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ZUN - Last Remote

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Topic Starter
Cirno
osz updated....
Vass_Bass
Hi~
Nice map, star :)
Tatsuo
Phew. Finally I'm done with my difficulty. Here you go.

Download: ZUN - Last Remote (timpks) [Tatsuo's Extra Stage].osu
Topic Starter
Cirno

I_Tatsuo_I wrote:

Phew. Finally I'm done with my difficulty. Here you go.
Thanks! diff added^^ (no star?
Tatsuo

timpks wrote:

I_Tatsuo_I wrote:

Phew. Finally I'm done with my difficulty. Here you go.
Thanks! diff added^^ (no star?
Oh yeah, I gotta remod the other diffs before I can star it... even if my diff is on here. I'm still strict with my stars. Recheck coming soon.
Topic Starter
Cirno
This is back to Pending again~

I_Tatsuo_I wrote:

Recheck coming soon.
I'm looking foward to that recheck...
Tatsuo
Alright a recheck.

[Stage 1]
01:08:249 (x) - Add a note here
01:08:924 (x) - ^
I just want to get rid of that pointless break there.


[Stage 3]
Fine.

[Stage 4]
00:57:126 is a short break. 01:07:912 is also a short break. You should consider mapping in one of these breaks. I suggest the first break, but that's just me.
01:20:300 (3) - Move this one tick forward on the timeline. It sounds alot better. Then fix spacing.
01:59:570, 02:02:266, and 02:04:963 - You really should map in these breaks.
02:08:924 - Unrankable spinner. Auto can only do 1000 bonus. Rankable is at least 2000 bonus.
02:42:968 - Extend this spinner to the next white tick on the timeline. It sounds better and also removes that small gap between spinner and hit objects and makes the map flow better.

[Fight69's Stage 6]
Hai there Fight69~
00:08:249 (1) - Add a finish on the slider start.
00:24:429 (x) - Add a note here and then put a finish on it.
00:32:519 (1) - Add a soft whistle right here on slider start, since you did that here (00:35:216), here (00:37:912), and here (00:40:609)

I almost modded my own difficulty :?

Quick fix this and then I'll star it :D
Topic Starter
Cirno

I_Tatsuo_I wrote:

Alright a recheck.

[Stage 1]
01:08:249 (x) - Add a note here
01:08:924 (x) - ^
I just want to get rid of that pointless break there.


[Stage 3]
Fine.

[Stage 4]
00:57:126 is a short break. 01:07:912 is also a short break. You should consider mapping in one of these breaks. I suggest the first break, but that's just me.
01:20:300 (3) - Move this one tick forward on the timeline. It sounds alot better. Then fix spacing.
01:59:570, 02:02:266, and 02:04:963 - You really should map in these breaks.
02:08:924 - Unrankable spinner. Auto can only do 1000 bonus. Rankable is at least 2000 bonus.
02:42:968 - Extend this spinner to the next white tick on the timeline. It sounds better and also removes that small gap between spinner and hit objects and makes the map flow better.

[Fight69's Stage 6]
Hai there Fight69~
00:08:249 (1) - Add a finish on the slider start.
00:24:429 (x) - Add a note here and then put a finish on it.
00:32:519 (1) - Add a soft whistle right here on slider start, since you did that here (00:35:216), here (00:37:912), and here (00:40:609)

I almost modded my own difficulty :?

Quick fix this and then I'll star it :D
Fixed Stage 1&4, waiting for Fight69's response
Fight69

I_Tatsuo_I wrote:

[Fight69's Stage 6]
Hai there Fight69~ o/
00:08:249 (1) - Add a finish on the slider start. Fix'd
00:24:429 (x) - Add a note here and then put a finish on it. Fix'd
00:32:519 (1) - Add a soft whistle right here on slider start, since you did that here (00:35:216), here (00:37:912), and here (00:40:609) Uh ? A soft whistle is already here ? xD
Uploaded, thank you for your mod :)

Download: ZUN - Last Remote (timpks) [Fight69's Stage 6].osu
Tatsuo

Fight69 wrote:

I_Tatsuo_I wrote:

[Fight69's Stage 6]
Hai there Fight69~ o/
00:08:249 (1) - Add a finish on the slider start. Fix'd
00:24:429 (x) - Add a note here and then put a finish on it. Fix'd
00:32:519 (1) - Add a soft whistle right here on slider start, since you did that here (00:35:216), here (00:37:912), and here (00:40:609) Uh ? A soft whistle is already here ? xD
Uploaded, thank you for your mod :)
Oh oops lol, I didn't have a soft whistle there. Oh well no harm done.
Anyway you can have this.
*star*
Kurai
Hi :)

[Stage 4]

01:02:013 (6) - Remove clap
01:01:845 (5) - Add clap
01:02:688 (2) - Remove clap
01:02:351 (1) - Add clap at the end
01:02:856 (3) - Remove clap at the end and add clap at the second reverse
Humm :3 Nice diff o/

[Fight69's Stage 6]
lolol, a difficulty of fight. (I do that in french for him.)
01:17:688 (7) - Trop près de la bordure du haut, c'est caché par la lifebar :< Quelque chose comme ca irait mieux.
02:33:867 (4) - Mauvais jump, pas intuitif.
olol elle pus ta diff j'aime bien même si c'est surtout basée sur un alignement de note en 1/2 :33

[Tatsuo's Extra Stage]

Fine o_o

Star~~
Topic Starter
Cirno

KuraiPettan wrote:

Hi :)

[Stage 4]

01:02:013 (6) - Remove clap
01:01:845 (5) - Add clap
01:02:688 (2) - Remove clap
01:02:351 (1) - Add clap at the end
01:02:856 (3) - Remove clap at the end and add clap at the second reverse
Humm :3 Nice diff o/

[Fight69's Stage 6]
lolol, a difficulty of fight. (I do that in french for him.)
01:17:688 (7) - Trop près de la bordure du haut, c'est caché par la lifebar :< Quelque chose comme ca irait mieux.
02:33:867 (4) - Mauvais jump, pas intuitif.
olol elle pus ta diff j'aime bien même si c'est surtout basée sur un alignement de note en 1/2 :33

[Tatsuo's Extra Stage]

Fine o_o

Star~~
I fixed my hitsounds.. Thanks for the mod^^
Fight69

KuraiPettan wrote:

Hi :)

[b][Fight69's Stage 6]

lolol, a difficulty of fight. (I do that in french for him.)
01:17:688 (7) - Trop près de la bordure du haut, c'est caché par la lifebar :< Quelque chose comme ca irait mieux. Fixed
02:33:867 (4) - Mauvais jump, pas intuitif. Fixed
olol elle pus ta diff Crève D: j'aime bien même si c'est surtout basée sur un alignement de note en 1/2 :33 Merci ^^

Star~~ Yay ! :)
Updated~

Download: ZUN - Last Remote (timpks) [Fight69's Stage 6].osu
wmfchris
[General]
Sorry but you have to delete one I due to the difficulty distribution.
Each map set must have at least two difficulties, one of which must be below a 3-star difficulty level. This is so that players of all levels of experience are able to enjoy maps of the songs they love. A map set should not have more than two difficulties in the same difficulty level (not based on stars, but on how the map "feels"). That is, a map set can have no more than two "Insane" difficulties, etc. Finally, no map set should have more than 6 difficulties total.
imo the level 4 is still a insane...so try to make that easier.

