All fixed + added finish hitsounds where they should go + fixed all tagsNelka714 wrote:
here comes dat short modSPOILER[General]you might want to check AiBat for some unsnapped note
- disable countdown
- Ascen's diff and Murut's diff have Youtube as source. delete it
- need to add GDs name on tag
- would be better if the diff's name is stylized like "dat Easy" or something
[Hard][Normal]
- 00:04:692 (3,4,5) - x:204 | y:360 on circle 5 so it will be straight
- 00:14:550 (3,4,5) - x:480 | y:168 on slider 5. same reason as above
- 00:25:264 (1,2) - un-NC slider 1, then NC slider 2. i suggest this because i see you NC on every after a downbeat (like 00:17:550 (1,2,3,4,5,6,1,2,3,4) - )
[Easy]
- 00:07:264 (4) - NC
- 00:17:550 (3) - NC
- 00:20:978 (3) - NC
- 00:24:835 (4) - NC
- 00:26:978 (1) - un-NC
- 00:28:264 (5) - NC
- 00:10:693 (3) - NC
- 00:14:121 (3) - NC
- 00:15:835 (5) - NC
- 00:20:978 (4) - NC
No screw uAsgore- wrote:
shit waddup
ty for the mod :3cPlasticMemor wrote:
mod from random mod chatGeneral
- this beatmap has pretty good timing all in all
- maybe add hitsounds, my opinion
[Easy]- 00:03:836 (1,2) - this looks pasted and rotated, i suggest making it a better pattern its supposed to my symmetrical
- 00:23:550 (2,3) - make distance closer, its an easy map, example https://imgur-archive.ppy.sh/2bC6KMV.png its correct distance space, there's plenty of time for the player to move their cursor over to it
[Normal]- 00:09:835 (3,4,5) - i think you should change to a slider, same with all the triples These are fine, without these patterns the entire difficulty would be 1.69*, only .4 harder than Easy.
- 00:16:692 (2) - change this to maybe 3 beats like this; https://imgur-archive.ppy.sh/QjjODRI.png Doesn't fit with the other 3 sliders I have beyond this, no room on the map, and since its a normal I'm shoot for as little triple sections as possible.
[/color]
[Hard]- 00:04:692 (3,4,5) - change it to a more not out of range rundown? https://imgur-archive.ppy.sh/ix8IC8d.png
Fixed.- 00:26:121 (2) - i dont know if your mapping to the music or beat if you are then it should be put here https://imgur-archive.ppy.sh/SMqG2Rs.png Done.
- 00:32:978 (5) - same with this Yes.
- 00:35:550 (1,2,3) - maybe remove combo 2 like this https://imgur-archive.ppy.sh/ZLggmVc.png I prefer the triple, matches with the last one.
all in all this is a good meme map
thank you for the mod!LeNitrous wrote:
No screw u lolAsgore- wrote:
shit waddup
Okay time to Mod this...
GeneralChanged to 70%
- Try reducing hitsound volume a bit? Its a bit too loud for me.
EasyFixed
- 00:07:693 (2,3) - Fix blanket wtf its fine
- 00:26:978 (5) - Try to blanket it like this
Normal^
- 00:23:550 (1) - I feel this a bit off. I seem to hear it at a blue tick. Blue tick shouldn't be for normal diff, also mapping with the beat of the song and not particularly the vocals
- 00:30:407 (2) - same here
Hard^
- 00:26:121 (2) - I don't seem to hear anything here. Move this here 00:26:335 Very clear sound here wth
- 00:32:978 (5) - Same here. Move this here 00:33:192
I don't mod Catch The Beat maps though. Hope this helps. Watch him roll
Good luck in ranking too!
Thank you for the mod!DoubleTime wrote:
waddup
Easy
00:23:550 (2) - Try to curve the slider more like a U shape to lead into the next object easier like this. done
00:26:550 (4) - Maybe move this object to 00:26:550 to fit the beat? I see what you mean but there's no real good way to implement this without making it too complex for an easy diff
Normal
00:10:692 (1,2) - Maybe replace these two objects with a slider to change up the pattern. I kinda like the full hitcircle patterns more than this
00:28:692 (2) - Shorten to a 1/2 beat slider and place an object at the end to emphasize the beat in the song like this. Done.
