Thanks a bunch for your mod :3DahplA wrote:
[Pick Me!!][Insane!!]
- 00:03:329 (3,4) - From the previous circles you've implied a circular flow here starting from 00:02:188 (1) - , therefore it would make most sense continuing that on here, rather than switching it up when the music doesn't change drastically.
I consider every NC as a new pattern usually, therefore the player should be aware that while I do not completely change everything with my next pattern I still change the flow a bit. I also tested it and it feels really normal to me and my testplayes too- 00:24:525 (1,2,3) - Hmm, I don't see the need to isolate the vocals here with just circles when it should stay consistent with the rest of the map. In fact, it's an unnecessary change to rhythm and varies the density from other patterns like 00:14:090 (1,2,3,4,5) - . I really would just stick to consistency here.
Yep, nice one. I was planning to do it earlier or later but I always end up mapping something else lol- 00:26:726 (5,6) - Just a minor suggestion, but it would make more sense to continue the flow upwards form 4, rather than having the triple go back downwards.
Sorry, but this one gives the exact opposite feeling I wanted to createç I wanted to emphasize more the start of the slider on the bass- 01:50:123 (7,8,1,2,3,4) - I don't feel that this stream shape is necessary. While I would ignore it normally, the shape here does make it slightly difficult to follow. Personally, I wouldn't use something like this, but ultimately it's your call on this one.
While reading I thought you were referring to another stream lol. This one is pretty readable tho: it's actually an "S" shape rotated by 90°-
- 00:14:090 (1,2,3) - Similar to the note in your Extra difficulty. I just don't see the logic behind making it 1/2s one part, then 1/1 circles the next.
I'd rather keep this one, since this diff should be "easier" than the Extra. It's not really a problem and I can change it but I'd rather keep it for now to hear more opinions about it- 02:24:036 (5) - A rather odd choice you've made here. Personally, I would go and map the vocals again here, but there's nothing immediately wrong with this, it just creates a minor inconsistency.
I did this quite often now and I guess players should be able to perceive my rhythm even before seeing it on the mapApologies, I'll have to finish the rest of it later. I have places to go, so enjoy this for now :3xD
Edit:
[Hard!!][Normal!!]
- 00:15:883 - I don't really see any benefit here of ignoring this vocal.
There is a reason here: I had a slider there, covering that note you mention, but its shape was identical to the previous one which made it unrankable as hell. I'll try to find a way to add that note without using a circle since it will make it a bit too hard here...- 00:17:025 (2,3) - The reverse arrow here kind of plays an anti-flow role here, as it causes some unnecessary movement on 2. Going back and forth like that doesn't go well flow-wise. I recommend either changing the patterns, or moving 3 to a better spot off of 2.
It wasn't that great indeed. Fixed- 02:39:688 (1,2) - You've used NC here to emphasise this double clap. Just make sure it's consistent in all difficulties, because I don't remember seeing them.
Yep, they should already be consistent but I'll look again to be sure[Easy!!]
- All good Yeay :3
- 00:42:786 (1) - There's a part of me that is concerned about the readability of this slider for newer players. If you believe it's fine, then go for it, but maybe some slight adjustments can be made for it to be less "crumpled up".
Yep yep yep. Another modder pointed this out in-game before checking this mod and I already fixed it (as well as the similar one ahead)
All diffs updated :3