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SWAN K feat. Asuka M - LOVE B.B.B

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Topic Starter
rs_fadeaway

Gordon123 wrote:

привет(немного приболел на днях,но вот он мод)
[General]

  • add in tags NextNaix done
    check AiMod(in all difficults)
[Beginer]

  • сделай CS = 2.5 я тоже так думал
    00:28:480 --- 00:29:000 - ты пропустил слайдер > https://osu.ppy.sh/ss/3858117 пересделал
[Hyper]

  • 00:12:873 (8) - ctrl-g не очень играбильно я изменил 00:12:526 (7) - , теперь лучшее
    01:50:330 (3,4) - в место этого скучного конца , я предлагаю сделать вот так > https://osu.ppy.sh/ss/3858157 да, хорошая идеа

[Extra]

  • сделай CS = 4.5 (5 это перебор) стоят, ещё посмотрю
    00:26:052 (2) - пододвинь ближе к слайдеру да, отлично)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

крч,доведи до ранка лол)
Good Luck ;)
Спасибо \:D/
sodarose
M4M

我是新人,所以写的不一定全都听
检查AImod
[Aya's Extra]
00:15:214 (3) - 前后间距不一致,很难看
00:17:035 (1,2,3,4) - 为什么这里的间距特别大
01:02:122 (2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13) - 建议这段用note+滑条表现
00:33:682 (13,14,15) - 为什么这里的间距特别大,间距乱变会显得乱
01:04:723 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 这段让我感觉放的很随便
01:24:665 (4) - 前后间距不一致
01:26:052 (4) - ^

这个diff给我的感觉就是一直在放梗,不考虑整体性,显得比较乱。两段kiai中间的那段特别明显

[Extra]
00:00:388 (1,2,3,4,5) - 间距怎么怪怪的
00:05:937 (1,2,3,4,5) - ^
00:16:775 (5,1,2,3) - 叠一起
00:18:769 (1,4,5,6,7,8) - Blanket。00:19:636 (8) - 往右放
00:23:971 (4,9) - 没叠好
01:02:122 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - 最好不要单纯用note来表现1/3
01:26:746 (1,2,3,1,2,3,1,2,3,1,2,3) - ^

[Hyper]
这个质量有点低。而且和下一个难度的gap有点大。建议remap成一个4星左右的Insane

[Standard]
可以用ar6
00:45:128 (1,2,3,4,1,2,3,4,1,2) - 不建议低难度放这么长的单点
其他低难度同上

GL :)
Topic Starter
rs_fadeaway

sodarose wrote:

M4M

我是新人,所以写的不一定全都听
检查AImod
[Extra]
00:00:388 (1,2,3,4,5) - 间距怎么怪怪的 没问题,又检查了一遍
00:05:937 (1,2,3,4,5) - ^
00:16:775 (5,1,2,3) - 叠一起 没太懂
00:18:769 (1,4,5,6,7,8) - Blanket。00:19:636 (8) - 往右放 稍微修饰了下
00:23:971 (4,9) - 没叠好
01:02:122 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - 最好不要单纯用note来表现1/3
01:26:746 (1,2,3,1,2,3,1,2,3,1,2,3) - ^ 这两处先保留,等梗

[Hyper]
这个质量有点低。而且和下一个难度的gap有点大。建议remap成一个4星左右的Insane
因为这个难度是两年前做的,会考虑remap

[Standard]
可以用ar6 改了
00:45:128 (1,2,3,4,1,2,3,4,1,2) - 不建议低难度放这么长的单点 mark ,等修改
其他低难度同上

GL :)
谢谢 mod! :)
AyaSakura_old_1

sodarose wrote:

[Aya's Extra]
00:15:214 (3) - 前后间距不一致,很难看
00:17:035 (1,2,3,4) - 为什么这里的间距特别大
01:02:122 (2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13) - 建议这段用note+滑条表现
00:33:682 (13,14,15) - 为什么这里的间距特别大,间距乱变会显得乱
01:04:723 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 这段让我感觉放的很随便 我改改
01:24:665 (4) - 前后间距不一致
01:26:052 (4) - ^

这个diff给我的感觉就是一直在放梗,不考虑整体性,显得比较乱。两段kiai中间的那段特别明显
Skubi
Hi, You've requested in my modding queue.

Hi,as your requires,i think maybe i can have a try :D
style:drum'n'bass
bpm:173
diff: Ex and Aya's Ex
link : https://osu.ppy.sh/b/758189
thx~
[Aya's Extra]
[General]

Nah

[Mapping and NCs]

00:00:735 (4) - I would NC here
00:03:162 (1) - and delete NC here
00:03:509 (3) - and NC here
00:05:937 - ^ same combo pattern here
00:19:636 (5,1) - that is problematic to read
00:20:156 (5) - NC!
00:24:318 (6) - NC
00:25:706 - ^ same here
and in next the same
00:30:214 (11,12) - closer please
00:42:353 (7) - that is too overlappy
00:42:353 (7) - also NC here
01:00:388 - This pattern is definitely to hard. Its too hard to read and even if it is readable its too hard to play!
01:02:122 - looks like a stream but it isnt a stream, so make shapes with these, not a snake like in streams
01:07:324 - please avoid situations like here. Avoid having a long time without a slider.. Slider = fingers rest
01:18:422 (1,2,3,4) - too hard to read
01:37:844 - 01:40:619 - Omg I love this pattern! I love you <3

I gotta say... This diff is just awesome, it's really good! Great job here!

[Extra]
[General]

Two diffs with high CS? Well that would be a no no from me but i dunno...

[Mapping and NCs]

00:20:156 - I had a little problem on reading that...
00:49:723 (2) - NC
00:53:971 (2) - NC
00:57:613 (1,2) - Nonsense in comparition with (3,4)
01:02:122 - same as in previous mod here, dont make snakes!
01:18:422 - That's too fast imo
01:19:896 (1) - Delete that circle
01:26:746 - ehh

Overally. I love both of these diffs. I'm with you guys! Good luck! :3
Topic Starter
rs_fadeaway

CptSqBany wrote:

[Extra]
[General]

Two diffs with high CS? Well that would be a no no from me but i dunno...

[Mapping and NCs]

00:20:156 - I had a little problem on reading that... i will try if there is some easier way for this part
00:49:723 (2) - NC ok
00:53:971 (2) - NC mb not, seems a little .. odd
00:57:613 (1,2) - Nonsense in comparition with (3,4) truely,im not very satisfied with this part. w8 for fix
01:02:122 - same as in previous mod here, dont make snakes! w8 for farther revise
01:18:422 - That's too fast imo seems it is ,thx for remind
01:19:896 (1) - Delete that circle thx for remind
01:26:746 - ehh w8 for revise\:D/

Overally. I love both of these diffs. I'm with you guys! Good luck! :3
Thx for ur support and mod , will keep on working this \:D/
AyaSakura_old_1

CptSqBany wrote:

[Aya's Extra]
[General]

Nah

[Mapping and NCs]

00:00:735 (4) - I would NC here ok
00:03:162 (1) - and delete NC here ^
00:03:509 (3) - and NC here ^
00:05:937 - ^ same combo pattern here ^
00:19:636 (5,1) - that is problematic to read change to the slider
00:20:156 (5) - NC! ok
00:24:318 (6) - NC ^
00:25:706 - ^ same here ^
and in next the same ^
00:30:214 (11,12) - closer please ok
00:42:353 (7) - that is too overlappy change
00:42:353 (7) - also NC here ok
01:00:388 - This pattern is definitely to hard. Its too hard to read and even if it is readable its too hard to play!
01:02:122 - looks like a stream but it isnt a stream, so make shapes with these, not a snake like in streams well
01:07:324 - please avoid situations like here. Avoid having a long time without a slider.. Slider = fingers rest
01:18:422 (1,2,3,4) - too hard to read fix some
01:37:844 - 01:40:619 - Omg I love this pattern! I love you <3


I gotta say... This diff is just awesome, it's really good! Great job here!
thx:)
yf_bmp
chordzi->cs4.5
recommendation
Lily Bread
M4M from queue

看一下AIMOD
http://puu.sh/op7IB/f518d07798.png
这几个都是unrankable的点,改掉吧

[Beginner]
还是AImod,3个DS问题
http://puu.sh/op7LT/69140abb71.png

01:29:174 - 这个音还是挺重的,考虑跟一下

[Normal]
00:58:306 (3) - 滑条尾没对齐时间轴
00:54:839 (1) - 不要做1/2和更长的多次折返...无论在什么难度这样都是很别扭的
01:24:665 (6,7,8) - 这附近的几个1/3单点..在normal里有点危险,建议还是老老实实用单次折返。

[Standard]
00:21:544 (1,1) - 仔细看看这两个,感觉很别扭..转盘刚开始没多久下一个物件就出来了。把AR调高一点点可能会好一些
00:27:787 (7,1) - 这个叠的不太好,有点难看

00:54:839 (1) - 同normal
01:22:758 (3) - 同上,而且你这里比normal更简单...
01:38:191 (3) - ^
01:39:578 (6) - ^

01:01:428 (8,1) - 小毛病,轻微的刮蹭
01:35:070 (1,3) - ^

你说hyper在remap,所以我就跳过了

[N Ass]
难度名是怎么回事

00:59:000 (1) - 滑条自身边界不清晰,有点unrankable
太乱不看

[Aya's Extra]
注意一下最好不要overmap,因为这曲子本身的节奏已经很丰富了,能跟全就挺好
比如 - 00:24:665 (3,4) - 00:25:359 (3,4,5) - 等等

00:49:636 - 这附近有点不在节奏上,一种比较舒服的下法是这样: http://puu.sh/op9bp/a376abb1fb.jpg,只跟鼓点

后面紧跟着的几个二连的地方也类似..你也可以尝试一下跟钢琴
自创节奏不违和的话也不是不行..别的还不算违和的地方我就不说了
总体不错

[Extra]
01:09:058 (2) - 这个的结尾和 - 01:09:318 (3,4,5,6) - 构成一个五连,你这样摆就看不出结构了..而且这样是不是太难了一点..算了EX我也打不动,还是你自己看吧
太难,看不出什么,不过看起来还行的样子

[Chordzi's Love]
节奏没什么问题..太难所以看不动。看上去不错

gl
Topic Starter
rs_fadeaway

Lily Bread wrote:

M4M from queue

看一下AIMOD
http://puu.sh/op7IB/f518d07798.png
这几个都是unrankable的点,改掉吧

[Beginner]
还是AImod,3个DS问题
http://puu.sh/op7LT/69140abb71.png改了

01:29:174 - 这个音还是挺重的,考虑跟一下 加了个note

[Normal]
00:58:306 (3) - 滑条尾没对齐时间轴 改了
00:54:839 (1) - 不要做1/2和更长的多次折返...无论在什么难度这样都是很别扭的 好的,谢谢
01:24:665 (6,7,8) - 这附近的几个1/3单点..在normal里有点危险,建议还是老老实实用单次折返。好的

[Standard]
00:21:544 (1,1) - 仔细看看这两个,感觉很别扭..转盘刚开始没多久下一个物件就出来了。把AR调高一点点可能会好一些 感觉改高AR可行
00:27:787 (7,1) - 这个叠的不太好,有点难看 是不太好

00:54:839 (1) - 同normal
01:22:758 (3) - 同上,而且你这里比normal更简单...改了
01:38:191 (3) - ^
01:39:578 (6) - ^

01:01:428 (8,1) - 小毛病,轻微的刮蹭
01:35:070 (1,3) - ^
这个难度不太好,我还是大改下,或者re吧
你说hyper在remap,所以我就跳过了

[N Ass]
难度名是怎么回事

00:59:000 (1) - 滑条自身边界不清晰,有点unrankable
太乱不看

[Aya's Extra]
注意一下最好不要overmap,因为这曲子本身的节奏已经很丰富了,能跟全就挺好
比如 - 00:24:665 (3,4) - 00:25:359 (3,4,5) - 等等

00:49:636 - 这附近有点不在节奏上,一种比较舒服的下法是这样: http://puu.sh/op9bp/a376abb1fb.jpg,只跟鼓点

后面紧跟着的几个二连的地方也类似..你也可以尝试一下跟钢琴
自创节奏不违和的话也不是不行..别的还不算违和的地方我就不说了
总体不错

[Extra]
01:09:058 (2) - 这个的结尾和 - 01:09:318 (3,4,5,6) - 构成一个五连,你这样摆就看不出结构了..而且这样是不是太难了一点..算了EX我也打不动,还是你自己看吧 盒饭说这好玩!我要劲量保留:3
太难,看不出什么,不过看起来还行的样子

[Chordzi's Love]
节奏没什么问题..太难所以看不动。看上去不错

gl
谢谢摸图!低难度很有帮助 :)
DeletedUser_6181859
hey
small mod because i can't make normal mods xd
Song and beatmaps
Add "NextNaix" and "Chordzi" to tags
Beginer
Rename to "Beginner", it's more correct
00:18:769 (1) - remove nc
00:31:255 (1) - ^
00:54:839 (1) - ^
01:07:324 - add circle
01:29:174 (1) - move to x=144?
nice diff^^
Normal
If you name diffs as "hyper", "standart", etc, maybe rename to "Advanced"?
00:00:388 (1,2) - remove stack?
00:05:937 (1,2) - ^
00:24:839 - add circle
00:27:613 - ^
00:30:388 - ^
00:33:162 - ^
01:23:971 (5) - nc
Standart
00:45:821 (1) - remove nc
00:57:266 (3,4) - remove stack
01:07:151 - add circle?
01:25:532 (3) - make 2 sliders instead one
01:38:191 (3) - ^
01:39:578 (6) - ^
01:50:850 - add circle?
01:51:544 - ^
Hyper
i can't mod this, but...
00:23:278 (2,3) and 00:26:052 (2,3) and 00:28:827 (2,3) and 00:31:602 (2,3) - i think, it's not a good idea for this stacks
00:45:821 (1) - remove nc
01:08:711 (7) - nc
01:12:873 (1,2,3,4) - omg very strange stack :D
01:24:318 (3) - move to x=48 y=208 ?
01:39:232 (4) - reverse?
01:51:804 (1) - end in 01:54:145
N Ass
Set correct kiai time, please;)
I think, you don't need this diff, because you have "Aya's Extra"=5.09*
Aya's Extra
Set correct kiai time, please;)
Chordzi's Love
Set kiai time, please;)
Lily Bread
your normal
SPOILER
osu file format v14

