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Aluminum - Dj Time Partner

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Deppyforce
hai m4m
i like short songs

general
hitsound pls
tfw ds' insane harder than extra

[Moody's Easy]
00:08:693 (3,1) - this flows bad because (3) is over (1)'s curve, moving (1) up to somewhere like x353 y68 would fix that
00:17:065 (4,5) - ^

[Normal]
00:11:833 (3) - tbh this thing looks bad because the slider is too edgy and stuff, making it 'wider' would look cleaner
00:19:507 (2) - appears before 00:18:112 (4) - disappears because of the low ar, would cause less troubles if you change the pattern here to avoid the over 75% circle overlap ( look from this blue tick 00:18:373 - if you didnt see (2) comes too fast
00:23:694 (4,2) - ^
00:26:484 (2,1,2) - ^ you could try make a triangle here, that'd flow better

[Hard]
my opinion here is some pattern is too confusing, with the similiar reason as normal diff. this thing appears too fast etc.
00:18:809 (1,2,3,1,2,3) - 00:21:949 (2,1) - 00:24:391 (1,2,3,1,2,3) -

[Insane]
00:02:414 (1,2,3) - similar sound should have similar spacings :o
00:16:019 (1) - split to 2 circles, have better impact imo
00:21:600 (1) - ^

[Extra]
00:24:565 (4) - how about stack slider end on 00:23:344 (5)
00:25:437 (3,4,1) - try make sliders symmetry for cleaner pattern

[DS' Insane]
00:13:577 (1,2,3,4,1) - u make spacing bigger each combo at last stream, u should do that here too for consistency
00:18:984 (2,1) - barely overlapping looks awkward

[Drunked]
isnt diff name supposed to be ''drunken'' bcuz 'drunk' is already v2 and drunken is v3 etc english nazi modding
00:13:926 (1,2,3,4,1) - this is overmapped, bcuz the stronger rhythm have less ds e.g. 00:09:042 (1,2,3,4,1,2)
00:17:763 (5,6,1) - try rotating these to make pattern more interesting
00:23:345 (5,6,1) - ^
00:25:786 (1,1) - stack

short song + aesthetics mapping mmmmm
good luck!
Topic Starter
DaxMasterix

Deppyforce wrote:

hai m4m
i like short songs everybody

general
hitsound pls will add it the next month (Actually I'm not in my home and my directory is too empty for select the perfect one)
tfw ds' insane harder than extra names in wip

[Normal]
00:11:833 (3) - tbh this thing looks bad because the slider is too edgy and stuff, making it 'wider' would look cleaner changed
00:19:507 (2) - appears before 00:18:112 (4) - disappears because of the low ar, would cause less troubles if you change the pattern here to avoid the over 75% circle overlap ( look from this blue tick 00:18:373 - if you didnt see (2) comes too fast Fixed.
00:23:694 (4,2) - ^ Fixed.
00:26:484 (2,1,2) - ^ you could try make a triangle here, that'd flow better Fixed.

[Hard]
my opinion here is some pattern is too confusing, with the similiar reason as normal diff. this thing appears too fast etc.
00:18:809 (1,2,3,1,2,3) - 00:21:949 (2,1) - 00:24:391 (1,2,3,1,2,3) - I don't think so

[Insane]
00:02:414 (1,2,3) - similar sound should have similar spacings :o Fixed.
00:16:019 (1) - split to 2 circles, have better impact imo yah but the sound is just one
00:21:600 (1) - ^ ^

[Extra]
00:24:565 (4) - how about stack slider end on 00:23:344 (5) done
00:25:437 (3,4,1) - try make sliders symmetry for cleaner pattern preffer the play here

[Drunked]
isnt diff name supposed to be ''drunken'' bcuz 'drunk' is already v2 and drunken is v3 etc english nazi modding gomene my english sucks like sheet.
00:13:926 (1,2,3,4,1) - this is overmapped, bcuz the stronger rhythm have less ds e.g. 00:09:042 (1,2,3,4,1,2) a lower
00:17:763 (5,6,1) - try rotating these to make pattern more interesting no thanks
00:23:345 (5,6,1) - ^ ^
00:25:786 (1,1) - stack Stacked.

short song + aesthetics mapping mmmmm hmmmhm
good luck!
thanks you so much! Waiting 4 DS and MOODY :D
Darksonic

Deppyforce wrote:

[DS' Insane]
00:13:577 (1,2,3,4,1) - u make spacing bigger each combo at last stream, u should do that here too for consistency Not really, just wanted to make a different streams shape.
00:18:984 (2,1) - barely overlapping looks awkward Why? an overlap like this one is normal and is not a problem when playing the map, so no changes here.
No changes, but thanks for modding.
MoodyRPG
Spagett
Another and Drunkens patterns are the same-ish, but thats about the only issues I could find in the whole set.
Topic Starter
DaxMasterix

Spagett wrote:

Another and Drunkens patterns are the same-ish, but thats about the only issues I could find in the whole set.
Shiirn
Suggestions
Major suggestions
Unrankable issues

Moody's Easy
  1. 00:20:205 (1,2) - these touch ew
  2. 00:22:298 (3,1) - these can be aligned perfectly, they're off by a few pixels.
  3. 00:25:786 (1) - you can make this perfect its fairly ugly atm

Normal
  1. nothing

Hard
  1. 00:04:333 (2,3,4) - ctrl+G? the jump feels better from 1->2 than 4->5. idk.
  2. 00:09:914 (2,3,4) - ^
  3. 00:26:658 (2,3,4) - ^

Insane
  1. nothing

Another
  1. 00:04:507 (5,6,1) - i dont mind the jump but straight jumps like this are always awkward. try adding an angle to this high spacing.
  2. 00:10:437 (1,2,3) - ^
  3. 00:21:949 (3,4,5,6) - this is super unreadable and unpredictable. was there a mistake here or am i missing something?
  4. 00:23:693 (1) - 100 city

DS' Lunatic
  1. 00:26:484 (4,5) - 1/6th here that you normally would have had instead of 3/4 slider

Drunken
  1. 00:04:681 (6) - see suggestion on another. here since its the highest diff you can even just make the spacing higher, just add an angle to it. straight high spacing is awkward
  2. 00:10:437 (1,2,3) - ^
  3. 00:13:228 (1,2) - lol
Topic Starter
DaxMasterix

Shiirn wrote:

Suggestions
Major suggestions
Unrankable issues


Normal
  1. nothing yey!

Hard
  1. 00:04:333 (2,3,4) - ctrl+G? the jump feels better from 1->2 than 4->5. idk. Done.
  2. 00:09:914 (2,3,4) - ^Done.
  3. 00:26:658 (2,3,4) - ^ Done.

