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Maduk - Liquicity Yearmix 2015

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This beatmap was submitted using in-game submission on 2016 m. rugpjūčio 31 d. at 17:00:00

Artist: Maduk
Title: Liquicity Yearmix 2015
Tags: cut Feint We Won't Be Alone Laura Brehm Spillage & Dealt Fairly Take Me Home Michael Seary Luke Cusato Can't Say It Remix T and Sugah Green Valleys LAOS rmx Aether Sizzlebird Raccoon ft. Veela Priority & TwoThirds City Needs Sleep Fox Stevenson Whatever I Do feat. Kostja James Marvel MC Mota Face of the Earth Elliott Mac Like Is LSB About Tonight Cartoon One Day Raise Spirit Don't Let Go Station Summer Soulstice Draper Set Free Misun Eli Nymfo Africa Koven One's Own Shanic Leap Year Gal (Boxplot Jus Jack & Speed Limits All Falls Down Dualistic Muzzy Voicians Back To You Azerite Xilver Exote RyoKazuka pishifat
BPM: 86,37
Filesize: 32174kb
Play Time: 20:20
Difficulties Available:
  1. Marathon (5,5 stars, 4958 notes)
Download: Maduk - Liquicity Yearmix 2015
Information: Scores/Beatmap Listing
---------------
list of songs and mappers:
00:15 Feint - We Won't Be Alone (ft. Laura Brehm) Strategas

01:43 Spillage & Dealt Fairly - Take Me Home by Strategas

02:05 Michael Seary ft. Luke Cusato - Can't Say It Back (Feint Remix) Strategas

02:49 T and Sugah - Green Valleys (LAOS rmx) Strategas

03:33 Aether & Sizzlebird - Raccoon City (ft. Veela) Strategas

04:39 Priority One & TwoThirds - City Needs Sleep (Fox Stevenson Remix) Strategas