[General]
AudioFilename: 23. LOVE B.B.B.mp3
AudioLeadIn: 0
PreviewTime: 45128
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 20156,67324
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.040002

[Metadata]
Title:LOVE B.B.B
TitleUnicode:LOVE B.B.B
Artist:SWAN K feat. Asuka M
ArtistUnicode:SWAN K feat. Asuka M
Creator:rs_fadeaway
Version:Normal
Source:beatmania IIDX 19 Lincle
Tags:DRUM'N'BASS
BeatmapID:789366
BeatmapSetID:143457

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,67524,77222
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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11486,-100,4,2,1,75,0,0
22584,-100,4,2,1,45,0,0
22931,-100,4,2,1,80,0,0
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43047,-100,4,2,1,40,0,1
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78769,-100,4,2,1,55,0,0
79116,-100,4,3,1,55,0,0
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82498,-100,4,3,1,60,0,0
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108943,-100,4,2,1,70,0,0
111717,-100,4,2,1,60,0,0
114145,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,128,128
Combo2 : 50,192,192
Combo3 : 211,88,208
Combo4 : 135,128,225

[HitObjects]
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43,241,23798,1,0,0:0:0:0:
43,241,23971,2,0,P|66:158|69:90,1,150,8|8,0:0|0:0,0:0:0:0:
238,156,25012,2,0,L|177:139,2,50,8|0|8,0:0|0:0|0:0,0:0:0:0:
300,53,25706,6,0,P|322:116|392:192,1,150,8|8,0:0|0:0,0:0:0:0:
462,97,26573,1,0,0:0:0:0:
462,97,26746,2,0,P|486:184|466:256,1,150,8|8,0:0|0:0,0:0:0:0:
311,319,27787,2,0,L|242:331,2,50,8|0|8,0:0|0:0|0:0,0:0:0:0:
420,365,28480,6,0,B|434:273|376:220,1,150,8|8,0:0|0:0,0:0:0:0:
265,195,29347,1,0,0:0:0:0:
265,195,29521,2,0,B|183:236|159:296,1,150,8|8,0:0|0:0,0:0:0:0:
41,160,30561,2,0,L|3:220,2,50,8|0|8,0:0|0:0|0:0,0:0:0:0:
115,77,31255,6,0,P|194:56|266:60,1,150,8|8,0:0|0:0,0:0:0:0:
381,56,32122,1,0,0:0:0:0:
381,56,32295,2,0,P|369:132|314:185,1,150,8|8,0:0|0:0,0:0:0:0:
464,277,33336,2,0,L|528:309,2,50,8|8|8,0:0|0:0|0:0,0:0:0:0:
348,308,34029,6,0,P|301:328|225:336,1,100,8|4,0:0|0:0,0:0:0:0:
132,328,34723,1,0,0:0:0:0:
204,232,35070,2,0,P|206:181|198:128,2,100
83,233,36110,1,0,0:0:0:0:
78,172,36284,1,0,0:0:0:0:
53,117,36457,1,0,0:0:0:0:
139,33,36804,6,0,P|179:56|238:51,1,100,8|4,0:0|0:0,0:0:0:0:
357,32,37498,1,0,0:0:0:0:
385,148,37844,2,0,P|430:126|463:78,2,100,0|0|0,1:0|0:0|0:0,0:0:0:0:
265,158,38885,1,8,0:0:0:0:
279,216,39058,1,8,0:0:0:0:
319,256,39232,1,2,1:0:0:0:
438,252,39578,6,0,P|416:322|386:348,1,100,8|4,0:0|0:0,0:0:0:0:
277,337,40272,1,0,0:0:0:0:
160,307,40619,2,0,P|112:337|50:343,2,100
90,209,41659,1,8,0:0:0:0:
149,200,41833,1,8,0:0:0:0:
205,220,42006,1,2,1:0:0:0:
261,325,42353,6,0,P|311:333|377:318,1,100,2|0,1:0|0:0,0:0:0:0:
474,289,43047,2,0,P|493:243|497:193,1,100,2|0,1:0|0:0,0:0:0:0:
454,80,43740,1,0,0:0:0:0:
380,149,44087,1,0,0:0:0:0:
284,177,44434,1,0,0:0:0:0:
184,167,44781,1,4,3:0:0:0:
256,96,45128,6,0,P|205:75|144:80,1,100,8|4,0:0|0:0,0:0:0:0:
43,51,45821,2,0,P|46:118|71:155,1,100,0|4,0:0|0:0,0:0:0:0:
184,167,46515,2,0,P|184:231|168:279,1,100,8|4,0:0|0:0,0:0:0:0:
73,295,47208,2,0,P|112:338|170:345,1,100,0|8,0:0|0:0,0:0:0:0:
271,344,47902,2,0,P|343:335|380:323,1,100,8|4,0:0|0:0,0:0:0:0:
463,252,48596,2,0,L|483:315,2,50,0|8|4,0:0|0:0|0:0,0:0:0:0:
369,327,49289,5,8,0:0:0:0:
398,210,49636,1,2,0:0:0:0:
377,91,49983,1,2,0:0:0:0:
278,22,50330,1,0,0:0:0:0:
291,141,50677,6,0,B|290:192|290:192|254:245,1,100,0|4,0:0|0:0,0:0:0:0:
168,159,51370,2,0,L|110:149,1,50,8|0,0:0|0:0,0:0:0:0:
59,140,51717,1,0,0:0:0:0:
108,249,52064,6,0,B|80:292|80:292|90:348,1,100,0|4,0:0|0:0,0:0:0:0:
205,313,52757,2,0,L|257:321,1,50,0|0,0:0|0:0,0:0:0:0:
313,330,53104,1,0,0:0:0:0:
432,344,53451,6,0,P|419:295|428:241,1,100,8|4,0:0|0:0,0:0:0:0:
454,194,53971,1,0,0:0:0:0:
454,194,54145,1,0,0:0:0:0:
235,94,54839,6,0,P|213:68|184:56,3,50,0|2|4|2,0:0|0:0|0:0|0:0,0:0:0:0:
143,41,55532,2,0,P|123:38|82:55,1,50,0|2,0:0|0:0,0:0:0:0:
45,82,55879,2,0,P|27:104|17:145,1,50,4|2,0:0|0:0,0:0:0:0:
75,145,56226,6,0,P|74:190|92:257,1,100,8|4,3:2|0:0,0:0:0:0:
116,295,56746,1,0,3:2:0:0:
116,295,56919,2,0,B|170:279|245:303,1,100,0|4,0:0|0:0,0:0:0:0:
260,337,57613,6,0,P|317:342|376:319,1,100,8|4,3:0|0:0,0:0:0:0:
415,314,58133,1,0,3:0:0:0:
415,314,58306,2,0,B|425:260|406:204,1,100,0|4,1:0|0:0,0:0:0:0:
336,119,59000,2,0,P|407:106|469:58,2,150,8|0|4,3:2|0:0|0:0,0:0:0:0:
269,18,60388,1,8,0:0:0:0:
164,77,60735,1,4,0:0:0:0:
108,183,61081,1,8,0:0:0:0:
100,302,61428,1,4,0:0:0:0:
108,183,61775,6,0,L|123:245,2,50,8|0|6,3:2|0:0|0:0,0:0:0:0:
209,248,62469,2,0,L|239:304,2,50,2|0|6,0:0|0:0|0:0,0:0:0:0:
323,284,63162,2,0,L|366:330,2,50,10|0|2,3:0|0:0|0:0,0:0:0:0:
442,295,63856,2,0,L|496:328,2,50,10|0|2,3:0|0:0|0:0,0:0:0:0:
405,180,64550,6,0,P|390:118|394:79,1,100,0|0,0:0|0:0,0:0:0:0:
297,154,65243,1,2,0:0:0:0:
297,154,65417,1,0,0:0:0:0:
267,37,65763,1,8,0:0:0:0:
267,37,65937,2,0,B|208:33|148:60|149:60,1,100,2|0,0:0|0:0,0:0:0:0:
127,96,66457,1,10,0:0:0:0:
127,96,66631,2,0,P|116:153|81:210,2,100,2|0|4,0:0|0:0|0:0,0:0:0:0:
146,102,78422,6,0,P|206:111|252:106,1,100,12|8,0:0|0:0,0:0:0:0:
340,34,79116,2,0,P|363:100|364:120,2,75,8|8|8,0:0|0:0|0:0,0:0:0:0:
238,98,79983,2,0,P|246:154|268:184,1,75,4|4,0:0|0:0,0:0:0:0:
337,205,80503,2,0,P|378:209|415:195,2,75,8|8|8,0:0|0:0|0:0,0:0:0:0:
285,236,81197,6,0,P|264:279|199:307,1,100,4|4,0:0|0:0,0:0:0:0:
101,287,81891,2,0,P|97:340|113:373,2,75,8|8|8,0:0|0:0|0:0,0:0:0:0:
167,186,82758,2,0,P|172:130|165:94,1,75,0|4,0:0|0:0,0:0:0:0:
86,76,83278,2,0,P|28:87|4:77,2,75,0|0|8,0:0|0:0|0:0,0:0:0:0:
144,64,83971,2,0,P|220:52|263:57,1,100,4|4,0:0|0:0,0:0:0:0:
361,34,84665,1,0,0:0:0:0:
320,114,84925,1,0,0:0:0:0:
369,188,85185,1,0,0:0:0:0:
441,92,85532,2,0,L|456:177,1,75,4|4,0:0|0:0,0:0:0:0:
475,253,86052,1,12,0:0:0:0:
393,292,86313,1,8,0:0:0:0:
308,324,86573,1,8,0:0:0:0:
256,192,86746,12,0,89174,0:0:0:0:
16,191,89521,6,0,P|59:164|137:146,1,100,12|4,0:0|0:0,0:0:0:0:
200,224,90214,1,0,0:0:0:0:
216,105,90561,2,0,P|200:81|179:6,2,100
329,145,91602,1,8,0:0:0:0:
388,148,91775,1,8,0:0:0:0:
444,128,91948,1,2,1:0:0:0:
367,35,92295,6,0,P|308:37|250:54,1,100,8|12,0:0|0:0,0:0:0:0:
200,146,92989,1,0,0:0:0:0:
117,59,93336,2,0,P|64:37|2:40,2,100
63,166,94376,1,8,0:0:0:0:
59,226,94550,1,8,0:0:0:0:
85,279,94723,1,2,1:0:0:0:
178,203,95070,6,0,P|224:219|281:258,1,100,8|12,0:0|0:0,0:0:0:0:
320,353,95763,1,0,0:0:0:0:
399,263,96110,2,0,P|446:241|492:197,2,100
365,147,97151,1,8,0:0:0:0:
342,91,97324,1,8,0:0:0:0:
344,30,97498,1,2,1:0:0:0:
235,81,97844,6,0,P|216:86|157:84,1,50,2|0,1:0|0:0,0:0:0:0:
126,81,98191,1,2,1:0:0:0:
126,81,98365,2,0,P|86:129|70:249,1,150
28,305,99232,2,0,P|62:305|96:319,1,50,2|0,1:0|0:0,0:0:0:0:
135,298,99578,1,2,1:0:0:0:
135,298,99752,2,0,P|201:272|279:274,1,150
375,345,100619,6,0,P|354:294|365:223,1,100,12|4,0:0|0:0,0:0:0:0:
378,188,101139,1,0,0:0:0:0:
419,138,101313,2,0,P|447:81|449:34,1,100,8|8,0:0|0:0,0:0:0:0:
332,68,102006,2,0,L|385:57,2,50
213,91,102700,1,8,0:0:0:0:
153,91,102873,1,8,0:0:0:0:
100,62,103047,1,2,1:0:0:0:
38,164,103393,6,0,P|46:212|71:256,1,100,8|4,0:0|0:3,0:3:0:0:
101,308,103914,1,0,0:0:0:0:
160,298,104087,2,0,B|218:292|285:342,1,100,8|8,0:0|0:0,0:0:0:0:
375,316,104781,2,0,L|303:350,2,50
475,250,105474,1,8,0:0:0:0:
420,224,105648,1,8,0:0:0:0:
380,178,105821,1,2,1:0:0:0:
423,26,106168,6,0,P|363:33|303:62,1,100,8|8,0:0|0:0,0:0:0:0:
281,87,106688,1,0,0:0:0:0:
259,143,106862,2,0,L|224:254,1,100,8|8,0:0|0:0,0:0:0:0:
337,288,107555,2,0,L|320:344,2,50,6|0|0,1:0|0:0|0:0,0:0:0:0:
425,206,108249,1,8,0:0:0:0:
371,178,108422,1,8,0:0:0:0:
311,172,108596,1,2,1:0:0:0:
253,277,108943,6,0,P|177:272|107:238,1,150,8|4,0:0|0:0,0:0:0:0:
59,210,109636,2,0,B|17:132|44:58|44:58|76:86|149:167|209:130|209:130|190:56|228:26|228:26|256:64,1,500,8|0,0:0|0:0,0:0:0:0:
256,192,111717,12,0,114145,0:0:0:0:
Topic Starter
rs_fadeaway

