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Luck Life - Namae o Yobu yo (TV Size) [Osu|OsuMania|Taiko]

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Total Posts
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Prophecy
As requested. (that's I am serious now)

Key
Red mean unrankable issue.
Bold mean highly recommend.
Black mean suggestion
:?: mean questionable for me
:idea: some extra idea from me

[General]
Disable Widescreen Support in setting
:?: I don't know your hitsound is allow in taiko or not. Check with some experienced modder
:?: Finish hitsound is not allowed.

[Futsuu]
00:20:092 (2) - remove because of you overmapped in Futsuu, usually Futsuu does not use 1/4 pattern. In this situation, you should compare with Muzukashii, try to maintain the spread to prevent some DQ issue.
00:23:019 (5) - it's same as above, you should check the Muzukashii notes density, and consider to remove some 1/4 notes in your difficulties.
00:25:946 (9) - As I mentioned, consider to remove it as well. The reason is same as above, check again if you forget
00:31:800 (17) - I can see you point, you want to use 1/4 notes for following vocal, but you should care more about the spread issue as well, of course, you can add some 1/2 to replace it and it's also keep a good spread too
00:34:726 (20) - Basically same as above, this time you're following the instrument (background music), maybe you can move this note 1/2 before/after.
00:37:653 (23) - It's same as I mentioned before. ofc, you can move to 00:37:836

and many more 1/4 notes in your difficulties, try to move/delete it, if you ask me, I would like to move instead.
Shiguri

Prophecy wrote:

As requested. (that's I am serious now)

Key
Red mean unrankable issue.
Bold mean highly recommend.
Black mean suggestion
:?: mean questionable for me
:idea: some extra idea from me

[General]
Disable Widescreen Support in setting
:?: I don't know your hitsound is allow in taiko or not. Check with some experienced modder
:?: Finish hitsound is not allowed.

[Futsuu]
00:20:092 (2) - remove because of you overmapped in Futsuu, usually Futsuu does not use 1/4 pattern. In this situation, you should compare with Muzukashii, try to maintain the spread to prevent some DQ issue.
00:23:019 (5) - it's same as above, you should check the Muzukashii notes density, and consider to remove some 1/4 notes in your difficulties.
00:25:946 (9) - As I mentioned, consider to remove it as well. The reason is same as above, check again if you forget
00:31:800 (17) - I can see you point, you want to use 1/4 notes for following vocal, but you should care more about the spread issue as well, of course, you can add some 1/2 to replace it and it's also keep a good spread too
00:34:726 (20) - Basically same as above, this time you're following the instrument (background music), maybe you can move this note 1/2 before/after.
00:37:653 (23) - It's same as I mentioned before. ofc, you can move to 00:37:836

and many more 1/4 notes in your difficulties, try to move/delete it, if you ask me, I would like to move instead.
fixed everything you mentioned!
if you yet still find something that i didnt fix, just pm me
Shiguri
Topic Starter
puxtu
updated boiz

so damn rekt
Fubukicat
Hi pux

here is my (probable) mod hope can help not sure if will find things tbh
mania diffs
key = 1/2/3/4
Thoos are only suggestion feel free to keep your thingys how you want them to be

[EZ]
00:30:519 (30519|3) - move to 3 ? ( to do same pattern tham here : 00:24:665 (24665|2,24665|1) - )
00:42:226 (42226|3,42409|0,42592|2) - could Ctrl+H for hand balance with previous note (but maybe the right hand press feeling is cool so up to you)
00:44:787 (44787|2) - For thoose note you could add Drum Finish hitsounds , they seems to do well with the actual sounds so
00:48:080 (48080|3,48080|1) - you could make thoos 1/1 LN for the guitar sound emphasis (but meh just me things xD)
00:52:470 (52470|0) - you could make a 2 3 2 3 pattern here
00:56:312 (56312|2) - Move to 4 to avoid conflict with : 00:56:861 (56861|2) - imho or move 00:56:861 (56861|2) - to 4
01:43:873 (103873|1,104056|2) - imho thoose clap hitsouds are abit loud for the actual sound here it confuses me more tham once while testplaying maybe normal hitsouns are enough

