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Ogura Yui - Baby Sweet Berry Love

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Topic Starter
sahuang
This beatmap was submitted using in-game submission on 2016年5月7日 at 0:34:09

Artist: Ogura Yui
Title: Baby Sweet Berry Love
Source: 変態王子と笑わない猫。
Tags: Ending TV Size Short Version Ver. Hentai Ouji to Warawanai Neko. The "HENTAI" prince and the stony cat. Rumia- karen garden
BPM: 170
Filesize: 14040kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.43 stars, 101 notes)
  2. Garden's Insane (4.44 stars, 331 notes)
  3. Hard (3.27 stars, 256 notes)
  4. Karen's Insane (4.74 stars, 359 notes)
  5. Normal (2.1 stars, 171 notes)
  6. Rumi's Extra (4.94 stars, 386 notes)
  7. Rumi's Insane (4.22 stars, 328 notes)
Download: Ogura Yui - Baby Sweet Berry Love
Download: Ogura Yui - Baby Sweet Berry Love (no video)
Information: Scores/Beatmap Listing
---------------
#1
Osu needs more harem!
Easy by me
Normal by me
Hard by me
Rumi's Insane by Rumia-
Garden's Insane by Garden
Karen's Insane by Karen
Rumi's Extra by Rumia-
Download another Insane HERE

SPECIAL THANKS~
Some hitsounds help from DreaM117er
Metadata from IamKwaN
Cute anime video from Shad0w1and

Regraz
BeatofIke
Topic Starter
sahuang
Pata-Mon
M4M

[Easy]
  1. 00:20:348 (1,2) - 这一类摆法也没啥问题,不过低难度里会造成视觉ds和实际ds不一致容易导致读错(看上去1和2很近,可能会读成一拍)。你要想包的话直接包2可能不太合适,可以放别的东西,随便举个例子:(摆得不好看,就提供个思路)
  2. 00:21:936 (2,3) - 这个东西节奏上ctrl+G可能更好
  3. 00:28:995 (1,2) - 你试试把这两个滑条全都拉长半拍,节奏上可能更有趣
  4. 01:01:466 (2,3) - 包好
[Normal]
  1. 00:02:348 (3,1) - normal里这里空着就不太好,人生很持续,鼓点也有,就算不想下太多节奏,拉个滑条填上应该也更好
  2. 00:28:995 (1,2) - 考虑一下这个节奏
  3. 00:33:230 (4) - 不要用多次折返,尤其是ez和nm,用了基本都gg
  4. 排列的很多细节应该都能提高,比如00:40:289 (1,2) - 之间的角度是不是和00:38:877 (4,5) - 一样最好?
  5. 00:42:054 (4,1) - 这个不考虑用弧形包一下吗
  6. 00:47:524 - 重音在这儿啊,后面那里也是。你现在00:47:701 (2) - 这个折返滑条在压哪个音我也不清楚,简单地往前挪半拍都好得多
  7. 00:58:995 (3) - 提前半拍开始然后折返一次
  8. 01:01:642 (3,1) - normal里这种地方太空了
  9. 01:06:759 (4,5) - 这样打起来很别扭。哪里用滑条哪里是空拍你要再想一下。例子
  10. 后面都差不多,自己check
  11. 01:19:818 (1,2,3,4,5) -
    01:22:995 - 这里不跟也可以,把图里的滑条改成note就行
  12. 01:24:583 - 重音
  13. 感觉你e和n都有很多重音(一般是大白线或者每小节的第三拍)放在滑条尾了,我是挺不喜欢这样的
[Hard]
  1. Hard总体不错。其实中间部分要是能让自动堆叠也不擦边就好了
  2. 00:39:582 (3,4) - 没必要这样放吧,4朝上不行吗
  3. 01:23:877 (3,1) - 不太好看
GL~
Narcissu
bgkaren.jpg 沒有使用 …… 你要找人格做GD 麼 kekeke

建議四色

綠線沒有意義

[Easy]

講道理我一星的easy都用ar3啊,新人BP全是Normal+HR,超低AR純粹是阻力毫無意義

那個蠢貨RC建議每一個難度都有轉盤,方便剛榜 ……

[Normal]

00:22:024 (1) - 極度建議去掉……因為不管是本體還是接物件都太短了,另外它在前面的圈打完之前就出現對新人有干擾

00:33:230 (4) - 極度不建議多次折返,反正你不改後面也會有一堆人讓你改

00:43:112 (1,2,3,4) - 極度建議不疊,理由同上。

01:02:524 - 01:08:171 - 01:13:818 - 01:19:465 - 這裡建議補個圈順便塞個clap……另外低難度空久了建議NC放後面,這樣FL會輕鬆一點

[Hard]

00:19:112 (1,2,3,4) - 這東西挺不錯的但是只用一次就有點土了,類比成穿衣服的整體風格就像渾身哥特裝但是穿了一雙草鞋

00:39:759 (4) - 不要太在意DS啦,也不要閑著沒事非要遮一下

00:40:818 (2,3,4,1) - 這貨逼死強迫症

就這麼多好了……
DaxMasterix
Hi! M4M From my Queue! Please select one map as you wish ;)
Easy:
  1. 00:13:465 (2) - This is touching the life bar:image
  2. 00:41:701 (2) - This looks better like this
Normal:
  1. 00:46:465 (1,1) - NC are pretty unnecesary
  2. 00:49:288 (1,1) - Same
  3. 01:00:054 (1) - This looks better like this
  4. 01:19:818 (1) - This is pretty unnecesary
  5. 01:20:877 (2) - And this like this would be better IMO
Hard:
  1. 00:39:759 (4) - This looks so.. Strange, Overlap, you know, maybe this can be better
  2. 01:18:583 (1,2,3) - I would like to unstack the (1)
  3. 01:24:407 (1) - Ayyyy overlap
  4. 01:26:171 (4) - This overlap looks bad too
Rumi's Insane:
  1. 00:16:995 (3,4) - Why not something like 00:14:171 (5,6,7) -
  2. 00:59:524 (6,7,8) - I preffer a triangle :v
Rumi's Extra:
  1. Nothing Here
That's all! Good luck with all!
yf_bmp
不擅长唠嗑,说点主要的

[G]
  1. No hitsounds in Rumi's Insane, Insane, Rumi's Extra.
  2. Unused Image Files: bgkaren.jpg
  3. Audio Lead-In: There is only 760 ms of audio lead-in, which is less than the minimum of 2000 ms.
以上内容来自AIBAT

[Rumi's Extra]
00:06:407 (1) - consider reduce to 1/1 since there is a heavy vocal on 00:06:759 . (Imo, there's no need to highlight that delay of crash.)
00:07:112 (2) - ^, then you can highlight the high pitch better on 00:07:642 .
00:09:936 (5,6,7,8,9,10,11,12) - this overmap doesn't seems to be nice... This music needs a highly requirement on highlighting on vocals and high pitchs but not drums..
00:16:995 (5,6,7,8,9,10,11,12) - ^
00:21:583 (4,5,6,7,1) - ^
00:45:054 (4,5,6,7,8,9,10,11) - ^
00:56:171 (1,2,3,4,5,6,7,8) - ^

00:37:465 (1) - make this better
00:57:583 (3,4) - seems poor. Delete it since the music needs a quiet air here.
01:25:289 (3,4) - move up them by 1/4. The drum exists on 01:25:201 and 01:25:289

[突然多出了的Insane]

间距要注意

00:00:230 (1,3) - 叠的有点无脑
00:09:936 (3,4,5,6,7,8,9,10) - 杜绝明显overmap,这首主要应该突出高音以及人声才对
00:40:289 (1) - 好突兀
00:46:995 (1,2) - 别碰上
00:47:524 (1,2,3,4,5) - 不如来个五角星
01:22:112 (1,1,1) - unsnapped,而且之后没必要nc spam
01:25:289 (5,6) - 应该提前1/4

[Rumi's Insane]
00:16:995 (3,4) - I think you should do like this: 00:12:759 (3,4)
00:45:936 (1,2,3,4) - I think you should do like this: 00:48:759 (1,2,3)

[Hard]
00:30:407 (1,1) - 这不和谐
00:39:582 (3,4) - ^
01:23:877 (3,1) - ^
00:42:936 (5,1) - ^,特别是碰到那尾巴
01:25:995 (3,4) - ^
01:10:289 (2,3,4,5) - 为什么这里间距突然缩小了

[Normal]
00:19:112 (2,1) - 这不和谐
00:45:936 (1,1,1) - 没什么必要NC spam
00:48:759 (1,1,1) - ^
01:22:112 (4) - 没有理由突然跟人声啊,建议放白线
01:23:348 (1) - 换个节奏,最后停在后1/2的红线上

[Easy]
00:57:230 - 节奏应该从这里开始。不会unrankable,间隔时间够长了

美丽
GL
Topic Starter
sahuang
Pata-Mon

Pata-Mon wrote:

M4M

[Easy]
  1. 00:20:348 (1,2) - 这一类摆法也没啥问题,不过低难度里会造成视觉ds和实际ds不一致容易导致读错(看上去1和2很近,可能会读成一拍)。你要想包的话直接包2可能不太合适,可以放别的东西,随便举个例子:(摆得不好看,就提供个思路)
    是的,稍微改了下
  2. 00:21:936 (2,3) - 这个东西节奏上ctrl+G可能更好
    恩,稍微叠了点不过应该没事
  3. 00:28:995 (1,2) - 你试试把这两个滑条全都拉长半拍,节奏上可能更有趣
    可以。。确实
  4. 01:01:466 (2,3) - 包好
[Normal]
  1. 00:02:348 (3,1) - normal里这里空着就不太好,人生很持续,鼓点也有,就算不想下太多节奏,拉个滑条填上应该也更好
    再考虑下。。。因为这边音不是很好下的感觉
  2. 00:28:995 (1,2) - 考虑一下这个节奏
    恩,好
  3. 00:33:230 (4) - 不要用多次折返,尤其是ez和nm,用了基本都gg
    先放着感觉不错。。只用了一个,到时候要改再改
  4. 排列的很多细节应该都能提高,比如00:40:289 (1,2) - 之间的角度是不是和00:38:877 (4,5) - 一样最好?
    其实差的很少。。不过还是改了
  5. 00:42:054 (4,1) - 这个不考虑用弧形包一下吗
  6. 00:47:524 - 重音在这儿啊,后面那里也是。你现在00:47:701 (2) - 这个折返滑条在压哪个音我也不清楚,简单地往前挪半拍都好得多
    恩对
  7. 00:58:995 (3) - 提前半拍开始然后折返一次
  8. 01:01:642 (3,1) - normal里这种地方太空了
  9. 01:06:759 (4,5) - 这样打起来很别扭。哪里用滑条哪里是空拍你要再想一下。例子
  10. 后面都差不多,自己check
  11. 01:19:818 (1,2,3,4,5) -
    01:22:995 - 这里不跟也可以,把图里的滑条改成note就行
  12. 01:24:583 - 重音
  13. 感觉你e和n都有很多重音(一般是大白线或者每小节的第三拍)放在滑条尾了,我是挺不喜欢这样的
[Hard]
  1. Hard总体不错。其实中间部分要是能让自动堆叠也不擦边就好了
  2. 00:39:582 (3,4) - 没必要这样放吧,4朝上不行吗
    可以。。。
  3. 01:23:877 (3,1) - 不太好看
恩,改了
GL~