Insane
  1. nothing yey!

Another
  1. 00:04:507 (5,6,1) - i dont mind the jump but straight jumps like this are always awkward. try adding an angle to this high spacing. I like those
  2. 00:10:437 (1,2,3) - ^ I like those
  3. 00:21:949 (3,4,5,6) - this is super unreadable and unpredictable. was there a mistake here or am i missing something? I was missing it, Sorry xD Fixed.
  4. 00:23:693 (1) - 100 city ?

Drunken
  1. 00:04:681 (6) - see suggestion on another. here since its the highest diff you can even just make the spacing higher, just add an angle to it. straight high spacing is awkward Fixed.
  2. 00:10:437 (1,2,3) - ^ Fixed.
  3. 00:13:228 (1,2) - lol wat, I can pass it
Thanks you so much Shiirn! Waiting 4 Moody and DS!
You're the best!
MoodyRPG
Fixed all lol, thanks Shiirn

http://puu.sh/nmQh8/492c9f92e3.osu
Shiirn
shut up im nazi
MoodyRPG

Shiirn wrote:

shut up im nazi
gg
Darksonic
Dax, juntate más mods que los reviso todos juntos cuando los tengas, más fácil y rápido.
Rad-
Hey

Normal:00:01:369 (3) - Because this slider has different speed than previous, it's best if you gave it a NC, maybe NC circle 2.

Hard:
00:01:369 (3) - Same as in Normal
00:04:333 (2,3,4) ; 00:09:914 (2,3,4) ; 00:26:658 (2,3,4) - These triples would be better stacked always on circle 4, plays better and looks nicer for a hard imo
00:07:298 (4) - The flow between these objects is weird, as you can see with this image: http://puu.sh/omLGN/8a2e036913.jpg the transition between slider 4 and slider 1 is a really unintuitive curve, so i suggest instead of fixing too much of the pattern, at least CTRL+G slider 4 to make it flow more naturally (00:12:879 (4) - This one can stay)

I understand that this is just your mapping style, it's just not as good when being played so im not going too far on that. I respect mappers decisions.

Insane:
00:01:369 (3) - As always, NC
00:03:460 (1,2) - Suggestion: CTRL+G: not only distance between 00:03:111 (3,1) - get better, the following circles have a better movement to it.
00:06:949 (3,4) - Switch positions of these 2 in timeline, the distance between slider 3 and 4 felt unintuitive due to slider speed being lower, so better making jumps, since you have no problem doing jumps on this diff like you did here 00:13:926 (1,2,3,4) -
00:07:647 (1) - Slider end point at x:256 y:60 and make slider 00:07:995 (2) - at x:156 y:84, with end point at x:116 y:112
00:13:228 (1,2) - Because i know u love assymetries, copy 00:07:647 (1,2) - and place it there and flip horizontally
00:19:158 (1) - CTRL+G, the flow on this is pretty painful when playing because of the spikes with cursor, so this will make it more circular

Another
00:01:369 (3) - You know the drill, at least Darksonic did it on his

Pretty good difficulty, wouldnt change anything here.

Drunken
00:01:369 (3) - asdshfjsho

Aye rest is ok



That's all i could help, Hope it helps!
Topic Starter
DaxMasterix

Rad- wrote:

Hey heya retry! :3

Normal:00:01:369 (3) - Because this slider has different speed than previous, it's best if you gave it a NC, maybe NC circle 2. Added.

Hard:
00:01:369 (3) - Same as in Normal Done.
00:04:333 (2,3,4) ; 00:09:914 (2,3,4) ; 00:26:658 (2,3,4) - These triples would be better stacked always on circle 4, plays better and looks nicer for a hard imo Changed.
00:07:298 (4) - The flow between these objects is weird, as you can see with this image: http://puu.sh/omLGN/8a2e036913.jpg the transition between slider 4 and slider 1 is a really unintuitive curve, so i suggest instead of fixing too much of the pattern, at least CTRL+G slider 4 to make it flow more naturally (00:12:879 (4) - This one can stay) ok why not

I understand that this is just your mapping style, it's just not as good when being played so im not going too far on that. I respect mappers decisions. '-' ?

Insane:
00:01:369 (3) - As always, NC Changed.
00:03:460 (1,2) - Suggestion: CTRL+G: not only distance between 00:03:111 (3,1) - get better, the following circles have a better movement to it. Changed.
00:06:949 (3,4) - Switch positions of these 2 in timeline, the distance between slider 3 and 4 felt unintuitive due to slider speed being lower, so better making jumps, since you have no problem doing jumps on this diff like you did here 00:13:926 (1,2,3,4) - Changed.
00:07:647 (1) - Slider end point at x:256 y:60 and make slider 00:07:995 (2) - at x:156 y:84, with end point at x:116 y:112 it cannot be
00:13:228 (1,2) - Because i know u love assymetries, copy 00:07:647 (1,2) - and place it there and flip horizontally It really cannot
00:19:158 (1) - CTRL+G, the flow on this is pretty painful when playing because of the spikes with cursor, so this will make it more circular sure

Another
00:01:369 (3) - You know the drill, at least Darksonic did it on his DS is a pro

Pretty good difficulty, wouldnt change anything here. Yey! >u<

Drunken
00:01:369 (3) - asdshfjsho jsadnkasndsa.

Aye rest is ok Aye Aye captain!



That's all i could help, Hope it helps! Obviously It helps!
Yey! Thanks you so much! :D
Start
From your M4M queue, you have already modded mine



All diffs seemed good enough to be ranked ,but I feel they have really old style and I do not used to it. So I just breifly giving some personal opinions.

Extra
  1. 00:04:333 (2,3,4,5) - and following 1/3 doesn't has the music to support them
  2. 00:18:809 (1,2,3,4,5,6,7,8) - I don't think this big jump fit the music also, and this pattern is too cliche, why not use some unique patterns

Lunatic
  1. 00:11:833 (1,2) - Change the shape of 1 or two to make the two slider not in the same curve.
  2. 00:13:926 (1,2,3,4) - I don't think this big jump fit the music

Another
  1. 00:04:333 (2,3,4,5) - It doesn't have any 1/3 here..
  2. 00:09:914 (2,3,4,5) - and 00:26:658 (2,3,4,5) - same as ^
  3. other problems are mapping style problems so I won't mention here.


Insane
  1. 00:06:251 (1,2,3,4) - patterns like this looked old..
  2. 00:08:344 (1,2,3,4,5) - why use stream? I didn't feel any necessity and the music feels no different with the previous 2 reverse sliders.

Hard
  1. Good diff! XD I can't give any advise.