[NM]
00:42:135 (42135|2) - probably too tricky rythm for NM players
00:44:787 (44787|1) - same suggest as EZ for the drum finish hitsounds
01:43:873 (103873|1,104056|1) - the hitsounds make it ricky to catch up imho same as EZ

[HD]
00:44:787 (44787|1) - yolo drum finish as like the other diff suggest
01:43:873 (103873|0,103873|2,104056|2,104056|0) - maybe [12] is easier to hit , considering you are holding 4 it's hard to hit 3 while holding 4 or atleast it's not that confortable
^ same as previous diff the hitsounds makes it abit tricky to catch up

Here goes, Good Luck ,sorry i'm nab 4K lel , have a nice day ^^/
Topic Starter
puxtu

Eternalie wrote:

[EZ]
00:48:080 (48080|3,48080|1) - you could make thoos 1/1 LN for the guitar sound emphasis (but meh just me things xD) not really fit with LN xD
anything else is applied, thanks!
NinjaSM
hi I FC'd HD DT

Fun map, Don't have the time to mod it though ;;
Topic Starter
puxtu
dude niec
Surono
dont kd

Shiguri footshoe
00:34:909 - move to 00:35:275 - here
00:42:592 - change to kat
00:45:519 - kat 00:56:495 - don 00:59:422 - don 01:02:348 - don 01:06:007 - kat 01:08:202 - don
01:18:080 - same above from here, make it similar for consistency
Shiranai
Topic Starter
puxtu
alright 2 more diffs to go
Jaye
Not really a mod, just some small things from me.

The map has a very sloooooooooow bpm, I suggest changing the slider velocity from 1.4 to 1.6. EDIT: Or you could just double the bpm
Kiai is too long (it's like half the map). My suggestions for timing points are as follows:
01:06:373 - end the first kiai here
01:29:787 - end the second kiai here
The start of both kiai is fine for me.

I'll do a full mod later if I have the time. o/
Surono

dajayeway wrote:

Not really a mod, just some small things from me.

The map has a very sloooooooooow bpm, I suggest changing the slider velocity from 1.4 to 1.6. EDIT: Or you could just double the bpm yeah ikr, I forget this song is really slow and for taiko is bad to keep 1.4, okey changed to 1.6
Kiai is too long (it's like half the map). My suggestions for timing points are as follows:
01:06:373 - end the first kiai here
01:29:787 - end the second kiai here
The start of both kiai is fine for me.

I'll do a full mod later if I have the time. o/
thanks for good place to end kiai

I fixed it for Futsuu diff too, but keep sv to 1.4 since is low diff. just makes newguys easir play this with any mods especially DT

Oni
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54300
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2

[Metadata]
Title:Namae o Yobu yo
TitleUnicode:名前を呼ぶよ
Artist:Luck Life
ArtistUnicode:ラックライフ
Creator:puxtu
Version:Sur's Oni
Source:文豪ストレイドッグス
Tags:Mako Sakata Surono Shiguri I Will Call Your Name Bungou Stray Dogs acoustic ED Seinen
BeatmapID:968339
BeatmapSetID:451309

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Bungou.Stray.Dogs.full.1991432.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
19544,731.707317073171,4,1,0,50,1,0
54665,-100,4,1,0,50,0,1
66373,-100,4,1,0,50,0,0
78080,-100,4,1,0,50,0,1
89787,-100,4,1,0,50,0,0


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Muzu
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TitleUnicode:名前を呼ぶよ
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ArtistUnicode:ラックライフ
Creator:puxtu
Version:Sur's Muzukashii
Source:文豪ストレイドッグス
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Shiguri Futsuu
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awaited mod for taiko~
Syphist
I guess I'll do a simple mod to help you out.

Futsuu
  1. I'd suggest an HP of 5 and doing a 5,6,7 progression through the taiko difficulties instead of having them all be 7. That's a bit high for HP.
  2. From a general playthrough there is nothing wrong with this from what I can see.
  3. I would ask an actual taiko mapper about the patterns. They aren't dense enough for me to evaluate, all I really did was play it and come to the conclusion there was nothing I could offer to improve it.

