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Nitta Emi, Uchida Aya, Mimori Suzuko - Future s...

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Arzenvald
nice! long song with 4K & 7K!

edit : oh my god, i pressed nuke icon accidentally.. oh my god im sorry! some mod please help!
DeletedUser_7520443

ajeemaniz wrote:

nice! long song with 4K & 7K!

edit : oh my god, i pressed nuke icon accidentally.. oh my god im sorry! some mod please help!
what have you done!
Topic Starter
Reyzra

ajeemaniz wrote:

nice! long song with 4K & 7K!

edit : oh my god, i pressed nuke icon accidentally.. oh my god im sorry! some mod please help!
what does that mean nuke? you mean nuke symbol? lol
can you cancel that? i didnt recall my map nuking ppl ...


Frizu wrote:

Frizu's Modding Notice

*From Frizu's Mania Modding Queue


Your request was accepted prior to my queue. These following mods are just suggestions but mostly are recommended. If you reject some (all) of my mods, kindly explain it so I can understand. My apologies to the delay to post.

1|2|3|4

Metadata
  1. Design: Uncheck "Widescreen Support" on all difficulties except 4K MX, since there is no storyboard provided. ok
  2. HP & OD: I would recommend 4K and 7K MX to reduce it both to 8.2 since the map patterns here is relatively simple, only comes with SV's. ("0.5 increase as difficulty increases" may not always be right in some song moods) that the reason why im increasing the HP/OD rate because map pattern is simple (just like you said) and also this for balancing the diff, if this is diff has 4 star above i would decrease it to 8 instead
  3. Kiai Time: 03:35:697 - 04:14:783 I belive the kiai time here is in 03:32:955 - 04:14:097 because like the other kiai times, it starts in the vocals not in the crash-bass. if youre say so

4K NM
  1. 00:00:383 (383|1,726|2) - I suggest to change this into normal notes, since the other difficulties have no LN's in this section, even the EZ diff. ok Applied
  2. 00:17:183 (17183|2,17355|1) - Flip Horizontally (Ctrl+H) to make the pattern symmetrical to 00:16:155 (16155|1,16326|0,16498|2,16669|1) ok
  3. 00:39:469 (39469|1,39469|2) - Suggest to move these to columns 1 and 4 because in 00:38:783 (38783|1,38955|2,39126|1) The pattern will be too dense to NM players, specifically on columns 2 and 3. It also balances the note proportion. applied
  4. 01:01:412 Observe the columns 1 and 2, notes are taking alternations here in one hand, rather than distributing the note density equally, also it makes NM players get unbalanced. Suggest to Ctrl+H 01:02:783 (62783|1,63126|2,63126|0,63469|1) okay then to get it more equal
  5. 01:27:126 Same thing as above, but this time, it has lesser notes yet it's still unbalanced. Repattern or follow this: 01:28:155 (88155|1,88498|3,89183|2) - Move to 4 3 and 2 respectively. repattern instead
  6. 02:27:469 Patterns in here is quite dense in columns 3 and 4 then it adds to a LN after that, Off-balance may result here for some players. Suggest 02:28:498 (148498|2) - Move to 4. wut? this will become jack here, so no
  7. 03:10:669 I might consider this pattern for this one but until 03:12:726 (192726|3,193069|3,193412|3) - Which will have off-balance so try 03:13:069 (193069|3,193069|1,193412|3,193412|2,193755|1,193755|0) - Ctrl+H repattern instead, still contain three note like you mention
  8. 03:14:783 (194783|2,195126|2,195469|2) - In relation to the mod above, if applied, then column 3 here will be off-balanced, so suggest here: 03:15:126 (195126|2,195126|1) - Move to 1 and 4 then 03:15:469 (195469|2) - Move to 3, or repattern it on your own. ^
  9. 03:52:155 Hold here, certainly NM players will get an off-balance here (Jack-staircase like this is not advised on NM diffs, maybe HD or so) which is not fun to play. Suggest to repattern but keep the note stack limit to 1/1 snap (White lines) gonna keep this, this for varying the pattern so far, so the player dont get bored playing pattern same as before
  10. 03:57:640 Same as above. ^
  11. 04:08:612 (248612|2,248783|3,248955|2) - Switch columns, more hand balance here. apply
  12. 04:09:297 (249297|1,249469|0,249640|1) - Same as above, but symmetrical to it. ^


4K HD
  1. 00:00:383 (383|1,726|2) - Suggest to move to 3 and 1 respectively because the symmetrical pattern of this does not blend to the music's mood. your suggestion is not following the pitch~
  2. 00:03:640 (3640|1) - Generally, column 2 is off-balanced in this staircase. Suggest to move this to 4 apply
  3. 00:09:126 (9126|2) - Same as above, but symmetrical to it. ^
  4. 00:46:840 (46840|1) - Move to 1, columns 2 and 3 are too dense. ^
  5. 00:52:155 (52155|2) - Move to 4, same as above i repattern it instead
  6. 02:45:812 (165812|2,165983|1,166155|2,166326|1) - Move to 2 3 2 and 4 respectively, somehow, columns 2 and 3 are too dense especially when it's layered by and LN. oh right lol

4K Maximum Live!
  1. 00:24:383 Why don't focus on the drums rather than the voice, other diffs done that and sudden change of music focus might get off-balance, include also the LN. Suggest to repattern to the drum notes then remove SV's. Also consider this on 00:27:126 nope not gonna change this, this is for adding atmosphere to the voice instead, following drum all the way doesnt is really plain, somehow you need a different way to make it fun to play instead, also this map has long duration and you need more idea to get more style to the map, this due long duration tend to get boring eventually
  2. 00:44:098 (44098|1) - Move to 4, for more hand balance. keep, i want stairs to keep intact each others
  3. 01:09:640 Why not make it a note-stack (in this case, 1/2 snap is good) rather than repeating patterns because it's really simple yet off-balance because that it doesn't blend to the music's mood, like you did on 02:45:640 Also consider this on 01:26:098 02:29:183 different part has different pattern~ the 1st part is simple pattern and the 2nd part is jacky, you dont want playing the same pattern all over again right?, i make this different as much as i can due to long duration
  4. 02:03:040 (123040|2,123126|1) - Switch columns, for more hand balance. repattern instead

Kindly reply as soon as possible prior to my mod post above. If there are any questions related to this post, just ask. Happy Modding =w=)b
thanks for mod Frizu~ ;)

The Beatmap has been Updated
Arzenvald
waiting respond from moderator for now, my humblest apologize by this accident (i didn't even know i selected nuke button orz)..

i wish the nuke icon is disabled while its should never been used by BN.. this is suck.. :(
Surono
kwkwkw parah, antek-antek Korut lu mz xd
Verniy_Chan
awesome~
Icon pertamamu rey.. keren :'v

btw, di tag add ラブライブ! dari romanised love live! (source)


http://www.lovelive-anime.jp/otonokizaka/release.html

No kodokmu ya XD
Ephemeral
i fix icon
Topic Starter
Reyzra

Ephemeral wrote:

i fix icon
finally, thanks~
Garalulu
Hello! my first modding at Love Live xD

From my queue OwO

Column 1|2|3|4

Only 4K xD

[4K EZ]
00:20:269 (20269|3) : this to 2 for balanced with 00:20:955 (20955|2,21126|1,21298|3)
00:21:640 (21640|0,21983|1,22326|2,22669|3) : 1-4-2-3 is smoother considering melody line
00:30:898 : add 1 note for balanced (00:25:420 , 00:28:155)
00:40:840 : add 1 note for balanced (00:35:355 , 00:36:726 , 00:38:098 , 00:39:469 , 00:42:212)
04:36:040 (276040|3,276383|2) : how about 4-3?
04:37:412 (277412|3) : scale down to 04:37:412 - 04:39:126

[4K NM]
00:41:526 : add 1 note or 00:40:840 delete 1 note
00:44:269 - 00:44:612 : how about this?
03:04:498 (184498|2,184669|1,184840|2) : how about 4-3-2?
04:37:412 (277412|0,277412|1) : same to EZ

[4K HD]
01:13:069 delete 1 note for balanced (01:12:383)
04:37:412 (277412|0,277412|3,278783|2) : same to EZ

[4K Maximum Live!]
00:02:612 : delete 1 note for balanced
00:08:098 : ^
01:00:212 : ^
01:05:698 : ^
01:16:669 : ^
01:22:155 : ^
03:34:497 : ^
03:39:983 : ^
03:50:995 : ^
03:56:440 : ^

maybe I think that is your option :D


04:03:126 (243126|2) : this to 2
04:37:412 (277412|0,277412|3,278783|2) : same to EZ

great song. (I love maki!!)
good luck >w<
Topic Starter
Reyzra

Garalulu wrote:

Hello! my first modding at Love Live xD

From my queue OwO

Column 1|2|3|4

Only 4K xD

[4K EZ]
00:20:269 (20269|3) : this to 2 for balanced with 00:20:955 (20955|2,21126|1,21298|3) applied
00:21:640 (21640|0,21983|1,22326|2,22669|3) : 1-4-2-3 is smoother considering melody line applied
00:30:898 : add 1 note for balanced (00:25:420 , 00:28:155) this is not include for that pitch
00:40:840 : add 1 note for balanced (00:35:355 , 00:36:726 , 00:38:098 , 00:39:469 , 00:42:212) i followed guitar chord here, unfortunately this part, doesnt ring on it
04:36:040 (276040|3,276383|2) : how about 4-3? repattern
04:37:412 (277412|3) : scale down to 04:37:412 - 04:39:126 hmm keep it for now

[4K NM]
00:41:526 : add 1 note or 00:40:840 delete 1 note nope
00:44:269 - 00:44:612 : how about this? hmm nope
03:04:498 (184498|2,184669|1,184840|2) : how about 4-3-2? become unbalance with 03:05:183 (185183|1) -
04:37:412 (277412|0,277412|1) : same to EZ same at EZ

[4K HD]
01:13:069 delete 1 note for balanced (01:12:383) lol thanks for noticing
04:37:412 (277412|0,277412|3,278783|2) : same to EZ same to EZ

[4K Maximum Live!]
00:02:612 : delete 1 note for balanced
00:08:098 : ^
01:00:212 : ^
01:05:698 : ^
01:16:669 : ^
01:22:155 : ^
03:34:497 : ^
03:39:983 : ^
03:50:995 : ^
03:56:440 : ^

maybe I think that is your option :D its snare-snare so it has to be three~


04:03:126 (243126|2) : this to 2 applied
04:37:412 (277412|0,277412|3,278783|2) : same to EZ same to EZ i end the LN in that point because player can still read for releasing the LN there

great song. (I love maki!!) i love all of them tho 8-) lol
good luck >w<
thank for the mod Garalulu ;)

The Beatmap has been Updated
lenpai
really busy for the week sooooo i wont be able to mod

sorry about that, here's some stars
Topic Starter
Reyzra

Lenfried- wrote:

really busy for the week sooooo i wont be able to mod

sorry about that, here's some stars
you can modding as long as you want while youre not busy or anything, i can deal with that

but thanks for the star :D
Arzenvald
beep beep

[General]
have you check all general stuff like metadata, timing, etc etc? this map is quiet huge so i'll check this later after i mod the chart

1 thing regarding the hitsound : its very loud with 70%, lower them all to 30-40%, it should be enough to give the feedback to the players

[4K Easy]
00:01:069 (1069|3) - sampleset soft
00:42:212 (42212|2) - 00:43:583 (43583|3) - remove the unused green line, silly :P
00:45:983 (45983|3) - aaa this is where i start complaining about the loud hitsound...
01:17:526 (77526|0) - turn into LN? o3o
01:31:583 (91583|3) - add clap along with finish?
02:37:412 (157412|0,157412|3) - finisher where
02:59:355 (179355|0,179355|1) - ^

03:46:669 (226669|0,226840|3,227012|1,227355|3,227526|0,227697|2) - 432 123

clean!

