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Tatsh - Xepher

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Naxess
Here Upon 6th's Request

[6th's Standard]
SPOILER

  • Why, hello 6th. You've requested me to do a structural analysis of your map. However, I shall only mod parts of the map, since it has a rather high amount of drain time.
  1. Let us begin with the first section of the map, where I've included a total of 14 measures, 7 rows. 00:00:625

    1. Take note that this is a song with vocals and you've seemed to have followed it's rhythm, therefore measures do not necessarily have to be consistent with other measures within it's hypermeasure. For example Circle (4) on Row #3 would normally also exist on Row #1, but vocals are generally not very consistent when it comes to single hypermeasures.
    2. So right now we have very little information to go on, however, if we were to take a look at a parallel section, you will see that it is mapped differently.
  2. Here is the parallel section with the same measures. I'd like you to compare the two. 01:13:330

    1. You'll notice straight away that the spinners you have placed cause notes to be placed differently. Don't mind this, it's fine, because even though the two sections are parallel, the song still varies in it's integral structure and order of execution.
    2. What I'd like you to take note of, is that Slider (2) in Row #1 has it's tail resting on the last beat of it's measure. Compare it to Slider (3) in Row #1 from the previous section. You'll notice that the measures do not match in their note structure. Consider matching them. I do realize there is a spinner that the first measure of this section has to be empty for, but this does not justify inconsistency with the next measure.
    3. You've done a rather good job of keeping it consistent, considering that the next 3 rows are consistent with the previous section. Yet, if you take a look at both Row #5s, you'll probably realize that Slider (2) and Slider (3) in this section do not match the four circles of the previous. You may want to consider changing this.
    4. Other than that, and the spinners, I'd say there is only one thing making these two sections still inconsistent; colors. Go here: 01:14:742 (1) - and click on the small arrow by combo colors and change the color to red to match the first section. It's a small detail, but small details are what matter most, for they are what your map are built of. <- ignore that, you'll see what I mean later.
  3. Let us continue. I will now be covering section 00:59:213 and it's parallel section, 02:06:977
  4. The parallel section, 02:06:977

    1. Well done, these are perfectly matched on note level, again, consider matching colors as well for ultimate consistency between these sections. How? You may wonder. Let me tell you, because it seems there is a combo inconsistency somewhere: 00:47:919 (1) - This is a red combo. It's parallel note at 01:44:389 (1) is a green combo. This 01:28:860 (1) is the cause. Why? you may ask. Well, the answer is...
      *dramatic pause*
      It's parallel note is non-existant, because it is a spinner 00:16:154 (1) .
      *intense Sherlock Holmes music playing*
      With this information we can now conclude that the error is somewhere within the measures of 01:28:860 to 01:44:389
      The reason why the combo inconsistency occurs is because...
      *music stops abruptly*
      ...you have 5 combo colors...
      This, together with the fact that this song's hypermeasures are really inconsistent by themselves, I'd say it's impossible to match the colors correctly, but good luck if you're about to try. Trust me, you'll need it.
      *takes a deep breath*
      Moving on, then.
  5. Last sections I'll cover for now. The kiai sections - 02:21:095 and 03:06:271
  6. The parallel kiai section 03:06:271 -

    1. Ignore the last measure, it's after the kiai section ends.
    2. I must say, these are very consistent,but like I mentioned before, you may want to change combo colors That's not happening is it...
    3. Pay close attention to the colors, and you will notice that Circle (1) in Row #5 from the previous section and it's parallel, Circle (2), from this section, do not match in NC. Circle (1) from the previous section is actually starting a new combo, unlike the other. Consider fixing this combo inconsistency.
    4. You've probably already also noticed, at this point, that the first measures do not match. While this does have to do with that one has a spinner before, but the other does not, I would actually suggest removing the first measure from this section and simply adding a spinner at 03:04:860 which ends at 03:06:271 , for full consistency. I believe this would also fit the song a lot better, since 03:07:683 -, the second measure, steps up from the previous measure in beat audibility.
  7. Very well done, I almost didn't find anything.
  8. Now for the TL;DR:
    Choose one.
    1. 01:14:742 (1,2) - Make 1/1 slider
    2. 00:02:036 (3) - Make 2 1/2 sliders
    1. 00:14:742 (2,3,4,5) - Make 2 1/2 sliders
    2. 01:27:448 (2,3) - Make 4 circles
    1. 02:34:154 (1) - Remove NC
    2. 03:19:330 (2) - NC
    1. 03:04:860 - Add 4/1 spinner and 03:06:271 (1,2,3,4) - Remove notes
  9. These are only 6 sections of probably 14 or something. If that's the case, then according to these statistics (50% error ratio, errors / sections) I will have missed 4 other things you should change, but who knows. Maybe I just happened to point out all the errors in about 40% of the coverage?
  10. Anyway, good luck with ranking! It's looking promising :)
6th
Plz give that man 10 kds