04:59 Cartoon - Whatever I Do (feat. Kóstja) Strategas

06:28 James Marvel & MC Mota - Face of the Earth Xilver

07:12 Elliott Mac - Like It Is (You & Me) Strategas

07:55 LSB - About Tonight Strategas

09:01 Cartoon - One Day Strategas

10:39 Raise Spirit - Don't Let Go RyoKazuka

11:56 Station Earth - Summer Soulstice Strategas

12:40 Draper - Set Me Free Exote

13:35 Misun - Eli Eli (Maduk Remix) pishifat collab with Azerite

14:41 Maduk & Nymfo - Africa Strategas

15:24 Koven - One's Own Exote

16:52 Shanic - Leap Year Gal (Boxplot Remix) pishifat

18:08 Jus Jack & Speed Limits - All Falls Down (Dualistic Remix) Exote

18:53 Muzzy & Voicians - Back To You Strategas
pishifat
Come[Back]Home
Marathon

00:21:724 (4) - Almost touching the hp bar. Move the whole sliderpattern a bit more down.
00:23:775 (1) - Wouldnt it be cool to ctrl+g this and the others aswell. At first it would go down here 00:22:408 - and then up here 00:23:775 - .I think that is kinda cool. Basically the same thing you did here 00:25:143 (1,2,3,4,5,6,7,8) -
00:41:553 (8) - Maybe a nc? Would kinda fit more with the vocals. I hope you know what I mean
00:47:023 (9) -nc, same reasoning (wont point them out anymore)
01:41:382 (7,8) - Shouldnt the spacing here be a bit higher? Like you did before
01:44:117 (8,1) - Stack (1) under (8), otherwise it will be missread as 1/4 since it has the same spacing as 1/4 objects even though its 1/2. I had disqualifies because of that. Please fix it.
02:04:800 (1,2,3,4,5,1,2,3,4,5) - This looks cool yeah, but its really akward to play. Try something else maybe, like a different pattern or so.
02:27:877 (8,1) - The flow here is really really bad. Its really weird to play.
02:31:467 (2,3,4,5,6,2,3,4,5,6) - Those streams look random. I think you should try to curve them a bit more so they will look better.
02:36:424 (1,2) - Is the bad overlap intended? I think you could just make a blanket there.
03:05:141 (1,2,3,4) - Would look better without the overlaps.
03:14:372 (8,9,10,1) - Dont you think that killing the flow here is kinda bad since its 1/4 and thus even harder to hit the triplet after the slider? Just do it like this 03:18:475 (7,8,9,1) - Would be perfect
03:49:927 (4,5,6,1) - The spacing is a bit too high. I would reduce it a bit so it will be more clear that it is 1/4
04:03:944 - 04:04:286 - The break between those is kinda akward. Place a circle on the redtick maybe?
04:41:209 (1) - Delete nc 04:43:944 (1) - ^ 04:46:679 (1) - ^ 04:49:414 (1) - ^
04:55:910 - Starting here I think you should place a nc every 4 circles, otherwise it doesnt really fit.
05:28:730 (1,2,3,4) - Are you sure about those? They kinda kill the good movement.
05:31:123 (4,5,1,2,3,4) - ^ (Wont point them out anymore)
05:45:482 (1) - delete nc
05:52:832 (3,4) - why do you overmap here? the 1/4 slider doesnt really fit.
06:03:773 (3,4) - ^
06:07:875 (2) - Im not too sure but I would place a nc here since youve changed the sv.
06:18:815 (2) - ^
06:39:499 (4,1) - I think you could try placing (1) more to the flow of the slider. Around 244/124 or so.
07:15:054 (1) - I think a sv change would fit yeah, but the slider is a bit too fast imo. A lot of players will get a break there probably because its really unexpected. How about you reduce the sv a bit?
08:18:301 - 08:59:326 - This part is super awesome!!! Those streams mhmhmhm
09:07:532 - 09:12:831 - I think you could make this part more interesting by increasing the overall distance between the objects. It isnt really fun to play right now.
09:35:908 (5,6) - ctrl+g would do better for a good flow, the jump is kinda weird and kills the good flow.
09:38:472 (4,5) - ctrl+g and then 09:38:643 (5,6) - the same here for a cool flow.
10:08:215 (2,3,4) - It looks cool, but its really weird to play.
10:17:959 (1,2,3,4) - Why the high sv? No player could expect something like that. Please, use normal sv or one which isnt so high. It looks exactly the same as the 1/2 sliders before which makes it really confusing.
11:36:249 (4,1) - I think a blanket would look kinda cool here
12:00:351 (4,5) - I think many modders will complain about this. I like it though.
12:02:232 (6,7) - I think there should be more distance between those because there are still kinda strong melodics in the background.
12:27:702 (4,6) - Better blank so the pattern will look better maybe?
12:33:685 (8,9) - same as 12:02:232 (6,7) -
13:38:299 (1,2,3) - I think there are many better ways than this. Its really weird. Why not put some distance between those, would really fit.
13:42:401 (1,2) - They are almost touching each other which looks kinda weird.
14:05:991 (2,3) - nc on both of them because of sv change
14:36:589 (7,8) - Why dont you stack them properly?
14:37:957 (7,8) - ^
14:46:333 (4,5) - Increase the distance here, players might still think that it is 1/4
14:56:589 (3,4) - Reduce the distance please, it has almost the same distance as the 1/2 objects before it, which might confuse players.
15:11:290 (1,2,3) - Such a straight line is kinda boring to play, how about you try to bring in some movement?
15:24:623 (4,1) - The slight overlap looks really ugly.
16:13:853 (1) - why the nc?
16:19:153 (3) - nc please, otherwise players will missread those as 1/4
17:25:306 - 18:09:067 - are you sure about the spaced 1/4 doubles in this part? Its really hard to play. Nothing wrong with it though.
18:31:289 (2,3) - This is pretty hard to read. try something else maybe?
18:52:229 (1) - Delete nc, its not necessary
19:28:724 (5,6,7,8) - This is evil to put that at the end. Maybe something else?

Phew, thats it. Really good map. Good luck! :3
VINXIS
my fac wen modding 20 min map for a 6 min map

general

  1. k

dif

  1. 02:16:082 (1) - wot te fuk y is there an nc there lo
  2. 03:01:039 - this song has a fukd offset lo
  3. 03:37:619 (5,6,1) - that spacing is p wild compared to the emphasis in the song u kno
  4. 04:47:192 (1,2,3,4,5,6,7) - this pattern looks rlyl weird and plays rlly weird d
  5. 10:13:173 - WTF get a better crash this flanger crash si rlly fukd. . . . . .
  6. 10:29:583 (1,3,4) - uglyass overlapz dddd
  7. 12:58:128 (6,7,8,1) - weird emphasis considering 7 is the strongest beat ther
  8. 13:32:658 (8) - this part feels really messy and worse off than the other parts in this map imo/tbh cuz of how the overlaps and sliders r done wher it ends up giving a feeling of somethgina new mapper wud have made lo so idk
  9. 16:40:178 (1,2,3,1,2,3) - comparing these 2 pattersn together the spacing is (visually) rlly diffrnt from each other whil the song doesnt rlly have that much foa difference TBH so idk
  10. 18:31:972 (4,1) - swtich ncs the new "part" starts here and nto the next note and itl;l help in readability for the map lo
  11. 18:51:972 (1,1,2) - wtf lo the ncing si random and ? / / ? ?
  12. 19:55:391 (1,2) - no thes sud stILL b with the last nc dont use ncs jstu for the sake of design only and take the sogns rhythm into account wen doing ncs plz cuz this lookz rlyl awk imo Xd

