osz updated....
Thanks! diff added^^ (no star?I_Tatsuo_I wrote:
Phew. Finally I'm done with my difficulty. Here you go.
Oh yeah, I gotta remod the other diffs before I can star it... even if my diff is on here. I'm still strict with my stars. Recheck coming soon.timpks wrote:
Thanks! diff added^^ (no star?I_Tatsuo_I wrote:
Phew. Finally I'm done with my difficulty. Here you go.
I'm looking foward to that recheck...I_Tatsuo_I wrote:
Recheck coming soon.
Fixed Stage 1&4, waiting for Fight69's responseI_Tatsuo_I wrote:
Alright a recheck.
[Stage 1]
01:08:249 (x) - Add a note here
01:08:924 (x) - ^
I just want to get rid of that pointless break there.
[Stage 3]
Fine.
[Stage 4]
00:57:126 is a short break. 01:07:912 is also a short break. You should consider mapping in one of these breaks. I suggest the first break, but that's just me.
01:20:300 (3) - Move this one tick forward on the timeline. It sounds alot better. Then fix spacing.
01:59:570, 02:02:266, and 02:04:963 - You really should map in these breaks.
02:08:924 - Unrankable spinner. Auto can only do 1000 bonus. Rankable is at least 2000 bonus.
02:42:968 - Extend this spinner to the next white tick on the timeline. It sounds better and also removes that small gap between spinner and hit objects and makes the map flow better.
[Fight69's Stage 6]
Hai there Fight69~
00:08:249 (1) - Add a finish on the slider start.
00:24:429 (x) - Add a note here and then put a finish on it.
00:32:519 (1) - Add a soft whistle right here on slider start, since you did that here (00:35:216), here (00:37:912), and here (00:40:609)
I almost modded my own difficulty
Quick fix this and then I'll star it
Uploaded, thank you for your modI_Tatsuo_I wrote:
[Fight69's Stage 6]
Hai there Fight69~ o/
00:08:249 (1) - Add a finish on the slider start. Fix'd
00:24:429 (x) - Add a note here and then put a finish on it. Fix'd
00:32:519 (1) - Add a soft whistle right here on slider start, since you did that here (00:35:216), here (00:37:912), and here (00:40:609) Uh ? A soft whistle is already here ? xD
Oh oops lol, I didn't have a soft whistle there. Oh well no harm done.Fight69 wrote:
Uploaded, thank you for your modI_Tatsuo_I wrote:
[Fight69's Stage 6]
Hai there Fight69~ o/
00:08:249 (1) - Add a finish on the slider start. Fix'd
00:24:429 (x) - Add a note here and then put a finish on it. Fix'd
00:32:519 (1) - Add a soft whistle right here on slider start, since you did that here (00:35:216), here (00:37:912), and here (00:40:609) Uh ? A soft whistle is already here ? xD
I fixed my hitsounds.. Thanks for the mod^^KuraiPettan wrote:
Hi
[Stage 4]
01:02:013 (6) - Remove clap
01:01:845 (5) - Add clap
01:02:688 (2) - Remove clap
01:02:351 (1) - Add clap at the end
01:02:856 (3) - Remove clap at the end and add clap at the second reverse
Humm :3 Nice diff o/
[Fight69's Stage 6]
lolol, a difficulty of fight. (I do that in french for him.)
01:17:688 (7) - Trop près de la bordure du haut, c'est caché par la lifebar :< Quelque chose comme ca irait mieux.
02:33:867 (4) - Mauvais jump, pas intuitif.olol elle pus ta diffj'aime bien même si c'est surtout basée sur un alignement de note en 1/2 :33
[Tatsuo's Extra Stage]
Fine o_o
Star~~
Updated~KuraiPettan wrote:
Hi
[b][Fight69's Stage 6]
lolol, a difficulty of fight. (I do that in french for him.)
