,0,0
14651,-111.111111111111,4,2,6,60,0,0
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48950,-100,4,2,5,70,0,1
82365,-100,4,2,4,45,0,1
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272,91,83664,2,0,P|235:80|188:77,1,85,10|2,0:0|0:0,0:0:0:0:
163,260,84092,5,10,0:0:0:0:
317,184,84307,1,2,0:0:0:0:
258,343,84521,1,10,0:0:0:0:
203,158,84735,1,2,0:0:0:0:
423,205,84950,5,10,0:0:0:0:
423,205,85164,1,10,0:0:0:0:
338,329,85378,1,10,0:0:0:0:
338,329,85592,1,10,0:0:0:0:
215,187,85807,5,10,0:0:0:0:
177,168,85914,1,10,0:0:0:0:
134,169,86021,1,10,0:0:0:0:
97,189,86128,1,10,0:0:0:0:
73,223,86235,1,10,0:0:0:0:
67,265,86342,1,10,0:0:0:0:
80,305,86450,1,10,0:0:0:0:
110,334,86557,1,10,0:0:0:0:
150,347,86664,5,10,0:0:0:0:
snowball112
Heya, mod from pm request

Muzu
  1. Maybe 00:04:378 (10,11,12) dkd for consistency in the beginning? d for low sound
  2. 00:35:650 (111) k? clap is relatively strong
  3. 00:40:793 ^
  4. 00:46:794 (150,151) ctrl+g or maybe even try k D? Would sound nice for emphasis.
Oni
  1. 00:04:378 (12) d?
  2. 00:07:592 d for strong low sound?
  3. 00:04:807 (13,14) ctrl+g
Good luck
Topic Starter
Renka

snowball112 wrote:

Heya, mod from pm request

Muzu
  1. Maybe 00:04:378 (10,11,12) dkd for consistency in the beginning? d for low sound - good,ok.
  2. 00:35:650 (111) k? clap is relatively strong - ok.
  3. 00:40:793 ^ - ^
  4. 00:46:794 (150,151) ctrl+g or maybe even try k D? Would sound nice for emphasis. - umm,no change.
Oni
  1. 00:04:378 (12) d? - ok
  2. 00:07:592 d for strong low sound? -^
  3. 00:04:807 (13,14) ctrl+g - no change.
Good luck
thank you for modding! update
Spork Lover
Hey buddy, here's a Taiko m4m request as promised :)
Keep in mind that this is my first Taiko mod (I have like 46 Standard mods), but I know the Taiko fundamentals due to having played the mode a fair bit. I hope my mod will help ^^

Muzukashii :3
00:15:307 (43) - I don't know what this note is following. To make the 3/4 beats later easier to recognise, I would move this to 00:15:414 -, since there's a more emphasized synthesizer sound here. ^^

00:18:735 (54) - ^ Same thing here.

00:50:771 (164) - I'm confused about why this note isn't on 00:50:557 -, reason being that the new triple would have better flow with the rhythm. If you do this, you could make 00:50:878 (165) - a k.
00:57:414 - Same thing here as above. :)
01:13:914 (263) - Move to 01:14:128 - for rhythm reasons :3
01:23:878 (308,312,314) - Personally, I would switch these k's with the d before it. It would look like this on the timeline: https://osu.ppy.sh/ss/5344389 This would flow better imo due to the instrumental rhythm being fairly straight forward here, and the k's feel better on the white ticks because of it.


Oni :3
01:23:235 (412,413,414,415,416,417,418,419,420,421,422,423,424,425,426,427) - I donno if reversing this section is better, since I mainly consider the bright notes of the piano to be a k
http://osu.ppy.sh/ss/5344432 Here's the idea, completely ignore it if you don't agree ^^

I can't really find anything too major, mainly because 1: I don't wanna harm the map more than I help, and 2: I don't have all that much modding experience in Taiko :3 I hope my mod helped you out though, and throw a kudo if it did :)

Good luck with the ranking process <3
Nishizumi
hi chaica, m4m request via your queue

[Oni]

  1. 00:03:092 (8,9) - swap these ? you seems followed the pitch of vocals, and (9) sounds similar like (10). also, it will be better flow
  2. 00:04:164 - why is only this different with them (like 00:07:592 - and 00:11:021 - ) ? change it to d ?
  3. 00:09:950 (33,34) - swap these ? same as 00:03:092
  4. 00:41:088 - change to d ? to avoid consecutive of kat. also, here is sounds faint
  5. 00:43:258 (190,191) - and 00:44:972 - swap these to kd ? for varies pattern is more fun personally
  6. 00:46:365 (106,107,108,109,110) - it will be better flow if you change to kkddk *imo
  7. 01:15:092 (165,166,167) - change to kkd ? reason same as 00:41:088 - (if you see with 1/2 view, it would be 4 kat in a row)
  8. 01:17:021 - why don't you put d instead of k ? to consistent with 01:10:164 - (or you intended to make slightly variation ?) if you accept this, change to the next pattern like this
  9. 01:20:450 - change to d ? this pitch is lower than around
  10. 01:24:950 - ~ end - i love this pattern :3
[Muzukashii]