i thikn the design in general and som comboing here and there for this map is rlly dadgjhe5tklgjvraeiorut5e89wt4r3oefjsrg dOGSHIt : / / / / / / but the structure and rhythm for the mst part is p gud imo Xd
Exote
So fixed all the NCs except "16:13:853 (1) - why the nc?" since I'm following the hitsound pattern (drum whistle whistle + drum whistle whistle + drum whistle), every drum has a NC.
12:58:128 (6,7,8,1) - weird emphasis considering 7 is the strongest beat ther - shiiiii that's right, I did something (sharp angle for the emphasis bby)
13:32:658 (8) - this part feels really messy and worse off than the other parts in this map imo/tbh cuz of how the overlaps and sliders r done wher it ends up giving a feeling of somethgina new mapper wud have made lo so idk - can't deny I'm not new, I don't think it's messy at all, it's the flooooow is important
16:40:178 (1,2,3,1,2,3) - comparing these 2 pattersn together the spacing is (visually) rlly diffrnt from each other whil the song doesnt rlly have that much foa difference TBH so idk - tshhh 16:40:862 (1,2,3) I consider that part stronger cuz we've got 2 snares, which I just had to emphasize with bigger spacing

thanke to both of you
Topic Starter
Strategas

Come[Back]Home wrote:

Marathon

00:21:724 (4) - Almost touching the hp bar. Move the whole sliderpattern a bit more down.
00:23:775 (1) - Wouldnt it be cool to ctrl+g this and the others aswell. At first it would go down here 00:22:408 - and then up here 00:23:775 - .I think that is kinda cool. Basically the same thing you did here 00:25:143 (1,2,3,4,5,6,7,8) - ah, well I would have went with that but 00:23:775 (1,2,3,4) - are most intense here so I did emphasise it with this
00:41:553 (8) - Maybe a nc? Would kinda fit more with the vocals. I hope you know what I mean
00:47:023 (9) -nc, same reasoning (wont point them out anymore)
01:41:382 (7,8) - Shouldnt the spacing here be a bit higher? Like you did before
01:44:117 (8,1) - Stack (1) under (8), otherwise it will be missread as 1/4 since it has the same spacing as 1/4 objects even though its 1/2. I had disqualifies because of that. Please fix it. I'll need more opinions on this, I really like how it plays, I know some people will misread but it's indicated by nc and low spacing makes it easier, so far people I had testplay, didn't mess up this one
02:04:800 (1,2,3,4,5,1,2,3,4,5) - This looks cool yeah, but its really akward to play. Try something else maybe, like a different pattern or so. plays fine and is great patern for music imo, dunno what better can fit
02:27:877 (8,1) - The flow here is really really bad. Its really weird to play. I think it's not that bad, the emphasis is there too
02:31:467 (2,3,4,5,6,2,3,4,5,6) - Those streams look random. I think you should try to curve them a bit more so they will look better. looks fine to me, variety is also a thing here
02:36:424 (1,2) - Is the bad overlap intended? I think you could just make a blanket there.
03:05:141 (1,2,3,4) - Would look better without the overlaps.
03:14:372 (8,9,10,1) - Dont you think that killing the flow here is kinda bad since its 1/4 and thus even harder to hit the triplet after the slider? Just do it like this 03:18:475 (7,8,9,1) - Would be perfect it's a short slider, you don't need to follow it so it's same flow as a circle which is fine here
03:49:927 (4,5,6,1) - The spacing is a bit too high. I would reduce it a bit so it will be more clear that it is 1/4 it's ok, had this kind of spacing in the section already 03:35:055 (7,1) - 03:36:423 (8,1) - etc
04:03:944 - 04:04:286 - The break between those is kinda akward. Place a circle on the redtick maybe? it's for emphasis on the next note, works imo
04:41:209 (1) - Delete nc 04:43:944 (1) - ^ 04:46:679 (1) - ^ 04:49:414 (1) - ^ those indicate 1/1 gaps
04:55:910 - Starting here I think you should place a nc every 4 circles, otherwise it doesnt really fit.
05:28:730 (1,2,3,4) - Are you sure about those? They kinda kill the good movement. yes, I'm sure, it's a way to emphasise certain instruments for me I guess
05:31:123 (4,5,1,2,3,4) - ^ (Wont point them out anymore)
05:45:482 (1) - delete nc how come, it fits imo
05:52:832 (3,4) - why do you overmap here? the 1/4 slider doesnt really fit. felt like it fits tbh, I put softs on those
06:03:773 (3,4) - ^
06:07:875 (2) - Im not too sure but I would place a nc here since youve changed the sv.
06:18:815 (2) - ^
07:15:054 (1) - I think a sv change would fit yeah, but the slider is a bit too fast imo. A lot of players will get a break there probably because its really unexpected. How about you reduce the sv a bit? so far people didn't really have problems, but I'll keep in mind, it's really far from hw level so xd
08:18:301 - 08:59:326 - This part is super awesome!!! Those streams mhmhmhm
09:07:532 - 09:12:831 - I think you could make this part more interesting by increasing the overall distance between the objects. It isnt really fun to play right now. calm part, can't really force spacing here, increased a little tho
09:35:908 (5,6) - ctrl+g would do better for a good flow, the jump is kinda weird and kills the good flow. drum emphasis here
09:38:472 (4,5) - ctrl+g and then 09:38:643 (5,6) - the same here for a cool flow. ^
10:08:215 (2,3,4) - It looks cool, but its really weird to play.
10:17:959 (1,2,3,4) - Why the high sv? No player could expect something like that. Please, use normal sv or one which isnt so high. It looks exactly the same as the 1/2 sliders before which makes it really confusing. It's coooool man, and people that played also liked it, oh reason well because it has that drum spam and I just thought of this that's all
12:00:351 (4,5) - I think many modders will complain about this. I like it though.
12:02:232 (6,7) - I think there should be more distance between those because there are still kinda strong melodics in the background.
12:27:702 (4,6) - Better blank so the pattern will look better maybe?
12:33:685 (8,9) - same as 12:02:232 (6,7) -
13:38:299 (1,2,3) - I think there are many better ways than this. Its really weird. Why not put some distance between those, would really fit. (I'm gonna answer in azerite's place) seems fine it's calm still
13:42:401 (1,2) - They are almost touching each other which looks kinda weird.
14:05:991 (2,3) - nc on both of them because of sv change no sv change, it's only volume change
14:36:589 (7,8) - Why dont you stack them properly? because autostacking fucks things up
14:37:957 (7,8) - ^
14:46:333 (4,5) - Increase the distance here, players might still think that it is 1/4
14:56:589 (3,4) - Reduce the distance please, it has almost the same distance as the 1/2 objects before it, which might confuse players.
15:11:290 (1,2,3) - Such a straight line is kinda boring to play, how about you try to bring in some movement? disagree, it's just 3 notes and rather a rare patern in this diff
15:24:623 (4,1) - The slight overlap looks really ugly.
19:28:724 (5,6,7,8) - This is evil to put that at the end. Maybe something else? the end is based on this kind of overlaps :(