Muzukashii
  1. Again with the HP drain, change this one to 6. My guess is you just forgot about it.
  2. From a quick playthrough, nothing really caught my eye. It seems perfectly fine for a muzu.
  3. Like the futsuu, I would ask an actual mapper for a mod on these difficulties. I am not the best at analyzing these kinds of things

Oni
  1. First off your scroll speed is really slow. Scroll speeds like this are not really used for an entire map like this, and are usually in maps with a lot of SV changes. I'd recommend raising it to something like 1.8
  2. 00:30:153 (28,29,30,31) - A 1/6 stream does not belong here. Try and put something like a 1/8 dddnK (n is an empty space), here instead. 1/8s are probably ok due to the extremely low bpm. (If for whatever reason this is unacceptable, feel free to blame me for this idea)
  3. I'd put more large notes in this map tbh, since it is slow you need to make the patterns interesting, after all, this is an oni
  4. Also on the subject of difficulty, a few 1/8 streams may not hurt, due to a bpm of 82. 1/8s would just be 164 bpm streams, which are still really easy. Just don't overdo it
  5. The last thing I can suggest is to shoot for 3* or so. I personally never found myself playing onis of this difficulty at all, not sure about others.

Hope this helps, and good luck. We need more slow maps tbh.
ERA arccat
hey puxtu! maybe I can gd on your map? jej
Topic Starter
puxtu
lol nah sorry man
Surono

Syphist wrote:

I guess I'll do a simple mod to help you out.

Muzukashii
  1. Again with the HP drain, change this one to 6. My guess is you just forgot about it.
  2. From a quick playthrough, nothing really caught my eye. It seems perfectly fine for a muzu. Thanks!
  3. Like the futsuu, I would ask an actual mapper for a mod on these difficulties. I am not the best at analyzing these kinds of things

Oni
  1. First off your scroll speed is really slow. Scroll speeds like this are not really used for an entire map like this, and are usually in maps with a lot of SV changes. I'd recommend raising it to something like 1.8 did on previous modder
  2. 00:30:153 (28,29,30,31) - A 1/6 stream does not belong here. Try and put something like a 1/8 nope, it sounds 1/6dddnK (n is an empty space), here instead. 1/8s are probably ok due to the extremely low bpm. (If for whatever reason this is unacceptable, feel free to blame me for this idea)
  3. I'd put more large notes in this map tbh, since it is slow you need to make the patterns interesting, after all, this is an oni I have no idea..
  4. Also on the subject of difficulty, a few 1/8 streams may not hurt, due to a bpm of 82. 1/8s would just be 164 bpm streams, which are still really easy. Just don't overdo it ..........
  5. The last thing I can suggest is to shoot for 3* or so. I personally never found myself playing onis of this difficulty at all, not sure about others.

Hope this helps, and good luck. We need more slow maps tbh. yep sure, and now I little bit interesting to make map on slow song lol
https://osu.ppy.sh/wiki/Difficulty_appr ... _Game_Mode you should read this about HP on Taiko mode
okey simple Logic, if you play taiko.. you cant fail when drain hp is zero though. so thats why Taiko HP is should setting to High ( on high diff should reduce but on low diffs should increase HP, depends of length map. if short just put High HP for all diffs like 7 to balance it )

thanks for your Opinion on my diffs!
Topic Starter
puxtu
done
KamizonoShinobu
Brief Mod upon Request from uploader
General : Disable Widescreen Support from all diff
Muzu HP 5(Avoid muzu newbies to lost so much HP from misses), Oni HP 6( Oni should have higher HP than muzu)

I will not mod the 3 taiko diffs because It is impossible for me to mod such slow song.
GL!
Surono
oh no again...
arcwinolivirus
"Arcwinolivirus' M4M-only contract"

A contract to be fulfilled as exchange of mod.


Song: Luck Life - Namae o Yobu yo (puxtu)
Number of difficulties modded in my map: Ticket from hellcat wat


Note:
• do not be afraid to reject some parts of my mod. I do not bite rawr.
• If I suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.


[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!

Column:
_ _ _ _
4K - |1|2|3|4|

[EZ]
SPOILER
00:20:092 (20092|1,20641|2) - ctrl H so can have hand balance left and right for 00:21:739 (21739|3,21739|2) -

00:22:470 (22470|3,23019|0,23568|2) - ^ same reason. Also it will be the counterpart of 00:25:397 (25397|3,25946|0,26495|2) -

00:30:519 (30519|1,30519|2) - how about move to 1 and 4 to avoid those 1/1 slowjack.

