Call me back when you're done.Jizzed myself holy shit
Will look over when I'm home
EDIT:
Thanks for mod!Monstrata wrote:
[Ripples]
You have two .osb's Whoops! Fixed this the first metadata change but forgot to do it the second, thanks
01:04:114 (5,1) - This blanket is off. Fixed
01:16:199 (2) - Hmm... I wonder if you can rotate this entire pattern like about -15 degrees? Like copy/paste 01:16:114 (1) - so you have a reference, then Rotate the entire pattern of 01:16:114 (1,2,3,4,5,6,7,8,1,2,3) - like -15 degrees? It would just make the stream a bit easier to sightread because right now its really hard to spot the first time around. Fixed
01:32:657 (4,5) - Just a tip for stuff like this, but try using a slightly higher SV, like 0.9 or something just so the blanket on 4 can be better seen. The SV will be too low to be noticed in gameplay, but it'll help make the pattern look cleaner. I'm not a fan of breaking structural consistency for an aesthetic change that, as you say, wouldn't be noticeable anyway but I did try to spruce the blanket up a bit
01:59:829 (2,3) - Sliiightly off for me. (But this is super nazi even for my standards) Nah that's completely valid, tried and fixed
02:37:714 (1,2,3,4) - Okay, This just felt really random for me. The SV is quite slow, but more than that, you suddenly drop object density here during a build up. I would do some like 1/2 slider spam here instead for a better bridge between the 1/1 circle spam earlier, and then 1/2 circle spam later. I wouldn't 1/2 spam because that doesn't fit what's going on in the music. The build-up also doesn't really start here, it starts 02:40:457 (1) - here - before then it is still comparatively static. The SV is slow because that's what the song merits, and consistency for that slow SV has been established anyway (02:34:286 (1,2) - these two were higher SV because of the sounds at that moment in time). 1/2 slider spam would be completely misrepresenting the song, and also ruin the actual buildup
02:49:714 (2) - How about stacking under 02:48:686 (1) - 's tail. That sound feels "closed" to me, which is why on all similar sounds in that section I map the 1/4 gap circle closely, also I've a suspicion stacking it under the tail would be a little messy
03:45:772 (4) - This slider doesn't look like the same shape as the other 3. Doesn't look as bent lol. Pattern lol, each successive slider is straighter there
04:12:000 (3) - Move the tail like 2 pixels more to the left for perfect perfect blanket. Fixed
Call me back when you're done.
Also: planning on adding bubbles to SB
EDIT EDIT: bubbles