Phew, thats it. Really good map. Good luck! :3
whoa, thanks

VINXIS wrote:

my fac wen modding 20 min map for a 6 min map rekt

general

  1. k

dif

  1. 02:16:082 (1) - wot te fuk y is there an nc there lo
  2. 03:01:039 - this song has a fukd offset lo blame the guy that mixed this, but I feel like it's ok still, only the intro mb is fukd
  3. 03:37:619 (5,6,1) - that spacing is p wild compared to the emphasis in the song u kno, wot it's strong note and has similar spacing, just the slider faces somewhere else, adjusted a bit tho
  4. 04:47:192 (1,2,3,4,5,6,7) - this pattern looks rlyl weird and plays rlly weird d weird is good for this boring map :((((
  5. 10:13:173 - WTF get a better crash this flanger crash si rlly fukd. . . . . . can't find call help
  6. 10:29:583 (1,3,4) - uglyass overlapz dddd
  7. 18:31:972 (4,1) - swtich ncs the new "part" starts here and nto the next note and itl;l help in readability for the map lo
  8. 18:51:972 (1,1,2) - wtf lo the ncing si random and ? / / ? ?
  9. 19:55:391 (1,2) - no thes sud stILL b with the last nc dont use ncs jstu for the sake of design only and take the sogns rhythm into account wen doing ncs plz cuz this lookz rlyl awk imo Xd uhh I kinda am following the music :( I follow drums and indicating 1/1 gaps pls no flame :(

i thikn the design in general and som comboing here and there for this map is rlly dadgjhe5tklgjvraeiorut5e89wt4r3oefjsrg dOGSHIt : / / / / / / but the structure and rhythm for the mst part is p gud imo Xd
thanks men xd

