Hey, M4M from your queue.
Inversion
I. Love. This. Song.
I might be a bit too critical because lfj's map of this is my current all-time favorite.
00:41:692 (8,9,1, 2) - This is pretty bad flow, try tilting the triple a bit to the left, and maybe also the slider a bit to the right.
00:42:502 (4,5) - The slider goes into almost the exact same direction as the jump before, which plays kind of awkwardly. Tilting it to the right would make this better (IMO ideally make it so that the jump afterwards is a 180° turn from the slider direction).
00:45:583 (1) - Why not map the triple here? You mapped it in other places.
00:50:773 (1) - ^
00:53:367 (1) - ^ etc.
00:53:367 (1) - This is also a really shallow angle considering it's such a strong note.
01:02:610 (1,2,3,1,2,3,1,2) - I like this a lot.
01:14:773 (7,8) - This spacing is too low imo.
01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The second combo should have higher spacing since the music intensifies - just my opinion.
01:33:746 (3,4,5,1) - There should be a note between (5) and (1), the drums don't stop.
01:36:178 (1) - Pretty shallow angle, and lower DS than the previous note, which doesn't really seem to fit since it's very strong. Just moving (7) a bit to the lower left would fit better imo.
01:48:746 (2) - I hear nothing on this note.
02:19:962 (4) - CTRL-G
02:35:205 (4,5) - Really awkward with the low angle and decrease in DS. Also same thing as for 01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8)
03:12:665 (3,4) - Would be better with CTRL-G I think.
03:28:232 (1) - ^
03:44:610 (5) - There's a really strong guitar part here that should be emphasized.
03:58:556 (7,8,9,10,11,12) - looks kinda awkward
04:05:367 (11,12,1) - fix DS
04:24:989 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - same as for 01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8)
04:32:934 (6) - The end of this slider should be a click, it's a pretty strong guitar note. One way to fix could be making (6) and (4,5) triples instead.
04:37:313 (8,9,10,11) - pretty hard to read with the SV change imo.
04:37:961 (1) - I think the jumps in the entire part after this could use some higher spacing since it's the climax of the song. From quickly looking over some of the values there doesn't seem to be much of a difference compared to the rest of the map, I might be wrong though.
04:55:961 (1,2,3,4) - Would make more sense to map the triples here, there's nothing on the red ticks aside from the final note of the drum triples, which you could map in their entirety.
05:00:502 (4,5) - ^
05:05:042 (1,2) - ^
Didn't find that much since this already has quite a few mods and I'm not really experienced myself, but I hope it helped. Still a really fun map overall, even if it's hard to live up to the other two. Good Luck!
I might be a bit too critical because lfj's map of this is my current all-time favorite.
00:41:692 (8,9,1, 2) - This is pretty bad flow, try tilting the triple a bit to the left, and maybe also the slider a bit to the right.
00:42:502 (4,5) - The slider goes into almost the exact same direction as the jump before, which plays kind of awkwardly. Tilting it to the right would make this better (IMO ideally make it so that the jump afterwards is a 180° turn from the slider direction).
00:45:583 (1) - Why not map the triple here? You mapped it in other places.
00:50:773 (1) - ^
00:53:367 (1) - ^ etc.
00:53:367 (1) - This is also a really shallow angle considering it's such a strong note.
01:02:610 (1,2,3,1,2,3,1,2) - I like this a lot.
01:14:773 (7,8) - This spacing is too low imo.
01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The second combo should have higher spacing since the music intensifies - just my opinion.
01:33:746 (3,4,5,1) - There should be a note between (5) and (1), the drums don't stop.
01:36:178 (1) - Pretty shallow angle, and lower DS than the previous note, which doesn't really seem to fit since it's very strong. Just moving (7) a bit to the lower left would fit better imo.
01:48:746 (2) - I hear nothing on this note.
02:19:962 (4) - CTRL-G
02:35:205 (4,5) - Really awkward with the low angle and decrease in DS. Also same thing as for 01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8)
03:12:665 (3,4) - Would be better with CTRL-G I think.
03:28:232 (1) - ^
03:44:610 (5) - There's a really strong guitar part here that should be emphasized.
03:58:556 (7,8,9,10,11,12) - looks kinda awkward
04:05:367 (11,12,1) - fix DS
04:24:989 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - same as for 01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8)
04:32:934 (6) - The end of this slider should be a click, it's a pretty strong guitar note. One way to fix could be making (6) and (4,5) triples instead.
04:37:313 (8,9,10,11) - pretty hard to read with the SV change imo.
04:37:961 (1) - I think the jumps in the entire part after this could use some higher spacing since it's the climax of the song. From quickly looking over some of the values there doesn't seem to be much of a difference compared to the rest of the map, I might be wrong though.
04:55:961 (1,2,3,4) - Would make more sense to map the triples here, there's nothing on the red ticks aside from the final note of the drum triples, which you could map in their entirety.
05:00:502 (4,5) - ^
05:05:042 (1,2) - ^
Didn't find that much since this already has quite a few mods and I'm not really experienced myself, but I hope it helped. Still a really fun map overall, even if it's hard to live up to the other two. Good Luck!