[level 4] same as level 5 before so skipped

[stage 6] (I think stage 4 is even harder ._.
0:54:092 (6) down 1 grid?
1:12:800 (2) down 1 grid

[extra stage]
0:18:857 (5,6,7) refer to the 1/4 spacing maybe (5) left 1 (7) right 1?
0:21:891 (13,14,15) spacing
0:23:408 (9,10,11,13,14,15) ^
*Nice hexagon pattern but the center is misplaced orz
0:37:902 (1,2,3,4,5) uneven spacing
1:04:869 (1,2,3,4,5) ^, e.g. (2) up 1 grid
1:43:633 (15) right 1 grid
*Many uneven spacing... try to re-snap them
Topic Starter
Cirno
Thanks,wmfchris:)

I'll make S4 easier (although compared to Ex it's obviously not THAT Insane lol)
Fight69
Updated~

Thanks for your mod :)

Download: ZUN - Last Remote (timpks) [Fight69's Stage 6].osu
TheVileOne
General

You should add Tatsuo to tags, because that's what most people are going to type.

Stage 1

00:10:777 (2,3) - I suggest that you raise the position of 2 4 or 5 units and resnap note 3 to the new position.

http://osu.ppy.sh/ss/21758

00:11:283 (3,1) - Stack these? I think it plays better stacked.

00:12:294 (1,2) - Stack these too.

00:14:822 (3) - Move up 1 unit. (Makes the reduced spacing with the next note less)

00:15:328 (1,2,1,2,1,2) - This plays really awkward and I'm hitting 100s. There are many ways you could fix it and I suggest you do so.

I fixed it by stacking 00:15:328 (1,2) - , moved 00:16:845 (1) - down a unit to fix the distance snap, added a note at 00:17:013 - and stacked it on that note. I moved 00:17:856 (1) - to 00:18:025 -. I then repositioned the notes to conform with distance snap and it seems functional to me. No more 100s.

http://osu.ppy.sh/ss/21760
http://osu.ppy.sh/ss/21761

(Note: I actually think it would look better if the half note stack and the note after it were all in one stack, but that might be too hard for the newbies to recognize.)

01:58:811 (1,2,3) - Bleh. Just a boring pattern that doesn't accurately follow the beat. This needs to be changed. I suggest that you take the drum beat into consideration. Add a note here 01:59:822 - , and here 02:00:497 - . You should then take those notes and space them in a mini stream such as this.

http://osu.ppy.sh/ss/21763

02:29:148 (4) - Move here 02:28:811 -

02:29:822 (1) - Move this back to 02:29:317 -


Stage 3

00:48:025 (1,2,3,4) - Annoying as hell anti jumps. Too slow.

00:55:103 (3,1,2,3,4,5,6,7) - Increase the spacing between all of these notes by 1. Curve 5,6,7 a little more for effect.

01:01:676 (1) - Move back to 01:01:508 - and extend it to 01:02:013 - It breaks the pattern and may cause a combo break where it is now.

This change will require a little tweaking to the notes after. In the end I came up with this

http://osu.ppy.sh/ss/21769
http://osu.ppy.sh/ss/21770

It's a semi complicated fix, but it does match the beat better.

01:06:227 (1,2,3,4) - Plays awkward to me. I keep hitting early. You're picking and choosing notes from several beats and that is not a good idea. The pattern has to start here 01:06:058 - . you just can't ignore this sound. Move note 1 there.

The problem isn't completely fixed. You can fix the pattern in several ways. What I found is that a note can be added here 01:06:395 - . I stacked it in between 1 and 2. My other change is that I added a note here 01:07:407 -

http://osu.ppy.sh/ss/21771

Note: Some of the spacings are off and the combos aren't perfect. The design in the screenshot is in need of fine tuning.

01:07:238 (5) - This should be a new combo in my change. (part of the next combo)

01:43:306 (3) - Beat doesn't follow pattern. Remove?

Note: Remove all the annoying finishes in this area. They don't go along with the song. >.<

02:25:103 (4) - Move down 1 unit.

02:31:171 - Add a slider that ends 02:31:339 - and add two repeats?? Replace the note that it overlaps. Stack the remaining note on the end. Test it out and see if you like the change. Either way something needs to be done to those two notes you have there, because they are awkward.

02:32:519 (1,2,3) - Remove claps. Don't apply hitsounds where beats transition.

02:35:721 (4) - This patch to the beat just does not work. It's noticable. The clap doesn't sound good. Remove the clap and place it where it should go at 02:35:890 - You don't necessarily have to move it anywhere.

02:37:575 (4,1,2,3) - Stack doesn't accurately represent the beat.

http://osu.ppy.sh/ss/21772

Look at the timeline. That is the accurate beat. Although be wary of using every note shown in the timeline there. It has to flow.

02:39:261 (1) - Odd place to start a spinner. Seems to work, but it's not ordinary to start a spinner on such a beat.

02:45:328 (3,4,5) - Awkward and mixes beats. My suggestion is to remove the claps, delete 02:45:834 (5) - and reposition 02:45:665 (4) - so that it follows the pattern of the sliders. (tweak the position of 4 until it plays right)

http://osu.ppy.sh/ss/21775

It's leagues better than what was there before.

03:04:204 (1,1,1) - Move to the previous white ticks. This is highly suggested, because the pattern you're mapping ends here 03:04:542 - and not here 03:04:879 -

Stage 4

00:08:924 (5) - Empty note. Please remove.

00:11:283 (3,4,5,6,7,8) - Bleh. Confusing and looks cluttered to me.

00:12:294 (1) - Move down 1 unit.