Normal
  1. 00:01:369 (1) - you sure to change slider speed in an Normal?
  2. your whole kiai part is on the left side, try to get some patterns to the right

EASY
  1. 00:02:414 (2) - no sound in the music, why do you add this..
  2. 00:22:298 (3,1) - better not to stack in Easy

Good luck XD[/quote]
Topic Starter
DaxMasterix

Remilia_CO wrote:

From your M4M queue, you have already modded mine ;D

Don't worry about this, 30 seconds is still rankeable

All diffs seemed good enough to be ranked ,but I feel they have really old style and I do not used to it. So I just breifly giving some personal opinions. I'm such a old granpa mapper

Extra
  1. 00:04:333 (2,3,4,5) - and following 1/3 doesn't has the music to support them It does, try to listen the original
  2. 00:18:809 (1,2,3,4,5,6,7,8) - I don't think this big jump fit the music also, and this pattern is too cliche, why not use some unique patterns Nerfed.

Another
  1. 00:04:333 (2,3,4,5) - It doesn't have any 1/3 here.. it does :v
  2. 00:09:914 (2,3,4,5) - and 00:26:658 (2,3,4,5) - same as ^
  3. other problems are mapping style problems so I won't mention here. try to listen it at 25% without hitsound


Insane
  1. 00:06:251 (1,2,3,4) - patterns like this looked old..
  2. 00:08:344 (1,2,3,4,5) - why use stream? I didn't feel any necessity and the music feels no different with the previous 2 reverse sliders. Like insane, just sliders too easy

Hard
  1. Good diff! XD I can't give any advise. ;3

Normal
  1. 00:01:369 (1) - you sure to change slider speed in an Normal? I really don't know, maybe will change after
  2. your whole kiai part is on the left side, try to get some patterns to the right Changed.

Good luck XD Thanks! :D
[/quote] Thanks you so much for the mod! :D
SnowNiNo_
M4M

  • [Drunken]
  1. 00:01:369 (1) - i think this slider should got a different shape then 00:00:321 (1) - , players will read this as a X1.0 SV as well since i think NC doesnt matter at here
  2. 00:04:507 (5,6,1) - personally i dont like linear flow like this :\, as a player, this is pretty hard to play
  3. 00:07:647 (1,2,3,4,1,2,3,4,1,2,3,4,1) - this stream could be mapped more interesting, like making the spacing 00:07:995 (1,2,3,4) - larger then 00:07:647 (1,2,3,4) - since the pitch of the vocal got higher well idk if that sound was"vocal" XD
  4. 00:09:216 (2) - i would NC at here instead of 00:09:042 (1) - in order to emphasis the instrument here
  5. 00:13:228 (1,2) - dont you think the spacing here was to big with that small hitwindow lol? is easily to break combo here
  6. 00:14:623 - mute each 3/4 sliderend from kiai
  7. 00:22:996 (3,1) - compare with 00:17:414 (3,1) - , these two part should be the same otherwise will be inconsistent
  8. 00:23:345 (5,2) - same here
  • [DS' Lunatic]
  1. 00:01:369 (1) - same problem with Drunken diff
  2. 00:05:466 - mute
  3. 00:06:513 - ^
  4. 00:07:995 (1,2,3,4) - the spacing here should be larger then 00:08:344 (1,2,3,4) - since the vocal
  5. 00:17:065 (1,2) - strong beat shouldnt be express by slider, just like wat you did at 00:22:647 (1,2,1,2) -
  6. mute every 3/4 sliderend
  7. NC usage in kiai part is a little bit messy imo, try to consist it
  • [Another]
  1. 00:01:369 (1) - same
  2. most got the same problem with Drunken
  3. mute each 3/4 sliderend
  • [Insane]
  1. same problem with Drunken
well i cant make the drain time fair enoght since i cant mod easy diff ;w;
ill give you a ticket instead
if you got another map that need to mod
just PM me XD
GL~
Topic Starter
DaxMasterix

SnowNiNo_ wrote:

M4M :3

  • [Drunken]
  1. 00:01:369 (1) - i think this slider should got a different shape then 00:00:321 (1) - , players will read this as a X1.0 SV as well since i think NC doesnt matter at here that's the why of the NC
  2. 00:04:507 (5,6,1) - personally i dont like linear flow like this :\, as a player, this is pretty hard to play If it's hard it's ok, but changed the d.s
  3. 00:07:647 (1,2,3,4,1,2,3,4,1,2,3,4,1) - this stream could be mapped more interesting, like making the spacing 00:07:995 (1,2,3,4) - larger then 00:07:647 (1,2,3,4) - since the pitch of the vocal got higher well idk if that sound was"vocal" XD Changed.
  4. 00:09:216 (2) - i would NC at here instead of 00:09:042 (1) - in order to emphasis the instrument here
  5. 00:13:228 (1,2) - dont you think the spacing here was to big with that small hitwindow lol? is easily to break combo here Reduced.
  6. 00:14:623 - mute each 3/4 sliderend from kiai Done.
  7. 00:22:996 (3,1) - compare with 00:17:414 (3,1) - , these two part should be the same otherwise will be inconsistent Fixed.
  8. 00:23:345 (5,2) - same here Fixed.
  • [Another]
  1. 00:01:369 (1) - same same
  2. most got the same problem with Drunken
  3. mute each 3/4 sliderend Silenced
  • [Insane]
  1. same problem with Drunken same
well i cant make the drain time fair enoght since i cant mod easy diff ;w; Okay :3
ill give you a ticket instead Oh o.o
if you got another map that need to mod Well you say it so, Well call you with a haaard map ;3
just PM me XD No problem! 8-)
GL~ Thanks!
Thanks you so much! :D Waiting DarkSonic
Darksonic

Shiirn wrote:

DS' Lunatic
  1. 00:26:484 (4,5) - 1/6th here that you normally would have had instead of 3/4 slider It sounds as 1/6 but I prefer to keep it like this, flows nice imo.

Remilia_CO wrote:

Lunatic
  1. 00:11:833 (1,2) - Change the shape of 1 or two to make the two slider not in the same curve. Fine.
  2. 00:13:926 (1,2,3,4) - I don't think this big jump fit the music This is not a problem imo.

SnowNiNo_ wrote:

  • [DS' Lunatic]
  1. 00:01:369 (1) - same problem with Drunken diff This is why I used NC on this, this way won't be that confusing and people will know that slider has something different, so no changes here.
  2. 00:05:466 - mute This is a good idea actually.
  3. 00:06:513 - ^
  4. 00:07:995 (1,2,3,4) - the spacing here should be larger then 00:08:344 (1,2,3,4) - since the vocal I don't understand the point of this, but it won't make sense to me, so I'll keep it.
  5. 00:17:065 (1,2) - strong beat shouldnt be express by slider, just like wat you did at 00:22:647 (1,2,1,2) - Since I used notes here 00:16:019 (1,2,1,2,1,2) - it's fine, I just wanted to make it different on 00:22:647 (1,2,1,2) -, it isn't necessary to make both patterns the same rhythm, is it?
  6. mute every 3/4 sliderend Done.
  7. NC usage in kiai part is a little bit messy imo, try to consist it Done.
Thanks for modding guys.