Hi Naxess, thanks a lot for your mod !

SPOILER
Circle (4) on Row #3 would normally also exist on Row #1, but vocals are generally not very consistent when it comes to single hypermeasures.
It shouldn't. Listen to 00:03:095 - there's not even a vocal to map here. Only reason to add a circle here would be consistency, but it would be overmap since the word "has" is clearly hearable here 00:08:742 -. I think covering both white ticks would be pointless.

What I'd like you to take note of, is that Slider (2) in Row #1 has it's tail resting on the last beat of it's measure. Compare it to Slider (3) in Row #1 from the previous section. You'll notice that the measures do not match in their note structure. Consider matching them. I do realize there is a spinner that the first measure of this section has to be empty for, but this does not justify inconsistency with the next measure.
00:00:625 - and 01:14:742 - are almost the same in terms of vocals, but as you can notice there's a really significant sound at 01:14:742 - that has to be noticed. The song itself isn't the same so I wanted to underline it by using 2 sliders instead of 1. It just lets me emphasize it.

Pay close attention to the colors, and you will notice that Circle (1) in Row #5 from the previous section and it's parallel, Circle (2), from this section, do not match in NC. Circle (1) from the previous section is actually starting a new combo, unlike the other. Consider fixing this combo inconsistency.
Alright

You've probably already also noticed, at this point, that the first measures do not match. While this does have to do with that one has a spinner before, but the other does not, I would actually suggest removing the first measure from this section and simply adding a spinner at 03:04:860 which ends at 03:06:271 , for full consistency.

That's true


You've done a rather good job of keeping it consistent, considering that the next 3 rows are consistent with the previous section. Yet, if you take a look at both Row #5s, you'll probably realize that Slider (2) and Slider (3) in this section do not match the four circles of the previous. You may want to consider changing this.
Yes. But consider that at 01:27:448 (2,3) - there's no break as earlier with the spinner. I thought it would have been easier to play and less tiring since the player needs to click only twice. Also, consider that clicking a spinner requires less accuracy than clicking a slider.

Also I think spending time on focusing on combo colours consistency is pointless since nobody will never notice this lol, but why not after all ? I'll maybe try just for fun

Btw I expected you to point out the fact that 02:25:330 (3,4) - 03:10:507 (3,4) - 03:26:036 (3,4) - don't look the same :-D
Topic Starter
Exile-

Intelli wrote:

Fun map, I might make a taiko version (or a Muzu/Oni spread for this set if you want one :3 )
I don't think it's a good idea. The total drain time is already so long (24 minutes :x)
ReFaller
Zrobiłem sobie poprawki, które mnie w końcu doprowadziły do szału (akurat ta mniejszość)
[ReFaller's Anoder XD]
00:32:919 (2,3) - to coś miałem w 1/3 beatu, ale to co mapuje jest w 1/4 więc tak to przestawiłem
00:47:919 (1) - tu gdzieś miałem takie nowe kombo tych takich jednych kółek, skasowałem bo wcześnie nie było sensu dostawać wiecej hp :)
00:59:213 (1,2) - tutaj zrobiłem (prawie) jak w twoim diffie, dodałem po dwa hitfinishe, ale co dwa nowe comba, bo tak słyszałem w utworze (jak kolesia pewnego na YT ogladałem jak grał w OJam2 cośtam i grał te mapke i sie wtedy wsłuchałem)
01:30:977 (1) - zestakowałem z nastepnym sliderem
01:45:448 (1) - tu pokasowałem NC jak wcześniej
01:50:566 (3) - tu dałem spacing, bo było nierówno w stosunku do reszty
01:51:713 (2) - te koło było za blisko :)
01:53:389 (3) - i tu też (tym razem slider)
01:54:624 (2) - tu miałem drum whistle w additionsach to go wykopałem :)
01:58:507 (1,2,3,4,5) - jak sie przyjdzysz, ten pattern przed updatem bedzie brzydki w ekhem, ustawiłem sobie poleceniem 8 kółek (tam gdzie robisz pro star pattern) i sobie według tego wyrównałem. to samo odbiłem w dalszej części
02:53:566 (1) - tu mam taki zielony timing N gdzie z 45% czy tam 50 voluma zrobiłem 65, bo dla mnie było za cicho :)