  1. 00:03:092 (7,8) - swap these ? reason same as oni :/
  2. 00:09:950 (27,28) - same as above
  3. 00:50:664 - change to kkk ? to avoid consecutive of don 4 dons in a row in 1/2 view
  4. 00:59:450 - same as above
  5. 01:10:592 - ^
  6. 01:12:307 - same as above but ddd
  7. 01:16:164 - change to k ? reason same as above
  8. 01:26:235 - same as above but kkk (sorry i'm lazy to retype ;;)
thats all, hope it would help you. good luck :)
Sakurauchi Riko
Hello chaica, here's my part of the M4M for standard. (idk why but i like this song :D)

Insane
00:02:235 (5,2) - blanket
00:09:521 (1,2) - ^
00:55:378 (4,1) - ^
01:02:664 (1,4) - ^ (?)
00:17:878 (7,1) - i would stack them since it feels better and the beat is the same (or mabe nearby the slider so they look together)
00:33:508 (1,2,3,4,5,6,7,8,9,10,11) - this combo is too long
00:33:508 (1) - shape this slider that way so the slider flows into the stream
00:47:222 (1) - flip this slider horizontally, so the stream flows into the slider (maybe a better shape to)
00:59:664 (2,3,4,5) - same distance snap

Hard
00:26:437 (8,1) - same distance as 00:25:579 (5,6,7,8) - maybe?
00:33:294 (2,3) - this flows really awkward, putting the slider to x:456 y:117 would solve this (coordinates just an example to show you my thought)
00:57:521 (1,2) - ^ (and blanket this maybe 00:57:735 (2,3) - ?)
01:01:592 (2,3) - blanket (01:01:592 (2,4) - too close to each other imo)
01:08:450 (3,4,5) - fix this like you did it before with 01:05:021 (3,4,5) -

Normal
00:06:092 (3) - make 2 sliders being in common instead of that weird reverse thing (i did that in my mapset too and i got told this isnt good for normal)
00:11:235 (1,2) - make a symmetrical pattern like or
00:12:950 (3,4) - that overlap looks very untidy
00:13:807 (4,1) - put 1 in that way that the slider follows into the circle
00:17:235 (3,4) - blanket
00:27:079 (4,5) - ^
00:29:222 (2,3) - ^
00:31:794 (1,2) - ^
00:54:092 (3,4) - ^
01:02:664 (1,2) - ^
01:21:521 (3,4) - ^
00:32:651 (2,3) - ^ (maybe? idk)
damn, wall of blankets :D
00:18:092 (4,5) - copy paste slider 4 (put it instead of slider 5) then ctrl + H and ctrl+J and put it the way you like

Well.., that's it from me. I hope you can take use of my mod and i hope it helped you a bit! If you have questions feel free to message me.
Good Luck with your map and happy mapping! (:
Topic Starter
Renka

Phyloukz wrote:

Hello chaica, here's my part of the M4M for standard. (idk why but i like this song :D)


Hard
00:26:437 (8,1) - same distance as 00:25:579 (5,6,7,8) - maybe? - ok
00:33:294 (2,3) - this flows really awkward, putting the slider to x:456 y:117 would solve this (coordinates just an example to show you my thought)
00:57:521 (1,2) - ^ (and blanket this maybe 00:57:735 (2,3) - ?)
01:01:592 (2,3) - blanket (01:01:592 (2,4) - too close to each other imo)
01:08:450 (3,4,5) - fix this like you did it before with 01:05:021 (3,4,5) -I review all.
Normal
00:06:092 (3) - make 2 sliders being in common instead of that weird reverse thing (i did that in my mapset too and i got told this isnt good for normal)
00:11:235 (1,2) - make a symmetrical pattern like or
00:12:950 (3,4) - that overlap looks very untidy
00:13:807 (4,1) - put 1 in that way that the slider follows into the circle
00:17:235 (3,4) - blanket
00:27:079 (4,5) - ^
00:29:222 (2,3) - ^
00:31:794 (1,2) - ^
00:54:092 (3,4) - ^
01:02:664 (1,2) - ^
01:21:521 (3,4) - ^
00:32:651 (2,3) - ^ (maybe? idk)
damn, wall of blankets :D
00:18:092 (4,5) - copy paste slider 4 (put it instead of slider 5) then ctrl + H and ctrl+J and put it the way you like

I review all.