100bit wrote:

hey
small mod because i can't make normal mods xd
Song and beatmaps
Add "NextNaix" and "Chordzi" to tags
Beginer
Rename to "Beginner", it's more correct
00:18:769 (1) - remove nc
00:31:255 (1) - ^
00:54:839 (1) - ^
01:07:324 - add circle
01:29:174 (1) - move to x=144?
nice diff^^
Normal
If you name diffs as "hyper", "standart", etc, maybe rename to "Advanced"?
00:00:388 (1,2) - remove stack?
00:05:937 (1,2) - ^
00:24:839 - add circle
00:27:613 - ^
00:30:388 - ^
00:33:162 - ^
01:23:971 (5) - nc
Standart
00:45:821 (1) - remove nc
00:57:266 (3,4) - remove stack
01:07:151 - add circle?
01:25:532 (3) - make 2 sliders instead one
01:38:191 (3) - ^
01:39:578 (6) - ^
01:50:850 - add circle?
01:51:544 - ^
Hyper
i can't mod this, but...
00:23:278 (2,3) and 00:26:052 (2,3) and 00:28:827 (2,3) and 00:31:602 (2,3) - i think, it's not a good idea for this stacks
00:45:821 (1) - remove nc
01:08:711 (7) - nc
01:12:873 (1,2,3,4) - omg very strange stack :D
01:24:318 (3) - move to x=48 y=208 ?
01:39:232 (4) - reverse?
01:51:804 (1) - end in 01:54:145
N Ass
Set correct kiai time, please;)
I think, you don't need this diff, because you have "Aya's Extra"=5.09*
Aya's Extra
Set correct kiai time, please;)
Chordzi's Love
Set kiai time, please;)
я изменял не много, спс за мод ;)
buhei
beginer
change diff name to beginner

another
01:41:312 (4) - 这种全得减一次折返

extra
01:26:746 (1,2,1,2,1,2,1,2) - not snapped

no kd
除Hyper外,全部具有rank水准
三个ex都很不错

edit: 01:09:058 (2,3,4,5,6) - 务必保留
Jonarwhal
M4M from my queue~

General~
  1. You should probably make a difficulty between Standard and Hyper to even out the Spread. You don't have any three star difficulties.
  2. The tags must be consistent in every difficulty. Every difficulty must have the creator of every guest difficulty in the tags. (Check AiMod.)
  3. The colors are also inconsistent.
  4. Disable widescreen support in every difficulty because you have no storyboard.
Beginer~
  1. It should be "Beginner"
  2. Imo, this would look better in a lower DS.
  3. 00:18:769 (3,4) - Blanket is noticeably messy. Fix it.
  4. 00:25:359 (3,1) - ^
  5. 00:59:000 (3,4,5) - You should follow ds here.
  6. 01:01:081 (5,1) - Overlaps, and consider making it a blanket.
  7. 01:07:324 - Add something here for consistency with other diffs.
  8. 01:29:174 - You should use DS here.
  9. 01:34:376 (4,1,2) - Overlaps.
Beginer NCs~
  1. 00:47:902 (3) - NC, you have NCs every 8 beats, and you should probably keep it that way
  2. 00:49:289 (1) - no NC
  3. 01:40:619 (3) - NC
Normal~
  1. 00:03:162 (4,1) - Overlap.
  2. 00:09:058 (1,2,1,2,3,4,5,6,7,1,2) - Too many straight sliders.
  3. 00:14:607 (1) - NC, this combo is too long
  4. 00:20:156 (4) - ^
  5. 00:20:156 (4,5) - Fix blanket, or make it look less like a blanket.
  6. 00:40:619 (3,4) - Blanket?
  7. 00:48:596 (6,1,2) - Flow is very sharp here.
  8. 01:19:983 (3) - Stack with 01:18:422 (1) - this.
  9. 01:33:336 (3,4) - Blanket?
  10. 01:36:110 (3,4) - ^
Standard~
  1. Imo, it should be "Hard" or "Advanced"
  2. 00:00:388 (1,2,3) - Fix blanket.
  3. 00:03:336 (3,4) - ^
  4. 00:06:284 (3,4,5) - Flow is sharp.
  5. 00:07:324 (5,6,7) - Fix overlap.
  6. 00:15:995 (5) - Ctrl+g, then snap it, then Ctrl+g again
  7. 00:18:769 (1,2) - Maybe Ctrl+h and readjust this to encourage flow. Example.
  8. 00:23:451 (2,3) - The stack could make the player think the objects are closer than they are.
  9. 00:24:492 (5) - A circle is enough here.
  10. ^ If you do this, also do it 00:27:266 (5) - 00:30:041 (5) - etc.
  11. 00:25:706 - Add a clap to emphasize downbeat.
  12. ^If you do this, also do it 00:28:480 - 00:31:255 - etc.
  13. 00:32:989 - Try a rhythm like this.
  14. 00:37:498 (3) - A circle is enough here. If not, remove a hitsound 00:37:671 - here.
  15. 00:40:272 (3) - ^
  16. 00:41:659 (7) - Fix stack.
  17. 00:43:740 (2,3,4) - There's no need to make this so quiet.
  18. 00:46:688 (7,8) - There's no reason to start this on a red tick.
  19. 00:48:596 (3,1,2,3,4,1,2,3,4,5,6,1,2,3,4) - Too many straight sliders.
  20. 00:57:613 (5,6,7) - Fix the overlap.
  21. 01:05:243 - Rhythm should be like this.
  22. 01:17:382 - The break isn't dragged in other difficulties. Make it consistent.
  23. 01:32:989 (3,4) - Blanket?
  24. 01:42:526 (6,7) - ^
Standard NCs~
  1. 00:13:914 (1,2) - Switch NC, there is much more emphasis on 00:14:607 - this.
  2. 00:46:515 (1) - No NC.
  3. 00:49:289 (1) - No NC.
  4. 00:53:451 (1) - NC
  5. 00:54:839 (3) - No NC.
Hyper~
  1. 00:14:781 (2) - There is no reason to give this note such a jump.
  2. 00:15:648 (2) - ^
  3. 00:18:422 (7) - ^, use DS unless you want to emphasize something with a jump.
  4. 00:26:573 (3,4) - Fix blanket.
  5. 00:46:688 (2,3,4) - Flow is really sharp.
  6. 00:49:289 (1,2,3,4) - ^
  7. 00:52:758 (6) - Stack is off.
  8. 00:52:758 (6,1) - Fix blanket.
  9. 01:08:278 (6,1) - ^
  10. 01:16:602 (7,8) - ^
Hyper NCs~
  1. Keep in mind that the downbeat is 00:00:735 - here, not 00:00:388 - here. You can try this.
  2. 00:06:284 - ^
  3. 00:11:486 - ^
  4. 00:15:474 (1) - no NC
  5. 00:15:995 (10) - NC
  6. 00:17:035 (7) - no NC
  7. 00:17:382 (1) - NC
  8. 00:52:064 (4) - NC
  9. 01:17:035 (8) - NC
  10. 01:18:769 (2) - no NC
I'll stop there, the rest is too hard.
Good Luck~
Topic Starter
rs_fadeaway

jonawaga wrote:

M4M from my queue~

General~
  1. You should probably make a difficulty between Standard and Hyper to even out the Spread. You don't have any three star difficulties. yes,you‘re right, im tring to increase the difficulty of standard
  2. The tags must be consistent in every difficulty. Every difficulty must have the creator of every guest difficulty in the tags. (Check AiMod.) ok
  3. The colors are also inconsistent. k
  4. Disable widescreen support in every difficulty because you have no storyboard.ok

Beginer~
  1. It should be "Beginner"
  2. Imo, this would look better in a lower DS. sure
  3. 00:18:769 (3,4) - Blanket is noticeably messy. Fix it. done
  4. 00:25:359 (3,1) - ^ done
  5. 00:59:000 (3,4,5) - You should follow ds here. fixed
  6. 01:01:081 (5,1) - Overlaps, and consider making it a blanket. yes fixed ,but overlap,donno if it availabe in Easy
  7. 01:07:324 - Add something here for consistency with other diffs. ok add reverse slider here
  8. 01:29:174 - You should use DS here. done
  9. 01:34:376 (4,1,2) - Overlaps.
Beginer NCs~
  1. 00:47:902 (3) - NC, you have NCs every 8 beats, and you should probably keep it that way ok
  2. 00:49:289 (1) - no NC
  3. 01:40:619 (3) - NC fixed
Normal~
  1. 00:03:162 (4,1) - Overlap. hold it nope, here music is diffrent from first overlap, ill keep it
  2. 00:09:058 (1,2,1,2,3,4,5,6,7,1,2) - Too many straight sliders.i just want keep it in this part
  3. 00:14:607 (1) - NC, this combo is too long well, done
  4. 00:20:156 (4) - ^
  5. 00:20:156 (4,5) - Fix blanket, or make it look less like a blanket. dont rly understand here,mb i updated then it changes
  6. 00:40:619 (3,4) - Blanket?done
  7. 00:48:596 (6,1,2) - Flow is very sharp here. well,changed a little
  8. 01:19:983 (3) - Stack with 01:18:422 (1) - this. ok ,done
  9. 01:33:336 (3,4) - Blanket? done
  10. 01:36:110 (3,4) - ^ ^
Standard~
  1. Imo, it should be "Hard" or "Advanced"
  2. 00:00:388 (1,2,3) - Fix blanket. done
  3. 00:03:336 (3,4) - ^mostly fixed
  4. 00:06:284 (3,4,5) - Flow is sharp.fixed
  5. 00:07:324 (5,6,7) - Fix overlap. ^
  6. 00:15:995 (5) - Ctrl+g, then snap it, then Ctrl+g again
  7. 00:18:769 (1,2) - Maybe Ctrl+h and readjust this to encourage flow. Example. thx,i agree
  8. 00:23:451 (2,3) - The stack could make the player think the objects are closer than they are. keep,this prob,coz i will increase the diff
  9. 00:24:492 (5) - A circle is enough here. mark
  10. ^ If you do this, also do it 00:27:266 (5) - 00:30:041 (5) - etc.
  11. 00:25:706 - Add a clap to emphasize downbeat.
  12. ^If you do this, also do it 00:28:480 - 00:31:255 - etc.
  13. 00:32:989 - Try a rhythm like this.i will try
  14. 00:37:498 (3) - A circle is enough here. If not, remove a hitsound 00:37:671 - here. mark
  15. 00:40:272 (3) - ^ ^
  16. 00:41:659 (7) - Fix stack. ok
  17. 00:43:740 (2,3,4) - There's no need to make this so quiet. yes,i missed this
  18. 00:46:688 (7,8) - There's no reason to start this on a red tick. the melody here is like that 0 000 000 000
  19. 00:48:596 (3,1,2,3,4,1,2,3,4,5,6,1,2,3,4) - Too many straight sliders. mark
  20. 00:57:613 (5,6,7) - Fix the overlap. hard to overlap,but i will remake it
  21. 01:05:243 - Rhythm should be like this. yes you are right
  22. 01:17:382 - The break isn't dragged in other difficulties. Make it consistent. i think need a break for low level players,so did this,lets say how others say
  23. 01:32:989 (3,4) - Blanket? think its fine
  24. 01:42:526 (6,7) - ^
Standard NCs~
  1. 00:13:914 (1,2) - Switch NC, there is much more emphasis on 00:14:607 - this.
  2. 00:46:515 (1) - No NC.no,NC make them ez to read the pattern
  3. 00:49:289 (1) - No NC.^
  4. 00:53:451 (1) - NC^
  5. 00:54:839 (3) - No NC.^
Hyper~
  1. 00:14:781 (2) - There is no reason to give this note such a jump.
  2. 00:15:648 (2) - ^ dont see any problems here
  3. 00:18:422 (7) - ^, use DS unless you want to emphasize something with a jump.
  4. 00:26:573 (3,4) - Fix blanket.
  5. 00:46:688 (2,3,4) - Flow is really sharp.
  6. 00:49:289 (1,2,3,4) - ^
  7. 00:52:758 (6) - Stack is off.
  8. 00:52:758 (6,1) - Fix blanket.
  9. 01:08:278 (6,1) - ^
  10. 01:16:602 (7,8) - ^
Hyper NCs~
  1. Keep in mind that the downbeat is 00:00:735 - here, not 00:00:388 - here. You can try i will trythis.
  2. 00:06:284 - ^ ^
  3. 00:11:486 - ^ ^
  4. 00:15:474 (1) - no NC
  5. 00:15:995 (10) - NC
  6. 00:17:035 (7) - no NC
  7. 00:17:382 (1) - NC
  8. 00:52:064 (4) - NC
  9. 01:17:035 (8) - NC yep
  10. 01:18:769 (2) - no NC
I'll stop there, the rest is too hard. something i remaped in hyper,so cant check them all
Good Luck~
thx a lot for the mod)
Topic Starter
rs_fadeaway

buhei wrote:

beginer
change diff name to beginner

another
01:41:312 (4) - 这种全得减一次折返

extra
01:26:746 (1,2,1,2,1,2,1,2) - not snapped

no kd
除Hyper外,全部具有rank水准我看看re下
三个ex都很不错

edit: 01:09:058 (2,3,4,5,6) - 务必保留
Yueyeyue
:)
Battle
ok sorry for late

[Easy]
00:12:526 (2) - Could curve this upwards for more flow into 3
00:21:544 (3) - Personally, I found no reason for this slider to be shaped the way it is, nothing special is happening in the music so other than aesthetics it doesn't make much sense
00:34:723 (2,3,4,5) - Okay, so by the time 2 shows up, the notes 3,4 have appeared and 5 is on it's way. The flow is really ambiguous here, since you want players to go toward 3, but you made the slider flow toward 4. Making flow clearer here will be better
00:43:740 (2) - Again, slider shapes, since it's a stream, you can't really do much to follow the music in terms of shape, so I guess this one is fine? (Not really imo but w/e)
00:53:451 (1,2) - Overlap looks messy, so yeah
01:01:775 (1) - If you wanted to make this slider more accurate, you would have the slider peak at 01:03:162 - and start going down from there, to go along w/ downbeat
01:26:746 (1) - Slider shapeee, you can sacrifice symmetry for emphasis on 01:28:133 - w/ directional change in the slider
01:29:174 (1,2) - Well, if this were a normal I would be like "Yeah it's acceptable", but this is an Easy, and you never break DS on easy (plus 2 still ended up overlapping with that giant slider so it didn't end up working)
01:48:249 (4,1) - Pretty sure this is supposed to be a blanket, and it's off sooooo

