Kind of a silly thread that doesn't do much to address why these gaming communities are the way they are, but whatever.
I feel like a lot of multiplayer FPS games (such as Call of Duty and CounterStrike) tend to have slightly more "toxic" players than the average. This could be due to a number of reasons: (1) team games in general give you the ability to yell at your teammates and blame others for your loss, which could result in more toxic behavior among players; in competitive 1v1 games this is not possible because the only person you can blame is yourself really. (2) FPS games have that first person perspective, so when you kill someone the feeling of domination over them might be higher than if you kill someone in a MOBA for example, because you really feel like you killed that player in person. This could lead to testosterone fueled pride if you kill someone or testosterone fueled rage if you mess up or whatever.
I feel like a lot of multiplayer FPS games (such as Call of Duty and CounterStrike) tend to have slightly more "toxic" players than the average. This could be due to a number of reasons: (1) team games in general give you the ability to yell at your teammates and blame others for your loss, which could result in more toxic behavior among players; in competitive 1v1 games this is not possible because the only person you can blame is yourself really. (2) FPS games have that first person perspective, so when you kill someone the feeling of domination over them might be higher than if you kill someone in a MOBA for example, because you really feel like you killed that player in person. This could lead to testosterone fueled pride if you kill someone or testosterone fueled rage if you mess up or whatever.