水仙

Narcissu wrote:

bgkaren.jpg 沒有使用 …… 你要找人格做GD 麼 kekeke
maybe^^

建議四色


綠線沒有意義

[Easy]

講道理我一星的easy都用ar3啊,新人BP全是Normal+HR,超低AR純粹是阻力毫無意義

那個蠢貨RC建議每一個難度都有轉盤,方便剛榜 ……

姑且放了一个,cs3.5
[Normal]

00:22:024 (1) - 極度建議去掉……因為不管是本體還是接物件都太短了,另外它在前面的圈打完之前就出現對新人有干擾
这个再说。。不然没转lol
00:33:230 (4) - 極度不建議多次折返,反正你不改後面也會有一堆人讓你改
是。。
00:43:112 (1,2,3,4) - 極度建議不疊,理由同上。
因为12 34音一样,而且normal就还好
01:02:524 - 01:08:171 - 01:13:818 - 01:19:465 - 這裡建議補個圈順便塞個clap……另外低難度空久了建議NC放後面,這樣FL會輕鬆一點

[Hard]

00:19:112 (1,2,3,4) - 這東西挺不錯的但是只用一次就有點土了,類比成穿衣服的整體風格就像渾身哥特裝但是穿了一雙草鞋
恩,还是普通DS
00:39:759 (4) - 不要太在意DS啦,也不要閑著沒事非要遮一下
这个改成竖的了
00:40:818 (2,3,4,1) - 這貨逼死強迫症
改了~~
就這麼多好了……


DaxMasterix

DaxMasterix wrote:

Hi! M4M From my Queue! Please select one map as you wish ;)

Easy:
  1. 00:13:465 (2) - This is touching the life bar:image
    changed
  2. 00:41:701 (2) - This looks better like this
maybe?
Normal:
  1. 00:46:465 (1,1) - NC are pretty unnecesary
    to clarify the beat here
  2. 00:49:288 (1,1) - Same
    ^
  3. 01:00:054 (1) - This looks better like this
    i remapped here
  4. 01:19:818 (1) - This is pretty unnecesary
    also remapped
  5. 01:20:877 (2) - And this like this would be better IMO
^^
Hard:
  1. 00:39:759 (4) - This looks so.. Strange, Overlap, you know, maybe this can be better
    yes sure
  2. 01:18:583 (1,2,3) - I would like to unstack the (1)
    possible
  3. 01:24:407 (1) - Ayyyy overlap
    changed
  4. 01:26:171 (4) - This overlap looks bad too
i like the shape :) wait
That's all! Good luck with all!

thx
Topic Starter
sahuang
yf

yf_bmp wrote:

不擅长唠嗑,说点主要的

[G]
  1. No hitsounds in Rumi's Insane, Insane, Rumi's Extra.>>>added
  2. Unused Image Files: bgkaren.jpg>>>maybe waiting for GD...
  3. Audio Lead-In: There is only 760 ms of audio lead-in, which is less than the minimum of 2000 ms.>>>changed to 2000 in every diff
以上内容来自AIBAT


[突然多出了的Insane]

间距要注意

00:00:230 (1,3) - 叠的有点无脑 改了
00:09:936 (3,4,5,6,7,8,9,10) - 杜绝明显overmap,这首主要应该突出高音以及人声才对 是的
00:40:289 (1) - 好突兀 恩,改了下,直线
00:46:995 (1,2) - 别碰上
00:47:524 (1,2,3,4,5) - 不如来个五角星 ok
01:22:112 (1,1,1) - unsnapped,而且之后没必要nc spam
01:25:289 (5,6) - 应该提前1/4


[Hard]
00:30:407 (1,1) - 这不和谐
00:39:582 (3,4) - ^
01:23:877 (3,1) - ^
00:42:936 (5,1) - ^,特别是碰到那尾巴
01:25:995 (3,4) - ^
01:10:289 (2,3,4,5) - 为什么这里间距突然缩小了 好像是对的。。?
其他都改了
[Normal]
00:19:112 (2,1) - 这不和谐
貌似re了不知道是哪里
00:45:936 (1,1,1) - 没什么必要NC spam

00:48:759 (1,1,1) - ^
01:22:112 (4) - 没有理由突然跟人声啊,建议放白线
恩,白线add a circle
01:23:348 (1) - 换个节奏,最后停在后1/2的红线上
试了下。。。改了但感觉还是不满意,等别人吧
[Easy]
00:57:230 - 节奏应该从这里开始。不会unrankable,间隔时间够长了>>>added an object here

美丽
GL


Thx :)
Battle
Hello, M4M from queue.


𝓔𝓪𝓼𝔂[]
:idea: I suggest raising volume at the start, as it's pretty hard to hear some of the things since it's only 40% volume

00:14:878 (1,2,3,1) - This part does not really flow well. For 2 -> 1, it flowed well since it was a curved slider. The difference between 00:13:465 (2,1) - and this pattern is because of the movement you have the players doing, which is quite sharp. Add those sharp movements with the sharp slider shape of 00:16:289 (3) - , which doesn't flow well into 00:17:701 (1) - , and you're left with a pattern that feels rather clunky.

00:20:348 (1,2) - You might want to avoid this. You're using DS, but at the same time, the note placements along with the low AR makes this pattern just seem messy (it would seem messy nonetheless).

00:24:759 (3,1) - 00:27:583 (3,1) - I think for both of these cases, you need to find a way to make it so it flows better, because right now, the different combos feel pretty awkward. This is due to the fact that you have one combo, then you completely like, cut off the flow and move on to the next one, so it doesn't really feel like it flows fluidly.

00:40:289 (1) - 00:41:701 (2) - You were following vocals, so why not end on 00:40:818 - and 00:42:230 - respectively?

00:41:701 (2,1) - Same thing about flow cutting off to start another pattern.

00:45:936 (1,2,1) - I don't feel like this pattern is smooth really. Since like, you have 1,2 then you have the next combo 1, which skips a beat to go along with vocals. While something like that doesn't really sound bad, the place where you decided to put the note might confuse the target audience for this diff. It's easy for them to not really be able to read hit objects that well, so I don't think having a slider's repeat that close to 00:47:524 (2) - is a very good decision. This could be fixed by re-positioning 00:48:759 (1,2) - .

𝓝𝓸𝓻𝓶𝓪𝓵[]
:idea: Same as Easy

00:04:642 (3) - I feel like this slider doesn't really fit. The vocals don't really go along with it, since the vocals start on where 3 is and end on 00:04:818 - , with the vocal being held, as well as the fact that that other thing playing in the background starts on the downbeat. I don't really know what you're going to choose to follow, but I feel like going along with that bg instrument would be the easiest, since you would just have to change this into two circles or sth.

00:06:054 (6) - 00:06:759 (1) - There are cases where it is fine to put slider ends on downbeats or ignore downbeats. This is not one of those cases. There are strong notes on both slider ends, and both should be clickable.

00:06:759 (1,2,3,4,5) - The motions you have players going is pretty meh, you have a circular motion, followed by curved slider. I feel like it would be better for the slider to be ctrl + j'd and put back, since the current way is pretty awkward in terms of flow imo.

00:19:112 (2,3) - Maybe try to at least give it some flow / anti-flow? Right now it's kinda meh imo.

00:22:112 - It would make more sense to start spinner here since drums start here.

00:33:230 (4) - You really should map out one of the repeats, typically most players will only expect one repeat, so having two can really mess people up.

00:50:524 (2) - Why not start on 00:50:348 - ? That's where the vocal is.

00:58:818 (3,4,1,2) - Space this out. This feels extremely tight, and the amount of notes condensed in that one area may make it harder readability-wise for Normal players.

01:22:112 (4,1) - Overlap doesn't help visuals.

𝓗𝓪𝓻𝓭[]
00:04:995 (1,2,3) - 00:03:583 (1,2,3) - I don't really see what these stacks are trying to accomplish tbh. They just stop flow randomly from what I see, since like, there's not too much to emphasize with the notes you have stacked.

00:07:818 (1,2,3,4,1) - This is rather awkward imo. The motion for 1->2 that you have for players is rather sharp, but wouldn't you think it should be smoother, while making the motion for 3,4,1 a bit sharp to emphasize the triplet/downbeat?

00:12:054 (1,2,3,4) - 00:13:465 (1,2,3,4) - Stacks don't really fit in at all here. The music is now starting to pick up after all that build up, and the first thing you have is sliders and stacks :(((

00:16:289 (1,2,3,4,5) - ^

00:21:936 (1) - Maybe have it as a hitcircle into spinner? You have it that way for your Normal you made so I see no difference really.

00:24:054 (2,3,4) - The part is calm yes, but you could emphasize that with lower spacing, not stacking. Another problem of this is you can easily confuse players since you have 00:25:995 (4,5,1) - which is a stacked triplet, which at this point could be mistaken as stacked 1/2 taps.

00:27:583 (1,2,3) - 1.5x DS?

00:29:524 (2,3) - This is a hard, I don't really see why you wouldn't give a little bit more DS for 3 since it's a large contrast to the quiet music rn. Applicable to 00:31:113 (3) -

00:33:230 (1,2,3) - DS?

00:34:642 (1) - Slider shape doesn't really make sense, there's nothing in the music to really go along with the sharp curve that you have going right now.

00:35:877 (4,1) - Stacked downbeat doesn't really do it justice.