00:42:226 (42226|0,42409|3) - move to 4 and 3 respectively, to have a stair pattern that is comfortable to execute and fits to the percussion.

00:52:470 - snare sound, add note? seems different than 00:52:653 (52653|1,52836|2,53019|1) - which are tom sounds.

01:01:800 (61800|2) - move to 4, like you did at 00:55:946 (55946|0) -

01:36:739 (96739|2) - move to 1 to avoid 1/1 minijacku

01:38:568 (98568|0) - move to 4 ^



[NM]
SPOILER
00:20:641 (20641|3,21007|1,21373|3,21739|2,21739|0,22104|1) - ctrl H for hand balance also the note at 00:20:641 - fits with the 00:20:092 (20092|0) - since same kick sound.

00:42:226 (42226|1,42409|2,42592|1) - ctrl H much comfortable. also to avoid the 00:41:861 (41861|1,42226|1,42592|1) -

00:50:275 (50275|3) - move to 1

00:52:836 (52836|0) - move to 2, tom sound feels more on it and it differs than 00:51:739 (51739|0,52104|0,52470|0) - which are snare sounds.

00:54:848 (54848|2) - move to 2, too much notes at right hand.

01:13:324 (73324|1) - move to 1 for better execution for the stair notes.

01:16:251 (76251|0) - move to 2 since different sound than 01:16:068 (76068|0) -

01:17:165 (77165|2,77348|1) - ctrl h, comfortability.


[HD]
SPOILER
00:29:056 (29056|2) - move to 4

00:42:135 (42135|2) - hmm sounds like it should be 1/12, I hear two drum sounds in 25% playback rate: 00:42:104 - and 00:42:165 - you decide mah oniichuan.

01:03:812 (63812|2,63995|2) - seeems unnecessary jack since not the same sound and doesnt fit to vocal, move 01:03:812 (63812|2) - to 1

01:14:239 (74239|1,74422|3) - swap column, because jack at 01:14:056 (74056|1,74239|1) - is kinda awkward since no drum occured at 01:14:239 -

01:17:897 (77897|2) - remove, only hihat sound here.

01:22:470 (82470|3,82653|2) - move one column to left to avoid the awkward jack which does not contain same sound not like 01:22:653 (82653|0,82836|0) - which is very reasonable.

01:28:324 (88324|0,88507|1) - swap column, same reason as above.

01:40:031 (100031|1) - you can make this LN for that consistent long guitar sound until 01:41:495 -

01:44:056 (104056|0) - move to 3 so it will have some variance with the tom sound




[Overall]
Cool relaxing song mah oniichuan, gotta take a nap now LOL
Good luck and keep it up, until next time pux mah man :3/


~ END OF CONTRACT ~
Topic Starter
puxtu

arcwinolivirus wrote:

[HD]
00:42:135 (42135|2) - hmm sounds like it should be 1/12, I hear two drum sounds in 25% playback rate: 00:42:104 - and 00:42:165 - you decide mah oniichuan. lol nah the grace is 1/8 for sure mah man

01:40:031 (100031|1) - you can make this LN for that consistent long guitar sound until 01:41:495 - nope, until here 01:41:129-
did everything else, thanks mah man :v
ERA arccat
Hey puxtu, are you not gonna add my diff? :'(
Topic Starter
puxtu

puxtu wrote:

lol nah sorry man
Surono

puxtu wrote:

puxtu wrote:

lol nah sorry man
trying like dat [`L_` ] maps project?!?

ngesepam diff di length aproval ckckckc
LinkTaylord
Hi Puxtu-san :D
Here i am with mania diffs :p