fixed all but red
Xilver15
.
Milan-
You should still die tbh

-00:47:023 - 00:51:126 - soft-whistle would be better, since you don't hitsound similar kicks (like 00:46:510 - )
-00:51:467 (6,7,8) - where are the aesthetics ;;
-01:00:698 (4) - Add nc?
-01:44:117 (8,1) - would rather stack these instead of simulating a 4 note stream.. or even moving it a bit like 02:04:971 (3,4) - is better i guess
-03:33:432 - Wouldn't it be better to do a full stream here to fit the drums fully? Right now it feels like something is missing uh
-04:20:012 (1) - add clap?
-04:39:500 - dat song switch lmao, my poor ears
-04:50:440 - Lower the volumen of these finishes pls. This part is still the 'slow part' so having these very loud hitsounds is a bit unpleasant.
-05:42:063 (3,4) - using similar distance as 05:41:721 (1,2) - would be better in this case. you could even stack (2) on top of 05:40:696 (6) -
-05:54:029 (2,3) - If you ctrl'g this rhythm, it'll fit that pum-pum sound you're trying to map. It's more like pum---pum and 05:54:542 (1,2) - is pum-pum so..ya, k
-06:33:003 (2) - nc?because consistency
-06:48:046 - no finish with low volumen??
-09:02:062 (1) - drum finish?
-09:24:797 (4) - Wouldn't NC help readability on this kind of patterns?
-10:13:173 - Appreciate if you lower the volumen of these finishes. It's so resonant that is irritating ;(
-11:34:881 (9,10,1) - stack is screwd on my end, no idea why
-13:02:402 (6,7) - Intense verse, but no jump? ;_; Kinda kill the momentum on the song.. If it's because you do a lot of jumps right after, 13:24:282 (8,9) - doesn't have a excuse
-13:38:299 (1,2,3) - Why (3) looks different than the other 2 ? uh look better if the 3 were the same
-13:44:452 (1) - 13:45:820 (1) - there's no need for these NCs at all
-14:05:649 (1,2) - Uhm if these are meant to hold the vocals, then why do you ignore 14:06:504 - ? I'm confused aaa
-14:39:837 (1,2,3) - For this song transition, mapping less dense will sound a lot better.
-14:58:640 (6,7) - if you're going to do this, doing do same for 14:58:982 (1,2) - would look a bit better. Means that moving 14:59:324 (2) - 254/138 will custom-stack better
-15:30:435 - drum finish or something?
-16:14:195 - shouldn't this be normal-finish like the whole kiai?
-17:02:058 (1,2) - Like 1/2 sounds better i think. The 1/3 roll starts more clearly from 17:02:742 - so leaving just that as 1/3 sounds better.
-17:50:434 (4) - This makes me think you're mapping that melodic electronic sound thing, so why do you ignore 17:48:468 - 17:53:938 - ;(
-20:03:938 (1) - finish'd fit better than a simple whistle

whatever i do is the best nojk
pishifat
17:25:306 - 18:09:067 - are you sure about the spaced 1/4 doubles in this part? Its really hard to play. Nothing wrong with it though.
all the spaced 1/4 is after sliderends, so i think it'll be okay

did milan things

https://dl.dropboxusercontent.com/u/751 ... hon%5D.osu
Topic Starter
Strategas

Milan- wrote:

You should still die tbh ok you can kill me

-00:47:023 - 00:51:126 - soft-whistle would be better, since you don't hitsound similar kicks (like 00:46:510 - ) actually did the opposite and hitsounded the other drums
-00:51:467 (6,7,8) - where are the aesthetics ;; dunno
-01:00:698 (4) - Add nc?
-01:44:117 (8,1) - would rather stack these instead of simulating a 4 note stream.. or even moving it a bit like 02:04:971 (3,4) - is better i guess
-03:33:432 - Wouldn't it be better to do a full stream here to fit the drums fully? Right now it feels like something is missing uh, I just emphasized the stronger stuff this way, and also I had a lot of missing blue ticks so I think it's ok
-04:20:012 (1) - add clap?
-04:39:500 - dat song switch lmao, my poor ears
-04:50:440 - Lower the volumen of these finishes pls. This part is still the 'slow part' so having these very loud hitsounds is a bit unpleasant.
-05:42:063 (3,4) - using similar distance as 05:41:721 (1,2) - would be better in this case. you could even stack (2) on top of 05:40:696 (6) -
-05:54:029 (2,3) - If you ctrl'g this rhythm, it'll fit that pum-pum sound you're trying to map. It's more like pum---pum and 05:54:542 (1,2) - is pum-pum so..ya, k, want to keep, because using identical sliders for the pum---pum sound
-06:33:003 (2) - nc?because consistency
-06:48:046 - no finish with low volumen??
-09:02:062 (1) - drum finish?
-09:24:797 (4) - Wouldn't NC help readability on this kind of patterns?
-10:13:173 - Appreciate if you lower the volumen of these finishes. It's so resonant that is irritating ;(
-13:38:299 (1,2,3) - Why (3) looks different than the other 2 ? uh look better if the 3 were the same
-13:44:452 (1) - 13:45:820 (1) - there's no need for these NCs at all
-14:05:649 (1,2) - Uhm if these are meant to hold the vocals, then why do you ignore 14:06:504 - ? I'm confused aaa
-14:39:837 (1,2,3) - For this song transition, mapping less dense will sound a lot better.
-14:58:640 (6,7) - if you're going to do this, doing do same for 14:58:982 (1,2) - would look a bit better. Means that moving 14:59:324 (2) - 254/138 will custom-stack better
-20:03:938 (1) - finish'd fit better than a simple whistle

whatever i do is the best nojk nojkyesjk jk
much appreciated, fixed all but red in my parts
1 kudosu rip, coulda waited 12 hrs or so before posting lul not like anyone cares about kudosu lol
Ciyus Miapah
i didnt play this map yet, i love this at first look

edit:
nevermind im already play this and i got my first 3k max combo here



note: that stream part on middle part OMG who map that part, pls nerf stamina too strong
Topic Starter
Strategas
thanks dud, you should give it a go!
Cheesecake
08:40:181 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8) - :(
Topic Starter
Strategas
my favourite part agreed
Battle
m4m from in game lol