01:17:688 (7) - Trop près de la bordure du haut, c'est caché par la lifebar :< Quelque chose comme ca irait mieux. Fixed
02:33:867 (4) - Mauvais jump, pas intuitif. Fixedolol elle pus ta diffCrève D:j'aime bien même si c'est surtout basée sur un alignement de note en 1/2 :33 Merci ^^
Star~~ Yay !
Each map set must have at least two difficulties, one of which must be below a 3-star difficulty level. This is so that players of all levels of experience are able to enjoy maps of the songs they love. A map set should not have more than two difficulties in the same difficulty level (not based on stars, but on how the map "feels"). That is, a map set can have no more than two "Insane" difficulties, etc. Finally, no map set should have more than 6 difficulties total.imo the level 4 is still a insane...so try to make that easier.
Fixed my own part, also I'm going to remap some of the map so moved to WIPTheVileOne wrote:
General
You should add Tatsuo to tags, because that's what most people are going to type.
Fixed
Stage 1
00:10:777 (2,3) - I suggest that you raise the position of 2 4 or 5 units and resnap note 3 to the new position.
http://osu.ppy.sh/ss/21758
00:11:283 (3,1) - Stack these? I think it plays better stacked.
00:12:294 (1,2) - Stack these too.
00:14:822 (3) - Move up 1 unit. (Makes the reduced spacing with the next note less)
00:15:328 (1,2,1,2,1,2) - This plays really awkward and I'm hitting 100s. There are many ways you could fix it and I suggest you do so.
I fixed it by stacking 00:15:328 (1,2) - , moved 00:16:845 (1) - down a unit to fix the distance snap, added a note at 00:17:013 - and stacked it on that note. I moved 00:17:856 (1) - to 00:18:025 -. I then repositioned the notes to conform with distance snap and it seems functional to me. No more 100s.
http://osu.ppy.sh/ss/21760
http://osu.ppy.sh/ss/21761
(Note: I actually think it would look better if the half note stack and the note after it were all in one stack, but that might be too hard for the newbies to recognize.)
01:58:811 (1,2,3) - Bleh. Just a boring pattern that doesn't accurately follow the beat. This needs to be changed. I suggest that you take the drum beat into consideration. Add a note here 01:59:822 - , and here 02:00:497 - . You should then take those notes and space them in a mini stream such as this.
http://osu.ppy.sh/ss/21763
02:29:148 (4) - Move here 02:28:811 -
02:29:822 (1) - Move this back to 02:29:317 -
All Fixed
Stage 3
00:48:025 (1,2,3,4) - Annoying as hell anti jumps. Too slow.
I'll fix this if others also say so
00:55:103 (3,1,2,3,4,5,6,7) - Increase the spacing between all of these notes by 1. Curve 5,6,7 a little more for effect.
Fixed
01:01:676 (1) - Move back to 01:01:508 - and extend it to 01:02:013 - It breaks the pattern and may cause a combo break where it is now.
Fixed
This change will require a little tweaking to the notes after. In the end I came up with this
http://osu.ppy.sh/ss/21769
http://osu.ppy.sh/ss/21770
It's a semi complicated fix, but it does match the beat better.
01:06:227 (1,2,3,4) - Plays awkward to me. I keep hitting early. You're picking and choosing notes from several beats and that is not a good idea. The pattern has to start here 01:06:058 - . you just can't ignore this sound. Move note 1 there.
Fixed
The problem isn't completely fixed. You can fix the pattern in several ways. What I found is that a note can be added here 01:06:395 - . I stacked it in between 1 and 2. My other change is that I added a note here 01:07:407 -
Fixed
http://osu.ppy.sh/ss/21771
Note: Some of the spacings are off and the combos aren't perfect. The design in the screenshot is in need of fine tuning.
01:07:238 (5) - This should be a new combo in my change. (part of the next combo)
Fixed
01:43:306 (3) - Beat doesn't follow pattern. Remove?
I think it's fine..
Note: Remove all the annoying finishes in this area. They don't go along with the song. >.<
Really?