1|2|3|4


EZ
00:21:739 (21739|3) - To 2, Then ctrl+g to 00:21:739 (21739|2,22470|3) -
00:23:568 (23568|2) - To 4
00:27:592 (27592|2) - To 1
00:30:519 (30519|1) - To 1 then 00:31:251 (31251|2) - to 2
00:32:348 (32348|3,33446|2) - ctrl+g
00:42:409 (42409|3) - To 2, 00:42:592 (42592|1) - To 3....(Stairs is more easy to read for beginner players..)
01:34:909 (94909|2,95092|3) - Ctrl+g then 01:35:275 (95275|0) - to 2 then 01:35:641 (95641|2) - to 1, then 01:36:007 (96007|0,96373|1) - ctrl+g then 01:36:739 (96739|2) - to 4 lol
01:37:104 (97104|3) - To 3...01:37:470 (97470|2) - To 4 and 01:37:836 (97836|3) - to 3
01:38:568 (98568|0) - to 4 -_-
01:39:848 (99848|0,100031|1) - Ctrl+g

NM
00:28:873 (28873|0,29056|1) - To 2 and 3, then 00:28:690 (28690|3) - to 1
00:29:787 (29787|3) - Suggestion: To 3
00:31:617 (31617|3) - To 1, 00:31:800 (31800|0) - to 2
00:34:544 (34544|0) - To 4, 00:34:726 (34726|3) - To 3
00:35:275 (35275|3) - To 1
00:37:104 (37104|1,37470|2) - Ctrl+g then 00:37:653 (37653|1) - to 3 and 00:38:202 (38202|2) - to 1 :p
00:40:031 (40031|1) - To 1, 00:40:397 (40397|2) - To 4, 00:40:580 (40580|0) - To 3.
00:53:934 (53934|3,54117|2) - Ctrl+g
01:44:056 (104056|1,104422|0) - Ctrl+g

HD
Pretty jacks :o
00:49:909 (49909|1,50092|2) - To 1 and 2.
00:50:641 (50641|1,50824|0) - To 3 and 2.
01:03:995 (63995|2,64178|1) - Ctrl+g then 01:04:361 (64361|2,64544|1) - ctrl+g, and this too 01:04:726 (64726|2,64909|1) - .
01:10:763 (70763|3,70946|2) - Ctrl+g
01:13:507 (73507|2,73598|3) - Ctrl+g and 01:13:324 (73324|3) - to 3
01:14:239 (74239|1,74422|0) - Ctrl+g -__-
01:22:836 (82836|3) - To 3 and 01:22:470 (82470|3,82653|2) - ctrl+g :D
01:28:324 (88324|0) - To 2, 01:28:507 (88507|1) - To 4
Maybe: http://osu.ppy.sh/ss/5083417 ??

Not the best mod I've done, but it's something pretty (?
KudosBabeh
Nightcrawler
:arrow: Alright this is my first taiko mod, so take it easy on me ^^'

Futsuu
It's looking more like a Kantan than a Futsuu, what with most of the notes on 1/1. But the song is slow, so I can see where it'd be harder to come up with notes to place.

What I'm going to suggest is a few changes from Don to Katu and vice versa, with a few added notes of my own.

[00:32:348] add a d
[00:32:714] change to k
[00:46:983] add a d
[00:53:934] change to k
[00:59:422] add a d
[01:05:273] ^
[01:28:690] ^^
[01:33:446] change to d
[01:37:104] change to d
[01:44:422] the spinner here should end on the beat before

On to the Muzukashii!

Muzukashii
[00:24:300] add a d
[00:30:153] change to d
[00:30:885] ^
[00:33:080] ^^
[00:33:812] ^^^
[00:36:739] ^^^^
[00:44:056]-[00:44:239] move both of these back one beat
[00:53:568] change to d
[00:57:226] ^
[01:03:446] ^^
[01:08:934] ^^^
[01:20:641] ^^^^
[01:28:141] ^^^^^

And that's the Muzukashii done.

Oni time!

Oni
[00:24:300] add a d
[00:25:397] if you were mapping to the vocals, move it back one beat to [00:25:214] if not, it's fine.
[00:32:714] delete
[00:36:739] change to d
[00:37:104] ^^^
[00:47:714] ^^
[00:57:226] ^^^
[01:08:751] delete
[01:09:848] add a d
[01:17:714] make this a finisher
[01:18:080] for the chorus, make the same changes as the first chorus for consistency
[01:44:422] I'd change the finisher to a spinner that ends at [01:48:812] but if you want to keep the finisher, that's fine too.

You're all set. If you don't accept these changes, that's fine. It was my first mod after all :P
Surono

nightcrawler11 wrote:

:arrow: Alright this is my first taiko mod, so take it easy on me ^^'

On to the Muzukashii! go!!

