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Saitama Saisyu Heiki - L.L. Infinite Beating.ver

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Topic Starter
sjoy
This beatmap was submitted using in-game submission on 2017年9月5日 at 18:51:33

Artist: Saitama Saisyu Heiki
Title: L.L. Infinite Beating.ver
Source: プロジェクトケルベルス
Tags: PROJECT CERBERUS Phase0.01 SSH s.s.h.
BPM: 216
Filesize: 8356kb
Play Time: 05:14
Difficulties Available:
  1. MAX (6.42 stars, 2016 notes)
Download: Saitama Saisyu Heiki - L.L. Infinite Beating.ver
Information: Scores/Beatmap Listing
---------------
SSH~
thanks IamKwaN for the right Metadata ~
Narcissu
m4m https://osu.ppy.sh/s/401324

  1. 我看了一下附近難度的圖都是AR9.2~9.5,七星才有9.7……
  2. 後面也加個kiai啊
  3. 選曲給我的感覺和GoldenWolf差不多
  4. 00:20:436 (1,1,1,1) - 這疊的太土冒了,強烈建議與時俱進 ↓↓↓

  5. 00:25:159 (1,2,3,4,5) - 這個堆疊因為堆疊效果所以根本不在八角形上面,你可能更願意整個往右下移動20*20個座標
  6. 00:43:492 (1) - 我看別人都是重音就分開的
  7. 01:22:659 (2,3,4,5,6,7,1) - 從音樂看明顯不是三個一組……亂跳也比三個分正常
  8. 01:36:895 (1) - 01:40:992 - 這個位置有個重音,我覺得去掉消音綫轉盤這裡停下好點,像這個04:15:784 (1) -
  9. 01:53:862 (3) - 01:54:417 (3) - 這兩個明顯在紅線上面,這邊應該是3/4
  10. 04:47:242 (4) - 最後吐槽一個太古代了
極限速摸,只看了一邊不要在意 :)
Topic Starter
sjoy

Narcissu wrote:

m4m https://osu.ppy.sh/s/401324

  1. 我看了一下附近難度的圖都是AR9.2~9.5,七星才有9.7……
  2. 後面也加個kiai啊
  3. 選曲給我的感覺和GoldenWolf差不多
  4. 00:20:436 (1,1,1,1) - 這疊的太土冒了,強烈建議與時俱進 ↓↓↓ 改了

  5. 00:25:159 (1,2,3,4,5) - 這個堆疊因為堆疊效果所以根本不在八角形上面,你可能更願意整個往右下移動20*20個座標 就这样先吧
  6. 00:43:492 (1) - 我看別人都是重音就分開的 我觉得现在这样还行
  7. 01:22:659 (2,3,4,5,6,7,1) - 從音樂看明顯不是三個一組……亂跳也比三個分正常 其实是4个一组的,听那个BASS
  8. 01:36:895 (1) - 01:40:992 - 這個位置有個重音,我覺得去掉消音綫轉盤這裡停下好點,像這個04:15:784 (1) - 改了
  9. 01:53:862 (3) - 01:54:417 (3) - 這兩個明顯在紅線上面,這邊應該是3/4 好像没错
  10. 04:47:242 (4) - 最後吐槽一個太古代了
不会拉滑条

極限速摸,只看了一邊不要在意 :)
好 THANKS
Momizi
看着好爽,不过现在不会打图。如果能打的话test play以后再摸应该会好一些
[随随便水一点]
00:30:714 (1,2,3) - 这里滑条改为从左向右的,类似00:30:159 (1,2,3,4) - 这种方向应该比较顺一点
01:15:575 (6,1,2,3) - 这里不知道是不是故意摆歪的?不过我感觉直线应该更加好,虽然这种单点可能比较难打
01:46:409 (4,5) - ctrl+G怎么样
01:53:492 (1,2,3,1,2,3) - 这种类型的节奏,容易出100,我个人比较推荐用滑条(
03:43:909 (2) - 这个2有点突兀,尽量和后面四个摆到一起搞出形状啥的(、
04:29:325 (2,3,1,2,3,1,2,3,1,2,3,1,2) - 这一段,我断言要死一大批人,恩
03:14:464 (1) - 这个滑条尾感觉改成note比较好
Topic Starter
sjoy

