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livetune feat.Hatsune Miku - Tell Your World

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Topic Starter
__Hatsune_Miku
This beatmap was submitted using in-game submission on 2018년 10월 29일 월요일 at 오후 6:27:50

Artist: livetune feat.Hatsune Miku
Title: Tell Your World
Tags: vocaloid vocaloid2 google chrome Various_artists kz
BPM: 150
Filesize: 2389kb
Play Time: 00:00
Difficulties Available:
  1. Hard (0 stars, 1 notes)
  2. Normal (1.71 stars, 36 notes)
Download: livetune feat.Hatsune Miku - Tell Your World
Information: Scores/Beatmap Listing
---------------
Everyone is creator. Google chrome


Normal - M E
Hard - ?
Kana chan_old
HARD DIFF:

00:24:026 (1) - turn this into a note + a slider
00:25:026 (2) - start new combo here instead of 1
00:28:226 (2) - start new combo here instead of 1
00:31:426 (2) - start new combo here instead of 1
00:34:626 (3) - start new combo here


INSANE DIFF:

00:01:226 (2) - bend the other way?
00:04:226 (3) - new combo
00:05:426 (1) - turn this into a note + a slider
00:13:826 (3) - should start new combo here instead of 1
00:38:626 (4) - bend the other way

i could do a 4.5-5* extra if you need :D
Crowie
short mod

[General]
bg miku is no. 1 not no. 2 wth!!11

1) The breaks in kiai are really small, maybe extend them to 1/1 tick
break 1 start 00:37:426 -
break 2 start 00:43:826 -

2) blankets are a bit rough

[Hard]
  • 00:19:226 (3,4) - reverse it: slider - circle to fit music better
    00:29:226 (2,3,4) - 2, 3 change to sliders, 4 to a circle
[Insane]
General: change up DS sometimes, especially for changes in music like 00:49:826 (4,1)
  • 00:26:426 (4,5,6,7,8) - this pattern is really weird, still couldn't get it after a couple tries
    00:28:026 (3,4,5,6,7) - ^
    00:36:826 (3) - separate into a jump followed by a triple or ministream
    v Like this v

    or something like
    00:37:226 (5) - end this on a white tick (if you don't change into a ministream)
    00:40:626 (1,2,3,4,5) - spacing too large compared to the rest of the map, use DS 1.0 or below for this stream
Topic Starter
__Hatsune_Miku

Crowie wrote:

short mod

[General]
bg miku is no. 1 not no. 2 wth!!11

1) The breaks in kiai are really small, maybe extend them to 1/1 tick
break 1 start 00:37:426 -
break 2 start 00:43:826 -

2) blankets are a bit rough

[Hard]
  • 00:19:226 (3,4) - reverse it: slider - circle to fit music better- >Done
    00:29:226 (2,3,4) - 2, 3 change to sliders, 4 to a circle - >Done
[Insane]
General: change up DS sometimes, especially for changes in music like 00:49:826 (4,1)
  • 00:26:426 (4,5,6,7,8) - this pattern is really weird, still couldn't get it after a couple tries - >Done
    00:28:026 (3,4,5,6,7) - ^ - >Done
    00:36:826 (3) - separate into a jump followed by a triple or ministream
    v Like this v

    or something like
    00:37:226 (5) - end this on a white tick (if you don't change into a ministream)
    00:40:626 (1,2,3,4,5) - spacing too large compared to the rest of the map, use DS 1.0 or below for this stream - >Done
Thank you so much mod !
6th
SPOILER
Please make sure I accepted your request before starting M4M... I hate the song so I should have denied it tbh

What is that BG lol

[Easy]
00:26:626 (3,4) - Don't make them go back it's useless
00:36:226 (3) - What about rotating it to not make it look the same as before ?
00:43:426 (3) - CTRL+J, easier to follow and more predictable
00:46:226 (2) - Move it up
00:57:826 - Change volume here

[Normal]
Don't make beginning exactly the same as Easy please
00:14:226 (3) - No jump in easier difficulties
00:29:826 (5) - Move it up for better flow
00:33:426 (6) - This should be upper according to what you've done here 00:31:426 -
00:49:826 (5) - Move it to the right to make it look as at 00:47:426 (1) -

[Hard]
00:24:026 (1,2,3,1,2) - CTRL+G then replace them
00:42:426 - It feels empty

[Insane]
00:01:426 - I don't like it so much
00:22:626 (3) - Make it look like others please
00:33:226 (5) - ^
00:34:026 (3) - Make it straight ?
00:45:434 - No reason to overlap since you can avoid it imo
00:56:226 (2) - Change to 2 circles ?

Good luck !
hyouri
Hello M4M


  • General
  1. If you want to use a silent sliderslide, make sure it's 44 byte, not 32-bit/64 bye, which is unrankable. You can replace it with this http://puu.sh/nVFh9/f6dc7ce852.zip

    Insane
  2. 00:07:226 - Add circle here on top of 00:07:026 (1) -
  3. 00:08:026 (3) - This slider is too long it should end 00:08:326 - here
  4. 00:07:426 (2) - NC should be here and not 00:07:026 (1) -
  5. 00:23:026 (4) - This should be a long slider ending 00:23:826 - here
  6. 00:49:026 (1,2) - Make this into a slider like 00:48:226 (3,4) -
  7. 00:47:426 (1) - don't NC here NC 00:48:226 (3) - here instead
Topic Starter
__Hatsune_Miku

6th wrote:

SPOILER
Please make sure I accepted your request before starting M4M... I hate the song so I should have denied it tbhSorry about that ;;;

What is that BG lol

[Easy]
00:26:626 (3,4) - Don't make them go back it's useless
00:36:226 (3) - What about rotating it to not make it look the same as before ?
00:43:426 (3) - CTRL+J, easier to follow and more predictable - > Fix
00:46:226 (2) - Move it up
00:57:826 - Change volume here - > Done