[Normal]
00:03:162 (4,1) - You could not make these overlap, but I guess that's your choice :/ Personally I feel like 4 is not needed at all in both places it appears at the start. It would make more sense to follow the main rhythm in the music, which is like the piano or w/e and ignore all the like "weaker" beats in the background
00:20:156 (1) - I'm pretty sure you know what I'm going to say for this slider shape, so yeah
00:29:521 (3,4) - There's a lot of things like this, where the notes don't really feel like they lead into each other at all, another case of this is can be seen in something like 00:37:844 (3,4,5,6,1) - where you're constantly making the player make pretty sharp angles and turns just to get to the next notes. I feel like sharp movements should only be reserved for emphasis, lest they get overused and lose their emphasis.
00:46:515 (3,4) - Have to say, this looks really awkward since this isn't a blanket and it's kinda just there lol
00:53:971 (2,3) - It would make more sense to unstack these, 3 is a strong note, and it doesn't really feel right to stop movement on 2
01:01:081 (7,8,1) - Waaaaaay too confusing, players will easily hit 7,1 instead of 7,8. There's like, 0 clarity here cuz you're trying to follow your w/e pattern with single taps, and then you go back to 7 and stack something under it, but then that isn't really told to the players so it just ends up asdfasdfagsdfg sdfg dg sd (tl;dr, Don't do this)
01:19:983 (3,4,1) - This could be neater visually
01:41:313 (3,4) - ^
01:49:636 (2) - Makes no sense, you could map out this part, but you chose to do a slider that doesn't really follow the music

[Hyper]
00:08:711 (9,10,1) - so like, you basically do this all the time, but like, all your flows look too forced, the ds kinda feels like the only thing controlling spacing of the map, and that's pretty ew
00:10:445 (3,4,5) - Makes no sense considering how all the other times you had 1/1 single taps they weren't spaced like this at all. It emphasizes nothing in the music
00:16:341 (5,6,7,8,9,1,2) - really hard to follow
00:21:544 - Why didn't you map the 1/3 up to here then put a spinner? it's a 4~ star diff so I don't see why not
00:27:700 - Mmm, kinda dont' see why you ignored the 1/4 here but oh well (even though 00:33:162 (6,7,8) - exists)
00:35:243 (6) - please remove finish on slider head, it really doesn't make much sense
00:36:024 - Kinda weird how the most distinct 1/4 in this section gets ignore
00:38:018 (6) - Remove finish
00:40:792 (6) - z
00:42:006 (11,1) - Spacing? This should be emphasized, not RIGHT next to 11
00:53:971 (2,4) - Stack?
01:20:156 - Shouldn't there be a note here to make a double to go along w/ music?
I'll stop with this diff here, flow feels way too sharp everywhere, the gimmick of stacking later things w/ things in the present kinda feels executed poorly, and that's mainly due to the fact that everything is so sharp that it's just bleh

[Aya's Extra]
00:02:815 (4,5) - This anti-jump kinda looks awkward, cuz like, nothing is really like too significant soooo
00:19:116 (2,3) - Can easily be mistaken for 1/4 with the way you've been spacing things
00:22:931 (1,2) - I would stack these, unlike 00:23:798 (5,1) - it makes less sense since like, the pause created by the slider end feels more natural
00:28:307 (1,2,3) - Mm, disagree with this overmapping, mainly due to this rhythm being pretty consistent in the section, so altering it feels ew
00:49:289 (7) - zz I don't really get why you chose to make this a 1/2 slider, ignoring the very strong beat on 00:49:463 - , but w/e
01:03:162 (1,2,3,4,5,6,7,8,9,10,11,12,13) - ?
01:15:474 (7,1) - Emphasis or no??? You have large spacing for 1/2 but then you have small space for actually significant notes?

I'm sorry, I can't really mod this, it's making me too salty : ( ( ( (
Wing My Way
太无敌了 我要射星
Topic Starter
rs_fadeaway

Battle wrote:

ok sorry for late sry, im also late for replay :o

[Easy]
00:12:526 (2) - Could curve this upwards for more flow into 3 ye you're right, fixed
00:21:544 (3) - Personally, I found no reason for this slider to be shaped the way it is, nothing special is happening in the music so other than aesthetics it doesn't make much sense fixed a little
00:34:723 (2,3,4,5) - Okay, so by the time 2 shows up, the notes 3,4 have appeared and 5 is on it's way. The flow is really ambiguous here, since you want players to go toward 3, but you made the slider flow toward 4. Making flow clearer here will be better changed the pattern,now seems better
00:43:740 (2) - Again, slider shapes, since it's a stream, you can't really do much to follow the music in terms of shape, so I guess this one is fine? (Not really imo but w/e)i cant see which one :o
00:53:451 (1,2) - Overlap looks messy, so yeah so yeah
01:01:775 (1) - If you wanted to make this slider more accurate, you would have the slider peak at 01:03:162 - and start going down from there, to go along w/ downbeat quite right
01:26:746 (1) - Slider shapeee, you can sacrifice symmetry for emphasis on 01:28:133 - w/ directional change in the slider
01:29:174 (1,2) - Well, if this were a normal I would be like "Yeah it's acceptable", but this is an Easy, and you never break DS on easy (plus 2 still ended up overlapping with that giant slider so it didn't end up working) i also metioned this,so.. fixed a little
01:48:249 (4,1) - Pretty sure this is supposed to be a blanket, and it's off sooooo so fixed 4 a little

[Normal]
00:03:162 (4,1) - You could not make these overlap, but I guess that's your choice :/ Personally I feel like 4 is not needed at all in both places it appears at the start. It would make more sense to follow the main rhythm in the music, which is like the piano or w/e and ignore all the like "weaker" beats in the background
00:20:156 (1) - I'm pretty sure you know what I'm going to say for this slider shape, so yeah i try to make it looks not so sharp now
00:29:521 (3,4) - There's a lot of things like this, where the notes don't really feel like they lead into each other at all, another case of this is can be seen in something like 00:37:844 (3,4,5,6,1) - where you're constantly making the player make pretty sharp angles and turns just to get to the next notes. I feel like sharp movements should only be reserved for emphasis, lest they get overused and lose their emphasis. thx for ur suggestions,i did ingore these, quite not good at with low diffs
00:46:515 (3,4) - Have to say, this looks really awkward since this isn't a blanket and it's kinda just there lol fixed
00:53:971 (2,3) - It would make more sense to unstack these, 3 is a strong note, and it doesn't really feel right to stop movement on 2 fixed
01:01:081 (7,8,1) - Waaaaaay too confusing, players will easily hit 7,1 instead of 7,8. There's like, 0 clarity here cuz you're trying to follow your w/e pattern with single taps, and then you go back to 7 and stack something under it, but then that isn't really told to the players so it just ends up asdfasdfagsdfg sdfg dg sd (tl;dr, Don't do this) ok, i thought normal ccould do this,but seems not
01:19:983 (3,4,1) - This could be neater visuallyfixed
01:41:313 (3,4) - ^fixed
01:49:636 (2) - Makes no sense, you could map out this part, but you chose to do a slider that doesn't really follow the music i finished this part

[Hyper]
00:08:711 (9,10,1) - so like, you basically do this all the time, but like, all your flows look too forced, the ds kinda feels like the only thing controlling spacing of the map, and that's pretty ew
00:10:445 (3,4,5) - Makes no sense considering how all the other times you had 1/1 single taps they weren't spaced like this at all. It emphasizes nothing in the music
00:16:341 (5,6,7,8,9,1,2) - really hard to follow
00:21:544 - Why didn't you map the 1/3 up to here then put a spinner? it's a 4~ star diff so I don't see why not
00:27:700 - Mmm, kinda dont' see why you ignored the 1/4 here but oh well (even though 00:33:162 (6,7,8) - exists)
00:35:243 (6) - please remove finish on slider head, it really doesn't make much sense
00:36:024 - Kinda weird how the most distinct 1/4 in this section gets ignore
00:38:018 (6) - Remove finish
00:40:792 (6) - z
00:42:006 (11,1) - Spacing? This should be emphasized, not RIGHT next to 11
00:53:971 (2,4) - Stack?
01:20:156 - Shouldn't there be a note here to make a double to go along w/ music?
I'll stop with this diff here, flow feels way too sharp everywhere, the gimmick of stacking later things w/ things in the present kinda feels executed poorly, and that's mainly due to the fact that everything is so sharp that it's just bleh well ,thx for ur all suggestions, i will take care it, and kinda remap

[Aya's Extra]
00:02:815 (4,5) - This anti-jump kinda looks awkward, cuz like, nothing is really like too significant soooo
00:19:116 (2,3) - Can easily be mistaken for 1/4 with the way you've been spacing things
00:22:931 (1,2) - I would stack these, unlike 00:23:798 (5,1) - it makes less sense since like, the pause created by the slider end feels more natural
00:28:307 (1,2,3) - Mm, disagree with this overmapping, mainly due to this rhythm being pretty consistent in the section, so altering it feels ew
00:49:289 (7) - zz I don't really get why you chose to make this a 1/2 slider, ignoring the very strong beat on 00:49:463 - , but w/e
01:03:162 (1,2,3,4,5,6,7,8,9,10,11,12,13) - ?
01:15:474 (7,1) - Emphasis or no??? You have large spacing for 1/2 but then you have small space for actually significant notes?

I'm sorry, I can't really mod this, it's making me too salty : ( ( ( (
CET 6
Hello~



以下是来自对称强迫症患者的mod


Beginner

Aimod的东西一定要改

打起来没问题

低难度因为物件较少 间距要求严格 要有创新比较难 我认为低难度一张不错的图至少要求工整 其中一个很重要的就是对称和相似物件的运用

1. 00:00:735 (1,3,4,1) - 这4个slider目测全不不同,不能说有什么错,但如果用同一个倾斜的的滑条,或是倾斜度成比例的滑条会有助于工整
2. 00:11:833 (1,2,3,4) - 这里你设置的击打的节奏是相同的,试试相同滑条,比如00:11:833 (1,3) - 用一样的滑条的话能给人一种对称的感觉,位置可以再调整
3. 00:14:607 (4,5,1,3) - 就给人一种前后呼应的感觉 很好
4. 可以根据这种意识来试试做easy和normal


Normal

我觉得CS3好些

还是关于对称工整意识的问题...

1. 00:45:128 (1,2,3,4) - 这里的音乐节奏做对称非常合适 而且做对称打起来看起来也不错 但是我觉得你排列的不够精致有些随意了 说不好听点 像是排节奏的草稿= =
2. 00:54:839 (1,2,3,4,1) - 最怕这种毛毛虫排列 看起来很乱的


小结

easy、normal 音乐节拍相似的地方用对称或相似滑条是做出看起来不错的rankable图的一个小技巧

我认为在easy、normal 没有这种意识的话 到Hard就会导致图出现很多毛毛虫排列 那样一定程度上看起来缺乏技术含量



先说这些 :D
[ Shamwow ]
m4m!

standard


00:00:388 (1,2) - i dont think this goes well with the music, try something like this instead?
00:05:937 (1,2) - ^
00:11:486 (1,2) - ^ there are more but im lazy ;w;
00:14:607 (1) - remove the NC here
01:04:550 (1,2,3,4) - this doesn't really look like it goes with the song imo

hyper

00:35:937 (11) - NC here?
00:38:711 (10) - ^
00:41:486 (10) - ^
00:42:353 (1) - remove NC (then put NC on 00:43:740 (2) )
01:00:388 (9) - NC here?
01:31:429 (11) - ^
01:34:203 (10) - ^
01:36:978 (10) - ^
01:42:527 (11) - ^
01:45:300 (10) - ^
01:48:075 (10) - ^
01:49:116 (2) - remove this, make 01:48:943 (1) a slider to 01:49:289 and put a note on 01:49:463 ? sounds better imo

i cant really mod another's or extra's that well, sorry :( good luck though!
Topic Starter
rs_fadeaway

CET 6 wrote:

Hello~



以下是来自对称强迫症患者的mod (没必要自称强迫症啊,有些地方工整还是必须的,是我偷懒了


Beginner

Aimod的东西一定要改 都改了,还修复了一个Another timing bug

打起来没问题

低难度因为物件较少 间距要求严格 要有创新比较难 我认为低难度一张不错的图至少要求工整 其中一个很重要的就是对称和相似物件的运用

1. 00:00:735 (1,3,4,1) - 这4个slider目测全不不同,不能说有什么错,但如果用同一个倾斜的的滑条,或是倾斜度成比例的滑条会有助于工整
2. 00:11:833 (1,2,3,4) - 这里你设置的击打的节奏是相同的,试试相同滑条,比如00:11:833 (1,3) - 用一样的滑条的话能给人一种对称的感觉,位置可以再调整
3. 00:14:607 (4,5,1,3) - 就给人一种前后呼应的感觉 很好
4. 可以根据这种意识来试试做easy和normal
谢谢提醒, 因为开着DS做反而不会摆了,忽略了对称的问题,已经劲量修改了!

Normal

我觉得CS3好些

还是关于对称工整意识的问题...

1. 00:45:128 (1,2,3,4) - 这里的音乐节奏做对称非常合适 而且做对称打起来看起来也不错 但是我觉得你排列的不够精致有些随意了 说不好听点 像是排节奏的草稿= = 搞了下,感觉好多了
2. 00:54:839 (1,2,3,4,1) - 最怕这种毛毛虫排列 看起来很乱的 改的时候懒得想梗搞成这样,十分抱歉 :o
后面的不用说了,我自己re :o

小结

easy、normal 音乐节拍相似的地方用对称或相似滑条是做出看起来不错的rankable图的一个小技巧

我认为在easy、normal 没有这种意识的话 到Hard就会导致图出现很多毛毛虫排列 那样一定程度上看起来缺乏技术含量


先说这些 :D求进一步指导
very helpful, thx!
Topic Starter
rs_fadeaway

-Dave Strider- wrote:

m4m!

standard


00:00:388 (1,2) - i dont think this goes well with the music, try something like this instead?
00:05:937 (1,2) - ^
00:11:486 (1,2) - ^ there are more but im lazy ;w; thx , but mb not fit in this level
00:14:607 (1) - remove the NC here done
01:04:550 (1,2,3,4) - this doesn't really look like it goes with the song imo the rhythm here is fine

hyper

00:35:937 (11) - NC here?
00:38:711 (10) - ^
00:41:486 (10) - ^
00:42:353 (1) - remove NC (then put NC on 00:43:740 (2) )
01:00:388 (9) - NC here?
01:31:429 (11) - ^
01:34:203 (10) - ^
01:36:978 (10) - ^
01:42:527 (11) - ^
01:45:300 (10) - ^
01:48:075 (10) - ^
01:49:116 (2) - remove this, make 01:48:943 (1) a slider to 01:49:289 and put a note on 01:49:463 ? sounds better imo

i cant really mod another's or extra's that well, sorry :( good luck though!

nvm, thx all the same
6th
Hello! m4m

[Beginner]
00:20:156 (1,2) - Make a complete slider instead. Actually tapping here 00:20:850 - doesn't fit so well if you listen carefully.
00:56:746 - Try at least to change slider's direction here ?
01:28:133 - ^
01:23:683 - Blanket could be improved
01:32:295 (1) - Wrongly snapped

[Normal]
00:31:255 (1) - Increase spacing
00:36:110 (4,5,6) - I suggest reducing spacing a tiny bit between circles to make it easier to play.
00:54:492 - Don't ignore this
00:54:839 (1,2,3,4) - Doesn't really flow well for a Normal difficulty :/
00:59:000 - I feel like this part is more intense but it's easier than before in terms of density.
01:20:503 (4) - Jump is too harsh here
01:29:174 - Break is not long enough
01:50:503 (1) - Should end on blue tick according to what you're mapping.