02:25:103 (4) - Move down 1 unit.
Fixed
02:31:171 - Add a slider that ends 02:31:339 - and add two repeats?? Replace the note that it overlaps. Stack the remaining note on the end. Test it out and see if you like the change. Either way something needs to be done to those two notes you have there, because they are awkward.
I made it the same length and starts 02:31:339...
02:32:519 (1,2,3) - Remove claps. Don't apply hitsounds where beats transition.
Fixed
02:35:721 (4) - This patch to the beat just does not work. It's noticable. The clap doesn't sound good. Remove the clap and place it where it should go at 02:35:890 - You don't necessarily have to move it anywhere.
Fixed
02:37:575 (4,1,2,3) - Stack doesn't accurately represent the beat.
http://osu.ppy.sh/ss/21772
Look at the timeline. That is the accurate beat. Although be wary of using every note shown in the timeline there. It has to flow.
02:39:261 (1) - Odd place to start a spinner. Seems to work, but it's not ordinary to start a spinner on such a beat.
Sort of fixed
02:45:328 (3,4,5) - Awkward and mixes beats. My suggestion is to remove the claps, delete 02:45:834 (5) - and reposition 02:45:665 (4) - so that it follows the pattern of the sliders. (tweak the position of 4 until it plays right)
Fixed
http://osu.ppy.sh/ss/21775
It's leagues better than what was there before.
03:04:204 (1,1,1) - Move to the previous white ticks. This is highly suggested, because the pattern you're mapping ends here 03:04:542 - and not here 03:04:879 -
Fixed
Stage 4
00:08:924 (5) - Empty note. Please remove.
00:11:283 (3,4,5,6,7,8) - Bleh. Confusing and looks cluttered to me.
00:12:294 (1) - Move down 1 unit.
I remapped everything before 00:20:384.... Due to difficulty reasons
00:48:025 (1,2) - Jump is very hard to identify. I don't suggest you do this.
Changed into one repeating slider
01:43:980 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - You had to have increasing gaps within streams. xD
I have remapped this part( 01:39:261 - 01:48:025 ).. Difficulty reasons
01:59:991 (4,5) - Does this have to be stacked?
02:02:688 (4,5) - ^
02:05:384 (4,5) - ^
Not really, if others also say so I will fix it
02:35:216 (1) - Adjust the end of this so it's pointed a little more toward 2.
Fixed
02:35:216 (1,2,3) - Fix this spacing if it wasn't intentional.
Yes that was intentional
Prognosis
Too much wrong with the easy difficulties for me to star.
Not to me. I followed the backing music to map. I'm not DJPop who places 1/8 streams wherever I feel like it. It IS an Ex stage~SadKangaroo wrote:
[Tatsuo's Extra Stage]
Isn't it a bit overmapped?
Selee wrote:
[Tatsuo's Extra Stage]
Hmm, can't find any error, just suggestions
Perhaps more hitsound?
01:58:801 (1,1) - Whistle, finish
02:01:498 (1,1) - ^
02:04:194 (1,1) - ^
02:06:891 (1,1) - ^
02:24:419 (2) - Finish?
02:25:093 (5) - Finish at the beginning?
02:35:206 (2) - Finish?
02:35:880 (5) - ^
02:45:992 (1) - ^
02:46:666 (4) - ^
02:54:756 (3) - ^
02:56:779 (1) - ^
02:56:779 (1) - ^
02:57:453 (5) - ^
多谢……kds givenSelee wrote:
个人建议用一些Normal音效...感觉更合这首...
纯建议咯 ._.
试了试,貌似很吵0.0
[Stage 1]
所有Volume的100%调为Volume 80%? 如果100%的话Finish显得好吵...高潮段90%
总体感觉音效混乱 。_ 。
00:11:283 (3,1) - Stacking distance space设定0.0x 之后关闭grid snap进行叠加
00:12:294 (1) - 拉短1/4
00:16:339 (2) - Stacking
01:44:654 (1) - Remove whistle?
All Fixed
01:58:811 (1) - 结尾clap 02:00:160 (3,5) - Whistle 试试看 如果还可以的话后面同理
Whistle已加,那个clap._.嘛...
[Stage 3]
00:26:452 (1) - 中间点取消Whistle
00:30:497 (1) - 结尾clap
00:31:845 (2) - clap
00:32:182 (3) - 开头clap
01:08:586 (6) - 结尾finish
All Fixed
[Stage 4]
00:43:306 (1,2,3) - 距离
00:56:789 (4) - 往上拉2格?
01:01:508 (3,4,5,6) - 下拉5格?
All Fixed
02:18:699 (3,4,5) - 怎么从0.2又变到0.4了...保持一致下吧...
Fixed lol mod来mod去一会就乱了T T
02:27:800 (1,2,3,4) - ?...一点也不有趣...遮挡视线的实在没必要...
02:31:845 (4) - 关掉grid snap 往中间挪一下
02:50:384 (7,1) - 这距离会引起误读吧...后面三个挪开吧
All Fixed
Thanks! kds givenSadKangaroo wrote:
E H I I I
Well,probably I could say that Stage3 is Normal(more like Normal+)
But others are look like Insane to me.
Some BATs may be picky about that,keep this up in mind.
Well with Ex Stage in this mapset others can only be marked Hard I guess... Evans... *sigh*
[Stage1]
00:12:294 (1) - Finish it at 00:13:980.
01:01:508 - Clap.
01:04:204 (4) - ^
01:08:249 (3) - You need to allign it better.
01:58:811 (1) - No hitsounds in this part? Add whistles on each long white tick.
All Fixed
[Stage3]
01:19:204 (3) - Why it's so close?
02:12:294 (1,2) - Ahem,1 grid left?
All Fixed
02:29:822 (1) - Such a short spinner for a normal..better change to slider or smth.
Prolonged(It's Auto 3000 able originally)
02:43:306 (1) - Normal,huh?
That slider fan is of no difficulty, it's just like a stream of 1/1 circles, there's even no need to follow the slider track, just hold mouse button for a bit then it's cleared
02:57:800 (1) - It's a bit close.
Fixed
[Stage4]
Too many objects at the same time.You should increase OD by 1 or 2 ticks.
Fixed
02:26:789 (6) - Not simmetrical.1 grid right and down.
it is symmetrical
02:28:474 (2,3,4) - Notes are completely hidden.Don't think it's rankable.
Fixed
Thanks lol kds givenTeras wrote:
Hey! ^^
Modding as requested.
Delete the .osb if you don't use it.
I don't think there is one... Also there's no that "SB->" sign in Beatmap Listing
[Stage 1]
This is so confusing O.o But it might just be me eh.
00:12:294 (1) Add a finish here?
00:16:002 (1,2) Add he whistle to (1) and the finish to (2)?
1:00:498 (x) Add a note here with a clap? If you did this. Do the next one below.
1:01:508 (3) Remove clap
Done
1:03:193 (x) ^
1:04:204 (5) If you did the change above. Remove the clap here.
That didn't turn out to be better imo...
[Stage 3]
1:37:912 (1,2) Reverse? The slider starts here and ends at 1:38:924. And the note will be added where the slider ended before this change. If you do this. Remove the finish from the note and add it to the slider.
Well imo the current state don't sound bad..
1:58:811 - 2:07:407 Just my thought.. but I would add whistles on the 2 notes taht comes before the sliders here at this part. And then add a clap to the end of each slider. I think it sounds good. But you might have another opinion about that..
Added whistles on [2]s, though I think claps does not fit here
[Stage 4]
Nice diff. Fast and everything
00:45:328 (2) New combo?
Done
1:23:924 (x) Add a note?
Not that necessary imo...
1:24:429 (x) ^
1:24:598 (x) ^
Used a slider
1:48:025 (x) Add a note with a finish?
2:28:980 (x) Add a note?
Done
2:29:148 (x) ^
2:29:317 (5) If you do the changes above this. Add a clap here and remove the one at the end of this slider.
Not that necessary imo...
This is all. The mapset looks realy good overall ^^
Have a star.
TheVileOne wrote:
Fight's Stage 6
00:59:485 (4,5,6,7,8) - This is ugly.
02:29:317 (7) - New combo.
02:35:890 (3,4,5) - Kind of harsh spacing change to be within the same combo.
02:44:317 (5) - Not part of the rhythm you're using so you should remove it and reposition the notes after.
Idea: Somehow make a repeat to 02:43:980 (4) - this work. It would be cool to go from that slider into the jumps. Hey, great idea !
02:51:564 (1) - Harsh spinner dude. Delete 02:51:395 (6) - and start it there instead.
Everything has been fixed, thank you for your mods
Thank you for your mod !Selee wrote:
[Fight69's Stage 6]
All suggestions
01:23:924 - 01:27:379 I don't think these timing sections make the hitsound better @_@ I've deleted them
03:02:688 (1) - Finish? Added
SadKangaroo wrote:
[Fight69's Stage 6]
Um..maybe rename just to Fight69's Stage? I dunno ._.
It's fine,but why there're only a few Finishes up to 00:24:429? Add more hitsounds in those beginning part,please. I've added some whistle here
Thank you for your mod !
Teras wrote:
[Fight69's Hard]
Looks good. But it's so much easier than [Stage 4].
00:52:238 (7) Move one tick forward and shorten it by one tick. Sounds way better. Fix'd
Download: ZUN - Last Remote (timpks) [Fight69's Stage 6].osuFaust wrote:
Fight69: I'm a bit reluctant about the soft hitclaps. I don't think they go very well with the tone the song sets.
- 00:19:879 - Shift slider 7 & Circle 8 1 grid right. Should be fine
- 00:23:924 - Move this slider under 4, shift 6 and 7 close to 4 with the same proximity. Okay
- 01:36:901 - I suggest you make this entire pattern centralized. I hope it's okay now
Thank you for your mod !
Thanks. Kudosu given. (you should have posted the two in one reply so only kudosu for this replyZetsubou Sensei wrote:
Hey. Recheck time.
-Delete the osb. file and fully submit.
that annoying osb again @_@ Fixed
[Stage 1]
Check AIMOD (spacing)
01:08:249 (3,4) - dont stack these
Fixed
01:14:654 (2) - extend this slider to end at 01:15:665 (removing the 1)
Current state fine for me
01:48:530 (2) - i dont like how short this sldier is...extend it to the next white tick at 01:49:036 (sounds better also...just check and see)
Seems fine.
Listen to bgm carefully and I guess you might get it...
[Stage 3]
Check AIMOD (spacing)
Fixed some. I mapped with DS on...AIMOD spacing check sucks, it gives me pages of spacing and after a few refrehes(just click refresh and do nothing) they are all gone
Seems fine.
[Stage 4]
HP Drain Rate: +1
Use 0.5 Tick Rate like the other difficulties.
Fixed
Seems fine.
Overall...Way better than how I first modded it.
~STAR for you! GOOD LUCK!
Thanks for modding! Er.. well I just removed that S4 from this mapset(since it's current state makes this not rankable :/ I had a throughout look at it myself and found it to be terrible.Arusha Shuna wrote:
Request Accepted
for the other diff, it has so many random spacing, i don't even know what distance snap you use ._.General
your mapset contains too many insane (maximum of 2 same ratings in one mapset), and stage 4 diff feels like Insane since it has so many fast notes and random spacings
delete .osb file and full submit
Fight69's Stage 6
01:10:609 (4,5,6,7,8,9,10) - ._.
02:36:227 (2,3,4,5,6) - spacing issue
01:25:103 (6) - new combo?