[How has the score not broken tbh?]
00:46:681 (7,8,1) - the 1/4 doesn't really make sense since like, there's nothing there plus for all the things similar to this you don't have 1/4 between the 1/2 slider and long slider thing
01:09:843 - You should fix the blue w/e cuz rn it's just snapped on some random thing instead of 1/4 or w/e you intended this goes for all the next break as well
02:28:219 (1) - Slider shape could def be improved rn lol
05:24:115 (5,6,2) - lol fix stack
05:28:730 (1,2,3,4) - I don't really see why you would need these anti jumps since 05:23:260 (1,2,3,4) - sounds pretty similar and they have decent distances in-between each note style of the section i guess lol
06:03:773 (3) - I mean, you really don't need this kickslider here since there's nothing there, but I can't really even hear the tail anyways so I don't it's too big of an overmap issue lol
06:53:858 (3,4,5,6,7) - tbh might be the only slider who doesn't a curve that flows into the stream in the section
07:12:661 - The volumes for the red and green point are different and that's unrankable zzz
08:40:181 - my acc would die in this section tb h lmao
09:02:062 - Volumeeeeee
12:09:753 (3) - tbh I don't really know how readable this is with the hitbursts on the default skin like, it kinda looks find but people might say that it's obscured, it's def something to keep in mind if you want slightly better readability (if you do change you would have to change that other one as well)
12:34:027 (1,3) - If you want to slightly improve consistency, you can add a little more space between 1 and 3 since they visually had more space before
12:40:864 - Volumeeeee
13:02:402 (6,7) - Personally don't agree w/ it being stacked since they're both rly strong due to kick hitsounds lo
14:58:640 (6,7,1) - This seems pretty awk to read since you haven't done sth like this but o well
15:24:965 - volume

Really solid map, didn't see anything really wrong with the last 5 minutes.

GL~ 8-)
Topic Starter
Strategas

Battle wrote:

m4m from in game lol

[How has the score not broken tbh?]
00:46:681 (7,8,1) - the 1/4 doesn't really make sense since like, there's nothing there plus for all the things similar to this you don't have 1/4 between the 1/2 slider and long slider thing hi ugly overlap
01:09:843 - You should fix the blue w/e cuz rn it's just snapped on some random thing instead of 1/4 or w/e you intended this goes for all the next break as well
02:28:219 (1) - Slider shape could def be improved rn lol
05:24:115 (5,6,2) - lol fix stack
05:28:730 (1,2,3,4) - I don't really see why you would need these anti jumps since 05:23:260 (1,2,3,4) - sounds pretty similar and they have decent distances in-between each note style of the section i guess lol
06:03:773 (3) - I mean, you really don't need this kickslider here since there's nothing there, but I can't really even hear the tail anyways so I don't it's too big of an overmap issue lol I just think it's cool and ye I put soft on tail to not be annoying
07:12:661 - The volumes for the red and green point are different and that's unrankable zzz
08:40:181 - my acc would die in this section tb h lmao just for the 2 % pass rate Kappa
09:02:062 - Volumeeeeee
12:09:753 (3) - tbh I don't really know how readable this is with the hitbursts on the default skin like, it kinda looks find but people might say that it's obscured, it's def something to keep in mind if you want slightly better readability (if you do change you would have to change that other one as well) I think it's ok since you should expect overlaps here after playng the part till that thing, but made it a bit more visible I guess
12:34:027 (1,3) - If you want to slightly improve consistency, you can add a little more space between 1 and 3 since they visually had more space before
12:40:864 - Volumeeeee
14:58:640 (6,7,1) - This seems pretty awk to read since you haven't done sth like this but o well this whole part has dumb stuff like this just different lol
15:24:965 - volume

Really solid map, didn't see anything really wrong with the last 5 minutes.