00:48:025 (1,2) - Jump is very hard to identify. I don't suggest you do this.

01:43:980 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - You had to have increasing gaps within streams. xD

01:59:991 (4,5) - Does this have to be stacked?
02:02:688 (4,5) - ^
02:05:384 (4,5) - ^

02:35:216 (1) - Adjust the end of this so it's pointed a little more toward 2.

02:35:216 (1,2,3) - Fix this spacing if it wasn't intentional.

Fight's Stage 6

00:59:485 (4,5,6,7,8) - This is ugly.

02:29:317 (7) - New combo.

02:35:890 (3,4,5) - Kind of harsh spacing change to be within the same combo.

02:44:317 (5) - Not part of the rhythm you're using so you should remove it and reposition the notes after.

Idea: Somehow make a repeat to 02:43:980 (4) - this work. It would be cool to go from that slider into the jumps.

02:51:564 (1) - Harsh spinner dude. Delete 02:51:395 (6) - and start it there instead.

Extra Stage

Not even going to attempt to mod this.




Prognosis

Too much wrong with the easy difficulties for me to star.
Topic Starter
Cirno

TheVileOne wrote:

General

You should add Tatsuo to tags, because that's what most people are going to type.
Fixed

Stage 1

00:10:777 (2,3) - I suggest that you raise the position of 2 4 or 5 units and resnap note 3 to the new position.

http://osu.ppy.sh/ss/21758

00:11:283 (3,1) - Stack these? I think it plays better stacked.

00:12:294 (1,2) - Stack these too.

00:14:822 (3) - Move up 1 unit. (Makes the reduced spacing with the next note less)

00:15:328 (1,2,1,2,1,2) - This plays really awkward and I'm hitting 100s. There are many ways you could fix it and I suggest you do so.

I fixed it by stacking 00:15:328 (1,2) - , moved 00:16:845 (1) - down a unit to fix the distance snap, added a note at 00:17:013 - and stacked it on that note. I moved 00:17:856 (1) - to 00:18:025 -. I then repositioned the notes to conform with distance snap and it seems functional to me. No more 100s.

http://osu.ppy.sh/ss/21760
http://osu.ppy.sh/ss/21761

(Note: I actually think it would look better if the half note stack and the note after it were all in one stack, but that might be too hard for the newbies to recognize.)

01:58:811 (1,2,3) - Bleh. Just a boring pattern that doesn't accurately follow the beat. This needs to be changed. I suggest that you take the drum beat into consideration. Add a note here 01:59:822 - , and here 02:00:497 - . You should then take those notes and space them in a mini stream such as this.

http://osu.ppy.sh/ss/21763

02:29:148 (4) - Move here 02:28:811 -

02:29:822 (1) - Move this back to 02:29:317 -

All Fixed

Stage 3

00:48:025 (1,2,3,4) - Annoying as hell anti jumps. Too slow.
I'll fix this if others also say so

00:55:103 (3,1,2,3,4,5,6,7) - Increase the spacing between all of these notes by 1. Curve 5,6,7 a little more for effect.
Fixed

01:01:676 (1) - Move back to 01:01:508 - and extend it to 01:02:013 - It breaks the pattern and may cause a combo break where it is now.
Fixed

This change will require a little tweaking to the notes after. In the end I came up with this

http://osu.ppy.sh/ss/21769
http://osu.ppy.sh/ss/21770

It's a semi complicated fix, but it does match the beat better.

01:06:227 (1,2,3,4) - Plays awkward to me. I keep hitting early. You're picking and choosing notes from several beats and that is not a good idea. The pattern has to start here 01:06:058 - . you just can't ignore this sound. Move note 1 there.
Fixed

The problem isn't completely fixed. You can fix the pattern in several ways. What I found is that a note can be added here 01:06:395 - . I stacked it in between 1 and 2. My other change is that I added a note here 01:07:407 -
Fixed

http://osu.ppy.sh/ss/21771

Note: Some of the spacings are off and the combos aren't perfect. The design in the screenshot is in need of fine tuning.

01:07:238 (5) - This should be a new combo in my change. (part of the next combo)
Fixed

01:43:306 (3) - Beat doesn't follow pattern. Remove?
I think it's fine..

Note: Remove all the annoying finishes in this area. They don't go along with the song. >.<
Really?

02:25:103 (4) - Move down 1 unit.
Fixed

02:31:171 - Add a slider that ends 02:31:339 - and add two repeats?? Replace the note that it overlaps. Stack the remaining note on the end. Test it out and see if you like the change. Either way something needs to be done to those two notes you have there, because they are awkward.
I made it the same length and starts 02:31:339...

02:32:519 (1,2,3) - Remove claps. Don't apply hitsounds where beats transition.
Fixed

02:35:721 (4) - This patch to the beat just does not work. It's noticable. The clap doesn't sound good. Remove the clap and place it where it should go at 02:35:890 - You don't necessarily have to move it anywhere.
Fixed

02:37:575 (4,1,2,3) - Stack doesn't accurately represent the beat.

http://osu.ppy.sh/ss/21772

Look at the timeline. That is the accurate beat. Although be wary of using every note shown in the timeline there. It has to flow.

02:39:261 (1) - Odd place to start a spinner. Seems to work, but it's not ordinary to start a spinner on such a beat.
Sort of fixed

02:45:328 (3,4,5) - Awkward and mixes beats. My suggestion is to remove the claps, delete 02:45:834 (5) - and reposition 02:45:665 (4) - so that it follows the pattern of the sliders. (tweak the position of 4 until it plays right)
Fixed

http://osu.ppy.sh/ss/21775

It's leagues better than what was there before.

03:04:204 (1,1,1) - Move to the previous white ticks. This is highly suggested, because the pattern you're mapping ends here 03:04:542 - and not here 03:04:879 -
Fixed

Stage 4

00:08:924 (5) - Empty note. Please remove.

00:11:283 (3,4,5,6,7,8) - Bleh. Confusing and looks cluttered to me.

00:12:294 (1) - Move down 1 unit.

I remapped everything before 00:20:384.... Due to difficulty reasons

00:48:025 (1,2) - Jump is very hard to identify. I don't suggest you do this.
Changed into one repeating slider

01:43:980 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - You had to have increasing gaps within streams. xD
I have remapped this part( 01:39:261 - 01:48:025 ).. Difficulty reasons

01:59:991 (4,5) - Does this have to be stacked?
02:02:688 (4,5) - ^
02:05:384 (4,5) - ^
Not really, if others also say so I will fix it

02:35:216 (1) - Adjust the end of this so it's pointed a little more toward 2.
Fixed

02:35:216 (1,2,3) - Fix this spacing if it wasn't intentional.
Yes that was intentional

Prognosis

Too much wrong with the easy difficulties for me to star.
Fixed my own part, also I'm going to remap some of the map so moved to WIP
sveta-insane
great map and song :oops:
star~
Selee
个人建议用一些Normal音效...感觉更合这首...
纯建议咯 ._.

