gonna fix overlaps~~~~Gaia wrote:
[general]
extrememe and challenge's names are unrankable as they are so I need to change Aniki -Extreme- to Extreme -Aniki- or what
[hard]
00:06:601 (1,2,1,2) - i think u can make this rhythm more interesting! use more 1/1 sliders like u did at 00:01:356 (1,2,3) - dun
00:14:962 (2) - shorten to 1/1 and add circle at the end yaaaa
00:19:716 (1) - the sliderend is really emphasized so u should have something clickable there ya but i think it's fine
00:23:655 (1) - idk how I could make this work
00:24:966 (1,2) - doesnt look too good and has bad flow i think fixed
00:34:639 (2) - confusing overlap idk it's not that bad
00:38:737 (2) - wrong spacing. too close mb fixed
00:40:376 (2) - ^ above
[insane]
00:05:782 (4,5) - wats this rhythm
00:11:028 (3,4,5,6) - ^ like you're skipping a drum beat on the white tick whyy focused on claps
00:24:966 (1,2,3,4) - messy and bad flow idk how can I fix this but huh
00:38:901 (5) - reduce the repeat by 1 nah
flow is okay but just really messy
Extra is basically the same, u should avoid overlaps if u dont know how to use them. right now ur map is really messy so it looks bad
thats about it , good luck have fun!
thanks alot~~BigEarsMau wrote:
M4M from queue
Gonna mod only Hard and Insane bc u asked for it :3
[Hard][Insane]
- 00:10:536 (1) - Maybe make it more curved like this to improve flow done
- 00:15:782 (1,2) - Blanket could be more tidy
- 00:24:639 (5,1) - ^
- 00:29:884 (3,1) - ^
- 00:27:098 (4) - Maybe blanket this with 00:27:589 (1) so it'll look tidier, as seen here
- 00:33:491 (3,4) - Blanket these two all blankets (hopefully) fixed
- 00:43:409 - Maybe add a spinner? nah
Pretty nice diffs if you ask me
- 00:11:028 (3,4,5,6) - This part troubles me. Make them into sliders like in 00:05:782 (4,5)
- 00:34:803 (1,2,3,4,5) - Stream looks ugly. Try to make them more curved like this
- 00:43:409 - Spinner? no spinners allowed
Hope this helps
Good luck in being ranked
free pp???A s h e m u wrote:
Nice CRN FingerI get 100% WRYYYYYYYYYYYYYY
http://puu.sh/op7Nw.osr
ranked go go <3
Gaia wrote:
[general]
[normal]
00:03:323 (2,3) - really hard to play imo not really
00:06:274 (4,5) - ^ try stacking or make them into 1/2 sliders kay
00:13:159 (2) - bad flow + overlap isnt good how is it overlapped and why is it bad flow
00:13:815 (4) - ^ changed??
00:24:311 (2) - ^ changed??
00:26:278 (1) - ^ well, nope
00:27:589 (1,2,3,4,1,2,3,4,1) - this is a big slidertrain and is just way too cramped. aesthetically speaking isnt good either changed??
00:31:524 (1) - bad flow, and another slidertrain changed??????
thanks~Trent83 wrote:
From my queue
*= Advices
i don't know why but this sounds like gay porn xDDD coz it is
[General]General Things*Add more tags why?
*Create a beginner nah, spread is fine
[Hard]Hard diff00:01:356 (1,2) - awful blanket sorry but you need to fix it maybe fixed
00:06:601 (1,2) - fix flow it's fine
00:14:470 (1,2) - fix blanket fix'd
00:17:093 (1,2) - these arrows aren't really necessary i think it's good
00:27:098 (4,1) - fix blanket hopefully fixed
00:29:884 (3) - remeber if you are creating a hard do "soft jumps" of 1,5 because it will really hard for the player idk i guess it's good now so i'll leave it
00:38:081 (1,2) - unnecessary jump and fix flow fixed flow but jump is still here
00:42:180 (1,2,3) - doesn't fit with the music ya i should make it stream
[Extra]Extra diffPlease re-map this diff and make it a little harder but this diff isn't rankable for a extra Lol why, I know it has I star but it's definitely harder than Insane
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Janpai wrote:
estellia-'s Easy
- Lower down your OD to 2 and also why 1.00x SV? sliders are pretty fast for new players because the BPM is 180 above. Basically it's always 0.80x SV changed OD cuz i never know what to put xd but i doubt i'll change the SV, its not that bad to play and its too hard to change everything now LOL
- 00:14:142 (4) - Place to x:171 y:29? since 00:14:470 (1) - is going down so that you can have S-like flow in those objects sure
- 00:21:028 (1,2) - Increase the spacing between these two they are nearly overlapping i cant do it in a way that makes it better ;(
- 00:28:245 (2,3,4) - Just a flow suggestion http://puu.sh/oDi3K/8d17905a34.jpg tried something else thats similar, i like this change!
- 00:34:147 (3) - Ctrl+J? nah theres no reason to, besides it leads into the next slider
- I like this diff =3=)b thank you! (*^▽^)/
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thanksJanpai wrote:
MrDorian's Normal+
- Use CS 3.3 instead? man idk to mod this diff xDD changeed
- Why DS is not consistent and also 1.45-1.50 o.o that's too much even it's called as advanced normal one tells me to make bigger gaps, one tells me to do smaller gaps, gaaaaaaaaaah. I'll make it 1.4x. And it isn't too much
- 00:03:323 (2) - Ctrl+G this somehow this pattern kills the flow kay
- 00:11:847 (1,2) - Overlap don't look nice here tried to avoid
- 00:17:749 (2,1) - Why placing a sudden overlap? because of the sound, which is like "AAAAaaa aaaAAAA" and it fits
- 00:26:114 (4,1) - It's doesn't look nice at all in that slider body changed
- 00:42:016 (1) - This should be clickable (the white tick) nah
- This diff needs to be polished more, looks like a light hard imo
thanks alot~~~~~~~~~~~~~~~~~~~~~~~~Janpai wrote:
NM from my Queue Generalidk i think it's fine (maybe bcuz i learned how to play this game by playing 2* maps)
- The gap between easy & normal+ is pretty high, maybe reconstruct the patterns of the normal+ into a proper normal diff or add a proper normal instead?
Hard
- Use CS 3.7 instead? cuz Normal+ uses 3.5 ;w; ayyy fixed
- 00:01:356 (1,2) - Blanket is a bit off and again
- 00:19:716 (1) - This should be clickable because there is a rising sound here nah i don't want to make it 1/2 slider or smth
- 00:33:655 (4,2) - Stack? it's either of the two ay
- 00:38:081 (1,2) - I think it's already ok if you follow the rapid background sound here since this is hard, make it a cirle then a triple or circle then a 1/4 reverse slider and also put note on 00:38:573 - if you gonna follow the background sound i think i'll leave it
- Not my type of mapping but flows good =3=)b
InsaneAs i said on my rules, I can't mod extras xD goodluck! hope my mod helps
- Why OD 7.7? maybe reduce it to 7 too much for a 4.33* insane changed to 7.5
- 00:05:782 (4,5) - Can't really define what you are following here these "slaps" :^
- 00:06:274 (6,2) - Their overlap is pretty noticeable, move away the circle a little bit? done
- 00:18:405 (1,3) - Why overlap? it doesn't fit on this kind of slider
- 00:30:868 (3,1) - ^ i left these overlaps coz i think it's fine now, also fixed one more overlap I found
heh thanksAlneCraft wrote:
loooool Golden Finger with HR turns into HP: 9.66 Stars: 6.6 with HR
also random mod, cause why not?
i'll mod your diffs first, then gdsExtremewith that being said, i really do not like this section: 00:32:671(6) till 00:36:770(1) in the Extreme diff, jumps are waaay to harsh for the little time given to do them, consider moving them closer together?
edit: after testplaying it a little bit, HP7 is too high for this map, if you'll screw up your acc before the main stream you probably won't get it until that stream.