[7K Easy]
00:01:069 (1069|6) - finisher where
00:42:212 (42212|2) - 00:43:583 (43583|3) - remove the unused green line, silly :P
01:31:583 (91583|5) - add clap along with finish?
01:45:298 (105298|1) - you almost don't use single column in this phase.. =3= move some notes to 1
02:23:526 (143526|2) - remove clap i think
02:25:755 (145755|5) - finisher where
02:59:355 (179355|6,179355|3) - ^
03:00:726 (180726|5) - w
03:22:669 (202669|6,203183|1) - w
03:24:555 (204555|0,205926|1) - w
03:31:583 (211583|1) - finisher would be great
03:41:183 (221183|1) - add normal finisher
03:41:183 (221183|0) - add w
03:41:869 (221869|5,222555|2,223240|4) - w
continue later ww
Topic Starter
Reyzra

ajeemaniz wrote:

beep beep

[General]
have you check all general stuff like metadata, timing, etc etc? this map is quiet huge so i'll check this later after i mod the chart im sure most of it, but maybe you can check it again though to make sure lol
1 thing regarding the hitsound : its very loud with 70%, lower them all to 30-40%, it should be enough to give the feedback to the players hmm not sure about this, i feel like the HS doesnt stand anything if you set it low around 30-40, i cant barely heard it lol, more like without custom HS, this is pop/vocal oriented song not intrumental song like, i think its fine HS around 70%
maybe you can check this beatmap https://osu.ppy.sh/s/253969 , maybe you can explain it why is that 100% lol, but to me this is good volume


[4K Easy]
00:01:069 (1069|3) - sampleset soft ayy thats for Normal-Finish loud, here in this mapset i use combination of finish = Soft finish + normal finish
00:42:212 (42212|2) - 00:43:583 (43583|3) - remove the unused green line, silly :P lol why am i adding that there
00:45:983 (45983|3) - aaa this is where i start complaining about the loud hitsound... why? i think this is not a bad thing to me lol
01:17:526 (77526|0) - turn into LN? o3o LN only appear on 2nd chorus ajee~
01:31:583 (91583|3) - add clap along with finish? nope the clap start at here 01:31:926, you mean kick? maybe yeah there
02:37:412 (157412|0,157412|3) - finisher where lol, i left it on my house
02:59:355 (179355|0,179355|1) - ^ ^

03:46:669 (226669|0,226840|3,227012|1,227355|3,227526|0,227697|2) - 432 123 not really match with the pitch, this part always like 213 like chart and etc

clean!

[7K Easy]
00:01:069 (1069|6) - finisher where apply
00:42:212 (42212|2) - 00:43:583 (43583|3) - remove the unused green line, silly :P lol this is because inherited from NM
01:31:583 (91583|5) - add clap along with finish? kick i guess not clap, just like i explained on 4k EZ
01:45:298 (105298|1) - you almost don't use single column in this phase.. =3= move some notes to 1 ok
02:23:526 (143526|2) - remove clap i think change to kick i guess
02:25:755 (145755|5) - finisher where lol on the market (applied)
02:59:355 (179355|6,179355|3) - ^ ^
03:00:726 (180726|5) - w
03:22:669 (202669|6,203183|1) - w
03:24:555 (204555|0,205926|1) - w
03:31:583 (211583|1) - finisher would be great i think kick is the good choice here, i dont hear the cymbal
03:41:183 (221183|1) - add normal finisher
03:41:183 (221183|0) - add w
03:41:869 (221869|5,222555|2,223240|4) - w ^ applied all the missing HS
continue later ww
is 7k EZ done?
well partially i apllied it first because there is someone gonna mod this cant wait forever~
thanks ajee for partially mod, i wait for the continue of your mod~
RedBall
Hello again~

Here's NM you requested via PM!

+I'm a beginner in modding. So, it may not be helpful to you. Then, feel free to reject and don't give me kudosu!

Column
| 1 | 2 | 3 | 4 |

4K EZ
00:40:840 (40840|3) - double (From 00:33:983 to that part, You regularly put doubles. Sound also seems similar)
00:42:212 and 00:43:583 - hmm, Idk what those green lines do.. xD

4K NM
00:41:698 - add one note (missing note. Reference -> 00:37:583 (37583|1) , 00:38:955 (38955|2) , 00:40:326 (40326|2) etc) -> Those has same sound and they are in a same section)

4K HD
00:40:840 (40840|0) - triple (From 00:33:983 to that part, You regularly put triples on that sound )

4K Maximum Live!
00:05:183 (5183|3,5183|2,5183|0) - I'm not sure about this triple since that sound is pretty much smaller than than 00:05:012 (5012|1,5012|2) or smth else. How about adding hit-sound or changing it to single?
01:14:269 - Try adding one note + removing 01:14:098 ~ 01:14:269 SV (missing note. Reference -> 01:13:926 (73926|2) + for emphasizing vocals from 01:14:440 + you did it on the last kiai time -> around 03:49:412)
01:38:955 - add one note or two notes (making it similar to 01:41:698 (101698|2,101698|1) this)
02:33:812 - Try adding one note + removing 02:33:640 ~ 02:33:812 SV (same reason as 01:14:269 )

Sorry for this short mod, kek (I couldn't find mistakes from your 4K mapset xD)

Most of them are just suggestions. Feel free to reject!

(high quality map again, amazing o_O)
Lude
Interlude's Modding Queue
1|2|3|4


Zenkaino !! Thanks for requesting to my mod, lets start right away! Those HS of School Festival hahaha
[4K Maximum Live!]
00:20:783 - Here's a bass sound here, it is readable with SV, since those SVs are not that hard.
00:21:469 - Same, a bass here
00:21:640 - Here's my suggestion of the change of pattern. I've considered the missing bass sounds in between the LN. It's a Maximum difficulty, so a bit of mini jacks are acceptable, imo.
00:57:812 - Since here's a sound, how about this?
01:14:098 - Hmm.. I think SVs should start at 01:15:126 - , because it's how you've put all those verses like it. Since there are intermediate bass sounds, like 01:14:269 - 01:14:612 - 01:14:955 - , you could change the pattern, maybe adding two notes at 2-3 and changing the triples for balance.
If you were to follow my bass suggestions, here's some missing spots
01:34:840 - , 01:35:526 - , 01:36:212 - , 01:36:555 - , 01:36:898 - , 01:38:955 - , 02:33:812 - , 02:34:155 - , 02:34:498 - , 02:54:383 - , 02:55:069 - , 02:55:755 - , 04:09:126 - , 04:09:812 - , 04:10:497 - , 04:10:840 - , 04:11:183 -
If they are intended, ignore :)
01:43:926 - Add a note at 4 for snare?
02:02:955 - Bass sound here
02:04:069 - Add a note at 1? or variate the pattern with 1-2 + 3-4
02:17:869 - How about cutting one of the LN to emphasize the vocal? To give difference with the first verse :)
02:55:412 - I think, not sure, there are sounds here. Add up a stair that goes 3-2 respectively at 02:55:412 - 02:55:498 - .

Hard difficulty seems fine, just those missing basses in between SVs are calling my attention. Very well made map.
What a nice song, as a fan of muse, I would really like to do GDs on your future map of love live :) Call me please haha
If you think my modding was not good enough, feel free to reject it. Good luck!
If you want further modding, i can do irc freely without kudos :)
Critical_Star
Hi Rey~ m4m as promised~
column 1 2 3 4

4K Maximum Live!
00:21:469 - missing kick note? sound are pretty obvious i think u should add it
00:22:155 - 00:22:498 - 00:22:840 - hmm, well i think is fine to have a note for kick here too since this is the hardest diff
02:04:069 - u can have double here too, is just the same as 02:03:983 (123983|1,123983|3,124155|3,124155|1) -
02:06:726 (126726|2) - delete, there isn't any loud crash here, refer 02:08:098 (128098|2,128098|0) -
03:28:155 - double this? i can't see any difference for the kick sound like 03:28:326 (208326|1,208326|2) -
03:31:926 (211926|3) - delete? i think a note is enough

7K Maximum Live!
00:01:412 - should be quad-note like 00:01:069 (1069|0,1069|1,1069|4,1069|6,1755|6,1755|0,1755|2,1755|3) - since they represent the same sound impact
00:06:898 - here too ^
00:22:155 - 00:22:498 - 00:22:840 - like my suggestion before in 4K, i think is kind of empty here when i played this part :d
02:12:383 - u can add another note here for crash impact
02:54:383 (174383|3) - delete? u can make a good pattern flow here and in 4K u did this too
02:57:298 (177298|0,177812|1) - should'nt this long note is similiar to your 4K Max Live diff?
03:02:783 (182783|6,183298|5) - ^

solid diff~ nice :)
maybe u could use some sv, it will be fun :D
good luck~ have a star for love live <3 ;)
Topic Starter
Reyzra

RedBall wrote:

Hello again~

Here's NM you requested via PM!

+I'm a beginner in modding. So, it may not be helpful to you. Then, feel free to reject and don't give me kudosu!

Column
| 1 | 2 | 3 | 4 |

4K EZ
00:40:840 (40840|3) - double (From 00:33:983 to that part, You regularly put doubles. Sound also seems similar) that actually following the chord guitar, in this spot the gutar doesnt change the chord so i keep it to 1
00:42:212 and 00:43:583 - hmm, Idk what those green lines do.. xD lol deleted maybe this is from NM diff

4K NM
00:41:698 - add one note (missing note. Reference -> 00:37:583 (37583|1) , 00:38:955 (38955|2) , 00:40:326 (40326|2) etc) -> Those has same sound and they are in a same section) applied

4K HD
00:40:840 (40840|0) - triple (From 00:33:983 to that part, You regularly put triples on that sound ) chord guitar doesnt seem in that spot, just like i explained in 4k EZ

4K Maximum Live!
00:05:183 (5183|3,5183|2,5183|0) - I'm not sure about this triple since that sound is pretty much smaller than than 00:05:012 (5012|1,5012|2) or smth else. How about adding hit-sound or changing it to single ? i downgraded it to double then, good notice
01:14:269 - Try adding one note + removing 01:14:098 ~ 01:14:269 SV (missing note. Reference -> 01:13:926 (73926|2) + for emphasizing vocals from 01:14:440 + you did it on the last kiai time -> around 03:49:412) gonna keep the way it was, sry for being inconsistency about this but i dont want has same style in the kiai time each other, i make it different as much as possible, so ppl doesnt get bored playing it
01:38:955 - add one note or two notes (making it similar to 01:41:698 (101698|2,101698|1) this) there is sv in the way so i cant add it there
02:33:812 - Try adding one note + removing 02:33:640 ~ 02:33:812 SV (same reason as 01:14:269 ) same i explained above and keep

Sorry for this short mod, kek (I couldn't find mistakes from your 4K mapset xD) dont worry thanks for modding it

Most of them are just suggestions. Feel free to reject!