Momizi wrote:

看着好爽,不过现在不会打图。如果能打的话test play以后再摸应该会好一些
[随随便水一点]
00:30:714 (1,2,3) - 这里滑条改为从左向右的,类似00:30:159 (1,2,3,4) - 这种方向应该比较顺一点 我这里是接应下面的梗
01:15:575 (6,1,2,3) - 这里不知道是不是故意摆歪的?不过我感觉直线应该更加好,虽然这种单点可能比较难打 改了
01:46:409 (4,5) - ctrl+G怎么样 稍微调整了间距
01:53:492 (1,2,3,1,2,3) - 这种类型的节奏,容易出100,我个人比较推荐用滑条 就是坑人 (雾
03:43:909 (2) - 这个2有点突兀,尽量和后面四个摆到一起搞出形状啥的 改了下位置
04:29:325 (2,3,1,2,3,1,2,3,1,2,3,1,2) - 这一段,我断言要死一大批人,恩 感觉符合音乐(雾
03:14:464 (1) - 这个滑条尾感觉改成note比较好 长音用滑条感觉还行
感谢。
moonlightleaf
[MAX]

00:07:660 (3) - 不如(178,159) 或者这么摆

00:29:047 (1,2,3,4,1,2,3,4) - 试试这种

00:30:436 (3) - (112,276)

00:33:353 (2,3) - ctrl+g

00:38:700 (6,7) - 有没有都NC的必要?

01:00:853 (11) - NC?

01:03:770 (2) - (264,64)

01:08:631 (3,4) - 我觉得这样比较好看 打起来也比较清爽

01:28:353 (2,3) - ctrl+g

01:43:492 (4,5) - ^

02:18:492 (3) - 6分拍连打 wocao

02:34:603 (1) - 这边尾巴上有2个滑条点,不知道会不会容易断 因为滑条是往右的,然而连打是往左

02:44:464 (9,1) - 这个很不友好,1稍微上移一点让人知道是第2滑条? 我皮肤颜色比较近,一开始我以为是一个滑条...

02:46:547 (3) - (44,312)

02:57:659 (6) - 我选择差不多(299,212)这个位置

03:38:909 (1) - 按照flow ,ctrl+g比较好,

04:57:936 (1) - ^

05:12:380 (5) - 不如stack到4
Topic Starter
sjoy

moonlightleaf wrote:

[MAX]

00:07:660 (3) - 不如(178,159) 或者这么摆 先不用那么大的跳

00:29:047 (1,2,3,4,1,2,3,4) - 试试这种 改了

00:30:436 (3) - (112,276) 改了点

00:33:353 (2,3) - ctrl+g 现在可以坑

00:38:700 (6,7) - 有没有都NC的必要? 感觉没有

01:00:853 (11) - NC? 好

01:03:770 (2) - (264,64)