Muzukashii
[00:24:300] add a d
[00:30:153] change to d
[00:30:885] ^
[00:33:080] ^^
[00:33:812] ^^^
[00:36:739] ^^^^
[00:44:056]-[00:44:239] move both of these back one beat
[00:53:568] change to d
[00:57:226] ^
[01:03:446] ^^
[01:08:934] ^^^
[01:20:641] ^^^^
[01:28:141] ^^^^^
some thats point is good to applied but I consinder to consistent patterning

And that's the Muzukashii done.

Oni time! okey!

Oni
[00:24:300] add a d
[00:25:397] if you were mapping to the vocals, move it back one beat to [00:25:214] if not, it's fine.
[00:32:714] delete
[00:36:739] change to d
[00:37:104] ^^^
[00:47:714] ^^
[00:57:226] ^^^
[01:08:751] delete
[01:09:848] add a d
[01:17:714] make this a finisher
[01:18:080] for the chorus, make the same changes as the first chorus for consistency
[01:44:422] I'd change the finisher to a spinner that ends at [01:48:812] but if you want to keep the finisher, that's fine too. I like it to be finisher than spinner cuz its good to hear the guitar as empty parts lol. rip my engrish

You're all set. If you don't accept these changes, that's fine. It was my first mod after all :P
noice!1!! :^)
hatetepepuu.sh/oEJ47.7z
Nightcrawler
Er, what? Did you take the Futsuu off for a reason, or..?
Topic Starter
puxtu
I'm sorry what
Shiguri

nightcrawler11 wrote:

:arrow: Alright this is my first taiko mod, so take it easy on me ^^'

Futsuu
It's looking more like a Kantan than a Futsuu, what with most of the notes on 1/1. But the song is slow, so I can see where it'd be harder to come up with notes to place.

What I'm going to suggest is a few changes from Don to Katu and vice versa, with a few added notes of my own.

[00:32:348] add a d
[00:32:714] change to k
[00:46:983] add a d
[00:53:934] change to k
[00:59:422] add a d
[01:05:273] ^
[01:28:690] ^^
[01:33:446] change to d
[01:37:104] change to d doesnt fit imo
[01:44:422] the spinner here should end on the beat before done!

i didnt add any notes due to star spread reasons, i had some notes there before
but changed k to d or d to k (except the with a mention)
if you yet still find something, pm me! thanks!
You're all set. If you don't accept these changes, that's fine. It was my first mod after all :P
Nightcrawler
Ignore my last post. I didn't realize that sur mapped those difficulties. Sorry about that! :cry:
Syphist

Surono wrote:

Syphist wrote:

I guess I'll do a simple mod to help you out.

Muzukashii
  1. Again with the HP drain, change this one to 6. My guess is you just forgot about it.
  2. From a quick playthrough, nothing really caught my eye. It seems perfectly fine for a muzu. Thanks!
  3. Like the futsuu, I would ask an actual mapper for a mod on these difficulties. I am not the best at analyzing these kinds of things

Oni
  1. First off your scroll speed is really slow. Scroll speeds like this are not really used for an entire map like this, and are usually in maps with a lot of SV changes. I'd recommend raising it to something like 1.8 did on previous modder
  2. 00:30:153 (28,29,30,31) - A 1/6 stream does not belong here. Try and put something like a 1/8 nope, it sounds 1/6dddnK (n is an empty space), here instead. 1/8s are probably ok due to the extremely low bpm. (If for whatever reason this is unacceptable, feel free to blame me for this idea)
  3. I'd put more large notes in this map tbh, since it is slow you need to make the patterns interesting, after all, this is an oni I have no idea..
  4. Also on the subject of difficulty, a few 1/8 streams may not hurt, due to a bpm of 82. 1/8s would just be 164 bpm streams, which are still really easy. Just don't overdo it ..........
  5. The last thing I can suggest is to shoot for 3* or so. I personally never found myself playing onis of this difficulty at all, not sure about others.