[Stage 1]
所有Volume的100%调为Volume 80%? 如果100%的话Finish显得好吵...高潮段90%
总体感觉音效混乱 。_ 。
00:11:283 (3,1) - Stacking distance space设定0.0x 之后关闭grid snap进行叠加
00:12:294 (1) - 拉短1/4
00:16:339 (2) - Stacking
01:44:654 (1) - Remove whistle?
01:58:811 (1) - 结尾clap 02:00:160 (3,5) - Whistle 试试看 如果还可以的话后面同理

[Stage 3]
00:26:452 (1) - 中间点取消Whistle
00:30:497 (1) - 结尾clap
00:31:845 (2) - clap
00:32:182 (3) - 开头clap
01:08:586 (6) - 结尾finish

[Stage 4]
00:43:306 (1,2,3) - 距离
00:56:789 (4) - 往上拉2格?
01:01:508 (3,4,5,6) - 下拉5格?
02:18:699 (3,4,5) - 怎么从0.2又变到0.4了...保持一致下吧...
02:27:800 (1,2,3,4) - ?...一点也不有趣...遮挡视线的实在没必要...
02:31:845 (4) - 关掉grid snap 往中间挪一下
02:50:384 (7,1) - 这距离会引起误读吧...后面三个挪开吧

[Fight69's Stage 6]
All suggestions :P

01:23:924 - 01:27:379 I don't think these timing sections make the hitsound better @_@
03:02:688 (1) - Finish?

[Tatsuo's Extra Stage]
Hmm, can't find any error, just suggestions

Perhaps more hitsound?

01:58:801 (1,1) - Whistle, finish
02:01:498 (1,1) - ^
02:04:194 (1,1) - ^
02:06:891 (1,1) - ^
02:24:419 (2) - Finish?
02:25:093 (5) - Finish at the beginning?
02:35:206 (2) - Finish?
02:35:880 (5) - ^
02:45:992 (1) - ^
02:46:666 (4) - ^
02:54:756 (3) - ^
02:56:779 (1) - ^
02:56:779 (1) - ^
02:57:453 (5) - ^
IceBeam
E H I I I

Well,probably I could say that Stage3 is Normal(more like Normal+)
But others are look like Insane to me.
Some BATs may be picky about that,keep this up in mind.

[Stage1]
00:12:294 (1) - Finish it at 00:13:980.
01:01:508 - Clap.
01:04:204 (4) - ^
01:08:249 (3) - You need to allign it better.
01:58:811 (1) - No hitsounds in this part? Add whistles on each long white tick.

[Stage3]
01:19:204 (3) - Why it's so close?
02:12:294 (1,2) - Ahem,1 grid left?
02:29:822 (1) - Such a short spinner for a normal..better change to slider or smth.
02:43:306 (1) - Normal,huh?
02:57:800 (1) - It's a bit close.

[Stage4]
Too many objects at the same time.You should increase OD by 1 or 2 ticks.
02:26:789 (6) - Not simmetrical.1 grid right and down.
02:28:474 (2,3,4) - Notes are completely hidden.Don't think it's rankable.

[Fight69's Stage 6]
Um..maybe rename just to Fight69's Stage?
It's fine,but why there're only a few Finishes up to 00:24:429? Add more hitsounds in those beginning part,please.

[Tatsuo's Extra Stage]
Isn't it a bit overmapped?

Good luck,star~
Tatsuo

SadKangaroo wrote:

[Tatsuo's Extra Stage]
Isn't it a bit overmapped?
Not to me. I followed the backing music to map. I'm not DJPop who places 1/8 streams wherever I feel like it. It IS an Ex stage~
ANYWAY, thanks for looking at my diff[/quote]

Selee wrote:

[Tatsuo's Extra Stage]
Hmm, can't find any error, just suggestions

Perhaps more hitsound?

01:58:801 (1,1) - Whistle, finish
02:01:498 (1,1) - ^
02:04:194 (1,1) - ^
02:06:891 (1,1) - ^
02:24:419 (2) - Finish?
02:25:093 (5) - Finish at the beginning?
02:35:206 (2) - Finish?
02:35:880 (5) - ^
02:45:992 (1) - ^
02:46:666 (4) - ^
02:54:756 (3) - ^
02:56:779 (1) - ^
02:56:779 (1) - ^
02:57:453 (5) - ^
Nothing was taken from here, I like the way my hitsounds sound right now, and I'm not too particular on putting too much hitsounds. Thanks for looking at my difficulty though~
Actually I changed my mind, I'll do the whistle, finish on the spinners.

Edit: .osu included for updates, some hitsounds added and spacing improvements.

Download: ZUN - Last Remote (timpks) [Tatsuo's Extra Stage].osu
Topic Starter
Cirno

Selee wrote:

个人建议用一些Normal音效...感觉更合这首...
纯建议咯 ._.
试了试,貌似很吵0.0

[Stage 1]
所有Volume的100%调为Volume 80%? 如果100%的话Finish显得好吵...高潮段90%
总体感觉音效混乱 。_ 。
00:11:283 (3,1) - Stacking distance space设定0.0x 之后关闭grid snap进行叠加
00:12:294 (1) - 拉短1/4
00:16:339 (2) - Stacking
01:44:654 (1) - Remove whistle?
All Fixed
01:58:811 (1) - 结尾clap 02:00:160 (3,5) - Whistle 试试看 如果还可以的话后面同理
Whistle已加,那个clap._.嘛...

