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osu!StreamCompanion - live pp display / ingame overlay!

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Kyu96
Yey \o/
Nice Release buddy!
As soon as I am home I will start modifying your project and try to make a more simplified Version of it :)
I also want to implement an option to read out the star difficulty of a beatmap using Tom94's difficulty calculator :)
Stealthback
got an error ._. :(
constraint failed
NOT NULL constraint failed: withoutID.LastPlayed bei System.Data.SQLite.SQLite3.Reset(SQLiteStatement stmt)
bei System.Data.SQLite.SQLite3.Step(SQLiteStatement stmt)
bei System.Data.SQLite.SQLiteDataReader.NextResult()
bei System.Data.SQLite.SQLiteDataReader..ctor(SQLiteCommand cmd, CommandBehavior behave)
bei System.Data.SQLite.SQLiteCommand.ExecuteReader(CommandBehavior behavior)
bei System.Data.SQLite.SQLiteCommand.ExecuteNonQuery(CommandBehavior behavior)
bei System.Data.SQLite.SQLiteCommand.ExecuteNonQuery()
bei #=quWHKtpceSLU745B66VwJe2Et7igdrso9hTgtNm7nB3Z_hG4hueQBMxNpwBr$gEHE.#=qVZNDe5lEHeHIed3IKj_VTQ==(#=q6ClghMokX9R_B$dtsSscDvGcxjj4WvhxcptYLkS7PwTEE41WhX6yVQlwXzS5koB9t16JJZYz90eykVT0m2nV1Q== #=q2VJVq6YLETpszvSEYn$Hqg==)
bei #=qP4eOOGIPd6ekg409OeQOWcIdi9SfWYaMM_CrKvOZ2TUGMGFxSRBcy5JHKmn6kvwr.#=qVZNDe5lEHeHIed3IKj_VTQ==(#=q6ClghMokX9R_B
NeonDerg
help plz

constraint failed
NOT NULL constraint failed: withoutID.LastPlayed vid System.Data.SQLite.SQLite3.Reset(SQLiteStatement stmt)
vid System.Data.SQLite.SQLite3.Step(SQLiteStatement stmt)
vid System.Data.SQLite.SQLiteDataReader.NextResult()
vid System.Data.SQLite.SQLiteDataReader..ctor(SQLiteCommand cmd, CommandBehavior behave)
vid System.Data.SQLite.SQLiteCommand.ExecuteReader(CommandBehavior behavior)
vid System.Data.SQLite.SQLiteCommand.ExecuteNonQuery(CommandBehavior behavior)
vid System.Data.SQLite.SQLiteCommand.ExecuteNonQuery()
vid #=quWHKtpceSLU745B66VwJe2Et7igdrso9hTgtNm7nB3Z_hG4hueQBMxNpwBr$gEHE.#=qVZNDe5lEHeHIed3IKj_VTQ==(#=q6ClghMokX9R_B$dtsSscDvGcxjj4WvhxcptYLkS7PwTEE41WhX6yVQlwXzS5koB9t16JJZYz90eykVT0m2nV1Q== #=q2VJVq6YLETpszvSEYn$Hqg==)
vid #=qP4eOOGIPd6ekg409OeQOWcIdi9SfWYaMM_CrKvOZ2TUGMGFxSRBcy5JHKmn6kvwr.#=qVZNDe5lEHeHIed3IKj_VTQ==(#=q6ClghMokX9R_B$dtsSscDvGcxjj4WvhxcptYLkS7PwTEE41WhX6yVQlwXzS5koB9t16JJZYz90eykVT0m2nV1Q== #=qjT1q9GjxSO$73IYLzrB6Vg==)
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vid #=qvG2TUAOcok102LGdXxmGj8VyyI4oRrXT_Q6oAM5u6u4RjX7Bmh7P$_CnGGvBKzEZhRA2SSlG0twT2irSnnxOkHUOAchpZ_dygkUswjaxnbk=.#=q3zpFsZ8rlaU_ClQT70fwF2AdVoDJAfP9b3N73jTK3lg=()
vid #=qvG2TUAOcok102LGdXxmGj8VyyI4oRrXT_Q6oAM5u6u4RjX7Bmh7P$_CnGGvBKzEZhRA2SSlG0twT2irSnnxOkHUOAchpZ_dygkUswjaxnbk=.#=qwqNa9M2P6LGZ_6iEueMaXw==(String #=qqPjl4oSJoSGJSHk1cv1pzw==)
vid #=qlOZGxiWOiD2_VDSpP8$MUeUvM2mzDi8TatU3oF2kvEjQgVZ6$OnbJExlRuy3IbFbppi3ydk7Sv_asZbNcjfFyJctARhoD0vLVGPUKhtaP$0=.#=qZ1$UMQ3Tei3tShJbeLQbKQ==()
vid System.Threading.ThreadHelper.ThreadStart_Context(Object state)
vid System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
vid System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
vid System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
vid System.Threading.ThreadHelper.ThreadStart()
living yell