01:08:631 (3,4) - 我觉得这样比较好看 打起来也比较清爽 有道理

01:28:353 (2,3) - ctrl+g 感觉没必要

01:43:492 (4,5) - ^ 感觉没必要

02:18:492 (3) - 6分拍连打 wocao 你看错了 是3分拍

02:34:603 (1) - 这边尾巴上有2个滑条点,不知道会不会容易断 因为滑条是往右的,然而连打是往左 感觉还好

02:44:464 (9,1) - 这个很不友好,1稍微上移一点让人知道是第2滑条? 我皮肤颜色比较近,一开始我以为是一个滑条... 修改了

02:46:547 (3) - (44,312) 现在挺好的

02:57:659 (6) - 我选择差不多(299,212)这个位置 对应后面的梗

03:38:909 (1) - 按照flow ,ctrl+g比较好, 现在挺好的

04:57:936 (1) - ^ ^

05:12:380 (5) - 不如stack到4 修改了放心

感谢~
Misure
打了一下 血崩Orz 不太能摸得动 水一下了只能QAQ
[MAX]
  1. 00:00:716 - 试试在这NC?
  2. 00:20:297 - ^
  3. 00:21:686 (3) - 往外点 60|296 感觉好些
  4. 00:22:659 (5) - ctrl+G?
  5. 00:33:492 (3,4) - ctrl+G感觉顺一点,虽然本身这里也比较难读就是了
  6. 00:35:992 (1,2) - 和前面分开?类似后面那个样子
  7. 00:37:936 - NC?
  8. 00:45:714 (1,2,3) - 这三个距离可以处理下
  9. 00:47:936 (1) - 288|76 00:48:075 (2) - 236|192 诸如这样感觉好些
  10. 01:00:020 (1,2,3,4,5,6,7,8,9,10) - 这两串怎么距离都比其他几个近的?0.0
  11. 01:19:603 (4,1) - 没包好
  12. 01:43:909 (7,9) - 这个是没想包么
  13. 03:02:381 (1,2,3,4,5,6,1,2,3,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - 这一片的滑条差不多都是这个形状和flow 打的时候感觉有点不好(呃不会是故意的吧) 感觉可以改改角度什么的
  14. 03:10:575 (4,5) - 容易误读
  15. 05:03:492 (1,3) - 包
呃 就这样QAQ
Good luck! :)
Topic Starter
sjoy

Misure wrote:

打了一下 血崩Orz 不太能摸得动 水一下了只能QAQ
[MAX]
  1. 00:00:716 - 试试在这NC?
  2. 00:20:297 - ^ 这里NC 感觉没什么用
  3. 00:21:686 (3) - 往外点 60|296 感觉好些 感觉不用跳
  4. 00:22:659 (5) - ctrl+G? 可
  5. 00:33:492 (3,4) - ctrl+G感觉顺一点,虽然本身这里也比较难读就是了
  6. 00:35:992 (1,2) - 和前面分开?类似后面那个样子
  7. 00:37:936 - NC?感觉不是很有必要
  8. 00:45:714 (1,2,3) - 这三个距离可以处理下 有道理
  9. 00:47:936 (1) - 288|76 00:48:075 (2) - 236|192 诸如这样感觉好些 还行
  10. 01:00:020 (1,2,3,4,5,6,7,8,9,10) - 这两串怎么距离都比其他几个近的?0.0 没必要全部等距吧
  11. 01:19:603 (4,1) - 没包好
  12. 01:43:909 (7,9) - 这个是没想包么 其实包不包什么的 完全不用在意
  13. 03:02:381 (1,2,3,4,5,6,1,2,3,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - 这一片的滑条差不多都是这个形状和flow 打的时候感觉有点不好(呃不会是故意的吧) 感觉可以改改角度什么的
  14. 03:10:575 (4,5) - 容易误读 修改了
  15. 05:03:492 (1,3) - 包
呃 就这样QAQ
Good luck! :)
非常感谢!
BriedisLT
Frankly speaking, this map is not in my preferences, I hate streams, especially the rainbows that this map gives you.
Nit picking
00:21:547 (2) - this could be farther, DS could work for 1x instead of 0.4x
00:32:473 (2,4,6) - unusual snapping, can throw off while playing because the sound ends earlier, im guessing this is deliberate because I can see it throughout the map, but it still might throw you off.
00:33:214 (1,2) - the pace is killed here
00:38:492 (5,6) - 3/4 and 00:38:909 (7,1) - is 2/4 but their distance is roughly the same.
01:23:075 (5) - might be too close to 01:22:659 (2,3) -
01:33:631 (1) - I really dislike how the note has a pause before it and if I'm playing HD I need to specifically remember that this needs a pause, since I'll assume it is 1/4 beat like the rest of it.
01:56:547 - I hate you. It keeps going, it doesn't stop. Pls no. Send help.
03:29:047 - to 03:32:936 - I actually expected something more, preferably less streams and more jumps, that can be achieved with more backsliders instead of circles.
03:41:270 (1,2,3,4,5,6,7) - not systemic, i.e. they don't have the same amount of spacing between them. (http://i.imgur.com/3xeSwt0.png red lines meaning roughly the same distance)
04:23:492 (1,2,3,4,5,6,1) - just kill me now
05:06:825 (3,4,5,6,7,8,1,2,3,4,5,6,1,2,3) - send help