[Standard]
00:09:752 (2,3) - That stack looks a bit random
00:19:463 (3) - Extend it to cover the whole sound ?
00:21:544 (1) - Too short.
00:46:688 (2,3,4) - Try making the pattern regular, like http://osu.ppy.sh/ss/5241794
00:53:451 (4,5) - Too curved... could flow better. 00:54:145 (6,7,8) - makes it strange because it's suddenly linear.
01:02:469 (3) - That jump is really exagerated
01:37:844 (1,2,3,4,5,6) - Uninteresting to play imo. Map it as Normal.

[Hyper]
01:00:388 (9) - NC
01:40:272 (8) - This is a bit surprising tbh, I'd have converted it to 2 sliders
00:50:330 - Since you're ignoring it I'd have extended 00:49:463 (6) - to blue tick
00:59:000 (7,1) - NCs

[Another]
A lot of patterns, stacks and SV changes are really forced just to look cool at the expense of playability.

Good luck!
ZZHBOY

-Dave Strider- wrote:

m4m!

standard


00:00:388 (1,2) - i dont think this goes well with the music, try something like this instead?
00:05:937 (1,2) - ^
00:11:486 (1,2) - ^ there are more but im lazy ;w;
00:14:607 (1) - remove the NC here
01:04:550 (1,2,3,4) - this doesn't really look like it goes with the song imo

hyper

00:35:937 (11) - NC here?
00:38:711 (10) - ^
00:41:486 (10) - ^
00:42:353 (1) - remove NC (then put NC on 00:43:740 (2) )
01:00:388 (9) - NC here?
01:31:429 (11) - ^
01:34:203 (10) - ^
01:36:978 (10) - ^
01:42:527 (11) - ^
01:45:300 (10) - ^
01:48:075 (10) - ^
01:49:116 (2) - remove this, make 01:48:943 (1) a slider to 01:49:289 and put a note on 01:49:463 ? sounds better imo

i cant really mod another's or extra's that well, sorry :( good luck though!

6th wrote:

Hello! m4m

[Beginner]
00:20:156 (1,2) - Make a complete slider instead. Actually tapping here 00:20:850 - doesn't fit so well if you listen carefully.
00:56:746 - Try at least to change slider's direction here ?
01:28:133 - ^
01:23:683 - Blanket could be improved
01:32:295 (1) - Wrongly snapped

[Normal]
00:31:255 (1) - Increase spacing
00:36:110 (4,5,6) - I suggest reducing spacing a tiny bit between circles to make it easier to play.
00:54:492 - Don't ignore this
00:54:839 (1,2,3,4) - Doesn't really flow well for a Normal difficulty :/
00:59:000 - I feel like this part is more intense but it's easier than before in terms of density.
01:20:503 (4) - Jump is too harsh here
01:29:174 - Break is not long enough
01:50:503 (1) - Should end on blue tick according to what you're mapping.

[Standard]
00:09:752 (2,3) - That stack looks a bit random
00:19:463 (3) - Extend it to cover the whole sound ?
00:21:544 (1) - Too short.
00:46:688 (2,3,4) - Try making the pattern regular, like http://osu.ppy.sh/ss/5241794
00:53:451 (4,5) - Too curved... could flow better. 00:54:145 (6,7,8) - makes it strange because it's suddenly linear.
01:02:469 (3) - That jump is really exagerated
01:37:844 (1,2,3,4,5,6) - Uninteresting to play imo. Map it as Normal.

[Hyper]
01:00:388 (9) - NC
01:40:272 (8) - This is a bit surprising tbh, I'd have converted it to 2 sliders repeat slider works well here imo
00:50:330 - Since you're ignoring it I'd have extended 00:49:463 (6) - to blue tick
00:59:000 (7,1) - NCs

[Another]
A lot of patterns, stacks and SV changes are really forced just to look cool at the expense of playability.

Good luck!
no reply = fixed, thanks for mod

code
osu file format v14

[General]
AudioFilename: 23. LOVE B.B.B.mp3
AudioLeadIn: 0
PreviewTime: 45128
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 67324
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.040002

[Metadata]
Title:LOVE B.B.B
TitleUnicode:LOVE B.B.B
Artist:SWAN K feat. Asuka M
ArtistUnicode:SWAN K feat. Asuka M
Creator:rs_fadeaway
Version:ZZHBOY's Hyper
Source:beatmania IIDX 19 Lincle
Tags:DRUM'N'BASS NextNaix ZZHBOY
BeatmapID:985471
BeatmapSetID:143457

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,78622,85996
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 50,192,192
Combo3 : 211,88,208
Combo4 : 135,128,225

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79,156,97758,1,0,0:0:0:0:
74,133,97844,6,0,L|70:93,8,35
151,134,98711,1,0,0:0:0:0:
228,139,98885,2,0,L|233:188,2,35
299,110,99232,6,0,L|295:75,2,35
374,93,99578,1,0,0:0:0:0:
448,72,99752,2,0,L|444:37,2,35
455,148,100099,1,0,0:0:0:0:
459,224,100272,2,0,L|462:277,3,35
444,294,100619,6,0,P|391:314|312:294,1,140
249,248,101140,1,0,0:0:0:0:
177,274,101313,1,0,0:0:0:0:
157,278,101400,1,0,0:0:0:0:
137,283,101486,1,0,0:0:0:0:
83,227,101660,1,0,0:0:0:0:
140,173,101833,1,0,0:0:0:0:
146,152,101920,1,0,0:0:0:0:
151,131,102007,6,0,P|148:93|126:57,1,70
189,12,102353,1,0,0:0:0:0:
259,46,102527,1,0,0:0:0:0:
253,66,102614,1,0,0:0:0:0:
247,85,102700,1,0,0:0:0:0:
298,143,102874,1,0,0:0:0:0:
267,212,103047,1,0,0:0:0:0:
270,232,103134,1,0,0:0:0:0:
273,252,103220,1,0,0:0:0:0:
245,323,103393,6,0,P|293:325|349:245,1,140
397,199,103913,1,0,0:0:0:0:
417,202,103999,1,0,0:0:0:0:
437,205,104086,1,0,0:0:0:0:
486,144,104260,1,0,0:0:0:0:
461,71,104433,1,0,0:0:0:0:
411,129,104607,6,0,P|359:129|329:111,1,70
308,53,104954,1,0,0:0:0:0:
232,53,105127,1,0,0:0:0:0:
267,121,105300,1,0,0:0:0:0:
259,140,105387,1,0,0:0:0:0:
251,159,105474,1,0,0:0:0:0:
207,221,105647,1,0,0:0:0:0:
284,230,105821,1,0,0:0:0:0:
239,291,105994,1,0,0:0:0:0:
252,308,106081,1,0,0:0:0:0:
262,326,106167,6,0,P|337:332|409:312,1,140
454,260,106688,1,0,0:0:0:0:
419,192,106861,1,0,0:0:0:0:
427,172,106948,1,0,0:0:0:0:
433,151,107034,1,0,0:0:0:0:
478,96,107208,1,0,0:0:0:0:
425,51,107381,1,0,0:0:0:0:
358,71,107555,5,0,0:0:0:0:
308,22,107728,2,0,P|259:17|209:27,1,70
211,83,108075,1,0,0:0:0:0:
217,104,108161,1,0,0:0:0:0:
225,124,108248,1,0,0:0:0:0:
218,193,108422,1,0,0:0:0:0:
154,220,108595,1,0,0:0:0:0:
85,207,108769,1,0,0:0:0:0:
79,228,108855,1,0,0:0:0:0:
72,249,108943,6,0,P|72:297|90:328,1,70
154,339,109289,1,0,0:0:0:0:
225,309,109463,1,0,0:0:0:0:
296,337,109636,2,0,L|373:338,1,70
404,331,109896,2,0,P|425:291|417:233,1,105
348,199,110330,5,0,0:0:0:0:
274,175,110503,2,0,P|272:129|276:100,1,70
298,74,110763,2,0,P|251:38|212:33,1,70
206,51,111024,2,0,P|154:67|98:63,2,105
256,192,111717,12,0,114145,0:0:0:0:
karstgalvis
hello :D
hyper diff:
00:36:544 (16,17) - circles not needed.
00:39:405 (15,16) - same as above
00:49:463 (6,7,8) - http://puu.sh/p73MF/07bcef5bb5.jpg
00:54:839 (4) - should go 1 time in reverse
00:56:226 (2,3,4) - http://puu.sh/p73UR/e00a596334.jpg
00:57:093 (6) - circle?
00:59:867 (6) - circle?

another diff:
00:27:613 (1,2,3) - not sure about this though
00:48:422 (1) - same as above
00:49:116 (1,2,3) - kinda lame. http://puu.sh/p74kl/c34dfc6eb8.jpg just do this.

huh :D have fun
Topic Starter
rs_fadeaway

6th wrote:

Hello! m4m

[Beginner]
00:20:156 (1,2) - Make a complete slider instead. Actually tapping here 00:20:850 - doesn't fit so well if you listen carefully.
00:56:746 - Try at least to change slider's direction here ? dont rly undersstand you ,will out of DS
01:28:133 - ^
01:23:683 - Blanket could be improved done
01:32:295 (1) - Wrongly snapped fixed

[Normal]
00:31:255 (1) - Increase spacing
00:36:110 (4,5,6) - I suggest reducing spacing a tiny bit between circles to make it easier to play. well , remake them 1.1x remain this
00:54:492 - Don't ignore this fixed
00:54:839 (1,2,3,4) - Doesn't really flow well for a Normal difficulty :/ thx, i will consider it
00:59:000 - I feel like this part is more intense but it's easier than before in terms of density. reamin
01:20:503 (4) - Jump is too harsh here fixed some
01:29:174 - Break is not long enough
01:50:503 (1) - Should end on blue tick according to what you're mapping. yes ,right