(high quality map again, amazing o_O) hmm, you think so? thanks anyway
Thanks for the mod RedBall i know i can count on you lol

Interlude- wrote:

Interlude's Modding Queue
1|2|3|4


Zenkaino !! Thanks for requesting to my mod, lets start right away! Those HS of School Festival hahaha
[4K Maximum Live!]
00:20:783 - Here's a bass sound here, it is readable with SV, since those SVs are not that hard. but for better play i think its better off
00:21:469 - Same, a bass here ^
00:21:640 - Here's my suggestion of the change of pattern. I've considered the missing bass sounds in between the LN. It's a Maximum difficulty, so a bit of mini jacks are acceptable, imo. for now i keep it from the way it was, for easy play in the beginning
00:57:812 - Since here's a sound, how about this? nah, there is so many of this, so im gonna keep it consistent each others sry about this
01:14:098 - Hmm.. I think SVs should start at 01:15:126 - , because it's how you've put all those verses like it. Since there are intermediate bass sounds, like 01:14:269 - 01:14:612 - 01:14:955 - , you could change the pattern, maybe adding two notes at 2-3 and changing the triples for balance.
If you were to follow my bass suggestions, here's some missing spots
01:34:840 - , 01:35:526 - , 01:36:212 - , 01:36:555 - , 01:36:898 - , 01:38:955 - , 02:33:812 - , 02:34:155 - , 02:34:498 - , 02:54:383 - , 02:55:069 - , 02:55:755 - , 04:09:126 - , 04:09:812 - , 04:10:497 - , 04:10:840 - , 04:11:183 -
If they are intended, ignore :) hmm i know it can be add with bass, but you can find it on last kiai, i make different style each kiai lol
01:43:926 - Add a note at 4 for snare? applied
02:02:955 - Bass sound here 1 note is enough for balance
02:04:069 - Add a note at 1? or variate the pattern with 1-2 + 3-4 applied
02:17:869 - How about cutting one of the LN to emphasize the vocal? To give difference with the first verse :) youre right nice idea, i add it with sv later
02:55:412 - I think, not sure, there are sounds here. Add up a stair that goes 3-2 respectively at 02:55:412 - 02:55:498 - . yeah there is one, but gonna skip it since you can find it on last kiai

Hard difficulty seems fine, just those missing basses in between SVs are calling my attention. Very well made map.
What a nice song, as a fan of muse, I would really like to do GDs on your future map of love live :) Call me please haha lol maybe if i need help later in the future i guess
If you think my modding was not good enough, feel free to reject it. Good luck!
If you want further modding, i can do irc freely without kudos :)
thanks for the mod Interlude-, yeah maybe i contacted when i need help

Critical_Star wrote:

Hi Rey~ m4m as promised~
column 1 2 3 4

4K Maximum Live!
00:21:469 - missing kick note? sound are pretty obvious i think u should add it there is also sv in there so gonna skip this and follow the guitar instead
00:22:155 - 00:22:498 - 00:22:840 - hmm, well i think is fine to have a note for kick here too since this is the hardest diff following the guitar here
02:04:069 - u can have double here too, is just the same as 02:03:983 (123983|1,123983|3,124155|3,124155|1) - yeah added
02:06:726 (126726|2) - delete, there isn't any loud crash here, refer 02:08:098 (128098|2,128098|0) - lol youre right
03:28:155 - double this? i can't see any difference for the kick sound like 03:28:326 (208326|1,208326|2) - nope its actualy chord guitar
03:31:926 (211926|3) - delete? i think a note is enough okay~

7K Maximum Live!
00:01:412 - should be quad-note like 00:01:069 (1069|0,1069|1,1069|4,1069|6,1755|6,1755|0,1755|2,1755|3) - since they represent the same sound impact i think no this is because 4 is for high pitch, and also 00:01:069 (1069|4,1069|0,1069|1,1069|6) - this is high cymbal+finisher
00:06:898 - here too ^ ^
00:22:155 - 00:22:498 - 00:22:840 - like my suggestion before in 4K, i think is kind of empty here when i played this part :d after the sv happened i think its better blank it for easy opening
02:12:383 - u can add another note here for crash impact nah, 3 is enough i keep consisten to the others, and sry i added finish there so you missheard it for a crash :o
02:54:383 (174383|3) - delete? u can make a good pattern flow here and in 4K u did this too lol why the hell am i adding note in the middle of sv, thanks for noticing
02:57:298 (177298|0,177812|1) - should'nt this long note is similiar to your 4K Max Live diff? whoops :o
03:02:783 (182783|6,183298|5) - ^ ^

solid diff~ nice :)
maybe u could use some sv, it will be fun :D
good luck~ have a star for love live <3 ;)
thanks for the mod and the star CS really apreciated it

The Beatmap has been Updated
Ibrahim
rey m4m dateng nih sorry lama ;-;

feel free for reject.. ini semua hanya sugesti ya~

4K Maximum Live
00:07:583 (7583|0,7583|1,7755|3,7755|2,7755|0) - ini masih sama pitch nya, mau tambah note atau dikurang itu terserah kamu ya wkwk
00:07:583 (7583|0,7583|1,7755|3,7755|2,7755|0) - ga tambah note? sama kaya ini suaranya 00:32:269 (32269|1,32269|0,32269|3) -
01:14:269 - 01:14:612 - 01:14:955 - tambah note sama kaya ini 01:12:898 (72898|2,73583|1) -
01:59:012 - gimana kalo gini? https://osu.ppy.sh/ss/5142112
03:12:726 (192726|1) - ini suara gitar nya masih nyambung sama yg ini deh 03:12:555 (192555|1) -
03:15:898 (195898|1) - no sound gitar 03:15:812 (195812|0) - ini sampe sini suara gitar nya 03:15:983 - 03:16:069 - ini ada suara gitarnya 03:16:155 (196155|3) - ini masih panjang sampe sini 03:16:155 (196155|3) - 03:16:155 (196155|3) - ini masih ada gitar
03:17:440 - ini juga masih ada suara pindah pitch gitarnya
03:17:440 - ini 3 note buaat setiap oindah pitch kan? kalo iya ini hapus 04:05:526 (245526|1,245526|2,245526|0) - soalnya belum pindah pitch dan note yg lain seperti ini 04:05:526 (245526|1,245526|2,245526|0) - kamu kasih 2 note padahal sama kaya ini suaranya 04:05:526 (245526|1,245526|2,245526|0) -

Mungkin segitu aja dari saya :D
Good Luck buat LoveLive nya ~
Crono
Hi there Reyzra! o/

Reyzra wrote:

hi there
req NM~

Song Name: Nitta Emi, Uchida Aya, Mimori Suzuko - Future style
Link: https://osu.ppy.sh/s/406858
Key Count: 4K & 7K

please check it for hand balance, pitch relevance, and also SV on the highest diff

just mod the 7K mode~

thanks in advance ;)
0 1 2 3 4 5 6

7k Maximum Live!
SPOILER
00:33:812 (33812|4,33812|0) - this is not consistent with notes from 00:32:612 to 00:33:983, consider deleting 1 to keep it consistent.
It still fits fine but it's just for better consistency

00:44:440 (44440|4) - move to 5. I think it's easier to read

from 02:30:555 to 02:31:926 perhaps move notes to be on the right side to balance out stress on left hand that begins at 02:26:098

03:29:869 (209869|5,209869|3,209869|6) - note that these are right hand based. just something to remember if you want to make a map that doesn't favor right hand over left hand

04:06:383 (246383|3) - maybe move to 1? this is again making this a section with right hand preference

04:07:926 (247926|3,247926|2,248269|3,248269|4) - These balance each other nicely

Overall this map is balanced pretty well and has good note consistency.

The SVs could maybe use some extra ones in between to bridge the speed changes and make them seem smoother. They are still very readable and predictable, pm me if you would like further suggestion on this

7K HD

SPOILER
00:40:840 add note for consistency?

other then that this seems well balanced

Both diffs have very good pitch relevance so no issues to me here :)

Sorry I could not find much!
good luck! o/
Topic Starter
Reyzra

Baim wrote:

rey m4m dateng nih sorry lama ;-;

feel free for reject.. ini semua hanya sugesti ya~

4K Maximum Live
00:07:583 (7583|0,7583|1,7755|3,7755|2,7755|0) - ini masih sama pitch nya, mau tambah note atau dikurang itu terserah kamu ya wkwk
- ga tambah note? sama kaya ini suaranya 00:32:269 (32269|1,32269|0,32269|3) -
01:14:269 - 01:14:612 - 01:14:955 - tambah note sama kaya ini 01:12:898 (72898|2,73583|1) - beda gan , itu kick yg 2 note, yg 3 snare
01:59:012 - gimana kalo gini? https://osu.ppy.sh/ss/5142112 rearrange
03:12:726 (192726|1) - ini suara gitar nya masih nyambung sama yg ini deh 03:12:555 (192555|1) - keknya kedengeran 2 deh
03:15:898 (195898|1) - no sound gitar 03:15:812 (195812|0) - ini sampe sini suara gitar nya 03:15:983 - 03:16:069 - ini ada suara gitarnya 03:16:155 (196155|3) - ini masih panjang sampe sini 03:16:155 (196155|3) - 03:16:155 (196155|3) - ini masih ada gitar hmm okay
03:17:440 - ini juga masih ada suara pindah pitch gitarnya ok
03:17:440 - ini 3 note buaat setiap oindah pitch kan? kalo iya ini hapus 04:05:526 (245526|1,245526|2,245526|0) - soalnya belum pindah pitch dan note yg lain seperti ini 04:05:526 (245526|1,245526|2,245526|0) - kamu kasih 2 note padahal sama kaya ini suaranya 04:05:526 (245526|1,245526|2,245526|0) - applied

Mungkin segitu aja dari saya :D
Good Luck buat LoveLive nya ~
woo thanks [Baim] for the mod

Crono wrote:

Hi there Reyzra! o/ hi crono ;)

Reyzra wrote:

hi there
req NM~

Song Name: Nitta Emi, Uchida Aya, Mimori Suzuko - Future style
Link: https://osu.ppy.sh/s/406858
Key Count: 4K & 7K

please check it for hand balance, pitch relevance, and also SV on the highest diff

just mod the 7K mode~

thanks in advance ;)
0 1 2 3 4 5 6

7k Maximum Live!
SPOILER
00:33:812 (33812|4,33812|0) - this is not consistent with notes from 00:32:612 to 00:33:983, consider deleting 1 to keep it consistent.
It still fits fine but it's just for better consistency applied

00:44:440 (44440|4) - move to 5. I think it's easier to read applied

from 02:30:555 to 02:31:926 perhaps move notes to be on the right side to balance out stress on left hand that begins at 02:26:098 ok changed it to other hand

03:29:869 (209869|5,209869|3,209869|6) - note that these are right hand based. just something to remember if you want to make a map that doesn't favor right hand over left hand so should i move it to somewhere?

04:06:383 (246383|3) - maybe move to 1? this is again making this a section with right hand preference applied

04:07:926 (247926|3,247926|2,248269|3,248269|4) - These balance each other nicely

Overall this map is balanced pretty well and has good note consistency.

The SVs could maybe use some extra ones in between to bridge the speed changes and make them seem smoother. They are still very readable and predictable, pm me if you would like further suggestion on this okay im gonna called when the time is come

7K HD

SPOILER
00:40:840 add note for consistency? nope because there is no change chord of gutar like any other part

other then that this seems well balanced

Both diffs have very good pitch relevance so no issues to me here :)

Sorry I could not find much! dont worry lol
good luck! o/
thanks for the mod crono ;)

The Beatmap has been Updated
Feerum
Mod 4 Mod



Column: | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Reyzra
Mod 4 Mod as requested
Sorry for delay and the kinda lazy mod. Not really in the mood to mod xd

General


Artist: Right
Title: Right // to be honest, couldn't find a good source but what i found was right
Source: Right
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Right
mp3/Hitsounds: Right
Other: -

4K EZ

00:06:555 - Missing note here? According to 00:01:069 -

Actually nothing to mention. Solid diff.

7K EZ

00:06:555 - Like in 4K Mentioned.
Well, since you used 80% of the time the same pattern like in 4K EZ i didn't expect to find more.

4K NM

00:01:069 (1069|1,1069|0,1412|1,1412|2) - suggest to make these same column [23] would be cool since exactly the same pitch.
Gives a cool feeling while playing.
00:06:555 (6555|3,6555|2,6898|1,6898|2) - When above accepted, same here.

00:32:269 (32269|3,32269|1,32612|0,32612|2) - Recommend to CTRL + G here and arrange the following single notes, means 00:32:783 (32783|1,32955|3,33126|2) - etc. to the Piano pitch here, with the CTRL + G the 1st note will be on 4 and then you got 3, 2, 1 and so on, could look like this:

A suggestion for this part here 03:52:155 - maybe you like it.
First of all the idea of using jacks here is pretty cool. Fit's good and brings variety to the Map but i think one thing could make it better.
Let a column space for ever snare drum to emphasize it even more.
Could look like this:
Basically said: With every snare drum the hand which his hitting the jacks is changing. It's pretty cool, try it out and let me know what you think about.
(mfw 03:57:640 - you already did it here xdd didn't saw it, but hey, that's really cool you should do that also in the 1st jack part)

Jup that's all

4K NM

00:32:612 - Like already in the 4K NM Mentioned i think you could do here more for PR (Pitch relevancy)
Starting with moving 00:32:269 (32269|6) - to 1 to have some space for the next col 7.
The remaining could look like this: (I tested it and i plays really awesome)

01:31:583 - You leave column 1 pretty long empty here, maybe arrange this 1/2 beat stream a bit?
What also could be cool (at least for me becase i tried it) is to break the flow on purpose at 01:32:955 - of the 1/2 beat stream because the vocal does a break here very audible and it comes pretty cool when this long "stream" changes here a bit.
A good flow break is, as example, moving 01:32:955 (92955|5) - to 2 and 01:33:126 (93126|4) - to 3.
Maybe you like it.

02:52:498 - Talking about flow break, again a really good section to do it.

Oki thats all here

4K HD

No big Pattern issues found here but some things are seems not correct for me.
03:10:326 (190326|0,190412|1,190498|2,190583|1,190669|0) - I think something is wrong here, while yeah the guitar goes 1/4 here, it doesn't start at.
Also 03:10:669 (190669|3,190840|2) - are actually 1/3 guitar, so basically said your LN's are wrong snapped.
Maybe try this:
(The marked notes are in 1/3.
Screen starts at 03:10:326 -
I added a short 1/2 LN there because the guitar is NOT 1/4 in this part, then the short 1/4 roll for the guitar aaand then 1/3 for the right snap of the guitar and it plays a lot better because all notes hit what they should.

Yeah that's all. The Pattern are pretty cool and fine, but that 1/3 thing triggers me because it plays just wrong.

7K HD

00:32:612 - In the 7K you could watch here more for PR, actually i mention this in the other 7K difficultys i think, consider to arrange here a bit.
Especially in 7K Mapping Piano Parts to Pitch is really cool to play.
Could look, for example, like this here:

00:58:669 (58669|4) - Missing F?

03:10:326 (190326|0,190412|1,190498|2,190583|3,190669|4,190669|1,190840|3) - Same thing in the 7K like i already told you in the 4K. The wrong guitar snap makes these pattern feel wrong and bad to play.

03:32:955 (212955|6,212955|0,212955|3) - Missing F and C hitsounds?

Ooookay. My Mod ends here.
Uhm, Yeah. Cool map and so on and yeah, i did saw it:
4K EZ 950 Notes/ 50 Slider
4K NM 1500 Notes / 100 Slider
4K HD 2200 Notes / 200 Slider
4K Max 2700 Notes / 300 Slider

Haha pretty cool, same thing for the 7K but it doesn't change the fact of the wrong snap in the higher Diffs. There is a 1/3 guitar that simply plays better and you will have to change it, otherwise i think this map will cause a DQ because of wrong snap.

Well then, good luck with this Map!
Topic Starter
Reyzra

Feerum wrote:

Mod 4 Mod



Column: | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Reyzra
Mod 4 Mod as requested
Sorry for delay and the kinda lazy mod. Not really in the mood to mod xd

General


Artist: Right
Title: Right // to be honest, couldn't find a good source but what i found was right
Source: Right
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Right
mp3/Hitsounds: Right
Other: -

4K EZ

00:06:555 - Missing note here? According to 00:01:069 - in the beginning there is high crash cymbal and this part doesnt have it

Actually nothing to mention. Solid diff.

7K EZ

00:06:555 - Like in 4K Mentioned. same as what im saying in 4k EZ
Well, since you used 80% of the time the same pattern like in 4K EZ i didn't expect to find more.

4K NM

00:01:069 (1069|1,1069|0,1412|1,1412|2) - suggest to make these same column [23] would be cool since exactly the same pitch.
Gives a cool feeling while playing. still not sure about this, i can heard the pitch slightly different so i placed it on different collum
00:06:555 (6555|3,6555|2,6898|1,6898|2) - When above accepted, same here. ^

00:32:269 (32269|3,32269|1,32612|0,32612|2) - Recommend to CTRL + G here and arrange the following single notes, means 00:32:783 (32783|1,32955|3,33126|2) - etc. to the Piano pitch here, with the CTRL + G the 1st note will be on 4 and then you got 3, 2, 1 and so on, could look like this: cool, applied

A suggestion for this part here 03:52:155 - maybe you like it.
First of all the idea of using jacks here is pretty cool. Fit's good and brings variety to the Map but i think one thing could make it better.
Let a column space for ever snare drum to emphasize it even more.
Could look like this:
Basically said: With every snare drum the hand which his hitting the jacks is changing. It's pretty cool, try it out and let me know what you think about.
(mfw 03:57:640 - you already did it here xdd didn't saw it, but hey, that's really cool you should do that also in the 1st jack part) yeah i would love to, but dont you think its better to NOT having same idea as for this 03:57:640 ? this is for variation purpose

Jup that's all

4K NM

your header is wrong lol, its supposed to be 7k NM right?
00:32:612 - Like already in the 4K NM Mentioned i think you could do here more for PR (Pitch relevancy)
Starting with moving 00:32:269 (32269|6) - to 1 to have some space for the next col 7.
The remaining could look like this: (I tested it and i plays really awesome) woah thanks, i really looking for this

01:31:583 - You leave column 1 pretty long empty here, maybe arrange this 1/2 beat stream a bit? ok
What also could be cool (at least for me becase i tried it) is to break the flow on purpose at 01:32:955 - of the 1/2 beat stream because the vocal does a break here very audible and it comes pretty cool when this long "stream" changes here a bit.
A good flow break is, as example, moving 01:32:955 (92955|5) - to 2 and 01:33:126 (93126|4) - to 3.
Maybe you like it. ok rearranged

02:52:498 - Talking about flow break, again a really good section to do it. ok, rearranged just like above~

Oki thats all here

4K HD

No big Pattern issues found here but some things are seems not correct for me.
03:10:326 (190326|0,190412|1,190498|2,190583|1,190669|0) - I think something is wrong here, while yeah the guitar goes 1/4 here, it doesn't start at. ok i deleted one 1/4
Also 03:10:669 (190669|3,190840|2) - are actually 1/3 guitar, so basically said your LN's are wrong snapped.
Maybe try this:
(The marked notes are in 1/3.
Screen starts at 03:10:326 -
I added a short 1/2 LN there because the guitar is NOT 1/4 in this part, then the short 1/4 roll for the guitar aaand then 1/3 for the right snap of the guitar and it plays a lot better because all notes hit what they should. hoo i see this is 1/3 then lol xd, gonna change it

Yeah that's all. The Pattern are pretty cool and fine, but that 1/3 thing triggers me because it plays just wrong. yeah wrong enough to me too

7K HD

00:32:612 - In the 7K you could watch here more for PR, actually i mention this in the other 7K difficultys i think, consider to arrange here a bit.
Especially in 7K Mapping Piano Parts to Pitch is really cool to play. ok reaarranged
Could look, for example, like this here:

00:58:669 (58669|4) - Missing F? seems so

03:10:326 (190326|0,190412|1,190498|2,190583|3,190669|4,190669|1,190840|3) - Same thing in the 7K like i already told you in the 4K. The wrong guitar snap makes these pattern feel wrong and bad to play.

03:32:955 (212955|6,212955|0,212955|3) - Missing F and C hitsounds? yeah, apply

Ooookay. My Mod ends here.
Uhm, Yeah. Cool map and so on and yeah, i did saw it:
4K EZ 950 Notes/ 50 Slider
4K NM 1500 Notes / 100 Slider
4K HD 2200 Notes / 200 Slider
4K Max 2700 Notes / 300 Slider

Haha pretty cool, same thing for the 7K but it doesn't change the fact of the wrong snap in the higher Diffs. There is a 1/3 guitar that simply plays better and you will have to change it, otherwise i think this map will cause a DQ because of wrong snap. ok i working on it :)

Well then, good luck with this Map!
thanks for the mod feerum, especially the snapping guitar stuff~

The beatmap has been Updated
xanibabe
columns: |1|2|3|4|5|6|7|

7k ez
00:01:755 - sounds like one note (unlike 00:01:069 - which has added cymbal)
00:07:240 - sounds like one note, like 00:06:898 -
00:32:612 - i would use something like this to use more fingers, but the pattern is fine otherwise

00:59:012 - should be two notes like 00:58:669 - and to keep symmetry, have notes on 1 and 7
01:04:498 - same as above, put notes on 3 and 5
01:10:326 (70326|1,70498|2,70669|3) - this little stair pattern and the other 3 note stair in this section are mapped to something very very quiet and i think something simple like in the 7k nm difficulty would work better for this section
01:20:955 - again, i think this should be two notes
02:29:869 (149869|1,150040|2,150212|4) - i don't get what this or the other three note patterns in this section are mapped to
03:27:469 (207469|1,207640|2,207812|3) - ^
04:21:297 - again, i think this should be two notes. also, chords before and after this are inconsistently spaced
04:37:069 (277069|2,277069|4) - sounds like still 1 LN, not two
04:37:412 (277412|6,277412|0) - ^
01:46:669 - to 02:01:755 - semi-long section where you don't use the outer fingers very much

7k nm
04:37:412 (277412|6,277412|0) - should be two notes like 00:02:783 -
00:53:183 - i don't understand the pattern of two note chords in this section, feels inconsistent (same with 01:31:583 - 02:12:726 - 02:51:126 - 03:26:783 - )

for now, i have to take a break from modding but i will continue this tomorrow!
this set seems like a really nice intro to multiple pattern types in the easier difficulties :)
edit: continued mod!

7k hd
00:00:726 - sounds like three notes like 00:00:383 - and 00:01:069 - (same with 00:01:412 - 00:06:898 - )
00:20:269 - i'd suggest something like this, because at the very least i think 00:20:440 - and 00:21:126 - sounds like three notes like 00:20:612 -

00:40:498 - i would suggest this to avoid the repeated note at 00:41:183 (41183|2,41526|2) - even though they are a beat apart

00:59:012 - should be three notes, sounds like 00:58:669 - and 00:59:355 - which is three notes (same with 01:15:469 - 01:20:955 - )
01:24:040 - why three notes?
01:37:069 (97069|3,97069|2,97240|4,97240|3) - repeated note on 4 is uncomfortable to play
01:39:812 (99812|3,99812|4,99983|2,99983|3) - same problem ^ because same pattern with mirror
02:14:440 - still sounds like 1 LN
02:18:212 (138212|3,138555|2,138898|4) - you used single LNs here but two at 02:20:269 -
02:25:755 - again why two LNs?
03:12:555 (192555|5,192555|1,192726|5,192726|1) - why repeated note? maybe move second two-chord to 3 and 7
i would consider putting some of the SVs you have in the max map into this one, like the ones from 00:01:069 - to 00:03:126 - and the other sections that sound like that

7k maximun live
00:01:412 - sounds like four notes (same with 00:02:269 - 00:02:612 - 00:02:783 - )
00:07:240 - sounds like three notes (same with 00:08:612 - )
00:49:926 (49926|1,50098|1) - repeated note on 2 is kind of uncomfortable
01:37:069 - the repeated notes in this section make it kind of uncomfortable to play
the main problems i see with this map is the inconsistency for how many notes you would put for a sound (assuming you did that for the way the patterns were) and a little bit of awkward patterns (although having a note quickly after an LN release seems fine to me as opposed to a slow minijack)

uhhh for this mod i completely disregarded the note and LN count, maybe it'll work itself out?? overall they're fun maps
ok im tired. bye
Topic Starter
Reyzra

xanibabe wrote:

columns: |1|2|3|4|5|6|7|

7k ez
00:01:755 - sounds like one note (unlike 00:01:069 - which has added cymbal)
00:07:240 - sounds like one note, like 00:06:898 -
00:32:612 - i would use something like this to use more fingers, but the pattern is fine otherwise

00:59:012 - should be two notes like 00:58:669 - and to keep symmetry, have notes on 1 and 7
01:04:498 - same as above, put notes on 3 and 5
01:10:326 (70326|1,70498|2,70669|3) - this little stair pattern and the other 3 note stair in this section are mapped to something very very quiet and i think something simple like in the 7k nm difficulty would work better for this section
01:20:955 - again, i think this should be two notes
02:29:869 (149869|1,150040|2,150212|4) - i don't get what this or the other three note patterns in this section are mapped to
03:27:469 (207469|1,207640|2,207812|3) - ^
04:21:297 - again, i think this should be two notes. also, chords before and after this are inconsistently spaced
04:37:069 (277069|2,277069|4) - sounds like still 1 LN, not two
04:37:412 (277412|6,277412|0) - ^

7k nm
04:37:412 (277412|6,277412|0) - should be two notes like 00:02:783 -
00:53:183 - i don't understand the pattern of two note chords in this section, feels inconsistent (same with 01:31:583 - 02:12:726 - 02:51:126 - 03:26:783 - )

for now, i have to take a break from modding but i will continue this tomorrow!
this set seems like a really nice intro to multiple pattern types in the easier difficulties :)
okay, waiting for you for upcoming mod then~
[ Kan-chan ]
Hi Reyzra :)
and advice thx for Application form ><
fixed :!:

here is mod as ur requested from My modding queue

l 1 l 2 l 3 l 4 l

4k EZ

4K EZ

00:06:555 - I recommend 'no hitsound' notes added. accoding to 00:01:069
But u said 'in the beginning there is high crash cymbal and this part doesnt have it'
I don't think so. Just only lower tone.

950 notes 50 slider. it is.... lol

4k NM

4K NM

WTF AWESOME
it is very nice pattern and notes style
i love it ;)

4k HD

4K HD

00:14:955 (14955|1,14955|2) ~ 00:17:355 (17355|1,17355|2) - do not overwrite the hitsound(same hitsound). because 70% volume and clearly missed tempo, song will be destroyed. :o
04:29:526 (269526|2,269526|3) ~ 04:31:755 (271755|3,271755|2) - ^sama sampai~

But cymbal? it's okay, it is finished sound!

4k ML

4L ML

OK. Nice jump hand, SV and guitar sound short LN. so cool pattern 8-)
and 03:35:697 ~ 03:38:440 - so artical
SO FUNNY SV MAP :D


i check SB and ur song's folder
00:57:640 - 01:13:755 - 01:35:698 - 01:41:869 - 02:17:355 - 02:33:298 - 02:55:755 - 03:31:412 - 03:48:040 - 04:14:612
haha very lol, because so kawaii voice ><

MP3 file OK nice sound, But i think, this file is recorded files. umm... it's okay
SB file clearly !
HITSOUND clearly !

i think the number of note and slide, it is ur fetish. lolol
GOODJOB ;)

JAP LYRICS
聴いてもらいたいんだ ずっと思い続けて

とにかく動きだしてみたら

新しい日々のなかで 少しずつ生まれた未来

まだ挑戦したいねやれるね(やれるね)

みんなで追いかけようときめきを

Future Style! 会いたいよ その瞬間待っててね

いつか描いた希望のステージ

世界中ここにしかない

Future Style! 会いたいよ その瞬間待っててね

今こそぜんぶ叶えたい I wish starting

最高の夢をカタチにする時だと

声が…聞こえる!


きっかけを作るのは ほんのちょっとの勇気

本当は飛び出したい勇気

解放したら次はもっと 大きな場所が見えるよ

だって絕対君に伝えたい (伝えたい)

みんなでチカラいっぱい楽しもう

Shiny Style! がんばって汗かいて ジャンブして

いつも笑顔はじけるステージ

世界中いちばん素敵な

Shiny Style! がんばって汗かいて ジャンブして

隣も前も後ろも We love music

最高の夢がカタチになりそうだから

さあみんな…Future party

心はひとつ 同じキセキをみんな夢見て踊る

そんなラブライブ!

Let's go!!

会いたいよ その瞬間待っててね

いつか描いた希望のステージ

世界中ここにしかない

Future style

会いたいよ その瞬間待っててね

今こそぜんぶ叶えたい I wish starting

最高の夢をカタチにする時だと

声が…聞こえる!
Topic Starter
Reyzra

[ Kan-chan ] wrote:

Hi Reyzra :)
and advice thx for Application form >< -->dont worry about that, maybe you create the thread in a hurry?
fixed :!:

here is mod as ur requested from My modding queue

l 1 l 2 l 3 l 4 l

4k EZ

4K EZ

00:06:555 - I recommend 'no hitsound' notes added. accoding to 00:01:069
But u said 'in the beginning there is high crash cymbal and this part doesnt have it'
I don't think so. Just only lower tone. -->ok added since there many modder point that out many times lol

950 notes 50 slider. it is.... lol at least is 1000 lol,

4k NM

4K NM

WTF AWESOME
it is very nice pattern and notes style
i love it ;) -->judging from your testplay i can tell youre not lying about this lol

4k HD

4K HD

00:14:955 (14955|1,14955|2) ~ 00:17:355 (17355|1,17355|2) - do not overwrite the hitsound(same hitsound). because 70% volume and clearly missed tempo, song will be destroyed. :o
04:29:526 (269526|2,269526|3) ~ 04:31:755 (271755|3,271755|2) - ^sama sampai~ -->what do you mean by this? cant understand what is that overwrite part

But cymbal? it's okay, it is finished sound!

4k ML

4L ML

OK. Nice jump hand, SV and guitar sound short LN. so cool pattern 8-)
and 03:35:697 ~ 03:38:440 - so artical
SO FUNNY SV MAP :D -->glad my sv is working smoothly to the player~


i check SB and ur song's folder
00:57:640 - 01:13:755 - 01:35:698 - 01:41:869 - 02:17:355 - 02:33:298 - 02:55:755 - 03:31:412 - 03:48:040 - 04:14:612
haha very lol, because so kawaii voice >< -->just got this idea on ranked map LL, so i give it a try on my map instead

MP3 file OK nice sound, But i think, this file is recorded files. umm... it's okay not really recorded i found it on website that contain high quality mp3
SB file clearly !
HITSOUND clearly !

i think the number of note and slide, it is ur fetish. lolol -->its not a fettish, its a CURSE~
GOODJOB ;)

JAP LYRICS
聴いてもらいたいんだ ずっと思い続けて

とにかく動きだしてみたら

新しい日々のなかで 少しずつ生まれた未来

まだ挑戦したいねやれるね(やれるね)

みんなで追いかけようときめきを

Future Style! 会いたいよ その瞬間待っててね

いつか描いた希望のステージ

世界中ここにしかない

Future Style! 会いたいよ その瞬間待っててね

今こそぜんぶ叶えたい I wish starting

最高の夢をカタチにする時だと

声が…聞こえる!


きっかけを作るのは ほんのちょっとの勇気

本当は飛び出したい勇気

解放したら次はもっと 大きな場所が見えるよ

だって絕対君に伝えたい (伝えたい)

みんなでチカラいっぱい楽しもう

Shiny Style! がんばって汗かいて ジャンブして

いつも笑顔はじけるステージ

世界中いちばん素敵な

Shiny Style! がんばって汗かいて ジャンブして

隣も前も後ろも We love music

最高の夢がカタチになりそうだから

さあみんな…Future party

心はひとつ 同じキセキをみんな夢見て踊る

そんなラブライブ!

Let's go!!

会いたいよ その瞬間待っててね

いつか描いた希望のステージ

世界中ここにしかない

Future style

会いたいよ その瞬間待っててね

今こそぜんぶ叶えたい I wish starting

最高の夢をカタチにする時だと

声が…聞こえる!
thanks for the mod [ Kan-chan ] and also the lyrics , maybe with the lyric can make the SB or something lol
[ Kan-chan ]

Reyzra wrote:

[ Kan-chan ] wrote:

Hi Reyzra :)
and advice thx for Application form >< -->dont worry about that, maybe you create the thread in a hurry?
fixed :!:

here is mod as ur requested from My modding queue

l 1 l 2 l 3 l 4 l

4k EZ

4K EZ

00:06:555 - I recommend 'no hitsound' notes added. accoding to 00:01:069
But u said 'in the beginning there is high crash cymbal and this part doesnt have it'
I don't think so. Just only lower tone. -->ok added since there many modder point that out many times lol

950 notes 50 slider. it is.... lol at least is 1000 lol,

4k NM

4K NM

WTF AWESOME
it is very nice pattern and notes style
i love it ;) -->judging from your testplay i can tell youre not lying about this lol

4k HD

4K HD

00:14:955 (14955|1,14955|2) ~ 00:17:355 (17355|1,17355|2) - do not overwrite the hitsound(same hitsound). because 70% volume and clearly missed tempo, song will be destroyed. :o
04:29:526 (269526|2,269526|3) ~ 04:31:755 (271755|3,271755|2) - ^sama sampai~ -->what do you mean by this? cant understand what is that overwrite part

But cymbal? it's okay, it is finished sound!

4k ML

4L ML

OK. Nice jump hand, SV and guitar sound short LN. so cool pattern 8-)
and 03:35:697 ~ 03:38:440 - so artical
SO FUNNY SV MAP :D -->glad my sv is working smoothly to the player~


i check SB and ur song's folder
00:57:640 - 01:13:755 - 01:35:698 - 01:41:869 - 02:17:355 - 02:33:298 - 02:55:755 - 03:31:412 - 03:48:040 - 04:14:612
haha very lol, because so kawaii voice >< -->just got this idea on ranked map LL, so i give it a try on my map instead

MP3 file OK nice sound, But i think, this file is recorded files. umm... it's okay not really recorded i found it on website that contain high quality mp3
SB file clearly !
HITSOUND clearly !

i think the number of note and slide, it is ur fetish. lolol -->its not a fettish, its a CURSE~
GOODJOB ;)

JAP LYRICS
聴いてもらいたいんだ ずっと思い続けて

とにかく動きだしてみたら

新しい日々のなかで 少しずつ生まれた未来

まだ挑戦したいねやれるね(やれるね)

みんなで追いかけようときめきを

Future Style! 会いたいよ その瞬間待っててね

いつか描いた希望のステージ

世界中ここにしかない

Future Style! 会いたいよ その瞬間待っててね

今こそぜんぶ叶えたい I wish starting

最高の夢をカタチにする時だと

声が…聞こえる!


きっかけを作るのは ほんのちょっとの勇気

本当は飛び出したい勇気

解放したら次はもっと 大きな場所が見えるよ

だって絕対君に伝えたい (伝えたい)

みんなでチカラいっぱい楽しもう

Shiny Style! がんばって汗かいて ジャンブして

いつも笑顔はじけるステージ

世界中いちばん素敵な

Shiny Style! がんばって汗かいて ジャンブして

隣も前も後ろも We love music

最高の夢がカタチになりそうだから

さあみんな…Future party

心はひとつ 同じキセキをみんな夢見て踊る

そんなラブライブ!

Let's go!!

会いたいよ その瞬間待っててね

いつか描いた希望のステージ

世界中ここにしかない

Future style

会いたいよ その瞬間待っててね

今こそぜんぶ叶えたい I wish starting

最高の夢をカタチにする時だと

声が…聞こえる!
thanks for the mod [ Kan-chan ] and also the lyrics , maybe with the lyric can make the SB or something lol
i'll told u about My 4K ML modding

00:14:955 (14955|1,14955|2) ~ 00:17:355 (17355|1,17355|2) - do not overwrite the hitsound(same hitsound). because 70% volume and clearly missed tempo, song will be destroyed. :o
04:29:526 (269526|2,269526|3) ~ 04:31:755 (271755|3,271755|2) - ^sama sampai~

^Do not put the same hitsound in the notes on same line (hitwhistle)

this timing volume 70%, whistle sound is so bigger and heavy

so very very heavy and bigger sound accompanied by noise

and player have to missed tempo (for example 1note 14:955 hit, 2note 14:999 hit), so song will be destroyed


mp3 file quality is good, But i thought u did not buy this album. it just means this. don't mind :)


Apa yang benar-benar baik, mengubah EZ
so fit in this lagunya

suck my indonesian skill :o

and shooooooooooooooot starrrrrrrrrrrrrrrrralalalalalal
Topic Starter
Reyzra

[ Kan-chan ] wrote:

i'll told u about My 4K ML modding

00:14:955 (14955|1,14955|2) ~ 00:17:355 (17355|1,17355|2) - do not overwrite the hitsound(same hitsound). because 70% volume and clearly missed tempo, song will be destroyed. :o
04:29:526 (269526|2,269526|3) ~ 04:31:755 (271755|3,271755|2) - ^sama sampai~

^Do not put the same hitsound in the notes on same line (hitwhistle)

this timing volume 70%, whistle sound is so bigger and heavy

so very very heavy and bigger sound accompanied by noise

and player have to missed tempo (for example 1note 14:955 hit, 2note 14:999 hit), so song will be destroyed so its not good idea placing 2 HS kick (whistle)?


mp3 file quality is good, But i thought u did not buy this album. it just means this. don't mind :)


Apa yang benar-benar baik, mengubah EZ
so fit in this lagunya

suck my indonesian skill :o --> i think your english is more better than using indonesian language lol, your indonesian language is messed up

and shooooooooooooooot starrrrrrrrrrrrrrrrralalalalalal
thanks for the confirmation of the mod i fix that loud HS now, and also thanks for the star :D

xanibabe wrote:

columns: |1|2|3|4|5|6|7|

7k ez
00:01:755 - sounds like one note (unlike 00:01:069 - which has added cymbal) nope, this is for pitch, this part have hi sound
00:07:240 - sounds like one note, like 00:06:898 - ^
00:32:612 - i would use something like this to use more fingers, but the pattern is fine otherwise lol this is EZ what do you expect ? , but i repattern it

00:59:012 - should be two notes like 00:58:669 - and to keep symmetry, have notes on 1 and 7 nope, i stand with just 1 note here to keep the diff EZ
01:04:498 - same as above, put notes on 3 and 5 ^
01:10:326 (70326|1,70498|2,70669|3) - this little stair pattern and the other 3 note stair in this section are mapped to something very very quiet and i think something simple like in the 7k nm difficulty would work better for this section keep, i prefer dont compare it to other diff
01:20:955 - again, i think this should be two notes same as mentioned above
02:29:869 (149869|1,150040|2,150212|4) - i don't get what this or the other three note patterns in this section are mapped to for kick ofc, there is 1/2 kick here you can see that on HD above
03:27:469 (207469|1,207640|2,207812|3) - ^ ^
04:21:297 - again, i think this should be two notes. also, chords before and after this are inconsistently spaced maybe i change this a little bit
04:37:069 (277069|2,277069|4) - sounds like still 1 LN, not two applied
04:37:412 (277412|6,277412|0) - ^ keep for pitch
01:46:669 - to 02:01:755 - semi-long section where you don't use the outer fingers very much repattern some of it

7k nm
04:37:412 (277412|6,277412|0) - should be two notes like 00:02:783 - there a cymbal , there is a guitar and snare "3"
00:53:183 - i don't understand the pattern of two note chords in this section, feels inconsistent (same with 01:31:583 - 02:12:726 - 02:51:126 - 03:26:783 - ) two note? one for snare one note for kick/guitar

for now, i have to take a break from modding but i will continue this tomorrow!
this set seems like a really nice intro to multiple pattern types in the easier difficulties :)
edit: continued mod!

7k hd
00:00:726 - sounds like three notes like 00:00:383 - and 00:01:069 - (same with 00:01:412 - 00:06:898 - ) i think gonna keep 2, i dont like spamming 3 note in HD lol
00:20:269 - i'd suggest something like this, because at the very least i think 00:20:440 - and 00:21:126 - sounds like three notes like 00:20:612 -are you want to make this much harder? lol so no...

00:40:498 - i would suggest this to avoid the repeated note at 00:41:183 (41183|2,41526|2) - even though they are a beat apart

00:59:012 - should be three notes, sounds like 00:58:669 - and 00:59:355 - which is three notes (same with 01:15:469 - 01:20:955 - ) nay
01:24:040 - why three notes? lol my mistake
01:37:069 (97069|3,97069|2,97240|4,97240|3) - repeated note on 4 is uncomfortable to play gonna consider this
01:39:812 (99812|3,99812|4,99983|2,99983|3) - same problem ^ because same pattern with mirror ^
02:14:440 - still sounds like 1 LN removed
02:18:212 (138212|3,138555|2,138898|4) - you used single LNs here but two at 02:20:269 - vocal counted too..
02:25:755 - again why two LNs? ^
03:12:555 (192555|5,192555|1,192726|5,192726|1) - why repeated note? maybe move second two-chord to 3 and 7 guitar sound pitch
i would consider putting some of the SVs you have in the max map into this one, like the ones from 00:01:069 - to 00:03:126 - and the other sections that sound like that maybe a little i guess

7k maximun live
00:01:412 - sounds like four notes (same with 00:02:269 - 00:02:612 - 00:02:783 - ) same as explained from previous mod, no change about this
00:07:240 - sounds like three notes (same with 00:08:612 - ) nope its 4
00:49:926 (49926|1,50098|1) - repeated note on 2 is kind of uncomfortable repattern
01:37:069 - the repeated notes in this section make it kind of uncomfortable to play cant understand what kind of repeated here?
the main problems i see with this map is the inconsistency for how many notes you would put for a sound (assuming you did that for the way the patterns were) and a little bit of awkward patterns (although having a note quickly after an LN release seems fine to me as opposed to a slow minijack)

uhhh for this mod i completely disregarded the note and LN count, maybe it'll work itself out?? overall they're fun maps
ok im tired. bye
thanks for the mod, although, i still dont understand what kind of your consistency standard is, crono said (you can see his post previous page) this map doesnt have many problem with consistency, i dont know who's right about this...

The Beatmap has been Updated
MadBricktree
From the RRM Mania Modding Queue

0|1|2|3|4|5|6

This is a pretty big mapset.


Maximum Live!
00:01:755 - I don't think there is a need for this to be quadruple as there aren't any big sounds to warrant it unlike 00:01:069 - which has a cymbal. Also, other parts with similar sounds such as 00:00:383 - , 00:02:269 - & and 00:02:783 - are triples
00:02:098 - Also, make this triple? It's not different from the sound at 00:02:269 - and even 00:02:612 - , which has a similar position, is triple
00:03:126 - And I don't see what makes this different from the other parts with triples. I think a triple should suffice
00:03:812 - ^
00:07:240 - ^. But then I do hear cymbals in 00:06:555 - , 00:06:898 - & 00:07:240 - So maybe you can make them all quadruples
00:07:583 - And this should be triple, just like 00:08:098 -
00:09:298 - Remove note for consistency. Just like some other parts I mentioned previously
00:19:926 - Should be double. I hear no snare here. Only a kick
00:23:012 - Why is it a quadruple when there's only a normal kick
00:24:383 - ~ 00:25:412 - Why did the 1/2s suddenly disappear? It feels very unnatural imo
00:27:126 - ~ 00:28:155 - ^
00:23:698 - 00:26:440 - 00:29:183 - 00:29:869 - 00:30:555 - These notes are all doubles while 00:24:383 - 00:25:069 - 00:25:755 - 00:27:126 - 00:27:812 - are triples despite having the same kick sounds. There are others like this in this section so you may want to try looking for them
00:38:098 - Should be a double like the other kicks
00:38:098 - ^. Or, if you're mapping the bell/chime/whatever dinging sound, you should add a note at 00:38:783 - 00:40:840 - 00:41:526 - instead.
00:59:355 - Should be a triple for consistency.
00:59:698 - The same goes for this
01:00:726 - ^
01:01:412 - ^
01:02:098 - And this should be double.
01:04:840 - Should be triple. If something should be quadruple, it should be 01:04:155 - , which has a cymbal sound.
01:05:183 - Triple for consistency.
01:06:212 - ^. You should get what I'm saying by now.

I think I can stop mentioning consistency as it's the same throughout the whole map. I'll just say that it might be a good idea to check if the same sounds are mapped with an equal number of notes in a section unless an issue occurs from doing this such as being unplayable. Otherwise, it's a really good map already. Similar things should apply to your other diffs.

Other than that...

01:14:098 - ~ 01:15:126 - It really feels awkward without the 1/2s.
02:26:098 (146098|2,146183|1,146183|3,146269|2,146355|1,146355|3,146440|2) - This isn't very comfortable to hit. Especially because it's right after a LN.
02:33:640 - ~ 02:34:669 - Add 1/2s? It feels empty imo.
Other than the consistency of the chords, I really have nothing much to say about this mapset. No big playability issues and nothing seems to be off-sync. It's a well-made map. I really like the SVs here.

Good luck on ranking.

And have a star!
Topic Starter
Reyzra

Minseo2000 wrote:

From the RRM Mania Modding Queue

0|1|2|3|4|5|6

This is a pretty big mapset.