00:38:700 (4,1) - ^

00:40:289 (1,2,3) - I really feel like this transition from the vocals to the bg music is kinda awkward, since you have things that follow the held vocals with 1/1 sliders, then you have this where you could argue 2 is a held 1/1 vocal but the map goes along with the bg music so it's like aaaaaa.

01:04:112 (4,1,2,3,4) - Stackssss, in all honesty, I still haven't figured out why or when you stack things. I mean in some cases it's structured, like here, but the stop of flow really doesn't make sense to me sometimes.

𝓡𝓾𝓶𝓲'𝓼 𝓘𝓷𝓼𝓪𝓷𝓮[]
00:02:701 (1,2) - I know it's like the held vocal and stuff, but 2 sounds really awkward cuz there's like, nothing there, and the thing that's there happens on a blue tick, so I don't really know what to say lol.

00:28:995 (1,2,3) - Visuals here are pretty meh, but I don't really find the overlap too big of a deal, just something that could be better.

00:46:289 (2,3) - Ctrl + G rhythm here? It feels weird that this vocal 00:45:936 (1) - and 00:46:995 (4) - are clickable, but this one is on a slider end.

01:05:171 (2,3,4,1) - Blanket could be improved (to be fair, trying to blanket stacked things is gross).

01:11:348 (1,3) - zz Not really a big fan of this overlap, because it's like, not totally an overlap, and not totally not overlapping, so it's just like, in the middle, and that's kinda gross lol.

𝓘𝓷𝓼𝓪𝓷𝓮[]
00:06:936 (2,3) - Weird spacing, if anything, 2 should be close to 1, since 3 should be emphasized.

00:19:642 (4,5,1) - I thing it would be a big better if you did something like ctrl + g 1 and re-adjust the pattern from there, because the note is pretty strong, the spacing somewhat emphasizes it but a flow break on top of that would be nice. It wouldn't be too bad to re-adjust the pattern since it's close to a spinner anyways.

00:24:759 (1,2) - I don't think the soft vocals really warrant something this sharp lol.

00:33:230 (1,2,3,4,1,2,3,4) - The way you start the second combo is pretty meh, try finding an alternative?

zz I'm getting lazy orz

𝓡𝓾𝓶𝓲'𝓼 𝓔𝔁𝓽𝓻𝓪[]
00:02:701 (5,6) - z I kinda would expect it to try to follow that sound in the bg on this diff

00:02:701 (5,6,1) - Wouldn't it be better to move closer to 5 to emphasize vocals?

00:14:171 (5,6,7,8) - I don't really see why you just didn't do a stream here.

00:28:995 (1) - 1/2 repeat doesn't really fit well here imo since there's the held vocal.

00:30:407 (1) - I would make sense if this and ^ were flipped, since it would like, follow things better lol.

Thanks for the triangles

z

Bye
Gaia
m4m
[easy]
00:00:760 (1,2) - switching between white and red ticks isnt a very good thing to do in easies, if u wanna emphasize vocals try this
00:21:936 (2) - bad flow + overlap on the reverse is unrankable
00:35:348 (2) - music actually picks up here so decreasing the note density here like this isnt great, try this
00:38:171 (2,3) - ^
00:48:759 (1) - bad flow and placement, overlap on the last slider is meh
01:00:054 (1,2,3) - this rhythm isnt following anything, + it's the kiai and yet the rhythms have been simplified so ya

a lot of awkward rhythms in here imo, would help if you picked something and just stuck to mapping it the entire way through and not switch back and forth
dont be afraid to use more 1/1 rhythms, it's an easy but its not supposed to be like a beginner diff

[Normal]
DS is a bit high but whatever
00:06:054 (7) - 00:06:759 (1) - dont end a slider on a big note like this, its poor emphasis
00:06:759 (1,2,3) - bad flow
00:09:230 (1,2,3,4,5) - idk why u have a high note density at the calmer part in the intro but here you spam 1/1s
00:19:112 (2,3,1) - and here this is mapped like an easy
01:01:818 (4,5) - bad placement
01:24:407 (5) - \

this just felt like easy but with higher ds and randomly you'd get some 1/2 rhythms.. keep it consistent. especially at 00:34:642 (1) - the music noticeably picks up and yet you're still using simple 1/1 rhythms.
places like 00:45:936 (1) - you can easily use something like this
again, dont be afraid to use 1/2 rhythms. just be careful not to put in a bunch of slidertrains. its ok if your normal ends up harder than an average normal, you've got an easy diff to back it up anways

[hard]
00:57:230 (1,2) - flow
01:02:877 (1) - hard to read pattern
01:11:348 (1,2,3) - . probably not a pattern you want in a hard. if u really wanna keep it at least make it somewhat symmetrical cuz right now it's messy
01:24:936 - note here

you've got a lit of continuous 1/2 circles and that's cool and all, but just remember they're super hard to play and annoying for most players
on another note even though this is a hard ive barely seen any jumps. Jumps are important cuz they stress notes that should be emphasized,
examples on where u can put them 01:00:054 (1) - 01:01:995 (3) - 01:05:701 (1) - 01:11:348 (1) - 01:16:995 (1) - etc

oh and i noticed you like to have fun with your sliders. thats great but again try to limit them to only the notes that should be emphasized. if you just place them everywhere without thinking it just looks messy and overall hard to play too

[insane]
00:06:936 (2,3) - oh my antijump
00:08:524 (3,4,5,6,7,8) - why overmap
00:10:288 (4,5,6,7) - ^
00:15:230 (3) - 00:15:936 (3) - might wanna change these to sliders
00:16:995 (5) - overmap again, plus its not a good continuation into the stream anyways
00:51:054 (5,6,7,1) - dont really recommend stacking on the 5 here cuz of the triple into the next slider it might be confusing
00:57:407 - 00:57:583 - 00:58:112 - 00:58:289 - why so empty :>
00:59:171 (1) - dont stack this please
01:01:995 (4) - this jump too big
01:08:524 (1,2,1,2,1,2,1,2) - music doesnt support these jumps imo
01:10:995 (4,5) - overmapped

i feel like your flow is really rigid i.e. 00:13:112 (9,1,2,3,4,5) - this pattern alone you broke flow twice
00:17:701 (1,2,3) - here too
00:20:348 (1) - ^
00:26:171 (1,2,3,4) - these triangle jumps are fine but then 00:27:230 (5,6,1) - you switch right into a linear pattern
00:28:995 (1,2,3,1,2,3,4) - these accelerations are pretty hard to play too

theres a bunch more but they're pretty similar so yea

good luck have fun !
Topic Starter
sahuang
Battle

Battle wrote:

Hello, M4M from queue.


𝓔𝓪𝓼𝔂[]
:idea: I suggest raising volume at the start, as it's pretty hard to hear some of the things since it's only 40% volume
i think it's fine
00:14:878 (1,2,3,1) - This part does not really flow well. For 2 -> 1, it flowed well since it was a curved slider. The difference between 00:13:465 (2,1) - and this pattern is because of the movement you have the players doing, which is quite sharp. Add those sharp movements with the sharp slider shape of 00:16:289 (3) - , which doesn't flow well into 00:17:701 (1) - , and you're left with a pattern that feels rather clunky.
yes,i adjusted the slider shape along with positions
00:20:348 (1,2) - You might want to avoid this. You're using DS, but at the same time, the note placements along with the low AR makes this pattern just seem messy (it would seem messy nonetheless).
sure
00:24:759 (3,1) - 00:27:583 (3,1) - I think for both of these cases, you need to find a way to make it so it flows better, because right now, the different combos feel pretty awkward. This is due to the fact that you have one combo, then you completely like, cut off the flow and move on to the next one, so it doesn't really feel like it flows fluidly.
just moved the (1) up a bit cuz currently the shape seems ok to me
00:40:289 (1) - 00:41:701 (2) - You were following vocals, so why not end on 00:40:818 - and 00:42:230 - respectively?
i want to emphasise the strong beat at slider end and it's exactly 4/4
00:41:701 (2,1) - Same thing about flow cutting off to start another pattern.
yes,fixed
00:45:936 (1,2,1) - I don't feel like this pattern is smooth really. Since like, you have 1,2 then you have the next combo 1, which skips a beat to go along with vocals. While something like that doesn't really sound bad, the place where you decided to put the note might confuse the target audience for this diff. It's easy for them to not really be able to read hit objects that well, so I don't think having a slider's repeat that close to 00:47:524 (2) - is a very good decision. This could be fixed by re-positioning 00:48:759 (1,2) - .
that's right
𝓝𝓸𝓻𝓶𝓪𝓵[]
:idea: Same as Easy
^^
00:04:642 (3) - I feel like this slider doesn't really fit. The vocals don't really go along with it, since the vocals start on where 3 is and end on 00:04:818 - , with the vocal being held, as well as the fact that that other thing playing in the background starts on the downbeat. I don't really know what you're going to choose to follow, but I feel like going along with that bg instrument would be the easiest, since you would just have to change this into two circles or sth.
didnt change this but instead change 00:06:407 (1,2) - which u mentioned under
00:06:054 (6) - 00:06:759 (1) - There are cases where it is fine to put slider ends on downbeats or ignore downbeats. This is not one of those cases. There are strong notes on both slider ends, and both should be clickable.

00:06:759 (1,2,3,4,5) - The motions you have players going is pretty meh, you have a circular motion, followed by curved slider. I feel like it would be better for the slider to be ctrl + j'd and put back, since the current way is pretty awkward in terms of flow imo.
remapped
00:19:112 (2,3) - Maybe try to at least give it some flow / anti-flow? Right now it's kinda meh imo.
^^
00:22:112 - It would make more sense to start spinner here since drums start here.
yes
00:33:230 (4) - You really should map out one of the repeats, typically most players will only expect one repeat, so having two can really mess people up.
yes
00:50:524 (2) - Why not start on 00:50:348 - ? That's where the vocal is.
nah,the beat is here
00:58:818 (3,4,1,2) - Space this out. This feels extremely tight, and the amount of notes condensed in that one area may make it harder readability-wise for Normal players.
guess it's fine
01:22:112 (4,1) - Overlap doesn't help visuals.
oh it's not overlapped..?
𝓗𝓪𝓻𝓭[]
00:04:995 (1,2,3) - 00:03:583 (1,2,3) - I don't really see what these stacks are trying to accomplish tbh. They just stop flow randomly from what I see, since like, there's not too much to emphasize with the notes you have stacked.
yea
00:07:818 (1,2,3,4,1) - This is rather awkward imo. The motion for 1->2 that you have for players is rather sharp, but wouldn't you think it should be smoother, while making the motion for 3,4,1 a bit sharp to emphasize the triplet/downbeat?
00:09:230 (1) - i put this downwards so i think it's fine
00:12:054 (1,2,3,4) - 00:13:465 (1,2,3,4) - Stacks don't really fit in at all here. The music is now starting to pick up after all that build up, and the first thing you have is sliders and stacks :(((
same vocal so i stack
00:16:289 (1,2,3,4,5) - ^
changed a bit,make 2,3 shift
00:21:936 (1) - Maybe have it as a hitcircle into spinner? You have it that way for your Normal you made so I see no difference really.
ye
00:24:054 (2,3,4) - The part is calm yes, but you could emphasize that with lower spacing, not stacking. Another problem of this is you can easily confuse players since you have 00:25:995 (4,5,1) - which is a stacked triplet, which at this point could be mistaken as stacked 1/2 taps.
slightly changed
00:27:583 (1,2,3) - 1.5x DS?
yes,in slow part i use 1.5 DS. the DS in Hard not necessarily need to be same
00:29:524 (2,3) - This is a hard, I don't really see why you wouldn't give a little bit more DS for 3 since it's a large contrast to the quiet music rn. Applicable to 00:31:113 (3) -
00:33:230 (1,2,3) - DS?
fine to me
00:34:642 (1) - Slider shape doesn't really make sense, there's nothing in the music to really go along with the sharp curve that you have going right now.
ye
00:35:877 (4,1) - Stacked downbeat doesn't really do it justice.
00:38:700 (4,1) - ^
00:40:289 (1,2,3) - I really feel like this transition from the vocals to the bg music is kinda awkward, since you have things that follow the held vocals with 1/1 sliders, then you have this where you could argue 2 is a held 1/1 vocal but the map goes along with the bg music so it's like aaaaaa.
all fine to me....the transition is quite clear imo,maybe i will wait for others'opinoin
01:04:112 (4,1,2,3,4) - Stackssss, in all honesty, I still haven't figured out why or when you stack things. I mean in some cases it's structured, like here, but the stop of flow really doesn't make sense to me sometimes.
ok...i think stack makes it clean anw

𝓘𝓷𝓼𝓪𝓷𝓮[]
00:06:936 (2,3) - Weird spacing, if anything, 2 should be close to 1, since 3 should be emphasized.
ye
00:19:642 (4,5,1) - I thing it would be a big better if you did something like ctrl + g 1 and re-adjust the pattern from there, because the note is pretty strong, the spacing somewhat emphasizes it but a flow break on top of that would be nice. It wouldn't be too bad to re-adjust the pattern since it's close to a spinner anyways.
i tried but feel it's better now,fixed blanket anw
00:24:759 (1,2) - I don't think the soft vocals really warrant something this sharp lol.
true
00:33:230 (1,2,3,4,1,2,3,4) - The way you start the second combo is pretty meh, try finding an alternative?
sure
zz I'm getting lazy orz


z

Bye



Gaia

Gaia wrote:

m4m
[easy]
00:00:760 (1,2) - switching between white and red ticks isnt a very good thing to do in easies, if u wanna emphasize vocals try this
00:21:936 (2) - bad flow + overlap on the reverse is unrankable
00:35:348 (2) - music actually picks up here so decreasing the note density here like this isnt great, try this
00:38:171 (2,3) - ^
00:48:759 (1) - bad flow and placement, overlap on the last slider is meh
01:00:054 (1,2,3) - this rhythm isnt following anything, + it's the kiai and yet the rhythms have been simplified so ya

a lot of awkward rhythms in here imo, would help if you picked something and just stuck to mapping it the entire way through and not switch back and forth
dont be afraid to use more 1/1 rhythms, it's an easy but its not supposed to be like a beginner diff
remapped kiai and fixed
[Normal]
DS is a bit high but whatever
00:06:054 (7) - 00:06:759 (1) - dont end a slider on a big note like this, its poor emphasis
00:06:759 (1,2,3) - bad flow
00:09:230 (1,2,3,4,5) - idk why u have a high note density at the calmer part in the intro but here you spam 1/1s
00:19:112 (2,3,1) - and here this is mapped like an easy
01:01:818 (4,5) - bad placement
01:24:407 (5) - \

this just felt like easy but with higher ds and randomly you'd get some 1/2 rhythms.. keep it consistent. especially at 00:34:642 (1) - the music noticeably picks up and yet you're still using simple 1/1 rhythms.
places like 00:45:936 (1) - you can easily use something like this
again, dont be afraid to use 1/2 rhythms. just be careful not to put in a bunch of slidertrains. its ok if your normal ends up harder than an average normal, you've got an easy diff to back it up anways

fixed most of them
i think the current triangle for 00:45:936 (1,2,3) - is ok and i'm indeed keeping consistency

[hard]
00:57:230 (1,2) - flow
01:02:877 (1) - hard to read pattern
01:11:348 (1,2,3) - . probably not a pattern you want in a hard. if u really wanna keep it at least make it somewhat symmetrical cuz right now it's messy
01:24:936 - note here

you've got a lit of continuous 1/2 circles and that's cool and all, but just remember they're super hard to play and annoying for most players
on another note even though this is a hard ive barely seen any jumps. Jumps are important cuz they stress notes that should be emphasized,
examples on where u can put them 01:00:054 (1) - 01:01:995 (3) - 01:05:701 (1) - 01:11:348 (1) - 01:16:995 (1) - etc

oh and i noticed you like to have fun with your sliders. thats great but again try to limit them to only the notes that should be emphasized. if you just place them everywhere without thinking it just looks messy and overall hard to play too
add a note, but the rest i remapped/dont wanna change.i keep ds in this hard mostly,but i will see if i need change further
[insane]
00:06:936 (2,3) - oh my antijump
00:08:524 (3,4,5,6,7,8) - why overmap
00:10:288 (4,5,6,7) - ^
00:15:230 (3) - 00:15:936 (3) - might wanna change these to sliders nope
00:16:995 (5) - overmap again, plus its not a good continuation into the stream anyways
00:51:054 (5,6,7,1) - dont really recommend stacking on the 5 here cuz of the triple into the next slider it might be confusing yeah
00:57:407 - 00:57:583 - 00:58:112 - 00:58:289 - why so empty :>
00:59:171 (1) - dont stack this please intended
01:01:995 (4) - this jump too big
01:08:524 (1,2,1,2,1,2,1,2) - music doesnt support these jumps imo why
01:10:995 (4,5) - overmapped

i feel like your flow is really rigid i.e. 00:13:112 (9,1,2,3,4,5) - this pattern alone you broke flow twice
00:17:701 (1,2,3) - here too
00:20:348 (1) - ^
00:26:171 (1,2,3,4) - these triangle jumps are fine but then 00:27:230 (5,6,1) - you switch right into a linear pattern
00:28:995 (1,2,3,1,2,3,4) - these accelerations are pretty hard to play too

theres a bunch more but they're pretty similar so yea

1.for overmap,if u listen carefully there's indeed drum beat there..so yeah
2.empty is fine cuz it's a big jump
3.changed some distance stuff,some flow imo is fine


good luck have fun !

thx >:(
Broccoly
m4m

[rumi]
00:02:348 (3,5) - make better blanket
00:06:407 (1,2) - ^
00:07:818 (3) - NC
00:11:348 (4,5,6,7,8) - make this curved like other streams?
00:29:701 (3,4,5,6) - 00:31:112 (3,4) - make both circles or both sliders to make it consistent
00:55:112 (5) - NC
00:57:230 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5) - what the heck.. you gotta learn to use the left half of the editor space too.
01:28:642 - use a slider and extend it to here where the song ends?

[I]
00:18:230 (3) - pull this note up a bit cuz it's too low
01:03:407 (4,5) - maybe put them closer

[Rumi's I]
00:58:465 (1) - remove NC
00:58:818 (1) - NC
00:59:524 (5) - NC
01:12:583 (1) - 01:01:289 (4,5) - use both repeat sliders or slider + circle to make it consistent
01:28:642 - same thing

[H]
00:57:230 (1,2) - too close
00:59:524 (4) - NC?

gl on rank!
Karen
Easy
00:20:348 (1,2) - 这个看起来真的别扭,低难度的物件一般都顺着来,这样绕个圈不合适
00:48:230 - 既然选择跟这句vocal那滑条可以停在这里
00:51:054 - ^
01:00:054 - 从这里开始后面你漏了很多白线不map,低难度尽量不要搞奇怪的节奏,填满才是最容易的,这一节试试这样的节奏 http://puu.sh/omAkR/462b24c538.jpg 注意01:01:289 - 这种vocal是可以用折返跟的
01:16:642 - 像这里是100%应该map的

Normal:
DS选的不好,物件之间碰那么小一块,似碰非碰的感觉逼死强迫症,你把CS改成3.5就能完美解决这个问题了,xixi
00:10:642 (4) - 这里新的一部分应该滑条开始吧,后面滑条是啥意思
00:20:701 - 既然是normal那可以把这种音填上
00:56:171 (4,5) - 感觉有一点奇怪,这里听起来像是3个单点的样子
01:24:407 (5) - 节奏错了,01:24:407 - 这里圈,01:24:583 - 这里滑条

Hard
00:44:524 (1) - 这转盘太短了,这不是insane所以不适合这么难的
01:10:289 (2,3,4,5) - 这里DS呢?
01:22:112 (5,1) - 太近了,像这种突然变速的时候,关掉DS用肉眼看距离
01:23:877 - 这里开始滑条速度应该比01:22:642 - 这里快
这难度还可以