Scribble wrote:

help plz

constraint failed
NOT NULL constraint failed: withoutID.LastPlayed vid System.Data.SQLite.SQLite3.Reset(SQLiteStatement stmt)
vid System.Data.SQLite.SQLite3.Step(SQLiteStatement stmt)
vid System.Data.SQLite.SQLiteDataReader.NextResult()
vid System.Data.SQLite.SQLiteDataReader..ctor(SQLiteCommand cmd, CommandBehavior behave)
vid System.Data.SQLite.SQLiteCommand.ExecuteReader(CommandBehavior behavior)
vid System.Data.SQLite.SQLiteCommand.ExecuteNonQuery(CommandBehavior behavior)
vid System.Data.SQLite.SQLiteCommand.ExecuteNonQuery()
vid #=quWHKtpceSLU745B66VwJe2Et7igdrso9hTgtNm7nB3Z_hG4hueQBMxNpwBr$gEHE.#=qVZNDe5lEHeHIed3IKj_VTQ==(#=q6ClghMokX9R_B$dtsSscDvGcxjj4WvhxcptYLkS7PwTEE41WhX6yVQlwXzS5koB9t16JJZYz90eykVT0m2nV1Q== #=q2VJVq6YLETpszvSEYn$Hqg==)
vid #=qP4eOOGIPd6ekg409OeQOWcIdi9SfWYaMM_CrKvOZ2TUGMGFxSRBcy5JHKmn6kvwr.#=qVZNDe5lEHeHIed3IKj_VTQ==(#=q6ClghMokX9R_B$dtsSscDvGcxjj4WvhxcptYLkS7PwTEE41WhX6yVQlwXzS5koB9t16JJZYz90eykVT0m2nV1Q== #=qjT1q9GjxSO$73IYLzrB6Vg==)
vid #=qvG2TUAOcok102LGdXxmGj8VyyI4oRrXT_Q6oAM5u6u4RjX7Bmh7P$_CnGGvBKzEZhRA2SSlG0twT2irSnnxOkHUOAchpZ_dygkUswjaxnbk=.#=q0tpzZM6I2zSVuLLrKQeiHVoXY6VW4crLeeR3NT8mIyM=()
vid #=qvG2TUAOcok102LGdXxmGj8VyyI4oRrXT_Q6oAM5u6u4RjX7Bmh7P$_CnGGvBKzEZhRA2SSlG0twT2irSnnxOkHUOAchpZ_dygkUswjaxnbk=.#=q3zpFsZ8rlaU_ClQT70fwF2AdVoDJAfP9b3N73jTK3lg=()
vid #=qvG2TUAOcok102LGdXxmGj8VyyI4oRrXT_Q6oAM5u6u4RjX7Bmh7P$_CnGGvBKzEZhRA2SSlG0twT2irSnnxOkHUOAchpZ_dygkUswjaxnbk=.#=qwqNa9M2P6LGZ_6iEueMaXw==(String #=qqPjl4oSJoSGJSHk1cv1pzw==)
vid #=qlOZGxiWOiD2_VDSpP8$MUeUvM2mzDi8TatU3oF2kvEjQgVZ6$OnbJExlRuy3IbFbppi3ydk7Sv_asZbNcjfFyJctARhoD0vLVGPUKhtaP$0=.#=qZ1$UMQ3Tei3tShJbeLQbKQ==()
vid System.Threading.ThreadHelper.ThreadStart_Context(Object state)
vid System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
vid System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