GL~ 8-)
fixed all but red

thanks for mod and star ;) ;) ;) ;) ;)
SnowNiNo_
M4M
oki this is long ;w; ill try to mod all XD
  • [oky this is fking long...]
  1. 00:26:510 (5) - why not NC on here, you did it at 00:23:775 (1) - tho
  2. 00:31:980 (7) - NC here, cuz it seems like you NC on the start of every measure
  3. 00:35:057 (3,5) - not perfect stack
  4. 00:36:425 (2,4) - hmm why only here is 1/1 slider, felt inconsistent to me, the music here sound the same as 00:30:613 - 00:33:348 - 00:34:715 - , so why not change these 1/1 sliders to 1/2 instead?
  5. 00:54:202 - decreased the volume here, sound way too loud since there is no obvious sound to support this sliderend
  6. 01:22:237 (2,1) - is this not stack for propose :|?
  7. 01:27:707 (3,4) - make the spacing 3>4 bigger to emphasized more on 4, just like what you did at 01:38:647 (3,4) -
  8. 01:52:664 (1,2) - not perfect stack
  9. 02:20:527 (2,3,4,5,6) - the original is kinda ugly since is overlap, why not put the stream here instead
  10. 02:32:834 (2,3,4,5,6) - make the spacing same as 02:32:150 (2,3,4,5,6) - or 02:31:467 (2,3,4,5,6) - for consistent
  11. 03:14:885 (2,3,4) - why dont just make this all stack, seems inconsistent to me tbh, cuz the spacing here was completely different
  12. 04:20:012 (1) - not necessary NC imo
  13. 05:47:533 (4,5) - although is fine but ill make the spacing bigger, cuz is better to play :3
  14. 05:52:832 (3) - is this kickslider for any propose :|? felt inconsistent to me and this sound weird since even i slow down to 25% there was no sound i can hear at 05:52:918 -
  15. 06:03:773 (3) - same
  16. 06:15:909 (4,7,1) - not perfect stack
  17. 06:23:431 (1,3) - ^
  18. 06:38:473 (1,2,3) - the rhythm here should be like this
  19. 08:39:839 (7,1) - inconsistent spacing with 08:23:428 (4,1) - 08:24:797 (7,1) - 08:26:164 (7,1) - etc..
  20. 10:07:532 (4,5,6) - flow would be better if you ctrl + g imo
  21. 10:16:420 (1,2) - spacing here was different with 10:13:685 (1,2) - and 10:15:053 (1,2) -
  22. 11:17:360 - 11:28:300 - i think add a note here would sound perfect owo, like 11:34:881 (9,10,1) -
  23. 11:56:078 (1,2) - 11:56:762 (1,2) - i prefer ctrl + g at these 2 part, cuz the angle 11:55:907 (2,1,2) - and 11:56:591 (2,1,2) - is quite big and it's a bit hard to play for players
  24. 15:00:350 (1,2,3,4) - suggest to make the spacing bigger since the spacing is similar with 1/2
  25. 19:29:750 (1,5) - not perfect stack
  26. 19:42:570 (4,1) - ^
oki thats it :)
GL
EDIT : increased the AR to 9.2, cuz you got tracing slider track style in some part =w=
Topic Starter
Strategas

SnowNiNo_ wrote:

M4M
oki this is long ;w; ill try to mod all XD
  • [oky this is fking long...]
  1. 00:26:510 (5) - why not NC on here, you did it at 00:23:775 (1) - tho nope, it follows music, every 3rd downbeat it doesn't have that intense piano change
  2. 00:31:980 (7) - NC here, cuz it seems like you NC on the start of every measure ^
  3. 00:35:057 (3,5) - not perfect stack
  4. 00:36:425 (2,4) - hmm why only here is 1/1 slider, felt inconsistent to me, the music here sound the same as 00:30:613 - 00:33:348 - 00:34:715 - , so why not change these 1/1 sliders to 1/2 instead? emphasizing soft guitar sound here, it becomes much more audible than the rest
  5. 00:54:202 - decreased the volume here, sound way too loud since there is no obvious sound to support this sliderend I can hear obvious sounds here, the bell?
  6. 01:22:237 (2,1) - is this not stack for propose :|? it's on purpose, yes
  7. 01:27:707 (3,4) - make the spacing 3>4 bigger to emphasized more on 4, just like what you did at 01:38:647 (3,4) -
  8. 01:52:664 (1,2) - not perfect stack
  9. 02:20:527 (2,3,4,5,6) - the original is kinda ugly since is overlap, why not put the stream here instead it blankets slidertail, if I put it like you suggest it'd be very close and break blanket, might be confused with 1/4 gap too, but I did something according to your suggestion
  10. 02:32:834 (2,3,4,5,6) - make the spacing same as 02:32:150 (2,3,4,5,6) - or 02:31:467 (2,3,4,5,6) - for consistent
  11. 03:14:885 (2,3,4) - why dont just make this all stack, seems inconsistent to me tbh, cuz the spacing here was completely different
  12. 04:20:012 (1) - not necessary NC imo it fits well imo
  13. 05:47:533 (4,5) - although is fine but ill make the spacing bigger, cuz is better to play :3 tried other stuff, but I still like this the most because of the nice pressure it ads to 6
  14. 05:52:832 (3) - is this kickslider for any propose :|? felt inconsistent to me and this sound weird since even i slow down to 25% there was no sound i can hear at 05:52:918 - there's a very faint sound there, also like how it plays and pressures the snare drum
  15. 06:03:773 (3) - same ^
  16. 06:15:909 (4,7,1) - not perfect stack intentional tho
  17. 06:23:431 (1,3) - ^
  18. 08:39:839 (7,1) - inconsistent spacing with 08:23:428 (4,1) - 08:24:797 (7,1) - 08:26:164 (7,1) - etc.. doesn't have to be lol, new section starts with completely different paterns
  19. 10:07:532 (4,5,6) - flow would be better if you ctrl + g imo yep, but intentional
  20. 10:16:420 (1,2) - spacing here was different with 10:13:685 (1,2) - and 10:15:053 (1,2) - 2pixels lol
  21. 11:17:360 - 11:28:300 - i think add a note here would sound perfect owo, like 11:34:881 (9,10,1) -
  22. 11:56:078 (1,2) - 11:56:762 (1,2) - i prefer ctrl + g at these 2 part, cuz the angle 11:55:907 (2,1,2) - and 11:56:591 (2,1,2) - is quite big and it's a bit hard to play for players
  23. 15:00:350 (1,2,3,4) - suggest to make the spacing bigger since the spacing is similar with 1/2 it's cooler this way :(
  24. 19:29:750 (1,5) - not perfect stack
  25. 19:42:570 (4,1) - ^
oki thats it :)
GL
EDIT : increased the AR to 9.2, cuz you got tracing slider track style in some part =w= eh it's not that hard to increase the AR for that, most of the other parts suit AR9 better
ty, fixed all but red
RyoKazuka