[Normal]
Don't make beginning exactly the same as Easy please
00:14:226 (3) - No jump in easier difficulties - > Fix
00:29:826 (5) - Move it up for better flow - > Done
00:33:426 (6) - This should be upper according to what you've done here 00:31:426 - > Done
00:49:826 (5) - Move it to the right to make it look as at 00:47:426 (1) -

[Hard]
00:24:026 (1,2,3,1,2) - CTRL+G then replace them - > Done
00:42:426 - It feels empty -> fix short slider -> long repeat slider

[Insane]
00:01:426 - I don't like it so much
00:22:626 (3) - Make it look like others please -> Fix
00:33:226 (5) - ^ - > Fix
00:34:026 (3) - Make it straight ? -> place left
00:45:434 - No reason to overlap since you can avoid it imo
00:56:226 (2) - Change to 2 circles ? - > Done

Good luck !
Thanks so much mod !!
Topic Starter
__Hatsune_Miku

hyouri wrote:

Hello M4M


  • General
  1. If you want to use a silent sliderslide, make sure it's 44 byte, not 32-bit/64 bye, which is unrankable. You can replace it with this http://puu.sh/nVFh9/f6dc7ce852.zip -> > change

    Insane
  2. 00:07:226 - Add circle here on top of 00:07:026 (1) - > add
  3. 00:08:026 (3) - This slider is too long it should end 00:08:326 - here > Fix
  4. 00:07:426 (2) - NC should be here and not 00:07:026 (1) - > Fix
  5. 00:23:026 (4) - This should be a long slider ending 00:23:826 - here
  6. 00:49:026 (1,2) - Make this into a slider like 00:48:226 (3,4) -
  7. 00:47:426 (1) - don't NC here NC 00:48:226 (3) - here instead> Fix
Thank you so much mod my map ~
Tacto
Hello here from mod req. Hope i can help out :P.

Insane
00:08:026 (2) - this feels better if it's one tick longer. I know it matches the voice but if it is one tick longer it matches the music and that is what you are mapping at the time. Just mo.

00:22:226 (2,3) - i think these would look/feel better if there were strait instead of curved

00:36:826 (3,4) - 4 starts on a off beat so I would recommend haveing 3 be a note and starting the repeating slider 1 early

overall the map is nice. you have a lot of curvy sliders and no strait ones which is fine i just think having some of the short sliders be strait would feel better.

Hard
00:13:626 (4,5) - i think this would be better off being one long slider.

00:23:026 (4) - if you make this slider longer by 4 ticks i think it would feel better and match the music more.

00:51:626 (1,2) - feel to curvy and also i think you should just repeat the repeating slider like the one you have before this. even though its repetitive it matches the music.

Normal
00:23:026 (6) - could be replaced by a spinner

00:42:226 (3,4) - notice here how the the drum kicks at the beginning of the slider where as in 00:38:626 (3,4) - it kicks at the end. Just something you could changed if u wanted

overall: it's a normal map not much to say but i think the sliders -> sliders are a litt harsh sometimes but it flows well so its fine.


Loved the mapset. Hope i helped a little bit. Sorry if its a crap mod :( still kinda new to this. Best Wishes - Bulldog
Topic Starter
__Hatsune_Miku
Thank you for mod :D
Sakurauchi Riko
Hello, random mod from #modreq :D

Insane
00:12:026 (1,2) - this feels weird to play (cuz of flow) either move the circle down that there's flow or stack the circle with slider
00:03:626 (1,2) - ^
00:19:826 (5,1) - try to make the sliderend of 5 flow to slider 1
00:34:026 (3,1) - same thing
00:26:426 (4,5,6) - idk but i think these triples are way too edged (curved is better imo) but thats just my opionion, its up to you :D
00:45:026 (3,1) - this overlap looks untidy, i recommend not to overlap them, but up to you
00:08:026 (2) - i think putting circles with NC's instead of the slider is better since you want to emphasize the vocal in the song and imo its bad to do this with sliderend; give it a try and look how it feels better for you :3

Couldn't find anything in Hard, the flow is way better than in insane tbh.

I neither can map nor can mod lower diffs down to Hard, so I'm sorry ;_;
I hope my mod was still a bit useful :)
Topic Starter
__Hatsune_Miku
Thank you !
guineaQ
모드 하나 하나에 제대로 답변해주시길 바랍니다. 그냥 대충 "거의 다 고쳤습니다" "almost fixed"라고 하면 다신 모딩 안해드릴꺼니까요.

Insane

일단 전체적으로 봤을 떄는 노래에 비해 인세인이라고 부르기에는 좀 너무 쉽네요. 근데 이 맵에다가 OD 8 HP 8은 너무한듯;; OD 6~7 하고 HP 7이 적당할듯 하네요. 그리고 점프가 거의 없- 아니 아예 없네요?