Maximum Live!
00:01:755 - I don't think there is a need for this to be quadruple as there aren't any big sounds to warrant it unlike 00:01:069 - which has a cymbal. Also, other parts with similar sounds such as 00:00:383 - , 00:02:269 - & and 00:02:783 - are triples im mapped that based on the pitch, hmm maybe i will gather some opinion from other modder, if this really unnecesary
00:02:098 - Also, make this triple? It's not different from the sound at 00:02:269 - and even 00:02:612 - , which has a similar position, is triple this is kick, if you heard closely, 00:02:612 and here is snare means triple
00:03:126 - And I don't see what makes this different from the other parts with triples. I think a triple should suffice add 4 because high pitch just like i said in the 1st
00:03:812 - ^ ^
00:07:240 - ^. But then I do hear cymbals in 00:06:555 - , 00:06:898 - & 00:07:240 - So maybe you can make them all quadruples not all of them is 4 tho, you just hearing the echo of cymbal there on 00:06:555
00:07:583 - And this should be triple, just like 00:08:098 - this is kick
00:09:298 - Remove note for consistency. Just like some other parts I mentioned previously but this is cymbal?
00:19:926 - Should be double. I hear no snare here. Only a kick lol youre right, applied
00:23:012 - Why is it a quadruple when there's only a normal kick i heard cymbal there
00:24:383 - ~ 00:25:412 - Why did the 1/2s suddenly disappear? It feels very unnatural imo because you cant put it in middle of sv, its The Law Of SV
00:27:126 - ~ 00:28:155 - ^ ^
00:23:698 - 00:26:440 - 00:29:183 - 00:29:869 - 00:30:555 - These notes are all doubles while 00:24:383 - 00:25:069 - 00:25:755 - 00:27:126 - 00:27:812 - are triples despite having the same kick sounds. There are others like this in this section so you may want to try looking for them this is for following the vocal, just like the sv does
00:38:098 - Should be a double like the other kicks this is for disguise the guitar changing chord
00:38:098 - ^. Or, if you're mapping the bell/chime/whatever dinging sound, you should add a note at 00:38:783 - 00:40:840 - 00:41:526 - instead. just what i said above "guitar chord"
00:59:355 - Should be a triple for consistency.
00:59:698 - The same goes for this
01:00:726 - ^
01:01:412 - ^
01:02:098 - And this should be double.
01:04:840 - Should be triple. If something should be quadruple, it should be 01:04:155 - , which has a cymbal sound.
01:05:183 - Triple for consistency.
01:06:212 - ^. You should get what I'm saying by now. i think this is the same as above now

I think I can stop mentioning consistency as it's the same throughout the whole map. I'll just say that it might be a good idea to check if the same sounds are mapped with an equal number of notes in a section unless an issue occurs from doing this such as being unplayable. Otherwise, it's a really good map already. Similar things should apply to your other diffs. (i mapped based on vocal, guitar, chord, and pitch high and low, maybe i should say that first i guess)

Other than that...

01:14:098 - ~ 01:15:126 - It really feels awkward without the 1/2s. that because of the sv like i mentioned above, if youre gonna ask me why? because this is for VARIATION of this diff, because the maps has long duration, and there is with 1/2 with it but some other part
02:26:098 (146098|2,146183|1,146183|3,146269|2,146355|1,146355|3,146440|2) - This isn't very comfortable to hit. Especially because it's right after a LN. umm well i used 4 LN so it unnavoidable to have note after LN, and also this is highest diff i think that doesnt proof a problem
02:33:640 - ~ 02:34:669 - Add 1/2s? It feels empty imo. ^just like i mentioned above relatted on this
Other than the consistency of the chords, I really have nothing much to say about this mapset. No big playability issues and nothing seems to be off-sync. It's a well-made map. I really like the SVs here.

Good luck on ranking.

And have a star!
thanks for the mod and the star Minseo2000, ;)

The Beatmap has been Updated
arcwinolivirus
"Arcwinolivirus' Osumania Mod Nest Of Mappers"

Willing to help you in times of mania mod struggles


Note:
• First of all I want to apologize if I am to say something that will hurt your mapper feelings. Remember that I only want to advice, suggestion and recommend ideas for the improvement of your map. Please do understand and thank you.
• Do not be afraid to reject some parts of my mod. I do not bite rawr.
• If I am to suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.



[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!

Column:
_ _ _ _
4K - |1|2|3|4|

[4K EZ]
SPOILER
00:00:383 - add note? since strong start. 7K EZ has double note here.

00:03:126 - add note to 3 just like in 7K's EZ

00:08:612 - add note to 1 or 2, same reason

00:16:326 - add note, just like 00:15:640 (15640|1,17012|1) -

00:31:240 - add note, guitar double notes like 7K's

03:35:355 (215355|3) - change to LN like you did on the 1st and 2nd kiai. Suddenly the LN for the same sound disappeared here. Keep the consistency

03:40:840 (220840|3) - ^

03:51:812 (231812|2) - ^

03:57:297 (237297|1) - ^

the rest are pretty neat~

[4K NM]
SPOILER
03:32:269 (212269|1) - move to 1 to avoid 03:32:269 (212269|1,212612|1,212955|1,213297|1) -

really clean NM! I like it~


[4K HD]
SPOILER
00:15:298 (15298|1) - move to 1 to avoid 3-note stack at 00:14:955 (14955|1,15126|1,15298|1) -

00:32:612 (32612|0,32612|2,32783|1,32783|3,32955|0,32955|2,33126|1,33126|3,33298|0,33298|2,33469|3,33469|1,33640|2,33640|0,33812|1,33812|3) - Suggesting to nerf this as it is similar to Maximum Live + it is quite hard for HD.

00:42:812 (42812|2,42898|1,42983|2) - move to 1 , 3 , 2 respectively to avoid that 00:42:640 (42640|2,42812|2,42983|2,43155|2) -

03:19:069 (199069|1) - seems kinda long compared to Maximum's LN. It should end at 03:19:583 -

03:20:440 (200440|0) - ^ same problem.

03:21:812 (201812|1) - ^

03:23:183 (203183|0) - ^

03:24:555 (204555|0) - ^

the rest seems okay~


[4K Maximum Live!]
SPOILER
00:42:726 (42726|2,42898|2,43069|2,43240|2,43412|2) - I suggest to rearrange pattern in order to avoid these stacks. Maybe similar on what you did at 02:01:755 - because it is well spread.

03:32:783 (212783|3,212869|2,212955|3) - swap column to avoid 03:32:612 (212612|3,212783|3,212955|3) - and so that the new triple formed will be fit with these notes 03:33:297 (213297|2,213297|3,213297|1,213640|1,213640|0,213640|2) -

03:51:812 (231812|0) - move to 4 to avoid 4-note stack


Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|

[7K EZ]
SPOILER
00:32:612 - http://puu.sh/p4AXN/6d6a255342.png for pitch as well better execution

00:52:669 (52669|2,52840|1) - swap column which will be better form for 00:53:183 (53183|3,53183|0) -

00:58:669 (58669|4,58669|2) - move to 1 and 7 so the cymbals can be felt more. Also so it can be shift from ring until index finger at 00:59:698 (59698|4,59869|2) -

01:02:440 (62440|6,63126|6) - move to 6

01:35:698 (95698|3) - move to 5 so it wont be too much differ than 01:36:383 (96383|5,96726|1) -

02:09:469 - http://puu.sh/p4B9K/aed157578e.png easier to execute + fits on the percussion.

03:19:069 (199069|1) - if this following the bass ssound it should end at 03:19:583 - If agree, apply to all similar bass sound after this LN.

03:53:869 (233869|5,234212|6) - move to 3 and 6 respectively for hand balance.

03:54:212 (234212|5) - add note same as 04:14:783 (254783|2,254783|5) -

[7K NM]
SPOILER
00:05:183 (5183|5) - move to 1 too focused on right side.

00:10:669 (10669|1) - move to 7 ^

00:15:298 (15298|0) - move to 6, no need to repeat 00:14:783 (14783|0,14955|1,15126|3) - as its similar sound is 00:15:469 (15469|1,15640|3,15812|4) -

00:16:669 (16669|6) - move to 2

01:37:069 (97069|0,97069|2) - ctrl H for comfortabilty. This one is too awkward.

01:39:812 (99812|6,99812|4) - ^


seems really cool!


[7K HD]
SPOILER
00:08:955 (8955|0) - kinda awkward for left hand, move to 6 or make it atleast like this 01:06:555 (66555|1,66555|5,66640|4,66726|3,66812|2,66898|1) -

01:13:583 - add note kick here

01:14:269 - ^

01:14:612 - ^

01:39:983 (99983|3) - move to 2 just like you did at 01:37:069 (97069|2,97069|3,97240|4,97240|5) -

03:00:555 (180555|0,180726|1,180898|2) - move 1 column to right which is smoother to execute

03:02:098 (182098|0) - remove, sudden quads. The Maximum difficulty doesnt even have quad in this part.

03:41:012 (221012|4,221097|3) - swap column for comfortable stair pattern.

03:47:869 - , 03:48:555 - and 03:48:897 - kick sounds, add note.


[7K Maximum Live!]
SPOILER
00:18:212 (18212|0,18383|1,18555|0,18726|5,18726|1) - ctrl H since the pitch/phase changed here and to avoid that repetitive pattern.

01:37:069 (97069|3,97240|3,97583|2,97755|2) - move some note so this won't occur and be consistent like other similar sound such as 01:38:098 (98098|0,98098|1,98098|5,98269|2,98269|6,98269|3,98612|1,98612|0,98612|2,98783|6,98783|5,98783|4) -

04:23:355 - http://puu.sh/p4Cmk/c2e54811cb.png for better execution and pretty much clearer view.

[Overall]
Love live song~ almost marathon wee~
Good luck >w<)b

~ END OF MOD ~
Topic Starter
Reyzra

arcwinolivirus wrote:

"Arcwinolivirus' Osumania Mod Nest Of Mappers"

Willing to help you in times of mania mod struggles


Note:
• First of all I want to apologize if I am to say something that will hurt your mapper feelings. Remember that I only want to advice, suggestion and recommend ideas for the improvement of your map. Please do understand and thank you.
• Do not be afraid to reject some parts of my mod. I do not bite rawr.
• If I am to suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.



[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!

Column:
_ _ _ _
4K - |1|2|3|4|

[4K EZ]
SPOILER
00:00:383 - add note? since strong start. 7K EZ has double note here.

00:03:126 - add note to 3 just like in 7K's EZ

00:08:612 - add note to 1 or 2, same reason

00:16:326 - add note, just like 00:15:640 (15640|1,17012|1) - no, this is for the flow of 4k ez

00:31:240 - add note, guitar double notes like 7K's for 4k i think 2 note here only stands for vocal

03:35:355 (215355|3) - change to LN like you did on the 1st and 2nd kiai. Suddenly the LN for the same sound disappeared here. Keep the consistency i think 1st kiai doesnt have the LN

03:40:840 (220840|3) - ^ ^

03:51:812 (231812|2) - ^ ^

03:57:297 (237297|1) - ^ ^

the rest are pretty neat~

[4K NM]
SPOILER
03:32:269 (212269|1) - move to 1 to avoid 03:32:269 (212269|1,212612|1,212955|1,213297|1) -

really clean NM! I like it~


[4K HD]
SPOILER
00:15:298 (15298|1) - move to 1 to avoid 3-note stack at 00:14:955 (14955|1,15126|1,15298|1) -

00:32:612 (32612|0,32612|2,32783|1,32783|3,32955|0,32955|2,33126|1,33126|3,33298|0,33298|2,33469|3,33469|1,33640|2,33640|0,33812|1,33812|3) - Suggesting to nerf this as it is similar to Maximum Live + it is quite hard for HD. ok i deleted some of it and keep note for snare one

00:42:812 (42812|2,42898|1,42983|2) - move to 1 , 3 , 2 respectively to avoid that 00:42:640 (42640|2,42812|2,42983|2,43155|2) -

03:19:069 (199069|1) - seems kinda long compared to Maximum's LN. It should end at 03:19:583 - its different because max diff has limited collumn so i cut the LN so the note can take space above

03:20:440 (200440|0) - ^ same problem. ^

03:21:812 (201812|1) - ^ ^

03:23:183 (203183|0) - ^ ^

03:24:555 (204555|0) - ^ ^

the rest seems okay~


[4K Maximum Live!]
SPOILER
00:42:726 (42726|2,42898|2,43069|2,43240|2,43412|2) - I suggest to rearrange pattern in order to avoid these stacks. Maybe similar on what you did at 02:01:755 - because it is well spread.