03:57:095 (1)
04:12:624 (1) - dla tych obu spinnerów ustawiłem normal additionsy, żeby mieć ten mocny hitfinish bez twardego normala.

Jestem ciekaw, ilu ludzi pomyśli że modowałem komuś mapke XD
A to tylko lista tego co ja poprawiłem ^_^


Chapaj updejta: http://puu.sh/oec7D/97f6372aa7.osu
Shmiklak
Shoot second star owo
ReFaller
A walnijmy sobie STARA TWOJĄ STARĄ XD
Topic Starter
Exile-
This star power is over 9000 80
BeatofIke
Quick IRC Check o3o
SPOILER
03:21 6th: hello BeatofIke
03:22 BeatofIke: hello o/
03:24 6th: sorry for bothering you with that stuff but, is your queue the only way to get a mod from you ?
03:24 BeatofIke: uhh...my queue is preety much dead lol
03:24 BeatofIke: I only use it for M4M lol
03:25 BeatofIke: and that's it XD
03:25 6th: Indeed that's why I was asking xD
03:25 BeatofIke: and to answer your question, Nope :P
03:25 BeatofIke: I only accept requests if I don't have a lot :/
03:26 BeatofIke: which...I kinda do rip :<
03:26 6th: np xD thanks for answering at least !
03:26 BeatofIke: 6 to be exact ._.
03:26 6th: I'll try my luck in some weeks again if I can't find anyone else
03:26 BeatofIke: can I at least see your map though? I'm curious
03:27 BeatofIke: I might take a peek :3
03:27 6th: the map isn't really from me, but I made a GD on it and it's been in Pending for months since the creator get ignored by BNs for some reasons :(
03:27 *6th is listening to [https://osu.ppy.sh/b/811424 Tatsh - Xepher]
03:27 BeatofIke: Oh I see o3o
03:27 BeatofIke: downloading :3
03:29 *BeatofIke is listening to [https://osu.ppy.sh/b/828958 Tatsh - Xepher]
03:29 BeatofIke: got it =w=b
03:33 BeatofIke: wow, nice SB :3
03:33 6th: nice play :)
03:34 BeatofIke: nah, I suck XD
03:34 6th: I'd insta fail so I consider it's nice xD
03:38 6th: You've got a better score at Extra than Another
03:38 6th: lol
03:39 BeatofIke: lol, not sure I could pass 5.37 stars XD
03:39 BeatofIke: yeah I noticed XD
03:39 6th: hmm if I do then you can
03:39 6th: It's a bit overrated I think
03:43 6th: oh, maybe I passed Extra and not the last diff then.. XD
03:44 BeatofIke: lol, that was tough XD
03:44 BeatofIke: rip hands XD
03:44 6th: indeed, those streams look hard to aim lol
03:44 6th: are you left handed btw ?
03:44 BeatofIke: nope :3
03:45 BeatofIke: I wish I was both-handed XD
03:45 6th: the way you're doing the spinner is a bit weird lol
03:45 6th: spinners*
03:46 BeatofIke: OD 8.5 ._. No wonder the accuracy was tough XD
03:46 BeatofIke: ah I see XD
03:47 6th: what do you think of it besides that ? :o
03:48 BeatofIke: I though the map was good to be honest :/
03:48 BeatofIke: thought*
03:48 BeatofIke: should be at least star, if not bubbled lol
03:49 BeatofIke: I'll do a quick check first just to make sure hehehe
03:49 6th: alright, thanks a lot :D
03:50 6th: (lol I hope my difficulty is good enough but I think it's fine)
03:50 BeatofIke: normal-hitnormal3.wav is unused o3o
03:52 6th: I'll warn Exile-
03:52 BeatofIke: also, I would tell the mapper to remove the thumbs.db files lol
03:54 6th: what is that lol
03:55 BeatofIke: no idea XD
03:56 BeatofIke: and looking from the OSB and OSU files, I don't see any flash.png being used in the SB :o
03:57 BeatofIke: I think that's about it for the SB part of the map :3
03:58 6th: alright ! I'll tell him about those issues
03:58 6th: if you don't want to post them in the thread ?
03:59 BeatofIke: I will :)
03:59 BeatofIke: I will just save this chat and post it :3
04:01 BeatofIke: soft-hitnormal5.wav is under 100ms. That's unrankable ._.
04:01 BeatofIke: and soft-hitfinish3 has delay ._.
04:04 BeatofIke: 03:42:977 (1,1) - For Hyper, I don't think this post-spinner note would be rankable for this difficuly. Normally, you see such patterns in Another/Insane difficulites :/
04:04 BeatofIke: Keep it at your own risk o3o
04:04 BeatofIke: well, the mapper of course XD
04:05 6th: yeah xD
04:06 6th: tbh I think Extra difficulty needs some work
04:06 6th: in terms of flow
04:06 BeatofIke: That's quite a lot of unrankable stuff. I'll check the rest later then XD
04:06 6th: really ? well tyvm then xD
04:06 6th: what about std difficulty ?
04:06 6th: if you catch major issue lol
04:07 BeatofIke: haven't checked Extra yet, so I'll have to check that to make sure :3
04:07 BeatofIke: okay, checking std real quick :3
04:13 BeatofIke: I only noticed this on your std difficulty: http://puu.sh/ok7s6/f272fb39af.png
04:13 BeatofIke: lol
04:13 6th: fixed ! thank you xD
04:13 BeatofIke: other then, that, I think your GD is fine as it is :)
04:14 6th: alright :D
04:15 BeatofIke: okay, time to sleep XD
04:15 BeatofIke: It's 4:15 here XD
04:15 6th: lol, good idea then
04:15 6th: cya and thank you again :D
04:16 BeatofIke: You are welcome. To be continued...
Jabba
random mod cause RANK THIS ALREADY

beginner
01:01:330 (1) - remove the repeat and put a circle at 01:02:036 - , feels weird to have a sliderend on the downbeat
01:06:977 (1,2,1,2,1,2,3) - the whole section plays weird, I'd change it to something like this
01:49:683 (4,1) - blanket
01:53:919 (2) - same issue as in 01:01:330, replacing it with two circles would work. also I'd add a repeat to 01:54:624 (4) - , but it'd break the flow so feel free to not do it
01:55:683 (1,2,3) - imperfect triangle
02:12:272 (1) - ^^
02:14:742 (1) - same as 01:06:977
02:17:566 (2) - same, remove the reverse and add a circle at 02:18:271 - I actually think that simple 1/2 sliderspam would work perfectly LOL
02:35:213 (3) - ctrl-g, remove reverse, add a note
03:19:683 (2,3) - ^^ 3 1/2 sliders would work there
03:30:272 (1,2) - ^^ 2 1/1 sliders would work there
04:09:801 (3) - is it supposed to not be symmetric?

standard
01:24:624 (1) - symmetry pls
01:35:566 (2) - 256 192
01:36:977 (4) - 115 192
01:56:389 (2) - with HR this is covered by the hiterror bar, mind moving it a bit lower?
02:38:036 (1) - ctrl-h and move to the same place pls
02:39:095 (2) - 174 223
02:40:507 (2) - ^
03:41:389 (3,1) - same, I guess those can be almost offscreen with HR

hyper
warning: lots of nazi, sorry for that
why AR8.3? something like 7.7 or even 8 would work, otherwise the gap between standard and hyper would be kinda big
00:07:330 (2) - like in beginner, a circle + 1/1 slider would be better instead of this
00:51:272 (2,3) - space those pls
00:51:801 (1) - remove NC
00:52:154 (2) - NC
00:57:801 (4) - NC
00:58:507 (1) - remove NC
01:00:448 (4) - space this pls, something likethis would work
01:11:566 (5,6) - now those two are looking better when stacked, same as 01:10:860 (2,3) -
01:16:154 (1) - symmetry pls
01:18:272 (4) - 354 176
01:21:801 (4) - symmetry pls
01:37:330 (3) - symmetry pls, you can also try to do smth with SV to make it COMPLETELY SYMMETRIC AYYYY
no but really this one is beautiful and would be even more beautiful if it is symmetric
01:49:154 (4,5,6) - I know it looks less spaced cause of the stacking but make 3-4 1.1x as well
02:11:919 (3) - 480 271
02:12:977 (2) - 387 199
02:16:860 (1,2,3,4) - move all of those to x: 256
02:18:272 (1) - same ^^
02:19:330 (5,6) - same as 01:11:566
02:23:566 (5,6) - spacing pls
02:45:095 (1) - 317 283 (yes I know it's nazi as hell)
03:06:272 (1) - 256 182
03:08:036 (2,3) - both to x: 256
03:15:095 (2,3) - spacing pls
03:30:977 (4) - y'know 256 222
03:31:683 (1) - 346 250 and then tweak this somehow to make it symmetric, same with the next slider
03:38:389 (4) - x: 256
03:39:801 (4) - ^
03:44:213 (1) - ^
well this got a lot more nazier then I thought it'd be
anyway since you used lots of symmetry in the map fixing those is important LOL

another
00:11:213 (2,3) - imperfect blanket
00:11:919 (3,1) - and then stack those
00:52:772 (4,5) - the gap in time between those feels awkward
02:42:624 (2,3) - space those pls
02:39:095 (4,5) - stack those two like you did earlier
02:44:036 (2,3) - ^^
02:44:742 (5,6) - ^^
03:44:036 (10,11) - these two can be jumps IMO
03:57:095 (1) - uhhhh k but I'd not do this cause you're missing two parts of vocals cause of this one

extra
OD8
00:00:625 (1) - y'know, SYMMETRY
00:01:683 (2) - x: 256
k I won't point those anymore, you can find them by yourself :3
00:04:507 (2,3) - space those pls
00:07:330 (2) - same as in hyper
00:13:683 (1,2,3,4,5,6,7) - instead of gradually increasing spacing those can use jumps at 2, 4 and 6 IMO
00:51:272 (3) - why do you space this less than e.g. 00:51:007 (2) - ? yes, the pattern itself is nice, but I think that (3) should be like the most spaced out of those
01:06:271 (1) - stack this with end of 01:05:213 (2) -
01:43:683 (3,4) - move both of those 3 grids up
01:46:330 (3) - same as 00:51:272
01:50:036 (1,2,3,4) - idk this feels awkward to play for me, just some feedback
02:09:448 (3) - similar to 00:51:272, I'd space this more
02:17:213 (3) - ^
03:11:566 (4) - 217 41
04:06:624 (4) - space this more pls
04:11:566 (1,2,3,4,5,6,7) - 00:11:683 ^^

extra extra
00:08:742 (5) - spacingpls
00:09:095 (1) - ^
00:28:948 (1) - this plays weird, I hear that the sound starts at the blue tick, but it ruins all the sliderticks so I'd start this slider at 00:28:860 -
00:54:977 (2) - NC
01:09:448 (3) - I've mentioned this somewhere else already
01:35:566 (6) - guess you're missing a clap there
01:44:919 (3) - ^^
01:49:242 (1) - I'd remove that NC tbh
01:50:566 (3) - ^^
01:51:448 (1,2,3,4) - ctrl-g all of those (separately ofc) please
02:15:977 (1,2,3) - idk as for me it breaks the flow, I'd stack those. also remove NC
03:09:270 (2) - delete this one and create again, seems that it's unsnapped
04:11:566 (1,2,3,4,5,6,7) - mentioned it yet again
love this diff <З

gl in ranking this!
Topic Starter
Exile-
Fixed, I guess...
e: Oh, wait! Second mod!
Topic Starter
Exile-

MadHypnofrog wrote:

random mod cause RANK THIS ALREADY

hyper
warning: lots of nazi, sorry for that
why AR8.3? something like 7.7 or even 8 would work, otherwise the gap between standard and hyper would be kinda big
00:07:330 (2) - like in beginner, a circle + 1/1 slider would be better instead of this
00:51:272 (2,3) - space those pls
00:51:801 (1) - remove NC
00:52:154 (2) - NC
00:57:801 (4) - NC
00:58:507 (1) - remove NC
01:00:448 (4) - space this pls, something likethis would work It seems like a flow break. I came up with another idea
01:11:566 (5,6) - now those two are looking better when stacked, same as 01:10:860 (2,3) -
01:16:154 (1) - symmetry pls
01:18:272 (4) - 354 176
01:21:801 (4) - symmetry pls
01:37:330 (3) - symmetry pls, you can also try to do smth with SV to make it COMPLETELY SYMMETRIC AYYYY
no but really this one is beautiful and would be even more beautiful if it is symmetric
01:49:154 (4,5,6) - I know it looks less spaced cause of the stacking but make 3-4 1.1x as well Its 1.09 x)
02:11:919 (3) - 480 271
02:12:977 (2) - 387 199
02:16:860 (1,2,3,4) - move all of those to x: 256
02:18:272 (1) - same ^^
02:19:330 (5,6) - same as 01:11:566
02:23:566 (5,6) - spacing pls
02:45:095 (1) - 317 283 (yes I know it's nazi as hell)
03:06:272 (1) - 256 182
03:08:036 (2,3) - both to x: 256
03:15:095 (2,3) - spacing pls
03:30:977 (4) - y'know 256 222
03:31:683 (1) - 346 250 and then tweak this somehow to make it symmetric, same with the next slider
03:38:389 (4) - x: 256
03:39:801 (4) - ^
03:44:213 (1) - ^ This is a slider o.O
well this got a lot more nazier then I thought it'd be
anyway since you used lots of symmetry in the map fixing those is important LOL

extra
OD8
00:00:625 (1) - y'know, SYMMETRY
00:01:683 (2) - x: 256
k I won't point those anymore, you can find them by yourself :3
00:04:507 (2,3) - space those pls
00:07:330 (2) - same as in hyper
00:13:683 (1,2,3,4,5,6,7) - instead of gradually increasing spacing those can use jumps at 2, 4 and 6 IMO I want to keep it
00:51:272 (3) - why do you space this less than e.g. 00:51:007 (2) - ? yes, the pattern itself is nice, but I think that (3) should be like the most spaced out of those
01:06:271 (1) - stack this with end of 01:05:213 (2) - Nah because it's stacked with 01:06:977 (3) -
01:43:683 (3,4) - move both of those 3 grids up
01:46:330 (3) - same as 00:51:272
01:50:036 (1,2,3,4) - idk this feels awkward to play for me, just some feedback
02:09:448 (3) - similar to 00:51:272, I'd space this more It's not very similar. 02:09:448 (3) - this note has the strongest emphasize here and that's correct
02:17:213 (3) - ^
03:11:566 (4) - 217 41
04:06:624 (4) - space this more pls
04:11:566 (1,2,3,4,5,6,7) - 00:11:683 ^^ Same

extra extra
00:08:742 (5) - spacingpls
00:09:095 (1) - ^
00:28:948 (1) - this plays weird, I hear that the sound starts at the blue tick, but it ruins all the sliderticks so I'd start this slider at 00:28:860 -
00:54:977 (2) - NC
01:09:448 (3) - I've mentioned this somewhere else already
01:35:566 (6) - guess you're missing a clap there
01:44:919 (3) - ^^
01:49:242 (1) - I'd remove that NC tbh
01:50:566 (3) - ^^
01:51:448 (1,2,3,4) - ctrl-g all of those (separately ofc) please
02:15:977 (1,2,3) - idk as for me it breaks the flow, I'd stack those. also remove NC
03:09:270 (2) - delete this one and create again, seems that it's unsnapped
04:11:566 (1,2,3,4,5,6,7) - mentioned it yet again Gonna keep it
love this diff <З

gl in ranking this!
Not mentioned = fixed
ReFaller

MadHypnofrog wrote:

random mod cause RANK THIS ALREADY

another
00:11:213 (2,3) - imperfect blanket it's perfect, checked 1000 times (even with approach circle)
00:11:919 (3,1) - and then stack those impossible, because of not enough time to disappear
00:52:772 (4,5) - the gap in time between those feels awkward listen kick drums :)
02:42:624 (2,3) - space those pls
02:39:095 (4,5) - stack those two like you did earlier i did something another, i just fixed the spacing
02:44:036 (2,3) - ^^ they are stacked, idk what is problem XD
02:44:742 (5,6) - ^^ The same situation on tect like here 02:39:095 (4,5)
03:44:036 (10,11) - these two can be jumps IMO i don't really agree with this, but i got an idea, i did a diamond pattern which will empasize this moment
03:57:095 (1) - uhhhh k but I'd not do this cause you're missing two parts of vocals cause of this one because of break after my spinner

gl in ranking this!
Oto supdatowane GD. Wybierz właściwą odpowiedź:
A: http://puu.sh/okUyr/bcb03784d7.osu
B: http://puu.sh/okUyr/bcb03784d7.osu
C: http://puu.sh/okUyr/bcb03784d7.osu
FRANKFURT: http://puu.sh/okUyr/bcb03784d7.osu
Jabba

ReFaller wrote:

MadHypnofrog wrote:

random mod cause RANK THIS ALREADY

another
00:11:213 (2,3) - imperfect blanket it's perfect, checked 1000 times (even with approach circle)
00:11:919 (3,1) - and then stack those impossible, because of not enough time to disappear
00:52:772 (4,5) - the gap in time between those feels awkward listen kick drums :)
02:42:624 (2,3) - space those pls
02:39:095 (4,5) - stack those two like you did earlier i did something another, i just fixed the spacing
02:44:036 (2,3) - ^^ they are stacked, idk what is problem XD
02:44:742 (5,6) - ^^ The same situation on tect like here 02:39:095 (4,5)
03:44:036 (10,11) - these two can be jumps IMO i don't really agree with this, but i got an idea, i did a diamond pattern which will empasize this moment
03:57:095 (1) - uhhhh k but I'd not do this cause you're missing two parts of vocals cause of this one because of break after my spinner

gl in ranking this!
Oto supdatowane GD. Wybierz właściwą odpowiedź:
A: http://puu.sh/okUyr/bcb03784d7.osu
B: http://puu.sh/okUyr/bcb03784d7.osu
C: http://puu.sh/okUyr/bcb03784d7.osu
FRANKFURT: http://puu.sh/okUyr/bcb03784d7.osu
00:11:213 (2,3) - are you even trying? this is not perfect at all :<
02:44:036 (2,3) - I meant 'space this as well as 02:42:624 (2,3)' LOL but w/e
ReFaller
00:11:742 (2,3) - So, what you are explain that? This is without touching, just closer on timeline for show your wrong.
Jabba

ReFaller wrote:

00:11:742 (2,3) - So, what you are explain that? This is without touching, just closer on timeline for show your wrong.
dude my pic shows that this blanket is not even close to being perfect
even on your pic I can see that the gap between the approach circle and the slider itself varies (e.g. the very top of the circle and the very bottom have two different gaps, y'know, this isn't good)
ReFaller
00:11:742 (2,3) - Pffff... you changed their order by ctrl+g. This blanket is wrong, because my pic shows when slider (3) is stacked with the next circle, so i set the circle (2) in such way to make blanket perfect. In other words, you didn't pay attention for fact the slider (3) is already stacked.

WATCH THE ORDER OF OBJECTS IN THESE PICS



Okoratu

Okoratu wrote:

The Eight Sin difficulty is actually pretty nice, I might drop off some comments after you answered Meyrick
Reminder to not be a lazy fuck
Topic Starter
Exile-

Okorin wrote:

Okoratu wrote:

The Eight Sin difficulty is actually pretty nice, I might drop off some comments after you answered Meyrick
Reminder to not be a lazy fuck
Welcome back!
Okoratu
Sry i will keep this shorter
hahaha the mp3 name and then the mp3 has fx sound in it


[general areas to work on]