Hope this helps, and good luck. We need more slow maps tbh. yep sure, and now I little bit interesting to make map on slow song lol
https://osu.ppy.sh/wiki/Difficulty_appr ... _Game_Mode you should read this about HP on Taiko mode
okey simple Logic, if you play taiko.. you cant fail when drain hp is zero though. so thats why Taiko HP is should setting to High ( on high diff should reduce but on low diffs should increase HP, depends of length map. if short just put High HP for all diffs like 7 to balance it )

thanks for your Opinion on my diffs!
What do you mean by sounds like 1/6? I went back and checked, and there really isn't anything there, other than a final note in the stream. Hence why I think 1/8 may fit this scenario better. If anything though, don't make it all ks, make it something like kddk, as that is more common and easier for newer oni players to recognize. This is a lower star rating oni so you should be expecting people who aren't as good at playing to go to this map to try to learn onis.

EDIT:
Also I checked a few dozen mapsets and the HP usually has an upwards progression, with oni hp sitting anywhere from 5 to 7, and muzu HP staying at around 5 or 6. You really should consider adjusting it. Also no KDS for this post.
Gemu-
Hi!

Request in-game By: Surono


d
k
D (Big d)
K (Big k)

  • [ Shiguri's Futsuu]

    OD: 3
  1. 00:23:202 - 00:23:934 - Add a d in those notes to keep a balancy and consistency with 00:32:714 (13,14,15,16,17,18) -
  2. 00:40:763 - In this part can hear a drum. Also, would better if you put a d there to have a density and to manifest more the rhythm.
  3. 00:52:104 (37) - The sound in this part is similar to a "Clap", so change to k. Also, to follow the Clap sound 00:51:739 (36,38) -
  4. 00:54:665 (41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74) - This pattern is so long, I recommend you put breaks to the players are attentive for the next notes. But before add a d here to make a bit hard the difficulty 00:59:422 - and add a k here for the same reason 01:05:275 -
  5. Well, remove this notes to put a break 01:07:105 (58) - , 01:12:958 (67) - , 01:17:348 (75) -
  6. 01:22:836 - Add a d to keep consistency with 00:59:056 -
  7. 01:28:690 - Add a k to keep consistency with 01:04:909 -
  8. 01:30:520 (93) - Remove for the previous reason: "To the players are attentive for the next notes". The same for 01:30:520 (93) -, 01:36:373 (102) -
Nice Beatmap! I hope my mod has been helpful you, Good luck!
Shiguri

game rock wrote:

Hi!

Request in-game By: Surono


d
k
D (Big d)
K (Big k)

  • [ Shiguri's Futsuu]

    OD: 3
  1. 00:23:202 - 00:23:934 - Add a d in those notes to keep a balancy and consistency with 00:32:714 (13,14,15,16,17,18) -
  2. 00:40:763 - In this part can hear a drum. Also, would better if you put a d there to have a density and to manifest more the rhythm.
  3. 00:52:104 (37) - The sound in this part is similar to a "Clap", so change to k. Also, to follow the Clap sound 00:51:739 (36,38) -
  4. 00:54:665 (41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74) - This pattern is so long, I recommend you put breaks to the players are attentive for the next notes. But before add a d here to make a bit hard the difficulty 00:59:422 - and add a k here for the same reason 01:05:275 -
  5. Well, remove this notes to put a break 01:07:105 (58) - , 01:12:958 (67) - , 01:17:348 (75) -
  6. 01:22:836 - Add a d to keep consistency with 00:59:056 -
  7. 01:28:690 - Add a k to keep consistency with 01:04:909 -
  8. 01:30:520 (93) - Remove for the previous reason: "To the players are attentive for the next notes". The same for 01:30:520 (93) -, 01:36:373 (102) -
Nice Beatmap! I hope my mod has been helpful you, Good luck!
all changed! thank you!
Doyak
Here, is my Advanced diff.

Talked with Mako Sakata and decided to rename her Easy to Normal as it had a lot of hard elements. You don't need to add another Easy though, this song's drum has too hard rhythm to map with simple beats that fit to an Easy diff.