Not that used to modding yet, so I understand if you don't take my mod. Thank you and good luck with the map!
here come dat boiFuZ wrote:
o shit waddup
me neitherLeNitrous wrote:
I don't mod Catch The Beat maps though.
samVINXIS wrote:
o yjhea mp3 n vid kd plz
Ascendance wrote:
me neitherLeNitrous wrote:
I don't mod Catch The Beat maps though.[General ]
TagsMetadata
- add youtube fine
- sur?????????/
Spread/OtherHitsounds
- add combo colors to the standard diffs u fuking loser sure k
- change my platter to HP5 make me
- hitsounds the ctb diffs cause we can't do it thanks
go fuck yourselfoh wait code of conduct srry ur a nice person and all that ;w;
Ascendance wrote:
LeNitrous wrote:
[datMurut's Salad ]General
- 00:20:978 (4,1) - You could probably increase the distance here a bit to make it more noticeable dashing distance. Right now it's walkable :V (Okie dokie)
- cmon people you need to be worse mappers so i can mod more things :V Ayyy lmao :V
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Thanks for the mod!Ascendance wrote:
[MBoi's Rain ]General
- 00:06:407 (4) - This slider is a bit weird and doesn't hold the same emphasis as the ways you've been displaying the "shit waddup" before. I'd just turn it into a 1/2 repeat slider. - I'd rather not map the 1/2 here as the vocal is slightly offbeat, as with the first line, so it's similar to that, and I feel having it as two circles isn't really necessary because they have the same feel.
- 00:24:621 (3,4,5,6) - not really sure about this, considering 00:24:728 (4,5,6) - seems really counterintuitive and more annoying to play, rather than challenging to play. I'd suggest reworking that pattern a bit. - This is purposeful antiflow which I feel is appropriate difficulty for a rain. Just because the star rating is low doesn't mean the diff has to not have difficult patterns.
- wow I had to write 2 points on your diff, must be shit tbh. - ikr
hitsounds added, tytimotainia wrote:
General
Hard
move 00:23:550 (2) to 00:23:442 if you are mapping by vocals
leave it if not mapping to beat, would do otherwise, good catch
00:35:550 (1) triple could be rearranged left to right or in a different way entirely. I don't think it works as it currently is assuming I am reading this right, which I might not be, right to left is optimal since the last note is coming from the right, having a triplet going from left to right COMING FROM THE RIGHT doesn't really make sense to me
00:17:121 (3) could be moved to 00:17:014 (3) not necessary though at all ^
00:16:264 (2) for easier timing one slider could be used here instead of 2 http://imgur.com/zrh71GO Six syllables = six hits, which this doesn't help
00:17:121 (3) , 00:18:835 (6) , 00:20:550 (4) change hitsound to clap
00:10:692 (1) to 00:13:692 (4) change hitsounds to something different but the same on each note apart from 00:11:978 (4) and 00:13:692 (4)
00:24:407 (3) , 00:26:335 (2) , 00:27:835 (2) , 00:31:264 (3) , 00:33:192 (5) and 00:34:692 (2) change hitsound to whistle
Normal
include hitsounds
maybe change some/most of the triples so that they are more spaced or increase the spacing as the 'song' progresses. consistent spacing as is should be fine
Easy
Hitsounds needed
move 00:23:121 (1) to 00:22:907 (1) so it matches the beat better done
00:24:835 (2) slider end might be better on 00:24:407 (2) and maybe fill the gap with a hitcircle
same here 00:28:264 (5) -> 00:27:835 (5)these should be fine as is
happy memeing
ty mboi- Magic Bomb - wrote:
Modding other diffs.
[Easy]
00:26:978 (5) - Maybe just try a slider shaped like an upside-down m would look better (best description ik), with the movement going downwards right after this note, I feel it'd be nice to have the cursor already going in that direction. Not enough space and the cursor is already moving diagonally towards the starting position of the slider anyway
[Normal]
00:07:692 (2) - Something like x:204 y:80 looks slightly better to me, that kind of curve movement fits the flow nicer in my opinion. looking more for asymmetry
00:24:835 (1) - This (and most notes in similar places after this) sound really weird on the timeline right now, and would sound a lot better earlier, some by 1/1, some by 1/2. editing this entire section to sound less like shit
00:35:550 (2) - I feel this'd actually work better slightly to the top left of the previous note instead, to follow previous flow.