didnt apply triplet by snow the other cos the section there is different from others

angle plays fine for me

Pereira006
[Marathon]

Hitsound:

  1. 04:02:576 (1) - missing add clap on end
  2. 04:05:653 (2) - missing add clap
  3. 09:50:950 (6) - add whistle on begin, the melody is here I can listen
  4. 09:57:788 (5) - ^ same
  5. 10:01:891 (6) - ^ same
  6. 14:05:649 (1) - begin, missing add whistle there high vocal + normal beat
  7. 14:06:333 (3) - ^ same
Gameplay:

  1. 06:16:935 (1,2,3) - missing fix blanket
  2. 07:06:849 (7,1) - not make stack ?
  3. 12:42:231 (1,2) - no make jump like other parts ? for consistency ? example 12:43:940 (3,4) , and many more
  4. 13:44:111 (2) - CTRL+G for jump, good flow and consistency ? like 13:42:401 (1,2)?
  5. 13:45:478 (2) - ^ same
  6. 14:02:230 (4,5,6,7,8) - is don't quiet well follow song, I feel there wrong snap to follow song only part is good follow is 14:12:999 (5,6,7,8,9,10), but this part seem weird for me
  7. 14:07:700 (4,5,6,7,8) - ^ same
  8. 14:13:683 (10,1) - no jump ? the (1) is pretty high sound, is make sense if jump here
  9. 14:21:375 (1) - remove NC ? for consistency other parts ? other parts, the sound is similiar as this part
[]
Good luck
Topic Starter
Strategas
[Marathon]

Hitsound:

  1. 04:02:576 (1) - missing add clap on end
  2. 04:05:653 (2) - missing add clap
  3. 09:50:950 (6) - add whistle on begin, the melody is here I can listen
  4. 09:57:788 (5) - ^ same
  5. 10:01:891 (6) - ^ same
  6. 14:05:649 (1) - begin, missing add whistle there high vocal + normal beat
  7. 14:06:333 (3) - ^ same
Gameplay:

  1. 06:16:935 (1,2,3) - missing fix blanket no intention of blanket, did triangle here
  2. 13:44:111 (2) - CTRL+G for jump, good flow and consistency ? like 13:42:401 (1,2)?
  3. 13:45:478 (2) - ^ same
  4. 14:02:230 (4,5,6,7,8) - is don't quiet well follow song, I feel there wrong snap to follow song only part is good follow is 14:12:999 (5,6,7,8,9,10), but this part seem weird for me
  5. 14:07:700 (4,5,6,7,8) - ^ same
  6. 14:13:683 (10,1) - no jump ? the (1) is pretty high sound, is make sense if jump here made small flow break instead
  7. 14:21:375 (1) - remove NC ? for consistency other parts ? other parts, the sound is similiar as this part
[]
Good luck
thank you, fixed all but red
Exote
shizz here I go

@Milan-
-13:02:402 (6,7) - Intense verse, but no jump? ;_; Kinda kill the momentum on the song.. If it's because you do a lot of jumps right after, 13:24:282 (8,9) - doesn't have a excuse - gotcha
-15:30:435 - drum finish or something? - drum whistle is pretty cool, changed either way
-16:14:195 - shouldn't this be normal-finish like the whole kiai? - I used normal-finish for the "most" intense parts, such as the beginning of the kiais etc, and for the rest I used the soft-finish, kinda wanna emphasize better

@Battle
12:40:864 - Volumeeeee - yiss
13:02:402 (6,7) - Personally don't agree w/ it being stacked since they're both rly strong due to kick hitsounds lo - honestly there's either the bigass spacing way or the stacked way, and I really don't feel like making a screen jump so this works better, also nothing in between

@Pereira006
12:42:231 (1,2) - no make jump like other parts ? for consistency ? example 12:43:940 (3,4) , and many more - nice one, fixed

I think that's all, I'm sorry if I missed anything but I'm applying mods pretty late.
Thanks a bunch for the mods~

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my editor lags a lot lol
pishifat
13:35 Misun - Eli Eli (Maduk Remix) Azerite
https://dl.dropboxusercontent.com/u/751 ... 5Bd%5D.osu
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