[General]
I'm sure you could use more tags, like "red white black yellow tv size tvsize".
Your hitsounds are being way too loud. This track is kinda quiet, and your hitsounds are just being way louder than the track itself, and it makes listening to the music hard. Try to reduce their overall volume. Or find the louder mp3 (I tried to search for that but couldn't find it). Or increase the volume of current mp3 (better don't, I tried to do that, it was still quiet yet distorted). Or make normal-hitnormal and normal-hitclap quiet by editing them.
Consider increasing OD for Hyper to 6.5-7, for Insane to 7.5-8 and for Shattered to 8.5-9, since it's a high BPM map, it would be logical to increase the difficulty of getting 300s as well.
[Normal]
00:16:977 (1,3) - honestly it looks like you tried to make a blanket here. so it'd be better to make a proper blanket
00:23:081 (4,1) - don't use 230 BPM 1/2 tapping in normals, it's way too fast for beginners. just try using rhythm like 00:13:990 (3,4,1) - this
01:00:612 - shouldn't you start a long slider here?
01:10:872 (5) - this is a 1/4 slider in normal. it's fast and unexpected for this kind of difficulty, especially because you never used this in this diff before, and player can get nervious at the end of the map. let's undermap this place and use note instead with skipping blue tick.
[Hard]
00:11:912 (3,4) - you should move them further just like you did later in almost all same patterns: 00:16:588 (5,1) - 00:24:899 (5,1) - 00:31:263 (3,1) - etc etc
00:35:419 (2,1) - and this actually looks like needed to be moved closer a little to be like in examples i mentioned for previous line. your spacing used in 1/2 gaps is kinda inconsistent
01:00:222 (6,1) - this too, it can be easily mistaken as 1/1
[Hyper]
01:16:196 (3,4,5) - this sounds bad, all these claps are way too loud and don't feel like something good that would finish the map well. leaving the clap+finish only on last note will feel much better, even if there's some vague 1/4 sound in the background, which actually doesn't sounds that loud as well to be emphasized with claps. also, since you used it in higher difficulties too, this line is related to them as well
[Insane]
00:21:133 (1) - this sounds weird on red tick. i can hear vocal on big white tick, but not on red one, so moving the slider 1/2 forward will make it sound better
00:39:705 (4,5,1) - i'm personally not a fan of shapes like this, stacking 5,1 with the tail of slider will look neater
00:52:300 - using 1/1 slider here would be the better idea, it's louder than that vague 1/4 drum, and you mostly followed vocals like this with sliders, so not having one here feels inconsistent. or you can just use a rhythm like this:
https://qb.s-ul.eu/mYAdz3Eg.png00:54:508 - and here
00:54:768 - also, not needed NC, it's still the same measure
00:55:807 (1,1) - this NC spam doesn't look like emphasizing something special, it feels random since you didn't use things like this before, so deleting highlighted NCs will be better
00:59:573 - vocal starts here, so placing a 1/1 slider here is better idea than placing it on big tick. or do something like 00:57:495 - there
01:00:612 - this vocal is pretty strong as well, starting a slider here will sound better
01:06:196 - again not needed NC spam. if you want to restore some hp before the hard pattern with that, it's not needed too, since a part before it isn't hard and won't drain much of hp
01:16:196 (3,4,5) - just a reference to line in hyper in case if you forgot
[Shattered]
00:21:263 - this sounds weird on red tick. i can hear vocal on big white tick, but not on red one, so moving the slider 1/2 forward will make it sound better (yes i copied that from insane)
00:49:183 - since i always use the same reason for 1/1 sliders on vocals on red ticks like this, i won't repeat all the reasoning and will just say 1/1 slider feels better started on it
00:50:222 - actually same about vocals, but two 1/2 sliders on red ticks feel better here
00:52:300 - using 1/1 slider here would be the better idea, it's louder than that vague 1/4 drum, and you mostly followed vocals like this with sliders, so not having one here feels inconsistent. or you can just use a rhythm like this:
https://qb.s-ul.eu/mYAdz3Eg.png (copied again, rhythm before and after might appear different but you get the idea)
00:54:378 - and same goes here
00:58:534 - 1/1 slider feels nice
01:00:612 - ending a slider on vocals starting sounds weird, making it clickable with some 1/1 slider (or even two 1/2 sliders) feels better
01:01:651 - this is a legit place for 1/1 slider
01:16:196 (3,4,5) - quick reminder about the line in hyper
This diff also has a lot of NC spam, but since it's harder, I'll leave that to help player to restore HP.
Call me back.