Doyak's Advanced
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54300
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 19544,42958
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Namae o Yobu yo
TitleUnicode:名前を呼ぶよ
Artist:Luck Life
ArtistUnicode:ラックライフ
Creator:puxtu
Version:Doyak's Advanced
Source:文豪ストレイドッグス
Tags:Mako Sakata Surono Shiguri I Will Call Your Name Bungou Stray Dogs acoustic ED Seinen
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Bungou.Stray.Dogs.full.1991432.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
19544,731.707317073171,4,1,1,40,1,0
42958,-100,4,1,1,55,0,0
48812,-100,4,1,1,70,0,0
54665,-83.3333333333333,4,1,1,85,0,1
76617,-83.3333333333333,4,1,1,85,0,0
78080,-83.3333333333333,4,1,1,85,0,1
100031,-100,4,1,1,85,0,0
100214,-100,4,1,1,55,0,0
107348,-100,4,1,1,40,0,0


[Colours]
Combo1 : 145,229,103
Combo2 : 255,213,128
Combo3 : 242,121,97
Combo4 : 255,140,179
Combo5 : 187,103,229
Combo6 : 140,236,255

[HitObjects]
55,155,19544,6,0,P|101:171|139:166,1,75,6|0,0:0|0:0,0:0:0:0:
175,149,20092,2,0,L|190:274,1,112.5,2|2,0:0|0:0,0:0:0:0:
238,353,21007,2,0,P|274:321|289:285,1,75
374,241,21739,1,8,0:0:0:0:
379,345,22104,1,0,0:0:0:0:
286,298,22470,6,0,L|274:215,1,75,2|0,0:0|0:0,0:0:0:0:
224,208,23019,2,0,L|242:80,1,112.5,2|2,0:0|0:0,0:0:0:0:
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ZeroCalamity
HD
00:42:592 - add a note in 4 for consistency
01:01:434 (61434|2) - a jack doesn't fit here imo, move the note to 4
00:52:836 - Adding a note in 1 and then on 00:53:019 - adding a note in 3 will make this feel more intense and I think the song supports it, if you do this then maybe adding a finish on 00:53:202 (53202|2) would fit too (maybe remove clap in that case) (if you add the finish, do it in all difficulties)
I didn't find anything else, the mania diffs are done, checked hitsounds, timings, patterns and overall feeling, everything seems to be good.
Topic Starter
puxtu
01:01:434 (61434|2) - actually there's a jack here because I want to give more impact into the vocal sound
anything else is ok, thanks!
Surono
Idk what happens with your diff, Shiguri. please why OD3? back to 4

Oni
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54300
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2

[Metadata]
Title:Namae o Yobu yo
TitleUnicode:名前を呼ぶよ
Artist:Luck Life
ArtistUnicode:ラックライフ
Creator:puxtu
Version:Sur's Oni
Source:文豪ストレイドッグス
Tags:Doyak Mako Sakata Surono Shiguri I Will Call Your Name Bungou Stray Dogs acoustic ED Seinen
BeatmapID:968339
BeatmapSetID:451309

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Bungou.Stray.Dogs.full.1991432.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
19544,731.707317073171,4,1,0,50,1,0
54665,-100,4,1,0,50,0,1
66373,-100,4,1,0,50,0,0
78080,-100,4,1,0,50,0,1
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Muzukashii
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54300
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2

[Metadata]
Title:Namae o Yobu yo
TitleUnicode:名前を呼ぶよ
Artist:Luck Life
ArtistUnicode:ラックライフ
Creator:puxtu
Version:Sur's Muzukashii
Source:文豪ストレイドッグス
Tags:Doyak Mako Sakata Surono Shiguri I Will Call Your Name Bungou Stray Dogs acoustic ED Seinen
BeatmapID:968338
BeatmapSetID:451309

[Difficulty]
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CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

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//Storyboard Sound Samples

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256,192,97836,1,8,0:0:0:0:
256,192,98568,1,0,0:0:0:0:
256,192,98934,1,0,0:0:0:0:
256,192,99300,1,8,0:0:0:0:
256,192,99665,1,8,0:0:0:0:
256,192,100031,1,12,0:0:0:0:
256,192,101495,1,12,0:0:0:0:
256,192,102044,1,12,0:0:0:0:
256,192,102592,1,12,0:0:0:0:
256,192,103324,1,0,0:0:0:0:
256,192,103690,1,8,0:0:0:0:
256,192,104056,1,0,0:0:0:0:
256,192,104422,1,4,0:0:0:0:
Shinsekai-
well the maps is good :B sorry for late too
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