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 13926
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Dj Time Partner
TitleUnicode:Dj Time Partner
Artist:Aluminum
ArtistUnicode:Aluminum
Creator:DaxMasterix
Version:DS' Lunatic
Source:
Tags:Mario & Luigi Partners in Time nintendo EBAN boss battle yoko shimomura darksonic moodyrpg
BeatmapID:906980
BeatmapSetID:418755

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"A.jpg",0,0
Video,0,"Dj Time Partner.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
321,419.58041958042,4,1,1,40,1,0
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2414,348.837209302326,4,1,1,40,1,0
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5466,-100,4,1,1,10,0,0
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12181,-100,4,1,1,40,0,0
13926,-100,4,2,0,40,0,0
14623,-100,4,1,1,40,0,1
18373,-100,4,1,1,40,0,1
25786,-100,4,1,1,30,0,0
26745,-100,4,1,1,10,0,0
26833,-100,4,1,1,30,0,0
27181,-100,4,1,1,20,0,0
28577,-100,4,1,1,10,0,0
29972,-100,4,2,0,10,0,0


[Colours]
Combo1 : 0,128,64
Combo2 : 0,128,255
Combo3 : 0,255,64
Combo4 : 0,128,128

[HitObjects]
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280,40,7647,5,0,0:0:0:0:
290,74,7734,1,0,0:0:0:0:
298,108,7821,1,0,0:0:0:0:
304,143,7908,1,0,0:0:0:0:
308,178,7995,5,8,0:0:0:0:
289,219,8083,1,0,0:0:0:0:
249,239,8170,1,0,0:0:0:0:
207,223,8257,1,0,0:0:0:0:
202,178,8344,5,0,0:0:0:0:
179,128,8432,1,0,0:0:0:0:
131,104,8519,1,0,0:0:0:0:
80,124,8606,1,0,0:0:0:0:
65,176,8693,5,8,0:0:0:0:
348,252,8867,1,0,0:0:0:0:
136,336,9042,1,0,0:0:0:0:
400,188,9216,6,0,P|428:222|431:266,1,90,0|8,0:0|0:0,0:0:0:0:
56,276,9565,1,0,0:0:0:0:
272,140,9740,1,0,0:0:0:0:
306,353,9914,6,0,L|330:334,3,30,0|0|0|8,0:0|0:0|0:0|0:0,0:0:0:0:
136,164,10263,1,0,0:0:0:0:
364,264,10437,6,0,P|397:293|408:336,1,90
272,140,10786,2,0,P|222:95|206:31,1,135,8|0,0:0|0:0,0:0:0:0:
248,12,11135,1,0,0:0:0:0:
400,140,11309,5,0,0:0:0:0:
236,328,11484,1,8,0:0:0:0:
454,192,11658,1,0,0:0:0:0:
181,274,11833,6,0,P|122:247|114:183,1,135
134,142,12181,2,0,P|177:131|210:102,1,90,8|0,0:0|0:0,0:0:0:0:
439,270,12530,2,0,P|395:280|363:311,1,90
211,103,12879,1,8,0:0:0:0:
363,311,13054,1,0,0:0:0:0:
136,72,13228,5,0,0:0:0:0:
159,44,13315,1,0,0:0:0:0:
191,28,13402,1,0,0:0:0:0:
227,26,13490,1,0,0:0:0:0:
290,94,13577,5,8,0:0:0:0:
326,92,13665,1,0,0:0:0:0:
358,76,13752,1,0,0:0:0:0:
381,48,13839,1,0,0:0:0:0:
383,12,13926,5,2,0:0:0:0:
460,264,14100,1,0,0:0:0:0:
212,352,14274,1,0,0:0:0:0:
135,100,14448,1,2,0:0:0:0:
315,255,14623,6,0,P|348:285|354:328,1,90,4|0,0:0|0:0,0:0:0:0:
96,168,14972,2,0,P|63:138|57:95,1,90,8|0,0:0|0:0,0:0:0:0:
328,88,15321,1,0,0:0:0:0:
400,36,15495,1,0,0:0:0:0:
200,228,15670,1,8,0:0:0:0:
128,280,15844,1,0,0:0:0:0:
240,136,16019,5,0,0:0:0:0:
372,197,16193,1,0,0:0:0:0:
214,90,16367,5,8,0:0:0:0:
395,241,16541,1,0,0:0:0:0:
211,34,16716,5,0,0:0:0:0:
398,298,16890,1,0,0:0:0:0:
75,336,17065,6,0,P|95:295|126:263,1,90,8|0,0:0|0:0,0:0:0:0:
368,40,17414,2,0,P|348:80|317:112,1,90
76,32,17763,1,8,0:0:0:0:
244,168,17937,1,0,0:0:0:0:
472,268,18112,6,0,P|410:295|343:302,1,135
188,240,18461,2,0,L|269:278,1,90,8|0,0:0|0:0,0:0:0:0:
376,76,18809,1,0,0:0:0:0:
269,278,18984,1,0,0:0:0:0:
375,75,19158,6,0,P|314:49|248:55,1,135,8|0,0:0|0:0,0:0:0:0:
208,80,19507,1,0,0:0:0:0:
124,308,19681,1,0,0:0:0:0:
348,260,19856,1,8,0:0:0:0:
208,80,20030,1,8,0:0:0:0:
251,343,20205,6,0,P|292:362|337:361,1,90
293,97,20554,2,0,P|252:78|207:79,1,90,8|0,0:0|0:0,0:0:0:0:
424,336,20902,1,0,0:0:0:0:
121,105,21077,1,0,0:0:0:0:
408,260,21251,1,8,0:0:0:0:
137,181,21426,1,0,0:0:0:0:
475,215,21600,6,0,P|491:257|483:301,1,90
236,108,21949,2,0,P|277:92|321:100,1,90,8|0,0:0|0:0,0:0:0:0:
96,316,22298,2,0,P|80:274|88:230,1,90
408,260,22647,5,8,0:0:0:0:
200,328,22821,1,0,0:0:0:0:
388,136,22995,1,0,0:0:0:0:
180,204,23170,1,0,0:0:0:0:
368,12,23344,1,8,0:0:0:0:
160,80,23519,1,0,0:0:0:0:
300,252,23693,6,0,P|324:289|364:307,1,90
160,80,24042,2,0,P|122:104|104:144,1,90,8|0,0:0|0:0,0:0:0:0:
104,308,24391,1,0,0:0:0:0:
268,116,24565,1,0,0:0:0:0:
275,363,24740,6,0,P|338:387|404:378,1,135,8|0,0:0|0:0,0:0:0:0:
444,356,25088,2,0,L|470:269,1,90
448,40,25437,1,8,0:0:0:0:
376,240,25612,1,8,0:0:0:0:
152,352,25786,6,0,L|128:265,1,90,4|0,0:0|0:0,0:0:0:0:
64,24,26135,1,8,0:0:0:0:
104,176,26309,1,0,0:0:0:0:
223,72,26484,2,0,P|287:84|311:144,1,135
300,188,26833,1,8,0:0:0:0:
156,31,27007,6,0,P|143:74|155:117,1,90
152,312,27356,1,0,0:0:0:0:
404,356,27530,2,0,P|428:270|404:184,1,180,8|0,0:0|0:0,0:0:0:0:
244,56,28054,5,0,0:0:0:0:
160,196,28228,1,8,0:0:0:0:
300,280,28402,1,0,0:0:0:0:
384,140,28576,1,0,0:0:0:0:
256,192,28751,12,2,30321,0:0:0:0:
Topic Starter
DaxMasterix
Updated!
Pentori
hai there. m4m from your queue

[Moody's Easy]
00:02:414 (2) - since your bpm changed this should be nc
00:17:414 (5) - nc
00:22:995 (1) - move it up so the flow is the same as the flow from 00:21:600 (2,3) - or make the flow from 2,3 horizontal

[Normal]
00:11:833 (3,1) - could do this blanket better
00:25:786 (1) - move to x: 392 y: 268 for a better triangle

[Hard]
00:11:658 (3,1) - make this flow better, move 1 up and angle it downwards a little more
00:17:065 (1,2) - swap nc
00:22:647 (1,2) - ^

[Insane]
clean

[Another]
00:04:333 (2,3,4,5) - i don't understand why you've done this here but there's probably a good reason. i legit can't play these tho so maybe if others point it out you should consider changing it to a triplet
00:17:065 (1,2,3,4,5,6) - maybe you should try something like 00:13:926 (1,2,3,4) - for the volumes

[DS' Lunatic]
00:15:321 (3,4,5,6) - you should allow these to jump back and forth, with the flow being linear and having low ds it makes it really difficult and anticlimatic to play
00:26:484 (4,5) - shouldn't ignore the triplet here

[Drunken]
same story with triplets mentioned in another
00:07:647 (1,2,3,4,1,2,3,4,1,2,3,4) - why increase then reduce DS here? i think its ok to keep increasing it

gl with rank!
Topic Starter
DaxMasterix

Pentori wrote:

hai there. m4m from your queue

[Normal]
00:11:833 (3,1) - could do this blanket better sure, tried
00:25:786 (1) - move to x: 392 y: 268 for a better triangle Moved.

[Hard]
00:11:658 (3,1) - make this flow better, move 1 up and angle it downwards a little more Changed
00:17:065 (1,2) - swap nc Sure
00:22:647 (1,2) - ^ Sure

[Insane]
clean nice

[Another]
00:04:333 (2,3,4,5) - i don't understand why you've done this here but there's probably a good reason. i legit can't play these tho so maybe if others point it out you should consider changing it to a triplet Because it isn't a triplet, is a 1/6 stream so..
00:17:065 (1,2,3,4,5,6) - maybe you should try something like 00:13:926 (1,2,3,4) - for the volumes cannot due consitency

[Drunken]
same story with triplets mentioned in another same answer, as the hardest diff I think this can keep it
00:07:647 (1,2,3,4,1,2,3,4,1,2,3,4) - why increase then reduce DS here? i think its ok to keep increasing it Fixed.

gl with rank! Thanks!
Thanks you so much for it! :D
MoodyRPG
Fixed all in Pentori's mod

No changes in Remilia_CO's mod

Thanks guys

http://puu.sh/oR6Dp/86b0da1e97.osu
Kami-senpai
M4M from thine queue.

Oh boy, 28 sec :^). Swag me out.

Moody's Easy
00:06:251 (1,3) - Don't stack in easy
00:15:670 (2,4) - ^
00:22:298 (3,1) - Don't overlap either

Normal
00:02:414 (1,2,3) - Unpredictable. Make a kick slider.
00:01:369 (1) - Timing change is too weird for Normal. Make the slider velocity similar to the rest or consider not mapping this beginning part at all.
00:04:856 (1) - NC off
00:08:693 (4,1) - Move these farther apart
00:11:833 (3,1) - Blanket better

Hard
00:02:414 (1,2,3) - Unpredictable. Make it a kick slider.
00:04:856 (1,2) - Consider making this a slider
00:04:333 (2,3,4,5,1,2) - Flow is not very good. I would consider curving it more to form a rainbow shape.
00:10:263 (5,1,2) - ^
00:12:530 (3,4) - Too far apart for hard
00:13:926 (1) - Consider making the first beat clickable, then a slider with a single kick stacked underneath
00:17:414 (1,2) - Would fit better as four single notes
00:18:809 (1,2,3,1,2,3) - Horrible and unpredictable stack for Hard. Spread them out.
00:22:647 (4,1,2) - Make single notes
00:24:391 (1,2,3,1,2,3) - Don't stack

Insane
00:10:786 (3,1) - Make a better blanket
00:10:786 (3,2) - Stack doesn't play too well
00:18:112 (1,2) - Blanket
00:23:693 (1,2) - ^
00:22:647 (1,2,3,4,5,6,1,2) - I would consider not copy and pasting
00:26:484 (1,2,3,4) - Align these
Less copy and paste, more originality plz

Another
00:13:228 (1,2,3,4,1,2,3,4,1,2,3,4) - Change up the flow of the stream
00:14:623 (1,2,3,4,5,6,7) - This is soooo unecessary. It's an Another difficulty, don't make the rhythm so weird. Just increase the jumps to increase difficulty rating
00:17:763 (5,1) - Blanket
00:17:065 (1,2,3,4,5,6) - Unnecessary

DS Lunatic
00:24:740 (1) - This goes slightly off screen
00:26:484 (4,5) - Map the triplet

Drunken
00:09:042 (1,2,3,4,1,2,3,4,5,6) - Did you just copy and paste from your Another? Seriously?
This Difficulty is totally unnecessary, especially since you copy and pasted the pattern almost completely from your Another difficulty. I suggest a complete remap with better patterns and better flow.