  1. 00:01:026 - 에서 00:04:226 - 까지 - 일단 이 리듬은 하드에서 쓰기 매우 적합한 리듬인데 인세인에서 쓰기에는 임팩트가 너무 부족한 리듬인것 같네요.
    1/2들을 다 채우는게 난이도에 알맞을 겁니다
  2. 00:04:626 (2,3) - 여기서 부터는 보컬에 중점을 두시는데 그러면 두 서클로 처리하는 것 보단 그냥 1/2 슬라가 더 분위기에 맞습니다, 솔직히 00:04:826 (3) - 이거는 피아노 때문에 넣은건 알겠는데 그냥 애매하게 둘다 잡으려고 하는것 보단 그냥 슬라 끝으로 처리하는게 일관성을 위해 더 좋습니다.
  3. 00:05:426 (1) - 이거 보컬 3/4에 끝나는 거라서
  4. 00:06:026 (7) - 이건 진짜 점프로 만들어주셔야 할 것 같네요, 아무리 들어도 전 음이랑 차이가 너무 나는 음이라서
  5. 00:06:226 (3,4,5,6,7) - 뭐 이 리듬이 틀린건 아니지만
    가장 중요한건 일단 00:06:426 - 여기가 누를 수 있는 무언가를 배치하는겁니다. 00:05:026 (4) - 이 노트와는 달리 1/4에서 음이 계속 이어지지 않고 끓어지기 때문에 그냥 1/4 리피트로 하면 무언가 어색한 느낌이 나요. 그리고 00:06:826 - 이 부분은 점프로
  6. 00:07:426 (1,2) - 이런 심플한 담요 슬라 패턴보단 대칭 패턴이 훨 어울릴듯
  7. 00:11:026 (1,2) - 리듬 ctrl+g
  8. 00:13:426 (2,3,4) - 일단 00:13:426 (2,3) - 이 리듬 ctrl+g 해주시고, 00:14:026 (4) - 이거 없애시고 3번 슬라를 리피트로
  9. 00:14:226 (1,2,3,4,5) - ㅇㅅㅇ
    여기는 보컬이 늘어지고 있는 부분이라서 자잘한 피아노하고 드럼을 잡아주는 리듬이 좋음
  10. 00:16:226 (1,2,3,4,5) - 중간에 1/4 드럼이 있으니 무시하지 말고 맵해주세요
  11. 00:17:426 (4,5) - 리듬 ctrl+g
  12. 00:19:626 (4,5) - 그냥 1/1 슬라이더가 분위기에 맞는것 같네요, 어차피 00:19:826 - 에 튀는 소리가 있는 것도 아니라서
  13. 00:22:626 (3,4,5) -
    3에서 부터 피아노가 거의 없어지고 보컬만 남기 때문에 1/2를 쓰기에는 매우 애매해지니 1/1 슬라로 처리하시는게 좋습니다
  14. 00:24:026 (1,2,3) - 그냥 심심하게 서클 - 슬라 -슬라 보단 그냥 5 1/2 연타로 하는게 더 재미있을것 같네요.
  15. 00:26:426 (4,5,6) - 하고 00:28:026 (3,4,5) - 이런 3연타 치기 매우 뭐같습니다. 왠만하면 전 패턴 난이도 하나 때문에 뭘 바꾸라고 하지 않는데 이건 제발 바꿔주세요. Remote Control ㅁㅊ
  16. 키아이는 전체적으로 배치를 더 어렵게 바꾸셔야 합니다, 지금 이대로는 그냥 1/4 연타 추가된 하드 수준밖에 되지 않습니다. 키아이만 봤을 때 1/2 슬라이더를 너무 많이 쓰셔서 노래에 비해 너무 쉬운 느낌이 났습니다.
  17. 뉴콤에 대해서: 제가 한 5번 정도 맵을 다시 봤지만 도대체 무슨 기준으로 뉴콤을 넣으셨는지 이해가 안가네요;; 그냥 간단하고 쉽게 다운비트마다 뉴콤 넣어주세요. 뉴콤은 HP에도 영향을 주기 때문에 너무 가볍게 보시면 안됩니다.

일단 1시간 반이나소모해서 여기서 스톱
배치도 집을까 했는데 리듬을 바꾸면 쓸모없어지니 일단 배치는 잡지 않았습니다. 일단 점프좀 넣어주시고 디스턴스도 음에 맞춰서 변형을 좀 주시면 훨 나아질것 같습니다.
Topic Starter
__Hatsune_Miku

guineaQ wrote:

모드 하나 하나에 제대로 답변해주시길 바랍니다. 그냥 대충 "거의 다 고쳤습니다" "almost fixed"라고 하면 다신 모딩 안해드릴꺼니까요.

Insane

일단 전체적으로 봤을 떄는 노래에 비해 인세인이라고 부르기에는 좀 너무 쉽네요. 근데 이 맵에다가 OD 8 HP 8은 너무한듯;; OD 6~7 하고 HP 7이 적당할듯 하네요. 그리고 점프가 거의 없- 아니 아예 없네요? -> OD 6.5 HP 7.5 로 다운 시켰습니다. (디스턴스를 유지하다보니 점프가 거의 업다 싶습니다 ㅇㅅㅇ)