123,难度名等rank之前再改嘻嘻
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Title:Baby Sweet Berry Love
TitleUnicode:Baby Sweet Berry Love
Artist:Ogura Yui
ArtistUnicode:小倉唯
Creator:sahuang
Version:My Angel Tsukiko
Source:変態王子と笑わない猫。
Tags:Ending TV Size Short Version Ver. Hentai Ouji to Warawanai Neko. The "HENTAI" prince and the stony cat. Rumia-
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437,10,70289,1,8,1:2:0:0:
353,158,70465,1,0,1:0:0:0:
322,174,70554,1,0,0:0:0:0:
288,176,70642,1,0,1:0:0:0:
254,168,70730,1,0,0:0:0:0:
225,150,70818,6,0,L|231:206,1,42.5,0|0,0:0|0:0,0:0:0:0:
130,166,70995,2,0,L|125:123,1,42.5,8|0,1:2|0:0,0:0:0:0:
41,204,71171,2,0,L|47:260,1,42.5,0|0,0:0|0:0,0:0:0:0:
161,261,71348,6,0,P|225:228|237:316,2,170,4|8|0,0:0|0:0|0:0,0:0:0:0:
103,367,72230,1,0,0:0:0:0:
107,161,72407,1,8,0:0:0:0:
250,301,72583,6,0,B|331:341|342:269|438:320,1,170,2|2,0:0|0:0,0:0:0:0:
503,362,73112,1,8,0:0:0:0:
378,211,73289,2,0,P|375:160|388:122,1,85,0|0,0:0|0:0,0:0:0:0:
442,7,73642,1,0,0:0:0:0:
442,7,73818,1,8,0:0:0:0:
307,58,73995,1,0,0:0:0:0:
307,58,74083,1,0,0:0:0:0:
307,58,74171,6,0,P|265:65|211:53,1,85,0|0,1:0|0:0,0:0:0:0:
384,128,74524,2,0,P|426:121|480:133,1,85,8|0,1:2|1:0,0:0:0:0:
291,311,74877,2,0,P|258:232|300:154,1,170,0|8,0:0|1:2,0:0:0:0:
357,236,75407,1,0,0:0:0:0:
184,314,75583,6,0,L|95:308,1,85,0|0,0:0|0:0,0:0:0:0:
51,193,75936,2,0,L|135:198,1,85,8|0,0:0|0:0,0:0:0:0:
302,119,76289,2,0,L|301:62,1,42.5,0|0,0:0|0:0,0:0:0:0:
232,14,76465,1,0,0:0:0:0:
237,203,76642,1,8,0:0:0:0:
399,95,76818,1,0,0:0:0:0:
164,108,76995,6,0,B|124:133|93:127|60:101|60:101|67:76|58:37,2,170,4|8|0,0:0|0:0|0:0,0:0:0:0:
232,14,77877,1,0,0:0:0:0:
164,108,78054,1,8,0:0:0:0:
280,177,78230,6,0,B|362:131|368:211|460:160,1,170,2|2,0:0|0:0,0:0:0:0:
402,74,78759,1,8,0:0:0:0:
329,265,78936,2,0,L|337:355,1,85,0|0,0:0|0:0,0:0:0:0:
280,177,79289,1,0,0:0:0:0:
428,260,79465,1,8,0:0:0:0:
240,325,79642,1,0,0:0:0:0:
240,325,79730,1,0,0:0:0:0:
240,325,79818,6,0,P|197:332|144:324,1,85,0|0,1:0|0:0,0:0:0:0:
1,248,80171,2,0,P|44:241|97:249,1,85,8|0,1:2|1:0,0:0:0:0:
52,147,80524,1,0,0:0:0:0:
50,343,80701,1,0,0:0:0:0:
190,236,80877,1,8,1:2:0:0:
50,343,81054,1,0,0:0:0:0:
155,140,81230,5,0,1:0:0:0:
192,134,81318,1,0,0:0:0:0:
229,142,81407,1,0,0:0:0:0:
262,161,81495,1,0,0:0:0:0:
282,193,81583,1,8,1:2:0:0:
278,57,81759,1,0,1:0:0:0:
191,237,81936,1,0,1:0:0:0:
191,237,82024,1,0,1:0:0:0:
191,237,82112,6,0,L|201:294,1,42.5,0|0,1:0|0:0,0:0:0:0:
295,323,82289,2,0,L|287:281,1,42.5,8|0,1:2|0:0,0:0:0:0:
369,218,82465,2,0,L|379:275,1,42.5,0|0,1:0|0:0,0:0:0:0:
380,379,82642,6,0,B|424:393|476:362|476:362|509:367,2,127.500004863739,2|0|2,0:0|0:0|0:0,0:0:0:0:
331,203,83701,1,0,0:0:0:0:
412,126,83877,6,0,P|442:186|392:295,1,170,4|0,0:0|1:0,0:0:0:0:
295,323,84407,1,0,1:0:0:0:
331,203,84583,2,0,L|509:192,1,170,0|0,1:0|0:0,0:0:0:0:
467,27,85112,5,0,1:0:0:0:
433,34,85201,1,0,1:0:0:0:
400,43,85289,1,0,1:0:0:0:
418,241,85465,1,0,1:0:0:0:
400,43,85642,1,0,0:0:0:0:
331,203,85818,1,8,1:2:0:0:
491,94,85995,1,0,1:0:0:0:
306,101,86171,2,0,B|222:136|223:67|131:113,1,170,0|8,1:0|1:2,0:0:0:0:
69,216,86701,1,0,0:0:0:0:
0,67,86877,5,4,0:0:0:0:
0,67,86965,1,0,0:0:0:0:
0,67,87054,1,0,3:0:0:0:
69,216,87230,1,8,1:2:0:0:
87,24,87407,1,0,1:0:0:0:
69,216,87583,1,0,1:0:0:0:
65,258,87671,1,2,0:0:0:0:
101,279,87759,1,2,0:0:0:0:
134,252,87848,1,2,0:0:0:0:
112,215,87936,5,2,0:0:0:0:
Gaia
change diff name to my angel renchon pls :D
Topic Starter
sahuang

Gaia wrote:

change diff name to my angel renchon pls :D
lol :) the name will be changed anw
Would be good if rumia changes his extra to that xD
Rumia-
DaxMasterix
Rumi's Insane:
  1. 00:16:995 (3,4) - Why not something like 00:14:171 (5,6,7) - did something here
  2. 00:59:524 (6,7,8) - I preffer a triangle :v should be fine as well

yf_bmp
[G]
  1. No hitsounds in Rumi's Insane, Insane, Rumi's Extra. already added

[Rumi's Extra]
00:06:407 (1) - consider reduce to 1/1 since there is a heavy vocal on 00:06:759 . (Imo, there's no need to highlight that delay of crash.) i think it is also fine to map the extended bass , keep for now
00:07:112 (2) - ^, then you can highlight the high pitch better on 00:07:642 .
00:09:936 (5,6,7,8,9,10,11,12) - this overmap doesn't seems to be nice... This music needs a highly requirement on highlighting on vocals and high pitchs but not drums.. that is just 1 way of mapping
00:16:995 (5,6,7,8,9,10,11,12) - ^ these are fine imo
00:21:583 (4,5,6,7,1) - ^ fixed
00:45:054 (4,5,6,7,8,9,10,11) - ^ also fine


00:37:465 (1) - make this better
00:57:583 (3,4) - seems poor. Delete it since the music needs a quiet air here.
01:25:289 (3,4) - move up them by 1/4. The drum exists on 01:25:201 and 01:25:289

[Rumi's Insane]
00:16:995 (3,4) - I think you should do like this: 00:12:759 (3,4)
00:45:936 (1,2,3,4) - I think you should do like this: 00:48:759 (1,2,3) giving different instrument of repeated part of the map is ok too~

Battle
𝓡𝓾𝓶𝓲'𝓼 𝓘𝓷𝓼𝓪𝓷𝓮[]
00:02:701 (1,2) - I know it's like the held vocal and stuff, but 2 sounds really awkward cuz there's like, nothing there, and the thing that's there happens on a blue tick, so I don't really know what to say lol. deleted

00:28:995 (1,2,3) - Visuals here are pretty meh, but I don't really find the overlap too big of a deal, just something that could be better. moved them a little but there is still overlap but i guess its fine tho

00:46:289 (2,3) - Ctrl + G rhythm here? It feels weird that this vocal 00:45:936 (1) - and 00:46:995 (4) - are clickable, but this one is on a slider end. mm yea

01:05:171 (2,3,4,1) - Blanket could be improved (to be fair, trying to blanket stacked things is gross). fixed

01:11:348 (1,3) - zz Not really a big fan of this overlap, because it's like, not totally an overlap, and not totally not overlapping, so it's just like, in the middle, and that's kinda gross lol. fixed lol

𝓡𝓾𝓶𝓲'𝓼 𝓔𝔁𝓽𝓻𝓪
00:02:701 (5,6) - z I kinda would expect it to try to follow that sound in the bg on this diff there are sound there??

00:02:701 (5,6,1) - Wouldn't it be better to move closer to 5 to emphasize vocals? i think its fine

00:14:171 (5,6,7,8) - I don't really see why you just didn't do a stream here. to give another feel instead of playing the same pattern

00:28:995 (1) - 1/2 repeat doesn't really fit well here imo since there's the held vocal.

00:30:407 (1) - I would make sense if this and ^ were flipped, since it would like, follow things better lol. z

Thanks for the triangles np

Broccoly
[rumi]
00:02:348 (3,5) - make better blanket fixed
00:06:407 (1,2) - ^ fixed
00:07:818 (3) - NC fixed
00:11:348 (4,5,6,7,8) - make this curved like other streams? tilted the angle a bit , but remain as straight
00:29:701 (3,4,5,6) - 00:31:112 (3,4) - make both circles or both sliders to make it consistent it just happen that i want to give different feeling on everything that repeats
00:55:112 (5) - NC
00:57:230 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5) - what the heck.. you gotta learn to use the left half of the editor space too. dem .. time 2 remap lo , will do something about this
[box=]
01:28:642 - use a slider and extend it to here where the song ends?