Not much else to comment on. The map starts really well to my liking, then it goes full rainbows. Your mapping skills are good. It is just that I really dislike the rainbow maps like yours, so I can't really accurately mod this for you. Good luck & cheers.
Topic Starter
sjoy

BriedisLT wrote:

Frankly speaking, this map is not in my preferences, I hate streams, especially the rainbows that this map gives you.
Nit picking
00:21:547 (2) - this could be farther, DS could work for 1x instead of 0.4x
00:32:473 (2,4,6) - unusual snapping, can throw off while playing because the sound ends earlier, im guessing this is deliberate because I can see it throughout the map, but it still might throw you off.
00:33:214 (1,2) - the pace is killed here
00:38:492 (5,6) - 3/4 and 00:38:909 (7,1) - is 2/4 but their distance is roughly the same.
01:23:075 (5) - might be too close to 01:22:659 (2,3) -
01:33:631 (1) - I really dislike how the note has a pause before it and if I'm playing HD I need to specifically remember that this needs a pause, since I'll assume it is 1/4 beat like the rest of it.
01:56:547 - I hate you. It keeps going, it doesn't stop. Pls no. Send help.
03:29:047 - to 03:32:936 - I actually expected something more, preferably less streams and more jumps, that can be achieved with more backsliders instead of circles.
03:41:270 (1,2,3,4,5,6,7) - not systemic, i.e. they don't have the same amount of spacing between them. (http://i.imgur.com/3xeSwt0.png red lines meaning roughly the same distance)
04:23:492 (1,2,3,4,5,6,1) - just kill me now
05:06:825 (3,4,5,6,7,8,1,2,3,4,5,6,1,2,3) - send help

Not much else to comment on. The map starts really well to my liking, then it goes full rainbows. Your mapping skills are good. It is just that I really dislike the rainbow maps like yours, so I can't really accurately mod this for you. Good luck & cheers.
thanks anyway ~
Alheak
Hey M4M

  1. Your BG in 1366x768
  2. I don't agree with your NC placement in general. I think you should NC on every measure and occasionnaly add NC on jumps, change in rhythm or in SV to emphasize parts of the map
  3. 00:09:744 - This is a strong beat, you should make the player click here, not release
  4. 00:10:159 - ^, and add NC, here's what I suggest, with 00:09:952 - silenced:
  5. 00:14:603 (1) - this should be more emphasized than 00:14:325 (8) - , but the DS is lower. I suggest:
  6. 00:38:700 (6) - add NC to show the change in rhythm
  7. 01:13:492 (1) - This needs emphasis, i suggest placing 01:13:353 (4) - on x:168 y:159
  8. 01:42:103 (6) - i am not sure about this, it feels like an unnecessary pause, and 01:42:242 - sounds strong enough to be mapped
  9. 02:34:325 (8,9,10) - maybe place them a bit lower to make more distance with 02:34:603 (1) -
  10. 03:18:909 (5,1) - this should have a bigger DS than 03:18:770 (4,5) - , maybe place it a bit more to the right?
  11. 03:23:353 (4) - ^, maybe stack it on 03:22:797 (2) - ?
  12. 03:48:909 (7,1) - this angle feels weird to play, not sure what to do here, but try placing (7) on x:412 y:72
very fun map, good luck!
Topic Starter
sjoy

Alheak wrote:

Hey M4M

  1. Your BG in 1366x768 fixed
  2. I don't agree with your NC placement in general. I think you should NC on every measure and occasionnaly add NC on jumps, change in rhythm or in SV to emphasize parts of the map
  3. 00:09:744 - This is a strong beat, you should make the player click here, not release fixed
  4. 00:10:159 - ^, and add NC, here's what I suggest, with 00:09:952 - silenced: fixed
  5. 00:14:603 (1) - this should be more emphasized than 00:14:325 (8) - , but the DS is lower. I suggest: fixed
  6. 00:38:700 (6) - add NC to show the change in rhythm changed this part
  7. 01:13:492 (1) - This needs emphasis, i suggest placing 01:13:353 (4) - on x:168 y:159 good
  8. 01:42:103 (6) - i am not sure about this, it feels like an unnecessary pause, and 01:42:242 - sounds strong enough to be mappedchanged it
  9. 02:34:325 (8,9,10) - maybe place them a bit lower to make more distance with 02:34:603 (1) - changed it
  10. 03:18:909 (5,1) - this should have a bigger DS than 03:18:770 (4,5) - , maybe place it a bit more to the right? yeah
  11. 03:23:353 (4) - ^, maybe stack it on 03:22:797 (2) - ? looks great
  12. 03:48:909 (7,1) - this angle feels weird to play, not sure what to do here, but try placing (7) on x:412 y:72
changed it