Good luck!
Topic Starter
DaxMasterix

Kami-senpai wrote:

M4M from thine queue.

Oh boy, 28 sec :^). Swag me out.


Normal
00:02:414 (1,2,3) - Unpredictable. Make a kick slider. I think is pretty predictable, also with an Easy, I can allow this Changed Anyways.
00:01:369 (1) - Timing change is too weird for Normal. Make the slider velocity similar to the rest or consider not mapping this beginning part at all. Sure
00:04:856 (1) - NC off Ok
00:08:693 (4,1) - Move these farther apart Ok
00:11:833 (3,1) - Blanket better Ok


Hard
00:02:414 (1,2,3) - Unpredictable. Make it a kick slider. It's a hard
00:04:856 (1,2) - Consider making this a slider no ty
00:04:333 (2,3,4,5,1,2) - Flow is not very good. I would consider curving it more to form a rainbow shape. I like the straight line
00:10:263 (5,1,2) - ^ ^
00:12:530 (3,4) - Too far apart for hard I Don't think so that is a know'd pattern
00:13:926 (1) - Consider making the first beat clickable, then a slider with a single kick stacked underneath k
00:17:414 (1,2) - Would fit better as four single notes yeah but hard
00:18:809 (1,2,3,1,2,3) - Horrible and unpredictable stack for Hard. Spread them out. It's a challenge for the players :3
00:22:647 (4,1,2) - Make single notes :3
00:24:391 (1,2,3,1,2,3) - Don't stack :3

Insane
00:10:786 (3,1) - Make a better blanket tried to
00:10:786 (3,2) - Stack doesn't play too well looks maybe but I like it
00:18:112 (1,2) - Blanket it's with 00:17:414 (3) -
00:23:693 (1,2) - ^ same
00:22:647 (1,2,3,4,5,6,1,2) - I would consider not copy and pasting it's not exactly the same
00:26:484 (1,2,3,4) - Align these no ty
Less copy and paste, more originality plz OWN STYLE BRO, not really but I preffer than OVERMAP

Another
00:13:228 (1,2,3,4,1,2,3,4,1,2,3,4) - Change up the flow of the stream ?
00:14:623 (1,2,3,4,5,6,7) - This is soooo unecessary. It's an Another difficulty, don't make the rhythm so weird. Just increase the jumps to increase difficulty rating I just wanted to make it funny, and for me, as me, is funny
00:17:763 (5,1) - Blanket It's already blanket
00:17:065 (1,2,3,4,5,6) - Unnecessary If the Red guys get mad cuz this, I surely will change to simple circles

Drunken
00:09:042 (1,2,3,4,1,2,3,4,5,6) - Did you just copy and paste from your Another? Seriously? https://www.youtube.com/watch?v=FfejF0nM1U0
This Difficulty is totally unnecessary, especially since you copy and pasted the pattern almost completely from your Another difficulty. I suggest a complete remap with better patterns and better flow. Thanks for suggest it! :D no.

Good luck! Thanks!
Thanks you so much! Sorry for the incovenience of being late!
Cryptic
I like this song~! From your M4M queue :)

[Drunken]
  1. Raise OD and HP?
  2. Why not map out the 1/6th quad before the first slider?
  3. 00:08:605 (4,1) - Better blanket.
  4. 00:15:670 (4) - The "bud-du-duh" noise thats on the red and blue tick ( 00:15:844 and 00:15:931 ) should be mapped out in my opinion. Its really catches your ear. If nothing else, end the slider on the red tick, silence it, and then map the blue tick?
  5. 00:21:251 (4) - ^
  6. Solid diff.
[DS' Lunatic]
  1. Raise AR to 9.3?
  2. Why Lunatic as the diffname...? Wouldn't Extra, Expert, Extreme, something like that be more fitting?
  3. 00:13:228 (1,2,3,4,1,2,3,4,1) - Why have a stream jump here but not earlier? They're the same noises.
  4. Not a fan of this kiai at all, I don't really even know where to start. I think the easiest thing is I'll pick out parts that seem completely out of place to me and explain why I think they should be changed.
  5. 00:15:321 (3,4,5,6) - Why not map these as sliders as well? And if you want the circle rhythm why this particular movement? Its like a weird stop-n-go thing that just feels awkward to play.
  6. 00:16:019 (1,2,1,2,1,2) - Why the back and forths here? Why didn't you just do something similar to the previous combo? Also, why did you decide to skip 00:15:931 ?
  7. 00:17:763 (3,4,1) - I don't understand why this is such an obtuse angle. It feels awkward to play no matter how I look at it. Why don't you move 3 downwards, 4 kind of behind 00:17:414 (2) - and CTRL+G 00:18:112 (1) - to make a sort of zig-zag pattern? I feel like that'd play way better.
  8. This diff just felt really awkward to play, I don't get any of your choices in the kiai.
[Another]
  1. OD 7.5?
  2. 00:26:658 (2,3,4,5,6) - Why not do this kind of like how you did 00:09:914 (2,3,4,5,6) - ?
  3. My favorite diff of the set, its quite good.
[Insane]
  1. 00:10:786 (3,1) - Better blanket?
  2. 00:27:530 (3,1) - ^
[Hard]
  1. 00:16:019 (1,2,3,4) - All of these could blanket the other a bit better.
  2. 00:19:507 (1,2,3,1) - Even though this makes sense rhythmically/spacing, it may be confusing for newer players.
  3. 00:25:088 (1,2,3,1) - ^
[Normal]
  1. 00:03:460 (1,2) - 2 is undersnapped, it should be closer to 1.0 DS
  2. 00:04:158 (2,3,4) - These should be equally spaced on a normal.
[Moody's Easy]
  1. 00:22:995 (1,2,3) - Distance spacing is messed up.
The lunatic is definitely the weakest diff. I don't think it can be ranked with Lunatic in its current state imo.
Topic Starter
DaxMasterix

Cryptic wrote:

I like this song~! From your M4M queue :)

[Drunken]
  1. Raise OD and HP? sure
  2. Why not map out the 1/6th quad before the first slider? Why not. Added.
  3. 00:08:605 (4,1) - Better blanket. tried
  4. 00:15:670 (4) - The "bud-du-duh" noise thats on the red and blue tick ( 00:15:844 and 00:15:931 ) should be mapped out in my opinion. Its really catches your ear. If nothing else, end the slider on the red tick, silence it, and then map the blue tick? Would kill the esence
  5. 00:21:251 (4) - ^
  6. Solid diff. ty
[Another]
  1. OD 7.5? ok
  2. 00:26:658 (2,3,4,5,6) - Why not do this kind of like how you did 00:09:914 (2,3,4,5,6) - ? I cannot just put the same pattern in the same diff in a too short map
  3. My favorite diff of the set, its quite good. :D
[Insane]
  1. 00:10:786 (3,1) - Better blanket? I think that is the most for me
  2. 00:27:530 (3,1) - ^ ^
[Hard]
  1. 00:16:019 (1,2,3,4) - All of these could blanket the other a bit better. better at blanket, I like how it flows
  2. 00:19:507 (1,2,3,1) - Even though this makes sense rhythmically/spacing, it may be confusing for newer players. I know, but since there is a normal and easy, this will be the "hard" part for "non-new" players.
  3. 00:25:088 (1,2,3,1) - ^ ^
[Normal]
  1. 00:03:460 (1,2) - 2 is undersnapped, it should be closer to 1.0 DS Fixed.
  2. 00:04:158 (2,3,4) - These should be equally spaced on a normal. Fixed.