[Hard]
00:22:264 (6) - I feel like you should use a slightly higher distance to this, for more emphasis on how strong this sound is.
what the fuck is standard modding
Alright, done.
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340,192,17657,1,0,0:0:0:0:
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328,228,17871,1,0,0:0:0:0:
316,244,17978,1,0,0:0:0:0:
300,256,18085,1,0,0:0:0:0:
284,264,18192,1,0,0:0:0:0:
264,268,18300,1,0,0:0:0:0:
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264,80,19050,1,0,0:0:0:0:
208,256,19264,1,0,0:0:0:0:
128,64,19478,1,0,0:0:0:0:
288,204,19692,2,0,B|356:252|356:252|352:208,1,95
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384,172,21300,1,0,0:0:0:0:
388,152,21407,1,0,0:0:0:0:
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376,124,21621,1,0,0:0:0:0:
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328,100,21942,1,0,0:0:0:0:
308,92,22050,1,0,0:0:0:0:
200,52,22264,5,0,0:0:0:0:
260,188,22478,1,0,0:0:0:0:
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168,136,22907,1,0,0:0:0:0:
316,84,23121,1,0,0:0:0:0:
112,80,23335,1,0,0:0:0:0:
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504,308,23978,2,0,L|428:244,1,95
340,168,24407,5,0,0:0:0:0:
324,160,24514,1,0,0:0:0:0:
308,152,24621,1,0,0:0:0:0:
292,144,24728,1,0,0:0:0:0:
276,136,24835,1,0,0:0:0:0:
296,104,24942,5,0,0:0:0:0:
320,120,25050,1,0,0:0:0:0:
344,132,25157,1,0,0:0:0:0:
368,144,25264,1,0,0:0:0:0:
392,156,25371,1,0,0:0:0:0:
420,132,25478,5,0,0:0:0:0:
308,56,25692,1,0,0:0:0:0:
500,128,25907,1,0,0:0:0:0:
336,212,26121,1,0,0:0:0:0:
452,56,26335,1,0,0:0:0:0:
408,220,26550,2,0,P|380:272|348:284,1,95
176,288,26978,1,0,0:0:0:0:
328,292,27192,1,0,0:0:0:0:
160,308,27407,6,0,B|108:312|108:312|52:280,1,95
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52,160,27942,1,0,0:0:0:0:
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232,144,28478,1,0,0:0:0:0:
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304,172,28692,1,0,0:0:0:0:
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460,224,29335,1,0,0:0:0:0:
460,224,29442,1,0,0:0:0:0:
460,224,29550,2,0,B|464:160|464:160|440:136,1,95
316,68,29978,1,0,0:0:0:0:
336,216,30192,1,0,0:0:0:0:
432,56,30407,1,0,0:0:0:0:
252,184,30621,1,0,0:0:0:0:
456,208,30835,1,0,0:0:0:0:
272,76,31050,6,0,B|208:72|208:72|160:92,1,95
168,92,31371,1,0,0:0:0:0:
160,104,31478,1,0,0:0:0:0:
152,116,31585,1,0,0:0:0:0:
144,128,31692,1,0,0:0:0:0:
132,160,31800,1,0,0:0:0:0:
136,192,31907,1,0,0:0:0:0:
160,212,32014,1,0,0:0:0:0:
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112,288,32764,1,0,0:0:0:0:
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408,280,33192,1,0,0:0:0:0:
268,368,33407,1,0,0:0:0:0:
252,200,33621,1,0,0:0:0:0:
268,368,33835,2,0,P|204:360|172:344,1,95
268,368,34264,2,0,P|332:360|364:344,1,95
464,328,34692,5,0,0:0:0:0:
464,328,34800,1,0,0:0:0:0:
464,328,34907,1,0,0:0:0:0:
464,328,35014,1,0,0:0:0:0:
464,328,35121,1,0,0:0:0:0:
464,328,35228,1,0,0:0:0:0:
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464,328,35442,1,0,0:0:0:0:
464,328,35550,1,0,0:0:0:0:
464,328,35657,1,0,0:0:0:0:
464,328,35764,1,0,0:0:0:0:
472,212,35978,5,0,0:0:0:0: