Why the heck didnt I think of that?
"Huvafen" Oh yes!
"Huvafen" Oh yes!
Thanks for the mod man.Kaine wrote:
https://osu.ppy.sh/ss/4260000
put me in the descriptionmain mod00:44:439 (1) - spinners must have a new combo!!!!! ok
00:52:439 (8) - މި ސްލައިޑަރ 1/6 ޓިކް ގަ ދާ ކޮޅު ބަދަލު ކޮއްބަ. މި ގޮތަށް؛ https://osu.ppy.sh/ss/4276336 sadasd
00:55:328 (7,1) - ރަނގަޅަށް ސްޓެކް ނުކޮށް fixed
00:58:884 (7) - ކޮންޓްރޯލް-ޖީ؟ nah
01:05:773 (5,6) - ކޮންޓްރޯލް-ޖީ؟ nah
02:11:995 (1,2,3) - މީތި ބެކް-އެންޑް-ފޯރތް ވީމަ އެހެން ކުޑަ ޖަމްޕް ތައްވެސް ބެކް-އެންޑް-ފޯރތެއް ގޮތަށް ހުރިއްޔާ ކޮލިވާނީ، ކިޔާ އެއްޗެއް އެނގިއްޖެތަ؟ (ނޫނީ މިީތި ބެކް-އެންޑް-ފޯރތް ނުކުރެވިދާނެ. އެކަމް އެއް އަޑެއް ދެ ގޮތަކަށް މެޕްކޮށްފަ ހުރީމަ <_<) It doesnt really affect gameplay, so imma keep it as it is
02:18:661 (1) - ކްރެއިގަސްމް
02:30:884 (5) - ok fuck dhivehi, moving this to x 316 y 108 would make it flow better (change the shape accordingly so that it points to 6 as well) But it feels very awkward to me.......
02:55:995 (3) - missing note? not really, but i still added a note there anyway
02:57:328 (6) - ending slider on a downbeat... :/ (making a really strong sound be mapped to a passive element like a sliderend is like a really badass sports car not being able to drive more than 25 kmph) deal with it!! jk, I will see what I can do about that
03:11:995 (7) - sound changes on 1/4 tick here, PLS PLS PLS PLS PLS PLS PLS PLS PLS change it so that it changes direction on the 1/4 tick as well (i know it looks somewhat uglier BUT IT'S SO SATISFYING TO PLAY SLIDERS LIKE THAT) adwqeqw
03:29:550 (5) - ކޮންޓްރޯލް-ޖީ؟ ok
04:17:773 (2) - switch nc to this plz, nc should be on big white line imo done
04:28:439 (1) - shouldnt this slider have a similar hitsound as 02:04:440 (1) - ? nah, they sound different
04:41:328 (1,2,3) - 04:42:217 (1,2,3) - 04:43:106 (1,2,3) - 04:43:995 (1,2,3) - CONSISTENCY WHEN MAPPING SIMILAR SOUNDS IS IMPORTANT. IF THE SAME SOUNDS ARE MAPPED TWICE OR MORE, PLEASE PLEASE PLEASE MAKE THEM APPROXIMATELY THE SAME PATTERN ok doneextremely lenient blanket modall fixed here01:25:995 (3) -
02:22:661 (2) - this to 02:22:217 (1) - 's head
01:03:995 (1) -
01:15:995 (8,9) -
02:13:328 (1) -
02:23:995 (1) -
04:37:773 (2) -
05:48:439 (1) -
general; add "chillstep" and "angel" (ep name) to tags and "kaineisverygood" as well
Thanks for the moddytedy wrote:
Suggestions:
-00:05:106 why not a circle here? K done
-02:21:180 (6) - more closer to the previous note ( x:216 y:200 maybe ) I think its ok
-02:03:551 (1,2,3,4,5,6)this a little bit closerdown Nah
please consider all the jumps in the map, just my opinion (a bit closer) Would consider that
nice map
♦♣
Thanks for the suggestionsAmbient wrote:
Hey man nice map, incredibly fun to play and all around nicely mapped. I'd just like to make a couple of suggestions if i may:
00:44:439 (1) - Try adding a note behind the slider and moving the slider 1 tick forward, i feel it flows better. Done
01:57:328 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - These jumps here feel pretty clumped in the corner and make it hard to uncomfortable to move onto the next note, try to space them more freely or move them further to the left. Done
nice jumps, GL
Applied pretty much all of them. Thanks for the suggestionstake six wrote:
A. you might want to consider changing one of the combo colours. currently you have grey and, well, a different kind of grey. Its pretty difficult to notice when the combos change, at least for me. I will think about it
B. 01:09:773 (7) - In general, you have some slight inconsistencies with combos. I think you should come up with a few rules to how you combo - it just feels to me that you comboed different parts of the songs differently, while the parts are pretty similar. this circle where (i think) you didnt combo, but comboed someplace else which was pretty much the same. Its also pretty late here, so i might be wrong, just mostly go through the combos that go up to 9 or 8 (or more) and think if you do them consistenly.
These are just weird places you might wanna consider
01:35:550 (7) - maybe combo this I think its alright as it is
01:55:550 (5) - Also think of comboing. Done
02:58:217 (8) - consider Done
03:05:328 (4) - same as above Nah
03:11:995 (7) - same Done
03:22:439 (1) - This ones a bit weird, since it ends at the start of the next bar but starts before it, you can possibly remove the combo there and have 03:22:884 (2) - combo instead Done
03:47:995 (8) - consider Nah
04:01:106 (6) - since its the same type of sliders as the combo right afterwards, consider placing the combo there instead, though it would fit a bit less with the music. Done
04:15:773 (7) - this should probably be the combo instead of the one right after Fixed
05:53:773 (5) - same as above. Fixed
I can shed some light on this; Huvafen means "Dream" in our languageCrypticMech wrote:
What does the diffname Huvafen mean? It seemingly has no relation to the song at all, consider changing it.
Well there is your answer about that.Kaine wrote:
I can shed some light on this; Huvafen means "Dream" in our languageCrypticMech wrote:
What does the diffname Huvafen mean? It seemingly has no relation to the song at all, consider changing it.
CrypticMech wrote:
Heyo, saw this is #modreqs and I absolutely loved the song (also found an artist I want to try to map from)
[General][Huvafen]
- What does the diffname Huvafen mean? It seemingly has no relation to the song at all, consider changing it.
- AR 9.5 is a bit high, even if it does have 1/3rd 135 BPM jumps, I'd consider 9.3 or 9.4 instead. Lowered it 9.4
- OD 8 is really low for a jump map, OD 8.5 (or be Monstrata with 8.7) Ok
- HP 6 may also be a bit too low, but I wouldn't change it yet (wait for more feedback).
- Your Color Combos make no sense to me, specifically 5 and 8. Also, 1 may be too close to white to be rankable. Yeah, I will see what I can do about those
- You don't need the epilepsy warning, this map has no storyboard.Those are for the kiai spams
- Those kiai times may need to be connected, I'd talk to a BN about that one.
[]
- 00:01:773 (1) - I'm not sure if I like blocking out this really small sweet melody with a spinner, I'd consider mapping the sounds rather than just overlaying the spinner. Both ways are good in imo, but im gonna stick with spinners for now
- 00:11:106 (1) - This is a bit... wrong. Its actually 1/8ths, like this. Ah!Finally It sounds better, I knew something felt off there
- Starting here, 00:33:773 (1) - I think it may be better to make each note a NC. Not quite sure about this one, as it plays the same to me both ways... Done
- 01:11:106 (1,2,3) - So I understood having the rhythm like this in previous parts, because the bass helped emphasize it - but the bass isn't present in this part, at least not the sound I'm referring to. It still plays fine, but I may suggest mapping it differently since it is in fact a bit different. Followed the vocals there
- Starting 01:20:661 (1) - and ending 01:23:328 (4) - you're a bit too cramped up on the right side, see if you can pull it out into the center a bit from time to time. I will see what I can do about it
- 01:46:661 (1) - Same thing I mentioned earlier, consider NCs - may not be necessary. I think its ok as it now
- Starting 01:57:328 (1) - and ending 02:00:439 (1) - you're way too cramped on the right side again. You could honestly just flip the entire combo left and drag some bits of it up again, but this map clearly is right-side heavy. Changed it, Its ok now....I think
- 02:08:440 (2) - This is actually the same kind of beat you're mapping your jumps to. I don't like the fact you cover it up with a slider either. Past 5.3*, I think you can have sudden rhythm changes (1/2 to 1/3) and not have to give much warning, they should be able to hear and read it at this point. Definitely consider remapping these sliders to better emphasize the two huge beats Crywolf has placed here. Also, at around 02:08:439 - Kiai time should start here, as this is where the song picks back up. Will see what I can do about that
- 02:10:217 (2) - ^
- 02:18:661 (1) - Make this slider go on to the blue tick, as it sounds better that way (or soften the slider end!) Done
- 02:22:661 (2) - ^
- 02:24:439 (2) - ^
- 02:35:106 (1) - Same thing I mentioned in the last place you did it, this is actually a 1/4th and three 1/8ths Fixed
- 02:41:439 (4) - This slider shouldn't be like the last one, as where this slider begins theres no actual note. I think its fine as it is
- 02:49:328 (1) - ^
- 02:50:884 (2) - Starting at the end of this slider, theres actually a 1/8th stream of vocals or a more predominant 1/4th stream of bass that you should map, considering you've been mapping those in other places. Both of those end at the end of this slider, where the large bass hits 02:51:328 (1) - . I didnt notice that, fixed
- 02:56:106 - Theres a beat here you could be mapping. Isnt it already mapped?
- 04:23:106 (1) - The section starting here I hate. This is the only part of the map I dislike as I think you've seriously done injustice to the song. So this next little bit will be a rant on how to fix it. First, 04:23:106 (1,2,3,4,1,2,3,4) - All of these should be circles. You should use a circle to emphasize the voice on each beat, make each bit of the voice clickable. Second, a stream starts here 04:26:661 (1) - that you haven't mapped at all - which is definitely a cop out past a 4.5*. Finally, these kicksliders: 04:27:995 (1,2) - just feel so anticlimatic after such a huge build up. I mean, you work your way to what you know will be the hardest part of the song, then thwump thwump, you're presented with two measly kick sliders. Increase the SV or make the DS between them larger or something, it just feels so much like a let down. (I do like their placement in accord to the next slider though.) Ok, gonna remap that part
- 04:28:439 (1) - At the end of this slider, a high pitched raising voice is present, I'd kind of like it if you mapped that and shortened this slider slightly like you've done in some parts before this. hmmm, that seems kinda cool
- 04:33:773 (1) - Theres a note you're covering up inside the slider, while I don't mind that, you mapped it here 04:30:217 (1,2) - and consistency is key. nah, I think its fine as it is
- 04:37:773 (2) - I've talked about this before.
- 04:39:550 (2) - Same for this
- 04:47:995 (1) - I heard more noises inside the slider again. I may have missed this during the first chorus, and if thats the case (I don't feel like going back to check because this is a NM after all) then just decide on whether to map it or not map. If you decide to not map it, change the way you maped it at 04:30:217.
- 04:51:995 (2) - eh
- 04:53:773 (2) - ^
- 05:06:217 (2) - ^
- 05:07:995 (2) - ^
- 05:32:884 (3) - eh 2.0
- 05:39:217 (4) - eh 3.0
- 05:47:106 (1) - refer to eh 2.0
- 05:53:439 (4) - refer to eh 3.0
- Consider cutting the song or mapping the ending with relaxing slider art.
As a side note, I'm more than happy to come back and mod this after more work has been done to it, and when I do it then I'll focus more on note placement, DS, and blankets rather than just the general hand-waving I did with this mod. Regardless, I love this song and I hope you get it ranked.
Good luck!
Cool cool, I suggest you probably add a tidbit about that in the beatmap description then, because that name totally works for the song - but it needs to be clarified for the English speakers :pTruzon wrote:
Well there is your answer about that.Kaine wrote:
I can shed some light on this; Huvafen means "Dream" in our language