vid System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
vid System.Threading.ThreadHelper.ThreadStart()
Yes, exact same is happening to me too.
Eden333
I got that too, it's a bug currently...
pls fixxxxx
thxxxxxx
Toshiyuki Doma
constraint failed
NOT NULL constraint failed: withoutID.LastPlayed at System.Data.SQLite.SQLite3.Reset(SQLiteStatement stmt)
at System.Data.SQLite.SQLite3.Step(SQLiteStatement stmt)
at System.Data.SQLite.SQLiteDataReader.NextResult()
at System.Data.SQLite.SQLiteDataReader..ctor(SQLiteCommand cmd, CommandBehavior behave)
at System.Data.SQLite.SQLiteCommand.ExecuteReader(CommandBehavior behavior)
at System.Data.SQLite.SQLiteCommand.ExecuteNonQuery(CommandBehavior behavior)
at System.Data.SQLite.SQLiteCommand.ExecuteNonQuery()
at #=quWHKtpceSLU745B66VwJe2Et7igdrso9hTgtNm7nB3Z_hG4hueQBMxNpwBr$gEHE.#=qVZNDe5lEHeHIed3IKj_VTQ==(#=q6ClghMokX9R_B$dtsSscDvGcxjj4WvhxcptYLkS7PwTEE41WhX6yVQlwXzS5koB9t16JJZYz90eykVT0m2nV1Q== #=q2VJVq6YLETpszvSEYn$Hqg==)
at #=qP4eOOGIPd6ekg409OeQOWcIdi9SfWYaMM_CrKvOZ2TUGMGFxSRBcy5JHKmn6kvwr.#=qVZNDe5lEHeHIed3IKj_VTQ==(#=q6ClghMokX9R_B$dtsSscDvGcxjj4WvhxcptYLkS7PwTEE41WhX6yVQlwXzS5koB9t16JJZYz90eykVT0m2nV1Q== #=qjT1q9GjxSO$73IYLzrB6Vg==)
at #=qvG2TUAOcok102LGdXxmGj8VyyI4oRrXT_Q6oAM5u6u4RjX7Bmh7P$_CnGGvBKzEZhRA2SSlG0twT2irSnnxOkHUOAchpZ_dygkUswjaxnbk=.#=q0tpzZM6I2zSVuLLrKQeiHVoXY6VW4crLeeR3NT8mIyM=()
at #=qvG2TUAOcok102LGdXxmGj8VyyI4oRrXT_Q6oAM5u6u4RjX7Bmh7P$_CnGGvBKzEZhRA2SSlG0twT2irSnnxOkHUOAchpZ_dygkUswjaxnbk=.#=q3zpFsZ8rlaU_ClQT70fwF2AdVoDJAfP9b3N73jTK3lg=()
at #=qvG2TUAOcok102LGdXxmGj8VyyI4oRrXT_Q6oAM5u6u4RjX7Bmh7P$_CnGGvBKzEZhRA2SSlG0twT2irSnnxOkHUOAchpZ_dygkUswjaxnbk=.#=qwqNa9M2P6LGZ_6iEueMaXw==(String #=qqPjl4oSJoSGJSHk1cv1pzw==)
at #=qlOZGxiWOiD2_VDSpP8$MUeUvM2mzDi8TatU3oF2kvEjQgVZ6$OnbJExlRuy3IbFbppi3ydk7Sv_asZbNcjfFyJctARhoD0vLVGPUKhtaP$0=.#=qZ1$UMQ3Tei3tShJbeLQbKQ==()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