[Stage 3]
00:26:452 (1) - 中间点取消Whistle
00:30:497 (1) - 结尾clap
00:31:845 (2) - clap
00:32:182 (3) - 开头clap
01:08:586 (6) - 结尾finish
All Fixed

[Stage 4]
00:43:306 (1,2,3) - 距离
00:56:789 (4) - 往上拉2格?
01:01:508 (3,4,5,6) - 下拉5格?
All Fixed
02:18:699 (3,4,5) - 怎么从0.2又变到0.4了...保持一致下吧...
Fixed lol mod来mod去一会就乱了T T
02:27:800 (1,2,3,4) - ?...一点也不有趣...遮挡视线的实在没必要...
02:31:845 (4) - 关掉grid snap 往中间挪一下
02:50:384 (7,1) - 这距离会引起误读吧...后面三个挪开吧
All Fixed
多谢……kds given

SadKangaroo wrote:

E H I I I

Well,probably I could say that Stage3 is Normal(more like Normal+)
But others are look like Insane to me.
Some BATs may be picky about that,keep this up in mind.
Well with Ex Stage in this mapset others can only be marked Hard I guess... Evans... *sigh*

[Stage1]
00:12:294 (1) - Finish it at 00:13:980.
01:01:508 - Clap.
01:04:204 (4) - ^
01:08:249 (3) - You need to allign it better.
01:58:811 (1) - No hitsounds in this part? Add whistles on each long white tick.
All Fixed

[Stage3]
01:19:204 (3) - Why it's so close?
02:12:294 (1,2) - Ahem,1 grid left?
All Fixed
02:29:822 (1) - Such a short spinner for a normal..better change to slider or smth.
Prolonged(It's Auto 3000 able originally)
02:43:306 (1) - Normal,huh?
That slider fan is of no difficulty, it's just like a stream of 1/1 circles, there's even no need to follow the slider track, just hold mouse button for a bit then it's cleared
02:57:800 (1) - It's a bit close.
Fixed

[Stage4]
Too many objects at the same time.You should increase OD by 1 or 2 ticks.
Fixed
02:26:789 (6) - Not simmetrical.1 grid right and down.

it is symmetrical
02:28:474 (2,3,4) - Notes are completely hidden.Don't think it's rankable.
Fixed
Thanks! kds given
Teras
Hey! ^^

Modding as requested.

Delete the .osb if you don't use it.

[Stage 1]

This is so confusing O.o But it might just be me eh.

00:12:294 (1) Add a finish here?
00:16:002 (1,2) Add he whistle to (1) and the finish to (2)?
1:00:498 (x) Add a note here with a clap? If you did this. Do the next one below.
1:01:508 (3) Remove clap
1:03:193 (x) ^
1:04:204 (5) If you did the change above. Remove the clap here.

[Stage 3]

1:37:912 (1,2) Reverse? The slider starts here and ends at 1:38:924. And the note will be added where the slider ended before this change. If you do this. Remove the finish from the note and add it to the slider.

1:58:811 - 2:07:407 Just my thought.. but I would add whistles on the 2 notes taht comes before the sliders here at this part. And then add a clap to the end of each slider. I think it sounds good. But you might have another opinion about that..

[Stage 4]

Nice diff. Fast and everything ;)

00:45:328 (2) New combo?
1:23:924 (x) Add a note?
1:24:429 (x) ^
1:24:598 (x) ^
1:48:025 (x) Add a note with a finish?
2:28:980 (x) Add a note?
2:29:148 (x) ^
2:29:317 (5) If you do the changes above this. Add a clap here and remove the one at the end of this slider.

[Fight69's Hard]

Looks good. But it's so much easier than [Stage 4].

00:52:238 (7) Move one tick forward and shorten it by one tick. Sounds way better.

[Tatsuo's Extra Stage]

00:10:093 (1) I would remove the slider here and add a note here and at 00:10:262 with the new combo and a finish.
00:31:666 (9) One grid up. Nazi :lol:

00:47:425 Really. You could put something harder here than a spinner. It's insane after all ~ And according to me. That part the spinner is placed on right now screams for something harder xD

2:29:812 (4) Add a finish at the beginning. and add a whistle at the end isntead of the finish there?
2:31:498 (6) Add a whistle?
2:32:172 (8) ^

This is all. The mapset looks really good overall ^^

Have a star.
Topic Starter
Cirno

Teras wrote:

Hey! ^^

Modding as requested.

Delete the .osb if you don't use it.
I don't think there is one... Also there's no that "SB->" sign in Beatmap Listing

[Stage 1]

This is so confusing O.o But it might just be me eh.

00:12:294 (1) Add a finish here?
00:16:002 (1,2) Add he whistle to (1) and the finish to (2)?
1:00:498 (x) Add a note here with a clap? If you did this. Do the next one below.
1:01:508 (3) Remove clap
Done
1:03:193 (x) ^
1:04:204 (5) If you did the change above. Remove the clap here.
That didn't turn out to be better imo...

[Stage 3]

1:37:912 (1,2) Reverse? The slider starts here and ends at 1:38:924. And the note will be added where the slider ended before this change. If you do this. Remove the finish from the note and add it to the slider.
Well imo the current state don't sound bad..

1:58:811 - 2:07:407 Just my thought.. but I would add whistles on the 2 notes taht comes before the sliders here at this part. And then add a clap to the end of each slider. I think it sounds good. But you might have another opinion about that..
Added whistles on [2]s, though I think claps does not fit here

[Stage 4]

Nice diff. Fast and everything ;)

00:45:328 (2) New combo?
Done
1:23:924 (x) Add a note?
Not that necessary imo...
1:24:429 (x) ^
1:24:598 (x) ^
Used a slider
1:48:025 (x) Add a note with a finish?
2:28:980 (x) Add a note?
Done
2:29:148 (x) ^
2:29:317 (5) If you do the changes above this. Add a clap here and remove the one at the end of this slider.
Not that necessary imo...

This is all. The mapset looks realy good overall ^^

Have a star.
Thanks lol kds given
Faust
Generally, usage of VERY SIMILAR shades of blue is a huge turn-off. You could use some much better colour schemes to fit the map. A tinge of the right shade of green and maybe some mellow yellow would do well(If you match them right). Mapset has good flow throughout, with consistent jumps placed.

Stage 3: Too many claps. Use them sparingly. It doesn't go well with triple claps everywhere.
Mainly minor alignment issues here. Nothing very big or of alert.

Stage 4: All I can say is, crammed. Very. If this is supposed to be a Hard. I think you have
overdone it by a lot. It's got a steady pace going, but it's not very fun at all. It's
conformative beat placing looks quite bland at most parts.

Fight69: I'm a bit reluctant about the soft hitclaps. I don't think they go very well with the tone the song sets.

- 00:19:879 - Shift slider 7 & Circle 8 1 grid right.

- 00:23:924 - Move this slider under 4, shift 6 and 7 close to 4 with the same proximity. Here's what I suggest:

- 01:36:901 - I suggest you make this entire pattern centralized.

Tatsuo: Wow, loads of alignment and patterning issues. Highly sporadic and inconsistent spacing everywhere.