[Rumi's I]
00:58:465 (1) - remove NC
00:58:818 (1) - NC
00:59:524 (5) - NC
01:12:583 (1) - 01:01:289 (4,5) - use both repeat sliders or slider + circle to make it consistent
fixed all above
01:28:642 - same thing i think it is also fine to just stop it here ( same to extra )

thanks for modssssssss ~~
Battle
ya like the sounds on 00:02:877 - and 00:03:142 - for the extra lo
Lasse
m4m

rumia x

  1. 00:01:465 (3,1) - could move this around a bit so 1 gets more spacing and probably an angle that works better with spacing change, sth like http://i.imgur.com/VCLHjsY.jpg would work pretty well imo but requires moving 00:00:230 (1,2) -
  2. 00:03:230 (6) - 5-1 being bigger than 6-1 doesnt work that well with the music
  3. 00:04:907 (6,9) - triples feel overmapped to me
  4. 00:09:936 (5,6,7,8,9,10,11,12) - oh most 1/4 here too xd
    and then 00:11:259 - suddenly skips a really audible 1/4 lol
  5. 00:12:759 (3,4,5,6) - mapping a stream over this really kills vocals emphasis, you did it better on your insane :d or use doubles
  6. 00:43:112 (1) - cute pattern, but having way lower spacing onto 1 doesnt really fit with the strong cymbal
  7. 00:50:701 (5,6,7) - tiny spacing to 6 even though it has that chime sound?
idk this just feels so forced with all those unnecessary 1/4 :/ even more so at spots where they kill actual emphasis

insane

  1. similar overmap issues as rumias extra, I'd take a look at Karen's diff since it's done better there
  2. 00:06:936 (2,3) - plays really awkward and doesnt emphasize strong cymbal on 3 at all. even this low effort suggestion would work better http://i.imgur.com/sNQp06B.jpg (but you can probably find sth better since I only spent 5 seconds on this lol)
  3. 00:11:877 (4) - eww strong vocal on sliderend, doubleor even triple would work better here. or just ignoring it like http://i.imgur.com/GsWUH2W.jpg
  4. 00:12:759 (5,6,7,8) - same as for rumias extra, won't mention anymore
  5. 00:22:024 (1) - so much interesting stuff to be mapped and you put a spinner
  6. 00:23:348 - I'd reduce some jumps for this part since it's really calm
  7. 00:29:524 (3,1,2) - probably the worst possible movement here, huge spacing change with nearly no angle plays really bad
    00:30:760 (2,3,1) - works much better
  8. 00:34:642 (1) - could really use a jump + some acute angle to emphasize it
  9. 00:40:995 (4,5,6,7) - mapping it as circles here and sliders for 00:42:407 (5,6) - ??
    00:45:936 (1,1,1) - 00:48:759 (1,2,1,2,1,2) - rip consistency
  10. 00:51:230 (6) - way too strong for a stack imo => 01:23:701 (4,1) - too
  11. 01:06:759 (4,1) - same here, also doesnt make much sense compared to 01:07:465 (2,3) - lol
    01:18:053 (4,1,2,3) - too since it's literally the same
  12. 01:10:554 - so much overmap and then this obvious 1/4 gets ignored

karen

  1. not even a short kiai flash?
  2. 00:00:230 - why ignore intro vocals ;_;
  3. 00:05:701 (2,1) - - how about moving 2 a bit to get a nice jump for the cymbal on 1?
  4. 00:21:230 (4) - feels a bit too huge compared to surrounding jumps even if the soiund is strong
  5. 00:23:083 (10) - gradually increasing the spacing for every object would look a bit nicer imo

rumia i

  1. 00:00:230 - why is this mapped on one of your diffs but not on the other lol
  2. 00:07:112 (3) - stack for such a strong note :(
  3. 00:33:936 (5) - strong sound/change is here but currently 00:34:112 (6) - is placed like it's much more important
  4. 00:58:289 (4,1,2,3) - autostacking kills this http://i.imgur.com/HXIR62I.jpg, manually stack 00:58:818 (1,2,3) - under it or sth
  5. 01:00:054 (1) -

hard

  1. 00:10:465 (5,2,3,4) - check patterns like this with stacking enabled and manually fix them
    also makes for some ugly tiny overlaps like 00:28:112 (2,3) -
  2. 00:16:289 (1,2,3,4) - overlap instead of stack would be better to read for this level of difficulty. shitty sketch: http://i.imgur.com/ylR3urQ.jpg
  3. 00:21:583 - clickable cymbal plsss
  4. 00:28:289 (3) - mapping tje claps a sliderends for the first part of this section makes me sad

normal

  1. 00:34:995 (2,3) - stack is incosistent with pretty much everything else
  2. 01:07:465 (5,6) - could overlap way less for better readability
    01:18:759 (5,6) - ^
  3. 01:23:701 (3,4) - stack makes no sense at all with your other patterns and music
    01:25:289 (6,7) - ^
gao between this and hard might be problematic as normal utilizes only a few 1/2 and hard already uses quite some 1/4..


easy

  1. 00:06:407 (1,2) - for this level of difficulty I'd avoid overlapping the hpbar (even if it is rankable) when it is easily avoidable like here since it just looks cleaner
  2. 00:31:818 (1,2,3) - bit dense for such a calm part on easy
  3. 01:09:230 (2,3,4,5) - and 01:20:524 (2,3,4,5) - could nerf a little bit since it'S the only time you use 3 1/1 taps in a row

edit: oh it got updated while I was modding, maybe some stuf for higher diffs makes no sense since I already got to rumia's insane

gl
Topic Starter
sahuang
yep no worries :)
Topic Starter
sahuang
Broccoly

Broccoly wrote:

m4m

[I]
00:18:230 (3) - pull this note up a bit cuz it's too low
01:03:407 (4,5) - maybe put them closer
all fixed

[H]
00:57:230 (1,2) - too close fine now
00:59:524 (4) - NC? yes

gl on rank!


Karen

Karen wrote:

Easy
00:20:348 (1,2) - 这个看起来真的别扭,低难度的物件一般都顺着来,这样绕个圈不合适
00:48:230 - 既然选择跟这句vocal那滑条可以停在这里
00:51:054 - ^前面都改了
01:00:054 - 从这里开始后面你漏了很多白线不map,低难度尽量不要搞奇怪的节奏,填满才是最容易的,这一节试试这样的节奏 http://puu.sh/omAkR/462b24c538.jpg 注意01:01:289 - 这种vocal是可以用折返跟的
这边我加了东西但是不是这种方法,跟了白线
01:16:642 - 像这里是100%应该map的
换了以后确实map了

Normal:
DS选的不好,物件之间碰那么小一块,似碰非碰的感觉逼死强迫症,你把CS改成3.5就能完美解决这个问题了,xixi 这是因为DS低了会碰上高了又会太far away。。反正ds3.5了
00:10:642 (4) - 这里新的一部分应该滑条开始吧,后面滑条是啥意思 拆了,感觉还是有点难受
00:20:701 - 既然是normal那可以把这种音填上
00:56:171 (4,5) - 感觉有一点奇怪,这里听起来像是3个单点的样子 滑条舒服,有音效emphasis所以还行
01:24:407 (5) - 节奏错了,01:24:407 - 这里圈,01:24:583 - 这里滑条
是的,前面摸改掉了的

Hard
00:44:524 (1) - 这转盘太短了,这不是insane所以不适合这么难的 恩,换了个很奇葩的摆法
01:10:289 (2,3,4,5) - 这里DS呢?1.3啊。。没问题
01:22:112 (5,1) - 太近了,像这种突然变速的时候,关掉DS用肉眼看距离
01:23:877 - 这里开始滑条速度应该比01:22:642 - 这里快 结尾这边滑条就不变速了。。
这难度还可以

Lasse

Lasse wrote:

m4m

insane

  1. similar overmap issues as rumias extra, I'd take a look at Karen's diff since it's done better there
  2. 00:06:936 (2,3) - plays really awkward and doesnt emphasize strong cymbal on 3 at all. even this low effort suggestion would work better http://i.imgur.com/sNQp06B.jpg (but you can probably find sth better since I only spent 5 seconds on this lol)
  3. 00:11:877 (4) - eww strong vocal on sliderend, doubleor even triple would work better here. or just ignoring it like http://i.imgur.com/GsWUH2W.jpg
  4. 00:12:759 (5,6,7,8) - same as for rumias extra, won't mention anymore
  5. 00:22:024 (1) - so much interesting stuff to be mapped and you put a spinner
  6. 00:23:348 - I'd reduce some jumps for this part since it's really calm
  7. 00:29:524 (3,1,2) - probably the worst possible movement here, huge spacing change with nearly no angle plays really bad
    00:30:760 (2,3,1) - works much better
  8. 00:34:642 (1) - could really use a jump + some acute angle to emphasize it
  9. 00:40:995 (4,5,6,7) - mapping it as circles here and sliders for 00:42:407 (5,6) - ??
    00:45:936 (1,1,1) - 00:48:759 (1,2,1,2,1,2) - rip consistency
  10. 00:51:230 (6) - way too strong for a stack imo => 01:23:701 (4,1) - too
  11. 01:06:759 (4,1) - same here, also doesnt make much sense compared to 01:07:465 (2,3) - lol
    01:18:053 (4,1,2,3) - too since it's literally the same
  12. 01:10:554 - so much overmap and then this obvious 1/4 gets ignored
    fixed some of them,but i cant agree with u as to overmap cuz if you listen with 25% u can hear the beat.e.g. 01:21:936 (3,4,1) -
    i will recheck this insane tho cuz some jumps suck :(

hard

  1. 00:10:465 (5,2,3,4) - check patterns like this with stacking enabled and manually fix them guess stacked?
    also makes for some ugly tiny overlaps like 00:28:112 (2,3) - stack now
  2. 00:16:289 (1,2,3,4) - overlap instead of stack would be better to read for this level of difficulty. shitty sketch: http://i.imgur.com/ylR3urQ.jpg
    i will stack 1,3 and 2,4
  3. 00:21:583 - clickable cymbal plsssmaybe just like this cuz a note 00:21:936 (1) - added
  4. 00:28:289 (3) - mapping tje claps a sliderends for the first part of this section makes me sad xDDD keep

normal

  1. 00:34:995 (2,3) - stack is incosistent with pretty much everything else
  2. 01:07:465 (5,6) - could overlap way less for better readability
    01:18:759 (5,6) - ^
  3. 01:23:701 (3,4) - stack makes no sense at all with your other patterns and music
    01:25:289 (6,7) - ^
    stack is fine imo,fixed overlap
gao between this and hard might be problematic as normal utilizes only a few 1/2 and hard already uses quite some 1/4..

easy

  1. 00:06:407 (1,2) - for this level of difficulty I'd avoid overlapping the hpbar (even if it is rankable) when it is easily avoidable like here since it just looks cleaner yes avoided
  2. 00:31:818 (1,2,3) - bit dense for such a calm part on easy it's fine,i raise difficulty for kiai
  3. 01:09:230 (2,3,4,5) - and 01:20:524 (2,3,4,5) - could nerf a little bit since it'S the only time you use 3 1/1 taps in a row remapped some part so it's fine

edit: oh it got updated while I was modding, maybe some stuf for higher diffs makes no sense since I already got to rumia's insane

gl

all checked
thx
TtmnZk
m4m,:3

[Easy]

00:01:465 (2,3,4) - 这人声这样下节奏不是很合适,怪怪的,00:01:465 (2) -
因为是ez不下1/2所以人声肯定就跟不全,一开始是从00:00:760 (1) - 这里开始下的是以鼓点开头跟的音,所以会有突兀感
初见可能会明不清节奏
00:09:583 00:10:289 这里地方有鼓点不应该略过,之后像00:13:112 这里之间人声比较重还好

00:25:818 这里00:24:407 (2) - 跟了这里就应该跟上

00:28:642^

00:51:583 (1,2) - 对称?