What Happened?
Topic Starter
Piotrekol
osu!.db format changed
I'll check it later today/tomorrow
Topic Starter
Piotrekol
Fixed osu!.db loading and made sure that next time this happens you're able to use your currently cached beatmaps
Should be working again.
dak47922
great work with the fixes! any plan to add linebreaks back in soon? I could pull my info from 1 file rather than multiple. :P
Seikami
Heyy there
I'm having some problems with SC. After the osu! update it couldn't find beatmaps etc. I downloaded the newest version with DLL in it and I tired to run it. Windows was asking me to run it or not because it's not trustful etc. I ran the program and it seems it keeps loading...loading..loading (Mouse cursor loading) never loads up and I have to restart my pc to stop the loading...
Kyu96

Nedas Senpai wrote:

Heyy there
I'm having some problems with SC. After the osu! update it couldn't find beatmaps etc. I downloaded the newest version with DLL in it and I tired to run it. Windows was asking me to run it or not because it's not trustful etc. I ran the program and it seems it keeps loading...loading..loading (Mouse cursor loading) never loads up and I have to restart my pc to stop the loading...
To help Piotrekol to fix this error you should probably provide the following information?

- Which Windows System? Vista? 7? 8? 10?...
- Architecture? x86, x64?..
- Tried to start it as Admin?
- Attach a debugger such as windbg/Olly to get a log of the exception.

Btw @Piotrekol I would really like to develop this project further together with you when I am back from holiday if you are interested? :D
Thought about a simplified version with more customization options etc.
mmi
Glad to see its working again, well apart from the mod images but that minor compared to remving the IRC bot, i really liked it and never had a single problem

Hopefully it will make a return
Seikami

KuroRyu wrote:

Nedas Senpai wrote:

Heyy there
I'm having some problems with SC. After the osu! update it couldn't find beatmaps etc. I downloaded the newest version with DLL in it and I tired to run it. Windows was asking me to run it or not because it's not trustful etc. I ran the program and it seems it keeps loading...loading..loading (Mouse cursor loading) never loads up and I have to restart my pc to stop the loading...
To help Piotrekol to fix this error you should probably provide the following information?

- Which Windows System? Vista? 7? 8? 10?...
- Architecture? x86, x64?..
- Tried to start it as Admin?
- Attach a debugger such as windbg/Olly to get a log of the exception.

Btw @Piotrekol I would really like to develop this project further together with you when I am back from holiday if you are interested? :D
Thought about a simplified version with more customization options etc.
Yes sorry. I'm using win10 64x, I tried running as admin and nothing worked out and I have no idea how to use those debuggers... Sorry.. If you really need the log exception you can contact me on skype and you could tutorial me out.
Hutty5
Hello, I am having this error where SC can't read my beatmaps. It says

Beatmaps >NOT< loaded. Please set correct osu! path in config. (It's highlighted in red as well)

I went to config and made sure it goes to my osu! folder. So I don't know what's happening anymore. This was working just fine like 1 month ago and now it can't read at all.
Topic Starter
Piotrekol
download new version.

Piotrekol wrote:

old version(before major rewrite) still worked until 2days ago.
osu!.db format changed and thus it's unable to get beatmap data anymore(and won't work anymore).

Nedas Senpai wrote:

Yes sorry. I'm using win10 64x, I tried running as admin and nothing worked out and I have no idea how to use those debuggers... Sorry.. If you really need the log exception you can contact me on skype and you could tutorial me out.
Avast was being an issue there(silently freezing SC/any .NET 4 application from me for some reason).
HoneyWorks-
Is stream companion broken?
It tried to launch it, set up the MSN thing, but SC still doesn't proceed to next step D:
Seikami

HoneyWorks- wrote:

Is stream companion broken?
It tried to launch it, set up the MSN thing, but SC still doesn't proceed to next step D:
You have to run both sc and osu as non-administrator or as administrator to fix it. Example running osu as admin and running sc as non-admin wont make u pass the tutorial screen.
SHINKiHEART
Can you give me old version?
I think it is not stable so i'll wait for more stabled.
Jose