Well.., that's it from me. I hope you can take use of my mod and i hope it helped you a bit! If you have questions feel free to message me.
Good Luck with your map and happy mapping! (:
thank you for moddng!
Lorkee
Hello! I'm the guy who requested a M4M.

Momoka's Insane
  1. 00:02:235 (5) - Here 3 circle and not 1 slider.
  2. 00:09:521 (1) - 3 circle here and not 1 slider.

Hard
  1. 00:03:950 - Put here a circle.
  2. The end of this slider: 00:15:521 (3) can be where is this circle: 00:05:021 (2) (Because it gives the map more flow)
  3. 01:15:842 (4) - This circle can be moved a little bit down.
  4. 01:17:235 (1) - This circle too.
  5. 00:16:807 (2,3) - These two circles too, to look like this: http://puu.sh/poOiF/40099686a2.jpg
  6. 00:36:936 (1) - This slider is much better if its not curved: http://puu.sh/poOnQ/2b664d95f7.jpg

Normal
  1. 00:13:592 (4) - Here do this: http://puu.sh/poOwL/dd7b824c0e.jpg
  2. 00:19:592 (1) - This slider can start from the red line: http://puu.sh/poOBs/628120da45.jpg

I hope it helped, and you understand everything. Peace! 8-)
Topic Starter
Renka

Spork Lover wrote:

Hey buddy, here's a Taiko m4m request as promised :)
Keep in mind that this is my first Taiko mod (I have like 46 Standard mods), but I know the Taiko fundamentals due to having played the mode a fair bit. I hope my mod will help ^^

Muzukashii :3
00:15:307 (43) - I don't know what this note is following. To make the 3/4 beats later easier to recognise, I would move this to 00:15:414 -, since there's a more emphasized synthesizer sound here. ^^

00:18:735 (54) - ^ Same thing here.

00:50:771 (164) - I'm confused about why this note isn't on 00:50:557 -, reason being that the new triple would have better flow with the rhythm. If you do this, you could make 00:50:878 (165) - a k. - unnn,keep
00:57:414 - Same thing here as above. :) - ^
01:13:914 (263) - Move to 01:14:128 - for rhythm reasons :3 - ok.
01:23:878 (308,312,314) - Personally, I would switch these k's with the d before it. It would look like this on the timeline: https://osu.ppy.sh/ss/5344389 This would flow better imo due to the instrumental rhythm being fairly straight forward here, and the k's feel better on the white ticks because of it. - umm,no change.


Oni :3
01:23:235 (412,413,414,415,416,417,418,419,420,421,422,423,424,425,426,427) - I donno if reversing this section is better, since I mainly consider the bright notes of the piano to be a k - no change.i like this placement.
http://osu.ppy.sh/ss/5344432 Here's the idea, completely ignore it if you don't agree ^^

I can't really find anything too major, mainly because 1: I don't wanna harm the map more than I help, and 2: I don't have all that much modding experience in Taiko :3 I hope my mod helped you out though, and throw a kudo if it did :)

Good luck with the ranking process <3
thank you for modding!
Topic Starter
Renka

Nishizumi wrote:

hi chaica, m4m request via your queue

[Oni]

  1. 00:03:092 (8,9) - swap these ? you seems followed the pitch of vocals, and (9) sounds similar like (10). also, it will be better flow - ok
  2. 00:04:164 - why is only this different with them (like 00:07:592 - and 00:11:021 - ) ? change it to d ? - ok
  3. 00:09:950 (33,34) - swap these ? same as 00:03:092 - ^
  4. 00:41:088 - change to d ? to avoid consecutive of kat. also, here is sounds faint -
  5. 00:43:258 (190,191) - and 00:44:972 - swap these to kd ? for varies pattern is more fun personally - ok.
  6. 00:46:365 (106,107,108,109,110) - it will be better flow if you change to kkddk *imo - keep,i like now placement.
  7. 01:15:092 (165,166,167) - change to kkd ? reason same as 00:41:088 - (if you see with 1/2 view, it would be 4 kat in a row) -
  8. 01:17:021 - why don't you put d instead of k ? to consistent with 01:10:164 - (or you intended to make slightly variation ?) if you accept this, change to the next pattern like this - change d.
  9. 01:20:450 - change to d ? this pitch is lower than around - no change,01:19:592 (286,287) - reverse.
  10. 01:24:950 - ~ end - i love this pattern :3 - ddk ddk lol
[Muzukashii]

  1. 00:03:092 (7,8) - swap these ? reason same as oni :/ - ok
  2. 00:09:950 (27,28) - same as above - ok.
  3. 00:50:664 - change to kkk ? to avoid consecutive of don 4 dons in a row in 1/2 view - i changed it.
  4. 00:59:450 - same as above - no change
  5. 01:10:592 - ^ - ok
  6. 01:12:307 - same as above but ddd - ok.
  7. 01:16:164 - change to k ? reason same as above - no change.
  8. 01:26:235 - same as above but kkk (sorry i'm lazy to retype ;;) -
thats all, hope it would help you. good luck :)
thank you for modding! update.
Laurakko
my bad mod

easy diff
00:53:664 (2) - move a bit to the left so it aligns with the sliders

normal diff
change od 3 -> 4

hard diff
00:50:021 (4,5,6) - 00:56:878 (4,5,6) - 01:05:021 (3,4,5) - make that pattern a bit more spaced
Topic Starter
Renka

Lorkee wrote:

Hello! I'm the guy who requested a M4M.