01:27:230 add note

kiai的clap音效因为不是跟的全snare drum所以不用节奏在了就加一个。可以隔一个加一个,这样就不会又中断感

01:01:112 01:02:524 01:03:936 (2) - 01:05:348 (4) - 这样下

[Normal]

00:03:407 (1,2,3) - 节奏切的略急

00:04:642 (4) - 大白线滑条尾部不推荐

00:20:348 (3,1) - 不要叠一起,而且是这种时间上不一的叠,我建议把3换成滑条到00:20:701

00:34:995 (2,3) - nm也是尽量不叠就不叠

00:50:877 折返把重音放了

[Hard]
00:05:965 (6) - overmap :3

00:16:289 (1,2,3,4,5) - 这梗放哪里都难打,不建议‘

00:19:112 (1,2,3,4) - 调一下弧度?http://puu.sh/omPpy/c57aad8684.jpg

00:21:230 (3,1) - 试试,http://puu.sh/omPs7/2d706d4953.jpg

[rumi'sInsane]

00:38:877 (4) - ctrl+g?

01:18:407 why miss :3

01:26:348 (6,7) - ctrl+g?

[Insane]
0:03:230 (5,6) - 这个跳的很没必要,首先00:02:701 (4,5,6) -这段本身 就有00:02:877 00:03:142 00:03:407的低音鼓,
在这就没有其他的明显音了,打的时候就很容易误读

00:08:524 (3,4,5,6) - 这里连打也用一些音效修饰一下,要不存在感略低
00:10:288 (4,5,6,7) - ^

00:48:407 (6,7,8,9) - 连打修弧度,比如http://puu.sh/omQl7/e5ebf3768b.jpg

00:56:524 (5,6,7,8) - 用ctrl+shfit+f来弄连打

01:02:789 (7) - overmap


editL:其他的diff没啥问题,就这些了 :)
Misure
ya~
又看到了疯狂求摸的萨之皇者,虾仁Σ( ° △ °|||)
[General]
  1. 00:10:465 - 和00:11:348 - 这一串 不加个clap?
[Rumi's Extra]
  1. 00:00:760 (2,3) - kinda close cautz of distance of 00:00:230 (1,2) - , or just set NC on
    00:00:760 (2) - ?
  2. 00:29:348 (2,3,4,5,6) - make a star and 00:30:230 (7) - on the center? if you prefer the distance of them, just ignore this ;)
  3. 00:47:524 (2,3,4,5,6) - ^
  4. 00:46:995 (1,2) - swap NC?
  5. 01:27:936 (7) - NC?
  6. 01:11:348 - unused inherit point, the same in your Insane diff ;)
[Rumi's Insnae]
  1. 00:01:465 (2) - curve like this?
  2. 00:31:818 (5) - NC?
  3. 01:22:642 (1,2) - kinda close as this stack
[Insane]
  1. 00:01:465 (2) - 这个感觉离前面近了 flow也不是很好的样子 试试00:01:465 (2) - 318|330, 00:01:642 (3) - 284|192, 00:01:818 (4) - 156|288
  2. 00:05:700 (3) - 也是flow 距离可能也是近了 放112|160这样?如果这样后面也要调整了
  3. 00:06:407 (1,2,3) - 讲真 不谈这个overlap的话 这个flow也是比较迷 这样 这样 这样应该都ok了
  4. 00:09:936 (3,4,5,6,7,1) - 这串overmap是真的不舒服
  5. 00:16:289 (1) - 按前面的情况 这之后出现在左边区域感觉比较好吧
  6. 00:16:995 (5,6) - 这个放法,额感觉略误导,就这样正常放不好么QwQ
  7. 00:32:524 (2,1) - 这个确实是近了 至少和前面那俩滑条的间距差不多吧应该
  8. 00:34:642 (1) - ^ 主要是这里NC应该小跳一下以区分强调这下重音 不然都对不起这个finish酱啊 (好吧最后一句是我口胡的
  9. 00:43:818 (3,4) - 讲道理这两个不应该互换位置么
  10. 00:52:642 (5,1) - 两个连续顺时针flow还顺向的感觉用在这里不太好 单说这个滑条的话这样接前面就好些
  11. 00:55:818 (1) - 一样的道理 也是近了
  12. 00:58:818 (2,3,4,1) - 。。。我个人谴责一下这种排列 因为我不会读这个Orz 而且NC应该压后面的vocal上吧
  13. 01:28:024 - 结尾消音
[Hard]
  1. 不考虑一下CS3.8或3.5么 AR都不到8
  2. 00:00:760 (1,2) - 顺着1的flow线走 然后就跑到2的上面了。所以我建议2再往上点
  3. 00:02:701 (6,7) - 合成一个折返吧 后面这个7号太突兀了,就算是跟人声也是白线人声优先啊这里
  4. 00:04:995 (1,2) - 换成滑条 Hard里连续单点断NC讲道理基本没见过几张
  5. 00:21:936 (1) - 这个我觉得可以不卡DS了 直接放在全屏幕正中心 接转盘也好啊
  6. 00:23:701 (1) - 可以删掉 这个我说不太准
  7. 00:41:701 (1,2) - 这个跟人声还是跟鼓点好像都不太对诶 还是NC那里的问题我觉得这俩直接俩滑条就ok了
  8. 01:24:407 - 试试这个节奏 不然你这里空3/2然后白线三连 抓节奏太难了 (其实我是建议放掉这个 好像rumia的I就放掉了 不对啊你的I不也放掉了么)
[人格's Angel Tsukiko]
  1. 诶color不一样是可以的么
  2. 诶非主难度自定义diff name是可以的么(主要是有点不和谐 不如全难度自定义)
  3. 你的 Angel Tsukiko 然后 BG, 嗯。
  4. 00:59:524 - NC?
Good luck啊 :)
BigEarsMau
Hi there, Sahuang!
M4M from my queue

Let's take a look....

[General]
  1. The diff name "My Angel Tsukiko" can't be used in this situation since the diff is not the highest diff in the mapset
[Easy]
  1. 00:00:760 (1,2,3,4) - - Easy diffs rarely have 1/2 circles placed since newer players are still learning on following the basic rhythm of the song and a pattern like this might make trouble for some players. My tip is try to use white ticks for these kind of parts. Try to make 00:01:465 (2) longer until 00:02:171, then move 00:02:348 (3) to 00:02:524, and then move 00:02:701 (4) to 00:02:877 for a clearer pattern for new players, as shown here
  2. 00:07:465 - Maybe add a circle here to improve flow
  3. 00:13:112 - ^
  4. 00:41:348 - ^
  5. 00:42:759 - ^
  6. 00:13:465 (2) - Blanket it with 00:12:054 (1) so it looks nicer
  7. 01:08:524 (1,2) - Make them curved like this to make them NOT boring
  8. 01:15:230 (2,3) - A blanket would be nice
[Normal]
  1. Check AIMod. There is an unsnapped object
  2. 00:08:171 (4,5) - Blanket
  3. 00:20:701 (4) - Don't you think it's a bit sudden for newer players?
  4. 00:27:407 - Add a circle here to match with the lyrics
  5. 00:38:701 - ^
[Hard]
  1. 00:07:112 (2,3) - Blanket these two
  2. 01:17:701 (3) - Maybe make it curved and blanket it with 01:18:053 (4)
[Rumi's Insane]
  1. No probs imo. I enjoyed this diff a lot :)
[Insane]
  1. AIMod
  2. 00:06:936 (2,3) - Would be better if blanketed

    Other than those, this diff is alright :)

Can't mod Tsukiko and Extra bc I can't play them sorry :(

Hope this helps
Good luck in being ranked :)
Topic Starter
sahuang
To further modders:

My Angel Tsukiko is a diff mapped by Karen

Diff name will be changed shortly


dw
Topic Starter
sahuang
TTM

TT Mouse wrote:

m4m,:3

[Easy]

00:01:465 (2,3,4) - 这人声这样下节奏不是很合适,怪怪的,00:01:465 (2) -
因为是ez不下1/2所以人声肯定就跟不全,一开始是从00:00:760 (1) - 这里开始下的是以鼓点开头跟的音,所以会有突兀感
初见可能会明不清节奏
00:09:583 00:10:289 这里地方有鼓点不应该略过,之后像00:13:112 这里之间人声比较重还好
一开始先这样,后面我智障了,改成了俩滑条

00:25:818 这里00:24:407 (2) - 跟了这里就应该跟上
00:28:642^
00:51:583 (1,2) - 对称?
01:27:230 add note
fixed all above
kiai的clap音效因为不是跟的全snare drum所以不用节奏在了就加一个。可以隔一个加一个,这样就不会又中断感
音效先放着了
01:01:112 01:02:524 01:03:936 (2) - 01:05:348 (4) - 这样下
换了个节奏,variety。。
[Normal]

00:03:407 (1,2,3) - 节奏切的略急
貌似只能这样,其实还行
00:04:642 (4) - 大白线滑条尾部不推荐
恩,改了
00:20:348 (3,1) - 不要叠一起,而且是这种时间上不一的叠,我建议把3换成滑条到00:20:701
没叠,但是感觉现在这样滑条也行吧
00:34:995 (2,3) - nm也是尽量不叠就不叠
改了
00:50:877 折返把重音放了
没办法。。这个
[Hard]
00:05:965 (6) - overmap :3
25%播放其实是有鼓点的
00:16:289 (1,2,3,4,5) - 这梗放哪里都难打,不建议‘
改了
00:19:112 (1,2,3,4) - 调一下弧度?http://puu.sh/omPpy/c57aad8684.jpg