  1. 00:01:026 - 에서 00:04:226 - 까지 - 일단 이 리듬은 하드에서 쓰기 매우 적합한 리듬인데 인세인에서 쓰기에는 임팩트가 너무 부족한 리듬인것 같네요. ->첫파트는 사진에 보이는 대로 했고 다음은 반복슬라이더 대신 노드를 앞에 2개다음 슬라이더가 오게했습니다.
    1/2들을 다 채우는게 난이도에 알맞을 겁니다
  2. 00:04:626 (2,3) - 여기서 부터는 보컬에 중점을 두시는데 그러면 두 서클로 처리하는 것 보단 그냥 1/2 슬라가 더 분위기에 맞습니다, 솔직히 00:04:826 (3) - 이거는 피아노 때문에 넣은건 알겠는데 그냥 애매하게 둘다 잡으려고 하는것 보단 그냥 슬라 끝으로 처리하는게 일관성을 위해 더 좋습니다.->슬라이더로 교체
  3. 00:05:426 (1) - 이거 보컬 3/4에 끝나는 거라서 -> 슬라이더 수정
  4. 00:06:026 (7) - 이건 진짜 점프로 만들어주셔야 할 것 같네요, 아무리 들어도 전 음이랑 차이가 너무 나는 음이라서 -> 디스턴스 1.5 로 점프 만들었습니다.
  5. 00:06:226 (3,4,5,6,7) - 뭐 이 리듬이 틀린건 아니지만 -> 수정
    가장 중요한건 일단 00:06:426 - 여기가 누를 수 있는 무언가를 배치하는겁니다. 00:05:026 (4) - 이 노트와는 달리 1/4에서 음이 계속 이어지지 않고 끓어지기 때문에 그냥 1/4 리피트로 하면 무언가 어색한 느낌이 나요. 그리고 00:06:826 - 이 부분은 점프로 -> 수정
  6. 00:07:426 (1,2) - 이런 심플한 담요 슬라 패턴보단 대칭 패턴이 훨 어울릴듯 -> 지금 상태가 좋은것같습니다.
  7. 00:11:026 (1,2) - 리듬 ctrl+g -> 수정
  8. 00:13:426 (2,3,4) - 일단 00:13:426 (2,3) - 이 리듬 ctrl+g 해주시고, 00:14:026 (4) - 이거 없애시고 3번 슬라를 리피트로 -> 수정
  9. 00:14:226 (1,2,3,4,5) - ㅇㅅㅇ
    여기는 보컬이 늘어지고 있는 부분이라서 자잘한 피아노하고 드럼을 잡아주는 리듬이 좋음 -> 수정
  10. 00:16:226 (1,2,3,4,5) - 중간에 1/4 드럼이 있으니 무시하지 말고 맵해주세요 -> 수정
  11. 00:17:426 (4,5) - 리듬 ctrl+g -> 수정
  12. 00:19:626 (4,5) - 그냥 1/1 슬라이더가 분위기에 맞는것 같네요, 어차피 00:19:826 - 에 튀는 소리가 있는 것도 아니라서 -> 수정
  13. 00:22:626 (3,4,5) - -> 수정
    3에서 부터 피아노가 거의 없어지고 보컬만 남기 때문에 1/2를 쓰기에는 매우 애매해지니 1/1 슬라로 처리하시는게 좋습니다
  14. 00:24:026 (1,2,3) - 그냥 심심하게 서클 - 슬라 -슬라 보단 그냥 5 1/2 연타로 하는게 더 재미있을것 같네요. -> 1/3연타 1/1 슬라이더로 수정
  15. 00:26:426 (4,5,6) - 하고 00:28:026 (3,4,5) - 이런 3연타 치기 매우 뭐같습니다. 왠만하면 전 패턴 난이도 하나 때문에 뭘 바꾸라고 하지 않는데 이건 제발 바꿔주세요. Remote Control ㅁㅊ -> 아직까지는 괜찮아 보입니다. 다시한번 생각해볼게요.
  16. 키아이는 전체적으로 배치를 더 어렵게 바꾸셔야 합니다, 지금 이대로는 그냥 1/4 연타 추가된 하드 수준밖에 되지 않습니다. 키아이만 봤을 때 1/2 슬라이더를 너무 많이 쓰셔서 노래에 비해 너무 쉬운 느낌이 났습니다. -> 알겠습니다.
  17. 뉴콤에 대해서: 제가 한 5번 정도 맵을 다시 봤지만 도대체 무슨 기준으로 뉴콤을 넣으셨는지 이해가 안가네요;; 그냥 간단하고 쉽게 다운비트마다 뉴콤 넣어주세요. 뉴콤은 HP에도 영향을 주기 때문에 너무 가볍게 보시면 안됩니다. - > 콤보설정하는 것좀 알려주실수있나요??

일단 1시간 반이나소모해서 여기서 스톱
배치도 집을까 했는데 리듬을 바꾸면 쓸모없어지니 일단 배치는 잡지 않았습니다. 일단 점프좀 넣어주시고 디스턴스도 음에 맞춰서 변형을 좀 주시면 훨 나아질것 같습니다.
네엡 모닝 감사합니다!

이 색은 수정
이 색은 제가 생각한 대로
이건 수정안함
Electoz
Hi, from my modding queue~

[General]

  1. May I ask why you used 2 for tickrate? Most maps use 1 though.
[Easy]

  1. 00:01:826 (2,3,4) - These red ticks 00:01:626 - 00:02:426 - 00:03:226 are much more prominent than what you have tbh, kinda understand that you want to put objects on white ticks but this really sounds a lot better when they're on those red ticks. Same applies to 00:51:426 (2) - 00:54:626 (2,3) .
  2. 00:25:826 (2,4) - This overlap doesn't look nice imo.
  3. 00:29:826 (3) - Up to you but you can flip this one up so it will look symmetric with 00:28:226 (1) .
  4. 00:39:737 - Unsnapped green line, doesn't really matter that much but it would be nice if you can snap it to 00:39:726 .
[Normal]

  1. 00:01:826 (2,3,4) - Same as Easy.
  2. 00:10:626 (2) - Maybe NC here since you did the same thing in Hard.
  3. Overall you need more 1/2 rhythms in kiai. The rhythm right now you have is pretty much same as Easy except that you cut some long sliders into smaller ones. I would like to see you use more 1/2 rhythms to follow vocals in kiai like what you did on 00:16:026 (1,2) - 00:18:626 (1,2,3,4,1,2,1,2,3) .
[Hard]

  1. 00:14:826 (7) - Try not to use repeat sliders with 2 or more reverse cuz it will ruin the flow, rarely any maps do this these days.
  2. Overall flows nice but needs some aesthetic stuff to work on.
[Insane]

  1. Don't use HP 7.5 pls it's totally overkill, judge from the star rating I guess 6 is already enough.
  2. 00:10:626 - Imo this should be clickable, I would just remove that spinner and map normally like what you did in other diffs.
  3. 00:28:226 (6) - Feels better if this is a slider imo.
  4. Overall flow and aesthetics could be improved in some points but I'm not good at modding higher diffs so I can't really point out those stuff, sry ;-;
Ok hope my mod helped, good luck~
Topic Starter
__Hatsune_Miku

Electoz wrote:

Hi, from my modding queue~

[General]

  1. May I ask why you used 2 for tickrate? Most maps use 1 though.
[Easy]

  1. 00:01:826 (2,3,4) - These red ticks 00:01:626 - 00:02:426 - 00:03:226 are much more prominent than what you have tbh, kinda understand that you want to put objects on white ticks but this really sounds a lot better when they're on those red ticks. Same applies to 00:51:426 (2) - 00:54:626 (2,3) .
  2. 00:25:826 (2,4) - This overlap doesn't look nice imo.
  3. 00:29:826 (3) - Up to you but you can flip this one up so it will look symmetric with 00:28:226 (1) .
  4. 00:39:737 - Unsnapped green line, doesn't really matter that much but it would be nice if you can snap it to 00:39:726 .
[Normal]

  1. 00:01:826 (2,3,4) - Same as Easy.
  2. 00:10:626 (2) - Maybe NC here since you did the same thing in Hard.
  3. Overall you need more 1/2 rhythms in kiai. The rhythm right now you have is pretty much same as Easy except that you cut some long sliders into smaller ones. I would like to see you use more 1/2 rhythms to follow vocals in kiai like what you did on 00:16:026 (1,2) - 00:18:626 (1,2,3,4,1,2,1,2,3) .
[Hard]

  1. 00:14:826 (7) - Try not to use repeat sliders with 2 or more reverse cuz it will ruin the flow, rarely any maps do this these days. -> Change
  2. Overall flows nice but needs some aesthetic stuff to work on.
[Insane]

  1. Don't use HP 7.5 pls it's totally overkill, judge from the star rating I guess 6 is already enough. -> 7
  2. 00:10:626 - Imo this should be clickable, I would just remove that spinner and map normally like what you did in other diffs.
  3. 00:28:226 (6) - Feels better if this is a slider imo.
  4. Overall flow and aesthetics could be improved in some points but I'm not good at modding higher diffs so I can't really point out those stuff, sry ;-;
Ok hope my mod helped, good luck~
Thank you for mod!
Kyle Y


[Easy]

00:26:626 (3,4) - poor overlap, which you should avoid using to make your map clear to read.

00:40:626 (4,1) - If you really want this map become better, please blanket all slider.

00:47:426 - be careful with the slider end. big tick mainly contain strong beat sound, which you cannot put slider end here. Easy and Normal usually use 2 big ticks per one nc. Please do not put slider end at the nc position, like 00:47:426 - .
(ref: p/4694342)
suggestion:


I am really a free modder. I found that this Easy diff is totally the same with KanaRin's Version in terms of rhythm, Except 00:41:026 - ~ 00:50:626 - . I don't know why..... I hope it is okay by chance.

[Hard]

Same as Easy diff, please pay more attention on the overlapping.
00:04:826 (3,1) - 00:25:826 (3,1) - etc.

If you care about the looking of patterns, you can use more blankets
00:16:226 (2,3) - 00:43:826 (4,1) - etc.

00:37:026 - you can try this also, I think it is better if you stack slider 5 and next slider 1. Just a little suggestion, fix it optionally.


00:42:426 (4,1) - misleading ds, you use constant ds for the previous part, and it is un-predictable that you suddently make a jump

00:56:626 (1) - spinner start at 00:56:526 - , if you heard carefully, there is no sound at 00:56:626 - but 00:56:526 - . Also, spinner only need 1/4 spacing for Hard diff, it is note-before-spinner pattern, which is very common to do so in mapping.

[Insane]
00:02:826 (1,2) - again, pay attention on overlapping.
00:26:026 (3) - ctrl+g for better flowing.
00:28:026 (4,5,6) - this kind of triple really weird...

Insane is more free in mapping, then I think it is acceptable for me. But if you want to rank it, I think you need more eyes, seems the quality not that high.
Fycho
[General]
  1. Why not add a blank sound file as soft-sliderslide2.wav? when you use tick sounds in normal difficulty like 00:40:626 – , the sliderslide sounds a bit odd because the other parts’s slidersldie was muted.
[Insane]
  1. 00:06:226 (2) -this isn’t snapped correctly, the triplet starts 00:06:026 -, while there is not beat at 00:06:326 -.
  2. 00:36:826 (3) -try changing it to two circles, which fit the same drums in music better than a 1/2 slider
  3. 00:53:826 (1) -miss a whistle
  4. For the hitsounds of kiai time, I think you’d better keep a consistent. For example you could add clap on each 2ND/4th white ticks, like 00:37:826 (1,2,3,4,5,6) -. But 00:30:026 (1) -00:32:026 (3,4,5,6,1,2,3,4) -these claps suddenly follows the vocal, this kind of shift doesn’t sound well too, The other way is that you could use claps on each white tick, like 00:41:026 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4) –
[Hard]
  1. 00:36:026 (4,2) -overlapping can be avoided by moving 00:36:226 (1) -to (306, 86), 00:36:626 (2) -to (440,136)
  2. You need to add claps to KIAI times that would be good to sound when playing, only whistles sounds too soft for the chorus. Don’t forget tips for insane is applied for this difficulty too.
[Normal]
  1. 00:50:626 (1) -00:53:826 (1) –‘s sliderhead need whistle to match the piano on music imo.
[Easy]
  1. 00:31:426 (1,3) -you can adjust 00:33:026 (3) –‘s place to avoid overlapping, making your map moe neat!http://puu.sh/oPiKI/f549a0d04f.jpg,don’t forget to adjust 00:34:226 (4,1) –‘s place to meet the request for distance snap.
  2. 00:50:626 -65% volume for this part is kinda noisy, try 50% instead.
  3. 00:52:226 (3) -move the whistle sound from slidertail to sliderhead, these is no beat on music on 00:53:026 -, but there is an strong piano on 00:52:226 -
Good luck~~
Topic Starter
__Hatsune_Miku

Fycho wrote:

[General]
  1. Why not add a blank sound file as soft-sliderslide2.wav? when you use tick sounds in normal difficulty like 00:40:626 – , the sliderslide sounds a bit odd because the other parts’s slidersldie was muted.->Add soft-sliderslide2.wav
[Insane]
  1. 00:06:226 (2) -this isn’t snapped correctly, the triplet starts 00:06:026 -, while there is not beat at 00:06:326 -. ->Change 1 circle
  2. 00:36:826 (3) -try changing it to two circles, which fit the same drums in music better than a 1/2 slider->Change
  3. 00:53:826 (1) -miss a whistle -> Done
  4. For the hitsounds of kiai time, I think you’d better keep a consistent. For example you could add clap on each 2ND/4th white ticks, like 00:37:826 (1,2,3,4,5,6) -. But 00:30:026 (1) -00:32:026 (3,4,5,6,1,2,3,4) -these claps suddenly follows the vocal, this kind of shift doesn’t sound well too, The other way is that you could use claps on each white tick, like 00:41:026 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4) – ->change hitsound place
[Hard]
  1. 00:36:026 (4,2) -overlapping can be avoided by moving 00:36:226 (1) -to (306, 86), 00:36:626 (2) -to (440,136) -> Move
  2. You need to add claps to KIAI times that would be good to sound when playing, only whistles sounds too soft for the chorus. Don’t forget tips for insane is applied for this difficulty too.-> Done
[Normal]
  1. 00:50:626 (1) -00:53:826 (1) –‘s sliderhead need whistle to match the piano on music imo.-> Done
[Easy]
  1. 00:31:426 (1,3) -you can adjust 00:33:026 (3) –‘s place to avoid overlapping, making your map moe neat!http://puu.sh/oPiKI/f549a0d04f.jpg,don’t forget to adjust 00:34:226 (4,1) –‘s place to meet the request for distance snap.->Fix
  2. 00:50:626 -65% volume for this part is kinda noisy, try 50% instead..->
  3. 00:52:226 (3) -move the whistle sound from slidertail to sliderhead, these is no beat on music on 00:53:026 -, but there is an strong piano on 00:52:226 --> Done[/[/list]
Good luck~~
Thank you !
Topic Starter
__Hatsune_Miku

Kyle Y wrote:



[Easy]

00:26:626 (3,4) - poor overlap, which you should avoid using to make your map clear to read. -> Fix

00:40:626 (4,1) - If you really want this map become better, please blanket all slider.

00:47:426 - be careful with the slider end. big tick mainly contain strong beat sound, which you cannot put slider end here. Easy and Normal usually use 2 big ticks per one nc. Please do not put slider end at the nc position, like 00:47:426 - . ->Fixe to 1/1 slider
(ref: p/4694342)
suggestion:


I am really a free modder. I found that this Easy diff is totally the same with KanaRin's Version in terms of rhythm, Except 00:41:026 - ~ 00:50:626 - . I don't know why..... I hope it is okay by chance.

[Hard]

Same as Easy diff, please pay more attention on the overlapping.
00:04:826 (3,1) - 00:25:826 (3,1) - etc.

If you care about the looking of patterns, you can use more blankets
00:16:226 (2,3) - 00:43:826 (4,1) - etc. -> Fix

00:37:026 - you can try this also, I think it is better if you stack slider 5 and next slider 1. Just a little suggestion, fix it optionally. -> Fix


00:42:426 (4,1) - misleading ds, you use constant ds for the previous part, and it is un-predictable that you suddently make a jump -> Fix

00:56:626 (1) - spinner start at 00:56:526 - , if you heard carefully, there is no sound at 00:56:626 - but 00:56:526 - . Also, spinner only need 1/4 spacing for Hard diff, it is note-before-spinner pattern, which is very common to do so in mapping. -> Fix and change

[Insane]
00:02:826 (1,2) - again, pay attention on overlapping.
00:26:026 (3) - ctrl+g for better flowing. -> Fix
00:28:026 (4,5,6) - this kind of triple really weird...

Insane is more free in mapping, then I think it is acceptable for me. But if you want to rank it, I think you need more eyes, seems the quality not that high.
Thank you for mod !
Izzywing
👌👌👌From my mod queue👌👌👌

ls this the song from the google chrome commercial? lol thats amazing

Easy -

00:49:026 (2) - bend to the left a bit to blanket better, adjust 00:49:826 (3) accordingly

Other than that looks good.

Normal -

Can't find anything to talk about. Good map.

hard

00:06:026 (1) - stack this with 00:04:826 (3)? up to you

00:31:426 (1) - angle the end of this slider up just a bit

Hm...also very solid difficulty. No other problems I can see.

Insane

00:02:826 (1,2) - Stack these

00:33:826 (3,1) - stack these

Also good.

This mapset looks very good to me! The song is nice also.

👌Good Luck!👌
Topic Starter
__Hatsune_Miku

Hobbes2 wrote:

👌👌👌From my mod queue👌👌👌

ls this the song from the google chrome commercial? lol thats amazing -> Hahah

Easy -

00:49:026 (2) - bend to the left a bit to blanket better, adjust 00:49:826 (3) accordingly -> done

Other than that looks good.

Normal -

Can't find anything to talk about. Good map.

hard

00:06:026 (1) - stack this with 00:04:826 (3)? up to you -> done

00:31:426 (1) - angle the end of this slider up just a bit

Hm...also very solid difficulty. No other problems I can see.

Insane

00:02:826 (1,2) - Stack these

00:33:826 (3,1) - stack these

Also good.