IMO it's so fine that i can't change anything coz but changed HP drain for Extra and Aniki to 6Extrainconsistency with this object: 00:05:946(5), it's there in the Extra diff, but not there Extreme diff. this begs the question, what's it synchronized to, and why it is there in the lower diff, but not in the higher diff? that's even worse considering that this exact object wasn't present in Insane diff, so it just feels like the three diffs were made by three different people. actually I made this diff long time ago before other ones
same here: 00:11:192(5)
i don't exactly understand this increase in DS between 00:13:651(3,4) and 00:13:815(4,5). overmapping much? idk mapping gone wrong but I have no idea what to do there
again inconsistency in 00:19:716(1), this time in slider length (this slider is a bit longer than the same slider in Extreme and Insane diffs)welp it might be longer than in Insane coz higher SV but it's literally same SV etc in Extreme so idkwooops fixed
00:43:245(8,1) that jump tho
edit: after testplaying it a little bit, HP7 is too high for this map, if you'll screw up your acc before the main stream you probably won't get it until that stream.Insane00:11:028(3,4,5,6), okay where did the sliders from earlier go? these ones: 00:05:782(4,5) fxied
gds:
i get ridiculous gangsta vibes from Golden Finger, gj CRN!Challenge00:19:716(1), this slider again, decide with the submitter whether you'll keep the short version or not huh?
00:33:409(8,1) -00:33:983(7,1) -00:34:721(8,1) -00:35:294(7,1) -00:43:245(8,1) ridiculously spaced streams are ridiculous. also CS 6 it's confirmed playable
00:35:458(1,2,1,2,1) even more ridiculous spacing! at least it's sliders this time, not too bad.
Normal feels too dense, can't exactly provide a solution tho, so sorry.
no video in Easy. fixed
add Mutsuhiko Izumi and Kirby to tags? along with YTPMV and 音MAD later~ but will do
thanks~~~~propasy wrote:
Insane remapped
00:06:028 (5) - Not sure how to fix this but the guy says F*** in the middle of the slider which kinda makes the predictive timing of the slider odd it's mapped for slaps :/
00:30:212 (1,3,1) – I think both of these sliders should have an increase of velocity due to the drum noise not sure tho but moved circle huh
Extra
00:11:028 (3,4,5,6) – I think you should make these double clicks have the same spacing as 00:05:782 (3,4,5,6) – or vice versa fixed \:D/
00:19:716 (1) – If you made that curve to fit the music’s slight change in pitch, then I think the second curve is too exaggerated nah I made it like this coz I literally suck at slider art
thanks in advance!MouseEz wrote:
Hello! M4M form queues
CR = Cricle
Easy time 0:42. Other 0:43 it shows 0:42 coz something with sliderHard SPOILER00:36:770 (1,2) -
nahInsane SPOILER00:01:847 (2,3) - ctrl+g noope
00:06:274 (6) - stream? why? :/
00:08:896 (5) -
let's see how does it works~~
00:09:716 (2,3) - ctrl+g naah
00:11:519 (5) - stream? nope :/
00:13:159 (1,2,1,2,3,4) -
noope
00:14:962 (2,3,4) - no changes
^
00:16:601 (2) - remove CR it's for KIN'
00:16:765 (3) -
00:17:667 - add CR did triple!
00:18:978 - ^
00:22:011 (4) -
nah
00:42:671 (6) - move x=448 y=168
00:42:999 (7) - move x=480 y=80
00:43:327 (1) - move x=344 y=24 changed!Extra SPOILER00:05:454 (2) -
00:10:536 (1) - ^
00:16:765 (1) -
00:17:913 (3,1) - stack
00:27:589 (1) -
00:39:393 (1,2) -
no changes there~Extreme SPOILER00:01:356 (1) -
00:16:765 (1) -Challenge -Gay Bar- SPOILER00:01:929 - add CR
00:16:765 (1) -
no changes at rest~
Hope i helped you
If something is not clear please send me a PM
Good luck!
aligator!!Chalwa wrote:
SIEMANKO!
Z racji tego, iż mnie błagałeś masz mojego malutkiego moda (bo nie umiem modować Insanów z wysokim SP xD).INSANE00:16:601 (2) - x:134 y:192 zrobion
00:23:655 (1) - Daj to trochę niżej, żeby wyglądało po ludzku xD ok!
00:35:786 (2,2) - A żeś chopie wymyślił. Trochę to nieczytelne... ar11 jest nieczytelne ok
Oprócz tego jest picuś glancuś.GOOD LUCK!
