yf's Insane definitely looks like an Extra to me because there is a lot of technical and/or reading skil needed, firstly all those 1/8-patterns like especially 00:21:216 (1,2) - (where I really don't understand why you'd make that random 1/8 clickable), the spacing of the 1/4-streams (especially those like 01:07:420 (2,1,2,1,2,1,2,1,2) - ), or that monstrosity of unpredicatble SV-, rhythm- and spacing-changes at 00:38:624 (1,1,1,2,3,1,1,1,1) -
Those are not elements of an Insane, imo Insanes should maybe introduce one of such complex gameplay elements while still making it easy to read, grasp and play, which those are not. The starrating of this diff is massively underrated, calling it an Insane misleads players even more
(to avoid possible misunderstandings: I don't have anything against the map itself, just the naming of the difficulty ^^)
Those are not elements of an Insane, imo Insanes should maybe introduce one of such complex gameplay elements while still making it easy to read, grasp and play, which those are not. The starrating of this diff is massively underrated, calling it an Insane misleads players even more
(to avoid possible misunderstandings: I don't have anything against the map itself, just the naming of the difficulty ^^)