very fun map, good luck!
wow thanks for the userful mod :)
smallboat
稍微晚了點

[General]
  1. soft-hitclap2 未用
  2. 湊個行,這綠線00:05:438有unsnapped

[MAX]

  • 00:09:744 (1) - 速度減到0.50x應該不錯play也符合NC。
    00:42:381 (4) - Anti-jump建議給個NC
    01:42:103 (6) - 這滑條是不是才做到一半,覺得可以拆成2個 1/2的滑條? (如果想湊2016也能不改)
    04:07:937 (5) - 好像忘了NC
Topic Starter
sjoy

smallboat wrote:

稍微晚了點

[General]
  1. soft-hitclap2 未用 已删
  2. 湊個行,這綠線00:05:438有unsnapped


[MAX]

  • 00:09:744 (1) - 速度減到0.50x應該不錯play也符合NC。 有道理
    00:42:381 (4) - Anti-jump建議給個NC 好
    01:42:103 (6) - 這滑條是不是才做到一半,覺得可以拆成2個 1/2的滑條? (如果想湊2016也能不改) 改了 还是2016
    04:07:937 (5) - 好像忘了NC 对
都改了 感谢
smallboat
#1 Bubbled
Nwolf
(why no Saitama Saisyu Heiki in tags)
Lazer
thank you for bringing this upon us once again sjoy

god tier ssh mapper
Topic Starter
sjoy
3 months... no one can app it ? :3
Rizia
not much want to say
but some 1/3 to 1/4 change should add nc like 02:52:103 (7) -
Topic Starter
sjoy
changed it ,and also changed the artist into the full name :3
Rizia
#2
Sonnyc
00:10:021 (1) - The rhythm felt quite unnatural since a metronome change happens here. According to that, 00:10:159 becomes a new downbeat, and making it clickable would work better.
00:21:270 (1) - Not bad in actual patterns, but the music is different with 00:20:436 (1,1,1). A strong beat exists at 00:21:409, and ignoring by using a 3/4 slider for the sake of patterning didn't fits the music nicely.
00:38:029 (8,1) - Well.. personally the transition from 1/3 to 1/4 felt too sudden. Maybe taking advantage of sliders would suit better.
00:40:436 (7,1,2,3) - The rhythm transition along the pattern is really bad. Using a 1/3 reverse slider at 00:40:714 will make things a little better, but considering the distance usage, I think this pattern needs a rework.
00:42:936 (3,1,2,3) - These are 1/2, while having a same spacing with the previous 1/1. Mind giving some difference to increase its readability?
00:59:881 (10) - I've got a feeling that this is few pixel off from being perfectly linear.
01:09:325 - 01:09:881 - I feel the hitsound should be something more representing the strong sound here.
01:47:010 (3,4,5) - These clicks being in a random 1/3 spot instead a downbeat seems to be hard to catch the actual rhythm while playing.
01:51:733 (4,5,6) - This 1/4 transition is too sudden again imo. Just fyi, the transition of 02:17:659 (7,8,9,10,1,2,3) was rather good since 1/4 and 1/3 has a clearly different spacing to indicate its rhythm, and the actual transition was done by a slider, giving players an information that a rhythm change happened.
03:08:770 (4) - 04:59:881 (4) - 05:11:270 (4) - Consider NC for pattern distribution?
03:10:992 (2,3,4) - This 1/3 transition wasn't good too imo.
03:30:159 (1,2) - Add NC at (2). It is hard to read the rhythms properly currently. Also giving a bigger spacing between these such as 03:30:992 (7,1) will benefit.
04:53:492 (1,2) - Wouldn't making a transition using a 1/3 reverse be more readable?