[Standard]
00:09:752 (2,3) - That stack looks a bit random i feel it fit the music
00:19:463 (3) - Extend it to cover the whole sound ? seems good
00:21:544 (1) - Too short.
00:46:688 (2,3,4) - Try making the pattern regular, like http://osu.ppy.sh/ss/5241794 yep, fixed
00:53:451 (4,5) - Too curved... could flow better. 00:54:145 (6,7,8) - makes it strange because it's suddenly linear. fixed
01:02:469 (3) - That jump is really exagerated i know this, but broke the pattern
01:37:844 (1,2,3,4,5,6) - Uninteresting to play imo.Map it as Normal. will consider how to remap this
remaped this part
Good luck!
thx for mod )
X Light
irc
00:08 X Light: 00:13:220 (8) -
00:08 X Light: 这里nc下
00:09 NextNaix: 哇
00:09 NextNaix: 好
00:09 X Light: 00:24:492 (1) -
00:10 X Light: 等我开个puush
00:12 NextNaix: 啊
00:12 NextNaix: 好
00:12 NextNaix: 什么是
00:12 NextNaix: 朴实
00:14 X Light: http://puu.sh/p73op/e498b003b5.jpg
00:14 X Light: 这里你有没有想过这么放
00:15 NextNaix: 我看看
00:16 NextNaix: 哇
00:16 NextNaix: 有道理
00:16 X Light: (虽然我是觉得这个算是个人喜好
00:16 NextNaix: 不过这样就
00:16 NextNaix: 没有顿一下的效果了
00:16 X Light: 对
00:18 X Light: 我仔细想想
00:18 X Light: 我现在觉得
00:19 X Light: 就是比如00:23:971 (1) - 这里
00:19 NextNaix: 不顿一下
00:19 NextNaix: 紧凑一些
00:19 NextNaix: 好像各有好坏
00:19 X Light: 你开始放的也是先一个慢速后一个快速
00:20 X Light: 就是00:23:971 (1) - 这种慢速滑条的后面
00:20 X Light: flow快一点比较舒服
00:20 NextNaix: 所以。。
00:20 NextNaix: 到底要不要顿一下啊
00:20 X Light: 所以就是连贯点比较好的意思
00:21 NextNaix: 就是不蹲了?
00:21 X Light: 嗯 我比较倾向
00:21 NextNaix: 好
00:22 X Light: 00:38:018 (1) -
00:23 X Light: 这里我觉得简单点摆也可以
00:23 X Light: http://puu.sh/p73Rq/f604d2361c.jpg
00:23 NextNaix: 啊
00:23 NextNaix: 这个
00:23 NextNaix: 是不是 有点不和谐
00:23 X Light: 主要是因为00:38:278 - 这里没音
00:24 X Light: 而00:38:191 - 这里有音
00:24 NextNaix: 额
00:24 NextNaix: 我是想弄一个 连贯的感觉
00:24 NextNaix: 这样算over map么
00:24 X Light: 然后我觉得为了让1/2做出3/4的效果
00:24 X Light: 这两个滑条方向相对
00:25 X Light: 这样打起来也有点3/4的意思
00:25 NextNaix: 什么一集
00:25 NextNaix: 意思
00:25 NextNaix: 还是弄3/4?
00:25 NextNaix: 然后相对?
00:25 X Light: 不是..
00:25 NextNaix: 额
00:26 NextNaix: 那是啥
00:27 X Light: 就是1/2滑条这么摆有点3/4的感觉
00:27 X Light: 我好像说不太清...
00:27 X Light: 不过不太明显
00:28 NextNaix: e
00:28 NextNaix: zheli haishi
00:28 NextNaix: 先这样吧
00:28 NextNaix: 因为。。
00:28 NextNaix: 后面我都是3/4
00:28 NextNaix: 而且不好改。。
00:28 X Light: 而且你这几个地方都这么摆的话改起来也比较费劲
00:28 X Light: 对
00:28 X Light: 不改也挺好的
00:28 X Light: 00:43:740 (1,2,3,1) -
00:28 X Light: 这里你不想弄个连打吗
00:29 X Light: 有点一反常态啊
00:29 X Light: 不像是你风格
00:31 NextNaix: zheli
00:31 NextNaix: 说来
00:31 NextNaix: 话长了
00:31 NextNaix: 你也知道
00:31 NextNaix: 我放的脸大
00:31 X Light: en
00:31 NextNaix: 不可能是正常连打
00:31 X Light: 然后呢
00:31 NextNaix: 于是在我 换了十几种我构思的连打之后
00:31 NextNaix: 大家都发现
00:31 NextNaix: 这一段连打太over map
00:31 NextNaix: 索性。。。
00:31 X Light: 2333
00:31 NextNaix: 2333
00:32 NextNaix: 后面有一个连打 实在没办法只能放了
00:32 NextNaix: 你觉得 放折返合适不
00:35 X Light: keyia
00:35 X Light: 00:48:596 (1) -
00:36 X Light: http://puu.sh/p74Cf/bff90f0d48.jpg
00:37 X Light: 这里我有个想法
00:37 X Light: http://puu.sh/p74Fb/ed404b28b3.jpg
00:37 NextNaix: 额
00:37 NextNaix: 我看图里面的
00:37 NextNaix: 看不懂节奏
00:38 X Light: 就是把这个滑条00:48:596 (1) -
00:38 X Light: 里面的节奏摆出来
00:39 NextNaix: 哇
00:39 NextNaix: 好
00:39 NextNaix: 这里本来就不连贯
00:40 X Light: 00:54:145 (2) -
00:41 X Light: 我比较喜欢一种处理方式
00:41 X Light: 就是http://puu.sh/p74Sf/8ad18b8d46.jpg
00:41 X Light: 其实就是在00:54:405 - 这里加个note
00:42 X Light: 然后前面滑条加速一下
00:42 NextNaix: 是不是五连啊
00:42 NextNaix: 。
00:42 NextNaix: 额
00:42 NextNaix: 这里是不是要改
00:42 X Light: 主要是00:54:405 - 这里多的圆圈可以弥补00:54:318 - 这里缺乏的打击感
00:43 NextNaix: 哇
00:43 NextNaix: 好
00:43 NextNaix: 改
00:44 X Light: 你这个图是不是有难度限定啊...
00:45 NextNaix: 没把
00:45 NextNaix: 不超过4.9都可
00:45 X Light: 。。
00:47 X Light: 01:19:116 - 这段感觉挺神的
00:47 NextNaix: 额
00:47 X Light: 01:21:544 -
00:48 X Light: 这个地方你仔细听听
00:48 X Light: 应该是个3/8的折返
00:50 NextNaix: 额
00:50 NextNaix: 。。。
00:50 NextNaix: 听不出来
00:50 NextNaix: 听出来也不能摆吧。。
00:51 X Light: 我又仔细听了几遍
00:51 X Light: 发现其实是1/6
00:51 NextNaix: ,,
00:52 NextNaix: 屙屎炸了
00:52 NextNaix: 。。。
00:52 X Light: 1/3
00:52 X Light: 1、3
00:52 X Light: 1/3
00:52 X Light: 嗯
00:53 X Light: 也可以直接放三个1/3的note
00:55 NextNaix: ....
00:56 X Light: 最后两个kiai 很强
00:56 X Light: 我只能说
00:56 NextNaix: sha ..
00:56 NextNaix: 杀。。
00:56 NextNaix: 啥
00:57 X Light: 就是有的地方有点不自然
00:57 X Light: 比如01:30:735 (2,3) - 这种
00:57 X Light: 感觉有点太简单了(
00:57 X Light: 01:33:509 (2,3) -
00:57 X Light: 这种
00:58 NextNaix: 额
00:58 NextNaix: 我是看 这个光标移动挺爽的 但是打起来还是有点锁起来
00:58 NextNaix: 缩
00:58 X Light: 01:30:995 -
00:58 X Light: 这里加个note其实感觉还可以
00:58 X Light: 但是加note完全没有理由
00:59 NextNaix: ....
00:59 NextNaix: 到底加不加呢。。
00:59 NextNaix: https://osu.ppy.sh/ss/5250709
00:59 NextNaix: 这样咋样
01:02 X Light: 还可以
01:02 X Light: 你01:30:214 (4) - 这个放在哪了
01:02 X Light: 哦看见了..
01:02 NextNaix: ...
01:05 X Light: 啊是这个啊...
01:05 X Light: 那3和1叠下我觉得也不错啊
01:05 X Light: 我以为前面那个...
01:06 NextNaix: 哪里。。
01:06 X Light: 01:31:081 (3) - 这个啊
01:07 X Light: 01:31:081 (3) - 的话ctrl+H下随便摆摆就能看了我觉得
01:08 NextNaix: 好
01:08 X Light: ok
Nice map good luck
just click
Hey, M4M from my queue.


ZZHBOY's Hyper


00:43:047 - Consider adding a note here? I think it would emphasize the drop more and it plays cool here.

00:54:839 (4) - Personally, I think this reverse slider sounds better ending at 00:55:185 since I can still hear an audible beat there.

00:59:000 (7) - Starting a NC here sounds better to me.

01:14:694 (7) - Curve this slider? You curve every single slider in these patterns, and this is the only pattern that uses a straight slider.

01:17:729 (8) - Same with this slider, you can also curve this also. Every reverse slider with this rhythm is curved, so it would make sense to do so with this one also.

01:19:116 - In this break, you have many green inherited timing points here even though nothing is mapped here. Not sure why you left these here, maybe this was mapped in the past?
Next Another


Shouldn't this difficulty be named "Next's Another" ? It sounds weird currently.

00:09:058 (1,2,3,4) - You should try a similar stacking pattern like 00:03:509 (1,2,3,4)

00:14:261 (16,17,18) - Awkward flow with this, consider placing it somewhere closer or reachable, such as 148/293.

00:22:931 (1) - Kind of sounds unfitting in my opinion, I think a fast slider that ends at 00:23:191 would be more suitable.

00:50:590 - I think a note here would fit, I hear the same rhythm still at a slower speed. It would also match the rhythm later on at 00:52:064 since these are similar sections of the song.

00:53:278 (3,1) - Make these the same slope? Every slider in this area has the same slope but this one.

00:55:445 (4) - I don't hear the high pitched instrument at this note here, I think it would sound better without it.

01:01:081 (7,8,9,10,11,12) - Shouldn't these have the lower DS instead of 01:00:388 (1,2,3,4,5,6) ? The pitch gets lower here, so it would make sense to reverse what you currently have.

01:10:099 (1) - A vertical slider fits in better to me.

01:51:717 - I think a note here sounds better since the finish is emphasized.
Extra


00:05:590 (8) - I don't really like that this is stacked, I think it plays better with the same DS spacing that you use in this rhythm.

00:22:584 (1) - I think this slider sounds and plays better ending at 00:22:844

00:35:590 (5,6,7) - CTRL + G plays better to me.

00:54:665 - A note here would sound better.

00:55:532 (1,2,3) - I think CTRL + G makes this funner and interesting to play.

01:00:388 (1,2,3) - These have different DS compare to the other triplets in this section, not sure why.

01:18:943 - A note here would also sound better.

01:21:630 - The song sounds uses a lot of rhythm here, consider mapping something here?

Overall, cool mapset! Some parts in Extra seem a little undermapped, I suggest possibly adding more notes in some sections. Good luck on ranking this, here's a star!
Frey
IRC MOD
2016-05-28 03:25 rs_fadeaway: frey姥爷你好 :3 冒昧打扰一下
2016-05-28 03:26 Frey: ;w; 嘛,不用这么客气
2016-05-28 03:26 Frey: 什么事啊
2016-05-28 03:27 rs_fadeaway: 我是个新人,第一次做rank set,现在进行到一个我也不知道什么程度的,不知道能不能帮我看下图
2016-05-28 03:27 Frey: 啊, love bbb?
2016-05-28 03:28 rs_fadeaway: ..啊 你听过这歌么
2016-05-28 03:28 Frey: 之前别人有提这张图,看过呢
2016-05-28 03:29 Frey: 你在担心哪方面呢,我记得看过貌似没什么问题来着
2016-05-28 03:30 rs_fadeaway: 唉!?怎么样呢,尤其是低难度方面和another的gd,我拿不准
2016-05-28 03:30 Frey: 还有,小小建议, 19 Lincle可以删
2016-05-28 03:31 Frey: source里面
2016-05-28 03:31 rs_fadeaway: 是IIDX的原因么
2016-05-28 03:31 Frey: 假如你不怕麻烦来解释为什么要用这个Source的话,因为现在的人习惯用beatmania IIDX不带后面的系列
2016-05-28 03:32 Frey: 你的Source严格上没错
2016-05-28 03:32 Frey: 只是需要你来稍微在帖子里面声明一下为什么这么用
2016-05-28 03:34 Frey: ACTION is editing [http://osu.ppy.sh/b/762420 SWAN K feat. Asuka M - LOVE B.B.B [Beginner]]
2016-05-28 03:34 rs_fadeaway: 刚才翻了下 发现这张图也带了https://osu.ppy.sh/s/372200
2016-05-28 03:34 Frey: 01:33:336 (2) - 前后距离不一致
2016-05-28 03:35 Frey: 那应该没问题了
2016-05-28 03:36 rs_fadeaway: 好的,我看到了
2016-05-28 03:36 Frey: 01:34:376 (4) - 前后距离
2016-05-28 03:36 rs_fadeaway: 嗯
2016-05-28 03:36 Frey: 01:29:174 (1) -
2016-05-28 03:36 Frey: 01:29:174 -
2016-05-28 03:37 Frey: 这跟绿线删掉
2016-05-28 03:37 Frey: 圆圈和滑条头部的音效要至少听得到
2016-05-28 03:38 rs_fadeaway: 好的,咦 这里01:29:174 (1) - 我大概是少放了个finish
2016-05-28 03:39 Frey: 5%还是太低了点
2016-05-28 03:39 Frey: 不过有finish应该无所谓吧
2016-05-28 03:41 Frey: ACTION is editing [http://osu.ppy.sh/b/958542 SWAN K feat. Asuka M - LOVE B.B.B [Normal]]
2016-05-28 03:41 rs_fadeaway: 放finish好像不太合适的样子,这个地方本来是空的,有人让我加个note我才加的,我还是删了绿线吧
2016-05-28 03:41 Frey: Normal再做的稳一点吧
2016-05-28 03:42 Frey: 一般来说Normal在有足够理由的情况下,最多两种间距,超级例外的话有可以有三种但是基本上没人这么干
2016-05-28 03:43 Frey: 这里是1.100:36:284 (5) -
2016-05-28 03:43 rs_fadeaway: 懂了!
2016-05-28 03:43 Frey: 其他地方大多是1.2x
2016-05-28 03:43 Frey: 00:44:087 (4) - 这里段落又是1.0x
2016-05-28 03:44 Frey: 这里还有1.3x ...
2016-05-28 03:44 Frey: 01:41:139 (2) -
2016-05-28 03:44 rs_fadeaway: 还是改摸的时候没注意,本来是开着DS做的
2016-05-28 03:44 Frey: 我有一个建议就是..像是这种1/2拍相接的地方可以用1.1x
2016-05-28 03:44 Frey: 类似01:43:914 (2) -
2016-05-28 03:45 Frey: 01:42:873 (6) -
2016-05-28 03:45 Frey: 这些前后1/2相交接就用1.1x
2016-05-28 03:45 Frey: 然后就是01:42:700 (5,7) - 这种前后1/1拍相望的距离就用1.2x
2016-05-28 03:46 Frey: 亦或者。干脆全部距离统一
2016-05-28 03:47 rs_fadeaway: 记住了
2016-05-28 03:47 Frey: 方案很多,你也可以在非kiai段落用一种间距,然后kiai再用大一点的间距
2016-05-28 03:47 Frey: 总之Normal的距离设置要有理有据..
2016-05-28 03:48 Frey: 实话实说类似难度的Normal。我没见过3种距离在一张图里面
2016-05-28 03:48 rs_fadeaway: 嗯嗯\:D/
2016-05-28 03:49 rs_fadeaway: 我把全图的DS再认真的检查一遍吧
2016-05-28 03:49 Frey: 这个难度里面的距离怎么重新来做看你...具体我不一个个说了
2016-05-28 03:50 rs_fadeaway: 好的,别的~排列没问题嘛?
2016-05-28 03:50 Frey: 没有
2016-05-28 03:51 Frey: Standard,没有什么问题
2016-05-28 03:52 rs_fadeaway: 是嘛,太好了,re了几遍
2016-05-28 03:53 Frey: ZZB做些什么鬼(日常黑
2016-05-28 03:56 Frey: 掉线
2016-05-28 03:56 Frey: 其他难度基本上没有硬伤
2016-05-28 03:57 Frey: 我直接发到帖子里面去了
Topic Starter
rs_fadeaway

