Hey there!
the blonde one requested a mod for this, so here goes. -
feel free to disagree with any suggestion! c:
General
and good luck, the song is awesome!
//squee
the blonde one requested a mod for this, so here goes. -
feel free to disagree with any suggestion! c:
General
- consider disabling the countdown? it's not extremely disturbing, but (imo) sounds better without countdown
- how about increasing hitsound volume in Kiai sections? the music gets louder so the hitsounds should be adjusted, I think
- //note: each suggestion applies to copy-pasted parts, too!
- 00:29:530 (4,1,2) - movement here seems really awkward, kinda 'forced'. maybe you like one of these suggestions - http://puu.sh/kZJ8t.jpg | http://puu.sh/kZJeq.jpg
- 00:34:330 (4) - both, rhythm and lyrics, would be better emphasized if you split this slider into circle + shorter slider (so the downbeat is clickable)
- 00:41:050 (4) - consider rotating this slightly (~45°) and moving it further down to match the previous movement better
- 00:53:050 (4) - works better with the beat if you remove the reverse and add a circle on the downbeat instead
if you do that, don't forget to move the NC to the downbeat! - 01:24:730 (1,2) - try two 1/1 slider instead? that'd emphasize the lyrics pretty nicely, because she stresses each word and atm you're ignoring the third one (cause long slider)
- 01:30:490 (3,4) - move the slider a little further down+right, the sliderborder is pretty close to the circle atm. looks untidy :c
- 01:49:690 (3) - the sliderend overlaps with the default HP bar, consider moving or rotating the slider to avoid that.
usually that's not much of an issue, but because of the reverse arrow this might cause readability problems > better to avoid that - 02:34:810 (2,3,4,5) - now this rhytm seems a little off. it's kinda unexpected and the 1/2 beats can be very confusing for beginners. especially because of the stack, it makes the pattern harder to read, so it might be better to unstack (4,5). (same goes for the following 1/2 stacks)
but considering everything, I'd prefer if you change the rhythm up like this - http://puu.sh/kZKVr.jpg
(I deleted (2) and extended (1), then replaced the circles with a repeat-slider. the tick change shouldn't be a problem if the DS is consistent between the objects, because there is enought time to read the time-distance, even for newbies. also, I deleted the reverse of (5) and added another circle on the downbeat to emphasize it better (and moved the NC here, too).) - 02:38:170 (1,2,3,4) - similar here, I'd prefer this rhythm for the same reasons as stated ^ - http://puu.sh/kZLfF.jpg
- 02:56:890 (1,2) - please curve (2) differently so it doesn't overlap with (1). causes confusion (and doesn't look good, imo. xD)
or consider moving (1,2), you could smoothen the movement a lot by that. - http://puu.sh/kZLpa.jpg - 03:03:130 (4,1,2) - same here with (4) and (2). you can just move (2) further up to fix that
- 03:30:010 (4,1,2) - here it would be better to unstack (4) and (2), because it looks very confusing to beginner players. (2) clearly visible when they reach the end of (4) so they probably are overwhelmed by the amount of stuff going on. :/
- 03:34:330 (5) - last downbeat should be clickable, imo. consider removing the reverse and adding a circle?
- 00:35:530 (3,4) - leaving a break in-between feels a little weird while playing, cause the vocals are pretty strong.. I think it plays very nice if you delete (4) and add a reverse to (3), but I understand that you want to map the sound at 00:36:250 -. maybe you can turn (4) into a 1/2 slider?
- 00:41:050 (6) - there's a pretty strong beat on the first red tick, consider using this rhythm instead - http://puu.sh/kZM3R.jpg or http://puu.sh/kZM5d.jpg
(first suggestion is easier to play, but the second emphasizes vocals better and it has the same sound clickable you mapped before) - 00:56:890 (8) - movement could work better if you ctrl+j (8) and rotate it slightly so it looks like this: http://puu.sh/kZMie.jpg
- 01:06:250 (2,3) - you're ignoring some strong beats here, try this maybe- http://puu.sh/kZMnZ.jpg
- 01:16:090 (8,9,1,2) - you could try to improve movement here, you'd just have to move the objects a little - http://puu.sh/kZMr1.jpg
- - sidenote- you might want to change your NC pattern, because there are some long combos (example 03:31:210 (10) - ) which is a little too much in Normal (imo)
- overall note- some 1/4 are spaced with 0.6 DS and some with 0.3 DS which looks a bit confusing. I think the spacing of 1/4 beats shoud be consistent in a Hard diff, otherwise they _might_ be mistaken for 1/8. (it's unlikely, but still. xD)
- 00:16:090 (3,4) - is there any reason for a jump here? seems rather random to me. (except for symmetry maybe, but that's not really noticeable, cause slider vs circles..) I prefer standard DS here.
if you want to keep the jump, there should be one here, too 00:18:010 (3,4) - cause it's the same rhythm - 00:31:930 (4) - downbeat should be clickable, imo. remove the reverse and add a circle?
- 00:34:330 (6) - similar to ^. short slider + circle might work better
- 01:23:290 (3) - is this missing a reverse? cause there's a sound on the red tick afterwards
- 02:41:530 (1) - doesn't feel intuitive to play. :c and the sound the reverses emphasize is completely ignored with the following slider.. so I'd suggest removing the reverses and using a simple 4/4 (?) slider (this thing: http://puu.sh/kZNUV.jpg ).
- 02:45:370 (1) - same here as ^
- 02:49:330 (1) - the spinner should end earlier, imo. so the "and the world" vocals can be mapped just like before (01:54:490 (5,6,7) - and 00:45:610 (1,2,3) - )
- 03:34:810 (5) - as in Easy. remove reverse and add a circle on the downbeat?
and good luck, the song is awesome!
//squee