Hard
  1. 00:03:950 - Put here a circle. - ok,and add 00:10:807 (3) - circlre
  2. The end of this slider: 00:15:521 (3) can be where is this circle: 00:05:021 (2) (Because it gives the map more flow) - nope.
  3. 01:15:842 (4) - This circle can be moved a little bit down. - ok.
  4. 01:17:235 (1) - This circle too. - ^
  5. 00:16:807 (2,3) - These two circles too, to look like this: http://puu.sh/poOiF/40099686a2.jpg - ok,
  6. 00:36:936 (1) - This slider is much better if its not curved: http://puu.sh/poOnQ/2b664d95f7.jpg - a little change.

Normal
  1. 00:13:592 (4) - Here do this: http://puu.sh/poOwL/dd7b824c0e.jpg - no change,Since the pattern collapsed
  2. 00:19:592 (1) - This slider can start from the red line: http://puu.sh/poOBs/628120da45.jpg - no change,It may remain for now

I hope it helped, and you understand everything. Peace! 8-)
thank you for modding!
Topic Starter
Renka

Lassikko wrote:

my bad mod

easy diff
00:53:664 (2) - move a bit to the left so it aligns with the sliders - Slightly shifted

normal diff
change od 3 -> 4 - ok

hard diff
00:50:021 (4,5,6) - 00:56:878 (4,5,6) - 01:05:021 (3,4,5) - make that pattern a bit more spaced - Slightly shifted
thank you for modding! easy,normal,hard update
Axon
from my shitty queue

box with words in it
Easy

Blanketing 00:23:222 (3) with 00:24:936 (1) would improve flow http://puu.sh/puDmN/448ab44da4.png

00:28:365 (1) - Curve this slider more to make it look like [url=http://puu.sh/puDqz/9f29635ad6.png]this

Make 00:31:793 (1) blanket over 00:30:079 (2)

00:33:508 (2) - make this slider symmetrical to improve flow

Normal

00:32:651 (2,3) - Fix blanket

00:54:092 (3,4) - Fix blanket

00:55:807 (1,2) - Fix blanket

01:05:235 (5,1,2) - Something like this would be cool

Hard

Nice diff, looked perfect to me

Momoka's Insane

Hi momoka, big fan. Thanks for lots of pp xP

If following vocal 00:02:235 (5) - should have something placed on red tick

00:09:521 (1) - ^

00:12:950 (1) - ^

nice map ~ can't wait to play it when it's ranked
Topic Starter
Renka

Axon wrote:

from my shitty queue

box with words in it
Easy

Blanketing 00:23:222 (3) with 00:24:936 (1) would improve flow http://puu.sh/puDmN/448ab44da4.png - blanketing

00:28:365 (1) - Curve this slider more to make it look like [url=http://puu.sh/puDqz/9f29635ad6.png]this - keep.

Make 00:31:793 (1) blanket over 00:30:079 (2) - ok

00:33:508 (2) - make this slider symmetrical to improve flow - keep

Normal

00:32:651 (2,3) - Fix blanket - ok

00:54:092 (3,4) - Fix blanket - ^

00:55:807 (1,2) - Fix blanket - ^

01:05:235 (5,1,2) - Something like this would be cool - thx;;
Hard

Nice diff, looked perfect to me - :d

nice map ~ can't wait to play it when it's ranked
thank you for modding! easy,normal,hard update.
Ozato Fumika
not going to fix blanket, and I think the rhythm is fine as it is.

Thanks for modding.
hyouri
[General]
  1. Remove tags: "dap" (there's already no_dap tag), "short ver" (it's an opening/op, so it's usually already known to be short ver.), "visual novel" (it's an eroge, not a basic VN)
  2. Add tags: "opening"
  3. Hard is using 130 video offset, fix or unrankable.
  4. Easy, Normal, Insane do not have Combo colors, but Hard does. Please add for them too
[Easy]
  1. 00:48:950 - there should be a Kiai on timing point
  2. 00:42:079 - inherited timingpoint isn't snapped to 00:42:079 (1) - here. Same for Insane, Hard, Normal
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