X Light wrote:

irc
00:08 X Light: 00:13:220 (8) -
00:08 X Light: 这里nc下
00:09 NextNaix: 哇
00:09 NextNaix: 好
00:09 X Light: 00:24:492 (1) -
00:10 X Light: 等我开个puush
00:12 NextNaix: 啊
00:12 NextNaix: 好
00:12 NextNaix: 什么是
00:12 NextNaix: 朴实
00:14 X Light: http://puu.sh/p73op/e498b003b5.jpg
00:14 X Light: 这里你有没有想过这么放
00:15 NextNaix: 我看看
00:16 NextNaix: 哇
00:16 NextNaix: 有道理
00:16 X Light: (虽然我是觉得这个算是个人喜好
00:16 NextNaix: 不过这样就
00:16 NextNaix: 没有顿一下的效果了
00:16 X Light: 对
00:18 X Light: 我仔细想想
00:18 X Light: 我现在觉得
00:19 X Light: 就是比如00:23:971 (1) - 这里
00:19 NextNaix: 不顿一下
00:19 NextNaix: 紧凑一些
00:19 NextNaix: 好像各有好坏
00:19 X Light: 你开始放的也是先一个慢速后一个快速
00:20 X Light: 就是00:23:971 (1) - 这种慢速滑条的后面
00:20 X Light: flow快一点比较舒服
00:20 NextNaix: 所以。。
00:20 NextNaix: 到底要不要顿一下啊
00:20 X Light: 所以就是连贯点比较好的意思
00:21 NextNaix: 就是不蹲了?
00:21 X Light: 嗯 我比较倾向
00:21 NextNaix: 好
00:22 X Light: 00:38:018 (1) -
00:23 X Light: 这里我觉得简单点摆也可以
00:23 X Light: http://puu.sh/p73Rq/f604d2361c.jpg
00:23 NextNaix: 啊
00:23 NextNaix: 这个
00:23 NextNaix: 是不是 有点不和谐
00:23 X Light: 主要是因为00:38:278 - 这里没音
00:24 X Light: 而00:38:191 - 这里有音
00:24 NextNaix: 额
00:24 NextNaix: 我是想弄一个 连贯的感觉
00:24 NextNaix: 这样算over map么
00:24 X Light: 然后我觉得为了让1/2做出3/4的效果
00:24 X Light: 这两个滑条方向相对
00:25 X Light: 这样打起来也有点3/4的意思
00:25 NextNaix: 什么一集
00:25 NextNaix: 意思
00:25 NextNaix: 还是弄3/4?
00:25 NextNaix: 然后相对?
00:25 X Light: 不是..
00:25 NextNaix: 额
00:26 NextNaix: 那是啥
00:27 X Light: 就是1/2滑条这么摆有点3/4的感觉
00:27 X Light: 我好像说不太清...
00:27 X Light: 不过不太明显
00:28 NextNaix: e
00:28 NextNaix: zheli haishi
00:28 NextNaix: 先这样吧
00:28 NextNaix: 因为。。
00:28 NextNaix: 后面我都是3/4
00:28 NextNaix: 而且不好改。。
00:28 X Light: 而且你这几个地方都这么摆的话改起来也比较费劲
00:28 X Light: 对
00:28 X Light: 不改也挺好的
00:28 X Light: 00:43:740 (1,2,3,1) -
00:28 X Light: 这里你不想弄个连打吗
00:29 X Light: 有点一反常态啊
00:29 X Light: 不像是你风格
00:31 NextNaix: zheli
00:31 NextNaix: 说来
00:31 NextNaix: 话长了
00:31 NextNaix: 你也知道
00:31 NextNaix: 我放的脸大
00:31 X Light: en
00:31 NextNaix: 不可能是正常连打
00:31 X Light: 然后呢
00:31 NextNaix: 于是在我 换了十几种我构思的连打之后
00:31 NextNaix: 大家都发现
00:31 NextNaix: 这一段连打太over map
00:31 NextNaix: 索性。。。
00:31 X Light: 2333
00:31 NextNaix: 2333
00:32 NextNaix: 后面有一个连打 实在没办法只能放了
00:32 NextNaix: 你觉得 放折返合适不
00:35 X Light: keyia
00:35 X Light: 00:48:596 (1) -
00:36 X Light: http://puu.sh/p74Cf/bff90f0d48.jpg
00:37 X Light: 这里我有个想法
00:37 X Light: http://puu.sh/p74Fb/ed404b28b3.jpg
00:37 NextNaix: 额
00:37 NextNaix: 我看图里面的
00:37 NextNaix: 看不懂节奏
00:38 X Light: 就是把这个滑条00:48:596 (1) -
00:38 X Light: 里面的节奏摆出来
00:39 NextNaix: 哇
00:39 NextNaix: 好
00:39 NextNaix: 这里本来就不连贯
00:40 X Light: 00:54:145 (2) -
00:41 X Light: 我比较喜欢一种处理方式
00:41 X Light: 就是http://puu.sh/p74Sf/8ad18b8d46.jpg
00:41 X Light: 其实就是在00:54:405 - 这里加个note
00:42 X Light: 然后前面滑条加速一下
00:42 NextNaix: 是不是五连啊
00:42 NextNaix: 。
00:42 NextNaix: 额
00:42 NextNaix: 这里是不是要改
00:42 X Light: 主要是00:54:405 - 这里多的圆圈可以弥补00:54:318 - 这里缺乏的打击感
00:43 NextNaix: 哇
00:43 NextNaix: 好
00:43 NextNaix: 改
00:44 X Light: 你这个图是不是有难度限定啊...
00:45 NextNaix: 没把
00:45 NextNaix: 不超过4.9都可
00:45 X Light: 。。
00:47 X Light: 01:19:116 - 这段感觉挺神的
00:47 NextNaix: 额
00:47 X Light: 01:21:544 -
00:48 X Light: 这个地方你仔细听听
00:48 X Light: 应该是个3/8的折返
00:50 NextNaix: 额
00:50 NextNaix: 。。。
00:50 NextNaix: 听不出来
00:50 NextNaix: 听出来也不能摆吧。。
00:51 X Light: 我又仔细听了几遍
00:51 X Light: 发现其实是1/6
00:51 NextNaix: ,,
00:52 NextNaix: 屙屎炸了
00:52 NextNaix: 。。。
00:52 X Light: 1/3
00:52 X Light: 1、3
00:52 X Light: 1/3
00:52 X Light: 嗯
00:53 X Light: 也可以直接放三个1/3的note
00:55 NextNaix: ....
00:56 X Light: 最后两个kiai 很强
00:56 X Light: 我只能说
00:56 NextNaix: sha ..
00:56 NextNaix: 杀。。
00:56 NextNaix: 啥
00:57 X Light: 就是有的地方有点不自然
00:57 X Light: 比如01:30:735 (2,3) - 这种
00:57 X Light: 感觉有点太简单了(
00:57 X Light: 01:33:509 (2,3) -
00:57 X Light: 这种
00:58 NextNaix: 额
00:58 NextNaix: 我是看 这个光标移动挺爽的 但是打起来还是有点锁起来
00:58 NextNaix: 缩
00:58 X Light: 01:30:995 -
00:58 X Light: 这里加个note其实感觉还可以
00:58 X Light: 但是加note完全没有理由
00:59 NextNaix: ....
00:59 NextNaix: 到底加不加呢。。
00:59 NextNaix: https://osu.ppy.sh/ss/5250709
00:59 NextNaix: 这样咋样
01:02 X Light: 还可以
01:02 X Light: 你01:30:214 (4) - 这个放在哪了
01:02 X Light: 哦看见了..
01:02 NextNaix: ...
01:05 X Light: 啊是这个啊...
01:05 X Light: 那3和1叠下我觉得也不错啊
01:05 X Light: 我以为前面那个...
01:06 NextNaix: 哪里。。
01:06 X Light: 01:31:081 (3) - 这个啊
01:07 X Light: 01:31:081 (3) - 的话ctrl+H下随便摆摆就能看了我觉得
01:08 NextNaix: 好
01:08 X Light: ok
Nice map good luck
thx :)
Topic Starter
rs_fadeaway

Breezy wrote:

Hey, M4M from my queue.


Extra


00:05:590 (8) - I don't really like that this is stacked, I think it plays better with the same DS spacing that you use in this rhythm.
i make stack here, coz i fell melody a little standing here, i will ask others for thisremap as 0.1x stack
00:22:584 (1) - I think this slider sounds and plays better ending at 00:22:844
no , the sounds is short and powerful. i think we need a space here
00:35:590 (5,6,7) - CTRL + G plays better to me.
will consider this
00:54:665 - A note here would sound better.
considerno thx
00:55:532 (1,2,3) - I think CTRL + G makes this funner and interesting to play.
^ it mb a good idea)
01:00:388 (1,2,3) - These have different DS compare to the other triplets in this section, not sure why.
thx for metion this!
01:18:943 - A note here would also sound better.
but leave it may let players follow the track betteradded
01:21:630 - The song sounds uses a lot of rhythm here, consider mapping something here?
yes,you're right , here have some 1/3 rhythm, but i need to think of the music track we are following, if do them, may hard for players reading. however i will think of this !

Overall, cool mapset! Some parts in Extra seem a little undermapped, I suggest possibly adding more notes in some sections. Good luck on ranking this, here's a star!
thx a lot ! nice mod!
Topic Starter
rs_fadeaway

Frey wrote:

IRC MOD
2016-05-28 03:25 rs_fadeaway: frey姥爷你好 :3 冒昧打扰一下
2016-05-28 03:26 Frey: ;w; 嘛,不用这么客气
2016-05-28 03:26 Frey: 什么事啊
2016-05-28 03:27 rs_fadeaway: 我是个新人,第一次做rank set,现在进行到一个我也不知道什么程度的,不知道能不能帮我看下图
2016-05-28 03:27 Frey: 啊, love bbb?
2016-05-28 03:28 rs_fadeaway: ..啊 你听过这歌么
2016-05-28 03:28 Frey: 之前别人有提这张图,看过呢
2016-05-28 03:29 Frey: 你在担心哪方面呢,我记得看过貌似没什么问题来着
2016-05-28 03:30 rs_fadeaway: 唉!?怎么样呢,尤其是低难度方面和another的gd,我拿不准
2016-05-28 03:30 Frey: 还有,小小建议, 19 Lincle可以删
2016-05-28 03:31 Frey: source里面
2016-05-28 03:31 rs_fadeaway: 是IIDX的原因么
2016-05-28 03:31 Frey: 假如你不怕麻烦来解释为什么要用这个Source的话,因为现在的人习惯用beatmania IIDX不带后面的系列
2016-05-28 03:32 Frey: 你的Source严格上没错
2016-05-28 03:32 Frey: 只是需要你来稍微在帖子里面声明一下为什么这么用
2016-05-28 03:34 Frey: ACTION is editing [http://osu.ppy.sh/b/762420 SWAN K feat. Asuka M - LOVE B.B.B [Beginner]]
2016-05-28 03:34 rs_fadeaway: 刚才翻了下 发现这张图也带了https://osu.ppy.sh/s/372200
2016-05-28 03:34 Frey: 01:33:336 (2) - 前后距离不一致
2016-05-28 03:35 Frey: 那应该没问题了
2016-05-28 03:36 rs_fadeaway: 好的,我看到了
2016-05-28 03:36 Frey: 01:34:376 (4) - 前后距离
2016-05-28 03:36 rs_fadeaway: 嗯
2016-05-28 03:36 Frey: 01:29:174 (1) -
2016-05-28 03:36 Frey: 01:29:174 -
2016-05-28 03:37 Frey: 这跟绿线删掉
2016-05-28 03:37 Frey: 圆圈和滑条头部的音效要至少听得到
2016-05-28 03:38 rs_fadeaway: 好的,咦 这里01:29:174 (1) - 我大概是少放了个finish
2016-05-28 03:39 Frey: 5%还是太低了点
2016-05-28 03:39 Frey: 不过有finish应该无所谓吧
2016-05-28 03:41 Frey: ACTION is editing [http://osu.ppy.sh/b/958542 SWAN K feat. Asuka M - LOVE B.B.B [Normal]]
2016-05-28 03:41 rs_fadeaway: 放finish好像不太合适的样子,这个地方本来是空的,有人让我加个note我才加的,我还是删了绿线吧
2016-05-28 03:41 Frey: Normal再做的稳一点吧
2016-05-28 03:42 Frey: 一般来说Normal在有足够理由的情况下,最多两种间距,超级例外的话有可以有三种但是基本上没人这么干
2016-05-28 03:43 Frey: 这里是1.100:36:284 (5) -
2016-05-28 03:43 rs_fadeaway: 懂了!
2016-05-28 03:43 Frey: 其他地方大多是1.2x
2016-05-28 03:43 Frey: 00:44:087 (4) - 这里段落又是1.0x
2016-05-28 03:44 Frey: 这里还有1.3x ...
2016-05-28 03:44 Frey: 01:41:139 (2) -
2016-05-28 03:44 rs_fadeaway: 还是改摸的时候没注意,本来是开着DS做的
2016-05-28 03:44 Frey: 我有一个建议就是..像是这种1/2拍相接的地方可以用1.1x
2016-05-28 03:44 Frey: 类似01:43:914 (2) -
2016-05-28 03:45 Frey: 01:42:873 (6) -
2016-05-28 03:45 Frey: 这些前后1/2相交接就用1.1x
2016-05-28 03:45 Frey: 然后就是01:42:700 (5,7) - 这种前后1/1拍相望的距离就用1.2x
2016-05-28 03:46 Frey: 亦或者。干脆全部距离统一
2016-05-28 03:47 rs_fadeaway: 记住了
2016-05-28 03:47 Frey: 方案很多,你也可以在非kiai段落用一种间距,然后kiai再用大一点的间距
2016-05-28 03:47 Frey: 总之Normal的距离设置要有理有据..
2016-05-28 03:48 Frey: 实话实说类似难度的Normal。我没见过3种距离在一张图里面
2016-05-28 03:48 rs_fadeaway: 嗯嗯\:D/
2016-05-28 03:49 rs_fadeaway: 我把全图的DS再认真的检查一遍吧
2016-05-28 03:49 Frey: 这个难度里面的距离怎么重新来做看你...具体我不一个个说了
2016-05-28 03:50 rs_fadeaway: 好的,别的~排列没问题嘛?
2016-05-28 03:50 Frey: 没有
2016-05-28 03:51 Frey: Standard,没有什么问题
2016-05-28 03:52 rs_fadeaway: 是嘛,太好了,re了几遍
2016-05-28 03:53 Frey: ZZB做些什么鬼(日常黑
2016-05-28 03:56 Frey: 掉线
2016-05-28 03:56 Frey: 其他难度基本上没有硬伤
2016-05-28 03:57 Frey: 我直接发到帖子里面去了
thx for mod, mostly fixed)
AgeSheRi

snoopeh wrote:

hello :D


another diff:
00:27:613 (1,2,3) - not sure about this though
00:48:422 (1) - same as above
00:49:116 (1,2,3) - kinda lame. http://puu.sh/p74kl/c34dfc6eb8.jpg just do this.

huh :D have fun
Thx,mostly fixed. :P
AgeSheRi
[quote="Breezy"]
Hey, M4M from my queue.