This mapset looks very good to me! The song is nice also.

👌Good Luck!👌
👌👌 Thank you for moding !
Sylvette
From the worst modding queue. I wanted bad maps to mod (because I suck), but here's the mod for your M4M request.

Bold is unrankable.
Red should really be fixed.
Orange should be changed.
Blue is just a suggestion.

Easy
00:01:026 (1,2,3,4,1) - This part is boring, either remap or don't map this part and keep it as an intro.
00:10:626 (1,2) - Improve/add blanket.
00:14:626 (2,3) - ^
00:18:626 (3,1) - ^

Normal
00:01:026 (1,2,3,4,1) - This part is boring (especially for a normal), either remap or don't map this part and keep it as an intro.
00:25:426 (2,3) - Improve/add blanket.

Hard
00:32:826 (4,1) - It would look better if these two were the slider at 00:33:226 (1) - but mirrored, it looks sort of odd to me now.
Nothing else wrong here.

Insane
00:06:226 (2,3) - Might look a little better if you added a little blanket here.
00:24:026 (1,2,3,4) - Maybe add a curve to this small stream?
00:28:026 (4,5,6) - This triple feels a little odd in gameplay and visually.
00:30:426 (2,3,4) - Add/improve a few blankets here.
00:40:026 (3) - Might look a little better if you move this circle so the pattern looks like the image below.

00:40:626 (5,6,7,8) - Add curve to stream?

Eh I suck at modding. You don't need to mod my map if the mod was not useful at all.
Topic Starter
__Hatsune_Miku

Cirno-baka9 wrote:

From the worst modding queue. I wanted bad maps to mod (because I suck), but here's the mod for your M4M request.

Bold is unrankable.
Red should really be fixed.
Orange should be changed.
Blue is just a suggestion.

Easy
00:01:026 (1,2,3,4,1) - This part is boring, either remap or don't map this part and keep it as an intro.
00:10:626 (1,2) - Improve/add blanket.- > Done
00:14:626 (2,3) - ^- > Done
00:18:626 (3,1) - ^ - > Done

Normal
00:01:026 (1,2,3,4,1) - This part is boring (especially for a normal), either remap or don't map this part and keep it as an intro.
00:25:426 (2,3) - Improve/add blanket.- > Done

Hard
00:32:826 (4,1) - It would look better if these two were the slider at 00:33:226 (1) - but mirrored, it looks sort of odd to me now.
Nothing else wrong here.

Insane
00:06:226 (2,3) - Might look a little better if you added a little blanket here.
00:24:026 (1,2,3,4) - Maybe add a curve to this small stream?
00:28:026 (4,5,6) - This triple feels a little odd in gameplay and visually.
00:30:426 (2,3,4) - Add/improve a few blankets here.
00:40:026 (3) - Might look a little better if you move this circle so the pattern looks like the image below.

00:40:626 (5,6,7,8) - Add curve to stream?

Eh I suck at modding. You don't need to mod my map if the mod was not useful at all.
Thank you !
Zyl
From my queue




[Easy]

Easy diff
00:15:426 (3) - Ctrl+G? , Only for improve flow

Good diff!

[Normal]

Normal diff
x1,10 of spacing? ¿sure?

00:33:026 (4,5,6,7) - hard for beginners
00:36:626 (2,3,4,1,2) - ↑

not bad but you included LOTS of random overlapping so try to reduce them
Topic Starter
__Hatsune_Miku

Trent83 wrote:

From my queue




[Easy]

Easy diff
00:15:426 (3) - Ctrl+G? , Only for improve flow ->Fix

Good diff!

[Normal]

Normal diff
x1,10 of spacing? ¿sure?

00:33:026 (4,5,6,7) - hard for beginners
00:36:626 (2,3,4,1,2) - ↑

not bad but you included LOTS of random overlapping so try to reduce them

Thank you !
Rieri
M4M from my queue XD

Hard
  1. 00:25:826 (3,1) - 둘이 붙어있네요. 00:26:826 (1) - 오른쪽으로 조금 이동하면 좋을거같네요
  2. 00:37:026 (3,4) - 그냥 00:37:226 (5) - 에 스택하는것이 좀 더 깔끔할거같네요
  3. 00:44:826 (2) - 아주 사소하긴 하지만 00:44:226 (1) - 여기에 좀더 붙었네요. 거리를 일정하게 잡는게 보기 좋아요
  4. 00:51:626 (1,2) - 이것도 그냥 1/2 반복으로 해도 괜찮았을텐데
  5. 00:54:026 (1) - 여기부터 뉴콤이 아니라 00:53:826 (2) - 여기부터입니다
  6. 00:54:826 (3) - 이것은 뉴콤 해도 되고 안해도 상관은 없음
  7. 00:56:426 (3) - 저는 매핑방식이 조금 특이해서 음에따라 노트를 두는게 제 스타일인데 여기는 역시 음이 점점 올라가니까 아래쪽보단 위쪽에 놓는것이 더 좋을거같다만 이것은 의견일뿐, 님 스타일에 안맞으시면 안하셔도 된다는점 기억하시길
  8. 00:57:826 - 여기는 소리가 커지니깐 볼륨을 약간 높이시는것도 괜찮을듯

Insane
  1. 00:08:026 (2,3) - 음.. 역시 둘이 붙여주는게 좋을려나
  2. 00:09:026 (1) - 스피너 빼시고 그냥 매핑해주는게 좋을거같아요. 스피너도 좀 애매하게 끝나서
  3. 00:12:826 (1) - 여기에 뉴콤이여야할듯
  4. 00:13:026 (2,3,4) - 흐름이.. 이런건 어떨까요 http://puu.sh/piDpF/4e35b37462.jpg
  5. 00:14:826 (2,3) - 흐름이.. 약간 이상하네요
  6. 00:26:426 (4,5,6) - 이런 트리플은 치기가 조금 힘들어서 별로이긴한데.. 뭐 매퍼님 스타일이니 어쩔 수 없죠.. ㅋㅋ
  7. 00:30:426 (2,3) - 블랭킷이 좋을듯
  8. 00:48:026 (3,4) - 둘이 이렇게나 떨어져있는 이유가 무엇입니까