02:36:564 (5) - ^
02:44:654 (5) - ^
02:47:351 (7) - ^
02:55:440 (6) - ^
Tatsuo's Extra Stage
00:31:666 (9) - 1 grid right
01:03:520 (4) - spacing issue
01:53:071 (8) - ^
01:54:419 (6) - add new combo
02:32:846 (3) - 2 or 3 gird left
not bad i think :/
STAR!
Thank you for your mod !Zetsubou Sensei wrote:
[Fight69's Stage6]
Overall Difficulty: -1 Fix'd
Same slider velocity as Stage 4? It would be best to lower Stage 4 to about 1.20-1.40 ish. I don't think it's necessary.
0.5 Tick Rate should be fine here also. Fix'd
Seems fine.
Thank you for your modArusha Shuna wrote:
Fight69's Stage 6
01:10:609 (4,5,6,7,8,9,10) - ._. What ? o.o
02:36:227 (2,3,4,5,6) - spacing issue I don't see this spacing issue, just a jump :/
01:25:103 (6) - new combo? Fix'd
02:36:564 (5) - ^ Fix'd
02:44:654 (5) - ^ Fix'd
02:47:351 (7) - ^ Fix'd
02:55:440 (6) - ^ Fix'd
01:10:609 (4,5,6,7,8,9,10) - ._. What ? o.osorry for this horrible mistake, i had to mod this map in a hurry
02:36:227 (2,3,4,5,6) - spacing issue I don't see this spacing issue, just a jump :/
Oh I see..Arusha Shuna wrote:
OMG i made a mistake! :O
please note, the first 2 mod lines for Fight69's diff are actually for [Stage 4] diff01:10:609 (4,5,6,7,8,9,10) - ._. What ? o.osorry for this horrible mistake, i had to mod this map in a hurry
02:36:227 (2,3,4,5,6) - spacing issue I don't see this spacing issue, just a jump :/
DO NOT KUDOSU THIS POST!
Bye Faust~Faust wrote:
Tatsuo: Wow, loads of alignment and patterning issues. Highly sporadic and inconsistent spacing everywhere.
- 00:08:576 - Make this slider parallel to the first. I moved this more to the right to show that this was intentionally unaligned the way you wanted it to.
- 00:09:756 - Now, if you look here, this appears to be a neither here-nor-there mess. The pattern of 4 - 7 isn't
straight, and the following notes have an untidy arrangement. You can do better than this, I am sure
of it. Here's what I suggest: I enjoy my slanted square =| I know what you do mean though, and I'm a bit reluctant to fix this. Though I moved (8) to align with (6) and (7).
- 00:11:779 - Look at this area and revise it in the same way I mentioned above. (8) and (9) have been moved to make it less sporadic. Fixed spacing thereafter.
- 00:17:088 - Bit messy. You can choose to ignore this, but maybe you can make it look better. Yeah... I liked the way this is.
- 00:35:880 - The pattern in the centre I know was done deliberately, it can be better aligned though. Try making it
straight instead of slant. Fixed.
- 00:38:576 - Same thing as mentioned above. Fixed.
- 00:40:767 - Just really unintuitive here. Revise the pattern. Fixed.
- 01:18:352 - Those 4 note jumps at the corners could be centerd. Centered.
- 01:22:649 - Align 7 & 8 with 4.Done.
- 01:24:419 - Centre this pattern. Done.
- 01:24:588 - Notes 3 & 10 are not in the center.Fixed.
- 01:26:947 - Unequal spacing, when you compare the distance from 1 to 3. Fixed.
- 01:27:621 - Here's my suggestion. Don't want it on the center grid line.
- 01:35:543 - Move 8 1 grid towards the left. Fixed.
- 01:39:251 - Align 7 please. Did something different here.
Same goes for all the rest of the spacing and alignment issues after. Please revise this Difficulty. Alright.
Bye Teras~Teras wrote:
Hey! ^^ HAI Teras!
[Tatsuo's Extra Stage]
00:10:093 (1) I would remove the slider here and add a note here and at 00:10:262 with the new combo and a finish. Nah.
