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ryo (supercell) feat.chelly - Great Distance

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Topic Starter
KantanDez
This beatmap was submitted using in-game submission on 2017年7月16日 at 1:29:07

Artist: ryo (supercell) feat.chelly
Title: Great Distance
Source: ブレイブリーセカンド
Tags: bravely second Akitoshi
BPM: 197
Filesize: 4594kb
Play Time: 01:55
Difficulties Available:
  1. Akitoshi's Insane (4.56 stars, 371 notes)
  2. Easy (1.44 stars, 94 notes)
  3. Gratifying Adventure (5.53 stars, 447 notes)
  4. Hard (3.42 stars, 292 notes)
  5. Normal (2.07 stars, 187 notes)
Download: ryo (supercell) feat.chelly - Great Distance
Information: Scores/Beatmap Listing
---------------
nic mimi

READY FOR MODDING,Please mod :)
for ranking

Easy by me
Normal by me
Hard by me
Insane by (f)Akitoshi(t)
Gratifying Adventure by me
Nelka714
your Easy's SR is above 1,5
need some help to reduce it?
Topic Starter
KantanDez

Nelka714 wrote:

your Easy's SR is above 1,5
need some help to reduce it?
i'm actually remmaping that right now :v
and i dont accept gd from people i dont know sorry
and i dun think mods are enough to make it 1.5
Nelka714

Term Akatski wrote:

i'm actually remmaping that right now :v
and i dont accept gd from people i dont know sorry
oh ok did i even offering gd rip
DeRandom Otaku
Hello , From #modreqs

Easy :
  1. 00:41:908 - unused green ticks
  2. 01:42:669 - ^
Normal :
  1. 00:38:558 (3) - the blanket over (1) could be fixed a bit
Hard :
  1. 00:21:959 (2) - fix this slider
Akitoshi's Insane :
  1. 00:19:065 - i dont think the low hitsound volume is needed here
Gratifying Adventure :
  1. 00:55:919 (2) - change the combo colour from this circle
  2. 01:32:467 (1,2,3,1,2,3) - change this pattern
  3. 01:46:781 (6) - start the new combo from this circle
  4. 01:49:827 (1,2,3,4,5,6) - put a single or 2 repeat slider instead
Thats all from me ~ Good luck c:
Topic Starter
KantanDez

DeRandom Otaku wrote:

Hello , From #modreqs

Easy :
  1. 00:41:908 - unused green ticksremoved
  2. 01:42:669 - ^removed
Normal :
  1. 00:38:558 (3) - the blanket over (1) could be fixed a bitfixed
Hard :
  1. 00:21:959 (2) - fix this sliderfixed lmao

Akitoshi's Insane :
  1. 00:19:065 - i dont think the low hitsound volume is needed hereremoved
Gratifying Adventure :
  1. 00:55:919 (2) - change the combo colour from this circle fixed
  2. 01:32:467 (1,2,3,1,2,3) - change this patterni'll ask a bn if this one should be change or not
  3. 01:46:781 (6) - start the new combo from this circle the sound doesnt change here though
  4. 01:49:827 (1,2,3,4,5,6) - put a single or 2 repeat slider insteadokeh
Thats all from me ~ Good luck c:
thanks :D
6th
Hi

SPOILER
[Easy]
00:22:873 (2) - Those sounds are pretty loud, I suggest using circles instead
00:48:152 (2) - Remove arrow and add a circle at 00:48:918 -
00:49:522 (1,2) - / 00:47:086 (1,2) - Make those patterns look the same
01:19:675 - Map this. It feels empty
01:23:482 - I hate pointing out blankets but well
01:25:918 - what about making it clickable ?

[Normal]
AR -> 5,5
00:20:284 (3) - Repeat it as you did here 00:17:847 (3) -
00:29:878 (4) - Don't map this, it feels awkward for beginners
00:32:466 - Make it clickable
00:34:370 - It looks overloaded. I suggest adding a circle here 00:34:751 -
00:53:345 - ^
01:02:923 (3,4,5) - Remove that ? It will make it easier and more coherent.
01:05:360 (1,2,3,4) - ^
01:07:796 (1,2,3,4) - ^. Following vocals and instruments at the same time doesn't look that good
01:18:761 (1) - Again, you can't map both in Normal.
01:41:908 (1) - What about a circle here ?

[Hard]
Increase AR. Parts like this 00:20:284 - are totally unreadable
00:30:944 (2) - Move it slightly down
00:44:649 - Increase DS to avoid overlaps
00:49:065 (4,5) - That direction change is way more harsh than needed. Curve (5)
01:07:796 (3) - Line it up with circles
01:13:583 - Looks bad
01:17:543 (1,2) - Make spacing here look like 01:16:933 (3,4) -
01:18:456 (3,4,1,2,1,2,1,2) - That's called troll...
01:27:517 - Add a circle here
01:29:421 (5,1,1,1,1) - Please ):

Good luck.
Topic Starter
KantanDez

6th wrote:

Hi

SPOILER
[Easy]
00:22:873 (2) - Those sounds are pretty loud, I suggest using circles instead i think reverse arrows fit in the music
00:48:152 (2) - Remove arrow and add a circle at 00:48:918 - i think reverse arrows fit in the music
00:49:522 (1,2) - / 00:47:086 (1,2) - Make those patterns look the same done
01:19:675 - Map this. It feels emptyi think this part is ok
01:23:482 - I hate pointing out blankets but wellthis wasnt supposed to be a blanket but..oh well
01:25:918 - what about making it clickable ? i dont think i can :(

[Normal]
AR -> 5,5i think ar5 is the maximum ar for normal
00:20:284 (3) - Repeat it as you did here 00:17:847 - done
00:29:878 (4) - Don't map this, it feels awkward for beginnersim not sure though :( ...if a wild bn spawns i will ask this
00:32:466 - Make it clickabledone
00:34:370 - It looks overloaded. I suggest adding a circle here 00:34:751 - nope
00:53:345 - ^nope
01:02:923 (3,4,5) - Remove that ? It will make it easier and more coherent.nope
01:05:360 (1,2,3,4) - ^nope
01:07:796 (1,2,3,4) - ^. Following vocals and instruments at the same time doesn't look that goodi was following the piano actually
01:18:761 (1) - Again, you can't map both in Normal. im not sure though :( ...if a wild bn spawns i will ask this
01:41:908 (1) - What about a circle here ?i'd rather follow the electric guitar

[Hard]
Increase AR. Parts like this 00:20:284 - are totally unreadable i will ask a bn(ar is already at max for hard)
00:30:944 (2) - Move it slightly downdone
00:44:649 - Increase DS to avoid overlapsdone
00:49:065 (4,5) - That direction change is way more harsh than needed. Curve (5)fixed
01:07:796 (3) - Line it up with circles done
01:13:583 - Looks badits fine
01:17:543 (1,2) - Make spacing here look like 01:16:933 (3,4) - done
01:18:456 (3,4,1,2,1,2,1,2) - That's called troll...fixed ;3
01:27:517 - Add a circle herenope
01:29:421 (5,1,1,1,1) - Please ):fixed ;3

Good luck.
ty for your mod :)
Pentori
hi hi m4m

[General]
you should quickly check over all your timing points and make sure you delete the ones that aren't used. i found a few

[Easy]
are you using distance snap? the distances change a lot for an easy diff
check kiai's end snap
00:15:258 (1,2,3) - rhythm's a bit weird. i'd put 3/2 sliders on 00:15:258 (1) - and 00:16:020 (1) - and put a reverse 3/2 slider here 00:16:781 (1)
00:22:873 (2,3) - space properly
00:42:213 (1) - if you mapped this you should map 00:43:431 (2) - this too
00:49:522 (1,2) - um here 00:47:086 (1,2) - you used a nice rhythm you should copy this one.
01:10:994 (2) - nazi, but centre this
01:19:827 (2) - what ds is this using? too close
01:23:025 (1,2) - spacing
01:32:771 (3,1) - spacing
01:33:989 (2,1) - spacing
01:39:472 (1,2) - spacing
01:45:563 (1,2,3) - spacing
01:47:847 (3) - move to 01:47:695 (3) -
01:48:152 (1,2) - spacing

[Normal]
check kiai's end snap
00:21:654 (1,2,3) - i assume this is mapped to the guitar but since you've been mapping piano its a bit out of place. should change it
00:27:289 (3) - big white tick is on the end of this slider and should be the thing thats clickable
00:29:878 (4) - ^
00:32:466 (1) - this should be 1/2 slider because this red tick is usable
00:36:121 (2,3,4,5) - http://puu.sh/ooYTo/29c214e0b6.jpg
00:42:213 (1) - like i said for easy
00:55:309 (3,4,5) - this should be split into 1/2 beats to match the vocals since you did it earlier
01:01:400 (4) - see 00:27:289 (3)
01:11:299 (1) - move so it starts on white tick
01:14:345 (1) - move forward to 01:14:497 (1) -
01:15:563 (3) - ^ the drum kick 01:16:020 should be mapped

[Hard]
check kiai's end snap
00:27:289 (3) - see 00:27:289 (3) - for normal
00:55:842 (1,2) - looks a bit yucky make 00:55:918 (2) - the same angle as 00:55:461 (6)
01:01:248 (4) - same as 00:27:289 (3)
01:36:883 (1,2,3,4,5,6,7,8,1) - mm, like, the straight flow here is quiet difficult for hard players because they dont have a whole lot of control. maybe turn some into sliders or add some back and forth patterns throughout this. but this definitely needs to change
01:50:436 (1) - change to a beat on 01:50:436 - and a beat on 01:50:741

[Akitoshi's Insane]
dude do you have a GD on like every map lmao
01:13:279 (4,5) - these two sliders should begin here 01:13:126 (3) - and that allows you to finish with a note on 01:13:735
01:15:106 (1,2,3,4) - same as above ^ http://puu.sh/ooZZT/9a63fb2dbd.jpg
01:44:497 (3) - just having 1 whistle is dull. put whistles on all of these 01:44:497 (3,4,5) - or something, just dont have one on its own :c
01:46:933 (3) - whistles 01:46:933 (3,4) - 01:47:390 (6) - slider start
01:47:695 (7,1) - you need a little more distance here
Topic Starter
KantanDez

Pentori wrote:

hi hi m4m

[General]
you should quickly check over all your timing points and make sure you delete the ones that aren't used. i found a few

[Easy]
are you using distance snap? the distances change a lot for an easy diff i decrease ds when there's a long gap in timing
check kiai's end snap
00:15:258 (1,2,3) - rhythm's a bit weird. i'd put 3/2 sliders on 00:15:258 (1) - and 00:16:020 (1) - and put a reverse 3/2 slider here 00:16:781 (1) i think the rythm is just fine
00:22:873 (2,3) - space properly
00:42:213 (1) - if you mapped this you should map 00:43:431 (2) - this too its fine
00:49:522 (1,2) - um here 00:47:086 (1,2) - you used a nice rhythm you should copy this one.
01:10:994 (2) - nazi, but centre this
01:19:827 (2) - what ds is this using? too close
01:23:025 (1,2) - spacing
01:32:771 (3,1) - spacing
01:33:989 (2,1) - spacing
01:39:472 (1,2) - spacing
01:45:563 (1,2,3) - spacing ^those spacings are fine
01:47:847 (3) - move to 01:47:695 (3) - but it has weak beat
01:48:152 (1,2) - spacing t'is fine

[Normal]
check kiai's end snap
00:21:654 (1,2,3) - i assume this is mapped to the guitar but since you've been mapping piano its a bit out of place. should change itneed more opinions
00:27:289 (3) - big white tick is on the end of this slider and should be the thing thats clickable
00:29:878 (4) - ^
00:32:466 (1) - this should be 1/2 slider because this red tick is usable
00:36:121 (2,3,4,5) - http://puu.sh/ooYTo/29c214e0b6.jpg need more opinions
00:42:213 (1) - like i said for easyits fine
00:55:309 (3,4,5) - this should be split into 1/2 beats to match the vocals since you did it earlierits fine
01:01:400 (4) - see 00:27:289 (3)
01:11:299 (1) - move so it starts on white tick
01:14:345 (1) - move forward to 01:14:497 (1) - its fine
01:15:563 (3) - ^ the drum kick 01:16:020 should be mapped

[Hard]
check kiai's end snap
00:27:289 (3) - see 00:27:289 (3) - for normal
00:55:842 (1,2) - looks a bit yucky make 00:55:918 (2) - the same angle as 00:55:461 (6)
01:01:248 (4) - same as 00:27:289 (3)
01:36:883 (1,2,3,4,5,6,7,8,1) - mm, like, the straight flow here is quiet difficult for hard players because they dont have a whole lot of control. maybe turn some into sliders or add some back and forth patterns throughout this. but this definitely needs to change
01:50:436 (1) - change to a beat on 01:50:436 - and a beat on 01:50:741 i dun get it

[Akitoshi's Insane]
dude do you have a GD on like every map lmao He's a gd slave :)
01:13:279 (4,5) - these two sliders should begin here 01:13:126 (3) - and that allows you to finish with a note on 01:13:735 this one is fine since
01:15:106 (1,2,3,4) - same as above ^ http://puu.sh/ooZZT/9a63fb2dbd.jpgsliders should stick to the beat
01:44:497 (3) - just having 1 whistle is dull. put whistles on all of these 01:44:497 (3,4,5) - or something, just dont have one on its own :c i'll ask him if he wants
01:46:933 (3) - whistles 01:46:933 (3,4) - 01:47:390 (6) - slider starti'll ask him if he wants
01:47:695 (7,1) - you need a little more distance hereits fine
Ty for le m4m will reply when i get back
no reply = fixed
Weber
bravely second !!!!!!!!!!!!!!!!!!!!

Easy:

00:21:502 (1) - Try changing to this to fit better with music: http://puu.sh/oDMnJ/c5e9b6dcee.jpg
00:53:025 (2) - Change to: http://puu.sh/oDMxU/f9a5ae9439.jpg
00:55:461 (2) - Change to: http://puu.sh/oDMA7/4b68121d98.jpg
01:11:299 (3,1,2,1,2) - This might work better as a super long slider to match the long note instead of playing to the barely audible drums in the background
01:47:695 (3) - Push back to white tick, note is on downbeat here, sounds way better

Normal:

01:11:299 (1,2,3,1,2,3) - Section still sounds weird when playing to background vocals/drums but thats fine I guess :/
01:16:172 (1,2,3,4) - Try this out: http://puu.sh/oDMWn/66364d0748.jpg

Hard:

01:25:309 (5) - Out-of-bounds slider, bring up

Other diffs are fine.

GL on getting rank!
Topic Starter
KantanDez

Tatsumaki wrote:

bravely second !!!!!!!!!!!!!!!!!!!!

Easy:

00:21:502 (1) - Try changing to this to fit better with music: http://puu.sh/oDMnJ/c5e9b6dcee.jpg its fine though
00:53:025 (2) - Change to: http://puu.sh/oDMxU/f9a5ae9439.jpg
00:55:461 (2) - Change to: http://puu.sh/oDMA7/4b68121d98.jpgsounds bad
01:11:299 (3,1,2,1,2) - This might work better as a super long slider to match the long note in stead of playing to the barely audible drums in the backgroundthis one is fine
01:47:695 (3) - Push back to white tick, note is on downbeat here, sounds way betterno it doesnt :v

Normal:

01:11:299 (1,2,3,1,2,3) - Section still sounds weird when playing to background vocals/drums but thats fine I guess :/ yea might do something about this
01:16:172 (1,2,3,4) - Try this out: http://puu.sh/oDMWn/66364d0748.jpg made into a 1/1 slider instead

Hard:

01:25:309 (5) - Out-of-bounds slider, bring up

Other diffs are fine.

GL on getting rank! sankyu <3
ty for mod
Akitoshi
waooo it's still alive?
@Term hey homo u can change anything you prefer by ze mods wkwkwkwkwk
Topic Starter
KantanDez

Akitoshi wrote:

waooo it's still alive?
@Term hey homo u can change anything you prefer by ze mods wkwkwkwkwk
shut the fuck up you fucking weeb
tatemae
hi o/

Gratifying Adventure
01:29:573 (1) - maybe sliders?
00:40:690 (3,4,5) - http://puu.sh/oWmQu/4c35d03738.png?
Topic Starter
KantanDez

SherryCherry wrote:

hi o/

Gratifying Adventure
01:29:573 (1) - maybe sliders? i might change it to back and forth sliders(needs more opinions)
00:40:690 (3,4,5) - http://puu.sh/oWmQu/4c35d03738.png? done
ty for mod
ARenaissance
Thank you for the M4M!

[General]
Don't forget to add colors.


[Gratifying Adventure]
  1. 00:12:822 (4) - I would make this a bit further away from the last object for emphasis.
  2. 00:29:726 (4,5) - I would ctrl+g this to extend the circular flow to the rest of the phrase, and then break it on (6) when there's a more distinct change.
  3. 00:35:817 (3,4) - Emphasis.
  4. 00:55:614 (1,2,3,4,5,6,7,8,1) - I can tell quite clearly that these aren't equidistant. An easy way to ensure that you have equidistant objects in a stream is with the slider-to-stream tool, which can be activated by selecting the slider and pressing ctrl+shift+f:
  5. 01:00:943 (7) - I would change direction here instead, since that's where the piano emphasizes a new note.
  6. 01:11:451 (1,2) - Circular flow is disrupted here slightly.
  7. 01:14:345 (2) - Why not line this up a little bit better?:
  8. 01:32:466 (3) - I would make this a straight slider to ease the transition of the flow.
  9. 01:37:035 (2) - I don't hear a prominent beat on this. Maybe make (1) a slider instead?
  10. 01:43:126 (1,2,3,4) - Doesn't really seem to fit rhythmically, since the emphasized beats are on 01:43:126, 01:43:583, and 01:44:040.
  11. 01:47:847 (7,1,2) - Same here. Why don't you use the same gimmick that you used in 00:22:873 (1,2,1,2,1,2,1,2) or 01:18:761 (1,2,1,2,1,2)?
  12. I don't really see the reason behind how your NC's are laid out for much of the map. For a few examples, why not NC this 00:12:822 (4) - instead of this 00:13:279 (1)? The latter doesn't really seem to be on a strong beat but the former certainly does. Same with places like 00:26:071 (1) - vs 00:26:376 (2), etc.
[Akitoshi's Insane]
Wow, I've got nothing. Awesome mapping!

[Hard]
(Skin change, by the way, don't be alarmed.)
  1. 00:19:065 - You should either fill in this with something or insert a break time.
  2. 00:30:182 (6,1,2) - Each of these sliders end when the vocals are changing. It seems really unnatural, and I would suggest something syncopated, like this
  3. 00:33:532 (5,6) - The spacing here is pretty ambiguous. I thought it was a 1/2 gap given how close the slider heads were to one another. I would place it like this instead:
  4. 00:46:781 (4) - This slider ends on a really strong beat, and it follows from a series of objects consistently on white ticks. The break is a bit jarring.
  5. 00:55:918 (2,3,4) - Distance spacing inconsistency; doesn't seem particularly necessary.
  6. 01:01:705 (1,2,3,4,5) - Why the spacing disparity? Shouldn't the doubles all be the same distance apart when they're this close together?
  7. 01:05:360 (1,2) - These objects are very close. I would space them apart just a little bit.
  8. 01:24:243 (2,3,4,5) - I would try and find a way to make these circles concyclic.
  9. 01:29:573 (6,1) - Just a stylistic thing, but you could emphasize the strong beat more by overlapping (1) with the final tail of (6). Likewise with other patterns in the map with 1/1 gaps on strong beats.
  10. 01:35:360 (1,2,3) - Spacing disparity.
  11. Like with your upper level difficulty, your NC's confuse me. For example, shouldn't 00:27:746 (4) have a new combo, along with 00:30:030 (5)?
[Normal]
  1. 01:16:324 (1,2,3,4,1) - I would find somewhere to either pause for more than one beat or add a circle. Sliders are more confusing for newer players, and having too many in one section can be tiring.
[Easy]
  1. Similar comment to what I had in Normal, only apply it throughout. Try and incorporate more rhythms with circles: the abundance of sliders will pose a challenge to new players.
Topic Starter
KantanDez

ARenaissance wrote:

Thank you for the M4M!

[General]
Don't forget to add colors.


[Gratifying Adventure]
  1. 00:12:822 (4) - I would make this a bit further away from the last object for emphasis.
  2. 00:29:726 (4,5) - I would ctrl+g this to extend the circular flow to the rest of the phrase, and then break it on (6) when there's a more distinct change.
  3. 00:35:817 (3,4) - Emphasis.
  4. 00:55:614 (1,2,3,4,5,6,7,8,1) - I can tell quite clearly that these aren't equidistant. An easy way to ensure that you have equidistant objects in a stream is with the slider-to-stream tool, which can be activated by selecting the slider and pressing ctrl+shift+f:
  5. 01:00:943 (7) - I would change direction here instead, since that's where the piano emphasizes a new note.
  6. 01:11:451 (1,2) - Circular flow is disrupted here slightly.
  7. 01:14:345 (2) - Why not line this up a little bit better?:
  8. 01:32:466 (3) - I would make this a straight slider to ease the transition of the flow.
  9. 01:37:035 (2) - I don't hear a prominent beat on this. Maybe make (1) a slider instead?
  10. 01:43:126 (1,2,3,4) - Doesn't really seem to fit rhythmically, since the emphasized beats are on 01:43:126, 01:43:583, and 01:44:040.
  11. 01:47:847 (7,1,2) - Same here. Why don't you use the same gimmick that you used in 00:22:873 (1,2,1,2,1,2,1,2) or 01:18:761 (1,2,1,2,1,2)?
  12. I don't really see the reason behind how your NC's are laid out for much of the map. For a few examples, why not NC this 00:12:822 (4) - instead of this 00:13:279 (1)? The latter doesn't really seem to be on a strong beat but the former certainly does. Same with places like 00:26:071 (1) - vs 00:26:376 (2), etc.
[Akitoshi's Insane]
Wow, I've got nothing. Awesome mapping!

[Hard]
(Skin change, by the way, don't be alarmed.)
  1. 00:19:065 - You should either fill in this with something or insert a break time.
  2. 00:30:182 (6,1,2) - Each of these sliders end when the vocals are changing. It seems really unnatural, and I would suggest something syncopated, like this
  3. 00:33:532 (5,6) - The spacing here is pretty ambiguous. I thought it was a 1/2 gap given how close the slider heads were to one another. I would place it like this instead:
  4. 00:46:781 (4) - This slider ends on a really strong beat, and it follows from a series of objects consistently on white ticks. The break is a bit jarring.
  5. 00:55:918 (2,3,4) - Distance spacing inconsistency; doesn't seem particularly necessary.
  6. 01:01:705 (1,2,3,4,5) - Why the spacing disparity? Shouldn't the doubles all be the same distance apart when they're this close together?
  7. 01:05:360 (1,2) - These objects are very close. I would space them apart just a little bit.
  8. 01:24:243 (2,3,4,5) - I would try and find a way to make these circles concyclic.
  9. 01:29:573 (6,1) - Just a stylistic thing, but you could emphasize the strong beat more by overlapping (1) with the final tail of (6). Likewise with other patterns in the map with 1/1 gaps on strong beats.
  10. 01:35:360 (1,2,3) - Spacing disparity.
  11. Like with your upper level difficulty, your NC's confuse me. For example, shouldn't 00:27:746 (4) have a new combo, along with 00:30:030 (5)?
[Normal]
  1. 01:16:324 (1,2,3,4,1) - I would find somewhere to either pause for more than one beat or add a circle. Sliders are more confusing for newer players, and having too many in one section can be tiring.
[Easy]
  1. Similar comment to what I had in Normal, only apply it throughout. Try and incorporate more rhythms with circles: the abundance of sliders will pose a challenge to new players.
ty for mod w
fixed all(needs more opinions about the disparity of the double circles )
many nc problems since this is an old map




gonna remap kiai part of gratifying adventure
_Star
Hi , M4M here :)
[Akitoshi`s Insane]

please check your aimod,you can found your stack leniency is too low

00:36:730 (1) - not enought beautiful
00:55:461 (1,2) - beats so disorderly , you can put some of the slider sliding back and forth
01:00:411 (6) - delete it better
01:02:923 (1,2,3,4) - like wood


[Gratifying Adventure]

check your aimod,too.

01:29:573 - Kiai disappear
01:37:949 - ^

00:18:456 (2,3,4) - you can put a reverse silder
01:00:487 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - not enought beautiful
01:50:741 (1) - ^
00:55:766 (2,3,4) - take them stagger better
00:56:070 (5,6,1) - ^

[others]

BG shlould be 1360x768 or 1920x1080/1200

because I seldom play easy, normal and hard recently.I dont give you advice on there :D

my map link: https://osu.ppy.sh/s/627524

GL! thanks!! :)
pavpab
B-but this was a nice set ;w;
BanchoBot
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