The lunatic is definitely the weakest diff. I don't think it can be ranked with Lunatic in its current state imo.
Thanks you so much for the mod! :D Waiting the GD 8-) Very helpful!
MoodyRPG
@Kami-senpai: No changes but thanks for mod

@Cryptic: Fixed the spacing, thanks

http://puu.sh/pnhjI/c14f0c9de3.osu
Topic Starter
DaxMasterix
Hi I'm Darksonic now, I have permissions :v

Kami-senpai wrote:

DS Lunatic
00:24:740 (1) - This goes slightly off screen Fixed
00:26:484 (4,5) - Map the triplet Cannot cuz consistency

Cryptic wrote:

[DS' Lunatic]
  1. Raise AR to 9.3? k
  2. Why Lunatic as the diffname...? Wouldn't Extra, Expert, Extreme, something like that be more fitting? Extra
  3. 00:13:228 (1,2,3,4,1,2,3,4,1) - Why have a stream jump here but not earlier? They're the same noises. Cuz there is the stream and not aerlier
  4. Not a fan of this kiai at all, I don't really even know where to start. I think the easiest thing is I'll pick out parts that seem completely out of place to me and explain why I think they should be changed.
  5. 00:15:321 (3,4,5,6) - Why not map these as sliders as well? And if you want the circle rhythm why this particular movement? Its like a weird stop-n-go thing that just feels awkward to play.
  6. 00:16:019 (1,2,1,2,1,2) - Why the back and forths here? Why didn't you just do something similar to the previous combo? Also, why did you decide to skip 00:15:931 ? And why not, also there is no sound where you're saying.
  7. 00:17:763 (3,4,1) - I don't understand why this is such an obtuse angle. It feels awkward to play no matter how I look at it. Why don't you move 3 downwards, 4 kind of behind 00:17:414 (2) - and CTRL+G 00:18:112 (1) - to make a sort of zig-zag pattern? I feel like that'd play way better.
  8. This diff just felt really awkward to play, I don't get any of your choices in the kiai. Well, that's subjetive, DS Enjoys jumps

The lunatic is definitely the weakest diff. I don't think it can be ranked with Lunatic in its current state imo. Subjetivity
Yasora
hey~

Easy
  1. 00:13:228 (2) - feels a bit weird when the tail direction to up. maybe just make it direct toward (3) https://osu.ppy.sh/ss/5383979
  2. 00:22:298 (3,1) - this kind overlap in easy diff is not really good imo, it's readable but still just be safe
Normal
  1. 00:00:321 (1,2) - idk why this is because placement or rhythm but already 3x try it's always got 100 lol maybe just delete (2) and make (1) reverse slider or something else
  2. 00:10:437 (3) - I guess it should be mirrored (ctrl+h) for direct toward into (4). make a flow more nicer..
Hard
  1. 00:02:414 (1,2,3) - somehow feels uncomfortable when click those.. maybe make it into a reverse slider or larger spacing or unstack like in insane :v
  2. 00:03:809 (2,1) - ctrl+g this? maybe you wanna same with 00:09:391 (2,1) - but the feeling is not same imo not really comfortable to click when gameplay in here 8(
  3. 00:20:205 (1) - add finish on beginning like you did at 00:25:786 (1) -
Insane
  1. 00:06:949 (3) - I guess clap sound should in next slider's head
  2. 00:20:205 (1) - add finish on head
  3. not really understand the purpose for some comboing.. i feel some nc no needed like at 00:05:728 (1) - 00:11:309 (1) - 00:19:158 (1) - 00:24:740 (1) - I see it's consistent but just for gameplay it's unnecessary imo '-')
Another
  1. 00:04:333 (2,3,4,5) - rotate them some degree like this?
  2. 00:06:600 (2) - ctrl+g this more comfortable when cursor reach it imo.. also in 00:06:949 (3) - too
  3. 00:20:205 (1) - add finish on head
  4. 00:25:612 (4) - the flow is a bit meh.. maybe ctrl+g or something
DS' Extra
  1. 00:04:333 (2) - play a bit weird since the end direction is toward down and the reverse feels too much lol maybe just making it simple 1/4 so it's gonna be https://osu.ppy.sh/ss/5384193 or if you don't want at least.. rotate it a bit up
  2. 00:15:321 (3,4,5,6) - just spacing it like 00:20:902 (3,4,5,6) - really it's break the flow imo :''
  3. 00:20:205 (1) - add finish on head
Drunken
  1. not really gud to mod extra.. i swear >.>
  2. 00:09:391 (3) - guess the placement should be exchanged w/ 00:09:740 (1) - or 00:09:565 (4) - actually the main problem for me is the direction from (2) to (3) in here lol too near
  3. 00:20:205 (1) - add finish on head
Not much to say in here lol 30s..
also sorry for lame joke in your queue, not in mood to making joke at that moment