- 00:08:576 - Make this slider parallel to the first.

- 00:09:756 - Now, if you look here, this appears to be a neither here-nor-there mess. The pattern of 4 - 7 isn't
straight, and the following notes have an untidy arrangement. You can do better than this, I am sure
of it. Here's what I suggest:

- 00:11:779 - Look at this area and revise it in the same way I mentioned above.

- 00:17:088 - Bit messy. You can choose to ignore this, but maybe you can make it look better.

- 00:35:880 - The pattern in the centre I know was done deliberately, it can be better aligned though. Try making it
straight instead of slant.

- 00:38:576 - Same thing as mentioned above.

- 00:40:767 - Just really unintuitive here. Revise the pattern.

- 01:18:352 - Those 4 note jumps at the corners could be centerd.

- 01:22:649 - Align 7 & 8 with 4.

- 01:24:419 - Centre this pattern.

- 01:24:588 - Notes 3 & 10 are not in the center.

- 01:26:947 - Unequal spacing, when you compare the distance from 1 to 3.

- 01:27:621 - Here's my suggestion.

- 01:35:543 - Move 8 1 grid towards the left.

- 01:39:251 - Align 7 please.

Same goes for all the rest of the spacing and alignment issues after. Please revise this Difficulty.
Fight69

TheVileOne wrote:

Fight's Stage 6

00:59:485 (4,5,6,7,8) - This is ugly.

02:29:317 (7) - New combo.

02:35:890 (3,4,5) - Kind of harsh spacing change to be within the same combo.

02:44:317 (5) - Not part of the rhythm you're using so you should remove it and reposition the notes after.

Idea: Somehow make a repeat to 02:43:980 (4) - this work. It would be cool to go from that slider into the jumps. Hey, great idea ! :D

02:51:564 (1) - Harsh spinner dude. Delete 02:51:395 (6) - and start it there instead.

Everything has been fixed, thank you for your mods

Selee wrote:

[Fight69's Stage 6]
All suggestions :P

01:23:924 - 01:27:379 I don't think these timing sections make the hitsound better @_@ I've deleted them
03:02:688 (1) - Finish? Added
Thank you for your mod !

SadKangaroo wrote:

[Fight69's Stage 6]
Um..maybe rename just to Fight69's Stage? I dunno ._.
It's fine,but why there're only a few Finishes up to 00:24:429? Add more hitsounds in those beginning part,please. I've added some whistle here

Thank you for your mod !

Teras wrote:

[Fight69's Hard]

Looks good. But it's so much easier than [Stage 4].

00:52:238 (7) Move one tick forward and shorten it by one tick. Sounds way better. Fix'd

Faust wrote:

Fight69: I'm a bit reluctant about the soft hitclaps. I don't think they go very well with the tone the song sets.

- 00:19:879 - Shift slider 7 & Circle 8 1 grid right. Should be fine

- 00:23:924 - Move this slider under 4, shift 6 and 7 close to 4 with the same proximity. Okay

- 01:36:901 - I suggest you make this entire pattern centralized. I hope it's okay now

Thank you for your mod !
Download: ZUN - Last Remote (timpks) [Fight69's Stage 6].osu
Zetsubou Sensei
Hey. Recheck time.

-Delete the osb. file and fully submit.

[Stage 1]
Check AIMOD (spacing)
01:08:249 (3,4) - dont stack these
01:14:654 (2) - extend this slider to end at 01:15:665 (removing the 1)
01:48:530 (2) - i dont like how short this sldier is...extend it to the next white tick at 01:49:036 (sounds better also...just check and see)
Seems fine.

[Stage 3]
Check AIMOD (spacing)
Seems fine.

[Stage 4]
HP Drain Rate: +1
Use 0.5 Tick Rate like the other difficulties.
Seems fine.

Overall...Way better than how I first modded it.

~STAR for you! GOOD LUCK!
Zetsubou Sensei
I was re-downloading the map so i modded the above in the meantime...Here are the other two diffs.

[Fight69's Stage6]
Overall Difficulty: -1
Same slider velocity as Stage 4? It would be best to lower Stage 4 to about 1.20-1.40 ish.
0.5 Tick Rate should be fine here also.
Seems fine.

[Tatsuo's Extra Stage]
0.5 Tick Rate as well.
Seems fine.
Topic Starter
Cirno

Zetsubou Sensei wrote:

Hey. Recheck time.

-Delete the osb. file and fully submit.
that annoying osb again @_@ Fixed

[Stage 1]
Check AIMOD (spacing)
01:08:249 (3,4) - dont stack these
Fixed
01:14:654 (2) - extend this slider to end at 01:15:665 (removing the 1)
Current state fine for me
01:48:530 (2) - i dont like how short this sldier is...extend it to the next white tick at 01:49:036 (sounds better also...just check and see)
Seems fine.
Listen to bgm carefully and I guess you might get it...

[Stage 3]
Check AIMOD (spacing)
Fixed some. I mapped with DS on...AIMOD spacing check sucks, it gives me pages of spacing and after a few refrehes(just click refresh and do nothing) they are all gone
Seems fine.

[Stage 4]
HP Drain Rate: +1
Use 0.5 Tick Rate like the other difficulties.
Fixed
Seems fine.

Overall...Way better than how I first modded it.

~STAR for you! GOOD LUCK!
Thanks. Kudosu given. (you should have posted the two in one reply so only kudosu for this reply
Arusha Shuna
Request Accepted
for the other diff, it has so many random spacing, i don't even know what distance snap you use ._.
General
your mapset contains too many insane (maximum of 2 same ratings in one mapset), and stage 4 diff feels like Insane since it has so many fast notes and random spacings
delete .osb file and full submit
Fight69's Stage 6
01:10:609 (4,5,6,7,8,9,10) - ._.
02:36:227 (2,3,4,5,6) - spacing issue
01:25:103 (6) - new combo?
02:36:564 (5) - ^
02:44:654 (5) - ^
02:47:351 (7) - ^
02:55:440 (6) - ^
Tatsuo's Extra Stage
00:31:666 (9) - 1 grid right
01:03:520 (4) - spacing issue
01:53:071 (8) - ^
01:54:419 (6) - add new combo
02:32:846 (3) - 2 or 3 gird left

not bad i think :/
STAR!
Topic Starter
Cirno

Arusha Shuna wrote:

Request Accepted
for the other diff, it has so many random spacing, i don't even know what distance snap you use ._.
General
your mapset contains too many insane (maximum of 2 same ratings in one mapset), and stage 4 diff feels like Insane since it has so many fast notes and random spacings
delete .osb file and full submit
Fight69's Stage 6
01:10:609 (4,5,6,7,8,9,10) - ._.
02:36:227 (2,3,4,5,6) - spacing issue
01:25:103 (6) - new combo?
02:36:564 (5) - ^
02:44:654 (5) - ^
02:47:351 (7) - ^
02:55:440 (6) - ^
Tatsuo's Extra Stage
00:31:666 (9) - 1 grid right
01:03:520 (4) - spacing issue
01:53:071 (8) - ^
01:54:419 (6) - add new combo
02:32:846 (3) - 2 or 3 gird left

not bad i think :/
STAR!
Thanks for modding! Er.. well I just removed that S4 from this mapset(since it's current state makes this not rankable :/ I had a throughout look at it myself and found it to be terrible.MaybeI'll fix that to be a real Hard sometime now,who knows :P I'm a little bored

S4 is (hopefully) fixed. Fits my impression of Hard

lol seems that I replied too frequently(almost followed every mod) in this thread and resulted in too much pages...
Tatsuo
I need to fix my spacing issues with my beatmap, but I can't do it at a fast pace since my mouse is broken. I'm slowly working on it, so any modders please ignore any spacing issues in my beatmap for the time being. I need to get to Faust's mod. Thank you, and I appreciate it~
Also sorry timpks ><
Fight69

Zetsubou Sensei wrote:

[Fight69's Stage6]
Overall Difficulty: -1 Fix'd
Same slider velocity as Stage 4? It would be best to lower Stage 4 to about 1.20-1.40 ish. I don't think it's necessary.
0.5 Tick Rate should be fine here also. Fix'd
Seems fine.
Thank you for your mod ! :)

Arusha Shuna wrote:

Fight69's Stage 6
01:10:609 (4,5,6,7,8,9,10) - ._. What ? o.o
02:36:227 (2,3,4,5,6) - spacing issue I don't see this spacing issue, just a jump :/
01:25:103 (6) - new combo? Fix'd
02:36:564 (5) - ^ Fix'd
02:44:654 (5) - ^ Fix'd
02:47:351 (7) - ^ Fix'd
02:55:440 (6) - ^ Fix'd
Thank you for your mod

Download: ZUN - Last Remote (timpks) [Fight69's Stage 6].osu
Arusha Shuna
OMG i made a mistake! :O
please note, the first 2 mod lines for Fight69's diff are actually for [Stage 4] diff
01:10:609 (4,5,6,7,8,9,10) - ._. What ? o.o
02:36:227 (2,3,4,5,6) - spacing issue I don't see this spacing issue, just a jump :/
sorry for this horrible mistake, i had to mod this map in a hurry

DO NOT KUDOSU THIS POST!
Topic Starter
Cirno

Arusha Shuna wrote:

OMG i made a mistake! :O
please note, the first 2 mod lines for Fight69's diff are actually for [Stage 4] diff
01:10:609 (4,5,6,7,8,9,10) - ._. What ? o.o
02:36:227 (2,3,4,5,6) - spacing issue I don't see this spacing issue, just a jump :/
sorry for this horrible mistake, i had to mod this map in a hurry

DO NOT KUDOSU THIS POST!
Oh I see..

01:10:609 (4,5,6,7,8,9,10) - ._. >.> (I didn't get what you meant..
02:36:227 (2,3,4,5,6) - spacing issue Fixed
EvianBubble
Hi there! Sorry for the delay, I didn't have access to my computer for a while D:

General
FINALLY I get someone who uses bookmarks. THANK YOU! XD
Combo colours 2 and 4 look really alike. I know they're separated by 3 (which is good), but still. Meh well, I suppose it's okay
Some of your timing sections are not snapped, please recheck them and snap them

Stage 1
00:10:777 (2) - This note confused the heck out of me when playing. Now that I listen in editor I know what it's following, but still. I suggest moving it either half beat forwards / backward to either of the white ticks (both sound OK to me) :S
Actually the whole first part before the break was like WTF. I think I only got like 88% or something -_-" Like seriously, what's with all these one and a half beat patterns? Well you can keep them I guess but it confused me a lot X_X Okay MOVING ALONG NOW ;P
01:53:081 - I don't like this break here, I think you should map this part. It's only ~20secs after your last break and it's pretty short. It kinda breaks the flow you have going :S
02:00:497 (4) - Spacing, move this and (5) one grid right
02:35:216 (2) - Spacing, too close to the end of (1) and (3). Either reshape the sliders or move this two ish grids up (maybe fixing the sliders is better if you want this to be more symmetrical like)
02:37:912 (4) - Too close to the end of (3), move one grid left? Or maybe it will be fixed if you change it for the thing above
Hmm, not bad ... just a few minor spacing things ... and the whole beginning thing lol >_<

Stage 3
How about using 1 tick rate instead of 0.5?
00:16:676 (1, 3) - Move one grid up
00:24:766 (1) - Jump in normal? O_o If not move (1 - 5) two grids right
00:32:182 (3) - Move right one grid
00:50:721 (4) - Spacing not the same as (2, 3), so move up two grids
00:57:800 (6) - Up one grid
01:04:204 (3, 1, 2, 1) - Spacing not the same as before (00:50:721 (4) spacing issue) O_O Whichever one you want make it consistent >_<
01:44:317 (2, 3) - Spacing? Move two grids up. (4) should be moved two grids right as well
02:38:418 (2) - Maybe unstack this? I thought they were all going to be the same timing but I was wrong and I missed D:
02:44:317 (4 - 3 of next combo) - Spacing is all off here, should be the same as (1, 2)
02:46:002 (1 - 1 of next combo) - Same thing
03:04:879 (1) - Add finish, then make separate timing sections for each note with the volume increasing so it's the loudest here?
Pretty good as well, but why do you keep changing spacing? It's kinda weird for a normal ... you should probably keep those for hard / insane difficulties. Well you probably know where you did it so I won't mention it but you might want to keep everything consistent

Stage 4
Slider velocity surprised me a bit o_O Maybe lower it a little so it's slower than Stage 6? You can keep it if you want though haha XD
01:07:912 - Maybe a little too short for a break? I guess you can leave it though
Can't find anything else here, but I couldn't exactly play it very well, so ... XD

Hmm, pretty good. Mainly spacing errors, except I'd re - think the beginning of Stage 1 as well

+1 star for you
Tatsuo

Faust wrote:

Tatsuo: Wow, loads of alignment and patterning issues. Highly sporadic and inconsistent spacing everywhere.