03:32:783 (212783|3,212869|2,212955|3) - swap column to avoid 03:32:612 (212612|3,212783|3,212955|3) - and so that the new triple formed will be fit with these notes 03:33:297 (213297|2,213297|3,213297|1,213640|1,213640|0,213640|2) -

03:51:812 (231812|0) - move to 4 to avoid 4-note stack


Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|

[7K EZ]
SPOILER
00:32:612 - http://puu.sh/p4AXN/6d6a255342.png for pitch as well better execution

00:52:669 (52669|2,52840|1) - swap column which will be better form for 00:53:183 (53183|3,53183|0) -

00:58:669 (58669|4,58669|2) - move to 1 and 7 so the cymbals can be felt more. Also so it can be shift from ring until index finger at 00:59:698 (59698|4,59869|2) -

01:02:440 (62440|6,63126|6) - move to 6

01:35:698 (95698|3) - move to 5 so it wont be too much differ than 01:36:383 (96383|5,96726|1) -

02:09:469 - http://puu.sh/p4B9K/aed157578e.png easier to execute + fits on the percussion.

03:19:069 (199069|1) - if this following the bass ssound it should end at 03:19:583 - If agree, apply to all similar bass sound after this LN. i think not bass that im following here

03:53:869 (233869|5,234212|6) - move to 3 and 6 respectively for hand balance.

03:54:212 (234212|5) - add note same as 04:14:783 (254783|2,254783|5) - i think the double one is for cymbal, i can heard a little there

[7K NM]
SPOILER
00:05:183 (5183|5) - move to 1 too focused on right side.

00:10:669 (10669|1) - move to 7 ^

00:15:298 (15298|0) - move to 6, no need to repeat 00:14:783 (14783|0,14955|1,15126|3) - as its similar sound is 00:15:469 (15469|1,15640|3,15812|4) -

00:16:669 (16669|6) - move to 2

01:37:069 (97069|0,97069|2) - ctrl H for comfortabilty. This one is too awkward. keep, for the flow on this part

01:39:812 (99812|6,99812|4) - ^


seems really cool!


[7K HD]
SPOILER
00:08:955 (8955|0) - kinda awkward for left hand, move to 6 or make it atleast like this 01:06:555 (66555|1,66555|5,66640|4,66726|3,66812|2,66898|1) -

01:13:583 - add note kick here intentional for space of breathing

01:14:269 - ^ ^

01:14:612 - ^ ^

01:39:983 (99983|3) - move to 2 just like you did at 01:37:069 (97069|2,97069|3,97240|4,97240|5) -

03:00:555 (180555|0,180726|1,180898|2) - move 1 column to right which is smoother to execute

03:02:098 (182098|0) - remove, sudden quads. The Maximum difficulty doesnt even have quad in this part. lol i didnt notice here

03:41:012 (221012|4,221097|3) - swap column for comfortable stair pattern.

03:47:869 - , 03:48:555 - and 03:48:897 - kick sounds, add note. intentional just like i said before


[7K Maximum Live!]
SPOILER
00:18:212 (18212|0,18383|1,18555|0,18726|5,18726|1) - ctrl H since the pitch/phase changed here and to avoid that repetitive pattern.

01:37:069 (97069|3,97240|3,97583|2,97755|2) - move some note so this won't occur and be consistent like other similar sound such as 01:38:098 (98098|0,98098|1,98098|5,98269|2,98269|6,98269|3,98612|1,98612|0,98612|2,98783|6,98783|5,98783|4) -

04:23:355 - http://puu.sh/p4Cmk/c2e54811cb.png for better execution and pretty much clearer view.

[Overall]
Love live song~ almost marathon wee~
Good luck >w<)b

~ END OF MOD ~
No Reply = Apply
thanks for the helpful mod arcwin-senapai ;)
i didnt expect you mod all the diff, youre the best!! :)

The Beatmap has been Updated
Wonki
HI NM request
All dif should be decrease the volume of the hitsounds 00:45:983 like this sound bit loud and add note00:20:783 - like here
HD
00:20:269 - should add note 00:20:098 (20098|5) - ,00:20:269 (20269|4) - different sound
00:20:440 - ^
00:20:955 - ^
00:21:126 - ^
00:45:983 - i'd like it more if the volume of the hitsounds decrease
00:51:469 - ^
01:13:583 - miss note
01:14:269 - ,01:14:612 - ^
01:19:926 - add note
01:34:840 - miss note
01:35:526 - ^
01:43:755 - add note
01:54:726 - miss note
01:56:098 - ^
01:57:469 - ^
01:58:840 - ^
02:00:212 - ^
02:01:583 - ^
02:17:355 - add note
02:17:526 - add note
02:56:098 - miss note
02:56:440 - ^
03:13:240 - ^
03:13:926 - ,03:14:269 - ,03:14:612 - ,03:14:955 - ,03:15:298 - ^
03:19:583 - volume of the hitsounds decrease
03:25:069 - ^
03:47:869 - miss note
03:48:555 - ^
03:48:897 - ^
04:32:097 - ^
04:36:555 - ^
]04:36:897 - ^
04:37:240 - ^
04:37:240 - y long note?
nice map i think :D
Topic Starter
Reyzra

Wonki wrote:

HI NM request
All dif should be decrease the volume of the hitsounds 00:45:983 like this sound bit loud and add note00:20:783 - like here lol ok, i reduce the HS file volume instead
HD
00:20:269 - should add note 00:20:098 (20098|5) - ,00:20:269 (20269|4) - different sound its just a kick doesnt need double
00:20:440 - ^ ^
00:20:955 - ^
00:21:126 - ^
00:45:983 - i'd like it more if the volume of the hitsounds decrease ok
00:51:469 - ^ ^
01:13:583 - miss note intentional
01:14:269 - ,01:14:612 - ^ ^
01:19:926 - add note no
01:34:840 - miss note double? nope foir this
01:35:526 - ^ ^
01:43:755 - add note nay just a kick
01:54:726 - miss note intentional for the flow pattern
01:56:098 - ^
01:57:469 - ^
01:58:840 - ^
02:00:212 - ^
02:01:583 - ^ all this same as above
02:17:355 - add note intention for HD diff also for balance since there LN
02:17:526 - add note huh where? not enough space lol
02:56:098 - miss note nope this intentional too
02:56:440 - ^
03:13:240 - ^ same as above
03:13:926 - ,03:14:269 - ,03:14:612 - ,03:14:955 - ,03:15:298 - ^ ^
03:19:583 - volume of the hitsounds decrease ok
03:25:069 - ^ ^
03:47:869 - miss note
03:48:555 - ^
03:48:897 - ^
04:32:097 - ^
04:36:555 - ^
]04:36:897 - ^
04:37:240 - ^ not adding all above since adding it make map not really match the flow pattern sry~
04:37:240 - y long note? i dont think using LN is a good idea here, and i dont heard a sound for match the LN too
nice map i think :D -->thanks
thanks for the mod Wonki
Topic Starter
Reyzra
edited : wrong post lol

The Beatmap has been Updated
Nivrad00
From Nivrad00's Mania Queue

General
Do you think there might be too many crashes? The sound gets kind of obnoxious after a while ;n;

7K EZ
02:09:469 - This jack seems out of place. I believe this is the only 1/2 jack in the whole difficulty, and it's not a unique sound

7K NM
got nothing

7K HD
02:21:126 (141126|6,141298|6) - This jack looks inconsistent because it starts on a 1/2 snap, while the others start on the beat

7K Maximum Live!
03:18:469 - I can't hear these notes; maybe the pattern would fit better if you deleted them

I can see you put a lot of work into making creative but visually pleasing patterns, and the lower diffs are very consistent. The song is kinda... really repetitive, but the mapping overall is fantastic. Not a lot of suggestions

Thanks for using my queue!
Topic Starter
Reyzra

Nivrad00 wrote:

From Nivrad00's Mania Queue

General
Do you think there might be too many crashes? The sound gets kind of obnoxious after a while ;n; i think that the song fault i guess, i follow the crash based on the song, but i dunno if i mistaken lol

7K EZ
02:09:469 - This jack seems out of place. I believe this is the only 1/2 jack in the whole difficulty, and it's not a unique sound hmm okay then if it is the only one he became a loner, repattern to keep consistent each other~

7K NM
got nothing

7K HD
02:21:126 (141126|6,141298|6) - This jack looks inconsistent because it starts on a 1/2 snap, while the others start on the beat oh crap youre right, how did you notice it anyway? lol

7K Maximum Live!
03:18:469 - I can't hear these notes; maybe the pattern would fit better if you deleted them same here, it seems i forget to delete on 7k since someone has notice in 4k diff actually

I can see you put a lot of work into making creative but visually pleasing patterns, and the lower diffs are very consistent. The song is kinda... really repetitive, but the mapping overall is fantastic. Not a lot of suggestions ah you know how to struggle with the full song then lol

Thanks for using my queue!
thanks for the helpful mod Nivrad00 ;)
as always you understand how my maps works is :D

The Beatmap has been Updated
-SoraGami-
Hi Reyza :)

here's my mod

Column = 1|2|3|4|5|6|7


[7K Maximum Live!]
- 00:11:869 - add note? i think this should be trple because it is the same sounds with this one 00:06:383
- 02:01:755 - there are some jacks that are uncomfortable with the streams like 02:01:926 (121926|4,122098|4,122269|4,122612|4,122783|4,122955|4) i suggest moving them something like this? https://osu.ppy.sh/ss/5321533
- 02:02:783 (122783|6) and 02:23:526 - why they don't have same density? the sounds are the same
- 03:12:040 - add note for snare like 03:11:355
[7K HD]
- 00:33:640 - https://osu.ppy.sh/ss/5321866 plays better imo
- 03:50:955 - try this? https://osu.ppy.sh/ss/5321839 because the here 03:51:812 is kinda uncomfortable for the left hand and also so that you can jack 03:52:155 and 03:52:326 to follow the pattern

nothing much i can find
Goodluck with your map xD
REUSE-ABLE
REUSE MODDING QUEUE

MOD TYPE: NM


|1|2|3|4|
4k EZ
00:16:326 - add 1 note please ._.
00:20:269 (20269|1) - im sure its suppose to be LN to the white wire. i think that will looks good
00:20:955 (20955|2) - same
00:28:155 (28155|0,28155|3,28498|2) - i hear guitar sound. change it to LN (use your logic)
00:30:898 (30898|0,31240|2) - same
01:48:212 - add 1 note

Note: Guitar sound mostly use LN not hit note.

That's for now. im sleepy =_=

You get 2 Chance to RE-MOD this map by me! (for im only mod 1 diff)

Just send your map link again on my forum on saturday

SEE YOU LATER~
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