[hitsounding]
first off:
soft-hitnormal and soft-hitnormal2 are completely muted samples, as you may know.
this is unacceptable because the meaning of hit-sounds is that you first hit something to hear a sound, muting a sample that you click on goes against all reason of hitsounding.
Basically places where you click, HAVE to privide AUDIBLE feedback because everything else would go against common sense. I recommend replacing these or just deleting them from your set of samples

ok other stuff:
the soft-hitclap that you use in the vocal only sections is really annoying to me mainly because it's so damn loud and sticks out a lot finding something less loud as a replacement would be cooler
The sliderticks in the vocal only sections are louder than literally any other hitsound and that's really distracting, you should use a sample which is less loud and thus sticks out less to normalize your gameplay experience
00:34:154 - the samples used on this stuff just don't fit any instrument in the song im wondering why you did that :S
00:59:213 - changing completely to a normal sampleset sounds really spammy, i would limit the normal sampleset usage to every 1/1 and use soft on the sliderends etc, if you like this you can do this by selecting sliderends and using crtl+shift+e to change that
02:42:271 - this clackclackclack part is pretty noisy considering the actual song :s


[eight sin]
first breaktime is snapped weirdly like http://puu.sh/oqJfQ/aaa088d248.jpg is this intentional ?
00:03:448 (1) - this slider is bezier and i don't know if you intended that, if you don't know what that is just ask
00:52:154 (1) - 02:24:448 (4,1) - and the others like that, i think it's easier to aim if you have to go equal speed through things like 02:24:272 (3,4) - into the stream. meaning that 02:24:272 (3,4) - require more movement than 02:24:448 (4,1) - so the beginning of the stream starts by stopping your cursor, i think it'd play more smoothly if movement between 02:23:919 (1,2,3,4,1) - was normalised to the same amount of space
02:35:566 (2,4) - should have special focus especially considering it's in the kiai, but sadly your symmetrical style can't do much with these so i recommend changing the sliders before to either circles or have them have different SV or something?
03:03:095 (1) - why combo
03:33:095 - this is a bit bland to just continue the stream uh can't you do something involvin jumps with 1/4 sliders or something
01:48:272 (1) - id like to click red tick how about 2 1/4 sliders
01:58:507 (1,2,3,4) - could use more space to have more energy

[storyboard]
the black file that you put over the bg is not necessary, can save you 1.33x load or a whole fullscreen image.
you can just can do the following:
Sprite,Background,Centre,"maxresdefault (1).jpg",320,240
Sprite,Background,Centre,"maxresdefault (1).jpg",320,240
S,0,0,264307,0.625,0.625
this will create an object that overwrites your bg and then the bg as a 2nd object that you can modify as you please. so instead of scaling a black file up in front of it you will just scale it down on the by default black editor bg
is letterboxing in breaks intentional as it cuts off part of your sb :/
02:35:213 - the leaves that come up here along with other shapes don't really seem to fit the atmosphere of your song, they seem to natural in something so artifical, how about searching for some other image for it ?
02:47:918 - the rotating star in the middle seems to be heavily upscaled, you should get a bigger star to rotate tehre to have an actually sharp image
03:20:742 - around here when the bgs transition into each other, the new one that is fully visible at 03:22:154 - is further up than the one that faded out, if you pay attention the characters are moving upwards wit hthis and im not sure if you wanted a smooth transition
04:14:036 - fading the lyrics and everything (if possible) down on every echo would be cooollll
like 04:15:448 - 04:16:860 - 04:18:271 - going darker step by step instead of just once in the end :D
why is the green stuff turning white in the very end o:

If i see your opinions on these i might mod the rest but my time is pretty limited, I did this because i think this map is cool
Topic Starter
Exile-
That's a lot of things to do as I expected.

7 months ago I though that this slider - stream connection was a good idea. To be honest, I was a bit lazy to change it but at the end I will have to do this.
Unfortunately I've lost my code file since this storyboard was made in SGL Editor and I switched to java long time ago. So I will have to create it all over again and maybe I will make a full storyboard and it may take some time.

As for now, im moving this map to WIP since there are similar issues on other diffs (gosh, old mapsets are the pain!)

Thanks for the mod. I will take your suggestions into account while fixing the mapset
Okoratu
I wish you good luck, if you have any questions, feel free to hit me up ingame :D/
Lince Cosmico_old
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Heniu
GET THIS OUT OF THE GRAVEYARD AND GET TO IT!!! THIS IS AWSOME!!!! :!: GET TO IT
ReFaller
Gdyby Exile- "żył" byłbym też hepi berzdej
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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