00:31:666 (9) One grid up. Nazi Oh you~ Fixed.
00:47:425 Really. You could put something harder here than a spinner. It's insane after all ~ And according to me. That part the spinner is placed on right now screams for something harder xD I like the spinner...
2:29:812 (4) Add a finish at the beginning. and add a whistle at the end isntead of the finish there? Finished fixed, but don't want the whistle.
2:31:498 (6) Add a whistle? No.
2:32:172 (8) ^ No.
This is all. The mapset looks really good overall ^^
Have a star.
thanks!EvianBubble wrote:
Hi there! Sorry for the delay, I didn't have access to my computer for a while D:
General
FINALLY I get someone who uses bookmarks. THANK YOU! XD
Combo colours 2 and 4 look really alike. I know they're separated by 3 (which is good), but still. Meh well, I suppose it's okay
Some of your timing sections are not snapped, please recheck them and snap them
I think is okay for Inheriting Sections to be not snapped... At least the metronome sounded good for me
Stage 1
00:10:777 (2) - This note confused the heck out of me when playing. Now that I listen in editor I know what it's following, but still. I suggest moving it either half beat forwards / backward to either of the white ticks (both sound OK to me) :S
Done
Actually the whole first part before the break was like WTF. I think I only got like 88% or something -_-" Like seriously, what's with all these one and a half beat patterns? Well you can keep them I guess but it confused me a lot X_X Okay MOVING ALONG NOW ;P
._.It's fine for me... I'll fix if others also say so
01:53:081 - I don't like this break here, I think you should map this part. It's only ~20secs after your last break and it's pretty short. It kinda breaks the flow you have going :S
Done
02:00:497 (4) - Spacing, move this and (5) one grid right
Done
02:35:216 (2) - Spacing, too close to the end of (1) and (3). Either reshape the sliders or move this two ish grids up (maybe fixing the sliders is better if you want this to be more symmetrical like)
>.> I just went lazy and moved the sliders horizonally
02:37:912 (4) - Too close to the end of (3), move one grid left? Or maybe it will be fixed if you change it for the thing above
Hmm, not bad ... just a few minor spacing things ... and the whole beginning thing lol >_<
Stage 3
How about using 1 tick rate instead of 0.5?
1 Sounded good for me
00:16:676 (1, 3) - Move one grid up
no that was intentional
00:24:766 (1) - Jump in normal? O_o If not move (1 - 5) two grids right
Done
00:32:182 (3) - Move right one grid
Done
00:50:721 (4) - Spacing not the same as (2, 3), so move up two grids
Done
00:57:800 (6) - Up one grid
Done
01:04:204 (3, 1, 2, 1) - Spacing not the same as before (00:50:721 (4) spacing issue) O_O Whichever one you want make it consistent >_<
Done
01:44:317 (2, 3) - Spacing? Move two grids up. (4) should be moved two grids right as well
Done
02:38:418 (2) - Maybe unstack this? I thought they were all going to be the same timing but I was wrong and I missed D:
Removed it
02:44:317 (4 - 3 of next combo) - Spacing is all off here, should be the same as (1, 2)
Done
02:46:002 (1 - 1 of next combo) - Same thing
Done
03:04:879 (1) - Add finish, then make separate timing sections for each note with the volume increasing so it's the loudest here?
Pretty good as well, but why do you keep changing spacing? It's kinda weird for a normal ... you should probably keep those for hard / insane difficulties. Well you probably know where you did it so I won't mention it but you might want to keep everything consistent
(hopefully) Fixed
Stage 4
Slider velocity surprised me a bit o_O Maybe lower it a little so it's slower than Stage 6? You can keep it if you want though haha XD
01:07:912 - Maybe a little too short for a break? I guess you can leave it though
Can't find anything else here, but I couldn't exactly play it very well, so ... XD
Hmm, pretty good. Mainly spacing errors, except I'd re - think the beginning of Stage 1 as well
+1 star for you