00:21:230 (3,1) - 试试,http://puu.sh/omPs7/2d706d4953.jpg
果然好多了

[Insane]
0:03:230 (5,6) - 这个跳的很没必要,首先00:02:701 (4,5,6) -这段本身 就有00:02:877 00:03:142 00:03:407的低音鼓,
在这就没有其他的明显音了,打的时候就很容易误读

00:08:524 (3,4,5,6) - 这里连打也用一些音效修饰一下,要不存在感略低
00:10:288 (4,5,6,7) - ^

00:48:407 (6,7,8,9) - 连打修弧度,比如http://puu.sh/omQl7/e5ebf3768b.jpg

00:56:524 (5,6,7,8) - 用ctrl+shfit+f来弄连打

01:02:789 (7) - overmap
insane算了,已弃

editL:其他的diff没啥问题,就这些了 :)


Misure

Misure wrote:

ya~
又看到了疯狂求摸的萨之皇者,虾仁Σ( ° △ °|||) 爷爷
insane已经放弃rank,放在娱乐的地方 :? :(
[Hard]
  1. 不考虑一下CS3.8或3.5么 AR都不到8
    会overlap 还是4
  2. 00:00:760 (1,2) - 顺着1的flow线走 然后就跑到2的上面了。所以我建议2再往上点 把1往下了点,一样,不影响后面
  3. 00:02:701 (6,7) - 合成一个折返吧 后面这个7号太突兀了,就算是跟人声也是白线人声优先啊这里 这边不想改。。这样肯定是可以的,折返后面不好办
  4. 00:04:995 (1,2) - 换成滑条 Hard里连续单点断NC讲道理基本没见过几张 不准备改。。虽然可以,其他人说了再改
  5. 00:21:936 (1) - 这个我觉得可以不卡DS了 直接放在全屏幕正中心 接转盘也好啊 ??
  6. 00:23:701 (1) - 可以删掉 这个我说不太准 删了,应该好
  7. 00:41:701 (1,2) - 这个跟人声还是跟鼓点好像都不太对诶 还是NC那里的问题我觉得这俩直接俩滑条就ok了
    这边我改了下,感觉也行,后面俩滑条
  8. 01:24:407 - 试试这个节奏 不然你这里空3/2然后白线三连 抓节奏太难了 (其实我是建议放掉这个 好像rumia的I就放掉了 不对啊你的I不也放掉了么)
    改啦
Good luck啊 :)
多谢

BigEarsMau

BigEarsMau wrote:

Hi there, Sahuang!
M4M from my queue

Let's take a look....

[General]
  1. The diff name "My Angel Tsukiko" can't be used in this situation since the diff is not the highest diff in the mapset
    yes,this is mapped by karen and diff name will be changed
[Easy]
  1. 00:00:760 (1,2,3,4) - - Easy diffs rarely have 1/2 circles placed since newer players are still learning on following the basic rhythm of the song and a pattern like this might make trouble for some players. My tip is try to use white ticks for these kind of parts. Try to make 00:01:465 (2) longer until 00:02:171, then move 00:02:348 (3) to 00:02:524, and then move 00:02:701 (4) to 00:02:877 for a clearer pattern for new players, as shown [url=http://puu.sh/onAqp/e1acd7dbd9.JPG]here
    this might be better,but i fell the rhythm im using now is also correct,it's just a littble bit hard for new players.i will keep it now[/url]
  2. 00:07:465 - Maybe add a circle here to improve flow ye
  3. 00:13:112 - ^ fine here cuz 00:12:759 - heavy beat here
  4. 00:41:348 - ^
  5. 00:42:759 - ^yes
  6. 00:13:465 (2) - Blanket it with 00:12:054 (1) so it looks nicer cool
  7. 01:08:524 (1,2) - Make them curved like this to make them NOT boring yes
  8. 01:15:230 (2,3) - A blanket would be nice no thx :o
[Normal]
  1. Check AIMod. There is an unsnapped object nope
  2. 00:08:171 (4,5) - Blanket don't need a blanket here imo
  3. 00:20:701 (4) - Don't you think it's a bit sudden for newer players? yes,deleted
  4. 00:27:407 - Add a circle here to match with the lyrics add the first but not the second cuz it looks ugly :?
  5. 00:38:701 - ^
[Hard]
  1. 00:07:112 (2,3) - Blanket these two ye
  2. 01:17:701 (3) - Maybe make it curved and blanket it with 01:18:053 (4) fixed
[Insane]
  1. AIMod fixed
  2. 00:06:936 (2,3) - Would be better if blanketed sure

    Other than those, this diff is alright :)

Can't mod Tsukiko and Extra bc I can't play them sorry :(
it's fine!!!thx a lot :)
Hope this helps
Good luck in being ranked :)

Thx
Meyrink
Hi ! from M4M

Easy
  1. 00:28:642 (4,2) - is it okay to overlap like this in easy? i t can be confusing with the slow ar
  2. 01:01:465 (3) - remove Finish and do just normal sampleset
  3. 01:09:936 (3) - Soft hitclap better imo
  4. 01:26:877 (2,3,4) - i suggest turning this rythm to smthing like this more simple ! http://puu.sh/oo621.jpg

Normal
  1. 00:44:171 (4) - stack ? aylmao xd
  2. 00:47:524 (4,4) - these feels really off for me for some reasons ! i think it would work better if u turn it to 2 1/2 sliders like http://puu.sh/oo6f5.jpg ! like that u'll hear the clap mapped aswell

Rumib's Insane
  1. 00:06:936 (2,3) - u can unstack these 2 ? so it gives more emphasis for the Finish in the slider 00:07:112 (3) -
  2. 00:38:877 (4) - ctrl g maybe ?
  3. 00:44:524 (3,4) - hitsound these ? there must be some claps there !

Karen's Insane
  1. 00:22:995 (9,10,11,12) - this stream is inconsistent ! unless u did it on purpose
  2. 00:57:936 (4) - Nc this for better reading imo
  3. 00:59:171 (4) - maybe this one too need nc
  4. where's kiai o-o

Rumib's Extra
  1. 00:07:112 (2) - can u curve the last part of this slider too ? xdxdxd lmao !so it ll look more soft =w=
  2. 00:43:112 (1,4) - nazi stack

nicemap :3
Rumia-
sahuang plz cool down xd too many mods i need to reply ( will edit this post , need slp
Topic Starter
sahuang
Sry I'm wrong :o

The thing is I need plenty of mods as a new mapper to improve but sometimes they mod your diffs and Karen's as well :o

For further mods I will tell modders to skip your diffs if u wish and probably Karen's after maybe 5 more modders, which will hopefully work well :P

Btw some people have already started modding so there might be ~4 more mods for you in the coming week then may not bother you until I find BN 8-)

I will try to let fewer modders mod your diffs lol

Meyrink

Meyrink wrote:

Hi ! from M4M

Easy
  1. 00:28:642 (4,2) - is it okay to overlap like this in easy? i t can be confusing with the slow ar right,changed direction
  2. 01:01:465 (3) - remove Finish and do just normal sampleset
  3. 01:09:936 (3) - Soft hitclap better imo will keep hitsounds for now
  4. 01:26:877 (2,3,4) - i suggest turning this rythm to smthing like this more simple ! http://puu.sh/oo621.jpg
    wow,much better

Normal
  1. 00:44:171 (4) - stack ? aylmao xd
  2. 00:47:524 (4,4) - these feels really off for me for some reasons ! i think it would work better if u turn it to 2 1/2 sliders like http://puu.sh/oo6f5.jpg ! like that u'll hear the clap mapped aswell
    well.if i do that the space will be hard to control. now im following vocal and seems to be good

nicemap :3

thx :)
moonlightleaf
mark first :)

先扔个testplay成绩界面 , EX 打不动 gg

as you reqs ENH Diff

[Easy]

00:01:465 (2,3,4) - 有点奇怪,试试这个节奏

00:21:936 (2,3) - 也可以用1个滑条带过(这样的话00:21:583 - 加个note?

00:57:936 (1) - 没必要NC

01:05:701 (1,2) - 换滑条吗?

01:16:995 (1,2) - ^

01:21:230 (3,4,5) - 试试跟个人声?这样挺好的

01:26:524 (2) - 这里一个折返再接最后那个滑条?

[Normal]
不知道怎么说这diff

00:01:465 (2,3,5) - 这边我不喜欢这个flow,至少我fl会被坑,虽然我不怎么打fl了

00:03:583 (2,3) - ^

00:20:348 (3) - 换个滑条->00:20:701 - ?

01:27:583 (4,5) - 换个折返?

[Hard]

00:59:524 (1) - 取消nc? 你都是44拍1nc

01:09:936 (1,2) - 强迫症好难受

01:16:642 (5) - ^ ctrl+g?

太多flow不符合我口味...全程DS略显无聊

太水了,Orz..
09kami

09kami wrote:

[Rumi's Extra]
try Chinese mod!(只是偷懒


00:00:230 (1) - overmap 第一根红线前.不能有note

01:18:936 (3,4,5,6,7,8,1) - 尝试这个
http://puu.sh/opcri/f05c52c6c1.jpg

01:26:524 (3) - 位置移动到x : 128 y: 264

[Hard]

00:04:818 (5) - 删掉这个note DT打起来怪怪的

00:03:407 (7) - 同上

看了下这个难度比起hard更加像insane 因为非常多的地方跟的人声 hard这个难度主要意义在于能不能DT 一些能省的部分最好是不要刻意加进去 特别是人声部分不要和节奏混在一起 如果这个难度之后还想保留的话估计要remap一次 或者简化节奏 之前joker的hard也和这个一样吃了节奏密集度的亏 所以我才把那个难度删掉的

[Normal]

这个难度倒是比较像hard

00:01:465 (2,3) - nm里经量不要用这种大幅度的重叠 减少滑条的相叠程度是个好的选择

00:01:995 (3,4,5,1) - 不对 这一部分为什么不跟鼓点跟的另一段声音

00:04:995 (4,5,6) - 这一段我感觉可以换成一个滑条

00:24:583 (2,3) - 可以考虑忽略

00:57:230 (1,2) - 这个地方改成一个折返滑条 白线折返1/2到白线

唔...怎么说呢 很多地方跟的都是人声部分 所以是红线开头的 像这种难度除非是整首都跟人声 否则在nm里显得怪怪的 NM难度里经量不要红线起头滑条 :o
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