- 00:08:576 - Make this slider parallel to the first. I moved this more to the right to show that this was intentionally unaligned the way you wanted it to.

- 00:09:756 - Now, if you look here, this appears to be a neither here-nor-there mess. The pattern of 4 - 7 isn't
straight, and the following notes have an untidy arrangement. You can do better than this, I am sure
of it. Here's what I suggest: I enjoy my slanted square =| I know what you do mean though, and I'm a bit reluctant to fix this. Though I moved (8) to align with (6) and (7).

- 00:11:779 - Look at this area and revise it in the same way I mentioned above. (8) and (9) have been moved to make it less sporadic. Fixed spacing thereafter.
- 00:17:088 - Bit messy. You can choose to ignore this, but maybe you can make it look better. Yeah... I liked the way this is.

- 00:35:880 - The pattern in the centre I know was done deliberately, it can be better aligned though. Try making it
straight instead of slant. Fixed.

- 00:38:576 - Same thing as mentioned above. Fixed.

- 00:40:767 - Just really unintuitive here. Revise the pattern. Fixed.

- 01:18:352 - Those 4 note jumps at the corners could be centerd. Centered.

- 01:22:649 - Align 7 & 8 with 4.Done.

- 01:24:419 - Centre this pattern. Done.

- 01:24:588 - Notes 3 & 10 are not in the center.Fixed.

- 01:26:947 - Unequal spacing, when you compare the distance from 1 to 3. Fixed.

- 01:27:621 - Here's my suggestion. Don't want it on the center grid line.

- 01:35:543 - Move 8 1 grid towards the left. Fixed.

- 01:39:251 - Align 7 please. Did something different here.

Same goes for all the rest of the spacing and alignment issues after. Please revise this Difficulty. Alright.
Bye Faust~

Teras wrote:

Hey! ^^ HAI Teras!
[Tatsuo's Extra Stage]

00:10:093 (1) I would remove the slider here and add a note here and at 00:10:262 with the new combo and a finish. Nah.
00:31:666 (9) One grid up. Nazi :lol: Oh you~ Fixed.

00:47:425 Really. You could put something harder here than a spinner. It's insane after all ~ And according to me. That part the spinner is placed on right now screams for something harder xD I like the spinner...

2:29:812 (4) Add a finish at the beginning. and add a whistle at the end isntead of the finish there? Finished fixed, but don't want the whistle.
2:31:498 (6) Add a whistle? No.
2:32:172 (8) ^ No.

This is all. The mapset looks really good overall ^^

Have a star.
Bye Teras~

Here you go~

Download: ZUN - Last Remote (timpks) [Tatsuo's Extra Stage].osu
Topic Starter
Cirno

EvianBubble wrote:

Hi there! Sorry for the delay, I didn't have access to my computer for a while D:

General
FINALLY I get someone who uses bookmarks. THANK YOU! XD
Combo colours 2 and 4 look really alike. I know they're separated by 3 (which is good), but still. Meh well, I suppose it's okay
Some of your timing sections are not snapped, please recheck them and snap them
I think is okay for Inheriting Sections to be not snapped... At least the metronome sounded good for me

Stage 1
00:10:777 (2) - This note confused the heck out of me when playing. Now that I listen in editor I know what it's following, but still. I suggest moving it either half beat forwards / backward to either of the white ticks (both sound OK to me) :S
Done
Actually the whole first part before the break was like WTF. I think I only got like 88% or something -_-" Like seriously, what's with all these one and a half beat patterns? Well you can keep them I guess but it confused me a lot X_X Okay MOVING ALONG NOW ;P
._.It's fine for me... I'll fix if others also say so
01:53:081 - I don't like this break here, I think you should map this part. It's only ~20secs after your last break and it's pretty short. It kinda breaks the flow you have going :S
Done
02:00:497 (4) - Spacing, move this and (5) one grid right
Done
02:35:216 (2) - Spacing, too close to the end of (1) and (3). Either reshape the sliders or move this two ish grids up (maybe fixing the sliders is better if you want this to be more symmetrical like)
>.> I just went lazy and moved the sliders horizonally
02:37:912 (4) - Too close to the end of (3), move one grid left? Or maybe it will be fixed if you change it for the thing above
Hmm, not bad ... just a few minor spacing things ... and the whole beginning thing lol >_<

Stage 3
How about using 1 tick rate instead of 0.5?
1 Sounded good for me
00:16:676 (1, 3) - Move one grid up
no that was intentional
00:24:766 (1) - Jump in normal? O_o If not move (1 - 5) two grids right
Done
00:32:182 (3) - Move right one grid
Done
00:50:721 (4) - Spacing not the same as (2, 3), so move up two grids
Done
00:57:800 (6) - Up one grid
Done
01:04:204 (3, 1, 2, 1) - Spacing not the same as before (00:50:721 (4) spacing issue) O_O Whichever one you want make it consistent >_<
Done
01:44:317 (2, 3) - Spacing? Move two grids up. (4) should be moved two grids right as well
Done
02:38:418 (2) - Maybe unstack this? I thought they were all going to be the same timing but I was wrong and I missed D:
Removed it
02:44:317 (4 - 3 of next combo) - Spacing is all off here, should be the same as (1, 2)
Done
02:46:002 (1 - 1 of next combo) - Same thing
Done
03:04:879 (1) - Add finish, then make separate timing sections for each note with the volume increasing so it's the loudest here?
Pretty good as well, but why do you keep changing spacing? It's kinda weird for a normal ... you should probably keep those for hard / insane difficulties. Well you probably know where you did it so I won't mention it but you might want to keep everything consistent
(hopefully) Fixed

Stage 4
Slider velocity surprised me a bit o_O Maybe lower it a little so it's slower than Stage 6? You can keep it if you want though haha XD
01:07:912 - Maybe a little too short for a break? I guess you can leave it though
Can't find anything else here, but I couldn't exactly play it very well, so ... XD

Hmm, pretty good. Mainly spacing errors, except I'd re - think the beginning of Stage 1 as well

+1 star for you
thanks!
Tatsuo
timpks, you need to get [Stage 4] under 4.5 stars so this can be seen as a hard difficulty.
http://osu.ppy.sh/p/beatmaplist&s=7&r=2 ... 2&g=0&la=0
If you see here, currently there are three I's, and BAT doesn't allow more than two. So if you can get [Stage 4] under 4.5 stars, it will reduce to E N H I I, which is acceptable.
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