Hutty5 wrote:

Hello, I am having this error where SC can't read my beatmaps. It says

Beatmaps >NOT< loaded. Please set correct osu! path in config. (It's highlighted in red as well)

I went to config and made sure it goes to my osu! folder. So I don't know what's happening anymore. This was working just fine like 1 month ago and now it can't read at all.
I'm having this problem as well, it's because I'm using Osu Stable (Latest) version, is there any fix for this?
Topic Starter
Piotrekol

HoneyWorks- wrote:

Is stream companion broken?
It tried to launch it, set up the MSN thing, but SC still doesn't proceed to next step D:
As Nedas Senpai said make sure that you're running both StreamCompanion and osu! on the same elevation level

Jose wrote:

I'm having this problem as well, it's because I'm using Osu Stable (Latest) version, is there any fix for this?
Update to newest version

DELIGHTBOT wrote:

Can you give me old version?
I think it is not stable so i'll wait for more stabled.
No. I can't find any problems myself anymore and that's only way to further improve it, I hope you understand that.
Report problems either there or via PM.
Gatuto
Any ETA on the irc bot back? The only reason I was using this program was the !np command for my twitch chat
-Makishima S-
Piotrek with source code <3
*hug*
SirHalenbane
When I try to push this to stream via OBS instead of showing the actual info for the current song playing it just shows !ArtistRoman! - !TitleRoman! etc etc. This only started with the new version, the old version worked wonderful for me. Any ideas?
Kyu96

Piotrekol wrote:

Nedas Senpai wrote:

Yes sorry. I'm using win10 64x, I tried running as admin and nothing worked out and I have no idea how to use those debuggers... Sorry.. If you really need the log exception you can contact me on skype and you could tutorial me out.
Avast was being an issue there(silently freezing SC/any .NET 4 application from me for some reason).
The reason for this is most likely Avast Deep Screen, a feature of Avast to scan running applications for malicious behavior (similar to sandboxie).
It can be disabled in the Avast settings.
Topic Starter
Piotrekol

GaTu wrote:

Any ETA on the irc bot back? The only reason I was using this program was the !np command for my twitch chat
Soonish- There is already a "working" code on github.

SirHalenbane wrote:

When I try to push this to stream via OBS instead of showing the actual info for the current song playing it just shows !ArtistRoman! - !TitleRoman! etc etc. This only started with the new version, the old version worked wonderful for me. Any ideas?
Can you see anything being shown in Settings->Commands preview tab after changing a map in osu! ?
Nusob
hi, the program only finds 1 beatmap of mine, pls help
SubSpecs

Piotrekol wrote:

GaTu wrote:

Any ETA on the irc bot back? The only reason I was using this program was the !np command for my twitch chat
Soonish- There is already a "working" code on github.

SirHalenbane wrote:

When I try to push this to stream via OBS instead of showing the actual info for the current song playing it just shows !ArtistRoman! - !TitleRoman! etc etc. This only started with the new version, the old version worked wonderful for me. Any ideas?
Can you see anything being shown in Settings->Commands preview tab after changing a map in osu! ?
Same problem, doesn't show any song title nor HP, DT etc.
Just shows !TitleRoman! etc.

And no, even changing beatmaps, the only commands I saw at command preview tab I save are: !Plays!, !Retry!
Hinanawi-sama
Could not load file or assembly 'System.Data.SQLite, Version=1.0.98.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139' or one of its dependencies. The system cannot find the file specified.   at #=qOvbylGBxBJ4L1II1aAjuL7f0hlbEqBXKmMAe4ZeJSad9OZSQV60FcIBchq59GGmJ..ctor()
at #=qbQowfQkqbGUPx0sjkvjQ2tdu7OayprvEjiseqwvtyiXtWNy_RGCQqXBppe29a8Aj.#=qu08oDMMLr0MhXc363Pto$A==()
at #=qEvBGcnmP1wP6NttSbrB80SfLGxX6YbXLZuL_f1DjKA0=.#=qXpuIz4sCs2RkoiRgnqMtAw==(String[] #=qdAUUc$D0KYYMHJ0ZXnXE2g==)
at #=qp4yrsURXiUQ184rlJoh3Q$9F37Xbo8QikhoB1M$582E=.#=qDCTHH4lzSeHYAaiMdkw0nQ==(String[] #=qfhznleSaxtePgQ$XSuv$Xw==)

After I get SC to grab osu! and the playing track, it just crashes and I notice that both DLLs that come with SC get removed after SC grabs the data.
Further startups fail as its trying to find the files it removed.
Kyu96

Sielana wrote:

Could not load file or assembly 'System.Data.SQLite, Version=1.0.98.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139' or one of its dependencies. The system cannot find the file specified.   at #=qOvbylGBxBJ4L1II1aAjuL7f0hlbEqBXKmMAe4ZeJSad9OZSQV60FcIBchq59GGmJ..ctor()
at #=qbQowfQkqbGUPx0sjkvjQ2tdu7OayprvEjiseqwvtyiXtWNy_RGCQqXBppe29a8Aj.#=qu08oDMMLr0MhXc363Pto$A==()
at #=qEvBGcnmP1wP6NttSbrB80SfLGxX6YbXLZuL_f1DjKA0=.#=qXpuIz4sCs2RkoiRgnqMtAw==(String[] #=qdAUUc$D0KYYMHJ0ZXnXE2g==)
at #=qp4yrsURXiUQ184rlJoh3Q$9F37Xbo8QikhoB1M$582E=.#=qDCTHH4lzSeHYAaiMdkw0nQ==(String[] #=qfhznleSaxtePgQ$XSuv$Xw==)

After I get SC to grab osu! and the playing track, it just crashes and I notice that both DLLs that come with SC get removed after SC grabs the data.
Further startups fail as its trying to find the files it removed.
StreamCompanion fails on loading the DLLs because they got removed.
I am very sure this problem is because of your Antivirus software.
Pierktol obfuscated the DLLs with Eazfuscator if I am not wrong to protect the source code (which is now obsolete because he open sourced it on github.com).
To solve your problem try to disable your Antivirus and start StreamCompanion again.
Make sure the DLLs are in the same folder when you do this.
Topic Starter
Piotrekol
SirHalenbane & SubSpecs & Nusob

Do you happen to be running Fallback osu! version?

@KuroRyu
DLLs were never obfuscated.

I'm still keeping SC obfuscated because of one class that if modified a little I believe it could allow for.. stuff
If that actually isn't a concern and someone from staff notifies me about this, it'll be pushed to github and it won't be obfuscated anymore.
ThePooN
Thankfully the new update didn't broke it on Wine. Still working fantastically great. Probably not voluntary tho, just mentionning it. :P

Keep up the great work! Would appreciate if it become 100% open-source tho one day :P

Would appreciate if we could specify another folder for now playing files again tho, I used to put them on a ramdisk since I'm not directly integrating it via OBS (my overlay is coded in Nodejs :P)

EDIT: Would also love to have the !PP_*! back again too. I get them for nomod via the API but that's impossible for mods :(
Hinanawi-sama

KuroRyu wrote:

StreamCompanion fails on loading the DLLs because they got removed.
I am very sure this problem is because of your Antivirus software.
Pierktol obfuscated the DLLs with Eazfuscator if I am not wrong to protect the source code (which is now obsolete because he open sourced it on github.com).
To solve your problem try to disable your Antivirus and start StreamCompanion again.
Make sure the DLLs are in the same folder when you do this.
I'd believe you if the same EXACT error didn't happen with the AV disabled and we are not dealing with Norton here.
SO as it stands, error code still occuring.
SubSpecs

Piotrekol wrote:

SirHalenbane & SubSpecs & Nusob

Do you happen to be running Fallback osu! version?

@KuroRyu
DLLs were never obfuscated.

I'm still keeping SC obfuscated because of one class that if modified a little I believe it could allow for.. stuff
If that actually isn't a concern and someone from staff notifies me about this, it'll be pushed to github and it won't be obfuscated anymore.
Yes, but i already found a fix. Dowload the osp. Open osu in LATEST stable release. Open the osp. and let it load the beatmap db, aka your beatmap db. If it doesnt do that at first launch, launch it again. Do that until it reads all your beatmaps, then you can switch to old osu or whatever, because it will work then! :)
Topic Starter
Piotrekol

ThePooN wrote:

Thankfully the new update didn't broke it on Wine. Still working fantastically great. Probably not voluntary tho, just mentionning it. :P

Keep up the great work! Would appreciate if it become 100% open-source tho one day :P

Would appreciate if we could specify another folder for now playing files again tho, I used to put them on a ramdisk since I'm not directly integrating it via OBS (my overlay is coded in Nodejs :P)

EDIT: Would also love to have the !PP_*! back again too. I get them for nomod via the API but that's impossible for mods :(
I'm suprised that it even works under wine :P .
!PP_*! is not re-added yet because I'm wondering how should I go about storing that data in sqlite

SubSpecs wrote:

Yes, but i already found a fix. Dowload the osp. Open osu in LATEST stable release. Open the osp. and let it load the beatmap db, aka your beatmap db. If it doesnt do that at first launch, launch it again. Do that until it reads all your beatmaps, then you can switch to old osu or whatever, because it will work then! :)
That's because.. stable fallback is pretty much abandoned as you may know. It uses different database structure to store its beatmap data with StreamCompanion relies on. I'll see if I can push fix for this later today

Sielana wrote:

I'd believe you if the same EXACT error didn't happen with the AV disabled and we are not dealing with Norton here.
SO as it stands, error code still occuring.
Add folder with SC to your AV exclusions and unpack it there(as fishy as it sounds- You're free to compile it yourself from source and use that instead, It should work the same except for mods). No other fix for now.
ThePooN

Piotrekol wrote:

ThePooN wrote:

Thankfully the new update didn't broke it on Wine. Still working fantastically great. Probably not voluntary tho, just mentionning it. :P

Keep up the great work! Would appreciate if it become 100% open-source tho one day :P

Would appreciate if we could specify another folder for now playing files again tho, I used to put them on a ramdisk since I'm not directly integrating it via OBS (my overlay is coded in Nodejs :P)

EDIT: Would also love to have the !PP_*! back again too. I get them for nomod via the API but that's impossible for mods :(
I'm suprised that it even works under wine :P .
!PP_*! is not re-added yet because I'm wondering how should I go about storing that data in sqlite


Same with the 1st version. I was surprised it was actually 100% working. Wine made more progress than I could have ever imagine I guess :D
Actually it crashed several times tho, wasn't happening on Windows. It also crashed once on the first version. That happens when the song changes.
Will tell you if I manage to get logs/dump (not expecting any Linux support of any kind tho, just my curiosity :P).
GanyUwU
when KPS counter ? :D
Hinanawi-sama

Piotrekol wrote:

Sielana wrote:

I'd believe you if the same EXACT error didn't happen with the AV disabled and we are not dealing with Norton here.
SO as it stands, error code still occuring.
Add folder with SC to your AV exclusions and unpack it there(as fishy as it sounds- You're free to compile it yourself from source and use that instead, It should work the same except for mods). No other fix for now.
Error still occurs, even on exception list
Kyu96
What version of osu do you use?
Hinanawi-sama
Beta.
I have been having issues with maps rolling back bout 10-20 frames during play. Stable and Fallback are crap so I'm in the middle of testing Beta to see if its fixed my issue.

Edit: Using Beta doesn't solve THAT particular issue but it does mitigate it (only about 5 frames but its still a timeline rollback).
Cayne
Cant add Mouse click 1 and Mouse click 2 in the Keycount, any solution? :c
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