I felt the quality is fine, but some transition between 1/3 and 1/4 needs an improvement in my opinion. Popping over those intuitive readability stuff. I'd appreciate if you can seek like more than 3 decent mods from the community, and then call me again. I don't feel the set is perfectly readied currently.
Topic Starter
sjoy

Sonnyc wrote:

00:10:021 (1) - The rhythm felt quite unnatural since a metronome change happens here. According to that, 00:10:159 becomes a new downbeat, and making it clickable would work better. changed it
00:21:270 (1) - Not bad in actual patterns, but the music is different with 00:20:436 (1,1,1). A strong beat exists at 00:21:409, and ignoring by using a 3/4 slider for the sake of patterning didn't fits the music nicely. changed it
00:38:029 (8,1) - Well.. personally the transition from 1/3 to 1/4 felt too sudden. Maybe taking advantage of sliders would suit better.
weil,who said that there must be slider after different rhythm? the biggest characteristic is different rhythm ,and this diff is NOT insane why must be slider?you can set diffculty in the big space ,why can't I set diffculty in the rhythm? ,

00:40:436 (7,1,2,3) - The rhythm transition along the pattern is really bad. Using a 1/3 reverse slider at 00:40:714 will make things a little better, but considering the distance usage, I think this pattern needs a rework. the same reasons, why must set sliders on the different rhythm [?/color]
00:42:936 (3,1,2,3) - These are 1/2, while having a same spacing with the previous 1/1. Mind giving some difference to increase its readability?
00:59:881 (10) - I've got a feeling that this is few pixel off from being perfectly linear. in fact ,it's arc
01:09:325 - 01:09:881 - I feel the hitsound should be something more representing the strong sound here.I follow the guita here
01:47:010 (3,4,5) - These clicks being in a random 1/3 spot instead a downbeat seems to be hard to catch the actual rhythm while playing. the space is a bit space ,didn't you find that the 1/4 space is always very small,and the 1/3 is always big?
01:51:733 (4,5,6) - This 1/4 transition is too sudden again imo. Just fyi, the transition of 02:17:659 (7,8,9,10,1,2,3) was rather good since 1/4 and 1/3 has a clearly different spacing to indicate its rhythm, and the actual transition was done by a slider, giving players an information that a rhythm change happened.According to what you mean,I must set all sliders after changed rhythm??? it' so boring :3
03:08:770 (4) - 04:59:881 (4) - 05:11:270 (4) - Consider NC for pattern distribution? doned
03:10:992 (2,3,4) - This 1/3 transition wasn't good too imo.the same reasons as 01:47:010 (3,4,5)
03:30:159 (1,2) - Add NC at (2). It is hard to read the rhythms properly currently. Also giving a bigger spacing between these such as 03:30:992 (7,1) will benefit. changed it
04:53:492 (1,2) - Wouldn't making a transition using a 1/3 reverse be more readable? ^

I felt the quality is fine, but some transition between 1/3 and 1/4 needs an improvement in my opinion. Popping over those intuitive readability stuff. I'd appreciate if you can seek like more than 3 decent mods from the community, and then call me again. I don't feel the set is perfectly readied currently.
first thanks for your moddings ,but I want to say that why do you admit the space diffculty instead of rhythm diffculty? OSU is a rhythm games .nowadays more and more so-called PP maps ranked this year, PP is space ,space is PP, do you hope all ranked maps are always space diffculty maps?
Sonnyc
Omg in where did I told you to make a pp map!? Ok so maybe some points I provided might've been overlooking the fact that you were aiming a rhythmical difficulty. However those are readability issue in some point. If the map is difficult in rhythms, then it should be difficult due to those complicated rhythms to hit, not the bad readability to intuitively catch those rhythms. Using both 1/3 along a 1/4 is not an easy work as you'll already know, and giving a nice transition between those rhythms will be one of the important parts in mapping those rhythms, and what I would expect as a ranked material. Using a slider for those transition usually benefits providing players an idea what rhythm they will be playing, and that was just one of the alternatives I suggested. At least, the map shouldn't just throw patterns to the players with a shallow concept of the rhythm. If there was your concrete structure for the rhythms that I seemed to miscatched, I'll take an additional look of the map.