인세인은 솔직히 말해서 약간 흐름이 이상한것도 많고 좀 더 개선해야할 부분이란게 많다고 생각합니다. 제가 만들어줄수도 있는데

굳럭입니다~ ㅋㅋ
Topic Starter
__Hatsune_Miku

ProEzreal wrote:

M4M from my queue XD

Hard
  1. 00:25:826 (3,1) - 둘이 붙어있네요. 00:26:826 (1) - 오른쪽으로 조금 이동하면 좋을거같네요
  2. 00:37:026 (3,4) - 그냥 00:37:226 (5) - 에 스택하는것이 좀 더 깔끔할거같네요
  3. 00:44:826 (2) - 아주 사소하긴 하지만 00:44:226 (1) - 여기에 좀더 붙었네요. 거리를 일정하게 잡는게 보기 좋아요
  4. 00:51:626 (1,2) - 이것도 그냥 1/2 반복으로 해도 괜찮았을텐데 -> 수정
  5. 00:54:026 (1) - 여기부터 뉴콤이 아니라 00:53:826 (2) - 여기부터입니다
  6. 00:54:826 (3) - 이것은 뉴콤 해도 되고 안해도 상관은 없음
  7. 00:56:426 (3) - 저는 매핑방식이 조금 특이해서 음에따라 노트를 두는게 제 스타일인데 여기는 역시 음이 점점 올라가니까 아래쪽보단 위쪽에 놓는것이 더 좋을거같다만 이것은 의견일뿐, 님 스타일에 안맞으시면 안하셔도 된다는점 기억하시길
  8. 00:57:826 - 여기는 소리가 커지니깐 볼륨을 약간 높이시는것도 괜찮을듯

Insane
  1. 00:08:026 (2,3) - 음.. 역시 둘이 붙여주는게 좋을려나
  2. 00:09:026 (1) - 스피너 빼시고 그냥 매핑해주는게 좋을거같아요. 스피너도 좀 애매하게 끝나서
  3. 00:12:826 (1) - 여기에 뉴콤이여야할듯
  4. 00:13:026 (2,3,4) - 흐름이.. 이런건 어떨까요 http://puu.sh/piDpF/4e35b37462.jpg
  5. 00:14:826 (2,3) - 흐름이.. 약간 이상하네요
  6. 00:26:426 (4,5,6) - 이런 트리플은 치기가 조금 힘들어서 별로이긴한데.. 뭐 매퍼님 스타일이니 어쩔 수 없죠.. ㅋㅋ
  7. 00:30:426 (2,3) - 블랭킷이 좋을듯 - > 수정
  8. 00:48:026 (3,4) - 둘이 이렇게나 떨어져있는 이유가 무엇입니까 ->스택 맟출려고 떨어져있는

인세인은 솔직히 말해서 약간 흐름이 이상한것도 많고 좀 더 개선해야할 부분이란게 많다고 생각합니다. 제가 만들어줄수도 있는데

굳럭입니다~ ㅋㅋ
모딩 감사합니다.
Momochikun
hi

[General]
00:44:226 - this kiai reset is just weird since the burst will appear later, you should've reset it from 00:44:126 - and then add it back on the next downbeat just like 00:37:826 -

[Insane]
00:04:826 (4) - there should be whistle here to continue the rhythm from 00:01:626 (2,2,2) - which has it
00:06:426 (3,5) - i would be visually pleased if they were on the same shape. just copy one for another
00:28:426 (1) - mind moving this a bit down since the reverse point is touching hp bar atm
00:38:626 (4) - i wonder if it didn't have clap just like the other white tick... 00:39:426 (1,2,4) - etc
00:53:226 (1) - this single nc feels unnecessary for me, dont you wanna either delete the nc, or divide this into 3 note just like you did on other section ?

[Hard]
00:02:226 (2) - very sure you missed a whistle here at slider end, you did so at 00:01:626 (3,2) - exact same sound
00:09:626 - adding note here ? kinda awkward to start the slider 1/2 later when the actual vocal is started here
00:24:426 (2) - add something at the slider end ? there're kind of splashing clap sound on the bgm at the moment
00:27:226 (3,4) - this sliders play awkwardly because the highbeat were emphasized by the slidertail, i'd start them at the whitetick for more comfortable playability . 00:28:826 (2,3,4) - this one is different case though
00:32:026 (2) - i dont see a reason for the clap there
00:32:826 (4,1) - as i say before, it would visually appealing more if it was on the same shape, try copy-paste one to another for neater pattern
00:43:426 (3) - suddenly heard a 1/4 spammed whistle here, that's kinda suprising imo

[Normal]
00:01:026 (1,2,3,4) - eh this want is the same rhythm with easy, you may want to make this one more complicated for better spread.
00:14:226 (3,4) - pretty bad rhythm, the (4) was didn't land on nothing and offbeat. just end this 00:14:226 (3) - at 00:14:826 - and you can start a slider from 00:15:226 - to catch the instrument
00:24:026 (4) - maybe nc to give that "new phase" emphasizement ?


[Easy]
00:25:026 (1,3) - this kind of overlap maybe will confuse beginners, idk :x
00:37:826 (1) - missing finish
00:56:626 (1) - start this from 00:56:426 - because the instrument ended there

the map could be more improved aesthetically though, i can't help much since it's kind of style problem

gl ~
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