DAWAJ GWIAZDKĘ XD
no changes at restYanganof wrote:
Heyo~
from queue
just Insane as requested (Quite streamy diff ~o~ but its nice ^.^)
but haven't got much for you
Maybe increase HP Drain? now 6.3
00:24:966 (1) - one unecessary sliderpoint here
00:25:294 (2) - ^this
00:38:409 (3) - ^this
tyty100bit wrote:
From queueDon't give kd.Insane
- 00:09:224 (1,2) - try to improve this blanket i will try
- Also move 00:09:224 (1,3) - away from each other done
- 00:13:487 (1) - remove nc nah it fits with these kind of jumps
- 00:13:815 (3) - nc ^
- 00:14:470 (1,3) - i think it's blanket... or not? If yes - improve this maaybe fixed
- 00:22:344 (1) - end of slider in x=424 y=224 (for better blanket) done
- 00:24:966 (1,2) - don't see any reason to keep last sliderpoint, remove this idk why but i'll leave this right now
- 00:29:557 (3) - nc done
- 00:35:458 (1,2,1,2,1) - omg i really like this pattern (hey t+pazolite), but... Try to move 00:35:786 (2,2) to anywhere, i think this fullstack is very hard i don't think it's necessary
- 00:43:327 (1) - move to y=400 y=100 (disable Grid Snap for this) done
Good luck!
tytyDeRandom Otaku wrote:
General
- u will need a diff between Hard and Insane since diff spread between those is huge IMO it's fine
- Disable epilepsy warning in Easy and extreme sure
- Enable Widescreen support in all diffs since u got a video isn't it only for storyboards?
Insane
- 00:02:011 (3,1) - nazi stack that was intended k
- 00:13:487 (1) - remove nc , not needed at all nah it's good for this kind of jump
- 00:43:327 (1) - move down to y:108 so that it will be in the middle of 00:42:671 (1,2) - dun
Extra
- 00:09:224 (1) - move it high so that its end will get stacked to end of 00:08:569 (3) - ,, maybe? dun
- 00:16:765 (1) - remove nc nah
- 00:36:114 (1,1) - nazi stack intended
- 00:43:245 (8,1) - plz no ;w; remove jump nerfed
- some overlaps in this diffs are ugly imo , maybe reword on those
Extreme -Aniki-
- 00:07:913 (1,4) - ugly overlap x-x stacked
- 00:16:765 (1,1) - remove nc from one of these
- 00:35:458 (1,2,1,2) - oh god , they are too far away , reduce spacing by a little I guess nerfed
Challenge -Gay Bar-
Thats all from me ~ lol i modded a map with such high sp . mod might be bad . dont curse me plis
- doesnt need high AR as 9.6 since its not so hard only the CS is high , change AR to 9.4 no
- 00:02:667 (1,3) - stack these , they look ugly like the way they overlap dun
- 00:14:962 (2,1) - nazi stack hm?
- 00:19:716 (1,1) - such high jump after a really long and slow slider is a bad idea it's perfectly normal!
- 00:33:409 (8,1) - 00:34:721 (8,1) - its already cs 6 , i dont think these jumps are needed to make it more harder . the map is already hard IT'S TIME FOR BALANCE increased spacing but no jumps this time
- 00:38:409 (3,6) - stack these dun
GL!~
thanks a lot ^>^Fantabulicious wrote:
Only gonna touch up on it a little bit, because 1) there's not much material in such a short map, and 2) it looks really good and plays pretty well, so it can rank even without what I put in.
00:06:601 (1) - This is entirely opinion, but I'd lower this slider just a little bit down. moved!
00:25:622 (3) - I'd put this on the same place as where 00:25:950 (5) starts, it just makes the jump a bit smoother. IMO it looks better
00:27:425 (9,10) - As with most of what I'm saying, this would probably play a bit more smoothly if you were to angle this triple downward just a bit so that the cursor is going up in more of a line than a curve. maybe done
00:28:573 (4,5,1,2,1,2,1,2,3,4) - It's unnecessary, but I just wanted to point out that these are really fun jumps and I like them a lot.
00:29:884 (4) - Hitsounding the end beat of this with a finish seems to help it to go with the song. actually it depends on skin hitsounds, I'll consider it later
00:35:130 (5) - Considering that this ends by going back, I would move 00:35:458 (1,2,1,2,1) all of this right by just 5 grid spaces or so. not sure tho
00:42:999 (2,1) - I found it a lot nicer when I changed this to a 5 beat stream with whistles on all 5 and a finish on the last note. I like it that way soo...
Sadly enough, that's really all I can come up with! I hope at least some of it is helpful, considering that most of it only has the purpose of making the cursor movement feel better.
Very good map, great job on this, and thanks for the opportunity to mod it!