Maybe my opinion can not be accurate or there might be several points that I missed, and that was why I demanded more opinions from the modding community.
Topic Starter
sjoy
bad readability? Can you tell me whats a good readability between changing rhythms except sliders? According to your mods , I just found ONLY changed circle into sliders after changing rhythm , NC , Spacing are denied by you. 1 notes +1 slider must be 1/3 rhythm in this song ,why bad readability ? the spacing that's smaller 0.5 must be 1/4 rhythm , the spacing that's larger 1 must be 1/3 rhythm ,why bad readability ?
Koiyuki
well i gonna have a look on this map these days.
this post will be editted.

ok, will.
Koiyuki
sry for delaying so long due to fcking real life.

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. the most questionable thing imo is the timing point of the part of beginning, imo downbeat should be at 00:01:271 - ... but it still makes me feel weird.
  2. Another recommendation is to make 2 extra combo colors, and use them when 1/3 snapping.
MAX
  1. 00:00:855 (1,2,3) - 00:05:438 (1,2,3) - 感觉太拘谨了
  2. 00:35:436 (4,5,6) - 这个1/3串的456角度太差,很卡手的
  3. 00:38:029 (8) - 做一个向下的弧度
  4. 01:31:547 (5) - nc?
  5. 01:42:103 (6,1) - stack
  6. 01:43:492 (5) - nc
  7. 01:47:288 (4) - 避免overlap,可以往上拉一点
  8. 01:51:825 (5) - nc for mentioning 1/4
  9. 01:52:103 (8,9) - unsnap,你仔细听一下就是1/4三下
  10. 02:55:159 (2) - 这个真的读不到
  11. 04:23:492 (1,2,3,4,5,6) - 这个折角我也觉得略突兀,我觉得可以这样:http://puu.sh/q4LKt/3637b06966.jpg
Topic Starter
sjoy

Minakami Yuki wrote:

sry for delaying so long due to fcking real life.

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. the most questionable thing imo is the timing point of the part of beginning, imo downbeat should be at 00:01:271 - ... but it still makes me feel weird. 这个让我在思考下
  2. Another recommendation is to make 2 extra combo colors, and use them when 1/3 snapping. 可
MAX
  1. 00:00:855 (1,2,3) - 00:05:438 (1,2,3) - 感觉太拘谨了 感觉开局放得没必要那么开,改了第一个
  2. 00:35:436 (4,5,6) - 这个1/3串的456角度太差,很卡手的 改了
  3. 00:38:029 (8) - 做一个向下的弧度 改了
  4. 01:31:547 (5) - nc? 感觉挺连续就这样吧
  5. 01:42:103 (6,1) - stack 好
  6. 01:43:492 (5) - nc 可
  7. 01:47:288 (4) - 避免overlap,可以往上拉一点 可
  8. 01:51:825 (5) - nc for mentioning 1/4 fixed
  9. 01:52:103 (8,9) - unsnap,你仔细听一下就是1/4三下 fixed
  10. 02:55:159 (2) - 这个真的读不到 改了
  11. 04:23:492 (1,2,3,4,5,6) - 这个折角我也觉得略突兀,我觉得可以这样:http://puu.sh/q4LKt/3637b06966.jpg
感觉好难读,改了下
thanks for modding ~
Koiyuki
你1/4的combo color颜色偏浅,所以1/3的那两个颜色用深色比较好,比如深红色和深蓝色,对比强

00:21:270 (1) - timing线在note后面(1ms误差
Topic Starter
sjoy
all fixed
Koiyuki
i think it should be reb #2
Topic Starter
sjoy
this map has been bubbled for 1 years ??!!
what happened during this year ??
Surono
SSH song <3

pls rnk., tks
Shad0w1and
???
狮鹫下了几条狗啊?
怎么还不rank :shock:
sahuang
>>>>>>
milr_
add tag s.s.h.
Koiyuki
since the rule has been changed(any map can be qualified by only 2bns) and i rechecked the map, it's fine for approval
so rebubble as #1
you can call a T2BN to qualify it.
smallboat
As mapper request, he say this old bub map can apply the old rule so I can approve it (T1 BN).

Last still looks fine, so let it go.

Approved !
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