Good luck!
Topic Starter
DaxMasterix

Yasora wrote:

hey~

Normal
  1. 00:00:321 (1,2) - idk why this is because placement or rhythm but already 3x try it's always got 100 lol maybe just delete (2) and make (1) reverse slider or something else I think it's ok since there is an easy
  2. 00:10:437 (3) - I guess it should be mirrored (ctrl+h) for direct toward into (4). make a flow more nicer.. Done
Hard
  1. 00:02:414 (1,2,3) - somehow feels uncomfortable when click those.. maybe make it into a reverse slider or larger spacing or unstack like in insane :v I like how it plays :C
  2. 00:03:809 (2,1) - ctrl+g this? maybe you wanna same with 00:09:391 (2,1) - but the feeling is not same imo not really comfortable to click when gameplay in here 8( I like how it plays :C
  3. 00:20:205 (1) - add finish on beginning like you did at 00:25:786 (1) - ok
Insane
  1. 00:06:949 (3) - I guess clap sound should in next slider's head ok
  2. 00:20:205 (1) - add finish on head ok
  3. not really understand the purpose for some comboing.. i feel some nc no needed like at 00:05:728 (1) - 00:11:309 (1) - 00:19:158 (1) - 00:24:740 (1) - I see it's consistent but just for gameplay it's unnecessary imo '-')
Another
  1. 00:04:333 (2,3,4,5) - rotate them some degree like this? ok
  2. 00:06:600 (2) - ctrl+g this more comfortable when cursor reach it imo.. also in 00:06:949 (3) - too sure
  3. 00:20:205 (1) - add finish on head ok
  4. 00:25:612 (4) - the flow is a bit meh.. maybe ctrl+g or something ok
DS' Extra
  1. 00:04:333 (2) - play a bit weird since the end direction is toward down and the reverse feels too much lol maybe just making it simple 1/4 so it's gonna be https://osu.ppy.sh/ss/5384193 or if you don't want at least.. rotate it a bit up
  2. 00:15:321 (3,4,5,6) - just spacing it like 00:20:902 (3,4,5,6) - really it's break the flow imo :'' Fixed.
  3. 00:20:205 (1) - add finish on head
Drunken
  1. not really gud to mod extra.. i swear >.>
  2. 00:09:391 (3) - guess the placement should be exchanged w/ 00:09:740 (1) - or 00:09:565 (4) - actually the main problem for me is the direction from (2) to (3) in here lol too near I think the space is ok
  3. 00:20:205 (1) - add finish on head Added.
Not much to say in here lol 30s.. 8-)
also sorry for lame joke in your queue, not in mood to making joke at that moment It's ok tho, Hope you'll better get soon

Good luck! Thanks you!
Kaitjuh
Hi M4M reply from your queue o/

I totally said I was gonna mod your map yesterday oops

DeeJuh Eebwan

General

  1. Something about your hitsounds with possible delay: http://puu.sh/psIWx/63ad066fd4.png

Moody's Easy

  1. The fact that all the object edges overlap each other irks me a little bit, Maybe change DS to 1,1? I don't think this impacts gameplay all that much and overall looks nicer imo.

Normal

  1. 00:07:995 (2,3,4,1) - maybe place the 3 circles so the slider stacks with 00:06:251 (1) - 's sliderend

Hard

  1. 00:22:647 (4) - Sounds better music-wise if this was 2 circles, but not necessary imo, since it plays well anyway.

Insane

  1. 00:02:414 (1,2,3) - not a perfect triangle, which makes the spacing between 00:03:111 (3,1) - shorter than 00:02:414 (1,2) - .

Another

  1. 00:07:647 (1,1) - Make these stack?
  2. 00:19:856 (3,4,1) - Not quite the same distance, but might have been intentional.

DS's Extra

  1. 00:01:369 (1,1) - This is honestly quite confusing when this spacing is longer than 00:02:414 (1,1) - but you have to hit the note earlier.
  2. 00:26:484 (4,5,1,2) - Doesn't follow the music that much. How about this instead:

Drunken

  1. 00:01:369 (1,1,2) - same story as DS's Extra

Good Luck~
MoodyRPG
@Yasora: Fixed all, thanks

@Kaitjuh: I don't think is necessary to increase the spacing, 1.0x is perfect for a Easy

Thanks guys

http://puu.sh/psLDq/5e35ac0c28.osu
Topic Starter
DaxMasterix

Kaitjuh wrote:

Hi M4M reply from your queue o/ o/

I totally said I was gonna mod your map yesterday oops don't worry about that ;3

DeeJuh Eebwan

General

  1. Something about your hitsounds with possible delay: http://puu.sh/psIWx/63ad066fd4.png Oh.. Will cheek it later with a program

Normal

  1. 00:07:995 (2,3,4,1) - maybe place the 3 circles so the slider stacks with 00:06:251 (1) - 's sliderend can't do it at all

Hard

  1. 00:22:647 (4) - Sounds better music-wise if this was 2 circles, but not necessary imo, since it plays well anyway. Yeah, I don't want to make that hard so..

Insane

  1. 00:02:414 (1,2,3) - not a perfect triangle, which makes the spacing between 00:03:111 (3,1) - shorter than 00:02:414 (1,2) - . Fixed.

Another

  1. 00:07:647 (1,1) - Make these stack? How I can in a stream
  2. 00:19:856 (3,4,1) - Not quite the same distance, but might have been intentional. Yeah for sure

DS's Extra

  1. 00:01:369 (1,1) - This is honestly quite confusing when this spacing is longer than 00:02:414 (1,1) - but you have to hit the note earlier. Not at all, but Fixed a little
  2. 00:26:484 (4,5,1,2) - Doesn't follow the music that much. How about this instead: Looks nice, but I preffer the originaly of DS

Drunken

  1. 00:01:369 (1,1,2) - same story as DS's Extra About the velocity? It's ok IMO

Good Luck~ Thanks you!
Thanks you! very appreciated! :D
Topic Starter
DaxMasterix

Kaitjuh wrote:

:(
Repost for kudosus, :C Dunno how I missed it
NeiroYT
DJ EBAN!!
DDDDDDJJJJJJ EEEBBBAAANNN
TUTUTUTUTUTUTUTUTUTUTUTUTUTUTUTU


rank this map please
Topic Starter
DaxMasterix

NeiroYT wrote:

DJ EBAN!!
DDDDDDJJJJJJ EEEBBBAAANNN
TUTUTUTUTUTUTUTUTUTUTUTUTUTUTUTU


rank this map please
I'm trying! :(
NeiroYT
Another & Drunken
1/6 stream with 172 bpm is too hard
can u make 1/4 here?

↓↓↓↓↓↓↓
[Drunken] 00:00:111 (1,2,3)
[Another & Drunken] 00:04:333 (2,3,4,5)
[Another & Drunken] 00:09:914 (2,3,4,5)
[Another & Drunken] 00:26:658 (2,3,4,5)
And why combo colours is green and blue?
Topic Starter
DaxMasterix

NeiroYT wrote:

Another & Drunken
1/6 stream with 172 bpm is too hard
can u make 1/4 here?
I can't since, those 1/6 streams are the one who makes the gap between the insane and the another, right? It's easy if you are fast enought to make them, right?
↓↓↓↓↓↓↓
[Drunken] 00:00:111 (1,2,3)
[Another & Drunken] 00:04:333 (2,3,4,5)
[Another & Drunken] 00:09:914 (2,3,4,5)
[Another & Drunken] 00:26:658 (2,3,4,5)
And why combo colours is green and blue?
IMO Those ones were the best to match with the BG and vid
No changes but thanks for the mod! :D
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