Next Another


Shouldn't this difficulty be named "Next's Another" ? It sounds weird currently.

00:09:058 (1,2,3,4) - You should try a similar stacking pattern like 00:03:509 (1,2,3,4) ok
00:14:261 (16,17,18) - Awkward flow with this, consider placing it somewhere closer or reachable, such as 148/293.ok
00:22:931 (1) - Kind of sounds unfitting in my opinion, I think a fast slider that ends at 00:23:191 would be more suitable.ok
00:50:590 - I think a note here would fit, I hear the same rhythm still at a slower speed. It would also match the rhythm later on at 00:52:064 since these are similar sections of the song.ok

00:53:278 (3,1) - Make these the same slope? Every slider in this area has the same slope but this one.have used another pattern
00:55:445 (4) - I don't hear the high pitched instrument at this note here, I think it would sound better without it.ok

01:01:081 (7,8,9,10,11,12) - Shouldn't these have the lower DS instead of 01:00:388 (1,2,3,4,5,6) ? The pitch gets lower here, so it would make sense to reverse what you currently have.ok

01:10:099 (1) - A vertical slider fits in better to me.ok

01:51:717 - I think a note here sounds better since the finish is emphasized.ok i have placed a spinner



Thx,all fixed. That's very helpful :oops: :oops: :oops:
ZZHBOY

snoopeh wrote:

hello :D
hyper diff:
00:36:544 (16,17) - circles not needed.
00:39:405 (15,16) - same as above
00:49:463 (6,7,8) - http://puu.sh/p73MF/07bcef5bb5.jpg
00:54:839 (4) - should go 1 time in reverse
00:56:226 (2,3,4) - http://puu.sh/p73UR/e00a596334.jpg
00:57:093 (6) - circle?
00:59:867 (6) - circle?

all refused, current rhythm is fine for me lol

huh :D have fun

Breezy wrote:

Hey, M4M from my queue.


ZZHBOY's Hyper


00:43:047 - Consider adding a note here? I think it would emphasize the drop more and it plays cool here. emm i don't like to add a note where don't has a clear drum sound in this map x.x

00:54:839 (4) - Personally, I think this reverse slider sounds better ending at 00:55:185 since I can still hear an audible beat there.that was just followed the piano, and if someone else complain to that then i will consider to change that

00:59:000 (7) - Starting a NC here sounds better to me.k

01:14:694 (7) - Curve this slider? You curve every single slider in these patterns, and this is the only pattern that uses a straight slider.k

01:17:729 (8) - Same with this slider, you can also curve this also. Every reverse slider with this rhythm is curved, so it would make sense to do so with this one also.k

01:19:116 - In this break, you have many green inherited timing points here even though nothing is mapped here. Not sure why you left these here, maybe this was mapped in the past? they came from other diffs lol, anyway they don't do any effects on playing so just keep them


[/size][/centre]
thanks for mods~
code
osu file format v14

[General]
AudioFilename: 23. LOVE B.B.B.mp3
AudioLeadIn: 0
PreviewTime: 45128
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 67324
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.940002

[Metadata]
Title:LOVE B.B.B
TitleUnicode:LOVE B.B.B
Artist:SWAN K feat. Asuka M
ArtistUnicode:SWAN K feat. Asuka M
Creator:rs_fadeaway
Version:ZZHBOY's Hyper
Source:beatmania IIDX 19 Lincle
Tags:DRUM'N'BASS NextNaix ZZHBOY
BeatmapID:985471
BeatmapSetID:143457

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,78622,85996
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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11486,-100,4,2,1,75,0,0
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108943,-100,4,2,1,70,0,0
111717,-100,4,2,1,60,0,0
114145,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,128,128
Combo2 : 50,192,192
Combo3 : 211,88,208
Combo4 : 135,128,225

[HitObjects]
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217,78,2815,1,0,0:0:0:0:
207,212,3509,1,0,0:0:0:0:
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Natteke desu
sorta irc
22:31 rs_fadeaway: hello~Evilelvis :3
22:32 rs_fadeaway: sry to borther ;w;
22:44 EvilElvis: hello
22:45 rs_fadeaway: you here:3
22:45 EvilElvis: yeah
22:45 EvilElvis: wanted something?
22:46 rs_fadeaway: im a new map that first time doing rank set, i think if you can help me check if it is ready for rank?
22:46 *EvilElvis is editing [http://osu.ppy.sh/b/758189 SWAN K feat. Asuka M - LOVE B.B.B [Extra]]
22:46 EvilElvis: this one i guess?
22:47 rs_fadeaway: ye! you so fast
22:47 rs_fadeaway: thank in advance ;w;
22:49 *EvilElvis is editing [http://osu.ppy.sh/b/986633 SWAN K feat. Asuka M - LOVE B.B.B [Next Another]]
22:49 EvilElvis: is this yours diff?
22:50 rs_fadeaway: not
22:50 rs_fadeaway: a friend's
22:51 EvilElvis: Then add 's if it's hes nickname, just to be sure people won't bitching about diffname
22:51 rs_fadeaway: ok, will fix it
22:52 EvilElvis: looking at the last two difficultes i can say that it seems like ready
22:52 EvilElvis: however there is some parts on the diffs which could be slighty improved in my opinion
22:52 EvilElvis: should i point them?
22:53 rs_fadeaway: yes! im so want to listen it
22:53 EvilElvis: okay then lemme take some water before i start
22:54 rs_fadeaway: you gonna mod for me? thx soo much \:D/
22:57 EvilElvis: i'd stay on irc
22:57 EvilElvis: if you don't mind
22:57 rs_fadeaway: ofc not
22:57 EvilElvis: okay then
22:57 EvilElvis: here we go
22:57 rs_fadeaway: and you can speak in russian, if it hard to explain in english, i know some russian
22:59 EvilElvis: 00:04:897 (6,7,8) - you could emphasise 00:04:897 - this sound in music by making some kind of little jump here https://osu.ppy.sh/ss/5270184
22:59 EvilElvis: oh
22:59 EvilElvis: sadly it's even harder for me to explain things with russian because i used to english when stuff about modding or such
23:00 rs_fadeaway: its ok , i got ur point
23:00 EvilElvis: is this hard to learn russian for you btw? :D
23:01 rs_fadeaway: да,грамматика очень
23:01 EvilElvis: also that goes for whole difficulty, you probably should reconsider NCs since some people could find it pretty random
23:01 rs_fadeaway: XD
23:01 EvilElvis: не волнуйся, с грамматикой и у русских проблемы :D
23:02 rs_fadeaway: ясно, я понял)
23:03 EvilElvis: 00:23:278 (1) - try something https://osu.ppy.sh/ss/5270218 like this insted, usualy this kind of 3/4 stacks plays pretty badly immo
23:05 rs_fadeaway: right, but i just think if stack is a little pretty to look
23:05 EvilElvis: 00:46:341 (8,1) - don't really get idea behind this stack, music still intense at this point, so decreasing DS looks a bit illogical, i'd continue usage of jumps here tbh
23:06 EvilElvis: 00:50:503 (1,1,2) - could be missreaded as pure 1/4 you better move 00:50:763 (1,2,3) - from 00:50:503 (1) - even more
23:07 rs_fadeaway: ok, pls continue
23:09 EvilElvis: 01:04:723 (2,3,4,5,6,7,8,9) - can't say for sure but it doesn't sounds like 01:04:810 - there is any beats what could be mapped with circle, moreover, these doubles sounds like 1/6 or such for me
23:09 EvilElvis: can't say if it's true or it's me can't hear the things tho
23:09 rs_fadeaway: 00:50:677 - if i add note here, is it helpful?
23:09 EvilElvis: but to be safe you can go with sliders
23:09 EvilElvis: yes that would be nice
23:09 EvilElvis: so
23:09 EvilElvis: about next one
23:10 EvilElvis: gimme a sec
23:11 EvilElvis: http://puu.sh/p9tJ4/3bcbb575b8.jpg
23:11 EvilElvis: try to go with this kind of rhythm instead
23:11 EvilElvis: it will cover same things
23:11 EvilElvis: but would be more safe to go with
23:12 EvilElvis: 01:11:486 (1) - since both beats here is pretty strong i suggest you to replace this slider by 2 1/2 circles
23:12 rs_fadeaway: got it ,will think of it
23:14 EvilElvis: 01:51:717 - https://osu.ppy.sh/ss/5270306 try this
23:14 EvilElvis: that would help with emphasising strong beat
23:15 EvilElvis: thats all i guess, the main thing you should reconsider is NCs
Topic Starter
rs_fadeaway

EvilElvis wrote:

sorta irc
22:31 rs_fadeaway: hello~Evilelvis :3
22:32 rs_fadeaway: sry to borther ;w;
22:44 EvilElvis: hello
22:45 rs_fadeaway: you here:3
22:45 EvilElvis: yeah
22:45 EvilElvis: wanted something?
22:46 rs_fadeaway: im a new map that first time doing rank set, i think if you can help me check if it is ready for rank?
22:46 *EvilElvis is editing [http://osu.ppy.sh/b/758189 SWAN K feat. Asuka M - LOVE B.B.B [Extra]]
22:46 EvilElvis: this one i guess?
22:47 rs_fadeaway: ye! you so fast
22:47 rs_fadeaway: thank in advance ;w;
22:49 *EvilElvis is editing [http://osu.ppy.sh/b/986633 SWAN K feat. Asuka M - LOVE B.B.B [Next Another]]
22:49 EvilElvis: is this yours diff?
22:50 rs_fadeaway: not
22:50 rs_fadeaway: a friend's
22:51 EvilElvis: Then add 's if it's hes nickname, just to be sure people won't bitching about diffname
22:51 rs_fadeaway: ok, will fix it
22:52 EvilElvis: looking at the last two difficultes i can say that it seems like ready
22:52 EvilElvis: however there is some parts on the diffs which could be slighty improved in my opinion
22:52 EvilElvis: should i point them?
22:53 rs_fadeaway: yes! im so want to listen it
22:53 EvilElvis: okay then lemme take some water before i start
22:54 rs_fadeaway: you gonna mod for me? thx soo much \:D/
22:57 EvilElvis: i'd stay on irc
22:57 EvilElvis: if you don't mind
22:57 rs_fadeaway: ofc not
22:57 EvilElvis: okay then
22:57 EvilElvis: here we go
22:57 rs_fadeaway: and you can speak in russian, if it hard to explain in english, i know some russian
22:59 EvilElvis: 00:04:897 (6,7,8) - you could emphasise 00:04:897 - this sound in music by making some kind of little jump here https://osu.ppy.sh/ss/5270184
22:59 EvilElvis: oh
22:59 EvilElvis: sadly it's even harder for me to explain things with russian because i used to english when stuff about modding or such
23:00 rs_fadeaway: its ok , i got ur point
23:00 EvilElvis: is this hard to learn russian for you btw? :D
23:01 rs_fadeaway: да,грамматика очень
23:01 EvilElvis: also that goes for whole difficulty, you probably should reconsider NCs since some people could find it pretty random
23:01 rs_fadeaway: XD
23:01 EvilElvis: не волнуйся, с грамматикой и у русских проблемы :D
23:02 rs_fadeaway: ясно, я понял)
23:03 EvilElvis: 00:23:278 (1) - try something https://osu.ppy.sh/ss/5270218 like this insted, usualy this kind of 3/4 stacks plays pretty badly immo
23:05 rs_fadeaway: right, but i just think if stack is a little pretty to look
23:05 EvilElvis: 00:46:341 (8,1) - don't really get idea behind this stack, music still intense at this point, so decreasing DS looks a bit illogical, i'd continue usage of jumps here tbh
23:06 EvilElvis: 00:50:503 (1,1,2) - could be missreaded as pure 1/4 you better move 00:50:763 (1,2,3) - from 00:50:503 (1) - even more
23:07 rs_fadeaway: ok, pls continue
23:09 EvilElvis: 01:04:723 (2,3,4,5,6,7,8,9) - can't say for sure but it doesn't sounds like 01:04:810 - there is any beats what could be mapped with circle, moreover, these doubles sounds like 1/6 or such for me
23:09 EvilElvis: can't say if it's true or it's me can't hear the things tho
23:09 rs_fadeaway: 00:50:677 - if i add note here, is it helpful?
23:09 EvilElvis: but to be safe you can go with sliders
23:09 EvilElvis: yes that would be nice
23:09 EvilElvis: so
23:09 EvilElvis: about next one
23:10 EvilElvis: gimme a sec
23:11 EvilElvis: http://puu.sh/p9tJ4/3bcbb575b8.jpg
23:11 EvilElvis: try to go with this kind of rhythm instead
23:11 EvilElvis: it will cover same things
23:11 EvilElvis: but would be more safe to go with
23:12 EvilElvis: 01:11:486 (1) - since both beats here is pretty strong i suggest you to replace this slider by 2 1/2 circles
23:12 rs_fadeaway: got it ,will think of it
23:14 EvilElvis: 01:51:717 - https://osu.ppy.sh/ss/5270306 try this
23:14 EvilElvis: that would help with emphasising strong beat
23:15 EvilElvis: thats all i guess, the main thing you should reconsider is NCs
00:04:550 (5,6,7,8) - Separated them already
00:23:278 (1) -
00:46:341 (8,1) - Separated them already
00:50:503 (1,1) - move them more far away
01:51:717 (5) - added
the rest i need to think of it. thx for help!
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